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ACQUISITION
with Clare Muireann Murphy
Ways to play with narrative that
encourage language development,
vocabulary acquisition, and a love of
learning
“Humans learn better through stories because story
structure is how human minds naturally seek,
process, and understand new information.”
Kendall Haven, Story Proof
Choose a partner.
Each of you thinks about fairytales that you
know. (e.g. Red Riding Hood, Three Little
Pigs, Jack and Beanstalk)
Each of you chooses the one you
like/remember best.
Fairytale Reduction: details for teaching it.
Partner up. Choose a fairytale. Tell it to your partner (in
English) in 2.5 mins, 1.5 mins, and 30 seconds respectively.
Alternate between partners at the end of each telling.
Before you reduce the time, be sure to ask the students what
would be required to tell it in less time. Also emphasise
that they cannot speed up.
At the end of the game make it clear that finishing is not
actually the objective; rather the game helps one find the
essence of the story, which in turn allows us to remember it
more easily. It is also good fun to challenge the students in
this way.
Develops: Memory, vocabulary, understanding of narrative
structure.
BUILD IT UP
In partners.
Choose a fairytale (it can be the same one you
have used before).
Director can say
1) ACTION! The storyteller must try and use verbs as
much as possible.
2) DESCRIPTION! The storyteller must describe
everything in the scene that the director has
interrupted.
3) DIRECT SPEECH! The storyteller must give the direct
speech of the characters that exist in that moment of
the story.
Storytellers can only return to the regular telling of the
story when the Director says “Story!”
STORYTELLER AND DIRECTOR; details for teaching it
2 Person game. One storyteller, one Director. Use a familiar fairytale, the
storyteller begins. The Director can say “Action”, “Description” or “Direct
Speech” at any time.
“Action” : storyteller must try to use verbs constantly. They must continue
this until the Director says “Story!”
“Description” : storyteller must describe everything that is around the
character at the moment (imagine a movie scene where the camera pans
around).
“Direct Speech” : the storyteller must speak from the characters’ mouths. If
the character at that moment is alone the storyteller speaks what they are
thinking.
Switch Director and Storyteller and start again. This game can be frustrating
for storytellers at the beginning but it quickly becomes fun and allows the
storyteller to find new ways of seeing their story.
Develops: Language acquisition, linguistic dexterity and greater
understanding of narrative.
What if?
(developed from Giovanni Rodari’s The Grammar of Fantasy)