Professional Documents
Culture Documents
I hereby declare that this report is based on my original work except for quotations
and citations, which have been duly acknowledged. I also declare that it has not been
previously or concurrently submitted for any other degree at University Sultan Zainal
_________________________________________
ii
CONFIRMATION
The research conducted and the writing of this report was under my supervision.
______________________________
iii
DEDICATION
All praises are due to Allah (Glorified and Exalted is He). Indeed, He deserves the
best of thanks and the most beautiful of praises. Without his blessings, I would not be able
to complete this final year project. My heartiest gratitude and deepest thanks go to my
beloved supervisor, Puan Nor Surayati Binti Mohamad Usop for the continuous support,
valuable guidance and critical comments throughout the development of the project.
Appreciation also goes to all lecturers who have provided guidance throughout the entire
long journey.
In addition, I am grateful for the continuous moral support given by my family even
before the project started to the end of the project submission. A lot of thanks and
appreciation goes especially for my parents for always being there for me along the
hardship and always pray for me. Indeed, the support is given really help to motivate me
Last but not least, I sincerely thanks to my fellow friends who willing to help me to
complete this project and give a good suggestion in order to improve this project. Lastly, I
would like to acknowledge each and every person who has contributed to the success of
this final year project, whether directly or indirectly. May Allah S.W.T bless all of them.
iv
ABSTRACT
possible at a young age. Starting with the process of knowing the letters of the hijaiyah and
how to pronounce them. My IQRA’ is the other method which is they can learn with this
application digitally. It is very much compatible with today's technology era. Besides, it is
easy to use and quite helping them to understand well. With this mobile application,
children will master the hijaiyah letters and continue with the level in a short amount of
v
ABSTRAK
Pembelajaran Quran adalah wajib bagi setiap muslim. Ia harus diterapkan sebanyak
mungkin pada usia muda. Bermula dengan proses mengetahui huruf-huruf hijaiyah dan
bagaimana cara mengucapkannya. IQRA saya 'adalah kaedah lain yang mereka boleh
belajar dengan aplikasi ini secara digital. Ia sangat serasi dengan era teknologi hari ini.
Selain itu, ia mudah digunakan dan cukup membantu mereka memahami dengan lebih
baik. Dengan aplikasi mudah alih ini, kanak-kanak akan menguasai huruf hijaiyah dan
meneruskan dengan tahap dalam masa yang singkat. Permohonan ini mengandungi bahan
vi
CONTENTS
DECLARATION............................................................................................................... ii
DEDICATION.................................................................................................................. iv
ABSTRACT ........................................................................................................................v
ABSTRAK ........................................................................................................................ vi
CONTENTS..................................................................................................................... vii
CHAPTER 1: INTRODUCTION
vii
1.7. Milestone...................................................................................................................... 5
2.1.Introduction ................................................................................................................... 7
2.3.Journal ........................................................................................................................... 8
2.5. Conclusion...................................................................................................................12
3.1.Introduction ................................................................................................................. 13
3.3.1.Hardware ............................................................................................................. 17
3.3.2.Software .............................................................................................................. 17
3.4.Storyboards ................................................................................................................. 18
viii
3.5.Conclusion .................................................................................................................. 21
REFERENCES .................................................................................................................22
ix
LIST OF TABLES
x
LIST OF FIGURES
Figure 2 Homepage......................................................................................................... 19
xi
LIST OF ABBREVIATIONS/TERMS
App Application
2D Two dimensional
xii
CHAPTER 1
INTRODUCTION
1.1. Background
Islam is a religion brought by the Prophet Muhammad. Islam has existed since then.
Islam is a religion that acknowledges that no God is entitled to be worshiped except Allah
and the Prophet Muhammad is the Messenger of Allah. Islam makes the Quran and Hadith
the main reference of its followers. The Qur'an is the great miracle of the Prophet Muhammad
and has existed more than a thousand four hundred years ago. Islam requires its followers to
read, study and understand the Quran and make it a guide in life.
older adults like parents and teachers to children to produce a generation of Al-Quran literate
in the future. Say the saying, bend the bamboo from the bamboo shoots. Studying the Quranic
knowledge should be in line with age. This is especially important because the level of the
child's mind is much different from the level of the mind of adults. Children can process only
knowledge at the very beginning is to recognize the jawi letters contained in the Quran, the
1
Therefore, a project will be developed to help children learn Quranic knowledge
called My IQRA '. My IQRA 'is a smartphone app that contains early education materials for
children to learn Quranic knowledge. This app can be downloaded using the Android
platform that became the smartphone's operating system. The app is complete with easy-to-
Studying the Quran in ancient times is a way of learning and requires individual
scripts to learn it. But many argue that this method is less effective nowadays. Today's
children are more fond of entertainment than learning. There is also an opinion that the way
the teacher or parent is reluctant and encourages the laziness of learning. For children,
The idea behind this project is to upgrade learning techniques to make children more
comfortable and fond of learning. The concept of learning while having fun is the main thing
that is applied in this project. It also fits into the current circulation where learning can also
Based on all the above statements, it is important that this project is implemented in
2
1.3 Objective
The aim of this project is to make learning activities a fun activity. However, this lesson
should be guided and supervised by teachers and parents. This project focuses on some of
Provide important convergence on app developments for children with problems with
- Admin
application
- User (Children)
3
1.5 Limitation Of Work
• Muslims use
Special for Muslim users because it contains materials from the Quran. Non-
• Android OS only
The platform used by this application project is Android because it is easier and
This application does not guarantee that the user will understand its contents
one hundred per cent. Therefore supervision of older people is necessary to avoid
4
1.7 Milestones
Project
Title
Proposal
3. Proposal
Writing
Literature
Review
Proposal
Progress
Presentati
on &
Evaluatio
n
4. Discussio
n
5
Correctio
n
Proposal
Proposed
Solution
Methodol
ogy
Proof of
Concept
5. Drafting
Report of
the
proposal
Submit
draft of
report to
superviso
r
Seminar
Presentati
on
Correctio
n
Report
Final
Report
Submissi
on
6. Develop
Project
7. Testing
Project
8. Final
Report
Submissi
on
6
CHAPTER 2
LITERATURE REVIEWS
2.1 Introduction
This chapter is about literature review for the application that will be developed.
A literature review is a text scholarly paper which includes, which include the current
contribution to the related works. There are a few applications related to Iqra’ learning,
However, many developers did not use the suitable methods to increase the productivity
To facilitate this project, some examples of existing mediums related to this project
7
Mobile application
Youtube channel
i. belajaralquran
2.3 Journal
Learning media are nothing new in the world of education. Many schools are
already introducing computers in the learning process. The images and sounds that appear
also make children do not get bored quickly, so it may stimulate children to know more.
In this study produced teaching media literacy hijaiyah which is one of the
curricula for the education of children aged 2-3 years. Instructional media is equipped
8
with voice pronunciation of letters hijaiyah. In addition to learning media is also equipped
with a guessing menu that is divided into two levels. With the child's learning media is
expected to be able to make the process of learning to know the letters hijaiyah
accompanied by sound pronunciation can be happy with no load and coercion from
Belajar Iqro Iman Satya - This app has - Uses audio that only
Dengan Wirawan a learning sounds when the icon
Audio method by is pressed.
listening to
sounds to
recognize
letters.
- - This app
has several
levels of
learning and
is suitable for
all groups of
people.
9
- Provide voice
- Have several recorder function
levels of
learning and - Store current data or
the user usage
needs to go
through the
preceding
stage to a
higher level.
Kids Qurani Darussalam - This app has Uses audio that only
Qaida Publishers a series of sounds when the icon
Teacher and learning as is pressed.
Distribution well as
exercises. - Provide playback
Users can audio function.
learn and at
the same time
answer
quizzes.
10
Belajar Iman Setiawan - This app has - Uses audio that only
Membaca Al a series of sounds when the icon
Quran learning as is pressed.
well as
exercises. - Provides audio
Users can playback function.
learn and at
the same time
respond to
quizzes
provided in
the app.
- This
application
has several
levels of
learning and
is suitable for
use by all
walks of life.
- Have a series
of learning
and also
training.
Users can
11
learn and at
the same time
respond to
quizzes
provided in
the app.
- Show user’s
current
progresses.
2.5 Conclusion
This chapter discusses the collected literature review that had been reviewed during
the feasibilities studies. The literature review helps the developer to discover the problem of
previous research which needs to improve and overcome the problem. The main method that
is suitable to use in the development of the mobile app is an interactive learning method.
12
CHAPTER 3
METHODOLOGY RESEARCHES
3.1 Introduction
Basically, this chapter explains the detail of the methodology that is used in My
discover new facts or truth about the subject in order to achieve the objectives of the project.
In order to have a good project, it should begin with a good understanding of the user’s needs.
There are many approaches that can be used in the development of a mobile application
project. ADDIE Model is one of the approaches that will be used in this project.
13
3.2 Methodology Model
Instruction System Design (ISD) that is used to develop My IQRA’ application is the
ADDIE model. Basically, the ADDIE model has five phases which are Analysis, Design,
instructional design process, where the results of the formative evaluation of each phase may
lead the instructional designer back to any previous phase. These phases sometimes overlap
and can be interrelated. However, they provide a dynamic, flexible guideline for developing
The analysis is the first phase that is contained in the ADDIE model. The analysis is
the study we do in order to figure out what to do. (Sheldon, 2001) At this stage, we need to
identify the need to develop this My IQRA’ mobile application. Then, the activities are
involved in this phase is identifying the problem statement, the objectives or goals of the
project and the scope key actions that are included in the application. In this My IQRA’ are
14
focusing on learning basic hijaiyah letters which consists of how to pronounce them with
different attributes. The analysis is also carried out by doing a comparison between existing
products that are using mobile application technology in learning hijaiyah. Through the
analysis, the weaknesses of the existing application that are relatable to this learning can be
identified. All information gathered were used to develop goals and objective of developing
During the design phase, the information gathered during the analysis phase is
reviewed and compiled to build the project. In the design stage, it is necessary to create a
storyboard or interface of the mobile application. This means that it is necessary to have all
the accurate guideline to ease the step in this development process. This phase requires a
logical and creative thinking skills. All the characters also have been created in this phase.
These characters will be used from the start until the end of the mobile My IQRA’
application.
This is the third phase of the ADDIE model. With all the information gathered at the
analysis and design phase, then this mobile My IQRA’ are developed. Most of the
development process was done in Adobe Flash CS6. All the materials that are involved in
the design phase will be integrated and customize in this phase according to the storyboard.
In this development phase also, it uses any approach or design that has been agreed upon in
15
the design stage. The application will have various graphics, sound effects and so on are
provided so users do not get bored in the process of playing this game app.
and to see unnoticed problems during the design and development phase that may exist. This
criteria set out in the analysis phase. From the observations performed, the repair or recovery
process will be implemented before the application is actually issued or used officially.
Evaluation involves the process of obtaining feedback from users on the content,
strategies, graphics, audio, interfaces and so forth that are available in this app by either
use.
16
3.3 Hardware and Software
3.3.1 Hardware
1. USB drive
2. Computer/Laptop
3. Android smartphone
3.3.2 Software
17
- Create button functions
3.4 Storyboards
Storyboard is one of the things that developer might do before creating a mobile
In figure 2, the homepage will appear when we launched the application. Then,
figure 3 shows the level which user can choose their level to start learning. Then, the user
will learn hijaiyah letters with sounds provided in each button. There are three levels that
user can enter. The first one is to learn hijaiyah, the second level is to learn the letters that
have fathah, kasrah and dhommah. Finally, the third one is to learn what will the letters
In figure 9, the user needs to choose any type of games provided. There are three
games which guess the sound, memory game and golf. The score will be shown after the
trials.
18
figure 2: Homepage figure 3: Belajar, Content
19
figure 8: Belajar,Content, Tahap 3, + Alif figure 9: Kuiz,,Tahap 1, Content
figure 10: Kuiz, Tahap 1, Content, Teka Bunyi figure 11: Kuiz, Tahap 1, Content, Teka Bunyi,1
figure 12: Kuiz, Tahap 1, Content, Memori figure 13: Kuiz, Tahap 1, Content, Memori,2
20
figure 14: Kuiz, Tahap 1, Content, Golf figure 16: Kuiz, Tahap 1, Content,Golf,1
3.5 Conclusion
This chapter describes the methodology that has been used, explain the hardware
and software requirement as they are important for this project to succeed.
21
REFERENCES
https://play.google.com/store/apps/details?id=com.coolcode.rainbowiqra
https://itunes.apple.com/US/app/id1071722789?mt=8
https://play.google.com/store/apps/details?id=com.astro.ceriaimangame&hl=en
22