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Anunnaki

Codex Apocalypse
The Anunaki
Anunnaki

Contents
Codex Apocalypse...................................................1
Lord................................................................................3
Lorekeeper.....................................................................4
Destroyer Lord................................................................5
Command Barge.............................................................6
Warriors..........................................................................7
Immortals.......................................................................8
Licheguard......................................................................9
Assassin........................................................................10
Ghul..............................................................................11
Medjai..........................................................................12
Scarab Stalker...............................................................13
Night Scythe.................................................................14
Ghost Ark......................................................................15
Tomb Wraith.................................................................16
Tomb Scarabs................................................................17
Khopesh Skimmers.......................................................18
Destroyers....................................................................19
Tomb Spider.................................................................20
Doom Scythe................................................................21
Monolith.......................................................................22
Annihilation Barge........................................................23
Apocalypse Ark.............................................................24
Transcendant................................................................25
Transcendent Vault.......................................................26
Obelisk..........................................................................27
Special Rules.................................................................28
Adamantine Plating..................................................28
The Bound Coalescent..............................................28
Ceramic Plating.........................................................28
Chronometron..........................................................28
Cloak of Night...........................................................28
Anunnaki
Close Combat Protocols............................................28
Decomposition.........................................................28
Deflection Shield......................................................28
Enduring Armor........................................................28
Energy Barrier...........................................................28
Enhanced Neural Net................................................28
Fortified....................................................................28
Gravity Pulse.............................................................28
Heavy Exoskeleton....................................................28
Immortality Orb........................................................28
Improved Hydraulics.................................................28
Mind Shackles...........................................................28
Resurrection Orb......................................................29
Scarab Hive...............................................................29
Sleeping Sentry.........................................................29
Targeting Relay.........................................................29
Tesseract Prison........................................................29
Vegeance Strike........................................................29
Writhing Worldscape................................................29
Weapons of the Anunnaki............................................30
Powers of the Annunaki...............................................32
Incorporeal Form (Fundamental)..............................32
Death Fog.................................................................32
Deception.................................................................32
Doom........................................................................32
Indecision.................................................................32
Meteor Storm...........................................................32
Reaping.....................................................................32
Anunnaki
Who are the Anunnaki?
Far before the age of men, a distant and alien race rose to conquer much of the galaxy. This ancient race
was driven by dark passions and fueled by sacrifices to their dark gods. Their empire lasted for eons before a
collection of younger races banded together and threw down their empire.
In a last, morbid act to destroy their advancing enemy, the Anunnaki created a great engine designed to
sacrifice the souls of every living being to their dark gods. The Anunnaki hoped that in this last grand gesture,
their gods would grant them an exalted place in the world beyond the veil.
However, the young races managed to sabotage the great engine, destroying it in the heart of the
Anunnaki’s own empire. While the blast annihilated all life in the Anunnaki’s own system, it spared the lives of
the
Yet, in preparation for use of the great machine, the Anunnaki had, as guided by their dark gods,
transferred their essence into robotic shells so that they could survive the galactic extinction.
For centuries after the final battle, the robotic shells of the Anunnaki lay dormant on dead worlds. Life
moved on, and worlds that should have lain quiscenent were inhabited, the presence of their original rulers
unknown to the foreign invaders.
In time, these newcomers would eventually discover the grisly tombs and vaults left behind by this now-
forgotten race, and someone would awaken the monsters within. Now, the Anunnaki march from their graves to
find worlds to reconquer and new races to enslave and sacrifice. The Anunnaki are on the march, and they will
not stop until they are the unliving masters of a dead universe.

Nahuatl Dominion
Aztec trappings, worshippers of Mictlantecuhtli
Ptolomey Empire
Egyptian trappings, worshippers of Set
Vishnu
Subcontinent India trappings, worshippers of Kali
Anunnaki
Lord
Vassals to the seven great judges of the netherworld, these battle lords oversee the cybernetic legions of
the dead. Though they are as heartless as the minions they direct, they are tactical geniuses armed with some
of the deadliest weapons of their ancient race.

50 pts.

M S M B S D R W I A L AS P
v z S S d V V
Pharaoh 5” 2 +3 +3 +2 4 6 4 -1 2 10 +2 +3
Maharajah 5” 1 +2 +2 +2 3 6 3 -1 2 10 +1 +2
Rajah 5” 1 +1 +1 +2 3 6 2 -1 2 10 +1 +1

TYPE: Infantry (Character, Independent)


COMPOSITION: 1 Rajah
GEAR: Staff of light
SPECIAL RULES: Self-heal
OPTIONS:
 May upgrade to Maharajah …30 pts.
 May upgrade to Pharoah …65 pts.
 May upgrade Staff of Light to
o Staff of Sun
o Brazen Bow
o Staff of Ra
 May take one of the following:
o Arrow of Horus
o Mind shackles
o Immortality Orb
 May take any of the following
o Cloak of Night
o Enduring Armor
o Energy Barrier
 Light
 Medium
 Enhanced
 May take Floating Disc …15 pts.
 May take Command Barge as dedicated transport
Anunnaki
Lorekeeper
These rare robotic shells preserve the last supernatural and psionic remnants available to the Anunnaki.
They are to be greatly feared when they enter battle for they bring with them all manner of supernatural
trappings to bolster the soulless legions they accompany.

65 pts.

M S M B P S D R W I A L AS P
v z S S S d V V
Lorekeeper 5” 1 +0 +0 +0 +1 +0 +5 2 -1 1 10 +0 +0
Brahmin 5” 1 +1 +1 +1 +1 +0 +5 3 -1 1 10 +1 +1

TYPE: Infantry (Character, Independent)


COMPOSITION: 1 Lorekeeper
GEAR: Staff of light
SPECIAL RULES: Self-heal, Psychic (Lorekeeper: ML 1, Brahmin: ML 2)
OPTIONS:
 May take a chronometron ...25 pts
 May update Staff of Light to
o Brazen Bow
o Staff of Sun
 May take one of the following:
o Tesseract Prison
o Mind shackles
o Enduring Armor
o Energy Barrier
 Light
 Medium
 Enhanced
o Immortality Orb
o Cloak of Night
 May take Floating Disc …15 pts.
 May take Command Barge as dedicated transport
Anunnaki
Destroyer Lord
Unleashed from the depths of the tortured fields of the netherworld, these gravity-defying lords are not
merely heartless like the others of their legion but harbor a festering hatred of all living things.
110 pts.

MvS M B S D R W I A L AS P
z S S d V V
Destroyer Cult Lord 8”S 3 +2 +2 +2 +0 +6 3 -1 2 10 +2 +4
Destroyer Cult Aspirant 8”S 3 +1 +1 +2 -1 +6 2 -1 2 10 +1 +3

TYPE: Infantry (Character, Independent)


COMPOSITION: 1 Lord
GEAR: Staff of light
SPECIAL RULES: Hatred (All), Self-heal
OPTIONS:
 May update Staff of Light to
o Brazen Bow
o Staff of Sun
o Staff of Ra
 May take one of the following:
o Arrow of Horus
o Enduring Armor
o Cloak of Night
o Energy Barrier
 Light
 Medium
 Enhanced
 May take Command Barge as dedicated transport
Anunnaki
Command Barge
135 pts
Gliding over the battlefield like a metal barque from ancient times, these force field enshrouded vessels
provide the battle lords of the Anunnaki a superior position from which to direct a battle – as well as enhance
their own might with heavy weaponry.

SMv M B S D R W I A L AS P
z S S d V V
Command Barge 8”S 4 -3 +1 +2 4 8 (10) 3 -1 3 10 +1 +0

TYPE: Vehicle (Character, Independent, Open-topped, Skimmer, Transport (1))


COMPOSITION: 1 Command Barge
GEAR: Dispersion Cannon, Quantum Shielding
SPECIAL RULES: Self-repair
OPTIONS:
 May exchange Dispersion cannon for a Atomizer cannon ...free
Anunnaki
Warriors
65 pts.
Powered by their own imprisoned soul energy, these mindless androids march at the command of their
lords. They are unwavering and unafraid, the very metals of their body refusing and rejoining to heal any
damage they suffer on the battlefield. They are relentless, heartless and thoughtless – and utterly loyal.

M S M B S D R W I A L AS P
v z S S d V V
Warrior 5” 1 +0 +0 +1 4 5 1 -1 1 10 +0 +0
Reaper 5” 1 +1 +1 +1 4 5 2 -1 1 10 +0 +0

TYPE: Infantry
COMPOSITION: 5 Warriors
GEAR: Dispersion rifle
SPECIAL RULES: Self-heal
OPTIONS:
 May include up to five additional Warriors …13 pts/model
 May upgrade one Warrior to Reaper …5 pts./model
 May take one of any of the following upgrades
o Ceramic plating (+1 ASV) …3 pts./model
o Adamantine plating (+2 ASV) …6 pts./model
o Enhanced Neural Net (+1 BS) …4 pts./model
o Close combat protocols (+1 MS) …3 pts./model
o Heavy exoskeleton (+1 W, Sz +1) …7 pts./model
o Improved Hydraulics (+1 S) …3 pts./model
 For every five warriors, one may exchange Dispersion flayer for
o Particle Beamer
 May select a Ghost Ark or Night Scythe as a Dedicated Transport.
Anunnaki
Immortals
51 pts
Slightly more sentient than their warrior kin, these soul-enslaved androids bring a barrage of heavy
weapons to unleash death on their foes.

M S M B S D R W I A L AS P
v z S S d V V
Immortal 5” 1 +1 +1 +1 4 5 1 -1 1 10 +1 +1

TYPE: Infantry
COMPOSITION: 3 Immortals
GEAR: Dispersion rifle
SPECIAL RULES: Self-heal
OPTIONS:
 May include up to two additional Immortals…17 pts/model
 May take up to two of any of the following upgrades
o Ceramic plating (+1 ASV) …3 pts./model
o Adamantine plating (+2 ASV) …6 pts./model
o Enhanced Neural Net (+1 BS) …4 pts./model
o Close combat protocols (+1 MS) …3 pts./model
o Heavy exoskeleton (+1 W, Sz +1) …7 pts./model
o Improved Hydraulics (+1 S) …3 pts./model
 The entire squad may exchange their Dispersion rifles for Atomizer carbines ...free
 May select a Night Scythe as a Dedicated Transport.
Anunnaki
Licheguard
125 pts.

M S M B S D R W I A L AS P
v z S S d V V
Licheguard 5” 1 +1 -1 +2 5 6 1 -1 1 10 +1 +1
Licheguard Veteran 5” 1 +2 +0 +2 6 6 1 -1 1 10 +2 +2

TYPE: Infantry
COMPOSITION: 2 Licheguard
GEAR: Nanokhopesh
SPECIAL RULES: Self-heal
OPTIONS:
 May include up to three additional Licheguard …25 pts/model
 May take up to two of any of the following upgrades
o Ceramic plating (+1 ASV) …3 pts./model
o Adamantine plating (+2 ASV) …6 pts./model
o Enhanced Neural Net (+1 BS) …4 pts./model
o Close combat protocols (+1 MS) …3 pts./model
o Heavy exoskeleton (+1 W, Sz +1) …7 pts./model
o Improved Hydraulics (+1 S) …3 pts./model
 The entire unit may exchange their Nanokhopesh for
o Hyperphase swords and Deflection shields ...5 pts./model
 May select a Night Scythe as a Dedicated Transport.
Anunnaki
Assassin
18 pts

M S M B S D R W I A L AS P
v z S S d V V
Assassin 5” 1 -1 +1 +1 4 5 1 -1 1 10 +0 +0
Assassin Veteran 5” 1 +0 +2 +1 5 5 1 -1 1 10 +0 +1

TYPE: Infantry
COMPOSITION: 1 Assassin
GEAR: Sniper Rifle
SPECIAL RULES: Combat Deployment, Interceptor, Self-heal
OPTIONS:
 May include up to two additional Assassin ...18 pts./model
 May select a Night Scythe as a Dedicated Transport.
Anunnaki
Ghul
65 pts

M S M B S D R W I A L AS P
v z S S d V V
Ghul 6” 1 +1 -1 +1 4 5 1 -1 2 10 +0 -1
Ghul Patriarch 6” 2 +2 +0 +1 4 5 2 -1 2 10 +0 +0

TYPE: Infantry
COMPOSITION: 5 Ghuls
GEAR: dual Flaying Claws
SPECIAL RULES: Combat Deployment, Fear, Scout, Self-heal
OPTIONS:
 May include up to ten additional Ghuls ...13 pts./model
 One or more models may take
o Molecular Flayer …5 pts./model
Anunnaki
Medjai
Mv S M B S D R W I A L AS P
z S S d V V
Medjai 5” (8”J) 1 +1 +1 +2 4 6 1 -1 1 10 +1 +1
Medjai Veteran 5 “(8”J) 1 +2 +2 +2 5 6 1 -1 1 10 +1 +2

TYPE: Infantry
COMPOSITION: 5 Medjay
GEAR: Rod of covenant
SPECIAL RULES: Jump (18), Stubborn, Self-heal
OPTIONS:
 May include up to five additional Medjay …28 pts/model
 May upgrade to veteran …5 pts./model
 May take up to two of any of the following upgrades
o Ceramic plating (+1 ASV) …3 pts./model
o Adamantine plating (+2 ASV) …6 pts./model
o Enhanced Neural Net (+1 BS) …4 pts./model
o Close combat protocols (+1 MS) …3 pts./model
o Heavy exoskeleton (+1 W, Sz +1) …7 pts./model
o Improved Hydraulics (+1 S) …3 pts./model
 The entire unit may exchange their rods of covenant for
o voidblades and particle casters …free
 May select a Night Scythe as a Dedicated Transport.
Anunnaki
Scarab Stalker
125 pts.

M S M B S D R Hul I A L AS P
v z S S l d V V
Scarab Stalker 8” 5 +0 +0 +4 2 8 (10) 5 -1 1 10 +0 +0
Scarab Stalker Veteran 8” 5 +1 +1 +4 2 8 (10) 5 -1 1 10 +0 +1
Scarab Stalker Ace 8” 5 +2 +2 +4 3 8 (10) 5 -1 2 10 +0 +2

UNIT TYPE: Vehicle (Walker, Open-topped)


UNIT COMPOSITION: 1 Scarab Stalker
WARGEAR: Heat ray (turret), Quantum shielding, Crew 1 (Pilot)
SPECIAL RULES: Move Through Cover, Self-repair, Targeting Relay

OPTIONS:
 May upgrade to Veteran …10 pts.
 May upgrade to Ace …20 pts.
 Any model may exchange its heat ray for one of the following:
o Particle shredder…5 pts
o Twin-linked heavy Dispersion cannon…10 pts
Anunnaki
Night Scythe
130 pts

Mv S M B S D R Hul I A L AS P
z S S l d V V
Night Scythe 36F 5 - +1 +3 4 8 (10) 4 -1 1 10 +0 +0
Night Scythe Veteran 36”F 5 - +2 +3 4 8 (10) 4 -1 1 10 +0 +1
Night Scythe Ace 36”F 5 - +3 +3 5 8 (10) 5 -1 2 10 +0 +2

UNIT TYPE: Vehicle (Flyer, Transport [15])


UNIT COMPOSITION: 1 Night Scythe
WARGEAR: Twin-linked Atomizer destructor (hull-mounted), Crew 1 (Pilot)
SPECIAL RULES: Combat Drop Node, Fly (36)

• Access Points: A Night Scythe has one Access Point on the underside of its hull.
Anunnaki
Ghost Ark
105 pts

Mv S M B D R Hul I A L AS P
z S S l d V V
Ghost Ark 10”S 6 -3 +0 3 9 (11) 5 -1 1 10 +1 +1

TYPE: Vehicle (Skimmer, Open-topped, Transport [10])


COMPOSITION: 1 Ghost Ark
GEAR: Two Dispersion flayer arrays, Quantum shielding, Crew 1 (Pilot)
SPECIAL RULES: Self-repair, Medic
Anunnaki
Tomb Wraith
120 pts.

M S M B S D R W I A L AS P
v z S S d V V
Canoptek Wraith 8 4 +1 +1 +3 3 6 3 -1 2 10 +0 +0

TYPE: Infantry
COMPOSITION: 1 Canoptek Wraith
SPECIAL RULES: Move through Cover, Rending, Shrouded

OPTIONS:
 May include up to two additional Canoptek Wraiths…40 pts/model
 Any model may take one of the following:
o Whip coils…3 pts/model
o Particle caster…5 pts/model
o Transdimensional beamer…10 pts/model
Anunnaki
Tomb Scarabs
60 pts.

M S M B S D R W I A L AS P
v z S S d V V
Canoptek Scarab 8 2 -1 -1 +0 3 4 3 -1 1 10 +0 +0

UNIT TYPE: Infantry


UNIT COMPOSITION: 3 Canoptek Scarab bases
SPECIAL RULES: Deconstruct, Move through Cover, Rending, Swarm
OPTIONS:
 May include up to six additional Canoptek Scarab bases…20 pts/base
Anunnaki
Khopesh Skimmers
These small, but nimble one-person attack craft allow the anunnaki to speed to target positions for
scouting or scouring. Though they are controlled by the limited intellect of a warrior, they are generally
sufficient power to eliminate any enemy infantry, but tend to lack sufficient punch to directly engage enemy
vehicles or strongholds.
54 pts.

Mv S M B S D R W I A L AS P
z S S d V V
Khopesh Skimmers 12S 3 -3 +0 +1 3 6 2 -1 1 10 +0 +0
Khopesh Skimmers Veteran 12”S 3 -2 +1 +1 3 6 2 -1 1 10 +0 +1

UNIT TYPE: Vehicle (Skimmer, Open-topped)


UNIT COMPOSITION: 3 Khopesh Skimmerss
GEAR: Twin-linked Dispersion rifle
SPECIAL RULES: Self-repair
OPTIONS:
 May include up to seven additional Khopesh Skimmerss…18 pts/model
 Any model may exchange its twin-linked Dispersion rifles for:
o Twin-linked Atomizer carbines…free
o Particle beamer…2 pts/model
 Any model may take shieldvanes…2 pts/model
 Any model may take one of the following:
o Shadowloom…1 pt/model
o Nebuloscope…2 pts/model
Anunnaki
Destroyers
40 pts.

Mv S M B S D R W I A L AS P
z S S d V V
Destroyer 6S (8J) 3 +1 +1 +1 4 6 2 -1 1 10 +1 +1
Heavy Destroyer 6S (8J) 3 +2 +2 +1 5 6 3 -1 1 10 +1 +2

TYPE: Vehicle (Skimmer)


COMPOSITION: 1 Destroyer
GEAR:
Destroyer: Dispersion cannon
Heavy Destroyer: Heavy Dispersion cannon
SPECIAL RULES: Jump (8), Preferred Enemy, Self-Repair
OPTIONS:
 May include up to three additional Necron Destroyers…40 pts/model
 May upgrade one Destroyer to a Heavy Destroyer…10 pts
Anunnaki
Tomb Spider
50 pts

M S M B S D R W I A L AS P
v z S S d V V
Canoptek Spider 9S 3 +1 +1 +1 3 6 4 -1 1 10 +0 +0

UNIT TYPE: Vehicle (Skimmer)


UNIT COMPOSITION: 1 Canoptek Spyder
SPECIAL RULES: Scarab Hive

OPTIONS:
• May include up to two additional Canoptek Spyders…50 pts/model
• Any model may take a fabricator claw array…5 pts/model
• Any model may take a gloom prism…10 pts/model
• Any model may take a twin-linked particle beamer…10 pts/model
Anunnaki
Doom Scythe
Mv
S M B S D R Hul I A L AS P
z S S l d V V
Doom Scythe 36F 6 - +1 +2 4 8 5 -1 1 10 +0 +0

TYPE: Vehicle (Flyer)


COMPOSITION: 1 Doom Scythe
GEAR: Death ray (turret), Dual Atomizer destructor (hull-mounted)
SPECIAL RULES: Fly (36)
Anunnaki
Monolith
200 pts.

This massive engine slowly spins across the battlefield, spitting death as its glowing gate dispenses
hordes of warriors onto the battlefield.

M S M B S D R W I A L AS P
v z S S d V V
Monolith 8S 7 -3 +1 +6 2 11 7 -1 1 10 +4 +4

UNIT TYPE: Vehicle (Tank, Heavy, Skimmer)


UNIT COMPOSITION: 1 Monolith
GEAR: Four Dispersion flux arcs (sponson), Particle whip (turret), Eternity gate, Crew 5 (Driver/Gunner x4 –
Sponson)
SPECIAL RULES: Combat Drop, Combat Drop Node, Fortified, Self-repair
Anunnaki
Annihilation Barge
120 pts.
M S M B S D R W I L AS P
v z S S d V V
Annihilation Barge 8S 6 -3 +1 +4 3 8 (10) 5 -1 10 +0 +0

UNIT TYPE: Vehicle (Skimmer, Open-topped)


UNIT COMPOSITION: 1 Annihilation Barge
GEAR: Dispersion cannon (hull-mounted), Dual Atomizer Cannon (turret, primary), Quantum shielding
SPECIAL RULES: Self-repair
OPTIONS:
 May exchange Dispersion cannon for Atomizer cannon…free
Anunnaki
Apocalypse Ark
170 pts

M S M B D R W I A L AS P
v z S S d V V
Apocalypse Ark 8S 6 -3 +1 +4 8 (10) 5 -1 1 10 +0 +0

UNIT TYPE: Vehicle (Skimmer, Open-topped)


UNIT COMPOSITION: 1 Apocalypse Ark
GEAR: Doomsday cannon (hull-mounted, primary), Two Dispersion Rifle arrays, Quantum shielding
SPECIAL RULES: Self-repair
Anunnaki
Transcendant
250 pts.

Mv S M B P S D R W I A L AS P
z S S S d V V
Transcendent 6/12J 4 +3 +3 +3 +2 4 9 5 +1 2 10 +2 +4

UNIT TYPE: Infantry (Character)


UNIT COMPOSITION: 1 Transcendent
GEAR: Powers of the Anunnaki
SPECIAL RULES: Combat Drop, Jump (12), Psychic (ML 3)
PSYCHIC: A Transcendant generates it powers from the Powers of the Anunnaki
OPTIONS:
 May take up to two of the following special powers
o Vengeance Strike
o Writhing Worldscape
Anunnaki
Transcendent Vault
M S M B P D R W IA L AS P
v z S S S d V V
Transcendent Vault 8S 10 -3 +1 +2 1 11 10 -1 1 10 +2 +3

TYPE: Vehicle (Super-heavy Vehicle, Skimmer)


COMPOSITION: 1 Transcendent Vault
GEAR: Four Atomizer spheres (sponson), Powers of the Anunnaki, Crew 5 (Driver/Gunner x4 – Sponson)
SPECIAL RULES: Self-repair
Anunnaki
Obelisk
M S M B D R W IA L AS P
v z S S d V V
Obelisk 8S 10 -3 +1 1 11 12 -1 1 10 +3 +2

TYPE: Vehicle (Super-heavy, Skimmer)


UNIT COMPOSITION: 1 Obelisk
WARGEAR: Four Atomizer spheres (sponson), Crew 5 (Driver/Gunner x4 – Sponson)
SPECIAL RULES: Combat Drop, Gravity Pulse, Repair, Self-Repair
Anunnaki
Special Rules Enduring Armor
The model gains an Armor save of +3.

Adamantine Plating Energy Barrier


The model gains a +2 bonus to its Armor The model gains a +-1 Invulnerable save.
save Type Invulnerable
Light Energy Barrier +-1
The Bound Coalescent Energy Barrier ++0
When using Powers of the Anu, measure Enhanced Energy Barrier ++1
line of sight and distance from the Anu itself and
resolve the attack at BS 5.
Ceramic Plating Enhanced Neural Net
The model gains a +1 bonus BS
The model gains a +1 bonus to its Armor
save Fortified
The model does not suffer a penalty to
Chronometron Resilience against shots to the side or rear.
Once per turn, you may remove two
Gravity Pulse
activation tokens from friendly units and place them Enemy Flyers and Skimmers that move
back in the draw pile. The selected units may within 9” of the model take an immediate STR 8
activate again when a friendly activation token is Dam D3 AP -5 hit.
drawn.
Heavy Exoskeleton
Cloak of Night The model gains +1 Wounds and +1 Size
The model gains the Shrouded ability (+2
Immortality Orb
Cover bonus to Defense, stacks with Stealth and
Friendly units within 6” gain a +1 bonus to
Cover).
Self-Heal tests.
Close Combat Protocols Improved Hydraulics
The model gains +1 Melee Skill
The model gains a +1 bonus to Strength
Decomposition Mind Shackles
If the model successfully hits an opponent,
Once per turn, if the model is given a
regardless whether it causes a wound or not, until
the model’s next activation the target suffers a -1 Manifest action, it may make a special Ballistic skill
penalty to Armor saves. attack against an Infantry or Monster target of up to
Size 5.
Deflection Shield On a hit, the target model must make a
The model adds a +1 bonus to its Armor
save. If a natural 6 is rolled for the save, the attack Leadership test at -4. If the test is failed, replace the
(ranged or melee) is reflected and may be deflected target’s activation token with one from the attacking
to strike any valid enemy target, as if the defender player and place it in the draw pile. The attacker
had made the attack themselves. may activate the model as if it were his own when a
Note that the defender cannot suffer any friendly activation token is drawn.
negative consequences from weapon drawbacks At the end of the turn, the attacking player’s
deflected in this manner, such as Overheat. activation token is removed and replaced with an
Use of this ability does not require an
activation token belonging to the original player.
activation.
Anunnaki
Resurrection Orb
Once per activation, the model may revive
slain infantry models in one unit within 6”. Slain
models are returned to the unit on a 4+. Roll
individually for each slain model. If the model can
not be placed in coherency with its unit, it is not
returned to the battlefield.
Scarab Hive
If given a Brace order, add a single canoptek
scarab model to an existing swarm within 6".
Sleeping Sentry
Until the model is given its first order token,
it has a ++1 Invulnerable save
Targeting Relay
All friendly non-vehicle units within 6" of this model
gain a +1 bonus to BS

Tesseract Prison
Once per turn, the model may make a
Ballistic Skill attack with a range of 9”. On a hit, a
number of models equal to Size 3 in the target unit
are placed into a special reserve. Mark their
positions when the models are removed.
When the affected model’s unit is activated,
the models may make an Initiative test. On a
success, they are returned to the board within 2” of
where they were removed. If the models cannot be
returned or the game ends before the models return,
they are counted as destroyed.
Vegeance Strike
When this model is reduced to 0 or fewer
wounds, all models in 6" take a STR +6 Dam 1 AP
-2 hit
Writhing Worldscape
All enemy units treat open ground within 6”
of the model as difficult terrain.
Anunnaki
Anunnaki
Weapons of the Anunnaki

Weapon Range ROF STR Dam AP Special


Apocalypse Cannon
-- Stationary 18”/36” 1 9 D6 -5 Ordinance, Large Blast
-- Moving 12”/24 1 7 D3 - Heavy, Blast
Arrow of Horus 15”/30” 1 10 D6 -5 Assault, One use only
Brazen Bow 15”/30” 1 8 D3 -2
Death Rifle 6”/12” 1 8 D3 -3
Death Gun 8”/16” 1 9 D6 -4 Portable
Death Cannon 10”/20” 1 10 2D6 -5 Heavy
Energy Sword M 1 S+2 S -2 Rending
Energy Staff M 1 S +4 S -2 Knockdown, Unwieldy
Flayer Claw M 1 S S - Melee, Rending
Fire Gauntlet T 1 4 1 - Assault, Burn
Ice Gauntlet T 1 4 1 - Assault, Immobilizing
Acid Gauntlet T 1 4 1 - Assault, Acid
Bright Gauntlet T 1 4 1 - Assault, Blind
Dispersion Arc Gun 12”/24” 3 4 1 - Heavy
Dispersion Rifle
-- Melee M 1 (+1) S -
-- Shooting 12”/24” 1 4 1 - Rending
Dispersion Gun 15”/30” 2 5 1 -1 Rending
Dispersion Cannon 18”/36” 3 6 1 -2 Rending
Dispersion Cannon, Heavy 18”/36” 4 9 D6 -2 Assault, Rending
Heat Rifle
-- Focused 6”/12” 1 5 1 -1 Burn
-- Dispersed T 1 4 1 - Burn
Heat Gun
-- Focused 9”/18” 1 6 1 -1 Burn
-- Dispersed T 1 5 1 - Burn
Heat Ray
-- Focused 12”/24” 1 8 D3 -4 Heavy, Burn
-- Dispersed To 1 5 1 - Heavy, Burn
Molecular Flayer 6”/12” 1 5 1 - Fleshbane
Nanokhopesh M 1 (+2) S -1 Parry
Particle Pistol T 1 6 1 - Pistol
Particle Rifle 9”/12” 1 6 1 - Blast
Particle Gun 12”/24” 1 6 1 - Heavy, Large Blast
Particle Cannon 15”/30” 1 7 D3 - Heavy, Huge Blast
Particle Whip 12”/24” 1 8 D3 -1 Ordnance, Large Blast
Phase Pistol 9”/18” 1 3 1 -7/- Ignore Cover
Phase Rifle 12”/24” 1 4 1 -7/- Ignore Cover
Phase Gun 15”/30” 1 5 1 -7/- Portable, Ignore Cover
Phase Cannon 18”/36” 1 7 D3 -7/- Heavy, Ignore Cover
Rod of Covenant 3”/6” 1 5 1 -3 Assault
Anunnaki
Staff of Light 6”/12” 1 5 1 -1 Assault, Blast 1
Staff of Sun M 1 7 D6 -1
-- Ranged 12” 1 7 D6 -1
Staff of Ra M 1 9 2D6 -2
-- Ranged 12” 1 9 2D6 -2
Staff of the Destroyer 6” 1 7 1 -4 Assault, One use only
Synaptic Destructor 15” 1 X 1 - Sniper
Atomizer Rifle 12” 2 6 1 -
Atomizer Rifle 15” 3 7 D3 -
Atomizer Cannon 18” 4 9 D6 -
Anunnaki
Powers of the Annunaki Doom
A terrible foreboding overcomes the target,
Incorporeal Form (Fundamental) weakening its resolve to fight
The transcendant’s form wavers and winks Malediction; Range: 12”; Target: 1 enemy unit;
out of existence, becoming shadow and mist Effect: Target receives 2 pins
Blessing; Range: Self; Target: Self; Effect: Target
gains Shrouded and a +3 Invulnerable save until its Indecision
next activation. The mind of the transcendent reaches out,
confusing and suppressing the thoughts of its
Death Fog enemies.
The breath of the transcendent creates Malediction; Manifest: -2; Range: 6”; Target: 1
clouds of life-draining fumes enemy unit; Effect: Place an order token by the
Malediction; Range: 12”; Target: Special; Effect: enemy unit. It takes no action this turn.
Create a Large Blast-sized deadly terrain (STR 6,
Dam 1, AP -) that lasts until the psychic’s next Meteor Storm
activation. The transcendent reaches to the sky, hurling
flaming meteors down from deep space to crush its
Deception enemies.
The transcendent whispers words of distrust Storm; Range: 6”; Target: All models in range;
and deceit into the enemy’s ears, turning them Effect: Target suffers a STR 6, Dam 1, AP -2 hit
against their allies.
Psibolt; Range: 6”; Manifest: -1; Target: 1 enemy Reaping
unit; Effect: The psychic may draw an order token The transcendent points at its target,
and activate the unit as if it were a friendly model. stealing the victim’s life force.
Psibolt; Range: 12”; Target: 1 model; Effect: Target
suffers a STR 8, Dam D3, AP -3 hit

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