Professional Documents
Culture Documents
INTRODUCTION
with another. There are many languages, which are used and learned by people in
many different places in many different ways.English is one example of the language
people in the world. In Indonesia, English is regarded as the first foreign language.
That is learned from Primary School to University, even in kindergarten, they have
started to study English. It needs teacher skill. The teacher should be able to create an
interesting method and technique in order to obtain a good result and avoid the
student boredom. There are some sub skills that should be taught in English learning.
essential component learned in language learning. The most important point of the
statement above is that mastering vocabulary for students is the main component in
their understanding towards teachers‘ speech, class discussion, and other speeches.
The words that they choose in speaking affect how well they deliver a message. In
text. In addition, dealing with writing, students‘ vocabulary also influences how clear
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they convey their thought to the reader. In short, vocabulary takes an important role in
vocabulary is the basic knowledge of someone to master all language skills in a higher
study for the further knowledge. The success of English language teaching in Junior
High School depends on the extent of the teachers‘ creativity. Since vocabulary
becomes one of the important aspects in teaching and learning of English, the
Up to now, many teachers have not still used any teaching media as the aid in
improving the students‘ vocabulary mastery and as the variety of teachers‘ techniques
by using playing media has not grown well. Quite a few teachers teach using games or
Based on the writer‘s experience when doing observation at SMP Sw. HKBP
vocabulary test. So, the mean of the score of the students is 51,87. The students faced
many problems dealing with vocabulary. Those problems are: first, students were lazy
to memorize all the unfamiliar words that they heard or read in a text. Second,
unfamiliar words. Third, students were bored and unmotivated to learn. The
memorize new vocabularies without the help of media. It made students tend to show
low attention on acquiring new vocabularies. To support the statement above there is
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Table 1. 1 The List of Vocabulary Score at SMP Sw. HKBP
Sidorame (VIII)
No Name of Students Score
1 AbdiPatuanSitanggang 50
2 CiciSiringo-Ringo 45
3 Dame Napitupulu 40
4 DandiMunthe 40
5 EkoPasaribu 40
6 Erika Siregar 55
7 Ester Marpaung 70
8 Ester Pardosi 45
9 Femi Manurung 60
10 FirmanSitanggang 50
11 Gidion 40
12 Johan Sirait 70
13 JosuaGohae 45
14 Kiki Siregar 65
15 LeonyMatondang 40
16 MeldaSihombing 50
17 Natal Sianturi 30
18 PestaSaragih 75
19 Putri Tania Silaen 60
20 Reni Simajuntak 45
21 Samuel Siregar 60
22 Tania Silaen 40
23 ViobellaNainggolan 60
24 WisrelSiregar 70
as a tool to attract the students‘ attention, interest, and motivation to learn. The
common media that are used in teaching Junior High School students are whiteboard,
However, learning English vocabulary using games has an important role for
Junior High School teacher and students. The first, as students, they have strong and
good motivation to deepen English language. The second, they are easy to accept the
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English language because they learn by playing games that nowadays has been grown
and developed in Indonesia. The third, teaching English vocabulary using games can
help teacher in teaching learning process. There are some kinds of games. They are
movement games, card games, board games, drawing games, guessing games and
In this study, the writer chooses Dice game as the teaching media to increase
students‘ vocabulary mastery for making easy to do. Indeed, a dice game is an
Based on the reason above, the researcher would like to conduct a research
Based on the background of the study, the problem of the study was
―Does the use of Dice game significantly affect students‘ vocabulary mastery at the
Based on the background above, the writer limited the research just focus on
the effect of using dice game on students‘ vocabulary mastery at the second year
are some classes of vocabulary. They are nouns, pronouns, verbs, adjectives, adverbs,
prepositions, conjunction and determiner. In this study, the writer limits the
vocabulary on nouns. It refers to the concrete noun.Besides that, there are also many
types of games, such as; movement games, card games, board games, drawing games,
guessing games and dice games. This study was limited on the use of dice game.
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1.4 The Objective of the study
In relation on the problem mention above, the objective of the study was to
This research was to answer the question about the significance different
between teaching Vocabulary Mastery by using Dice Game and teaching Vocabulary
Mastery without using Dice Game. Therefore, writer proposed hypotheses as follows:
The Using of Dice Game does not significantly affect students‘ vocabulary
Mastery.
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CHAPTER II
REVIEW OF LITERATURE
study in research. In conducting a research, there are some theories which are needed
to explain some concepts or term applied in the research concerned. The concepts
which are used must be clarified. The research follows some theories as; Hornby
(2007: 238,959), Nunan (2006: 101), etc. So, the writer and the readers might have
2.2. Vocabulary
Hornby (2007: 959) defines vocabulary as: (1) all the words that a person knows or
uses; (2) all the words in particular language; (3) the words that people use when they
are talking about a particular subject; (4) a list of words with their meaning. It means
that a language that people used to talk a certain topic consists of a number of words.
language itself as stated by Nunan (2006: 101) that vocabulary is more than list of
target language words. Vocabulary is part of the language system. In addition, the
quality of learners‘ vocabulary influences the four language skills. Moreover, Richard
and Renadya (2007: 255) proposed that vocabulary is an important part of language
proficiency and grant much of the basis for how well learners listen, speak, read, and
write. He said that learners can achieve less than their potential without an extensive
vocabulary and strategies for acquiring new words. Furthermore, Thornbury (2007:
14) states that vocabulary means a large collection of items. He adds that learning
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with Stahl (2005) in Thornbury (2007), defines vocabulary as knowledge; the
knowledge of a word not only implies definition, but also how that word fits into the
world. Vocabulary knowledge is not something that can over the course of a lifetime.
From these definitions, vocabulary is part of language system that people used to
consists of several hundred thousand words. He also stated when we speak of the
vocabulary of a language we are speaking primarily, but not exclusively, of the words
role in language. Vocabulary is also the basic of language that should be known by
the user. Because people cannot state what in their mind is, if they do not have
vocabulary.
According to Madya (2009: 13-14), there are two types of vocabulary. They
are productive and unproductive vocabulary. The active vocabulary is the vocabulary
made up of words that one uses in speaking and writing. On the other hand, the
hears or reads them, and does not ordinarily use in one‘s speaking and writing or in
one‘s daily life. Thornbury (2007:3) divided vocabulary to teach into eight different
2. Pronouns : I, them
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3. Verbs : like, looking, doing, to look
5. Adverbs : up
7. Conjunction : and
8. Determiner : --
In addition, Nation, Paul (2005: 24) also divides vocabulary into two types.
They are receptive vocabulary and productive vocabulary. Receptive vocabulary uses
distinguishing the form of a word while listening or reading and retrieving meaning.
vocabulary. But it has the same sense. In this research, the writer chooses
Vocabulary has an important role in the language learning. People can talk one
vocabulary. As a linguist David Wilkins in Thornbury (2007: 13) stated that ―without
grammar very little can be conveyed, without vocabulary nothing can be conveyed‖.
One should know a certain amount of vocabulary in order to be able to use the
language productively. It is not only for communicating orally, but also in written
form.
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important. The teacher must have an effective and efficient method in order to make
achievement and enhance communication if he/ she can master vocabulary well.
helps them to express precisely. Limited vocabulary mastery can give bad influences
well is important for the language learners. Vocabulary mastery is a gradual process.
To reach out the good vocabulary mastery someone needs to follow the process. It can
Further Krasen and Terrel (2010) stated that vocabulary mastery is also very
recognize the meaning of key elements in the utterance. Cameron (2006: 74) says that
learning word is not something that is done and finished yet. To master vocabulary is
to learn new words, meaning to increase vocabulary. The learning includes the
pronunciation, the meaning, the spelling, the usage, and the part of speech of the
words. She also adds that learning words is a cycle process of meeting new words and
initial learning, followed by meeting those words repeatedly, each time extending
knowledge of what the words mean and how they are used in the foreign language.
This means that every time learners meet those familiar words again, they in directly
improve their knowledge about the words. Vocabulary mastery of course relates to
what kinds of words learners have to master. According to Nation (2005: 7), the most
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important group of words is the high frequency words of the language. These words
occur very frequently in all kinds of uses of the language. They are needed in formal
He also adds that the high frequency words have the following characteristics:
(1) each high frequency words occur very often; (2) the high frequency words are
useful. They are also important for both receptive and productive use, for both oral
and written, and for both formal and informal use; (3) the high frequency words make
up a very large proportion of the running words in all kinds of texts and language use;
(4) they are a relatively small group of words about two thousand words that could be
the students to understand the lesson. For junior high school students, they are
expected to master at least the first a thousands of high frequency words. In addition,
according to Nation (2005: 13) the high frequency words is very important because
these words cover a very large proportion of the running words in both spoken and
written texts. Furthermore, by mastering at least the high frequency words can help
Teaching vocabulary is not easy. The teacher needs a good preparation before
required to have knowledge about what words to be taught. The teacher may refer to
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2. Pronouns : I, them
5. Adverbs : up
7. Conjunction : and
8. Determiner : --
Beck et al., in Nation (2005:13-14) states that there are some principles for
1. High frequency words should be taught to the students because they are important
3. Technical words are only learnt while the students are studying the contentmatter
4. Low frequency words may be taught after the students have a good control of the
high frequency, academic and technical words. The teacher should not spend
much time to teach low frequency words because it is wasting-time. But the
They are:
1. By building networks of association the learners need tasks and strategies to help
2. The learning of new words involves a period of ‗initial fuzziness‘ and the teacher
3. Learners need to wean themselves off a reliance on direct translation from their
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mother tongue.
4. Words should be presented in their typical context so that learners can get a feel
for the meaning, register, collocations, and syntactic environments of those words.
5. Teaching should direct attention to the sound of new words, particularly the stress.
8. Learners need multiple exposures to words and they need to retrieve words from
memory repeatedly.
10. If new words are used to express personally relevant meaning, they may be
reinforced.
This means that vocabulary of any language is huge and its acquisition takes
time, even for native speaker. So, there should be efforts to improve students‘
vocabulary.
2.3. Games
Language games are not activities mainly aimed to kill time. Many people like
games. It is caused, games are fun to play. Games are interesting especially for
children. Hadfield (2010:1) defines game as an activity with rules, a goal and an
element of fun. The element of fun in games provides the students more life situation
with more chance to express their ideas in their own ways but under the rule. So,
games are not only fun an enjoyable, but also can provide excellent practice for
improving grammar, vocabulary, pronunciation, and the for language skills. The
opportunity for intensive language practice, offers a context in which language is used
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meaningfully and as a means to an end, and act as a diagnostic tool for the teacher,
´game´ means, an activity which is entertaining and engaging, often challenging and
an activity in which learners play and usually interact. Therefore the game does not
only help to learn new vocabulary or grammar but also develop learners‘ social and
communicative skills, their sense of fair play and encourage and increase cooperation.
Harmer (2005:101) states that games are a vital part of a teacher‘s equipment,
not only for language practice they provide, but also for the therapeutic effect they
have. They can be used at any stage of a class to provide an amusing and challenging
respite from other classroom activity and are especially useful at the end of a long day
to send students away feeling cheerful about their English class. From the definitions
above, it can be concluded that what differentiates language games from other
goal, rules, and enjoyment. While performing games, there is always a goal to reach,
Different writers have different classification of games. It means that there are
many games which is provided whether it is for children or adult. Lewis and Bedson
1. Movement games. In these games, the children are physically active. They are
2. Card games. Children collect, give away, exchange, short, and count cards. The
cards can have a meaning or value in a game, or simply serve as symbols for
objects or actions. Cards are often components of other game types as well.
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3. Board games. It is any games which mainly involve moving markers along a path.
4. Dice games. Dice games are incredibly versatile. Remember that the dice need not
only have numbers on the faces. They can have numbers, colors,letters of
alphabet—virtually anything you like. Dice need not be six-sided either. In special
shops you can find 12-sided dice or even round dice with a weighted ball in the
middle. Little children might only roll one dice, while older children can play
5. Drawing games. Drawing games are special because they span a gap between key
function of the brain. On the one hand, drawing requires creativity and sensitivity
towards the world. On the other hand, the children must be able to understand
instruction and describe their art. Drawing games are particularly helpful with shy
children who are reluctant to talk. A picture is a very personal thing and although
children may not be ready to describe their picture, they will certainly respond to
6. Guessing games. In guessing games, the aim is to guess the answer to a question
of some kind.
7. Role-play games. Role play games can be seen as simple, guided drama activities.
The language input can be quite rigidly prescribed or very open depending on the
language level, curiosity, and confidence of your class. Role plays stimulate a
8. Singing and chanting games. Singing and chanting games often involve
movement, but we decided to list them separately since music plays such an
9. Team games. Team games can belong to the other categories, but also require
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cooperative team work.
10. Word games. These games utilize children‘s enjoyment of playing with words.
They are mostly for older children as they involve spelling and writing.
Hadfield (2010:5) said that games can take one of the following forms:
2. Guessing games. The player with the information deliberately withholds it, while
3. Search games. Players must obtain all or a large amount of the information
wants or possibilities. Through discussion and compromise, the group must reach
an agreement.
6. Exchanging games. Players have certain articles, or ideas which they wish to
exchange for others. The aim of the game is to make an exchange that is
themselves in groups.
The kinds of games based on some theories above are different. It means that
there are many kinds of games that can be used by the teacher in teaching English.
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2.3.2 The Advantages of Games
Everybody knows that games are fun, but some people think that they are only
fun. In fact, games are not only fun and enjoyable teaching techniques for the students
to follow. Games make the students actively involved in the teaching learning
process. Games can be used to review the material at the end of the lesson. Besides
that, games can also increase the students‘ interest and motivation to follow the
lesson. As Lewis and Bedson (2008:5) said, games add variation to a lesson and
means that games are not only for time-filling activities when there are no more
activities to do in the classroom but it can be used to help the teacher in the teaching
learning process.
Jimbo (2015) states a die (plural dice, from Old Frenchdé, from Latin datum
attitudes, used for generating random numbers or other symbols. This makes dice
suitable as gambling devices, especially for craps or for use in non-gambling tabletop
games.
Hadfield (2010:6) also has a theory about dice game. According to him, dice
games are familiar game types, where the aim is to be able recognize written
numbers; drawing; matching, and for language like; face and/or body vocabulary;
basic game language. This game is easy and fun to play. In this game, a teacher
should draw an arrow from each number to a picture on the right-hand side. A picture
should relate on the topic, for example a part of face (nose, mouth, eye, ear, tongue,
and eyebrows. Then the teacher gives each child a piece of paper and put some pens
in the middle and explain to the children that they need to draw a face with all the
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pointing, and show that each face parts has a corresponding number. Child 1 rolls the
dice. He or she must call out the number and the corresponding body part. The child
passes the dice to the child on the left and draws the face part he or she rolled. The
next child does the same, and so on. If a child rolls a number he or she has already
rolled, the dice moves on the next player. The first child to complete a full face wins.
This game is also aimed at passive understanding with young children. It is important
to talk to the children during the game and get them to understand the words they are
saying in different contexts. If a teacher ops for the second variation practice the
phrase before introducing them into the game. The teacher does not need to worry
about accuracy with these phrases. The children will use them as ‗chunks‘ at first and
only with time will they give meaning to all the words.
According to Hornby(2007: 238), Dice /dais/ n pl. (sing (formal die or dice) are
small cubes of wood, bone, etc. marked with 1-6 spots, used in games of chance.
Lewis and Bedson (2008:17) said that dice games are incredibly versatile. Dice
need not only have numbers in the faces. They can have numbers, colors, letter of the
alphabet—virtually anything you like. Dice need not be six-side either. In special
shops, you can find 12-sided dice or even round dice with a weighted ball in the
middle. Little children might only roll one dice, while older children can play games
each of its six faces with a different number of circular patches or pits called pips. All
of these pips have the same appearance within a set of dice, and are sized for ease of
recognizing the pattern formed by the pips on a face. The design as a whole is aimed
at each die providing one randomly determined integer, in the range from one to six,
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Guadart (2003) in Lee (2012:6) claims that with the current emphasis on
communication in teaching language, dice game was one identified solution for many
teachers. Dice game offer potential language practices if they are constructed
learning in the classroom to real life application, games can increase motivation and
enjoyment. She also adds that Project Relate, a research project using dice games
carried out over five years at University Malaya received a large degree of success
and satisfaction. She, however, reminds that dice game should suit learners‘ level of
proficiency and current knowledge. However, she claims that many teachers are not
keen to introduce games in the classroom because they find it troublesome to design
According to Lee (2012: 25) the majority of the students indicated that they
like playing dice games but not many were able to play during language lessons. They
believed that dice games should be introduced in the English classroom as language
dice games could possibly help them learn the target language.
Dice game is a game which is fun to play. This game should be played in
group. This game is often use in gambling, but it is also good to be applied in teaching
English, especially for vocabulary. Even though, it can be played and effective to be
used in teaching especially for English teaching, teacher rarely uses this in the class.
repeat accurately, to manipulate newly understood language and to use the whole
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atevery moment and must be maintained over a long period of time. Games help and
Using games in language teaching can help students develop their structure
and produce thesame grammar and structure repeatedly. We can also use game as
vehicles of the language teaching learning. Jimbo (2015) states four major advantages
1. Dice games help and encourage many students or learners to sustain their interest
2. Dice games can help teachers to create contexts in which language is useful and
meaningful. Teaching English involves the teaching of patterns. This pattern can
3. Dice Games provide the repeated use of language form or drill. By making the
language convey information and opinion, games provide the key feature of drill
4. Dice games can be found to give practice in all the skills, in all the stages of the
The writer took the review of relate literature from other graduation paper as
the principles or comparisons with this research. The first one was taken from
secondgrade students of Junior High School, the main purpose of the thesis was to
Junior High School and to find out the advantages and disadvantages of Hangaroo
game in teaching vocabulary. The similarities with this study are the use of game in
teaching vocabulary and the field of taking data in the secondgrade students of
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Junior High School. The differences are the kinds of the technique, in which the
study uses Hangaroo game while this study uses Dice game.
The other was Rondiyan(2012) entitled The Use of Dice Game to Improve
Students‘ Mastery in Simple Present Tensethe eighth Grade Students in MTs Negeri
with this study is that both use dice game as the technique. The different is that
especially in Simple Present Tense, while in this study, dice game is used to
a language. It is known that vocabulary mastery supports the mastery of four language
skills, namely listening, speaking, reading, and writing. Vocabulary mastery also
influences the students‘ learning process and their achievement. The greater the
students‘ vocabulary is the greater the amount of the students‘ learning will be.
vocabulary, but also implementing the vocabularies in many various contexts which
make the students understand their meanings and then able to appropriately use them
in the different contexts. The assumption that the weakness of SMP students in
understanding spoken and written text is that they lack vocabulary in their minds has
In relation to the vocabulary teaching, the teacher should present the new
vocabulary within some interesting learning activities so that they can arouse the
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students‘ interest. One way to create an interesting teaching-learning activity is by
involving the students. It can be the students-centered activity rather than teacher-
centered. Moreover, one of the interesting activities that can involve the students and
Dice Games are not only interesting but there are some reasons why the teacher
may use games in the classroom. Through dice games, the students experiment,
discover, and interact with their environment. Moreover, according to Lewis and
Bedson (2008) dice games also add variation to a lesson and increase motivation by
providing a reasonable motivation to use the target language. Dice Games can provide
the stimulus. The foreign language can be immediately useful for the students through
In addition, through interesting games the students can acquire the language
unconsciously. Besides, the students have a short attention span, so giving lively dice
games into classes can keep students enjoying themselves. Therefore, by using
communicative activities the teacher can enjoy the success of being a teacher.
Dice Games make students learn the target language without feeling that they
are forced to learn it. They feel relax and have fun with learning English through dice
games. Furthermore, if dice games which focus on vocabulary are implemented, they
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Students Problem in
Vocabulary Mastery
Game in Teaching
Dice Game
Vocabulary
Mastery
The Reason
Figure 2.1 The Conceptual Framework of The Effect of Using Dice Game On
Students‘ Vocabulary Mastery (Lewis and Bedson, 2008).
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CHAPTER III
RESEARCH METHOD
Research. This research was conducted at the secondyear of the students in SMP Sw. HKBP
Sidorame Medan. It is designed by using three steps, namely: Pre-Test, Treatment, and Post
Test.
With the objective of testing or varying a theory rather than developing it, the writer
advanced a theory, collected the data and tasted it, and reflected on the confirmation or
The subject of this study wouldbeat the second grade students of SMP Sw. HKBP
Sidorame Medan.
3.2.1. Population
Population is the subject of a research. The subject of this research wasthe second grade
students of SMP Sw. HKBP Sidorame Medan in academic year 2015/2016. The second grade
of SMP Sw. HKBP Sidorame Medan in academic year 2015/2016 was two classes.It was
chosen based upon the unstructured interview result with the English teacher and observation
result in test form at that class proving that they have the lowest achievement of English test
especially in vocabulary. That was why theyneed an appropriate technique to help them in
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3.2.2. Sample
population in this study werethe second grade students of SMP Sw. HKBP Sidorame Medan
in academic year 2015/2016. The second grade of SMP Sw. HKBP Sidorame Medan in
academic year 2015/2016 has two classes. They were VIII-1 and VIII-2. The number of
students in VIII-1 class consists of 31 (thirty one) and VIII-2 consists of 30 (thirty). All of the
In this research, the data werecollected by quantitative and qualitative data. The
instrument of collecting data is used by the researcher to get the data observation by using:
1. Observations: is a technique for collecting data about researcher and students‘ activities in
teaching and learning process. Then observation sheet is given based on reality in the
classroom, the type of observation which is used in this research is direct observation.
2. Test: is used for getting data of research result and students activities in teaching learning.
The research was divided into two groups: experimental and control group. A set of
treatment is applied to experimental group. Then, the process of research consisted of three
3.4.1 Pre-Test
The test was done to measure the sample‘s ability in vocabulary mastery. The test is
done before treatment done. The forms are multiple-choice, matching, gap-fill.
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3.4.2 Treatment
The treatment was given to students after the writer get the score in pre-test. If the
score in pre-test was not good so it wouldbe done. In the experimental group, the students
achieve the treatment by using Dice Game, while the control group is taught Vocabulary
3.4.3 Post-Test
After conducting the treatment, the post-test was given to know the students‘
achievement in Vocabulary mastery by using Dice Game. The post-test was also given to find
It was necessary to know the indicator before giving the test. In assessing writing, it
was needed to decide the criteria of scoring. By deciding the criteria of scoring, it was easy to
get information about how far the student‘s improvement in writing ability. In scoring the
written test, the scores were from 0-100 for all components students are getting 100 point.
𝑅
S= X 100%
𝑁
Where:
1. Calculating the data from the scoring of the experimental and control
group.
2. Identifying the score of the students who are being treated and who are not.
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4. Drawing the conclusion and answering the hypothesis.
The validity and reliability determined how well a test was. These two factors should
be fulfilled a test before it was used to derive valid data of the research.
The writer employ the five validity criteria proposed by Anderson et al., 1994 in
Burns, 2010 (161-162). They are democratic validity, process validity, outcome validity,
The democratic validity can be seen in every steps of the research from the beginning.
Together with the research members I worked collaboratively to find the problems which had
been overcome and found the actions which had been implemented. In addition, all
participants of this research are given ample opportunities to give their feelings, opinions,
The content validity refers to how comprehensively the measure assesses the
underlying construct that claims to assess. This measure would have low content validity if it
assessed whether the candidate was comfortable talking to many different people but not
whether they were comfortable with math, because the candidate would not have been
thoroughly evaluated on every facet of being a banker. The measure did not cover the full
The outcome validity is related to the actions that lead to the results that are
successful within the research context. To fulfill the outcome validity, some indicators that
show the improvement of the students‘ vocabulary mastery in the teaching learning process
formulated together.
The catalytic validity is done by allowing each person involved in the research to
learn and gain more insights from the research processes. It fulfilled by encouraging them to
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express their opinions about the changes they have experienced and to modify their
The validity of the test that the writer used was the content validity, because this
validity depends on the validity of the research process which is aimed at improving and
some indicators show the improvement of the students‘ vocabulary mastery in the teaching
Reliability was one of the characteristics of good tests. It referred to the consistency
of the measurement. According to Best and Kahn (2006:289) reliability is the degree of
certain answers. If the data is appropriate to the fact, the result was the same although it was
exercised many times. It means the reliability refers to the consistency of the measurement.
In order to find out whether the test reliable or not, the writer used the formula of
K M(K−M)
R= [1 − ]
𝐾−1 K𝑆 2
Where:
R : Reliability of instrument
The calculation shows that the coefficient reliability of the test was R=
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0.40-0.60 = the reliability is fair
According to Arikunto (2010:354-355), to test the hypothesis, the T-test formula used
as the following:
𝑀𝑋 −𝑀𝑌
t=
Ʃ𝑋 2 +Ʃ𝑌 2 1 1
+
𝑁 𝑋 +𝑁 𝑌 −2 𝑁 𝑋 𝑁 𝑌
where:
t : The effect
The writer made the test in students‘ vocabulary mastery by using dice game technique for
the specification based on Thornbury (2007: 129-143). Below was the explanation:
DATA ANALYSIS
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4.1. The Data
The data in this research is obtained from pre-test and post-test that is applied in
experimental group and control group. The experimental group is the group that is taught
by using dice game while control group is the group that taught without dice game. Pre-
test is administered to both groups. Treatment by using dice game is only given to the
experimental group. Post-test is given to the both group to see the difference. The
experimental and control group are given the same test, i.e. pre-test and post-test.
Firstly, the writer gave pre-test to both group, experimental and control group. Pre-
test is used to see ability of each student before doing the treatment. The next step, the
writer gave treatment by using dice game to the experimental group while the control
group without using dice game. After applying the treatment, the writer gave post-test to
both group, experimental and control group with the same test. The result of the pre-test
and post-test showed of the mean score both of the group, experimental and control
group.
From the result of the data analysis, the writer gets the total of the scores is 992 and
the mean of the score is 58.35 from the pre-test of control group.
After scoring all the students‘ paper, they are tabulated as follows:
Component in Scoring
Students' Vocabulary Total
No.
Name CS and Score
C M SW
WD
1 AS 16 12 12 16 56
2 AD 18 24 12 14 68
3 CS 14 24 12 16 66
4 CGM 8 16 12 12 48
5 CP 18 28 16 12 74
6 ET 14 28 10 14 66
7 EH 8 24 16 10 58
8 FG 10 16 14 14 54
9 FP 14 16 12 10 52
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10 GP 12 24 10 12 58
11 GS 8 0 10 12 30
12 GP 14 16 12 14 56
13 JS 16 20 14 10 60
14 KP 10 28 14 18 70
15 KS 16 24 12 12 64
16 LS 18 28 14 6 66
17 OS 12 32 12 10 66
18 PS 10 16 8 14 48
19 PB 12 20 10 12 54
20 SH 18 20 14 16 68
21 TS 14 16 12 10 52
22 WP 12 24 10 10 56
23 WG 20 18 16 18 72
24 YS 18 12 10 8 48
Total 992
Mean 58.3529
Note:
C = Collocation
CS = Complete sentence
WD = Word Definition
M = Meaning
SW = Selective Word
From the result of the data analysis, the writer gets the total scores is 1778 and the
After scoring all the students‘ paper, they are tabulated as follows:
Component in Scoring
No. Students' Total
Vocabulary
Name Score
C CS and WD M SW
30
1 AS 20 32 16 18 86
2 AD 16 32 16 14 78
3 CS 18 32 16 16 82
4 CGM 14 20 16 18 68
5 CP 18 28 16 18 80
6 ET 14 28 12 12 66
7 EH 16 28 18 14 76
8 FG 16 24 18 14 72
9 FP 14 28 18 18 78
10 GP 16 28 12 12 68
11 GS 10 16 12 14 52
12 GP 18 32 14 18 82
13 JS 16 28 16 12 72
14 KP 20 24 14 18 76
15 KS 20 28 16 18 82
16 LS 20 32 14 10 76
17 OS 14 28 14 12 68
18 PS 12 24 10 16 62
19 PB 14 20 12 16 62
20 SH 20 24 16 18 78
21 TS 14 24 16 18 72
22 WP 18 28 20 18 84
23 WG 20 24 16 20 80
24 YS 20 28 16 14 78
Total 1778
Mean 74.0833
Note:
C = Collocation
CS = Complete sentence
WD = Word Definition
M = Meaning
SW = Selective Word
From the result of the data analysis, the writer gets the total of the scores is 1358
and the mean of the score is 56,58 from the pre-test of experimental group.
After scoring all the students‘ paper, they are tabulated as follows:
31
Students' Content Total
No.
Name C CS and WD M SW Score
1 APS 14 12 10 16 52
2 CS 18 28 12 8 56
3 DN 14 24 12 16 66
4 DM 16 12 2 18 48
5 EP 8 12 10 14 44
6 ES 14 16 12 10 52
7 EM 16 24 10 14 64
8 EP 12 28 8 16 64
9 FM 18 12 10 8 48
10 FS 12 16 8 16 52
11 GD 20 12 10 14 56
12 JS 16 24 10 12 62
13 JG 16 28 14 16 74
14 KS 18 20 6 20 64
15 LM 20 36 4 14 74
16 MS 16 20 8 16 60
17 NS 18 16 12 10 56
18 PS 12 12 2 14 40
19 PTS 12 20 14 12 58
20 RS 14 8 8 4 34
21 SS 6 36 4 4 50
22 TS 14 20 8 16 58
23 VN 12 24 10 16 62
24 WS 18 36 4 6 64
Total 1358
Mean 56.5833
Note:
C = Collocation
CS = Complete sentence
WD = Word Definition
M = Meaning
SW = Selective Word
From the result of the data analysis, the writer gets the total of the scores is 1950
and the mean of the score is 81,25 from the post-test of experimental group.
32
After scoring all the students‘ paper, they are tabulated as follows:
To find out whether or not the use of Dice Game significantly affects the students‘
vocabulary mastery, the data are calculated by applying t-test formula as follows:
33
𝑀𝑋 −𝑀𝑌
t=
Ʃ𝑋 2 +Ʃ𝑌 2 1 1
+
𝑁 𝑋 +𝑁 𝑌 −2 𝑁 𝑋 𝑁 𝑌
where:
t : The effect
∑𝑋 340
Mx = = = 14.167
𝑁 24
∑𝑋 578
My = = = 24.1
𝑁 24
(∑𝑋)2 115.600
∑X2 = ∑X2 - = 5720 - = 5720 – 4816.67 = 903.3
𝑁 24
(∑𝑌)2 334084
∑Y2 = ∑Y2 - = 14188 - = 14188 – 13920.17 = 267.8
𝑁 24
Nx = 24
Ny = 24
𝑀𝑋 −𝑀𝑌
t=
Ʃ𝑋 2 +Ʃ𝑌 2 1 1
+
𝑁 𝑋 +𝑁 𝑌 −2 𝑁 𝑋 𝑁 𝑌
14.167−24.1
t=
903 .3+267 .8 1 1
+
24+24−2 24 24
34
9.93
t=
1171 .1 2
46 24
9.93
t=
25.5 0.083
9.93
t=
2.1165
9.93
t=
1.45
t =6.84
From the calculation, the result shows that the t-observed (6.84) is higher than the
t-table (2.00). It means that Ha hypothesis accepts the level of significance 0.05 with df =
60.
From the results, it is found that hypothesis shows that there is significant effect of
In order to find the reliability of the test, the researcher used the formula of
K M(K−M)
R= [1 − ]
𝐾−1 K𝑆 2
K = 40
M =33.167
35
(∑𝑋 )2
∑𝑋 2 −
𝑁
S2 =
𝑁
(796 )2
26734 −
2 24
S =
24
633616
26734 −
2 24
S = 24
333.33
S2 =
24
S2 = 13.89
K M(K−M)
R= [1 − ]
𝐾−1 K𝑆 2
40 33.167(40−33.167)
R= [1 − ]
40−1 40(13.89)
40 33.167(6.83)
R= [1 − ]
39 555.6
226,5306
R = 1.025 [1 − ]
555.6
R = 1.025(1-0.4)
R = 1.025(0.59)
R = 0.61
It means that the reliability of the test is substantial and the test is reliable. The
calculation shows that the reliability of the test is 0.61. It means that the test is reliable
36
Testing hypothesis is conducted to find out whether the hypothesis is accepted or
rejected. Ha is accepted if the t-observed> t-table. Based on the result of the data analysis, the
researcher found that the value of t-observed (6.84) is higher that the value of t-table (2.00) at the
level of significant p= 0.05 and at degree of freedom (df) = 46 (obtained from, na+nb-
It is found that the treatment conducted in the experimental group by using dice game
significantly affected on students‘ vocabulary mastery. It can be seen from the difference of
Based on the calculation, the mean score of experimental group is higher than that of
control group and also because the result of t-test (t-calculated) is higher than t-table at the
between both of the groups. The treatment that conducted in experimental group is better that
CHAPTER V
37
CONCLUSIONS AND SUGGESTIONS
5.1. Conclusions
After the process of analyzing the data completed, the conclusions are follows:
1. The mean scores of experimental group is higher than that of control group. The
result that t-calculated > t-table at the level of significance p= 0.05 (3.23>2.021).
The alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is
2. The treatment by using dice game shows that the students‘ vocabulary mastery is
5.2. Suggestions
Based on the result of the study, the suggestion and presented as follows:
2. The teacher should be creative in making the class alive and interesting.
3. The teacher should be a partner for students in teaching- learning process with
38