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2ani2020 Warmaster Army Selector Stats Used Cost # {Troop Type Attack Range Hits Armour Command Size Points Min/Max Special 55 1 [Bowmen Infantry ait 30m 3 355 902 |Men-at-arms Infantry ne er : 3 45 901 [Squires Cavalry 3/1 soem 36+ : 3 904 - 220. 2 | Knights Cavalry 3 + 8 4 : 30 mo "2 1701 {Grail Knights cavalry B= 3 4 : 3 0 A (50) 1 [Battle Banner ‘Magic Standard t50 ont - 125 1 |General General eo ee 1125 1 - 180 2 |Hero Hero moo. ee 8 1 80/2 - (10) 1 Sword of Destruetion Magic Weapon = = = : - 0 ot - (10) 1 |SwordofCleaving Magic Weapon = = = : = Ho on - 70 1 |Bnchantress Wizard 7 143 A - (5) 1 [Unicorn Special Mount, 410 = : - 45 oA “6 (10) 1 |WandofPower __Deviceof Power = = = : = Ho ont - 1000 3/2 Special Rules Used 2. Knights. A Knight unit will always use its initiative to charge an enemy if possible and cannot be given orders instead. They will never use their initiative to evade, Knights are unaffected by enemy that cause terror in combat and they don’t suffer the usual -1 Attack modifier. 3. Grail Knights. If the unit of Grail Knights is charging against an enemy in the open it receives an additional +1 Attack modifier in the same way as chariots and monsters. Spel SHIELD OF COMBAT 4+ tocast Range N/A ‘The enemy's blows are magically deflected by unseen forces and cause no harm. An Enchantress can cast this spell upon a unit that she has joined. The spell lasts until the end of the opposing player's following turn. ‘The unit can re-roll any failed armour rolls during the Combat phase. This does not include hits suffered from, enemy missile fire during a charge, as these are deemed to be shooting hits and are encompassed by the Aerial Shield spell. Note that only a single re-roll is permitted regardless of ‘what other factors apply. It is never permitted to re-roll a re-roll in any eireumstanees. hitps:lwm-selecor appspat.com/#pint ___ Only an Enchantress can ride a Unicorn. The 6 Unicorn. Unicorn adds +1 to the Enchantress's Attacks. Onee per battle the Unicorn’s magical power adds +1to the dice roll when casting a spell. The player must, announce that he is using the Unicorn's magic before rolling to see ifthe spell works. is EERIE MIST 4+ to cast Range gocm ‘An eerie mist rises about the enemy unit stifling the sights and sounds of battle. This spell can be cast on any enemy unit within range regardless of whether the Enchantress can see it or not. ‘The spell lasts until the end of the opposing player's following turn, “The unit cannot use its initiative. Any order given to the unit, or to any brigade of which it is a part, suffers a -1 Command penalty AERIAL SHIELD 5+ to cast Range 30cm we 2212020 ‘The enemy's missiles sparkle in the sunlight and vanish magically in mid-air causing no harm to their target. ‘This spell can be cast on a friendly unit whether the Enchantress can see it or not. ‘The spell lasts until the beginning of the next bretonnian Shooting phase. All enemies that shoot at the enchanted unit get -1 on shooting rolls. But keep in mind that regardless of all other circumstances the shooting may never get worse than 6+. So even if the enchanted unit is fortified all enemies still hit on 6+. LADY'S FAVOUR Warmaster Army Selector 5+ to cast Range goem Avision of The Lady appears to lead the Bretonnians into the midst of battle or away from danger. ‘The spell ean be cast on any unengaged friendly unit within range regardless of whether the Enchantress can see it or not. The spell affects only a single unit, never a brigade and there is no supporting charge possible. ‘The unit can be moved just as if it had received an order in the Command phase. Character stands that have joined the unit will not move with it: they remain where they are. Magic Items Used Battle Banner. A unit with this banner increases the Attack value of each ofits stands by +1 during its first Combat phase of fighting. The effect only lasts for the first combat engagement of the battle, including rounds of pursuit combat during the same engagement and any further engagements which result from an advance during the same phase. Sword of Destruction, Ifa unit has this weapon then one enemy unit that it is touching is affected and must re~ roll one successful Armour roll in each round of combat. For example, if three hits are scored and one is saved by hitps:lwm-selecor appspat.com/#pint armour then the suecessful roll must be taken again. Only one enemy unit can be affected by this. Sword of Cleaving. A unit with this sword can re-roll one unsuccessful Attack dice each round of combat. ‘Wand of Power. A Wizard with the Wand of Power can add +1 to the chance of a spell working once during the game. The player must decide that he is using the Wand of Power before rolling the dice. As always a spell fails on the roll of a1 even when using the Wand of Power.

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