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eLearning Trends For 2019: Which Form The Top 8?

We are in the last couple of months of 2018, and as the year is winding down, it's
this time of the year when we look expectantly towards the new one and the
trends that will affect the learning industry—specifically the eLearning landscape.
Let’s look at the top eLearning trends for 2019 that will become stronger as we
move forward:

1. Adaptive Learning Going To The Next Level

In my last year article on eLearning trends for 2018, I had predicted that adaptive
learning will become stronger with greater adoption. It seems to head that way,
as many new players are emerging. Adaptive learning, supported by confidence-
based assessments and strong analytics and measurement of training
effectiveness, is taking learning to the next level.

Very soon, in 2019, adaptive learning will make further strides in the eLearning
marketspace. Organizations and learners will benefit as organizations ensure that
there are better competition rates, and learners will enjoy the learning process as
they get to see only that content that is personalized to them. Using effective
assessments, learners can skip the content that they are completely confident
about.

LMSs are slowly gearing up to compete with platforms that are offering adaptive
learning. Hence it will be an important and interesting trend to watch out for in
the coming year. My gut feeling is, adaptive learning is here to stay and the
experimentation phase is over, and it will all about action in 2019.

2. Microlearning

Microlearning was a strong trend in 2018. I have seen that organizations are
increasingly looking at microlearning as an important solution. It is a great
method of implementing learning in small chunks that are objective driven and
can be easily and quickly deployed within organizations.

Organizations that are looking to take advantage of microlearning will continue


to benefit from this interesting and innovative mode of learning.
Learners benefit too as they get through the modules quickly and can repeat the
learning many times as well. Retention is better, and they are less fussy about
going through a boring hour-long module.

Microlearning can be implemented as videos, small games, quizzes, and


infographics.

The great advantage of microlearning is that it can be implemented on any


device. I feel microlearning will continue to be a strong trend in the year 2019
and beyond.

3. Artificial Intelligence And Learner Assistance

Artificial Intelligence assistance has picked up in the eLearning space.


Organizations are now offering innovative solutions where bots are able to guide
learners both on the learning path, as well as during the courses.

Artificial Intelligence will be used to predict learner behavior, as well as help


personalize the learning. Based on the modules that were taken by learners and
the difficulties or challenges faced, better personalization will be brought about.
Voice-guided bots will also help learners to search for key content in modules. As
I see it, organizations will be implementing newer methods of Artificial
Intelligence support for their learners in both the learning process and during the
moment of need. An example of this could be an intelligent chatbot that can act
as support for technical queries.

Added to the mix is the use of robots for helping kids and people with special
needs to learn new skills, and help them in the moment of need.

My take is that Artificial Intelligence will continue to be a very strong trend, and
that it is something that will change the learning landscape in 2019 and beyond.

4. Gamification And Game-Based Learning

Gamification and game-based learning were strong trends in 2018. Organizations


are increasingly looking at investing in game-based learning to empower and
engage their learners better. It has been observed that gamification has improved
retention rates and better application of the subject matter learned at work.

Organizations will look to implement more game-based solutions, as they see


them as value adders for the organization-wide learning. Games that are well
thought out, well designed and address the needs of learners engage them
effectively. It has been proven through numerous implementations that games
help in releasing happy hormones, such as dopamine and serotonin.

A learning organization is one that takes advantage of game-based learning.

In my opinion, game-based learning is here to stay, and will continue to be a


strong trend in the year 2019 and beyond.

5. AR/VR/MR

Virtual Reality and Augmented Reality are both growing rapidly as important
modes of implementing learning content. It has been observed that K-12 has
adopted Augmented Reality in a rapid way to teach various subjects, such as
Science and Math.

The great thing about Augmented Reality is that it can augment the existing
content through interesting overlays of graphics and images that can pop out
and thrill the learners. More than the thrill, it is the experience itself that helps
learners connect to the content better.

Virtual Reality continues to grow as it is used in teaching various safety-related


procedures. Organizations are now looking at Virtual Reality as an important
solution, as eLearning companies use effective Instructional Design strategies to
enhance the VR experience. Using a mixture of 360-degree photographs,
interactions, and many more elements, VR is becoming a useful experience.
Organizations are also investing in cognitive learning products that are
augmented by VR especially for children and people with special needs.

Added to AR and VR is the exciting new modality called Mixed Reality or MR.
Already big players are making investments in MR which combines AR and VR to
a great effect.
Organizations will continue to take advantage of this interesting trend in the year
2019 and beyond.

6. Video-Based Learning

Videos are one of the hottest modes of training right now. The popularity of
video-based sites like YouTube have forced organizations to adopt more videos
into their training. Be it Instructor-Led Training that is interspersed with anecdotal
or contextual videos, or eLearning where videos play an integral part in
disseminating information, videos are here to stay.

The focus is on decreasing the load time and the size of videos using various
tools. Video-based learning will continue to grow and will be an important trend
to watch out for in the year 2019 and beyond.

7. Social Learning

Social learning involves collaboration between individuals at the workplace


through various modes, such as forums, informal chat sessions, sharing sessions,
and learning circles. Social learning has picked up in the last few years thanks to
the emphasis on building a learning organization. As more collaborative tools are
developed, social learning will continue to grow and leave an impact in the year
2019 and beyond.

8. Content Curation

Content curation has found a lot of support from the learning community and
professionals in 2018. What will the year 2019 hold for this wonderful method of
curating information and providing the learners with just-in-time information? I
feel LMSs will continue to grow and offer content curation as an important
method of sharing information, and provide the right experience to the learners. I
see that content curation will continue to be a strong trend in the year 2019 and
beyond.
Asynchronous v.s.
Synchronous Elearning
The modern-day elearning environment can be divided into two categories:
synchronous and asynchronous.

Synchronous Elearning
Synchronous e-learning involves online studies through chat and
videoconferencing. This kind of learning tool is real-time. It is like a virtual
classroom that allows students to ask, and teachers to answer questions
instantly, through instant messaging, which is why it is called synchronous.
Rather than taking lessons alone, students associating themselves with
synchronous elearning software or online courses can easily interact with fellow
students and their teachers during the course.

Asynchronous Elearning
On the other hand, Asynchronous learning can be carried out even while the
student is offline. Asynchronous elearning involves coursework delivered via
web, email and message boards that are then posted on online forums. In
such cases, students ideally complete the course at their own pace, by using
the internet merely as a support tool rather than volunteering exclusively for
elearning software or online interactive classes.

Conclusion

The future of e-learning

E-learning is not just a change of technology. It is part of a redefinition


of how we as a species transmit knowledge, skills, and values to
younger generations of workers and students . And the discussion we
conclude that e-learning is an innovative technique or a form of ICT
(Information and Communication Technology) used in providing
learning experiences to the students on-line through the use of
Internet services and Web technology of computers on the same lines
as witnessed by us in the form of e-mail, e-banking, e-booking and e-
commerce in our day-to-day life.

E-learning approaches support students in exploring and identifying


mathematical concepts and relationships. • e-learning include
communication and collaboration tools and Web-based digital media,
and these technologies increase students' access to information,
ideas, and interactions that can support and enhance sense making,
which is central to the process of taking ownership of knowledge.

1. Adaptive Learning Going To The Next Level

In my last year article on eLearning trends for 2018, I had predicted that adaptive
learning will become stronger with greater adoption. It seems to head that way,
as many new players are emerging. Adaptive learning, supported by confidence-
based assessments and strong analytics and measurement of training
effectiveness, is taking learning to the next level.

2. Microlearning

Microlearning was a strong trend in 2018. I have seen that organizations are
increasingly looking at microlearning as an important solution. It is a great
method of implementing learning in small chunks that are objective driven and
can be easily and quickly deployed within organizations.

Organizations that are looking to take advantage of microlearning will continue


to benefit from this interesting and innovative mode of learning.

Learners benefit too as they get through the modules quickly and can repeat the
learning many times as well. Retention is better, and they are less fussy about
going through a boring hour-long module.

3. Artificial Intelligence And Learner Assistance


Artificial Intelligence assistance has picked up in the eLearning space.
Organizations are now offering innovative solutions where bots are able to guide
learners both on the learning path, as well as during the courses.

Artificial Intelligence will be used to predict learner behavior, as well as help


personalize the learning. Based on the modules that were taken by learners and
the difficulties or challenges faced, better personalization will be brought about.
Voice-guided bots will also help learners to search for key content in modules. As
I see it, organizations will be implementing newer methods of Artificial
Intelligence support for their learners in both the learning process and during the
moment of need. An example of this could be an intelligent chatbot that can act
as support for technical queries.

4. Gamification And Game-Based Learning

Gamification and game-based learning were strong trends in 2018. Organizations


are increasingly looking at investing in game-based learning to empower and
engage their learners better. It has been observed that gamification has improved
retention rates and better application of the subject matter learned at work.

Organizations will look to implement more game-based solutions, as they see


them as value adders for the organization-wide learning. Games that are well
thought out, well designed and address the needs of learners engage them
effectively. It has been proven through numerous implementations that games
help in releasing happy hormones, such as dopamine and serotonin.

5. AR/VR/MR

Virtual Reality and Augmented Reality are both growing rapidly as important
modes of implementing learning content. It has been observed that K-12 has
adopted Augmented Reality in a rapid way to teach various subjects, such as
Science and Math.

The great thing about Augmented Reality is that it can augment the existing
content through interesting overlays of graphics and images that can pop out
and thrill the learners. More than the thrill, it is the experience itself that helps
learners connect to the content better.
Virtual Reality continues to grow as it is used in teaching various safety-related
procedures. Organizations are now looking at Virtual Reality as an important
solution, as eLearning companies use effective Instructional Design strategies to
enhance the VR experience.

6. Video-Based Learning

Videos are one of the hottest modes of training right now. The popularity of
video-based sites like YouTube have forced organizations to adopt more videos
into their training. Be it Instructor-Led Training that is interspersed with anecdotal
or contextual videos, or eLearning where videos play an integral part in
disseminating information, videos are here to stay.

The focus is on decreasing the load time and the size of videos using various
tools. Video-based learning will continue to grow and will be an important trend
to watch out for in the year 2019 and beyond.

7. Social Learning

Social learning involves collaboration between individuals at the workplace


through various modes, such as forums, informal chat sessions, sharing sessions,
and learning circles. Social learning has picked up in the last few years thanks to
the emphasis on building a learning organization. As more collaborative tools are
developed, social learning will continue to grow and leave an impact in the year
2019 and beyond.

8. Content Curation

Content curation has found a lot of support from the learning community and
professionals in 2018. What will the year 2019 hold for this wonderful method of
curating information and providing the learners with just-in-time information? I
feel LMSs will continue to grow and offer content curation as an important
method of sharing information, and provide the right experience to the learners. I
see that content curation will continue to be a strong trend in the year 2019 and
beyond.
The history of e-learning
The term “e-learning” has only been in existence since 1999 when the word

was first utilized at a CBT systems seminar. Other words also began to spring

up in search of an accurate description such as “online learning” and “virtual

learning”. However, the principles behind e-learning have been well

documented throughout history, and there is even evidence which suggests

that early forms of e-learning existed as far back as the 19th century.

An e-learning history timeline


Long before the internet was launched, distance courses were being offered

to provide students with education on particular subjects or skills. In the

1840′s Isaac Pitman taught his pupils shorthand via correspondence. This

form of symbolic writing was designed to improve writing speed and was

popular amongst secretaries, journalists, and other individuals who did a great

deal of note taking or writing. Pitman, who was a qualified teacher, was sent

completed assignments by mail and he would then send his students more

work to be finished using the same system.

In 1924, the first testing machine was invented. This device allowed students

to test themselves. Then, in 1954, BF Skinner, a Harvard Professor, invented

the “teaching machine”, which enabled schools to administer programmed


instruction to their students. It wasn’t until 1960 however that the first

computer based training program was introduced to the world. This computer-

based training program (or CBT program) was known as PLATO-Programmed

Logic for Automated Teaching Operations. It was originally designed for

students attending the University of Illinois, but ended up being used in

schools throughout the area.

The first online learning systems were really only set up to deliver information

to students but as we entered the 70s online learning started to become more

interactive. In Britain, the Open University was keen to take advantage of e-

learning. Their system of education has always been primarily focused on

learning at a distance. In the past, course materials were delivered by post

and correspondence with tutors was via mail. With the internet, the Open

University began to offer a wider range of interactive educational experiences

as well as faster correspondence with students via email etc.

Online learning today


With the introduction of the computer and internet in the late 20th century, e-

learning tools and delivery methods expanded. The first MAC in the 1980′s

enabled individuals to have computers in their homes, making it easier for

them to learn about particular subjects and develop certain skill sets. Then, in

the following decade, virtual learning environments began to truly thrive, with
people gaining access to a wealth of online information and e-learning

opportunities.

By the early 90s, several schools had been set up that delivered courses

online only, making the most of the internet and bringing education to people

who wouldn’t previously have been able to attend a college due to

geographical or time constraints. Technological advancements also helped

educational establishments reduce the costs of distance learning, a saving

that would also be passed on to the students – helping bring education to a

wider audience.

In the 2000′s, businesses began using e-learning to train their

employees. New and experienced workers alike now had the opportunity to

improve upon their industry knowledge base and expand their skill sets. At

home, individuals were granted access to programs that offered them the

ability to earn online degrees and enrich their lives through expanded

knowledge.
1. Dexter Destreza
2. Anthony Lagang
3.Fiona Baloran
4.Jeliene Kae T. Moreno
Pitch is a perceptual property of sounds that allows their ordering on a frequency-related scale,[1] or
more commonly, pitch is the quality that makes it possible to judge sounds as "higher" and "lower" in
the sense associated with musical melodies.[2] Pitch can be determined only in sounds that have a
frequency that is clear and stable enough to distinguish from noise.[3] Pitch is a
major auditory attribute of musical tones, along with duration, loudness, and timbre.[4]
Pitch may be quantified as a frequency, but pitch is not a purely objective physical property; it is a
subjective psychoacoustical attribute of sound. Historically, the study of pitch and pitch perception
has been a central problem in psychoacoustics, and has been instrumental in forming and testing
theories of sound representation, processing, and perception in the auditory system.[5]
Pitch, in music, position of a single sound in the complete range of sound.
Sounds are higher or lower in pitch according to the frequency of vibration of the
sound waves producing them. A high frequency (e.g., 880 hertz [Hz; cycles per
second]) is perceived as a high pitch and a low frequency (e.g., 55 Hz) as a
low pitch.
In music, duration is an amount of time or how long or short a note, phrase, section,
or composition lasts. "Duration is the length of time a pitch, or tone, is sounded."[1] A note may last
less than a second, while a symphony may last more than an hour. One of the fundamental features
of rhythm, or encompassing rhythm, duration is also central to meter and musical
form. Release plays an important part in determining the timbre of a musical instrument and is
affected by articulation.

Duration
Definition and background:
The simplest meaning for duration is the length of time that a
note is sounded. This term can also refer to the notation of such
a length or the length of time that a rest should be observed
(silence). Duration can also refer to the interval of time for a
phrase, section or entire composition. When creating electronic
music, duration may refer to the length of decay, attack, sustain,
delay or other time based effects.

Volume
Definition and background:
Musically speaking, volume can be defined as the loudness of a
sound, as measured in decibels.

A common, non-technical term meaning sound pressure level,


and also meaning audio voltage level.
In music, timbre (/ˈtæmbər, ˈtɪm-/ TAM-bər, TIM-, French: [tɛb̃ ʁ]), also known as tone color or tone
quality (from psychoacoustics), is the perceived sound quality of a musical note, sound or tone.
Timbre distinguishes different types of sound production, such as choir voices and musical
instruments, such as string instruments, wind instruments, and percussion instruments. It also
enables listeners to distinguish different instruments in the same category (e.g., an oboe and
a clarinet, both woodwind instruments).
In simple terms, timbre is what makes a particular musical sound have a different sound from
another. For instance, it is the difference in sound between a guitar and a piano playing the same
note at the same volume. Both instruments can sound equally tuned in relation to each other as they
play the same note, and while playing at the same amplitude level each instrument will still sound
distinctively with its own unique tone color. Experienced musicians are able to distinguish between
different instruments of the same type based on their varied timbres, even if those instruments are
playing notes at the same fundamental pitch and loudness.
What is timbre? Timbre in music is also identified as “color.” It is the quality and tone of a
sound which makes it unique.
Timbre is also defined as auditory senses produced by a sound wave. In other words, it refers to a
sound’s characteristics that help you distinguish it from any other sound.
For instance, you can recognize the difference between hearing your father talk versus your
grandmother because they each have their own distinct timbre.

Rhythm, in music, the placement of sounds in time. In its most general sense,
rhythm (Greek rhythmos, derived from rhein, “to flow”) is an ordered
alternation of contrasting elements. The notion of rhythm also occurs in other
arts (e.g., poetry, painting, sculpture, and architecture) as well as in nature (e.g.,
biological rhythms).

interval is the difference in pitch between two sounds.[1] An interval may be described
as horizontal, linear, or melodic if it refers to successively sounding tones, such as two adjacent
pitches in a melody, and vertical or harmonic if it pertains to simultaneously sounding tones, such
as in a chord.[

the dynamics of a piece is the variation in loudness between notes or phrases. Dynamics are
indicated by specific musical notation, often in some detail. However, dynamics markings still require
interpretation by the performer depending on the musical context: for instance a piano (quiet)
marking in one part of a piece might have quite different objective loudness in another piece, or
evenet a different section of the same piece.

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