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We are in the last couple of months of 2018, and as the year is winding down, it's
this time of the year when we look expectantly towards the new one and the
trends that will affect the learning industry—specifically the eLearning landscape.
Let’s look at the top eLearning trends for 2019 that will become stronger as we
move forward:
In my last year article on eLearning trends for 2018, I had predicted that adaptive
learning will become stronger with greater adoption. It seems to head that way,
as many new players are emerging. Adaptive learning, supported by confidence-
based assessments and strong analytics and measurement of training
effectiveness, is taking learning to the next level.
Very soon, in 2019, adaptive learning will make further strides in the eLearning
marketspace. Organizations and learners will benefit as organizations ensure that
there are better competition rates, and learners will enjoy the learning process as
they get to see only that content that is personalized to them. Using effective
assessments, learners can skip the content that they are completely confident
about.
LMSs are slowly gearing up to compete with platforms that are offering adaptive
learning. Hence it will be an important and interesting trend to watch out for in
the coming year. My gut feeling is, adaptive learning is here to stay and the
experimentation phase is over, and it will all about action in 2019.
2. Microlearning
Microlearning was a strong trend in 2018. I have seen that organizations are
increasingly looking at microlearning as an important solution. It is a great
method of implementing learning in small chunks that are objective driven and
can be easily and quickly deployed within organizations.
Added to the mix is the use of robots for helping kids and people with special
needs to learn new skills, and help them in the moment of need.
My take is that Artificial Intelligence will continue to be a very strong trend, and
that it is something that will change the learning landscape in 2019 and beyond.
5. AR/VR/MR
Virtual Reality and Augmented Reality are both growing rapidly as important
modes of implementing learning content. It has been observed that K-12 has
adopted Augmented Reality in a rapid way to teach various subjects, such as
Science and Math.
The great thing about Augmented Reality is that it can augment the existing
content through interesting overlays of graphics and images that can pop out
and thrill the learners. More than the thrill, it is the experience itself that helps
learners connect to the content better.
Added to AR and VR is the exciting new modality called Mixed Reality or MR.
Already big players are making investments in MR which combines AR and VR to
a great effect.
Organizations will continue to take advantage of this interesting trend in the year
2019 and beyond.
6. Video-Based Learning
Videos are one of the hottest modes of training right now. The popularity of
video-based sites like YouTube have forced organizations to adopt more videos
into their training. Be it Instructor-Led Training that is interspersed with anecdotal
or contextual videos, or eLearning where videos play an integral part in
disseminating information, videos are here to stay.
The focus is on decreasing the load time and the size of videos using various
tools. Video-based learning will continue to grow and will be an important trend
to watch out for in the year 2019 and beyond.
7. Social Learning
8. Content Curation
Content curation has found a lot of support from the learning community and
professionals in 2018. What will the year 2019 hold for this wonderful method of
curating information and providing the learners with just-in-time information? I
feel LMSs will continue to grow and offer content curation as an important
method of sharing information, and provide the right experience to the learners. I
see that content curation will continue to be a strong trend in the year 2019 and
beyond.
Asynchronous v.s.
Synchronous Elearning
The modern-day elearning environment can be divided into two categories:
synchronous and asynchronous.
Synchronous Elearning
Synchronous e-learning involves online studies through chat and
videoconferencing. This kind of learning tool is real-time. It is like a virtual
classroom that allows students to ask, and teachers to answer questions
instantly, through instant messaging, which is why it is called synchronous.
Rather than taking lessons alone, students associating themselves with
synchronous elearning software or online courses can easily interact with fellow
students and their teachers during the course.
Asynchronous Elearning
On the other hand, Asynchronous learning can be carried out even while the
student is offline. Asynchronous elearning involves coursework delivered via
web, email and message boards that are then posted on online forums. In
such cases, students ideally complete the course at their own pace, by using
the internet merely as a support tool rather than volunteering exclusively for
elearning software or online interactive classes.
Conclusion
In my last year article on eLearning trends for 2018, I had predicted that adaptive
learning will become stronger with greater adoption. It seems to head that way,
as many new players are emerging. Adaptive learning, supported by confidence-
based assessments and strong analytics and measurement of training
effectiveness, is taking learning to the next level.
2. Microlearning
Microlearning was a strong trend in 2018. I have seen that organizations are
increasingly looking at microlearning as an important solution. It is a great
method of implementing learning in small chunks that are objective driven and
can be easily and quickly deployed within organizations.
Learners benefit too as they get through the modules quickly and can repeat the
learning many times as well. Retention is better, and they are less fussy about
going through a boring hour-long module.
5. AR/VR/MR
Virtual Reality and Augmented Reality are both growing rapidly as important
modes of implementing learning content. It has been observed that K-12 has
adopted Augmented Reality in a rapid way to teach various subjects, such as
Science and Math.
The great thing about Augmented Reality is that it can augment the existing
content through interesting overlays of graphics and images that can pop out
and thrill the learners. More than the thrill, it is the experience itself that helps
learners connect to the content better.
Virtual Reality continues to grow as it is used in teaching various safety-related
procedures. Organizations are now looking at Virtual Reality as an important
solution, as eLearning companies use effective Instructional Design strategies to
enhance the VR experience.
6. Video-Based Learning
Videos are one of the hottest modes of training right now. The popularity of
video-based sites like YouTube have forced organizations to adopt more videos
into their training. Be it Instructor-Led Training that is interspersed with anecdotal
or contextual videos, or eLearning where videos play an integral part in
disseminating information, videos are here to stay.
The focus is on decreasing the load time and the size of videos using various
tools. Video-based learning will continue to grow and will be an important trend
to watch out for in the year 2019 and beyond.
7. Social Learning
8. Content Curation
Content curation has found a lot of support from the learning community and
professionals in 2018. What will the year 2019 hold for this wonderful method of
curating information and providing the learners with just-in-time information? I
feel LMSs will continue to grow and offer content curation as an important
method of sharing information, and provide the right experience to the learners. I
see that content curation will continue to be a strong trend in the year 2019 and
beyond.
The history of e-learning
The term “e-learning” has only been in existence since 1999 when the word
was first utilized at a CBT systems seminar. Other words also began to spring
that early forms of e-learning existed as far back as the 19th century.
1840′s Isaac Pitman taught his pupils shorthand via correspondence. This
form of symbolic writing was designed to improve writing speed and was
popular amongst secretaries, journalists, and other individuals who did a great
deal of note taking or writing. Pitman, who was a qualified teacher, was sent
completed assignments by mail and he would then send his students more
In 1924, the first testing machine was invented. This device allowed students
computer based training program was introduced to the world. This computer-
The first online learning systems were really only set up to deliver information
to students but as we entered the 70s online learning started to become more
and correspondence with tutors was via mail. With the internet, the Open
learning tools and delivery methods expanded. The first MAC in the 1980′s
them to learn about particular subjects and develop certain skill sets. Then, in
the following decade, virtual learning environments began to truly thrive, with
people gaining access to a wealth of online information and e-learning
opportunities.
By the early 90s, several schools had been set up that delivered courses
online only, making the most of the internet and bringing education to people
wider audience.
employees. New and experienced workers alike now had the opportunity to
improve upon their industry knowledge base and expand their skill sets. At
home, individuals were granted access to programs that offered them the
ability to earn online degrees and enrich their lives through expanded
knowledge.
1. Dexter Destreza
2. Anthony Lagang
3.Fiona Baloran
4.Jeliene Kae T. Moreno
Pitch is a perceptual property of sounds that allows their ordering on a frequency-related scale,[1] or
more commonly, pitch is the quality that makes it possible to judge sounds as "higher" and "lower" in
the sense associated with musical melodies.[2] Pitch can be determined only in sounds that have a
frequency that is clear and stable enough to distinguish from noise.[3] Pitch is a
major auditory attribute of musical tones, along with duration, loudness, and timbre.[4]
Pitch may be quantified as a frequency, but pitch is not a purely objective physical property; it is a
subjective psychoacoustical attribute of sound. Historically, the study of pitch and pitch perception
has been a central problem in psychoacoustics, and has been instrumental in forming and testing
theories of sound representation, processing, and perception in the auditory system.[5]
Pitch, in music, position of a single sound in the complete range of sound.
Sounds are higher or lower in pitch according to the frequency of vibration of the
sound waves producing them. A high frequency (e.g., 880 hertz [Hz; cycles per
second]) is perceived as a high pitch and a low frequency (e.g., 55 Hz) as a
low pitch.
In music, duration is an amount of time or how long or short a note, phrase, section,
or composition lasts. "Duration is the length of time a pitch, or tone, is sounded."[1] A note may last
less than a second, while a symphony may last more than an hour. One of the fundamental features
of rhythm, or encompassing rhythm, duration is also central to meter and musical
form. Release plays an important part in determining the timbre of a musical instrument and is
affected by articulation.
Duration
Definition and background:
The simplest meaning for duration is the length of time that a
note is sounded. This term can also refer to the notation of such
a length or the length of time that a rest should be observed
(silence). Duration can also refer to the interval of time for a
phrase, section or entire composition. When creating electronic
music, duration may refer to the length of decay, attack, sustain,
delay or other time based effects.
Volume
Definition and background:
Musically speaking, volume can be defined as the loudness of a
sound, as measured in decibels.
Rhythm, in music, the placement of sounds in time. In its most general sense,
rhythm (Greek rhythmos, derived from rhein, “to flow”) is an ordered
alternation of contrasting elements. The notion of rhythm also occurs in other
arts (e.g., poetry, painting, sculpture, and architecture) as well as in nature (e.g.,
biological rhythms).
interval is the difference in pitch between two sounds.[1] An interval may be described
as horizontal, linear, or melodic if it refers to successively sounding tones, such as two adjacent
pitches in a melody, and vertical or harmonic if it pertains to simultaneously sounding tones, such
as in a chord.[
the dynamics of a piece is the variation in loudness between notes or phrases. Dynamics are
indicated by specific musical notation, often in some detail. However, dynamics markings still require
interpretation by the performer depending on the musical context: for instance a piano (quiet)
marking in one part of a piece might have quite different objective loudness in another piece, or
evenet a different section of the same piece.