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Reviewer For Chess
Reviewer For Chess
Bishop can move any number of vacant squares The first clocks, used in the 19th century, were
in any diagonal direction. sandglasses, which kept track of each player's
time on a different device. These were soon
ROOK (2) superseded by two connected analog clocks.
Rook can move any number of vacant squares One player's clock starts as soon as the other
vertically or horizontally. It also is moved while player has made a move and punched the clock.
castling Analog clocks are equipped with a flag located
KNIGHT (2) between 11:00 and 12:00 on each clock face. As
the minute hand gets close to 12:00, its tip
Knight can move one square along any rank or catches the flag, and as the clock continues to
file and then at an angle. The knight´s run, the flag is pushed from a vertical to a
movement can also be viewed as an “L” or “7″ horizontal position.
laid out at any horizontal or vertical angle.
As soon as the hand reaches 12:00, the flag
PAWN (8) falls. If this happens at a time control and if the
player on move has not made the required
Pawns can move forward one square, if that
number of moves, the game is scored as a loss
square is unoccupied. If it has not yet moved,
on time.
the pawn has the option of moving two squares
forward provided both squares in front of the
pawn are unoccupied. A pawn cannot move
backward. Pawns are the only pieces that Chess Game Goal
capture differently from how they move. They The ultimate aim in the chess game is delivering
can capture an enemy piece on either of the a checkmate – trapping your opponent´s king.
two spaces adjacent to the space in front of The term checkmate is an alteration of the
them (i.e., the two squares diagonally in front of Persian phrase “Shah Mat”, meaning literally,
them) but cannot move to these spaces if they “the King is ambushed”, and not “the King is
are vacant. The pawn is also involved in the two dead”, that is a common misconception.
special moves en passant and promotion.
Rules of the Game
En Passant
Set up
En Passant may only occur when a
pawn is moved two squares on its initial By convention, chess game pieces are divided
movement. When this happens, the into white and black sets. Each set consists of
opposing player has the option to take 16 pieces: one king, one queen, two rooks, two
the moved pawn “en passant” as if it bishops, two knights, and eight pawns. The
had only moved one square. This pieces are set out as shown in the diagram and
option, though, only stays open for one photo. The players of the sets are referred to
move. as White and Black, respectively
Check agree to a draw at any point in the game,
occasionally even without playing a move; in
When a king is under immediate attack by one
recent years efforts have been made to
or two of the opponent's pieces, it is said to
discourage short draws, for example by
be in check. A move in response to a check is
forbidding draw offers before move thirty.
legal only if it results in a position where the
king is no longer in check. This can involve - Stalemate:
capturing the checking piece; interposing a
- The player whose turn it is to move has no legal
piece between the checking piece and the king
move and is not in check.
(which is possible only if the attacking piece is a
queen, rook, or bishop and there is a square Time Control
between it and the king); or moving the king to
a square where it is not under attack. Castling is In competition, chess games are played with
not a permissible response to a check a time control. If a player's time runs out before
the game is completed, the game is
automatically lost (provided the opponent
has enough pieces left to deliver checkmate)
End of the game (Win)
Games can be won in the following ways: Time is controlled using a chess clock that has
two displays, one for each player's remaining
Checkmate: The player whose turn it is to move time. Analog chess clocks have been largely
is in check and has no legal move to escape replaced by digital clocks, which allow for time
check. controls with increments
Resignation: Either player may resign,
conceding the game to the opponent.[7] It is
Notation for Recording Moves
usually considered poor etiquette to play on in
a hopeless position, and for this reason high- Recording
level games rarely end in checkmate.
Chess games and positions are recorded using a
Win on time: system of notation, most commonly algebraic
chess notation
- In games with a time control, a player wins if
the opponent runs out of time, even if the Abbreviated algebraic (or short algebraic)
opponent has a superior position, as long as the notation generally records moves in the format:
player has a theoretical possibility to checkmate
the opponent. The pieces are identified by their initials. In
English, these
Forfeit: are K (king), Q (queen), R (rook), B (bishop),
and N (knight; N is used to avoid confusion with
- A player who cheats, violates the rules, or
king)
violates the rules specified for the particular
tournament, can be forfeited. In high-level For example: Qg5 means "queen moves to the
tournaments, players have been forfeited for g-file, 5th rank" (that is, to the square g5)
such things as:
Draw
Draw by agreement:
Recording: Winning