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Contrived

experiences

Mock-up Models Specimen Objects Simulation games


Models
 Isa reproduction of a real thing in a small
scale, or large scale, or exact size—but
made of synthetic materials.
 Substitute for a real thing which may or
may not be operational.
Mock-up
 Isan arrangement of a real device or
associated devices.
 Special model where the parts of a model
can be manipulated.
specimen
 Isitem considered typical of a group,
class or a whole any individual.
Objects
 Include artifacts displayed in a museum or
objects displayed in exhibits or preserved
insect specimen in science.
Simulation
 Representation of a manageable real
event in which the learner is an active
participant engaged in learning behavior
or in applying previously acquired skills or
knowledge.
Examples:
 Election of class
 Earthquake drills
Games
Purpose of games:
1. to practice knowledge/skills already
acquired
2. to identify gaps in knowledge or skills.
3. to serve as a summation or review.
4. to develop new relationships among
concepts and principles.
Why do we make use of
contrived experiences?
 to overcome limitations of space and
time
 to “edit” reality
 to overcome difficulties of size
 to understand the accessible
 help the learners understand abstractions
 What is the difference between mock-up
and models?
 What is the difference between simulation
and games?
 Are contrived experiences visual or
audio? Or are they multisensory?

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