Professional Documents
Culture Documents
Codex Apocalypse
Stellar Marines
Stellar Marines
Codex Apocalypse.............................................1
Stellar Marines.........................................................1
Who are the Stellar Marines?..................................4
Omega Legion.....................................................4
Fenris Brotherhood..............................................4
Iron Legion..........................................................5
Templar Legion....................................................5
Crimson Legion...................................................5
Thunder Legion...................................................5
Executioner Legion..............................................6
Drakon Legion.....................................................6
Night Raven Legion.............................................6
Avengers Legion..................................................6
Commander..........................................................8
Honor Guard........................................................9
Lorekeeper.........................................................11
Chaplain.............................................................12
Medic.................................................................13
Tech-marine.......................................................14
Marine................................................................15
Assault Marines.................................................17
Warframe Marine...............................................18
Marine Cavalry..................................................20
Marine Warhounds.............................................21
Marine Bikers....................................................22
Marine Scout......................................................23
Marine Scout Cavalry........................................24
Marine Scout Bikers..........................................25
Goliath...............................................................26
Barrage Cannon.................................................28
Helios Land Speeder..........................................29
Phaeton Transport Speeder................................30
Talon VTOL Gunship........................................31
Hawk Aerospace Transport................................32
Warthog Transport.............................................33
Wolverine Light Tank........................................35
Rhino Tank Destroyer........................................37
Orion Anti-Aircraft Vehicle...............................38
Juggernaut Heavy Tank.....................................39
Juggernaut Destroyer Heavy Tank.....................40
Siren Drop Pod..................................................41
Sabretooth Sky Platform....................................42
Armory...................................................................43
Active Camouflage........................................43
Armor.............................................................43
Stellar Marines
Assault Weapons............................................43
Autocannon....................................................44
Automissile Launcher....................................44
Bike, Marine..................................................44
Circlet............................................................45
Chain Weapons..............................................45
Combat Drugs................................................45
Combat Knife.................................................45
Combat Shield...............................................45
Combat Squad................................................45
Conversion Beamer.......................................46
Cross-Trained.................................................46
Death Blossom Launcher...............................46
Demolisher Cannon.......................................46
Dozer Blade...................................................47
Flak Cannon...................................................47
Flame Weapons..............................................47
Flashbang Launcher.......................................47
Force Weapons...............................................47
Fortress..........................................................48
Gothic Armor.................................................48
Grenades........................................................48
Graviton Weapons..........................................48
Howitzer........................................................48
Laser Weapons...............................................48
Missile Launcher...........................................49
Masque of Death............................................49
Massive Missile.............................................50
Missile Pod....................................................50
Missile Rack..................................................50
Mount, Marine...............................................50
Orbital Bombardment....................................50
Override.........................................................51
Plasma Weapons............................................51
Power Shield..................................................51
Power Weapons..............................................51
Psychic Hood.................................................51
Reactive Charges...........................................52
Reclamator.....................................................52
Recovery Gear...............................................52
Reinforced..........................................................52
Searchlight.....................................................52
Servo Arm......................................................52
Seismic Hammer............................................53
Siege Drill......................................................53
Siege Shield...................................................53
Stellar Marines
Sniper Rifle....................................................53
Shotgun..........................................................53
Tankbuster Rocket.........................................54
Thermal Weapons..........................................54
Thunder Cannon............................................54
Vehicular Shield.............................................54
Vehicular Shield Dome..................................54
Warframe.......................................................55
Stellar Marine Weapons.....................................56
Stellar Marine Legion Traits..................................59
AP Munitions.................................................59
Assault Firing Line........................................59
Bionics...........................................................59
Blitzkrieg.......................................................59
Brutal.............................................................59
Devastation Protocols....................................59
Fanatical.........................................................59
High-Caliber Rounds.....................................59
Hunters...........................................................59
Lightning Strike.............................................59
Master-Crafted Weapons................................59
Shrouded........................................................60
Supression Masters........................................60
Tough As Nails...............................................60
Commando Training......................................60
Stellar Marines
Omega Legion
“As you command, my liege”
The last of the Emperor's still-faithful legions formed before the Betrayal. Unlike the other legions, very
few of the Omega Legion marines rebelled against the rule of the Emperor. The Omega Legion are the most
numerous of the marine legions, and by many accounts the most ruthless in hunting down the enemies of the
empire. The Omega Legion are generally the best equipped and fanatically loyal to the empire.
The Omega Legion rules from the Urial system, a dense and vast system of fortress worlds in the
southwest quadrant that makes the Omega Legion the best organized and supplied fiefdom in the galaxy.
Fenris Brotherhood
“We happy few, we band of brothers”
Savage and brutal, this marine legion is composed of a host of warrior brotherhoods and petty warlords
who rule their own systems with an iron fist. What they lack in loyalty however, they make up for with dreams
of war and conquest. Many believe the Fenris only feign loyalty so that they may conquer in the Emperor's
name and avoid the wrath of imperial might at their tyranny.
Stellar Marines
The Fenris Brotherhood is scattered through a series of deadly systems known as the Briarpatch near the
heart of the galaxy. Their worlds are difficult to reach and hostile to boot, inspiring the savage independence
seen among many of the Brotherhood. Because of the rarity of resources in their own worlds, the Fenris
Brotherhood regularly roam unaligned space lanes looking for ships and worlds to plunder of their riches.
Iron Legion
“Iron within, iron without”
An early legion created by the empire that used cybernetics and psychochemistry to enhance its marines.
The legion is uncomfortable working with other loyalist legions, who often portray the marines of the Iron
Legion as inferior due to their replacement of their humanity with cybernetic enhancement. All members of the
iron legion are mechanized to one degree or another and they have developed a technological form of psychic
ability that does not harness nor fall prey to the dangers of the immaterium - but tends to make the marine a bit
"soulless".
The Iron Legion holds a series of factory worlds spread in several sectors along the eastern side of the
galaxy. Though they have access to superior manufacturing methods, their worlds are too remote from each
other to effectively govern in an efficient manner.
Templar Legion
“In the Name of the Emperor”
Often used as a sword of military retribution, the Templar Legion is composed of marines with fanatical
devotion to the emperor - to the point of worshipping him as a living god. While secretly reviled by many of
the other legions, the Templars stand in judgment over the various worlds - and loyalist legions - of the empire.
Like the Iron Legion, the Templar Legion holds many worlds spread through different systems,
primarily in the northern reaches of the galaxy. Each of these worlds, though have great significance to
humanities past, and they are able to exert their power with religious and political manipulation of many worlds
beyond their own.
Crimson Legion
“All is ash”
Cursed with a genetic defect, the Knights Vitae struggle to stave off madness. A defect in their genetic
makeup requires them to replace their blood at regular intervals, lest it become polluted and drive the marine
into a savage bloodlust. The Knights are slow to indoctrinate new members, and are loathe to speak of their
curse. When working in the name of the Imperium, they prefer to undertake missions in secret and strike in
small forces. They avoid engaging their own forces in grand battles, leaving such wars to the likes of the
Omega marines or their slave armies. When they do take to the field they are swift and unforgiving, leaving
behind a wake of destruction that disregards the difference between enemy and innocent.
The Crimson Legion hold several fief systems at the outermost edge of the galaxy, mostly along the
eastern frontier – with many outside observers referring to the worlds as “farms” for the Legions perverted need
for blood. The Crimson Legion likewise engages in campaigns throughout the galaxy, “liberating” worlds not
aligned to the other great legions to rule and feed on as needed. Over the centuries, they have had the most
direct confrontation with the Fenris Brotherhood over the right to plunder planets.
Stellar Marines
Thunder Legion
“Whereever we may roam”
This nomadic legion makes no world its own, though it claims tribute from many star systems. The
legion's forces ply the spaceways between worlds, locating and eliminating invading fleets and pirate legions.
They have a unique bond with various guilds and space traders, often providing protection in trade for the
supplies they need to maintain their legions. This has often find themselves at odds with the Crimson Legion
and Fenris Brotherhood, and many of their marines come from worlds saved from the ravages of these two
other legions.
The thunder legion protects a band of worlds along the eastern edge of the galaxy, between the Fenris
and Crimson legion worlds.
Executioner Legion
“We are the voice of the Emperor”
Over the course of many centuries, the ancient defenders of the Terran original homeworld found
themselves forced to expand their role from defenders of crumbling historical monuments to conquerors of
neighboring worlds and star systems. Originally, the legion ruled no worlds beyond defending Terra, but when
their right to hold and defend Terra was threatened by the Omega Legion, the legion began to covertly expand
its influence and take several loyal worlds into its folds. Before the Omega Legion could formally oust the
Executioners, the support of several key worlds now in the hands of the Executioner Legion stayed their hand.
Since those days, the Executioner Legion has become more and more entwined in political espionage
and usurpation, slowly spreading its power in a secret bid to unify the remaining empire under their rule.
Drakon Legion
“We are forged in flame”
The homeworld of the Drakon is a fiery world of ash wastes and magma seas. It was once a mining
world near the empire’s edge, and during the Dark Age its people fled into the protective caverns under the
world's surface. It was the wealth of Drakon's hard-won resources that brought it back to the Imperium's eyes,
and when contact was re-established the world became home to a legion to defend its precious wealth. As the
ages passed, and the Betrayal came and went, the black-skinned marines of this legion became a covetous
legion that stretched out its hand and enslaved a handful of nearby systems. Ruled now by a great Caliph, the
Drakon legion protects the backbone of Imperial currency and has become more banker than army. Still, its
bejeweled legions are fearsome warriors not taken lightly, and field some of the most astonishing weaponry that
money can buy.
Avengers Legion
“We seek absolution for our sins”
The Avengers legion has only existed since the Great Rebellion. Their founding members consisted of
marines from loyal members of renegade legions and the misfits of loayl legions. This legion is on a redemptive
quest to clear the stains on their honor by eliminating the traitor legions. The Avengers legion hail from an
undisclosed system and unlike the many other legions, do not seek to conquer or plunder other worlds to expand
their dominion. Despite this lack of an expansive fiefdom, their numbers seem ample to sustain their quest to
hunt down and eliminate surviving traitor legions. Unlike the other loyal legions, the Avengers are not filled
with aristocratic offspring, but continues to draw it ranks from the repentant individuals who approach the
legion willingly or captured and converted on the battlefield.
Stellar Marines
Commander
HQ - 30 pts.
Stellar marines are a force well-trained to complete their mission without need of direct supervision.
However, in cases of large-scale combat or the siege of enemy strongholds, military leaders may be present to
co-ordinate the overall effort against the enemy.
Lieutenants – who are usually in charge of three to five squads - are generally sufficient for these
procedures, but in rare cases the captain of a legion may be pulled in if an entire company is engaged in battle.
In exceptionally rare cases, the overlord of a given legion may enter the fray – but such legendary occurrences
usually only occur in those battles involving hundreds of stellar marines – or those all-too-common cases where
the legion lord has a political or personal stake in the battle’s outcome.
Mv S W B P D W I A L
z S S S D
Lieutenant 6” 1 +3 +2 +0 +2 2 +2 1 +2
Lieutenant w/ Gothic 6” 1 +3 +2 +0 +4 2 +2 1 +2
Lieutenant w/ Warframe 5” 2 +3 +2 +0 +6 3 +2 1 +2
Lieutenant w/ Mount 8” 3 +3 +2 +0 +4 3 +2 1 +2
Lieutenant w/ Bike 10” 3 +3 +2 +0 +3 4 +2 1 +2
Captain 6” 1 +4 +3 +1 +3 3 +2 1 +3
Captain w/ Gothic 6” 1 +4 +3 +1 +5 3 +2 1 +3
Captain w/ Warframe 5” 2 +4 +3 +1 +7 4 +2 1 +3
Captain w/ Mount 8” 3 +4 +3 +1 +5 4 +2 1 +3
Captain w/ Bike 10” 3 +4 +3 +1 +5 5 +2 1 +3
Legion Lord 6” 1 +5 +4 +2 +4 4 +2 2 +4
Legion Lord w/ Gothic 6” 1 +5 +4 +2 +6 4 +2 2 +4
Legion Lord w/ Warframe 5” 2 +5 +4 +2 +8 5 +2 2 +4
Legion Lord w/ Mount 8” 3 +5 +4 +2 +6 5 +2 2 +4
Legion Lord w/ Bike 10” 3 +5 +4 +2 +6 6 +2 2 +4
SMv W B P D W I A L
z S S S D
Honor Guard 6” 1 +3 +2 +0 +4 (+5F) 1 +1 1 +2
Honor Guard w/ Mount 8” 3 +3 +2 +0 +3 (+4F) 2 +1 1 +2
Honor Guard w/ Bike 10” 2 +3 +2 +0 +3 (+4F) 3 +1 1 +2
Champion 6” 2 +4 +3 +1 +5 (+6F) 2 +1 2 +3
Champion w/ Mount 8” 3 +4 +3 +1 +4 (+5F) 3 +1 2 +3
Champion w/ Bike 10” 2 +4 +3 +1 +4 (+5F) 4 +1 2 +3
Mv S W B P D W I A L
z S S S D
Acolyte 6” 1 +1 +1 +2 +1 1 +1 1 +1
Acolyte w/ Gothic 6” 1 +1 +1 +2 +3 1 +1 1 +1
Acolyte w/ Warsuit 5” 2 +1 +1 +2 +5 2 +1 1 +1
Acolyte w/ Mount 8” 3 +1 +1 +2 +3 2 +1 1 +1
Acolyte w/ Bike 10” 3 +1 +1 +2 +3 3 +1 1 +1
Lorekeeper 6” 1 +1 +1 +3 +2 2 +1 1 +2
Lorekeeper w/ Gothic 6” 1 +1 +1 +3 +4 1 +1 1 +2
Lorekeeper w/ Warsuit 5” 2 +1 +1 +3 +7 2 +1 1 +2
Lorekeeper w/ Mount 8” 3 +1 +1 +3 +4 2 +1 1 +1
Acolyte w/ Bike 10” 3 +1 +1 +3 +4 3 +1 1 +1
Meister 6” 1 +2 +2 +4 +4 3 +1 2 +3
Meister w/ Gothic 6” 1 +2 +2 +4 +6 3 +1 2 +3
Meister w/ Warsuit 5” 2 +2 +2 +4 +8 4 +1 2 +3
Meister w/ Mount 8” 3 +2 +2 +4 +6 4 +1 2 +3
Meister w/ Bike 10” 3 +2 +2 +4 +6 5 +1 2 +3
Stellar Marine 6” 1 +1 +1 +0 +1 1 +1 1 +1
Stellar Marine Veteran 6” 1 +2 +2 +1 +2 1 +1 1 +2
Mv S W B P D W I A L
z S S S D
Chaplain 6” 1 +2 +1 +0 +1 1 +1 1 +3
Chaplain w/ Gothic 6” 1 +2 +1 +0 +3 1 +1 1 +3
Chaplain w/ Warsuit 5” 2 +2 +1 +0 +5 2 +1 1 +3
Chaplain w/ Mount 8” 3 +2 +1 +0 +3 2 +1 1 +3
Chaplain w/ Bike 10” 3 +2 +1 +0 +3 3 +1 1 +3
Hierophant 6” 1 +3 +2 +1 +2 2 +1 2 +4
Hierophant w/ Gothic 6” 1 +3 +2 +1 +4 1 +1 2 +4
Hierophant w/ Warsuit 5” 2 +3 +2 +1 +6 2 +1 2 +4
Hierophant w/ Mount 8” 3 +3 +2 +1 +4 3 +1 2 +4
Mv S W B P D W I A L
z S S S D
Medic 6” 1 +2 +1 +0 +2 1 +1 1 +1
Medic w/ Gothic 6” 1 +2 +1 +0 +4 1 +1 1 +1
Medic w/ Warframe 5” 2 +2 +1 +0 +6 2 +1 1 +1
Medic w/ Mount 8” 3 +2 +1 +0 +4 3 +1 1 +1
Medic w/ Bike 10” 3 +2 +1 +0 +4 4 +1 1 +1
Apothecary 6” 1 +3 +2 +1 +3 2 +1 1 +2
Apothecary w/ Gothic 6” 1 +3 +2 +1 +5 2 +1 1 +2
Apothecary w/ Warframe 5” 2 +3 +2 +1 +7 3 +1 1 +2
Apothecary w/ Mount 8” 3 +3 +2 +1 +5 4 +1 1 +2
Apothecary w/ Bike 10” 3 +3 +2 +1 +5 5 +1 1 +2
M S W B P D W I A L
v z S S S D
Techmarine 6” 1 +2 +1 +0 +2 1 +1 1 +2
Master of the Forge 6” 2 +3 +2 +1 +2 2 +1 2 +3
Autoservant 6” 1 +0 +0 - +1 1 +0 1 +1
TYPE:
Techmarine: Infantry (Character)
Master of the Forge: Infantry (Character, Independent)
Autoservant: Infantry
GEAR:
Tech-marine: Gothic armor, Assault pistol, Flamer, Shrapnel grenades, AT grenades
Master of the Forge: Gothic armor, Thermal pistol, masterwork Power axe, Shrapnel grenades, AT
grenades
Autoservant: Power gauntlet, Assault gun
SPECIAL RULES: Override, Repair
OPTIONS:
May purchase up to two additional Techmarines … 25 pts./model
May upgrade Techmarine or MotF to Psychic (ML 1) …10 pts.
May upgrade one Techmarine to a Master of the Forge …20 pts.
May take up to five Autoservants …10 pts./model
May take a Warthog, Razorback or Juggernaut as a dedicated transport
Stellar Marines
Marine
Troop - 80 pts
The backbone of the Legions, marines are genetically and cybernetically altered humans. Most marines
have been psychologically conditioned or brainwashed to be unwaveringly loyal to the Empire - with a few
notable exceptions, such as those marines of the Fenris legion.
The typical squad of legion marines consists of a ten-man fire squad of nine marines lead by a sergeant.
Such squads are normally equipped with one heavy weapon and one special-issue weapon.
Mv Sz WS BS PS D W I A LD
Marine Novice 6” 1 +1 +0 -1 +1 1 +1 1 +1
Marine 6” 1 +2 +1 +0 +2 1 +1 1 +1
Marine Veteran 6” 1 +3 +2 +1 +3 1 +1 1 +2
Sergeant 6” 1 +2 +1 +1 +2 1 +1 1 +2
Sergeant Veteran 6” 1 +3 +2 +2 +3 1 +1 1 +3
Assault Marines
Recon Asset - 85 pts.
Equipped with rocket packs to bypass impeding terrain and quickly close with the enemy, these close-
range fighters make short work of enemy defense lines and can quickly bypass defensive barriers and screens.
Mv S W B P D W I A L
z S S S D
Assault Marine 6” (10”J) 1 +2 +1 +0 +2 1 +1 1 +1
Assault Marine Veteran 6” (10”J) 1 +3 +2 +1 +3 1 +1 1 +2
Assault Sergeant 6” (10”J) 1 +2 +1 +1 +2 1 +1 1 +2
Assault Sergeant Veteran 6” (10”J) 1 +3 +2 +2 +3 1 +1 1 +3
M S W B P D W I A L
v z S S S D
Warframe Marine 5” 2 +3 +1 +0 +4 2 +1 1 +2
Warframe Marine Veteran 5” 2 +4 +2 +1 +5 2 +1 1 +3
Warframe Marine Hero 5” 2 +5 +3 +2 +6 3 +1 2 +4
Warframe Sergeant 5” 2 +4 +2 +1 +4 2 +1 1 +3
Warframe Sergeant Veteran 5” 2 +5 +3 +2 +5 2 +1 1 +4
Warframe Sergeant Hero 5” 2 +6 +4 +3 +6 3 +1 2 +5
M S W B P D W I A L
v z S S S D
Mounted Marine 8” 3 +2 +1 +0 +3 2 +1 1 +1
Mounted Marine Veteran 8” 3 +3 +2 +1 +4 2 +1 1 +2
Mounted Marine Sergeant 8” 3 +2 +1 +1 +3 2 +1 1 +2
Mounted Marine Sergeant Veteran 8” 3 +3 +2 +2 +4 2 +1 1 +3
TYPE:
Mounted: Infantry (Cavalry), Sergeant is Infantry (Cavalry, Character)
COMPOSITION: 2 Mounted Marines, Mounted Marine Sergeant
GEAR:
Mounted: Powered Armor, Mount, Assault Pistol, Combat Knife, Shrapnel grenades, AT grenades
SPECIAL RULES:
OPTIONS:
May add up to three additional Mounted marines …21 pts./model
Upgrade to Veteran …5 pts./model
May upgrade to Brotherhood of Psychics …3 pts./model
o May upgrade Sergeant to Psychic (ML 1) …10 pts.
One marine may replace Assault Pistol with
o Flame Pistol …1 pt.
o Plasma Pistol …5 pts.
o Thermal Pistol …5 pts.
The unit may be equipped with Power Lances …5 pts./model
The unit may be equipped with Combat Shields ... 3 pts./model
The unit’s mount may take the following upgrades
o Tough (+1 Wound) … 5 pts./model
o Massive (+1 Sz, +1 WS, +1 W) … 7 pts./model
o Move 10” … 3 pts./model
o Fly (10”) … 5 pts./model
o Mount attack (Melee, +1 WS, Dam 1) … 3 pts./model
o Light Armor (+1” Mv, -1 D ) …3 pts./model
o Heavy Armor (-1” Mv, +1 D) …5 pts./model
o Superheavy Armor (-2” Mv, +2 D) …7 pts./model
Stellar Marines
Marine Warhounds
Recon Asset - 94 pts.
Some of the loyalist legions adhere to an old tradition in which they keep a stable of exotic animals
trained for battle. Led by marine pack leader, these fierce animals are employed for special missions suited to
the beast’s nature. Some of the more noteworthy warhound packs are the giant wolf packs of the Fenris legion,
the fire-breathing drakes of the Dracon legion, the griffons of the Omega legion and the cybernetically
enhanced wolfhounds of the Iron legion.
M S W B D W I A L
v z S S S D
Marine Packmaster 6” 1 +2 +1 +2 1 +1 1 +1
Marine Packmaster Veteran 6” 1 +3 +2 +3 1 +1 1 +2
Warhound 8” 2 +4 -2 +1 2 +1 1 +0
Warhound Veteran 8” 2 +5 -1 +2 2 +1 1 +0
Mv S W B P S D W I A L
z S S S D
Biker Marine 10” 3 +1 +1 +0 +2 +2 3 +1 1 +2
Biker Marine Veteran 10” 3 +2 +2 +1 +2 +2 3 +1 1 +3
Biker Sergeant 10” 3 +1 +1 +1 +2 +2 3 +1 1 +3
Biker Sergeant Veteran 10” 3 +2 +2 +2 +2 +2 3 +1 1 +4
Attack Bike Marine 9” 3 +1 +1 +0 +2 +3 4 +1 1 +3
Attack Bike Marine Veteran 9” 3 +2 +2 +1 +2 +4 4 +1 1 +3
TYPE:
Biker: Vehicle (Cavalry, Open-topped), Sergeant is Vehicle (Cavalry, Open-topped)
COMPOSITION: 2 Biker Marines, 1 Biker Sergeant
GEAR:
Biker: Powered Armor, Assault Bike, Assault Rifle (hull), Assault Pistol, Chainsword (Sergeant only),
Shrapnel grenades, AT grenades; Crew 1 (Driver)
Attack Biker: Powered Armor, Attack Bike, Assault Gun (sponson), Assault Pistol, Chainsword
(Driver only), Shrapnel grenades, AT grenades; Crew 2 (Driver/Gunner - sponson)
SPECIAL RULES: Relentless (Attack Bike only)
OPTIONS:
May add up to three additional Bike marines …26 pts./model
Upgrade unit to Veteran …5 pts./model
May upgrade to Brotherhood of Psychics …3 pts./model
o May upgrade Sergeant to Psychic (ML 1) …10 pts.
One marine may replace Assault Pistol with
o Flame pistol …1 pt
o Plasma Pistol …5 pts.
o Thermal Pistol …5 pts.
o May upgrade Bikes to Jet Bikes ... 5 pts./model
o May upgrade one Biker to an Attack Bike …25 pts.
May replace Assault gun with:
Flame Gun …5 pts.
Plasma Gun …7 pts.
Thermal Gun …7 pts.
Missile Launcher …9 pts.
Graviton Gun …7 pts.
Stellar Marines
Marine Scout
Recon Asset - 55 pts.
Each legion has its own qualifications and training rituals for the lightly armored marines termed scout.
Yet, from the outcast scouts of the Fenris legion to the crack snipers of the Night Ravens, these troops provide
much-needed intel and advance scouting of the enemy for the legion they are attached to.
M S W B P S D W I A L
v z S S S D
Scout Marine 7” 1 +0 +0 -1 +1 +1 1 +1 1 +0
Scout Marine Veteran 7” 1 +1 +1 +0 +1 +2 1 +1 1 +1
Scout Sergeant 7” 1 +0 +0 +0 +1 +1 1 +1 1 +1
Scout Sergeant Veteran 7” 1 +1 +1 +1 +1 +2 1 +1 1 +2
M S W B P S D W I A L
v z S S S S D
Mounted Scout Marine 8” 3 +0 +0 -1 +2 +1 2 +1 1 +1
Mounted Scout Marine Veteran 8” 3 +1 +1 +0 +2 +1 2 +1 1 +2
Mounted Scout Sergeant 8” 3 +1 +1 +0 +2 +2 2 +1 1 +2
Mounted Scout Sergeant Veteran 8” 3 +2 +2 +1 +2 +2 2 +1 1 +3
Mv S W B P S D W I A L
z S S S S D
Biker Scout Marine 10” 3 +0 +0 -1 +2 +1 2 +1 1 +2
Biker Scout Marine Veteran 10” 3 +1 +1 +0 +2 +2 2 +1 1 +3
Biker Scout Sergeant 10” 3 +1 +1 +0 +2 +1 2 +1 1 +3
Biker Scout Sergeant Veteran 10” 3 +2 +2 +1 +2 +2 2 +1 1 +4
M S W B P S D W I A L
v z S S S D
Goliath 5” 4 +1 +1 -1 +3 +2 3 +1 1 +3
Goliath Veteran 5” 4 +2 +2 +0 +3 +3 3 +1 1 +4
Goliath Ancient 5” 4 +3 +3 +1 +3 +4 4 +1 2 +5
Nephilim 5” 4 +1 +1 -1 +3 +3 4 +1 1 +3
Nephilim Veteran 5” 4 +2 +2 +0 +3 +4 4 +1 1 +4
Nephilim Ancient 5” 4 +3 +3 +1 +3 +5 5 +1 2 +5
M S W B S D R I A W Ld
v z S S S r
Barrage Cannon 5” 2 -3 +1 +0 +1 -1 -2 1 2 +4
Mv S W B S D I A W L
z S S S D
Helios Land Speeder 11”S 4 -3 +1 -1 +2 -1 1 3 +2
Helios Land Speeder Veteran 11”S 4 -2 +2 +0 +3 -1 1 3 +3
Mv S W B S D I
A W L
z S S D
Transport Speeder 12”S 4 -3 +0 +3 +4 +1 1 3 +2
Transport Speeder Veteran 12”S 4 -2 +1 +3 +5 +1 1 3 +2
Mv S W B S D W I A L
z S S d
VTOL Gunship 14”F(H) 5 -4 +1 +4 +5 4 +1 1 +3
VTOL Gunship Veteran 14”F(H) 5 -4 +2 +4 +6 4 +1 1 +4
VTOL Gunship Ace 14”F(H) 5 -4 +3 +4 +7 5 +1 2 +4
Mv S W B S D W I A Ld
z S S r
Aerospace Transport 12”F(H) 6 -4 +1 +5 +7 5 +1 1 +3
Aerospace Transport Veteran 12”F(H) 6 -4 +2 +5 +8 5 +1 1 +4
M S W B S D W I A L
v z S S d
Warthog 9” 5 -2 +1 +4 +5 4 +1 1 +3
Warthog w/ Heavy 8” 5 -2 +1 +4 +7 4 +1 1 +3
Warthog Veteran 9” 5 -1 +2 +4 +6 4 +1 1 +4
Warthog Veteran w/ Heavy 8” 5 -1 +2 +4 +8 4 +1 1 +4
Razorback 9” 5 -2 +1 +4 +5 4 +1 1 +3
Razorback w/ Seige Shield 7” 5 -2 +1 +4 +5 (+9F) 4 +1 1 +3
Razorback w/ Heavy 8” 5 -2 +1 +4 +7 4 +1 1 +3
Razorback w/ Heavy + Siege Shield 6” 5 -2 +1 +4 +7 (+11F) 4 +1 1 +3
Razorback Veteran 9” 5 -1 +2 +4 +6 4 +1 1 +4
Razorback Veteran w/ Heavy 8” 5 -1 +2 +4 +8 4 +1 1 +4
Razorback Veteran w/ Heavy + Siege Shield 6” 5 -1 +2 +4 +8 (+11F) 4 +1 1 +4
UNIT TYPE:
Warthog: Vehicle (Tank, Transport [10])
Razorback: Vehicle (Heavy, Tank, Transport [6])
GEAR:
Warthog: Medium Vehicle Armor, Access point (L/R side), Assault ramp (Rear), Dual assault rifle
(pintle), searchlight, smoke launchers, Crew 1 (Driver)
Razorback: Medium Vehicle Armor, Access point (L/R side), Assault ramp (Rear), Dual assault gun
(turret), searchlight, smoke launchers, Crew 2 (Driver/Gunner - turret)
SPECIAL RULES:
OPTIONS
May upgrade to Veteran … 10 pts.
May add a Commander Crewmember … 5 pts.
May upgrade Warthog to Razorback ... 20 pts.
o Razorback may replace dual Assault Gun with
o dual Flame Gun ... free
o dual Assault Cannon …10 pts.
Stellar Marines
o dual Laser Gun ... 7 pts.
o dual Plasma Gun ... 7 pts.
o dual Thermal Gun ... 7 pts.
o dual Portable Missile Launcher ... 7 pts.
May replace side access points with
o Assault Rifle Array sponson …10 pts./sponson
o Flame Gun sponson …5 pts./sponson
o Assault Gun sponson …10 pts./sponson
o Thermal Gun sponson …15 pts/sponson
May take the following:
o Heavy Armor1 …15 pts.
o Recovery gear …5 pts
o Reactive charges …10 pts
o Tankbuster Rocket …10 pts
o Active Camouflage …15 pts
o Interceptor Array …25 pts
o Reinforced Side …5 pts.
o Reinforced …7 pts.
o Self-Repair …10 pts.
o Siege Shield (Razorback only) ...15 pts.
1
o Skimmer refit (+2” Mv, +1 R, -1 W) …5 pts.
o Vehicular Shield ...20 pts.
M S W B S D W I A L
v z S S d
Wolverine 8” 5 -2 +1 +4 +7 5 +1 1 +3
Wolverine w/ Siege Shield 6” 5 -2 +1 +4 +7 (+11F) 5 +1 1 +3
Wolverine w/ Superheavy 7” 5 -2 +1 +4 +9 7 +1 1 +3
Wolverine w/ Superheavy + Siege Shield 5” 5 -2 +1 +4 +8 (+13F) 7 +1 1 +3
Wolverine Veteran 8” 5 -1 +2 +4 +8 5 +1 1 +3
Wolverine Veteran w/ Siege Shield 6” 5 -1 +2 +4 +8 (+12F) 5 +1 1 +3
Wolverine Veteran w/ Superheavy 7” 5 -1 +2 +4 +10 7 +1 1 +3
Wolverine Veteran w/ Superheavy + Siege 5” 5 -1 +2 +4 +10 (+14F) 7 +1 1 +3
Wolverine Ace 8” 5 +0 +3 +4 +9 6 +2 2 +4
Wolverine Ace w/ Siege Shield 6” 5 +0 +3 +4 +9 (+13F) 6 +2 2 +4
Wolverine Ace w/ Superheavy 7” 5 +0 +3 +4 +11 8 +2 2 +4
Wolverine Ace w/ Superheavy + Siege 5” 5 +0 +3 +4 +11 (+15F) 8 +2 2 +4
M S W B S D W I A L
v z S S d
Rhino 8” 5 -2 +1 +4 +7 (+11F) 5 +1 1 +3
Rhino w/ Superheavy 6” 5 -2 +1 +4 +9 (+13F) 7 +1 1 +3
Rhino Veteran 8” 5 -1 +2 +4 +8 (+12F) 5 +1 1 +4
Rhino Veteran w/ Superheavy 6” 5 -1 +2 +4 +10 (+14F) 7 +1 1 +4
Mv S W B S D W I A L
z S S d
Orion 9” 5 -2 +1 +4 +4 5 +1 1 +3
Orion w/ Light 10” 5 -2 +1 +4 +3 5 +1 1 +3
Orion w/ Heavy 8” 5 -2 +1 +4 +6 5 +1 1 +3
Orion Veteran 9” 5 -1 +2 +4 +5 5 +1 1 +4
Orion Veteran w/ Light 10” 5 -1 +2 +4 +4 5 +1 1 +4
Orion Veteran w/ Heavy 8” 5 -1 +2 +4 +7 5 +1 1 +4
M S W B S D WA LI
v z S S d
Juggernaut 8” 6 -2 +1 +5 +10 8 +1 1 +3
Juggernaut Veteran 8” 6 -1 +2 +5 +11 8 +1 1 +4
Juggernaut Ace 8” 6 +0 +3 +5 +12 10 +1 2 +5
M S W B S D W A L I
v z S S d
Juggernaut Destroyer 8” 6 -2 +1 +5 +9 8 +1 1 +3
Juggernaut Destroyer Veteran 8” 6 -1 +2 +5 +10 8 +1 1 +4
Juggernaut Destroyer Ace 8” 6 +0 +3 +5 +11 10 +1 2 +5
M S W B S D Hul I A L
v z S S l d
Drop Pod - 5 - +1 - +6 5 - - -
Mv S W B S D Hul I A
z S S l
Sabretooth 12”F(H) 6 -4 +1 +5 +3 5 +1 1
Armor
Imperial power armor is among perhaps the most advanced armor in the galaxy. Its endoskeletal structure is
covered in armored plates and interfaced via neural jacks directly into the marine’s nervous system. Power is
supplied primarily by an attached backpack, with emergency power packs that can be attached at various
points to the marine’s armor. The end result is a nearly impervious shell of environmentally sealed armor in
which the marine can move as naturally as if unencumbered.
Assault Weapons
The basic staple of the Stellar marines, assault weapons fire an explosive micro-missile designed to
pierce targets with its speed and mass and then detonate within the target, reducing it to a red pulp.
Autocannon
The ubiquitous autocannon uses a chemical propellant to hurl a fusillade of heavy shells at the target
that rips through soft targets and light armor.
Automissile Launcher
Power gauntlets make handling grenades difficult for Warframe and Goliath operators, so the
automissile launcher was developed to give such suits a superior form of dealing with massed infantry mobs
and enemy vehicles. The automissile launcher fires light-weight missiles akin to those deployed by the portable
missile launcher. The weapon can be aimed and launched neurostatically by the Warframe user, and once fired
it retains an image sent to its processer and can continue to track the target as the Warframe operator turns his
attention to deal with other foes.
Bike, Marine
The standard chariot of choice of the stellar marine force is the Obsidian M33 Fusion Cycle, which was chosen
during the Crusades for its mix of speed, agility and ruggedness. It comes armed with an Orion pattern assault
rifle that links to the driver’s targeting sensors in his helmet, allowing him to aim and fire the weapon hands-
free.
The model becomes Vehicle (Cavalry, Open-Topped), it gains Move 10”, Size 3, Defense (+2), and +2
Wounds. It is armed with dual Assault Rifles (hull) and has a Crew 1 (Driver).
For an Attack Bike, the model becomes Vehicle (Cavalry, Open-Topped), it gains Move 8”, Size 3,
Defense +3, +3 Wounds, and gains the Relentless special rule. It is armed with an Assault Gun (Sponson) and
has a Crew 2 (Driver/Gunner).
For the skimmer bike, the model becomes Vehicle (Cavalry, Open-Topped, Skimmer), it gains Move
12”, Size 3, and Defense (+2). It is armed with dual Assault Pistols (hull) and has a Crew 1 (Driver).
Stellar Marines
Circlet
This micro-fusion power generator is worn as a simple circlet about the head (or as a halo or crest
rising above the bearer’s head). It projects a protective force field that deflects or absorbs incoming enemy
fire, though its micro power source can be quickly overwhelmed with a fusillade of fire.
The model ignores Strength modifiers from enemy weapon attack. This equipment can be negated with a
Weapon Disabled Critical Hit effect.
Chain Weapons
These fear-inspiring weapons are designed to hack into unarmored flesh, leaving behind terrible wounds.
Combat Drugs
This portable toolkit contains a variety of vials that can either be injected by syringe or loaded into a
Stellar marines pack to be injected into the marine’s system. These drugs contain a variety of narcotics and
chemicals designed to heighten the battle frenzy of a marine, increasing ferocity, diminishing pain and driving
the marine to push on despite psychological or physical impairment.
As part of an activation, the model may grant (+1) Defense to one unit in 6". This lasts until the model
granting the special rule takes its next activation.
Combat Knife
The standard melee weapon of the Stellar marines is the length of an adult human’s forearm and honed
to razor sharpness in a self-sharpening sheath.
Combat Shield
Favored for breaching actions, combat shields come in a variety of sizes and shapes. Most stellar
marine shields are designed with an inset that allows the marine to rest his assault rifle in the groove of the
shield and advance towards an enemy while he uses the shield to protect him from incoming attacks.
A combat shield confers a (+1) bonus to Defense from attacks from the front or side arc.
Combat Squad
To remain flexible and mobile, stellar marines often break into smaller groups to flank enemies or
pursue separate missions. Often, the break-off group consists of the sergeant or the heavy weapon bearer and a
bodyguard.
Once per game, the unit can be broken into two smaller groups (min 2 marines per group). These
smaller groups are treated as separate units for all intents and purposes for the remainder of the game.
Stellar Marines
Conversion Beamer
This cumbersome weapon molecularly disassembles foes caught in the beam’s path. The farther the
target from the source, the greater the molecular disruption is.
Cross-Trained
Stellar marines are trained to be familiar with all weapons in their arsenal. Should a single trooper
with a heavy or special weapon fall, another may simply retrieve it from their comrade and continue to use it.
If a unit with this ability suffers a Crew Critical or Weapon Disabled critical effect, make a Leadership
test. On a success the critical effect is ignored.
Demolisher Cannon
This heavy projectile weapon is used to reduce hardened targets and bunkers to rubble with a single
blast.
Flak Cannon
The stellar marine standard anti-aircraft flak cannon, the M-108, is commonly referred to as a “buzzard
shotgun”. It is essentially a specialized shotgun with explosive “pellets” used to knock aircraft out of the sky.
Flame Weapons
Flamer weapons utilize a liquefied chemical that erupts into flames when released. The advanced chemical
produces its own oxygen source, allowing it to burn underwater or even in a vacuum.
Flashbang Launcher
This large missile pod unleashes a volley of light-weight missiles designed to disorientate enemies with
bright flashes and concussive explosives.
Force Weapons
These psychically attuned weapons are shrouded in telekinetic force, allowing the weapon to deal grievous
wounds even to the heartiest of opponents.
Gothic Armor
This ornate, mastercrafted power armor adds extra protection that absorbs or deflects blows better than
normal power armor, yet its superior construction actually makes it lighter than its base armor.
This armor grants Defense +3.
Grenades
These weapons come in a variety of styles and shape, but are generally small enough to be held in the palm of
the hand. They are often used preceding an assault to disrupt or drive defenders out into the open.
Graviton Weapons
Perhaps the most complex and rare of imperial weapons, graviton weapons turn the mass of the enemy against
it, slowing or crushing the opponent with waves of exponentially increased gravity.
Howitzer
This battlefield staple provides short-ranged heavy support designed to primarily disrupt infantry formations.
Laser Weapons
Utilizing power cells, laser weapons project a short-lived, visible, concentrated burst of laser energy to a
target. The flash-burst burns or slashes through the target, destroy vital organs or systems in its wake.
Stellar Marines
Weapon Range ROF STR Dam Type
Laser Rifle 24” 1 +0 1 Accurate
Laser Gun 30” 1 +3 D3 Portable, Accurate
Laser Cannon 36” 1 +5 D6 Heavy, Accurate
Missile Launcher
Missile and rocket launchers propel a self-contained ballistic explosive to a target. Most projectiles are self-
guiding after a brief lock-on period, but in some cases may be guided to the target by guidance systems
contained in the launcher itself.
Missile Launchers normally are equipped with Fragmentation and AT rockets. You may replace one of
the standard loadouts with one of the alternate missile types.
Anti-Tank (AT) missiles deliver a focused blast designed to penetrate and knock out enemy armor.
Cometfall missiles are fired upward and streak towards their intended target, raining bomblets down on enemies from
above. They are generally used against entrenched enemies to drive them out of cover.
Shrapnel missiles unleash a hailstorm of deadly shrapnel designed to shred and disrupt infantry units
Ground-to-Air missiles are a rare variant employed by space marines in missions where enemy aircraft or drop troop
reinforcements are expected. These self-guided missiles lock onto and follow enemy aircraft, wiping them from the
sky with ease. All hits from a Ground-to-Air missile use the target’s side armor. They may be taken in place of Flak
missiles.
Hellbringer missiles, also known as Heretic Slayers, are specially designed for use against heavily armored non-vehicle
targets – such as traitor marines.
Shredder missiles are upscaled frag missiles, releasing a deadly barrage of razor-sharp fragments over a wide area. These
missiles are designed to shred masses of lightly armored enemies
Venommist missiles are a rare variant of missiles that instead of using explosives deploy a cloud of poisonous gas. They
are usually only dispensed to stellar marines in missions where collateral damage needs to be minimized or the
enemy’s remains need to be returned intact and are considered more reliable than virus weaponry.
EMP missiles produce electro-magnetic waves designed to impair vehicles. They are generally only deployed to marines
expecting heavy vehicle resistance.
Grav missiles transform mass into miniature singularities at the detonation point. They are designed to slow or crush
enemy forces and are more effective the larger the mass they strike.
Stellar Marines
Masque of Death
This death mask is made of rare materials and interlaced with advanced electronics that provide the
wearer a sixth sense against danger, as well as generating a protective point-based force field.
The model ignores Strength modifiers from enemy weapons. Also, the model causes Fear. This
equipment can be negated with a Weapon Disabled Critical Hit effect.
Massive Missile
Utilized by the Orion Missile Carrier, the X-112 Artillery Missile is used to wreck fortifications and any
troops or vehicles occupying them. Generally deployed in a rack of four, a single missile is generally enough to
take out most targets not otherwise protected by energy shields.
Missile Pod
The stellar marines generally use the XM-67 rotary missile pod, whose time-fused warheads can be set
to a wide burst detonation designed to shred concentrations of unarmored targets or can be configured to
produce a focused shaped charge designed to punch through enemy vehicles.
Missile Rack
Mount, Marine
Some marine brotherhoods take delight in utilizing fearsome and powerful living creatures to ride upon into
battle. There are many varieties, from the fearsome Dire Wolves of the Fenris brotherhood, the fire-belching
wyrms of the Drakken and the giant black crows of the Raven brotherhood.
The model type changes to Infantry (Cavalry). The model gains Move 8”, Size 2, (+2) bonus to
Defense, and +1 Wound. Note that for the Marine Cavalry and Scout Cavalry entries, these modifications have
already been added.
Stellar Marines
Orbital Bombardment
Calling on a low-orbiting starship, stellar marine commanders can obliterate a hated enemy with a
naval neutron laser bombardment of a precise area.
Long: All ranges for the Orbital Bombardment are considered Long range.
Override
At the end of the model’s activation, it may draw an order token and activate one Vehicle unit within 6”.
Plasma Weapons
Imperial plasma weapons superheat a small volume of isotropic matter and hurl it at the target
contained in a magnetic pulse. Upon contact with the target, the magnetic containment is released, showering
the area with super-heated matter that burns or blasts through just about anything it contacts.
Power Shield
An upgraded version of the combat shield, this version utilizes a power pack to produce a force field
that provides slightly superior protection against enemy attack.
A power shield confers a (+2) to Defense from attacks from the front or side arc.
Power Weapons
Taking the form of a variety of ancient weapons, these futuristic melee weapons are shrouded in charged
force fields that allow the bearer to tear through enemies and armored vehicles with relative ease.
Reactive Charges
These box-like metal explosives can be easily applied to vehicles. When the vehicle is approached by
enemy ground forces, the explosives can be detonated, hurling deadly shrapnel amid the enemy to fend off any
efforts to board or overwhelm the vehicle.
Reclamator
This odd tool allows the Stellar marine to reclaim genetic material from slain Stellar marines that can
be used to quickly replace lost soldiers and specialist laboratories beyond the reach of the current battlefield.
If this model survives the battle, you may deduct one VP from the enemy’s total if one or more Infantry
squads were destroyed during the combat.
Recovery Gear
Vehicle crews can unditch or otherwise extract their vehicle from various battlefield hazards and terrain by
using these various tools.
The vehicle may reroll Bogged Down rolls. If the model is activated with a Brace action while
Immobilized, it may negate an Immobilized result by applying the Weapon Disabled critical effect to this item.
Reinforced
Type Effect
Reinforced Side No penalty to Defense for side/flank shots
Reinforced Rear No penalty to Defense for rear shots
Reinforced No penalty to Defense for side/flank or rear shots
Searchlight
This simple device projects a bright light that can be directed onto a target to illuminate them in
darkness or other low-light conditions. Searchlights are often used for the benefit of other units moreso than
for the actual unit bearing the spotlight.
During a Night Fight, a model equipped with a Searchlight may choose to activate it when given an
order. The searchlight has a Range of 12” and ignores cover and Night Fighting range restrictions. On a hit, all
units may shoot the targeted unit without the normal restrictions or penalties for night fighting.
The model that used the searchlight can also be targeted without the penalties for night fighting until its
next activation – regardless whether an enemy was “hit” by the searchlight or not.
Stellar Marines
Servo Arm
Similar in many ways to a power gauntlet, a servo arm is a bionic limb with a variety of widgets to
assist in general repair. Though it is primarily designed for lifting heavy objects, it can be used to batter
opponents in a pinch.
Seismic Hammer
Utilizing sonic resonance, this weapon delivers devastating concussive force to an enemy, sweeping
aside any opposition foolish enough to stand in the wielder’s way.
Siege Drill
This huge diamond-tipped drill is further reinforced with a force field and sonic emitters, allowing it
easily chew through reinforced materials. When lacking bunkers or other fortifications to be used upon, it can
easily bore through enemy vehicles or armored troops with ease as well.
Siege Shield
This massive slab of plassteel forms a protective barrier that not only shields against enemy weapons,
but provides extra mass for ramming enemy vehicles or structures.
The model gains a (+2) bonus to Defense against attacks to its Front Arc only. Also, the model can
ignore wounds from Dangerous Terrain with a STR of 4 or less and can move through Difficult terrain without
being slowed or taking Bogged Down tests. A vehicle with a siege shield subtracts 2” from its Movement rate.
Sniper Rifle
Stellar marine scout snipers are usually armed with Hades X6 sniper rifle. This deadly weapon uses the
explosive bolt rounds found in Stellar marine assault rifles, creating a terrifying anti-personnel weapon feared
by all the marine’s enemies.
Shotgun
There are a wide variety of stock shotguns available in the galaxy, though the Wyvern B-3 combat
shotgun has long been utilized as the calling card of many Stellar marine legions. The eight-round automag
Stellar Marines
shotgun is both durable and deadly, and its distinctive pump and muzzle sound of the weapon is well-feared by
their enemies.
Skimmer Refit
In some cases, stellar marines refit their vehicles with anti-grav technology,
The model gains the Skimmer subtype. It’s movement rate increases by +2”, a (+1) bonus to Resistance
and a -1 penalty to Wounds. A vehicle with Heavy or Superheavy vehicle armor cannot be refit as a skimmer
(Note: the Juggernaut skimmer refit includes a modification to lower the armor to Medium Vehicle armor as
part of the refit).
Tankbuster Rocket
This replaceable auxiliary launcher is often equipped to Warthogs and Razorbacks as a desperate last-
ditch weapon to use against heavier armor the vehicle may encounter.
Teleport Belt
Rare and unstable devices, these RDIF-laced belts allow strategically placed quantum generators to
shift the position of the wearer
The unit gains Combat Deployment and Mv 6”(Teleport).
Thermal Weapons
Utilizing compressed microwaves, a Thermal weapon causes the target object to self-combust from the inside
out. It is extremely devastating to both organic and non-organic targets.
Thunder Cannon
The Thunder cannon is a miniature version of the Demolisher Cannon used on the Rhino, designed for
use with Warframes. It is used to breach hardened structures, or in desperate cases to eliminate monstrous
creatures or other heavily armored foes.
Vehicular Shield
A rare, but powerful protective device, vehicular shields project limited force fields to shield a vehicle
from harm. Due to their high power needs and tendency to short out generators when overwhelmed, they are
not standard issue to most vehicles in the field.
When the model is activated, choose an arc - front, left side, right side or rear - and place a marker to
denote the chosen arc beside the model. Until the model's next activation, the model gains a (+4) bonus to
Defense on attacks coming from the specified arc. This equipment is susceptible to being negated with a
Weapon Damaged critical hit. If the equipment is damaged, roll a further D6. On a roll of 1, the vehicle is
Immobilized as well.
Warframe
There are many grades of Warframe armor, but the MkIV assault Warframe is currently the most
common. Created of light-weight plassteel and reinforced with ceramic plating and deflective energy shielding
over vulnerable joints, the Warframe provides protection from radioactive, biological, energy and ballistic
attacks.
Grants -1” Mv, +1 Size, (+1) bonus to Str, (+5) bonus to Defense, +1 Wound, Combat Deployment and
Relentless abilities.
Stellar Marines
Stellar Marine Weapons
Stellar Marine Legion Traits Benefit: The model gains a Thermal Pistol
The following are optional, as they add an Fanatical
extra layer of complexity to the game.
When building a Stellar Marine Legion, you Cost: 7 pts./unit
may add up to two of the following traits to your Benefit: The unit gains +1 Leadership (max 11)
Legion. You must pay the indicated point cost for and is treated as having one less Pin marker
each trait you choose. You can choose to only
affect certain units with an ability, but you must pay High-Caliber Rounds
for ALL models in a given unit who will use the Cost: 2 pts./model
ability. Benefit: Infantry model’s ranged weapons gain +1
S. This does not increase the damage the weapon
Optional: Instead of paying points when building causes on a hit.
your force, you may expend 1 Reroll to utilize up to
20 points of traits on a single unit. Hunters
Cost: 2 or 5 pts./model
AP Munitions Benefit: Choose a faction. Models ranged, melee
Cost: 1pt./model and psychic attacks against the chosen faction reroll
Benefit: Infantry model’s weapons increase their ‘To Hit’ rolls (2 pts.) and failed ‘To Wound’ rolls (5
AP by -1. pts.).