2ani2020 Warmaster Army Selector
Stats Used
Cost # {Troop Type Attack Range Hits Armour Command Size Points Min/Max Special
55 1 [Bowmen Infantry ait 30m 3 355
902 |Men-at-arms Infantry ne er : 3 45
901 [Squires Cavalry 3/1 soem 36+ : 3 904 -
220. 2 | Knights Cavalry 3 + 8 4 : 30 mo "2
1701 {Grail Knights cavalry B= 3 4 : 3 0 A
(50) 1 [Battle Banner ‘Magic Standard t50 ont -
125 1 |General General eo ee 1125 1 -
180 2 |Hero Hero moo. ee 8 1 80/2 -
(10) 1 Sword of Destruetion Magic Weapon = = = : - 0 ot -
(10) 1 |SwordofCleaving Magic Weapon = = = : = Ho on -
70 1 |Bnchantress Wizard 7 143 A -
(5) 1 [Unicorn Special Mount, 410 = : - 45 oA “6
(10) 1 |WandofPower __Deviceof Power = = = : = Ho ont -
1000 3/2
Special Rules Used
2. Knights. A Knight unit will always use its initiative to
charge an enemy if possible and cannot be given orders
instead. They will never use their initiative to evade,
Knights are unaffected by enemy that cause terror in
combat and they don’t suffer the usual -1 Attack modifier.
3. Grail Knights. If the unit of Grail Knights is charging
against an enemy in the open it receives an additional +1
Attack modifier in the same way as chariots and monsters.
Spel
SHIELD OF COMBAT
4+ tocast
Range N/A
‘The enemy's blows are magically deflected by unseen
forces and cause no harm.
An Enchantress can cast this spell upon a unit that she has
joined. The spell lasts until the end of the opposing
player's following turn.
‘The unit can re-roll any failed armour rolls during the
Combat phase. This does not include hits suffered from,
enemy missile fire during a charge, as these are deemed to
be shooting hits and are encompassed by the Aerial Shield
spell.
Note that only a single re-roll is permitted regardless of
‘what other factors apply. It is never permitted to re-roll a
re-roll in any eireumstanees.
hitps:lwm-selecor appspat.com/#pint
___ Only an Enchantress can ride a Unicorn. The
6 Unicorn. Unicorn adds +1 to the Enchantress's
Attacks. Onee per battle the Unicorn’s magical power adds
+1to the dice roll when casting a spell. The player must,
announce that he is using the Unicorn's magic before
rolling to see ifthe spell works.
is
EERIE MIST
4+ to cast
Range gocm
‘An eerie mist rises about the enemy unit stifling the sights
and sounds of battle.
This spell can be cast on any enemy unit within range
regardless of whether the Enchantress can see it or not.
‘The spell lasts until the end of the opposing player's
following turn,
“The unit cannot use its initiative. Any order given to the
unit, or to any brigade of which it is a part, suffers a -1
Command penalty
AERIAL SHIELD
5+ to cast
Range 30cm
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‘The enemy's missiles sparkle in the sunlight and vanish
magically in mid-air causing no harm to their target.
‘This spell can be cast on a friendly unit whether the
Enchantress can see it or not.
‘The spell lasts until the beginning of the next bretonnian
Shooting phase.
All enemies that shoot at the enchanted unit get -1 on
shooting rolls. But keep in mind that regardless of all
other circumstances the shooting may never get worse
than 6+. So even if the enchanted unit is fortified all
enemies still hit on 6+.
LADY'S FAVOUR
Warmaster Army Selector
5+ to cast
Range goem
Avision of The Lady appears to lead the Bretonnians into
the midst of battle or away from danger.
‘The spell ean be cast on any unengaged friendly unit
within range regardless of whether the Enchantress can
see it or not. The spell affects only a single unit, never a
brigade and there is no supporting charge possible.
‘The unit can be moved just as if it had received an order in
the Command phase. Character stands that have joined
the unit will not move with it: they remain where they are.
Magic Items Used
Battle Banner. A unit with this banner increases the
Attack value of each ofits stands by +1 during its first
Combat phase of fighting. The effect only lasts for the first
combat engagement of the battle, including rounds of
pursuit combat during the same engagement and any
further engagements which result from an advance during
the same phase.
Sword of Destruction, Ifa unit has this weapon then
one enemy unit that it is touching is affected and must re~
roll one successful Armour roll in each round of combat.
For example, if three hits are scored and one is saved by
hitps:lwm-selecor appspat.com/#pint
armour then the suecessful roll must be taken again. Only
one enemy unit can be affected by this.
Sword of Cleaving. A unit with this sword can re-roll
one unsuccessful Attack dice each round of combat.
‘Wand of Power. A Wizard with the Wand of Power can
add +1 to the chance of a spell working once during the
game. The player must decide that he is using the Wand of
Power before rolling the dice. As always a spell fails on the
roll of a1 even when using the Wand of Power.