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Q.

: COMPARISION BETWEEN AUTOCAD 3D MODELING AND 3D MAX


MODELING?
AutoCAD is generic design software; it is intended for a wide range of 2D and 3D users. There is
some rendering capability. It can accept a wide range of third-party customizations to do
everything from circuit board design to architectural work (2D and 3D).
3DSMAX is presentation software; it is intended for rendering high-quality stills and animations.
The program itself is easy to learn but requires a lot of additional learning in areas such as color
theory, light theory, and camera direction in order to produce good results.
Typical design processes would use AutoCAD to design the product and produce the
construction drawings. The finished 3D model would be loaded into 3DSMAX for creating high
quality stills and animations for sales literature and presentations.

Q.: MODIFIERS
Modifiers provide a way for you to sculpt and edit objects. They can change the geometry of an
object, and its properties.

BEND MODIFIER:
The Bend modifier lets you bend the current selection up to 360 degrees about a single axis,
producing a uniform bend in an object's geometry. You can control the angle and direction of
the bend on any of three axes. You can also limit the bend to a section of the geometry.

BEVEL MODIFIER:
The Bevel modifier extrudes shapes into 3D objects and applies a flat or round bevel to the
edges. A common use for this modifier is to create 3D text and logos, but you can apply it to any
shape.
Bevel takes a shape as the base of a 3D object. You then extrude the shape up to four levels and
assign an outline amount for each level.

CLOTH MODIFIER:
The Cloth modifier is applied to all objects in your scene that need to be part of the Cloth
simulation. This is where you define cloth and collision objects, assign properties, and execute
the simulation. Other controls include creating constraints, interactively dragging the cloth, and
erasing parts of the simulation.

FFD MODIFIER:
FFD stands for Free Form Deformation. Its effect is used in computer animation for things like
dancing cars and gas tanks. You can use it as well for modeling rounded shapes such as chairs
and sculpture.
The FFD modifier surrounds the selected geometry with a lattice box. By adjusting the control
points of the lattice, you deform the enclosed geometry.

LATTICE MODIFIER:
The Lattice modifier converts the segments or edges of a shape or object into cylindrical struts
with optional joint polyhedra at the vertices. Use this either to create renderable structural
geometry based on the mesh topology, or as an alternate method to achieve a rendered
wireframe effect.

MELT MODIFIER:
The Melt modifier lets you apply a realistic melting effect to all types of objects, including
editable patches and NURBS objects, as well as to sub-object selections passed up the stack.
Options include sagging of edges, spreading while melting, and a customizable set of
substances ranging from a firm plastic surface to a jelly type that collapses in on itself.

SMOOTH MODIFIER:
The Smooth modifier provides auto-smoothing based on the angle of adjacent faces. You can
apply new smoothing groups to objects.
Smoothing eliminates the facets on geometry by grouping faces into smoothing groups. At
render time, faces in the same smoothing group appear as a smooth surface.

Q. : WHAT IS CLONING? AND ITS OPTIONS?


Clone creates a copy, instance, or reference of a selected object or set of objects. The Clone
command on the Edit menu creates a single copy. You can clone multiple copies by holding
down the Shift key as you transform the selection.
Object group
Copy Places a copy of the selected object at the specified position.
Instance Places an instance of the selected object at the specified position.
Reference Places a reference of the selected object at the specified position.

Q. :CAMERA AND ITS SPECIFICATIONS?


https://knowledge.autodesk.com/support/3ds-max/learn-
explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-85660E4D-007D-45F9-82E7-
661D2BAA7794-htm.html

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