Professional Documents
Culture Documents
Game: The teacher plays music or speaks a chant that get faster and slower; the class follows in movement.
"Engine. Engine Number Nine" is an excellent chant to use for a tempo follow.
Game: The teacher plays music. speaks a chant, or sings a song that has gradual dynamic changes. A song
from 150 American Folk Songs (Edited by Peter Erdei) that works well for a dynamic follow is "Stoopin
at the 'Window".
Game: The teacher provides an image for something in nature that has the feeling of expansion and contraction.
The students do movements for the image. The teacher provides music that supports and leads the movement.
(A possible image is water that moves in and out on the beach. As the water moves up the beach. the music gets
gradually louder; as it retreats, the music gets gradually softer.)
Game: Take a four beat rhythm pattern and play it over and over with varied dynamics, tempo. timbre,
tessitura. and/or texture. (Improvise music on the piano to provide the widest range of changes. If a drum
is used, vary only the dynamics and tempo.) Students step the pattern and adjust their movement based on
the time, space, and energy suggested by the music.
"Follows" are done to teach such concepts as tempo, dynamics, accent, phrasing, and articulation.
Interrupted Canon
Students step rhythm patterns in an echo fashion. (Movement canons can also be done.)
Game: The teacher plays a four beat pattern; the class immediately steps the pattern. (Patterns can
be played on the piano, drum, temple block, etc.)
"Interrupted Canons" are used to teach rhythm patterns, dictation, concentration, and memory.
Continuous Canon
Students step patterns in canon. (Movement canons can also be done.)
Game: The teacher plays a continuous succession of four beat patterns; the class immediately
steps the first pattern while listening to the next, etc.
(Patterns can be played on the piano, drum, temple block, etc.)
"Continuous Canons” are also used to teach rhythm patterns, dictation, concentration, and memory.
Nancy Lineburgh
NOCKA Workshop
March 12, 1994
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Activity #1: Dalcroze
Concept: Fast and slow
Game: Follow Accompaniment: Engine, engine
Children step the beat to “Engine, Engine” as the teacher speaks the verse. The teacher changes the tempo
of the verse by speaking the words faster and slower. The children follow her beat with their steps.
Activity #3:
Concept: Loud and soft, smooth (legato) and jerky (staccato/pizzicato)
Game: Follow Accompaniment: Haydn, Surprise Sym. (II)
At section A, the students hold the scarves and tip toe in a circle. When the sforzando section comes, the
students threw the scarves in the air, then dance with scarves freely and expressively.
Game: Signal quick reaction Accompaniment: Piano, drum or Orff barred instruments
= The teacher plays music for walk. On a signal, the students turn and go the other way. On another signal,
the students stop. And, on another signal, students go back to walking. (The walk can be played on a temple block.
The signal for changing directions can be finger cymbals, the signal for stopping can be the drum, and the signal for
go can the cow bells)
1
Activity #6: Dalcroze & Kodaly
Concept: Beat vs. Rhythm, practice ta, titi, rest
Game: Quick reaction Accompaniment: Bounce high, Pease porridge hot
The children step the beat. On the signal from the teacher the children stop stepping and clap the rhythm of
the words.
Variation: Two children face each other, one with a drum and one with a woodblock. The child with the
drum plays the beat and the child with the woodblock plays the rhythm of the words. On the signal, the children
switch roles.
2
Activity #38: Dalcroze, Kodaly, & Orff-Schulwerk
Concept: Boomwhakers
99999999
99999999
99999999
--Create a ostinato pattern for the first line. The rhythm of the first ostinato should be slow and steady, not
too busy. Try to use some rests in this line. Experiment with many possibilities. Don’t just accept the first attempt.
--Create a second ostinato. This line is likely to be a bit busier than the first ostinato. But, still try to use
some rests in this line.
--Create a third ostinato--the color part. Remember that the color part is spice and should
be used in small doses. Try to use lots of rests on this line. Not more than two sounds should be heard at the same
time.
--Use the tubes of the boomwhakers which are based on pentatonic scale.
--Divide the class into three groups. The first group plays the bass notes, the second groups plays the middle
notes, the third group plays the higher notes.
--Make sure the students do not whack their friends!!! -:)
Credits:
Dr. Nancy Lineburgh, Dalcroze games and activities.
Roger Sams, Orff-Schulwerk workshop, level I & II.