Professional Documents
Culture Documents
Patchnotes
Patchnotes
1:
Hotfix (07/05/2019)
While the potion popup is open, the potion's tip is now displayed.
JPN reverted to previous JPN translation.
Updates for GRE, ITA, and SPA.
Updates for TUR credits.
Hotfix (07/17/2019)
Exit Game button now changes button asset if the button is remapped.
Fix for issue where Save Slot 0 wasn't reloaded upon deleting a different Save
Slot.
Fix for non-Steam builds always showing 0 damage at the heart.
Fixed issue where playtimes and some character data was copied to a new save slot.
Fixed run save files not being deleted when deleting slots, allowing continuing of
runs from deleted profiles.
Fixed unnecessary dispose() calls on monster assets.
Fixing touchscreens requiring you to double tap to do anything.
If width or height is set lower than minimum allowed, your display config
resolution is now reset.
Updates for DEU, DUT, EPO, GRE, ITA, JPN, KOR, POL, UKR, RUS, SPA, THA ZHS, ZHT.
Updates for EPO credits.
Content
Added Eternal One achievement, unlocked when all other achievements are unlocked.
Balance
Berserk card buffed. Self Vulnerable 3 -> 2.
Blood Potion buffed to heal 10% -> 25%.
Bottled Flame no longer appears if all of your Attacks are starter cards.
Bottled Lightning no longer appears if all of your Skills are starter cards.
Heel Hook+ card buffed. 7 -> 8 damage.
Bullseye card buffed. Lock-On 1 -> 2.
Bullseye+ card buffed. Damage 10 -> 11.
Colosseum event now appears only at the top half of Act 2.
You no longer run into The Cleric or Beggar events if you do not have enough gold.
UI and Effects
Many quality of life changes such as a larger potions menu, a long-press End Turn
option, sorting options for your deck, improved rendering for tips, and a condensed
top panel have been added.
Performance
A lot of work was done to improve boot time, rendering performance, and to find and
fix memory leaks which led to crashes when playing for extended periods of time.
Card UI elements now utilize a texture atlas (uses less VRAM and improves
performance)
Compressed lots of images.
Fixed memory leaks in several monsters, events, ui, and other objects.
Flame Particles and Lightning Orb VFX assets are now pre-loaded.
Font generators are now cached better, improving load time and reducing memory
usage.
Hexaghost and Lagavulin enemies now pre-cache music so there's no lag when music
starts mid-combat.
Improving render performance of several UI, VFX, and Fonts.
Merged 3 identical fonts, reducing memory usage and improving load up time.
Removed dual initialization of several assets.
Removed a lot of unused assets.
Many VFX assets are now pre-cached, preventing stutter when certain cards or moves
occur.
Code Cleanup
Most of this improves moddability, extensibility, and future-proofing various
functions and objects within the game.
Bug Fixes
Fixed card and relics unlocking earlier than they're supposed to.
All-Out Attack, Madness, and Reboot cards no longer affect Card Rewards when used
(rng issue).
Astrolabe relic now works even if your deck contains 3 cards or less.
Back button is now hidden in Save Slots screen if all saves are deleted.
Blank The Evil's bug fix for Card Reward screen non-skip issue.
Bottled Cards upgraded from Mind Bloom event have their description updated
correctly.
Can no longer accidentally bring up the rename screen with controller when
navigating through Settings.
Changed Input settings are now correctly retained when changing save slots.
Darkstone Periapt relic now works with Hoarder mod.
Empty Cage relic now works with 1 or less valid cards in your deck.
Envenom's Poison is now applied immediately after the damage occurs.
Fix for Cost X cards utilizing extra energy when playing quickly.
Fix for crash when pressing RIGHT using controller when viewing 5 cards in grid
card select screen.
Fix for Map and View Deck top panel buttons sometimes skipping card rewards.
Fix for part of the map UI remaining on the screen after hitting Return in certain
circumstances.
Fix for thank you message in credits displaying prematurely.
Fixed Automaton's orbs preventing scaling of Genetic Algorithm and Ritual Dagger.
Fixed Bag of Preparation not drawing cards affected by Confusion power.
Fixed bug where a certain set of actions could disable tips for a card for the rest
of combat.
Fixed bug where deleting a save slot would generate dummy files in a ghost slot.
Fixed bug where dialog bubbles moved faster if higher resolution.
Fixed bug where Exhaust Pile can be viewed using controller even if it's empty.
Fixed bug where screenshake and SFX were played when navigating to locked character
select option via controller.
Fixed card tips that remained on screen when you died.
Fixed certain Status and Curses triggering their end of turn effects by playing
them normally with Medical Kit or Blue Candle under specific circumstances.
Fixed crash when attempting to hover view upgrade in Card Library using controller.
Localization
Thai and Turkish languages are now available. Big thanks to our community
translators :D.
New languages and localization improvements, hooray!
Portuguese Brazilian was out-of-date so it has been removed from main branch.
JPN translation overhaul by Kakehashi Games.
JPN and THA now have translated Merchant Shop images.
THA fonts updated.
Updated credits for JPN, POL, THA, and TUR.
Added logic to disallow periods to cause line breaks in Asian languages.
Rewrote how Asian languages are rendered, fixing several formatting issues.
Asian languages now utilize lineSpacing variable in renderSmartText.
Asian languages no longer have A~Z sorting filters in Card Library screen.
JPN renders card descriptions from left to right.
Rest Site options' rest option info text now uses localized period character.
Run History and Daily Screens now use YEAR/MONTH/DAY by default for dates except in
English.
Run History date format in JPN utilizes localized AM/PM.