You are on page 1of 14

TM

Version 1

SUMMARY OF CHANGES
This update will go into effect on December 20, 2019. New entries and changes from previous editions
will be noted in this space. Changes noted in blue text.
All entries added.
Draft Overview Necessary Components
In order to play the draft format, each player must have a copy
of the 14 draft starter cards, which can be downloaded for free
The draft format is a way for 6–8 players to play Legend of the from www.L5R.com. As these cards do not need to be shuffled
Five Rings: The Card Game over several rounds of unique head- into any deck, they can be printed out, cut, and inserted into
to-head play. This format encourages players to test their skill a card sleeve in front of a province card for use. Additionally,
at the game as a whole against that of their friends, as players it is recommended that each player have 3–6 copies each of
do not build decks prior to playing. When playing a draft, each Wandering Rōnin (Core Set, 127) and Good Omen (Core Set,
player selects cards one at a time from a common pool until 208). These are combined into two pools that each contain
they have selected 80 cards that they use to build their decks. 20–30 copies of the card for the group as a whole to use.
To succeed at a draft, players must find innovative strategies
Additionally, a single draft pool must be constructed for the
and optimize the cards they have without the ability to select
group of players to collectively use when building their decks.
from every card that has been released to build their decks.
The exact list of cards in the draft pool can be found at the end
of this rulebook, starting on page 6. These cards are drawn
from the following products:
◊◊ Core Set (three copies)

◊◊ Defenders of Rokugan

◊◊ Masters of the Court

◊◊ Seekers of Wisdom

◊◊ The Emperor’s Legion

◊◊ Disciples of the Void

◊◊ Underhand of the Emperor

◊◊ Warriors of the Wind

◊◊ Children of the Empire

◊◊ Tears of Amaterasu (Imperial 1)

◊◊ For Honor and Glory (Imperial 2)

◊◊ Into the Forbidden City (Imperial 3)

◊◊ The Chrysanthemum Throne (Imperial 4)

◊◊ Fate Has No Secrets (Imperial 5)

◊◊ Meditations on the Ephemeral (Imperial 6)

◊◊ Breath of the Kami (Elemental 1)

◊◊ Tainted Lands (Elemental 2)


◊◊ The Ebb and Flow (Elemental 4)

◊◊ All and Nothing (Elemental 5)

◊◊ Elements Unbound (Elemental 6)

◊◊ For the Empire (Inheritance 1)

◊◊ Bonds of Blood (Inheritance 2)

◊◊ Justice for Satsume (Inheritance 3)

◊◊ The Children of Heaven (Inheritance 4)

◊◊ A Champion’s Foresight (Inheritance 5)

◊◊ Shoju’s Duty (Inheritance 6)

Finally, it is recommended that the draft pool be fully sleeved


for ease of organization and to facilitate repeated draft play.
As the draft pool contains 720 total cards, a large number
of sleeves are necessary to do this. For more information on
sleeving a draft pool, see the sidebar on page 3.

2
How to Play The Draft Pool
Almost all of the cards that are used by the players appear
A draft is played in two parts: first, the players draft a collection in the draft pool, a collection of 720 cards of all three card
of cards from the draft pool, selecting cards one at a time until backs (dynasty, conflict, and province/stronghold) split into two
they have collected the 80 cards from which their decks are categories: commonplace and distinguished cards. Commonplace
constructed; second, the players play three games against cards make up the bulk of the draft pool: most of the cards
different opponents from the group of players that participated appear in triplicate and are the kinds of cards that make up the
in the draft, testing their decks against those of the people who core of a player’s decks. Distinguished cards appear only once
were drafting alongside them. each in the draft pool and provide a unique flair or powerful
effect that a player may wish to build their decks around.
The rules below explain how to draft cards and build decks.
When playing games with the decks drafted in this way, follow
all rules outlined in the Legend of the Five Rings Learn to Play
and Rules Reference documents.

Setup Sleeving a Draft Pool


It is recommended, due to the volume of
Before the players sit down to draft, randomize the draft pool.
shuffling in draft, that the cards of the draft pool
All commonplace cards and all distinguished cards are shuffled
be sleeved. This also makes it easier to track
together into separate piles.
which cards are commonplace and which are
Distribute the cards of the draft pool into packs that players distinguished, as the distinguished cards can be
will select from during the draft. Each pack contains 12 random put in marked sleeves. When constructing the
commonplace cards and four random distinguished cards (see draft pool, a player (or group of players) should
The Draft Pool, right). Create five packs for each player, without decide whether they want to optimize the sleeves
looking at the contents of those packs. for the draft portion or the game portion.
When the players are ready to draft, assign each player a seat To optimize a draft pool for drafting, each card
so that they are sitting around the table in a random order. Each 2 +ORGTKCN
should be sleeved in an opaque sleeve that is
Limit 1 per deck.
player is given five packs, which are laid out either in a row or identical to every other sleeve in the draft pool,
HOLDING
This holding adds +3 to your side during
in a stack before them. Do not look at the contents of these so players cannot tellcount.
each glory what back the card has. This
packs, or mix them up! Each player receives their 14-card prevents players from knowing what kind of cards
The Imperial Palace
draft starter for use during deckbuilding. The stacks of 20–30 the other players in the draft are taking during the
Wandering Rōnin and 20–30 Good Omens are placed in the draft portion.
center of the table for players to use during deckbuilding.
To optimize a draft pool for gameplay, each card
Any excess cards from the draft pool that were not put into should be sleeved according to its card back, so
packs are returned to the game box, and will not be used that each dynasty card has an identical sleeve,
during this draft event. The players are now ready to begin the each conflict card has an identical sleeve, and
draft. each province/stronghold has an identical sleeve
(though the three are distinguishable from one
another). This prevents players from accidentally
shuffling cards into the wrong deck during the
game portion.

Each player receives five packs. Each pack contains


12 commonplace and 4 distinguished cards. ILLUS. CHRIS OSTROWSKI © 2017 FFG D 72

Distinguished cards can be marked with


a star on the sleeve to easily identify them.

3
Drafting Drafting a Pack
Each player has five packs, which are drafted one at a time over
During the course of the draft, players select cards that five rounds. During each round of draft, each player picks up
they may wish to include in their decks until each player has one of their packs, makes a selection, and passes it to the next
collected 80 cards that they can use to build two 30-card decks player in the sequence. In this way, eight packs (if there are
with a row of provinces. eight players) are being simultaneously passed around the table
until each player has selected 16 total cards to add to their
Important Concepts collection.

A pack is a group of random cards from which players make The first, third, and fifth packs are passed clockwise around
selections. After a player selects a card from a pack, they pass the table (to the left). The second and fourth packs are passed
the rest of the pack to the player to their left or right (see right). counterclockwise around the table (to the right).
The selected card is added to a player’s collection of drafted When a round of drafting begins, each player picks up the next
cards, which will be used to build their decks. of their five packs, counts it (to ensure it has exactly 16 cards),
Each player has a draft starter, which contains the 14 “draft and then considers which of those cards they wish to add to
format only” cards found on www.L5R.com. Each draft starter their collection. Once they are satisfied with the selection they
includes one stronghold, five provinces, and eight role cards. have made, they place the card on the table in front of them
in their collection and they place the pack in their passing
Each player has two draft zones, which are locations on the zone (see left) in between themselves and the next person in
table where a pack may be placed. No draft zone may ever the sequence. Then, they pick up a pack from their neighbor’s
have more than one pack at any given time. passing zone and look at the cards in it to decide which they
◊◊ A player’s selection zone is in that player’s hands, which is want to take. This process is repeated until every card in each
where the pack that is currently being selected from is kept. player’s pack has been taken.
Only the player holding the pack may look at the contents Once each player has selected 16 new cards, they each count
of a pack in this zone. the number of cards in their collection to ensure they have the
correct number before picking up the next pack and repeating
◊◊ A player’s passing zone is in between that player and the
the process, this time passing the pack in the opposite
player to whom they are passing packs. No player may look
direction.
at the contents of a pack in this zone.
◊◊ After the first pack, each player should have 16 cards.
If a player would place a pack into their passing zone (after
selecting a card from that pack) and there is already a pack ◊◊ After the second pack, each player should have 32 cards.
in that zone, that player cannot pass their pack until the next
person in the sequence moves the pack from that zone to their ◊◊ After the third pack, each player should have 48 cards.
selection zone and begins making a selection from it. ◊◊ After the fourth pack, each player should have 64 cards.

◊◊ After the fifth pack, each player should have 80 cards.

A Player’s Example Draft Area (While Drafting the Second Pack)

A player’s collection of
drafted cards

While drafting the second pack, each player has


three packs that have yet to be drafted.
4 Kakita Toshimoko
3
T he
CHARACTER PR
O VI
NC
E

4 A rt
Inte
3 c rrup
of W
ard t: W ar
3 “Let
yo
s. he n
this
will ur ene pro
0 EN
T
und my
ere see
stim wh
ate at h
vin
ce
is b
rok
en
EV you e w –d
.” – ishe raw
Ako s to
do see
’s �e , so
ade tha
rsh t he
ip

s 2
ame Bushi. Duelist.
rt G
Cou
Interrupt: When se character would lose a
othis
cho l,
e – ntrao

conflict, ninitiate duel against a character your


to co
lec youcontrols
opponent of his or her choice – resolve the
t, se cteIfr this rs a
flic duel.
ara disha�
character
ono ls.
wins, instead of resolving the
con chconflict o
no��a�,
tr �oth ��a�e�� co�nt � tota� ��i��
g d n
a atin sinanthe econflict.
co (Return the contested ring to the
u ring rticip oose or sh
a
n: D r a p nt ch r he՘V>ˆ“i`Àˆ˜}«œœ°/…iVœ˜yˆVÌ…>Øœ܈˜˜iÀ°®
ILLU
tio e S. EL
Ac hono ppon aracte C 20
6 I RING
h
and our o ng c flict.� ILLUS. AGRI KARUNIAWAN
y ti © 2018 FFG D 14
or icipa r con
e
part � 1 p
FFG
17
© 20
�� a © 20
17
FF G


FEI 11
EN
S. SH
ILLU

The previous player’s passing A player’s passing zone, where


zone, where the next pack that A player’s selection zone, where they keep the the pack they have already
a player selects from is placed. pack they are currently selecting from. selected from is placed.

4
Building a Deck Roles
After all packs have been drafted, each player builds decks of When deckbuilding, each player has access to eight special
dynasty, conflict, province, and stronghold cards similar to the roles that are included in their draft starter. These roles fall
standard game of Legend of the Five Rings. When building a into two categories: the “Allied With” roles and the Allies of
deck, players follow the following rules: Convenience (Draft Only, 14) role. Both work slightly differently,
and are explained in greater detail below.
◊◊ A player must choose exactly one stronghold. This may be a
strongold from that player’s collection of drafted cards, or it Allied With a Clan
may be Closed Shell Castle (Draft Starter, 1). When a player builds a deck using one of the “Allied With”
roles, they may include cards from two different clans in their
◊◊ A player must use exactly one role card. Each player’s draft
decks. They may include any number of in-clan and neutral
starter includes eight role cards which allow players to
cards based on their stronghold, and they may also include
include more out-of-clan cards than in the normal game.
any number of cards (province, dynasty, and conflict) of the
◊◊ A player’s dynasty deck must contain a minimum of 30 cards clan they are allied with based on their role card. Additionally,
and a maximum of 35 cards. They may only include in-clan because the role card has all seven relevant traits, a player may
cards (as determined by their stronghold), neutral cards, and include any number of Keeper/Seeker/Element-role only cards
cards allowed by their role card. A player can only include in their deck.
dynasty cards from their collection of drafted cards, as well In short, if a player uses an “Allied With” role card, they may
as any number of Wandering Rōnin from the pile at the include any card of their main clan and/or their allied clan in
center of the table. their deck without restriction.
◊◊ A player’s conflict deck must contain a minimum of 30 cards
and a maximum of 35 cards. They may only include in-clan 1 City of the Open Hand 4 Border Fortress 5 Moto Chagatai
STRONGHOLD PROVINCE CHARACTER

Fort.

cards (as determined by their stronghold), neutral cards, and Action: During a conflict at this province,
choose a facedown province – reveal that
province.
6
3
cards allowed by their role card. A player can only include
/…iwÀÃÌÃÌ>}iœv>ÌÌ>VŽ°/…iwÀÃ̏ˆ˜iœv`ivi˜Ãi°

conflict cards from their collection of drafted cards, as well 3 Master of the Swift Waves 2 2
as any number of Good Omens from the pile at the center
CHARACTER EVENT ATTACHMENT

3
City.
Action: If you are less honorable than an opponent, 0 2
Bushi. Cavalry.
bow this stronghold – take 1 honor from that player.

of the table. 2 �his character �oes not bow �urin� the conflict
1 resolution of conflicts in which a province your
Allied with the Unicorn opponent controls was broken.
“Where is it written that the Khan of Khans must
Keeper. Seeker. Air. Earth. Fire. Water. Void. always be a Shinjo?”
Draft format only.
7
◊◊ A player’s set of provinces must include exactly one
Your decks may include out-of-clan dynasty, conflict, and 10 10
province cards from only the  clan, ignoring influence. 

Mark of Shame
©2019 FFG 13 ILLUS. CHRIS OSTROWSKI © 2017 FFG 6 ILLUS. ALAYNA LEMMER © 2018 FFG 22 ILLUS. AMÉLIE HUTT © 2018 FFG D 10

Unfulfilled Duty
1
province of each element (, , , , and ). These Shugenja. Water. Cavalry.
Action: During a conflict, choose a participating
character you control and a character in your home
Earth role only. Air role only.
Condition.

may be provinces from that player’s collection of drafted


Action: Choose any number of characters with no Reaction: After you play this attachment
� s�itch the chosen characters� locations�
fate that have a total printed cost of 6 or lower – � dishonor attached character. �hen�
"When I call upon you, you will answer!" ready each of those characters. dishonor it again.

cards or from that player’s draft starter. ILLUS. PAVEL KOLOMEYETS © 2018 FFG D 69 ILLUS. GUILLAUME DUCOS © 2018 FFG C 44 ILLUS. FELIPE GAONA © 2018 FFG C 97

hh Note that a player may include more than three copies Allies of Convenience
of a card, if they have more than three copies of a card
in their collection of drafted cards (or if that card is When a player builds a deck using the rōnin Allies of
Wandering Rōnin or Good Omen). Convenience role, they gain additional flexibility at a cost. They
may include any number of in-clan and neutral cards based on
hh Ignore influence values on all cards when constructing a their stronghold, and they may also include any number of non-
deck in a draft. unique, non-province cards of two additional clans. However,
they cannot include any cards that are Keeper/Seeker/
hh A player does not need to adhere to the Banned or
Element-role only, as their role card does not have any of the
Restricted Lists when constructing a deck in a draft.
requisite traits.
hh Deck limits printed on cards must still be followed.
1 City of the Open Hand 4 Border Fortress 5 Moto Chagatai
STRONGHOLD PROVINCE CHARACTER

Fort.
Action: During a conflict at this province,
choose a facedown province – reveal that
6
province.
/…iwÀÃÌÃÌ>}iœv>ÌÌ>VŽ°/…iwÀÃ̏ˆ˜iœv`ivi˜Ãi°
3

3 Master of the Swift Waves 3 6KLED<ĭMLPEĭ 2


CHARACTER CHARACTER ATTACHMENT

3
City.
3
Action: If you are less honorable than an opponent, 0 2
Bushi. Cavalry.
bow this stronghold – take 1 honor from that player.
2 2 1 �his character �oes not bow �urin� the conflict
resolution of conflicts in which a province your
Allies of Convenience opponent controls was broken.
“Where is it written that the Khan of Khans must
Rōnin. always be a Shinjo?”
Draft format only.
Your decks may include non-unique out-of-clan dynasty
and conflict cards from 2 different clans, ignoring influence.
10 7 10

Mark of Shame

©2019 FFG 14 ILLUS. CHRIS OSTROWSKI © 2017 FFG 6 ILLUS. ALAYNA LEMMER © 2018 FFG 22 ILLUS. AMÉLIE HUTT © 2018 FFG D 10

1 2
Shugenja. Water. Cavalry. $WUJK;ĥLKODĥ Condition.
Action: During a conflict, choose a participating Interrupt: When the effects of a triggered ability Air role only.
character you control and a character in your home that targets a Shugenja you control would Reaction: After you play this attachment
� s�itch the chosen characters� locations� initiate – cancel those effects. � dishonor attached character. �hen�
"When I call upon you, you will answer!" dishonor it again.

ILLUS. PAVEL KOLOMEYETS © 2018 FFG D 69 ILLUS. MARIO WIBISONO © 2017 FFG D 89 ILLUS. FELIPE GAONA © 2018 FFG C 97

Playing the Game


Once all players have constructed their draft decks, they play
games against one another using those decks. These games
can be done in any number of combinations, but a Swiss
bracket of three rounds (wherein the players are paired up
based on their win/loss records) is recommended. Each of these
games is played as a one-versus-one game using the standard
Legend of the Five Rings game rules as found in the Learn to
Play and Rules Reference on www.L5R.com.

5
Draft Pool Contents hh Seppun Hidden Guard (Children of the Empire, 42)
hh Humble Magistrate (Children of the Empire, 43)
The following pages list the cards that are included in the
hh Righteous Magistrate (Children of the Empire, 44)
draft pool, and in which categorization (commonplace or
distinguished). They are organized first by clan and deck type, hh Proving Ground (Children of the Empire, 48)
then by expansion and card number for ease of use.
hh Marauding Oni (Tainted Lands, 31)
Neutral Cards hh Yoritomo (The Ebb and Flow, 70)
The following neutral cards are commonplace: hh Imperial Librarian (All and Nothing, 92)
◊◊ Provinces (one copy each)
hh Mantis Tenkinja (Elements Unbound, 111)
hh Ancestral Lands (Core Set, 15)
◊◊ Conflict Cards (three copies each)
hh Entrenched Position (Core Set, 17)
hh Fine Katana (Core Set, 200)
hh Fertile Fields (Core Set, 18)
hh Ornate Fan (Core Set, 201)
hh Manicured Gardens (Core Set, 19)
hh Cloud the Mind (Core Set, 202)
hh Meditations on the Tao (Core Set, 20)
hh Assassination (Core Set, 203)
hh Night Raid (Core Set, 21)
hh Banzai! (Core Set, 204)
hh Pilgrimage (Core Set, 22)
hh Court Games (Core Set, 206)
hh Rally to the Cause (Core Set, 23)
hh For Shame! (Core Set, 207)
hh Shameful Display (Core Set, 24)
hh Spies at Court (Core Set, 209)
hh Midnight Revels (Children of the Empire, 3)
hh Outwit (Core Set, 212)
hh Vassal Fields (Children of the Empire, 5)
hh Rout (Core Set, 213)
hh Before the Throne (The Chrysanthemum Throne, 61)
hh Elegant Tessen (Seekers of Wisdom, 27)
hh Gateway to Meido (For the Empire, 3)
hh Four Temples Advisor (Seekers of Wisdom, 28)
hh Into the Forbidden City (Justice for Satsume, 47)
hh Guardian Kami (Disciples of the Void, 26)
hh Smugglers Cove (A Champion’s Foresight, 91)
hh Kami Unleashed (Disciples of the Void, 27)
◊◊ Dynasty Cards (three copies each)
hh Offer Testimony (Underhand of the Emperor, 27)
hh Otomo Courtier (six copies) (Core Set, 122)
hh Peasant’s Advice (Underhand of the Emperor, 28)
hh Seppun Guardsman (six copies) (Core Set, 123)
hh Compass (Warriors of the Wind, 27)
hh Miya Mystic (six copies) (Core Set, 125)
hh Kujira’s Hireling (Children of the Empire, 77)
hh Favorable Ground (six copies) (Core Set, 128)
hh Defend Your Honor (Children of the Empire, 79)
hh Imperial Storehouse (Core Set, 129)
hh Goblin Sneak (Tears of Amaterasu, 19)
hh Moto Eviscerator (Defenders of Rokugan, 23)
hh Finger of Jade (Tears of Amaterasu, 20)
hh Kansen Haunt (Defenders of Rokugan, 24)
hh Censure (Into the Forbidden City, 60)
hh Armament Artisan (Masters of the Court, 19)
hh Way of the Chrysanthemum (The Chrysanthemum
hh Caravan Guard (The Emperor’s Legion, 19) Throne, 80)

hh Seppun Truthseeker (Underhand of the Emperor, 17) hh Sabotage (Tainted Lands, 40)

hh Ivory Kingdoms Unicorn (Warriors of the Wind, 17) hh A Perfect Cut (For the Empire, 22)

hh Aspiring Challenger (Children of the Empire, 41)

6
The following neutral cards are distinguished:
◊◊ Dynasty Cards (one copy each)
hh Akodo Toturi (Children of the Empire, 45)
hh Hantei XXXVIII (Children of the Empire, 46)
hh The Imperial Palace (The Chrysanthemum Throne, 72)
hh Kudaka (Breath of the Kami, 13)
hh Hantei Sotorii (For the Empire, 13)
hh Hantei Daisetsu (The Children of Heaven, 80)

◊◊ Conflict Cards (one copy each)


hh Charge! (Core Set, 210)
hh Daimyo’s Gunbai (Masters of the Court, 27)
hh Those Who Serve (The Emperor’s Legion, 28)
hh Policy Debate (For Honor and Glory, 40)
hh Mono No Aware (Meditations on the Ephemeral, 120)
hh Perfect Land Ethos (All and Nothing, 100)

7
Crab Cards The following Crab Clan cards are distinguished:
◊◊ Strongholds (one copy each)
The following Crab Clan cards are commonplace:
◊◊ Provinces (one copy each) hh Shiro Nishiyama (Core Set, 1)

hh Defend the Wall (Core Set, 8) hh Kyūden Hida (Defenders of Rokugan, 1)

hh Kuni Wasteland (Defenders of Rokugan, 2) ◊◊ Dynasty Cards (one copy each)

hh Flooded Waste (The Ebb and Flow, 61) hh Shrewd Yasuki (Core Set, 29)

◊◊ Dynasty Cards (three copies each) hh Borderlands Defender (Core Set, 31)

hh Kaiu Envoy (Core Set, 27) hh Steadfast Witch Hunter (Core Set, 35)

hh Hiruma Yojimbo (Core Set, 28) hh Hida Kisada (Core Set, 37)

hh Intimidating Hida (Core Set, 32) hh Hida O-Ushi (Defenders of Rokugan, 7)

hh Hida Tomonatsu (Core Set, 34) hh Seventh Tower (Defenders of Rokugan, 15)

hh Funeral Pyre (Core Set, 39) hh Hida Yakamo (Children of the Empire, 9)

hh Purifier Apprentice (Defenders of Rokugan, 4) hh Karada District (Tears of Amaterasu, 4)

hh Fifth Tower Watch (For the Empire, 5) hh Crisis Breaker (Fate Has No Secrets, 82)

hh Student of Anatomies (The Children of Heaven, 69) hh Iron Mine (Meditations on the Ephemeral, 103)

hh Frontline Engineer (A Champion’s Foresight, 92) hh Kuni Yori (Tainted Lands, 25)

◊◊ Conflict Cards (three copies each) ◊◊ Conflict Cards (one copy each)

hh Hiruma Ambusher (Core Set, 130) hh Watch Commander (Core Set, 133)

hh Reprieve (Core Set, 132) hh Jade Tetsubō (Core Set, 134)

hh Fruitful Respite (Defenders of Rokugan, 27) hh Way of the Crab (Core Set, 137)

hh Honed Nodachi (Children of the Empire, 50) hh The Mountain Does Not Fall (Core Set, 138)

hh Smuggling Deal (Children of the Empire, 51) hh Reinforced Plate (Defenders of Rokugan, 25)

hh In Defense of Rokugan (Children of the Empire, 52) hh Desolation (Defenders of Rokugan, 29)

hh Spreading the Darkness (Tainted Lands, 32) hh The Strength of the Mountain (Defenders of Rokugan,
30)
hh Give No Ground (For the Empire, 14)
hh Pathfinder’s Blade (For Honor and Glory, 31)
hh Hiruma Skirmisher (Into the Forbidden City, 50)
hh Fight On (The Ebb and Flow, 72)
hh Fury of the Damned (Bonds of Blood, 33)

8
Crane Cards The following Crane Clan cards are distinguished:
◊◊ Strongholds (one copy each)
The following Crane Clan cards are commonplace:
◊◊ Provinces (one copy each) hh Shizuka Toshi (Core Set, 2)

hh Market of Kaze-no-Kami (Masters of the Court, 2) hh Kyūden Kakita (Masters of the Court, 1)

hh Magistrate Station (Elements Unbound, 102) ◊◊ Dynasty Cards (one copy each)

hh Conflict Between Kin (Justice for Satsume, 45) hh Cautious Scout (Core Set, 43)

◊◊ Dynasty Cards (three copies each) hh Doji Challenger (Core Set, 47)

hh Brash Samurai (Core Set, 42) hh Kakita Asami (Core Set, 48)

hh Savvy Politician (Core Set, 45) hh Guest of Honor (Core Set, 51)

hh Kakita Kaezin (Core Set, 49) hh Daidoji Uji (Masters of the Court, 11)

hh Asahina Storyteller (Core Set, 50) hh Kakita Ryoku (Warriors of the Wind, 13)

hh Artisan Academy (Core Set, 53) hh Kakita Toshimoko (Children of the Empire, 14)

hh Ichigenkin Soloist (Children of the Empire, 11) hh Kakita Dōjō (Children of the Empire, 15)

hh Paragon of Grace (Children of the Empire, 13) hh Kakita Yoshi (Into the Forbidden City, 43)

hh Callow Delegate (All and Nothing, 85) hh Doji Hotaru (Justice for Satsume, 49)

hh Tengu Sensei (Elements Unbound, 105) hh Daidoji Kageyu (A Champion’s Foresight, 95)

◊◊ Conflict Cards (three copies each) ◊◊ Conflict Cards (one copy each)

hh Duelist Training (Core Set, 142) hh Political Rival (Core Set, 140)

hh Way of the Crane (Core Set, 146) hh Above Question (Core Set, 141)

hh Admit Defeat (Core Set, 147) hh Voice of Honor (Core Set, 145)

hh Political Sanction (Masters of the Court, 20) hh Noble Sacrifice (Core Set, 148)

hh Try Again Tomorrow (Children of the Empire, 55) hh Doji Fumiki (Underhand of the Emperor, 26)

hh Formal Invitation (Breath of the Kami, 14) hh Disdainful Remark (Tears of Amaterasu, 13)

hh Game of Sadane (All and Nothing, 93) hh Menacing Iron Warrior (The Ebb and Flow, 73)

hh Arbiter of Authority (Bonds of Blood, 34) hh Soul Beyond Reproach (The Ebb and Flow, 74)
hh Moment of Perfect Beauty (For the Empire, 15)
hh A New Name (Bonds of Blood, 35)
hh Duel to the Death (Bonds of Blood, 36)

9
Dragon Cards The following Dragon Clan cards are distinguished:
◊◊ Strongholds (one copy each)
The following Dragon Clan cards are commonplace:
◊◊ Provinces (one copy each) hh Mountain’s Anvil Castle (Core Set, 3)

hh Restoration of Balance (Core Set, 10) hh High House of Light (Seekers of Wisdom, 1)

hh Fuchi Mura (Seekers of Wisdom, 2) ◊◊ Dynasty Cards (one copy each)

hh Scene of the Crime (For the Empire, 2) hh Doomed Shugenja (Core Set, 54)

◊◊ Dynasty Cards (three copies each) hh Kitsuki Investigator (Core Set, 61)

hh Togashi Initiate (Core Set, 55) hh Mirumoto Raitsugu (Core Set, 62)

hh Agasha Swordsmith (Core Set, 56) hh Togashi Yokuni (Core Set, 65)

hh Enlightened Warrior (Core Set, 60) hh Monastery Protector (Seekers of Wisdom, 9)

hh Taoist Adept (Seekers of Wisdom, 4) hh Mirumoto Hitomi (Children of the Empire, 19)

hh Tranquil Philosopher (Children of the Empire, 18) hh Mirumoto Dōjō (Children of the Empire, 20)

hh Kitsuki Yaruma (Tears of Amaterasu, 6) hh Togashi Mitsu (All and Nothing, 86)

hh Mountaintop Statuary (The Chrysanthemum Throne, 66) hh Agasha Shunsen (Elements Unbound, 106)

hh Army of the Rising Wave (A Champion’s Foresight, 96) hh Kitsuki Yuikimi (Bonds of Blood, 27)

hh Hitsu-do Disciple (Shoju’s Duty, 114) hh Togashi Ichi (Shoju’s Duty, 115)

◊◊ Conflict Cards (three copies each) ◊◊ Conflict Cards (one copy each)

hh Ancestral Daishō (Core Set, 151) hh Tattooed Wanderer (Core Set, 149)

hh Daimyō’s Favor (Core Set, 152) hh Togashi Kazue (Core Set, 150)

hh Kitsuki’s Method (Core Set, 153) hh Way of the Dragon (Core Set, 154)

hh Let Go (Core Set, 155) hh Mirumoto’s Fury (Core Set, 159)

hh Indomitable Will (Core Set, 158) hh Solitary Strength (Children of the Empire, 57)

hh Seal of the Dragon (Meditations on the Ephemeral, 114) hh Mirumoto Daishō (Children of the Empire, 58)

hh Hurricane Punch (Breath of the Kami, 17) hh Ancient Master (Breath of the Kami, 16)

hh Deduction (A Champion’s Foresight, 105) hh Adopted Kin (Tainted Lands, 33)


hh Void Fist (All and Nothing, 94)
hh Greater Understanding (For the Empire, 16)
hh Justicar’s Approach (Justice for Satsume, 62)

10
Lion Cards The following Lion Clan cards are distinguished:
◊◊ Strongholds (one copy each)
The following Lion Clan cards are commonplace:
◊◊ Provinces (one copy each) hh Yōjin no Shiro (Core Set, 4)

hh The Art of War (Core Set, 11) hh Kyūden Ikoma (The Emperor’s Legion, 1)

hh Kenson no Gakka (The Emperor’s Legion, 2) ◊◊ Dynasty Cards (one copy each)

hh Dishonorable Assault (Bonds of Blood, 23) hh Matsu Berserker (Core Set, 69)

◊◊ Dynasty Cards (three copies each) hh Kitsu Spiritcaller (Core Set, 74)

hh Obstinate Recruit (Core Set, 67) hh Lion’s Pride Brawler (Core Set, 75)

hh Steadfast Samurai (Core Set, 70) hh Akodo Makoto (Masters of the Court, 16)

hh Staging Ground (Core Set, 80) hh Matsu Gohei (The Emperor’s Legion, 6)

hh Ardent Omoidasu (The Emperor’s Legion, 7) hh Kitsu Motso (The Emperor’s Legion, 8)

hh Akodo Motivator (The Emperor’s Legion, 9) hh Voice of the Ancestors (The Emperor’s Legion, 10)

hh Ikoma Tsanuri (Disciples of the Void, 16) hh Matsu Tsuko (The Emperor’s Legion, 11)

hh Gifted Tactician (Tears of Amaterasu, 7) hh Matsu Tsuko (Children of the Empire, 24)

hh Matsu Seventh Legion (Breath of the Kami, 7) hh Ikoma Ujiaki (For Honor and Glory, 26)

hh Hero of Three Trees (Shoju’s Duty, 116) hh Akodo Zentarō (For the Empire, 9)

◊◊ Conflict Cards (three copies each) ◊◊ Conflict Cards (one copy each)

hh Vengeful Oathkeeper (Core Set, 160) hh Sashimono (Core Set, 164)

hh Honored Blade (Core Set, 163) hh For Greater Glory (Core Set, 168)

hh Ready for Battle (Core Set, 165) hh Total Warfare (The Emperor’s Legion, 22)

hh Way of the Lion (Core Set, 167) hh Embrace Death (The Emperor’s Legion, 23)

hh Strength in Numbers (Core Set, 169) hh Ikoma Anakazu (Warriors of the Wind, 26)

hh Honor In Battle (The Emperor’s Legion, 24) hh True Strike Kenjutsu (Children of the Empire, 61)

hh Hand to Hand (Children of the Empire, 61) hh The Fires of Justice (Children of the Empire, 63)

hh Fan of Command (A Champion’s Foresight, 106) hh Ageless Crone (Into the Forbidden City, 53)
hh Blade of 10,000 Battles (For the Empire, 17)
hh Forebearer’s Echoes (Bonds of Blood, 39)
hh In Service To My Lord (Shoju’s Duty, 127)

11
Phoenix Cards The following Phoenix Clan cards are distinguished:
◊◊ Strongholds (one copy each)
The following Phoenix Clan cards are commonplace:
◊◊ Provinces (one copy each) hh Isawa Mori Seidō (Core Set, 5)

hh Kuroi Mori (Core Set, 12) hh Kyūden Isawa (Disciples of the Void, 1)

hh Sanpuku Seidō (Disciples of the Void, 2) ◊◊ Dynasty Cards (one copy each)

hh Henshin Mysteries (A Champion’s Foresight, 90) hh Shiba Tsukune (Core Set, 93)

◊◊ Dynasty Cards (three copies each) hh Isawa Tadaka (Disciples of the Void, 10)

hh Naive Student (Core Set, 81) hh Asako Maezawa (Underhand of the Emperor, 15)

hh Solemn Scholar (Core Set, 83) hh Isawa Ujina (Children of the Empire, 29)

hh Adept of the Waves (Core Set, 84) hh Prodigy of the Waves (Into the Forbidden City, 46)

hh Shiba Yojimbo (Core Set, 89) hh Haughty Magistrate (The Chrysanthemum Throne, 69)

hh Forgotten Library (Core Set, 94) hh Master of Gisei Toshi (Fate Has No Secrets, 88)

hh Shiba Tetsu (Disciples of the Void, 6) hh Asako Tsuki (Meditations on the Ephemeral, 107)

hh Inquisitive Ishika (Disciples of the Void, 7) hh Kanjo District (Meditations on the Ephemeral, 108)

hh Fire Elemental Guard (Disciples of the Void, 8) hh Isawa Uona (Breath of the Kami, 8)

hh Kaito Temple Protector (Disciples of the Void, 9) hh Ethereal Dreamer (All and Nothing, 89)

◊◊ Conflict Cards (three copies each) ◊◊ Conflict Cards (one copy each)

hh Ishiken Initiate (Core Set, 170) hh Pacifism (Core Set, 174)

hh Magnificent Kimono (Core Set, 172) hh Display of Power (Core Set, 179)

hh Supernatural Storm (Core Set, 175) hh Kaito Kosori (Disciples of the Void, 18)

hh Against the Waves (Core Set, 177) hh Clarity of Purpose (Disciples of the Void, 23)

hh Unmatched Expertise (Children of the Empire, 65) hh Karmic Twist (Disciples of the Void, 24)

hh Gift of Amaterasu (Children of the Empire, 66) hh Embrace the Void (Tears of Amaterasu, 16)

hh Harmonize (For Honor and Glory, 37) hh Shrine Maiden (For Honor and Glory, 36)

hh All and Nothing (All and Nothing, 95) hh Consumed by Five Fires (Fate Has No Secrets, 96)
hh Feral Ningyo (Tainted Lands, 36)
hh Earth Becomes Sky (Bonds of Blood, 41)
hh Cloak of Night (Shoju’s Duty, 128)

12
Scorpion Cards The following Scorpion Clan cards are distinguished:
◊◊ Strongholds (one copy each)
The following Scorpion Clan cards are commonplace:
◊◊ Provinces (one copy each) hh City of the Open Hand (Core Set, 6)

hh Secret Cache (Core Set, 13) hh Kyūden Bayushi (Underhand of the Emperor, 1)

hh Brother’s Gift Dōjō (Underhand of the Emperor, 2) ◊◊ Dynasty Cards (one copy each)

hh Effective Deception (Justice for Satsume, 46) hh Bayushi Liar (Core Set, 95)

◊◊ Dynasty Cards (three copies each) hh Sinister Soshi (Core Set, 97)

hh Bayushi Manipulator (Core Set, 96) hh Yogo Hiroue (Core Set, 106)

hh Soshi Illusionist (Core Set, 99) hh Bayushi Shoju (Core Set, 107)

hh Favored Niece (Core Set, 102) hh Yogo Asami (Defenders of Rokugan, 21)

hh Shosuro Actress (Core Set, 103) hh Bayushi Dairu (Masters of the Court, 18)

hh City of Lies (Core Set, 108) hh Bayushi Aramoro (Underhand of the Emperor, 8)

hh Alibi Artist (Underhand of the Emperor, 4) hh Loyal Challenger (Children of the Empire, 31)

hh Ignoble Enforcers (Underhand of the Emperor, 9) hh Hidden Moon Dōjō (The Ebb and Flow, 68)

hh Bayushi Yojiro (For Honor and Glory, 28) hh Shosuro Ibuki (Justice for Satsume, 57)

hh Shameless Gossip (For the Empire, 11) hh Bayushi Shoju (Shoju’s Duty, 121)

◊◊ Conflict Cards (three copies each) ◊◊ Conflict Cards (one copy each)

hh Adept of Shadows (Core Set, 180) hh Unassuming Yōjimbō (Core Set, 181)

hh Fiery Madness (Core Set, 183) hh Forged Edict (Core Set, 184)

hh Way of the Scorpion (Core Set, 185) hh Calling In Favors (Core Set, 186)

hh Ambush (Core Set, 188) hh I Can Swim (Core Set, 187)

hh Make An Opening (Underhand of the Emperor, 24) hh Stolen Breath (Underhand of the Emperor, 21)

hh Oni Mask (Meditations on the Ephemeral, 117) hh Duty (Underhand of the Emperor, 22)

hh Maze of Illusion (Breath of the Kami, 20) hh Stolen Secrets (Underhand of the Emperor, 25)

hh Deceptive Offer (The Ebb and Flow, 79) hh Kirei-ko (Children of the Empire, 70)
hh Bayushi Kachiko (Into the Forbidden City, 56)
hh A Fate Worse than Death (Fate Has No Secrets, 98)
hh Mark of Shame (All and Nothing, 97)

13
Unicorn Cards The following Unicorn Clan cards are distinguished:
◊◊ Strongholds (one copy each)
The following Unicorn Clan cards are commonplace:
◊◊ Provinces (one copy each) hh Shiro Shinjo (Warriors of the Wind, 1)

hh Khan’s Ordu (Warriors of the Wind, 2) hh Hisu Mori Toride (Elements Unbound, 101)

hh Border Fortress (Tainted Lands, 22) ◊◊ Dynasty Cards (one copy each)

hh Untamed Steppe (Bonds of Blood, 24) hh Moto Youth (Core Set, 109)

◊◊ Dynasty Cards (three copies each) hh Shinjo Yasamura (Defenders of Rokugan, 22)

hh Border Rider (Core Set, 112) hh Iuchi Rimei (Seekers of Wisdom, 17)

hh Meishōdō Wielder (Core Set, 113) hh Utaku Tetsuko (Underhand of the Emperor, 16)

hh Moto Nergüi (Disciples of the Void, 17) hh Moto Chagatai (Warriors of the Wind, 10)

hh Shinjo Trailblazer (Warriors of the Wind, 6) hh Honest Challenger (Children of the Empire, 37)

hh Master of the Swift Waves (The Ebb and Flow, 69) hh Utaku Kamoko (Children of the Empire, 40)

hh Minami Kaze Regulars (Elements Unbound, 110) hh Shinjo Shono (Breath of the Kami, 11)

hh Wayfarer’s Camp (Justice for Satsume, 59) hh Iuchi Shahai (All and Nothing, 91)

hh Keeper of Secret Names (A Champion’s Foresight, 102) hh Utaku Rumaru (Bonds of Blood, 32)

hh Golden Plains Raider (Shoju’s Duty, 122) hh Ide Ryōma (The Children of Heaven, 79)

◊◊ Conflict Cards (three copies each) ◊◊ Conflict Cards (one copy each)

hh Iuchi Wayfinder (Core Set, 190) hh Captive Audience (Core Set, 196)

hh Favored Mount (Core Set, 192) hh Cavalry Reserves (Core Set, 199)

hh Spyglass (Core Set, 193) hh Shinjo Haruko (Masters of the Court, 26)

hh Curved Blade (Warriors of the Wind, 20) hh Ring of Binding (Warriors of the Wind, 21)

hh Speak to the Heart (Warriors of the Wind, 23) hh Shinjo Ambusher (Children of the Empire, 73)

hh Challenge on the Fields (Children of the Empire, 75) hh Gaijin Customs (The Chrysanthemum Throne, 79)

hh Seal of the Unicorn (Meditations on the Ephemeral, 118) hh Talisman of the Sun (Meditations on the Ephemeral, 119)

hh Know the Terrain (Shoju’s Duty, 130) hh Unleash the Djinn (Elements Unbound, 120)
hh Adorned Barcha (For the Empire, 21)
hh Unfulfilled Duty (Bonds of Blood, 44)
hh Outflank (A Champion’s Foresight, 110)

14

You might also like