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Gears of War is a video game franchise created by Epic Games, developed and managed

by The Coalition, and owned and published by Xbox Game Studios. The series focuses
on the conflict between humanity, the subterranean reptilian hominids known as the
Locust Horde, and their mutated counterparts, the Lambent. The franchise consists
of six third-person shooter video games, which has also been supplemented by a
comic book series and five novels.

The first installment, titled Gears of War, was released on November 7, 2006 for
the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition
of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust
Horde and save humanity. Two subsequent titles, Gears of War 2 (2008) and Gears of
War 3 (2011), continued Fenix and humanity's ongoing conflict with the Locust Horde
and Lambent forces. In 2013, Epic Games and Microsoft released Gears of War:
Judgment, a prequel to the series� first title, which instead focuses on Damon
Baird, one of Fenix's squad-mates.[1] Gears of War: Ultimate Edition was released
for Microsoft Windows on March 1, 2016.[2] The series' third sequel, Gears of War
4, is set 25 years after Gears of War 3 and follows Marcus Fenix's son, JD, as he
battles a new resurrected Locust Horde that once again threatens humanity.[3] Gears
5 (2019) revolves around Kait, a friend of JD, who embarks on a quest to learn her
true origin and relation to the Locust Horde.

Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously
worked on Epic's Unreal Tournament games, served the series� lead game designer for
the first three installments. He was inspired by gameplay elements from Resident
Evil 4, Kill Switch, and Bionic Commando.[4] The series was also guided by Rod
Fergusson, the executive producer and director of development of Epic Games until
2012.[5][6] The first four installments of the Gears of War series used a modified
version of the Unreal Engine 3 engine.[7][8] On January 27, 2014, Microsoft
acquired all rights to the franchise from Epic Games. Canadian studio The Coalition
developed Gears of War 4, which was released on October 11, 2016 for the Xbox One
and Windows 10.[9] A sequel, Gears 5, was released on September 10, 2019.

Gears of War became one of the best-seated by Epic Games, developed and managed by
The Coalition, and owned and published by Xbox Game Studios. The series focuses on
the conflict between humanity, the subterranean reptilian hominids known as the
Locust Horde, and their mutated counterparts, the Lambent. The franchise consists
of six third-person shooter video games, which has also been supplemented by a
comic book series and five novels.

The first installment, titled Gears of War, was released on November 7, 2006 for
the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition
of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust
Horde and save humanity. Two subsequent titles, Gears of War 2 (2008) and Gears of
War 3 (2011), continued Fenix and humanity's ongoing conflict with the Locust Horde
and Lambent forces. In 2013, Epic Games and Microsoft released Gears of War:
Judgment, a prequel to the series� first title, which instead focuses on Damon
Baird, one of Fenix's squad-mates.[1] Gears of War: Ultimate Edition was released
for Microsoft Windows on March 1, 2016.[2] The series' third sequel, Gears of War
4, is set 25 years after Gears of War 3 and follows Marcus Fenix's son, JD, as he
battles a new resurrected Locust Horde that once again threatens humanity.[3] Gears
5 (2019) revolves around Kait, a friend of JD, who embarks on a quest to learn her
true origin and relation to the Locust Horde.

Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously
worked on Epic's Unreal Tournament games, served the series� lead game designer for
the first three installments. He was inspired by gameplay elements from Resident
Evil 4, Kill Switch, and Bionic Commando.[4] The series was also guided by Rod
Fergusson, the executive producer and director of development of Epic Games until
2012.[5][6] The first four installments of the Gears of War series used a modified
version of the Unreal Engine 3 engine.[7][8] On January 27, 2014, Microsoft
acquired all rights to the franchise from Epic Games. Canadian studio The Coalition
developed Gears of War 4, which was released on October 11, 2016 for the Xbox One
and Windows 10.[9] A sequel, Gears 5, was released on September 10, 2019.
elling franchises for the Xbox 36eated by Epic Games, developed and managed by The
Coalition, and owned and published by Xbox Game Studios. The series focuses on the
conflict between humanity, the subterranean reptilian hominids known as the Locust
Horde, and their mutated counterparts, the Lambent. The franchise consists of six
third-person shooter video games, which has also been supplemented by a comic book
series and five novels.

The first installment, titled Gears of War, was released on November 7, 2006 for
the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition
of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust
Horde and save humanity. Two subsequent titles, Gears of War 2 (2008) and Gears of
War 3 (2011), continued Fenix and humanity's ongoing conflict with the Locust Horde
and Lambent forces. In 2013, Epic Games and Microsoft released Gears of War:
Judgment, a prequel to the series� first title, which instead focuses on Damon
Baird, one of Fenix's squad-mates.[1] Gears of War: Ultimate Edition was released
for Microsoft Windows on March 1, 2016.[2] The series' third sequel, Gears of War
4, is set 25 years after Gears of War 3 and follows Marcus Fenix's son, JD, as he
battles a new resurrected Locust Horde that once again threatens humanity.[3] Gears
5 (2019) revolves around Kait, a friend of JD, who embarks on a quest to learn her
true origin and relation to the Locust Horde.

Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously
worked on Epic's Unreal Tournament games, served the series� lead game designer for
the first three installments. He was inspired by gameplay elements from Resident
Evil 4, Kill Switch, and Bionic Commando.[4] The series was also guided by Rod
Fergusson, the executive producer and director of development of Epic Games until
2012.[5][6] The first four installments of the Gears of War series used a modified
version of the Unreal Engine 3 engine.[7][8] On January 27, 2014, Microsoft
acquired all rights to the franchise from Epic Games. Canadian studio The Coalition
developed Gears of War 4, which was released on October 11, 2016 for the Xbox One
and Windows 10.[9] A sequel, Gears 5, was released on September 10, 2019.
0.[10] The series is well known feated by Epic Games, developed and managed by The
Coalition, and owned and published by Xbox Game Studios. The series focuses on the
conflict between humanity, the subterranean reptilian hominids known as the Locust
Horde, and their mutated counterparts, the Lambent. The franchise consists of six
third-person shooter video games, which has also been supplemented by a comic book
series and five novels.

The first installment, titled Gears of War, was released on November 7, 2006 for
the Xbox 360. The game follows protagonist Marcus Fenix, a soldier in the Coalition
of Ordered Governments tasked to lead a last-ditch effort to destroy the Locust
Horde and save humanity. Two subsequent titles, Gears of War 2 (2008) and Gears of
War 3 (2011), continued Fenix and humanity's ongoing conflict with the Locust Horde
and Lambent forces. In 2013, Epic Games and Microsoft released Gears of War:
Judgment, a prequel to the series� first title, which instead focuses on Damon
Baird, one of Fenix's squad-mates.[1] Gears of War: Ultimate Edition was released
for Microsoft Windows on March 1, 2016.[2] The series' third sequel, Gears of War
4, is set 25 years after Gears of War 3 and follows Marcus Fenix's son, JD, as he
battles a new resurrected Locust Horde that once again threatens humanity.[3] Gears
5 (2019) revolves around Kait, a friend of JD, who embarks on a quest to learn her
true origin and relation to the Locust Horde.

Gears of War was developed by Epic Games. Cliff Bleszinski, who has previously
worked on Epic's Unreal Tournament games, served the series� lead game designer for
the first three installments. He was inspired by gameplay elements from Resident
Evil 4, Kill Switch, and Bionic Commando.[4] The series was also guided by Rod
Fergusson, the executive producer and director of development of Epic Games until
2012.[5][6] The first four installments of the Gears of War series used a modified
version of the Unreal Engine 3 engine.[7][8] On January 27, 2014, Microsoft
acquired all rights to the franchise from Epic Games. Canadian studio The Coalition
developed Gears of War 4, which was released on October 11, 2016 for the Xbox One
and Windows 10.[9] A sequel, Gears 5, was released on September 10, 2019.
or its emphasis on cover-based combat, in which players can use objects to avoid
gunfire or safely engage enemies.[11] All six installments in Gears of War featured
several multiplayer modes that allowed players to compete against each other or
team-up to battle AI opponents on Xbox Live. The Gears of War games have been
amongst the most popular and most played titles on Xbox Live.[10][12]

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