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Scaffolding Structured Reflective Practices in Engineering Design Problem


Solving

Conference Paper · August 2019


DOI: 10.1109/ICALT.2019.00090

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Aastha Patel Chandan Dasgupta


BITS Pilani, K K Birla Goa Indian Institute of Technology Bombay
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2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT)

Scaffolding structured reflective practices in engineering design problem solving

Aastha Patel Chandan Dasgupta


IDP-Educational Technology IDP-Educational Technology
IIT Bombay Mumbai, India IIT Bombay Mumbai, India
aasthapatel@iitb.ac.in cdasgupta@iitb.ac.in

Abstract​—One of the primary goals of research in engineering What are the various triggering elements in the collaborative
design education is to help students develop design thinking learning environment that facilitate structured
skills and adopt expert design practices in order to improve reflection-in-action in engineering design problem-solving?
their design process. Research shows reflection as an effective
cognitive strategy to help the progression of novice designers II. LITERATURE REVIEW
towards expertise. However, facilitating reflection on one’s
actions while performing a collaborative action has not been a Researchers have highlighted the importance of
prominent scholarly area of research in engineering education. encouraging students to reflect as it is critical for effective
In this paper, we identify various elements in the learning knowledge integration and is instrumental in learning [4]
environment that most likely trigger reflection during the [5]. Reflection is defined as an introspective contemplation
design process. Based on these triggers, we present guidelines on a designer’s perception of the design situation and on the
for designing scaffolds to support such reflection. We also
remembered design activities [3]. Schon defines
propose a technology-enhanced prototype as an example of
realizing these guidelines and promoting computer-supported reflection-in-action as reflecting on what you are doing, as
structured reflective practices during the design process. you are doing it, while reflection-on-action as reflecting
after an event [2]. Reflective journals have been used as
Keywords- Design Thinking; Reflection-in-action; Triggers; scaffolds to systematically facilitate reflection-on-action [7]
Scaffolding There is very little research on facilitating
I. INTRODUCTION reflection-in-action in the context of designing.
There has been research on how to support learners with
Reflection plays an important role in aiding the planning, monitoring and sense making through reflection
designers to gain expertise in designing. Novice designers and articulation [8] and how various types of prompts
practice very little self-reflection and do little monitoring of promote reflection [5]. However, there are limited empirical
their own or other actions, while expert designers tend to studies on factors that trigger reflection-in-action. Factors
work collaboratively and practice reflection systematically which can induce reflection are called triggers of reflection
by reviewing their processes and product as they design [1]. [9]. This paper attempts to understand how to facilitate
The broad goal of this research is to help novice designers reflection-in-action in a collaborative design process by
develop expertise by getting into the practice of structured identifying reflection triggering elements and utilizing them
reflection-in-action [2] i.e. reflecting on one’s actions while to suggest design guidelines.
performing a collaborative design task. Structured reflection
is a type of reflection that is performed on a regular basis III. METHOD
and that is performed in a systematic way, it helps designers A. Study Description
take balanced design decisions which results in increased
efficiency and effectiveness of design process [3]. In this pilot case study, we conducted a robotics design
workshop for seventh-grade students. Four students (two
In this paper we attempt to understand the elements in girls and two boys) participated in the study, two teams of 1
the collaborative learning environment that can trigger girl and 1 boy each. Each team was provided with a
reflection, this will enable us to suggest guidelines for LEGO​® Mindstorms EV3​® kit. ​Teams were given 2 hours
designing scaffolds for supporting structured to work on the design challenge. The teams had to design a
reflection-in-action. The following research question guides bridge using the lego kit such that a robot carrying weights
this research: could move over it such that it can carry the maximum
weight and cost the least.
3. Inter-group collaboration
Designed artifact of the opponent team influenced
B. Analysis
participants’ reflection. Students were found to immediately
Qualitative analysis of the video and audio data was reflect on their own designs when they looked at the other
carried out. First, the transcripts of collaborative interaction team’s design. They quickly re-visited their assumptions,
were prepared from the video recordings. The verbal design decisions and spontaneously planned their next
conversations, the gestures, interaction with objects, gaze actions. They learned from the other group’s design and
were also recorded in the transcription. Next, we started incorporate ideas into their design.
analyzing the transcripts. First, we identified various Example: “Team 1: G: ​I think ours is better”, “Team 2: G: I
instances of reflection during the design process. The think we should modify ours a lot, make our track wider like
following were considered as the hints for reflective theirs​”
practices in the transcript: “I think...”, “What if...”,
“Remember...”, “We should..” , “..because”. These markers 4. Information related to design context
were informed by the literature as well as our specific Any information relevant to the design context forms a
dataset. Conversations with these markers were noted on the knowledge base for reflection to develop their design. In our
transcript and ​coded with labels of their potential triggering case, a video explaining the history, development, and types
element​s and the c​odes with conceptual similarities were of bridges such as arches etc. This provided a knowledge
grouped into subcategories​. Multiple rounds of coding base for the participants to reflect while designing.
resulted in reducing the categories into 6 triggering Participants were seen to revisit the content of this video
elements, described in the next session. right from the brainstorming step, they involved arches in
their sketches and designs.
IV. RESULTS AND DISCUSSION Example: “B: ​Ummm..maybe we should make an arch, it is
strong”​
Across the two teams, for the 2-hour long study, we
found 55 instances of reflection. Each of these was triggered 5. Resources provided
by one of the six triggering elements.. Resources provided for constructing their design played a
C. Triggers of Reflection major role in reflecting on how will they construct. The
sight of the available resources triggered them to reflect
what can be used to construct. Purposefully introducing
1. Elements of the design problem
surprise resources will make them reflect more about its
Specific tasks and constraints of the design problem such as
usability in terms of the design.
cost calculation, robot crossing, weight, and time formed an
Example: “G: ​We need an arch, or maybe we could use
important platform for reflection. Participants were seen to
those long beams?” “B: How can we use this new thing?”
revisit these constraints, reflect on their progress and
restructure their actions based on their reflection. These
6. Externally prompted questions
reflection episodes helped them come up with the final
Externally posed prompts and questions steer the direction
design that satisfied all the constraints and in-turn facilitated
of the design trajectory, as students have to reflect in order
reflection in order to direct their design process.
to answer them. Participants were observed to perform an
Example: “​G​: ​I think 1000 for the track is perfect, we have
advanced level of reflection as they tried to answer the
4500​”
reflective questions about the design progress. “How will
you do that?” ; “What must be changed?” are a few
2. Testing
examples of the reflective questions.
The iterative nature of the engineering design process
Example(​Answer to question); “B: We have to make it more
provides opportunities for reflection and improvement in
stable and consistent!”
every iteration. After every testing run, the students are
continuously reflecting and posing questions like “What
went wrong?” ; “Why is it not working”; “What is D. Guidelines for designing scaffolds
happening?” etc. Following every design trials, teams These triggers play an important role to understand
consciously assessed their trials and the results, in this way reflection-in-action. It is important to utilize these triggers to
transforming their design. design scaffolds to promote structured reflection-in-action,
Example: “G: ​Maybe we should keep the weight here​” In Table 1 we suggest guidelines to design scaffolds based
on the triggers. As an extension of this, we have described a
computer-supported prototype system (Figure 1.1) which
makes use of these guidelines to scaffold structured
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reflection-in-action in a design process. All features of the understand how technological affordances can be leveraged
system are mapped according to the suggested guidelines. to facilitate reflection. Further research should concentrate
on understanding the effectiveness of the triggers of
TABLE I. reflection in terms of the level of reflection that each trigger
Trigger Guideline and work on the broader goal of developing concrete
Elements of the 1a. Maintain a design diary guidelines for design facilitators to scaffold structured
Provide a
design problem
platform to reflection and use technology to facilitate reflection.
revisit 1b. Display pictures of design
Testing iterations REFERENCES
1b. Video snippets of testing runs
[1] Crismond, D. P., & Adams, R. S. (2012). Informed design teaching
2a. Make the progress of the other and learning matrix. ​Journal of Engineering Education​, ​101(​ 4),
Promote
teams visible 738-797.
Inter-group inter-group
2b. Establish a joint task
collaboration collaboration [2] Schön, D. A. (2017). ​The reflective practitioner: How professionals
2c. Seek design advice
think in action​. Routledge.
[3] Reymen, I. (2001). ​Improving design processes through structured
Information Provide a
3a. Design situations reflection: A domain-independent approach​. Technische Universiteit
relevant to the design case
3b. Relevant factual case studies Eindhoven.
context library
[4] Di Stefano, G., Gino, F., Pisano, G. P., Staats, B., & Di-Stefano, G.
Use
(2014). ​Learning by thinking: How reflection aids performance.​
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4a. Displaying resources Boston: Harvard Business School.
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Prompts prompts regular intervals in time Duncan, R. G., ... & Soloway, E. (2004). A scaffolding design
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V. CONCLUSION assessing reflection. In ​Quality conversations: Proceedings of the
29th HERDSA Annual Conference Perth​(pp. 7-10).
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