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Domain 3 Writing Assignment 1
Domain 3 Writing Assignment 1
Instructional Procedures:
This was one of the most interactive lessons I have taught for math.
We started with our math warm-up. Each week I prepare a quick activity or
game that focuses on a skill for a specific group of students. Each student
week it was a large group warm-up that reviews and practices skip
up to 120. The student who says 120 sits down and the game continues
until only one student is standing. The students enjoy the element of
competition in this game. They loved it so much, they chose to start their
own game during recess. My "teacher" heart was bursting with pride. Commented [1]: Domain 3c: Student enthusiasm and
interest
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To start this lesson, we reviewed the anchor chart that the students
helped me to create earlier in the week. This anchor chart represented Commented [2]: Domain 3a: Expectations for
Learning
vocabulary for greater than, equal to and less than using picture models,
symbols and words. I like to review the anchor charts we use to remind the
short video clip from youtube titled Number Gators. This is a fun song
reviewing how to use the symbols for greater than, less than and equal to
(>,<,=). The students and I have been discussing how silly songs are fun
but we also use them to help us remember the information we are learning.
Some of the students get a little more energetic than I like when we play
the video. I usually have to give one or two reminders about self-control
with our arms as we move our bodies and sing along with the song. The
students get a good laugh when the gator chomps up the greater number
After the video, I wrote three problems on the board for students to
practice using symbols for greater than, less than and equal to (>,<,=). For
each problem, students 1st turn and talk about and decide if the digit in the
ten’s place or the digit in one’s place helps to determine which number is
greater. Students then turned told their partner which number is greater Commented [3]: Domain 3b: High levels of student
participation in discussion.
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and how they know it’s greater. Some examples of their comments Commented [4]: Domain 3b: Discussion, with the
teacher stepping out of the central, mediating role.
included, “50 has five tens and 20 only has two. So, fifty if greater than
twenty” and “17 has 1 ten and 7 ones and 19 has 1 ten and 9 ones. So, 19
were given directions for their short independent practice page and also Commented [5]: Domain 3d: Monitoring student
learning
how to play the game for their active engagement portion of the lesson.
Most students completed the practice page in less than 5 minutes and then
transitioned into preparing for the partner game. Students were able to cut
out the number cards labeled with the digits from 0-9. Once both players
cut their cards game play could begin. Students would each draw two cards
and then use them to make the greatest two-digit number possible with
those numbers. Each player recorded their number on the recording sheet
and decided which symbol to place between the numbers. The player with
the greatest number wins that round. Play continues for 10 rounds and the
player who won the greatest amount of rounds wins. It was interesting to
using the two digits selected. I was surprised that partners were correcting
each other when they noticed the other player did not put the greatest
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number in the ten’s place, even if it meant they would lose that round. The Commented [6]: Domain 3b: High levels of student
participation in discussion
and equal to. Students were able to complete the game with little to no
assistance from the adults in the room. As I walked around observing Commented [7]: Domain 3c: Students actively
"working" rather than watching while their teacher
"works"
student pairs I noticed students were engaged and respectfully interacting
with each other. Some groups were working faster than others. I
anticipated this so I had extra game boards ready to go for those students
who had time to continue playing past 10 rounds. This game was a crowd Commented [8]: Domain 3e: Demonstrating Flexibility
and Responsiveness
pleaser and also provided the students with lots of practice time using and
representing greater than, less than and equal to. After about 15 minutes
of play, students gathered back on the large group meeting area to review
Reflection:
The learning objective for this lesson was for students to represent
greater than, less than and equal to using symbols and words. I could tell
this objective was met because students were able to work independently
during the active engagement game time. I observed all students engaged
in playing the game and spent time with each pair, listening and observing
and discussing their ability to represent greater than, less than and equal to
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This lesson was planned with recent video lesson feedback in mind.
One area that I needed to focus on was including collaborative group work
correcting each other's mistakes and defending the thoughts and reasons
After reflecting on this lesson and domain 3, I have set some goals
questioning. This goal is aligned with Domain 3b. I have rated my Commented [9]: Domain 3b: Use questions of high
cognitive challenge, formulated by both students and
teacher
performance in this area as proficient-level 3 for this lesson but I have
which number was greater I did ask them to tell how they know allowing
them to explain their thinking. Students also turned and talked explaining
would like to include this type of higher-level questioning more often during
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math lessons. I would also like to move into the distinguished level-5 for
Domain 3b by having students initiate higher-order questions. Another Commented [10]: Domain 3b
goal I have set for myself is to find ways to include collaborative learning
more often. The students were working hard during the game using the
terms greater than, less than and equal to. Having students work in pairs
allows them to put into practice the information that was taught in the
lesson. The final goal that I have set for myself in this Domain is to include
lesson. One idea I have to meet this goal is to include a check box on exit
tickets as a way for students to rate how they feel they did on a particular
lesson.