You are on page 1of 2

BINGKA: BINGO KARTESIAN

Bingka is a cartesian plane-related game which is one of the lessons in the seventh and ninth grade. It is
a 5x5 grid with a star in the center, played exactly like the Bingo game, but where the players only win if
they complete the x or y axis.

Materials

Pen/marker Drawn outs

Cards with the cartesian plane drawn

Mechanics:

 Take a card and a pen or marker.


 The game will be played like the BINGO game but the difference is that you can only win the
game if you form or have ‘x’-ed the marks in either the y-axis or x-axis that forms the Cartesian
Plane.
 The game master will be the one to call out the number that you will supposedly mark (e.g.
(0,1)) and if it is on your card then it’s a mark.
 If you complete either the x or y-axis, then just shout “BINGKA!”

Batica, Galeon, Villaflores, Zalsos xi - c


FINDING LIMITS

Adapted from the hide and seek game, finding limits involve unlimited number of people to play in an
open field where there are lots of hiding spots. The game will revolve around improving the knowledge
and skills on solving limits.

Materials:

Pen Problem set

Paper

Mechanics:

 One person will be chosen to be the seeker.


 They will have to solve a given problem before finding the hiders. This solving time is also
considered the hiding time.
 Each hider has a number. One of the numbers is the answer. The seeker will have to find the
answer.
 If the seeker finds the answer, they will shout “Limit!”
 The person to be found will be the next seeker.
 If the seeker only finds the answer when it was down to one person hiding, they will still be the
seeker.

Batica, Galeon, Villaflores, Zalsos xi - c

You might also like