Professional Documents
Culture Documents
Edmar Mednis
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CADOGAN
chess
LONDON, NEW YORK
Copyright © 1 998 Edmar Mednis
Distributed in North America by The Globe Pequot Press, 6 Business Park Rd,
P.O. Box 833, Old Saybrook, Connecticut 06475-0833, USA.
Telephone 1 - 800 243 0495 (toll free)
ISBN 1 85744 2 1 1 3
Symbols 6
Preface 7
Section 2 1 : Two Bishops aren't Everything (when the Knights are Better) 1 56
Game 30: A.Dreev-J.Piket, Dortmund 1 994 157
Index of Players 1 74
Index of Openings 1 75
Symbols
+ check
++ double check
# checkmate
!! a very strong move; a fantastic move
a strong move
!? an interesting or speculative move, worth trying
?! a dubious move, for theoretical or practical reasons
? a bad move; a weak move
?? a horrible move; a blunder
1-0 the game ends in a win for W hite
1h-1h the game ends in a draw
0-1 the game ends in a win for Black
Ch Championship
(n) nth match game
(D) diagram follows
Dedication
To Manuel and Carmen
Preface
Practical Middlegame Tips is the third and final book in my "Practical Tips" tril
ogy. Published earlier were Practical Opening Tips and Practical Endgame Tips.
It aims to do for the middlegame what the others did for their subjects. My pur
pose is to cover the most important aspects of middlegame play whether it be tac
tics or strategy, attacking or defending.
This material is divided into four major parts :
• Attacking the King
• Defending the King
• The Centre
• Important Strategic Elements
Each of these parts is subdivided into sections, there being 23 of these in total.
Each section is organized in the same way: first a discussion of the principles in
volved, followed by game(s) illustrating those principles . This way the reader
gains both the theoretical underpinning required for understanding the subject
matter and learns from practical examples about real-life situations.
The book is about the middlegame. In each game I concentrate on that area of
the middlegame which the section features. As a corollary to this, I try to avoid
lengthy discourse on other parts . When a thorough knowledge of the opening
variation is important to follow the middlegame presentation, I spend substantial
time on that opening. Otherwise, I just give enough information to set the stage
for the middlegame discussion to follow.
The criteria used in selecting the illustrative games were:
l) the game course illustrated the principle clearly, and
2) the opening is one still popular in present-day play.
Twelve of the 33 illustrative games were played by me. I apologize to those
readers who think that this is too much. The simple fact is that a GM understands
his own games at a deeper level than those of other players and thus can present
his conclusions with greater confidence.
Some of the games have been previously annotated by me for various chess
publications. In each case I have updated the opening part and expanded the
middlegame to reflect more fully the subject under discussion . Most of the
games, however, are freshly selected and prepared for this book. In general the
following standard sources have been utilized in the preparation: personal
knowledge, personal contacts, leading chess periodicals and chess books. When
appropriate, direct credit is given in the text.
8 Practical Middlegame Tips
To ensure that the reader and the author are on the same wavelength regarding
the meaning of the question and exclamation marks as they are used in the char
acterization of moves , please see the Symbols page for the presently accepted
meanings .
I n an undertaking o f such scope, some errors are almost inevitable. The author
accepts responsibility for all of these. Your assistance in bringing them to my at
tention will be appreciated.
As always, deepest gratitude goes to my wonderful blonde wife, B aiba, not
only for typing the entire manuscript but also for never-ending physical and
moral support.
This is my fourth book for Cadogan . I am pleased to be associated with this
fine publisher.
Edmar Mednis
New York, 1998
Part One:
Attacking the King
Section 1 :
Attack an d Counte rattack
In chess - just as in life - you cannot expect to get something for nothing. If you
are Black and desire a reward (a win ! ) you have to take on some risk. In the early
stages of the 1 972 World Championship match, the reigning champion, Boris
Spassky, responded to Robert J. Fischer's 1 e4 with the classical l . . e5 . However,
.
when the match situation later on became desperate for him, GM Spassky
switched to the Sicilian.
When choosing the Sicilian Defence Black risks being mated ignominiously,
yet hopes that his counterattack comes first. I have selected two of my recent
games as the medium for discussing the principles involved.
Game 1 was played in the last round of the Western States Open at Reno, Ne
vada in October 1 996. I needed a win as Black to get a prize. My opponent, IM
Josh Waitzkin, was a half-point ahead of me and wanted to win to get a signifi
cantly larger prize. This resulted in a total striving for victory by both players .
Not surprisingly, the scene of the slugfest was a thematic and important variation
of the Sicilian Defence.
In Game 2 - played at the Western States Open at Reno in 1 993 - it was my
unsatisfactory tournament standing (at the start of Round 5 I had 2112/4 and
needed two wins in a row for a 'real prize' ) that again made a double-edged Sicil
ian the order of the day.
In Open Sicilians Black's most promising road to counterplay is the half-open
c-file, with the key square along that file being c4 because it is in White' s part of
the board and often accessible to Black's pieces. These points become particu
larly important when White has castled queenside. The best practical advice to
give to Black is get going as quickly as possible along the c-file and hope for
the best! It works in a large number of cases - including these games .
Game 1
IM J osh u a Wa itzki n - GM Ed m a r M ed n is
Western Sta tes Open, Reno 199 6
S i c i l i a n Defe n ce , R i c hte r- Ra uzer Atta c k - 867
2 1 . . .'i*'f2 ? ! 22 lDfl ! with a slight ad some brief comments) was : 20 . . . :c8
vantage for White, as in the game 21 'i*'d3 nb8 22 :d2 ! ? (playing to
M .Adams-Z. Kofol, Wijk aan Zee win; after 22 'i*'c2 I would have taken
1 99 1 , GM Adams suggests 2 1 . . ..l:tg4 ! ?. the move-repetition with 22 . . . .l:tc8)
For full analysis by him, please see In 22 . . . .tg7 23 :c l 'ii'b 6 24 .tf3 0-0 ! ?
formator 51 (game 204). 25 g4? ! (this does not work out; the
15 ..
. as critical continuation is 25 .t xh5 f5 ! ,
16 c3! when I judged both 26 .tf3 e5 ! and 26
The text-move serves both offen exf5 e5 ! 27 f6 .txf6 28 fxe5 dxe5 as
sive and defensive ends: White's queen, 'unclear ' ) 25 . . . h4 ! 26 .td l .l:tfc8 ! 27
queen's rook and knight will be able to .l:txc8+ .txc8 28 a3 .th6 29 g5? (the
keep closer watch on the king and the losing move; White misses Black ' s
open c-file offers opportunities for tactical defence; 2 9 'ii'f3 ! is necessary,
menacing Black's uncastled king. when after 29 . . . .td7 ! I viewed B lack's
The model case of what can happen position to be somewhat more com
if White is overconfident was demon fortable) 29 . . . fxg5 30 fxg5 .txg5 3 1
strated in N.Short-Z. Kofol, Belgrade .l:tg2 �f8 ! 3 2 t2Jf3 .tf6 3 3 'ii'd 2 �e7
1 989. The game is annotated in full by 34 lDg5 'ir'd4 ! 35 'it'c 1 .td7 36 �a2
GM Kofol in lnformator 48 (game .l:tc8 37 'itf4 .l:tb8 0- 1 . After 38 'itc 1
288). Its course in brief: 16 f5 ? ! e5 ! 1 7 .l:tc8, 39 'ii'f4 loses to 39 . . . 'it'xd l 40
lD g l 'it'c5 1 8 'ife2 a4 1 9 .tc4 'iite7 ! 20 .l:td2 e5, and 39 .l:tc2 to 39 . . . .l:txc2 40
lDh3 .th6 2 1 :f3 :hc8 22 b3? (22 .txc2 'itc4+ 4 1 �b l .tc6 42 'it'e3
lDf2 is better, though Black retains a 'itb5 ! .
clear advantage after 22 . . . .te8 ! - GM
Kofol) 22 . . . axb3 23 cxb3 :a3 ! 24
.l:tfd3 .l:tca8 ! 25 .l:te l (25 'ii'xh5 .tx�4 ! !
wins) 25 . . .'ii'a7 ! 26 'ir'xh5 .te8 1 1.27
'ir'xh6 .l:txa2 28 l:td2 :xd2 29 'i*'xd2
'it'al + 30 'iiic2 .l:ta2+ 3 1 'iitd 3 'ir'd4+ 0- 1 .
1 6 ... .l:tb 8
17 tiJd4 .td7 (D)
I was already familiar with this po
sition from S .Conquest-E.Mednis,
Copenhagen 1 990. GM Conquest now
chose 18 .te2, leading, after 18 . . . bxc3
19 'i*'xc3 'i*'b4 20 'i*'c2 ! , to a most un
balanced situation: Black has genuine
attacking chances on the queenside, 1 8 .tc4
yet must watch out for trouble all along With the primary point of enhanc
the board - queenside, centre, king ing pressure on e6 after the coming f5
side. The thematic game course (with advance and a secondary benefit in
Attack and Counterattack 15
g uarding the b 3 - and a2-squares. Dur central breaks . The standard move
in g the game I was suspicious of the would be 22 . . . �g7 - which is what IM
tex t-move, because B lack can apply Waitzkin had expected. The chances
pressure along the c-file with gain of then are probably in dynamic balance,
time, yet I found no immediate way to but the resulting play nowhere as ex
take advantage of that either during citing as what happens in the game.
the game or in later analysis. For in
stance, I could first play 18 . . . 'ii'c 5 and
a fter 19 'ii'd 3, 19 . . Jk8. However, 20
b3 seems satisfactory enough.
18 :cs
19 °ii'd3 bxc3
20 b3
White plays it safe by first increas
ing the bishop's protection rather than
running into an immediate pin along
the c-file with 20 1i'xc3. Nevertheless,
Black has no way to take advantage of
that as the endgame after 20 . . . 'ii' b 4? !
21 '1Wxb4 axb4 22 �b3 leaves him
with a vulnerable b-pawn for no ap 23 f5! �g7
parent compensation. Black should Better late than never ! 23 . . . e5? is
therefore continue developing with strategically dubious because of 24
20 �g7.
. . . tbc2 ! followed by 25 tLle3/tLlb4 and
20 ... a4 26 tLld5 . Moreover, Black loses tacti
Since Black must open lines against cally after the careless 23 . . . cj;e7 ? : 24
White's king before White gets at his fxe6 fxe6 25 tbxe6 ! .
ki ng, the thematic text-move is quite 24 °ii'd3 cj;e7
in order. 25 fxe6 fxe6
21 'ii'xc3 axb3 26 e5! ! (D)
22 axb3 h4! ? (D) Black is on the verge of being pun
A very ambitious and self-centred ished for his ' insolence ' in playing
move: Black takes away g3 from 22 . . . h4 ! ?. Witness these 'normal' con
White's queen and gets ready to bring tinuations :
his ki ng's rook to the queenside via a) 26 . . . dxe5 ? 27 tLlf5+ exf5 28
h5. My intention was to leave the 'ii'x d7+ �f8 29 'ii'f7#.
king's bishop on f8 and mate White 's b) 26 . . . fxe5 ? 27 'it'g6 ! .l:lxc4 28
king before mine goes lost. In hind 'ii'x g7+ �d8 29 'it'xh8+ 1;c7 30 l:.c l !
sig ht it was quite naive to hope that .l:i.xc l + 3 1 l:.xc l + 1;b7 32 'it'h7 .
Black's king and king's bishop would c) 26 . . . l:.hg8? 27 'it'g6 dxe5 28
be abl e to cope with White's thematic tLlf5 .f. ! exf5 29 'ii'f7+.
16 Practical Middlegame Tips
34 'i!Vxe6+ 'ifi>h8
35 'i!Vh6+ �g8
36 'ii'g 5+ i.g7
37 'i!Vd5+ 'ifi>h7
38 'ii'e4+ 'ifi>h6!
Black must avoid 38 ... Wg8 ?? or
38 ...Wh8 ?? because of 39 'ili'xa8+.
39 'ii'xh4+
39 'ili'xa8 ? leads only to winning
chances for Black after 39 . . . 'ili'xb3+.
39 ... �g6
40 'i!Ve4+ �h6 (D)
lf2.lf2
Just as in the note to White's 3 3rd example: 4 1 'ii'h4+ �g6 42 'ii'g 3+
move, White has perpetual check, but 'ifi>h6 43 'ii'h 3+ �g6 44 'ii'd 3+ �h6 45
attempts for more lead to less. One l:.f3 ?? 'ii'g 1 + 46 'ifi>c2 l:.a2#.
Game 2
FM R i c h a rd Kelson - GM Ed m a r M ed n is
Western Sta tes Open, Reno 1993
S i c i l i a n D efe n ce , R i c hter-Ra uzer Atta c k - 867
The maj or purpose of castling is to bring the king to safety. Therefore 'everyone'
knows not to weaken the king 's position by an indiscriminate advance of the
pawns shielding the king. But, how about 'just a little weakening ' , say moving up
the g- or h-pawn one square when the king has castled kingside? Usually - on an
immediate basis - the risk involved is small. Yet the existence of a slightly weak
ened kingside can turn out to be a ticking time-bomb. Therefore, be much more
careful than if your kingside is faultless. Otherwise the same fate could befall
you as happens to Black in the following game.
Game 3
GM Vi ktor Korchnoi GM Lev Po l ugaevsky -
1 c4 tbf6 13 'ir'c2
2 lbc3 e6 At the time of the game an unusual
3 tl)f3 dS move-order, the common moves being
4 d4 c6 1 3 e5 and 1 3 'i*'e2. As we will see, the
5 e3 lbbd7 creative mind of GM Korchnoi has
6 .i.d3 prepared a surprise for Black.
Via a transposition of moves we 13
... h6
have reached the traditional main line Forced because of the threat 1 4 e5 .
of t he Meran Variation. If Black pro However, as part of this variation, the
ceeds routinely, for example 6 . . . .i.d6 slight weakening of the kingside
or 6 . .i.e7, then White after 7 0-0 0-0
. . should not be a problem. It could be
will open the position with 8 e4 and come so later on - yet GM Polugaev
have a pleasant risk-free advantage. sky pays no attention to this potential
Therefore, modern opening theory has danger.
decided that Black should start activ 14 .i.e3 ! ? (D)
ity on the queenside by means of the Of course, with 14 e5 White could
coming sequence. transpose into conventional lines . The
6 dxc4 idea behind the text-move is to hinder
7 .i.xc4 bS Black in freely executing the thematic
8 .i.d3 .i.b7 . . . c5 advance.
9 0-0
One of the two historically popular
continuations. Sharper is the immedi
ate 9 e4, when Black can immediately
get his play going with 9 . . . b4 10 lba4
c 5. The point of the text-move is first
to bring the king to safety and only
then to start action in the centre. GM
Korchnoi chose this way also in
matc h-games 3 and 5 .
9 b4
10 lbe4 .i.e7
1 1 lbxf6+ lbxf6
12 e4 0-0
24 Practical Middlegame Tips
'Jiixfl 30 'ii'x c5 and White has won the e6 ! ) 30 gxf3 .i.d4 3 1 f4 ! .t xb2 32
ex ch ange with a crushing position . l:i.xd3 followed by l:i.d7 or l:!.h3 in con
Therefore Black must capture, yet that junction with e6.
allows White ' s queen to come power 29 l:!.xd3 .te4
fully into play. Black must continue with activity
as 29 . . . .txf3 30 l:!.xf3 fkxe5 3 1 'llr'x g6+
is hopeless . However, GM Korchnoi,
with well over an hour left on the clock
before the time-control (the time-limit
was 40 moves in 21h hours), finds all
the right shots.
30 l:!.d6 ! !
Beautiful ! Now 30 . . . .txd6? loses to
3 1 l2Jg5 since the pressure on f2 is
gone and 3 0 . . . .txf3 ? allows the sim
ple 3 1 l:.xg6+.
30
... 'ii'g4
31 :r6! .trs (DJ
Preventing the threatened 3 2 l':.f4
23 hxgS and attacking the bishop . If instead
24 'ti'xgS fle7 3 1 . . .'t't'g3, then after 32 e6 ! fkxf2+ 33
There is nothing better since g5 �h l White mates first.
must be watched and 24 . . . .te7 drops
the a-pawn for nothing after 25 'ir'xa5 .
2 5 'ii'h 5 g6
Another unwelcome weakening of
the kingside, but the threatened 26 l2Jg5
must be prevented and 25 . . .txe4 ?.
An example of the least closed 'closed centre' is the following one: a single set
of ce ntre pawns has been exchanged, the remaining pawns are pressing on each
either and there is no pawn tension . For instance (D):
28 Practical Middlegame Tips
The most important situation for discussion is the one in the middle: all pawns
are on the board and the centre is closed, yet not necessarily permanently so. Our
illustrative game shows how the attack is mounted as well as how the defender
obtains chances for survival if - even at the cost of material - he can generate
counterplay in the centre.
Game 4
GM Ed m a r M ed n is - I M D rago lj u b M i n ic
In terna tional German Championship,
Mannheim 19 75
S i ci l i a n D efe n ce , Rosso l i mo Va riation - 852
21 'i'e4 and 2 1 'ii'f2. However, start and White will have to spend a tempo
in g with his next move Black puts up to protect the c-pawn. The centrally
the best defence by looking for chances logical 27 'ii'c 3 ! would have kept the
in the thematically correct area: the win in hand.
ce ntre. White, on his part, over the next 27 ... f5!
t wo moves intensifies the pressure. 28 b3 l:.fe8!
19 l:tae8 Black now dominates both central
20 l:.g3 �f7 files, making White's prospects for re
21 :n ltJxd5 alizing his one-pawn advantage bleak
With White ready to augment his indeed. Therefore, White must go for
attack with 22 l:tf4 or 22 'ii'f2 , Black Black's king, but Black now has suffi
starts his activity in the centre. cient defensive resources - all thanks
22 exd5 e5! to his control of the e- and d-files.
23 dxe6+ ..Wxe6 29 l:th3 ..We4!
24 'ikf2 d5 ! (D) 30 'ikg3 l:td2
Only so. There are no prospects During the game I was afraid that
with 24 . . . 'ii'e 5 ? 25 l:tg4 l:th8 26 h3, Black can exploit White's first-rank
when White captures the d-pawn in weakness via 30 . . . 'ii'd4+ 3 1 'it>h 1 'ii'd 1 .
total comfort. However, this is not so because White
can successfully regroup with 32
l:.h7+ 'it>f8 33 'ii'f4 'it>g8 34 l:th6 ! 'it>g7
35 l:th3 ! and retain a clear advantage.
31 ..Wg5 'ikd4+
32 'it>hl 'it>g7
33 ..Wh6+ 'it>f7!
After 3 3 . . . 'it>f6 ? ! White has 34
l:thf3 with the threat 35 l:txf5+.
34 ..Wg5 'it>g7
35 ..Wh6+ 'it>f7
36 l:tg3 (D)
After saving some time by repeat
ing moves, White continues the attack
and in the process sets a diabolical trap.
25 ..Wxd4 dxc4 Black's only defence is the passive
26 dxc4 l:ld8 36 . . . l:tg8 ! , after which I would have
27 ..Wf2? ! played 37 'ii'g5 , threatening 38 l:txf5+.
With this naive retreat White gives If Black tries to prevent that with
up the bulk of his advantage. I wanted 37 . . . l:.g7 ?, White gets excellent win
to prevent a . . . °ifb6+ and dreamed of ning chances after 38 l:te3 ! 'iif6 39
getting the queen to h4. Yet the queen l:te7+ ! followed by 40 'it'xd2. However,
covers little important ground from f2 if Black plays the active 37 . . . l:tf2 ! he
32 Practical Middlegame Tips
In the history of the development of chess, among the latest improvements is cas
t ling, the basic idea of which is some six hundred years old.
The reason for introducing castling was to get the king out of the centre so that
the course of the game could be speeded up. As long as the kings remained in the
,;cntre their safety required much attention. Therefore, opening central lines for
;1ctive play had to be delayed until the king was removed to some safer area. Thus
that most creative enhancement of chess - castling - came about.
Therefore it is obvious enough that one of the objectives of sound opening
play is to get your king to safety by castling. Of course, this is not to be followed
hlindly. There is even an expression 'White/Black castles into it' , i.e. castling
1nto an imminent decisive attack. This occurs when the pawn-chain in front of
r.hc castled position is ruined or the opponent's pieces are already well placed to
11111 at your king and you lack sufficient defenders . It is true that castling can gen-
1 e4 g6 7 h3! i.xf3
2 d4 i.g7 8 '1Wxf3 c5 (D)
3 lllc3 c6 Otherwise Black remains with a
Black could have transposed into centrally inferior, lifeless position,
the Pirc Defence by playing 3 . . . d6 fol e.g. 8 . . �a5 9 e5 d5 10 i.d3, J.Fichtl
.
lowed by 4 . . . lll f6. Instead, with the M .Czerniak, Bucharest 1 967 . Yet the
text-move he telegraphs his intention problem after the text-move is that it
of staying within the Modern Defence has taken Black two moves to play
complex. The strategic point of the . . . c5 and White can exploit this loss of
Modern is to apply direct pressure on time by favourably opening up the po
d4 with the g7-bishop. This entails a sition. Note that not only is Black's
delay in the development of the king's king's knight undeveloped, but cannot
knight. Black then retains more flexi even be developed norm ally with
bility than in the Pirc but risks being 8 . . lll g f6? ! , because 9 e5 will chase it
.
th at the 'more normal ' moves 9 . . . dxc5, Black' s position is indefensible, e.g.
9 . . . tl'lxc5 and 9 . . .'it'a5 are all met by 1 0 1 5 ... 0-0 1 6 i.b3 ! followed by 1 7 e5 .
c5 ! when without the slightest bit of
, b) 1 3 . . . tiJh6 is the best there is.
risk White has a fantastic position, for White has a clear advantage after 14
ex ample 9 . . . 'it'a5 10 e5 ! dxe5 1 1 i.b5 i.f2 0-0, yet Black has some chances
( l l . . .ll'lf6? 12 fxe5). of wriggling out.
10 bxc3 ..Was 13 ... exd4?
11 i.d4 ! e5 Pure suicide. GM Zaitsev is a very
12 fxe5 dxe5 original, creative and excellent tacti
13 i.c4 ! ! (D) cian . Because of these qualities he was
a long-term valued member of GM
Anatoly Karpov' s team of seconds.
Snapping off the bishop - and doing it
quickly - hardly seems in accordance
with his style. There really is no valid
chess explanation for the text-move .
Only what GM Zaitsev told me after
the game makes sense: "It is very diffi
cult to play two games a day with
Black" (this had been the second, i.e.
evening game).
14 'iWxf7+ 'iltd8
15 0-0!
White ' s has brought his king to
Recognizing that Black's position safety and completed his development.
is full of holes and suffers from in White has threats like 1 6 'it'g7 , win
complete kingside development, GM ning the rook, and 16 cxd4, obtaining
Hector goes directly for the vulnerable three fantastic centre pawns for the
f7-point. For the uncastled king, f7 is piece. GM Hector reports that whereas
alw ays the weakest spot because the Black captured the piece quickly, he
only piece protecting it is the king it now took close to an hour trying to fig
self. Black now has two reasonable ure a way out of the mess.
ways of protecting f7 : 15 ... 'iWxc3? !
a ) l 3 . . . ll'lgf6? ! would serve rea Black's best defensive try appears
so n ably well if the queen' s bishop had to be 1 5 . . .'ii' x c5, when the direct 1 6
to retreat. However, GM Hector was 'it'g7 should be sufficient, e.g. 1 6 . . .'it'e5
planning 14 0-0 ! with the idea that af 1 7 l:f8+ �c7 1 8 'ii'x e5+ .!tJxe5 1 9
ter 14 . . . exd4 1 5 cxd4, with White' s l:xa8 .!tJxc4 2 0 cxd4 followed by 2 1
m iserable tripled c-pawns straight :n , or 1 6 . . . 'ii'x c4 1 7 l:ad l ! 'it'e6 1 8
e ned out, he has two pawns and a dev l:xd4 (or 1 8 cxd4) 1 8 . . . 'iltc7 1 9 'ii'x h8.
as tating centre for the sacrificed piece. 16 i.b5 (D)
36 Practical Middlegame Tips
1-0
GM Zaitsev could see what was
coming and didn ' t want to be shown.
According to my analysis the main
line is: 16 . . . lll gf6 17 .l:.xf6 ! 'iix al + 1 8
�h2 lllxf6 1 9 'ii xf6+ <J;c7 2 0 'iid 6+
(of course 20 'iie 5+ followed by 2 1
'ti'xh8+ also wins) 20 . . . 'ifo>c8 2 1 .td7+
'ifo>d8 22 .te6+ 'ifo>e8 23 'ti'd7+ 'ifo>f8 24
'iiif 7#. The final position should
hardly be considered surprising since
none of Black's pieces are able to par
ticipate in the defence.
Game 6
GM Ed m a r M ed n is - G M Evgeny Ermen kov
New York (Burger) In ternational 1980
S i c i l i a n Defe n ce , Ta i m a n ov Va riation - 844
1 e4 c5 5 d6
2 tt:Jf3 tt:Jc6 6 c4 tt:Jf6
3 d4 cxd4 7 l2Jlc3 a6
4 tt:Jxd4 e6 8 tt:Ja3 i.e7
This is the starting point of the 9 i.e2
Taimanov Variation. White's most fre Up to here the players have fol
quent response is the normal and irre lowed the standard path . Then and
proachable 5 l2Jc3 . However, because now that path continues 9 . . . 0-0 10 0-0
Black is avoiding an early . . . tt:Jf6, b6 1 1 i.e3 tt:Je5 , when White has the
White has sound alternatives. choice of 1 2 f3 and 1 2 f4 . In further
5 t2Jb5 (D) play White will try to do something
In GM Karpov's 'king's pawn days' , with his spatial superiority while
the text-move was his favourite weapon preventing Black from executing the
against the Taimanov. White aims for thematic freeing . . . b5 and . . . d5 breaks.
a substantial space advantage and the 9 ... b6
nature of the play becomes more akin I did not understand why my oppo
to Hedgehog positions than standard nent wanted to choose a move-order
Open Sicilians. Because White threat whereby he would first fianchetto the
ens 6 l2Jd6+, Black's response is al queen 's bishop, nor did I see any rea
most automatic on the international son not to continue with normal devel
circuit. opment.
10 0-0 i.b7
11 i.e3 tt:Je5
By now I was getting somewhat sus
picious about Black's 'refusal ' to cas
tle. In any case, with Black's king still in
the centre I decided to sharpen the play.
12 f4 tt:Jed7
13 i.f3 'Vkc7
With 1 3 . . . 0-0 Black could have
transposed back into V.Tseshkovsky
G. Kasparov, USSR Ch 1 979 a posi -
15 l:r.acl h6
Since the only purpose of the text
move can be to prepare . . . g5, it finally
became completely clear to me that
Black was going to keep his king in
the centre and open play on the
kingside. Therefore, based on the
principle of Section 3 (attacks on the
flank should be met by counterplay in
the centre), White removes his king In addition to the obvious plan of
from a potential check on the gl -a7 di opening lines, there also is an impor
agonal and gets ready for action . tant strategic element to the sacrifice :
16 �hl ! gS? ! to bring the inactive a3-knight power
17 i.hS! fully into the attack via c4.
Of course White is not going to 19 exdS
open the h-file with 17 fxg5 ?. On his 20 cxdS 'ii'd8
part White is now ready for 18 f5 , 21 i.xeS! dxeS
threatening 1 9 fxe6. Black therefore 22 lLic4 0-0
King in the Centre 39
25 d6! .txd6
26 :xr6 .i.xe5
27 'ii'g4+ �h7
28 .i.xf7! (D)
As planned at move 25 . Three of
Black's defences are easy to crack:
For an attack against the king in the middlegame to be successful a lot of fire
p ower is usually necessary. We have already seen that in the games presented so
I ar. It is therefore often assumed that when there is a substantial reduction of ma
t e r i a l (in particular a queen exchange) the king is safe enough. Yes, you may have
r,1 worry about a pawn weakness somewhere. But the king - no problem !
However, chess is too inexhaustible to allow for any sort of mechanical deci-
1 0 0 - making. If the king sits on an open file - or a file that can be opened - there
; ; potential danger. This danger can become lethal if the enemy can marshal
'· ' ,r c es in the king's direction while the king himself is short of defenders.
That such inattention can befall even the strongest GMs will be witnessed
: rom our illustrative game. Swedish GM Ulf Andersson is acknowledged as one
' 1 f the most solid and careful players in the world, yet the 'attack with reduced
: n aterial ' will overwhelm even him.
Game 7
GM Edvi ns Kengis - GM U lf Andersso n
European Team Ch, Pu/a 199 7
Engl i s h O pe n i ng - A3 1
GM Kengis points out that 1 1 . . .i.f5 by recapturing with the pawn because
is also unsatisfactory, with White hav he has won so many endgames on the
ing the pleasant choice between the white side with such pawn-structures.
acti ve 1 2 lLJb5+ and the positional 1 2 Yet the king is more valuable than
l2Je3 l:.ad8 1 3 l:txd8 ! :txd8 1 4 lLJxf5 anything else ! Therefore 1 2 . . . bxc6 1 3
gxf5 15 lLJxc4 ! , when 1 5 . . J:td l+? just f3 ! i.d7 ( 1 3 . . . i.e6 ? ! just helps White
gets the rook into trouble: 16 i.fl cJi>c8 after 14 lLJd4) is necessary, when
1 7 lLJe3 l:te 1 ? 18 f3 followed by 1 9 White is clearly better after 1 4 lLJxc4
�f2. but there are realistic chances for Black
12 i.xc6! ! (D) to scrounge a draw with very accurate
play.
13 lLJxc4 l:tad8
At least helping to neutralize the
white rook. There are no chances after
1 3 . . . i.xe2? 1 4 lLJe5+ cJi>c7 1 5 l:te l .
1 4 lLJeS+ 'iii> b 6
Walking the plank is hopeless .
However, Black's position also looks
untenable after 14 . . . �c7 15 l:.xd8 !
l:txd8 1 6 i.f4 .
15 i.e3+ �a6
16 lLJb4+ cJi>bS (D)
16 . . . 'it>a5 runs into the knight fork
1 7 lLJbc6+.
After the game GM Kengis referred
to the text-move as a "very difficult
decision". Indeed White is exchang
ing off his perfectly developed and
menacing light-squared bishop for the
ordinary knight on c6. Yet the proper
way of considering the situation is the
following one : while it is true that all
four of Black's minor pieces are devel
oped, only the queen's knight serves to
pro tect his king. Once that defender is
gone, Black's king will be alone in try
in g to cope with White's three minor
pieces and the d l -rook.
12 ... 'it>xc6? 17 lLJed3 !
The losing move. GM Andersson The last difficult move in the game.
was loath to ruin his pawn formation It is crucial to take away the maximum
44 Practical Middlegame Tips
Your king is safely castled, pawn-cover impeccable and pieces nearby. You have
an absolute right to feel that your king is safe, yes? Don ' t you believe it !
Nothing is safe forever - so much depends on the specific dynamics of the sit
uation and this can change on every move. The player with Black is usually more
on the watch for potential attacks because he recognizes that the opponent has
started the game with the initiative . It is players with White - especially the
lower-rated player striving for a draw against a superior opponent - who often
tend to have an unjustified feeling of security.
Game 8 is a straightforward demonstration of this, and Game 9 a sophisticated
example.
Game s
Victor Ca b rido - G M Ed ma r M ed n is
Philippine Open Ch, Manila 1 99 1
S i c i l i a n D efe n ce , Cl osed Va riat i o n - 830
1 e4 cS
2 lLlf3 l2Jc6
3 c4
This position can also arise from
the English Opening after 1 c4 c5 2
lLlf3 tLlc6 3 e4. After the game my op
ponent said that he normally plays 3
d4, but had decided to play more sol
idly against a GM. Cabrido is a strong
master (he finished with a 7 1h/ 1 1
score) but simply had the wrong atti
tude for this game.
3 ... eS !
Black ensures that White can ' t
achieve a Maroczy Bind with 4 d4. Whatever advantage exists here, it
Though the pawn-structure now is is Black's. His central pawn-structure
symmetrical and blockaded, the dis is characteristic of King's Indian posi
similar knight placements are in tions and Black has smoothly achieved
Black's favour: his queen ' s knight is the thematic .. .f5 advance.
on its perfect square while White ' s 10 exfS ? !
king ' s knight is blocking h i s f-pawn. Even though the text-move causes
Already White has no realistic hope some loosening of Black's kingside,
for an opening advantage. enhancing Black' s central superiority
4 i.e2 is much too great a price to pay. Of
The bishop is ' solid' here, yet has course, the threat of 10 . . .f4 had to be
no scope. It would be better to create a parried. White should respond with 1 0
slight weakness with 4 g3 and i.g5 and b e ready to exchange o n e7 .
fianchetto the king's bishop. Because Black's inferior minor piece
4 g6 is the king's bishop there is little point
5 d3 i.g7 in heading to exchange it off with 1 0
6 lLlc3 l2Jge7 i.h6.
7 i.e3 d6 10 gxfS!
8 0-0 0-0 11 i.h6 l2Jg6
9 ii'd2 fS! (D) 12 tLldS ? ! (D)
Solid does not Mean Safe 47
Losing time to exchange off two down for genuine defence with 1 7
sets of minor pieces does not bring �h l , 1 8 tll g l and 1 9 f3 .
White closer to a draw. After the game
Cabrido correctly suggested the pro
phylactic 1 2 g3 as better, but during
the game White was reluctant to create
any pawn weaknesses on the kingside.
Note that Black has to be very patient
about rushing the . . .f4 advance as that
would hand over e4 to White.
17 ... i.b7
18 i.dl l:tf6 (D)
A picture-perfect situation for
Black: he controls all the key central
squares and his pieces are purposely
directed against White 's kingside. I
don' t see a satisfactory defence for
White; even so he puts up little resis
12 ... tlice7! tance over the following moves.
13 i.g5? ! 1i'd7
14 tlixe7+ tlixe7
15 i.h6 tllg6
16 .:aet b6
17 1i'g5? (D)
With two rooks and two minor
pieces ' guarding' the king and all
three pawns in front of the king un
touched, White feels safe and decides
to send his queen into Black's king
side for 'an attack' . Because neither
White's piece coordination nor the
pawn structure on the board give any
indication that Black's king is in po
tential danger, the sortie will boomer 19 1i'h5 i.xh6!
ang. Instead it was high time to hunker 20 1i'xh6 .:taf8
48 Practical Middlegame Tips
21 %4 ltif4
22 1i'g5+ �h8
23 .:r.e3 h6
24 1i'g3 .:r.g8 (D)
White 's wayward queen has been
trapped. The concluding moves of the
game were:
25 .:tfel .:r.xg3
26 hxg3 ltig6
27 f4 ltixh4
28 gxh4 'iig7
29 g4 fxg4
30 fxeS .:e6
31 exd6 l:f.xe3 34 'ifi>e2 'ilxd6
32 .lhe3 'i:'kd4 35 'ifi>d2 'ilf4
33 'ifi>f2 'ilf4+ 0-1
Game 9
I M Ya n n i ck Pel letier - GM Anatoly Ka rpov
Biel 199 7
Q u e e n ' s I n d i a n D efe n ce , Petros i a n Va riation - E12
GM Karpov describes this move as the next move are preventive : the at
follows: "This move appeals to my tempt at simplification with an a4
sense of maximization as thanks to my break is prevented, as are back-rank
control of the d5-square, one bishop mates.
and one pawn is able to neutralize two 26 i.fl h6!
rooks and attack one queen". Very 27 l:.d6? (D)
nicely put ! The definitive losing move. White
21 'jWb2 l:.ac8 keeps thinking that his king must be
22 lbd2 lbd6 ! (D) safe, because he will have the queen,
rook, bishop and four sound pawns to
protect him. GM Karpov - with ex
ceptional accuracy - shows that it is
not so. Fairly soon it becomes clear
that Black is attacking with the advan
tage of a whole rook since the
sidelined rook on a6 is not able to par
ticipate in the defence.
White's position is unpleasant, of
course. However, 27 l:r.c3 or 27 e4 of
fered chances for resistance.
S o far all the sacrifices presented have been sound ones. They either could be cal
culated accurately to the end and led to an assured advantage or the position re
sulting after the sacrifice just 'had to be good' - see Games 5 and 6.
Of course, there would be much less excitement in chess if there was no genu
ine risk-taking. The objective of this section is to give some 'tips' on the subject
of speculative sacrifices . Looking up the word ' speculative' in Webster's Ninth
New Collegiate Dictionary we see two definitions which are applicable to our sit
uation. The first deals with "assumption of business risk in the hope of gain"; the
second refers to "marked by questioning curiosity". Linking these definitions we
can come up with: "a speculative sacrifice combines the elements of questioning
curiosity and the willingness to take a substantial risk in the hope of winning the
game".
' Substantial risk' does not refer to sacrificing a pawn for some reasonable
compensation. It means risking a lot of material - sufficient to lose the game if
the sacrifice is not successful. Moreover, a speculative sacrifice is not to be con
fused with a foolhardy one. If you sacrifice a rook and your calculation shows
that one response by your opponent gives you the win, yet the other nine continu
ations refute your sacrifice, then obviously it is stupid to risk such a sacrifice.
Your odds of success - based on your objective evaluation - should be at least
50% that the sacrifice is either inherently sound or that your opponent will lose
his way.
The most successful practitioner of speculative sacrifices was GM Mikhail
Tai . I used to joke that in his prime GM Tai would sacrifice a rook for three
checks and his queen for five checks. Of course, only a tactical attacking genius
can create the kind of positions where the odds are so overwhelmingly in his fa
vour. Many of his fantastic combinations were eventually found not to be 1 00%
sound, but the refutations took days, weeks or months to be discovered. No won
der his opponents did not find them over-the-board.
I shall present two games where substantial risk is taken on. Game 10 is a fail
ure; Game 1 1 is a success. In my analysis I will give guidelines to explain why
this was so.
Game 1 0
I M Boris Kre i m a n -
G M Al exa n der S h a ba l ov
World Open, Philadelphia 19 9 7
Fre n c h D efe n ce , Wi n awe r Va ri ati o n - C18
the Winawer: Black has permanently tionably White has a strong attack af
damaged White's pawn formation but ter 1 0 tl:if3 'ilic7 1 1 h4 ! .
at the cost of the bishop-pair and weak 10 tl:if3 (D)
nesses on the dark squares. Moreover, The immediate 10 g4 is parried eas
White has a clear spatial advantage. ily by 10 . 'ilih4 .
..
status is bad for Black: 1 1 g4 c4 1 2 squares of the type : 'i*'h6, i.f6, and
gxf5 cxd3 1 3 l:.gl t'/Je7 ? ! 14 exf6 l:.xf6 Black' s pawn on g6 .
1 5 l:.xg7+ ! ! �xg7 1 6 'i*'g5+ t'/Jg6 1 7 There are three reasons why it will
fxg6 hxg6 1 8 i.f4 ! with a murderous not work out:
attack by White, Kruppa-Komarov, 1) White is forced to sacrifice two
Kherson 1 99 1 . rooks - an inordinate amount. In the
10 ... c4 ! ? game White will get back most of the
GM Shabalov's novelty makes good material, but this will not be sufficient;
sense. Rather than losing a tempo 2) White 's attack is strictly one
while also weakening his kingside dimensional : dark squares with mate
with 10 . . . f6, Black immediately aims on g7 ;
to chase away the attacking bishop. 3) carelessness in calculating the
White's normal, risk-free way is now position after the intended 1 6 i.h3 .
1 1 g4 cxd3 12 gxf5 , when 12 . . . f6 1 3 When we consider all these factors
l:.gl transposes to the start of Kruppa in an objective manner, we can see that
Komarov above. GM Boris Gulko the odds of White 's creative, brave,
considers Black's best to be 1 2 . . . exf5 , speculative sacrifice being successful
though after 1 3 l:. g l White has a dan were not good.
gerous attack at little investment in 11 'i*'aS
material. 12 i.xfS 'i*'xc3+
Yet IM Kreiman wants more excite 13 i.d2 'ilfxal+
ment and plays . . . 14 �e2 g6 (D)
1 1 i.gS ? ! (D)
15 'ii'h4
The dubious mark is attached be White's first problem is that he
cause we know - thanks to hindsight - must protect the d-pawn since after 1 5
that it will fail. White's thematic plan 'i*'h6 t'/Jxd4+ 1 6 t'/Jxd4 'i*'xd4 there is
is to create a mating net on the dark no reasonable follow-up since Black
56 Practical Middlegame Tips
threatens both 1 7 . . . exf5 and to capture and Black only has a draw. The text
on e5 with check. move deflects the knight from g5 and
15 ... 'ii'x hl (D) leaves Black too much material up.
pawn. After 1 2 lll x e6 lllx d3+ 1 3 cxd3 seem all that clear, particularly if
i.xe6 14 'ii'x e6+ 'ii> h 8 the position is Black plays 13 . . . f6 ! ?. Therefore, I
unclear. On the other hand, White can started looking for something better
sharpen the play with 1 1 h4 ! ? instead and after half an hour of thought
of 1 1 'ii'e 2. I am not aware that these ( 'questioning curiosity ' ) decided on . . .
ideas have been explored in actual 1 2 lllg3! ! (D)
play. Of course, White can also select
the safe 9 c3, but I doubt whether that
can lead to an advantage.
9 .i.e2 lll b 6
10 c3 .i.fS (D)
Hindsight tells us that Black should
play 10 . . . lll c 6 and accept a cramped
position. However, in my preparation
and play the text was the only move
that I considered.
A necessary sacrifice is one that you would prefer not to make but your best chess
judgement tells you is needed to realize your objective . It may be a follow-up
pawn sacrifice to previous pawn sacrifices to open up further lines or a pawn sac
rifice to liberate your piece(s) which are cooped up behind your pawn(s). A ' nec
essary ' sacrifice is of relatively small material value and is of the order of the
equivalent of one or two pawns. Larger sacrifices fall into the categories of cor
rect/sound or speculative sacrifices .
In our illustrative game, two world-class players demonstrate what to them are
necessary sacrifices.
Game 1 2
G M Alexei S h i rov - G M Ga rry Kas pa rov
Ti/burg 199 7
S i c i l i a n D efe n ce , N a j d o rf Va ri ation - 890
1 e4 c5 6 ... e5 !
2 lLlf3 d6 The exclamation mark is to ac
3 d4 cxd4 knowledge that as long as he feels that
4 lLlxd4 lLlf6 he is sufficiently well prepared, GM
5 lLlc3 a6 Kasparov never shirks from a princi
6 i.e3 (D) pled battle. The positives of the move
This move was introduced into in are to chase away White's knight from
ternational play by GM Robert Byrne the excellent central square as well as
and the variation justly carries his to control the d4- and f4-squares.
name. Its tactical point is that 6 . . . lLlg4 There also is the inevitable negative :
is met by 7 i.g5 , when it is unclear d5 is permanently weakened.
whether Black has an effective follow Sound alternatives are the previ
up. The deeper strategic consideration ously mentioned 6 . . . lLlg4 (which is
is to make it less comfortable for also part of GM Kasparov's reper
Black to continue with the thematic toire) and 6 . . . e6, transposing into the
6 . . . e5 because in a number of potential Scheveningen Variation.
variations the development of the During the next series of moves
queen's bishop to e3 is more useful for both sides develop their pieces and be
White than the early development of gin active play on the side characteris
the king 's bishop to e2, which occurs tic for this specific variation: White on
in the 6 i.e2 e5 variation . the kingside, Black on the queenside.
7 lLlb3 i.e6
8 f3 i.e7
9 'it'd2 lLlbd7
10 g4 h6
1 1 0-0-0 b5
12 h4 lLlb6
13 �bl b4 (D)
Up to here each player was doing
'his thing ' , yet now White has to de
cide how to proceed further. The care
ful way is 14 'i!ff2 .l:.b8 15 i.xb6 'ir'xb6
16 'i!fxb6 lbb6 17 lLld5 lLlxd5 1 8 exd5
i.d7 1 9 i.d3 h5 20 g5 f5 2 1 gxf6
64 Practical Middlegame Tips
met by the same necessary and good A most unpleasant necessity for
2 1 . . .e4 ! . Black. The problem is that after the
2 1 ... 'ii'c5 'normal ' 25 . . . i.f6?, GM Shirov had
A normal enhancement of the pres prepared 26 i.b5 ! ! . White then threat
sure. However, Black also had the tac ens mate by 27 l:.h8+ �e7 28 'ii'd 7#;
tical possibility 2 1 . . .b3 22 cxb3 axb3 Black cannot take the bishop because
23 a3 i.xh4 ! (24 lhh4? loses to 27 l:th8+ wins the exchange and the
24 . . . 'ii'f2 ). GM Kasparov was aware of game. Therefore, Black has to resort to
this, but expected to achieve more defensive resources such as 26 . . . 'ii'c 7
with the text-move (as related by IM or 26 . . . l:.d8 . In either case White can
Dirk Poldauf in the November 1 997 capture the a-pawn and thereby end
issue of Schach). Black's queenside dreams (26 . . . 'ii'c 7
22 i.d3 27 i.xa4 ! ; 26 . . . l:.d8 27 .r!h8+ �e7 28
White now has a winning combina .r!xd8 l:.xd8 29 i.xa4).
tion in view : 23 g5 ! hxg5 24 hxg5 26 .r!h4! �e7 ! ! (D)
i.xg5 25 .r!h8+ ! �xh8 26 'ii' h 7#. White gets a dangerous attack after
Therefore Black's king must flee. 26 . . . 'ii'x d5 27 l:txb4 'ii'e 6 28 'ii' h7 -
22 �f8 something that GM Kasparov is obvi
23 g5! (D) ously not interested in experiencing.
Instead he prefers to sacrifice his
queen, both stopping White's attack
and keeping his own going. Clearly to
him the sacrifice was a ' necessary '
one.
33 a3 bxa3 37 c5 g2
34 'ii'a6 l:.d8 38 cxd6+ l:.xd6
35 °ii'b6 g4 39 'iic7+ �f6!
36 c4 g3! 40 'iixd6+ �g7
GM Kasparov selects an elegant se 0-1
ries of moves to promote the g-pawn. The conclusion could be 41 1i'c5
Ordinary efforts also would have been i.h2 42 d6 gl 'ii'+ 43 'ir'xg l + i.xgl 44
good enough. d7 i.b6.
Part Two :
Defe n din g the Kin g
Section 9 :
Kee pin g the Castled
Kin g Safe
1 e4 cS
2 lLif3 e6
3 d4 cxd4
4 lLixd4 lLif6
5 lLic3 d6
6 i.c4
It is my opinion that in the 'pure '
Scheveningen, i.e. the position after
Black's 5th move, the development of
the king's bishop to c4 is not theoreti
cally dangerous for Black. The reason
is that because Black's queen's knight
is undeveloped, he can get it effec
tively to c5 via the manoeuvre shown best location and is ready to start
in the game. Nevertheless, the text queenside activities with 1 2 . . . b5 . At
move continues to be a popular line in the same time Black has no vulnerable
tournament play. point in his part of the board. His
6 i.e7 kingside pawn-cover is impeccable.
7 i.b3 0-0 Of course, it would have been crimi
8 i.e3 lLia6! nal to play 1 l . . .h6??, as after 1 2 h4
9 f3 followed by 1 3 g5 or the immediate 1 2
Safeguarding the centre makes g5, White would get an open file for
good sense, yet we have learned that it nothing.
is insufficient for an advantage. There White will have to make two im
is common agreement currently that portant decisions . The first is: where
the active 9 f4 is necessary to hope to to put the king? Castling queenside
get at Black. Yet in the thematic varia connects the rooks, yet makes Black's
tions after 9 . . . lLic5 1 0 'iff3 a5 ! Black is counterplay on that side more danger
holding his own. ous - in particular due to the position
9 lLicS of the king 's bishop on b 3 . However,
10 'ii'd2 a6 leaving the king in the middle may
1 1 g4 'ii'c7 (D) make the king more uncomfortable
A characteristic moment in this later on when Black's development
variation: Black brings the queen to its has been completed. White also must
Keeping the Castled King Safe 71
25 f5! i.b7
Because Black's counterplay has 26 fxe6 dxe5
been stymied, White can concentrate 27 '*i'g3! (D)
on going after Black's king. Black's Pinning the e-pawn and threatening
position is inherently indefensible. the killing 28 'it'g6+.
21 ... tlJxd4
22 tlJxd4 �es
23 °iif2 !
I had been feeling pretty good al
ready and Black's last move - which
seemed almost like an admission of
defeat - gave me additional confi
dence. The queen is now ready either
for action along the f-file or to head for
g6.
23 ... i.c8
24 e5 .l:b6 (D)
Black succeeds in guarding c6, but
can' t prevent White from opening
more lines with decisive effect. The at 27 ... i.xg2
tempt to dislodge White' s king's rook I felt that the only reasonable try at
with 24 . . . i. a6 loses to 25 i.c6+ tlJd7 defence was 27 . . . g5, after which I had
76 Practical Middlegame Tips
1-0
The definitive end for Black. After Af�er 30 . . . 'ii' b 6, one of many simple
29 . . . 'it>c8 Black loses th e queen .· 30 ;�.
ns is 3 � 'ii'a 8+. The second half of
� d6 drops
'ii'e8+ i;jf b 7 3 1 .!Dxc7 '· 29 . . . .a. �ame is. also a demonstration about
the rook on b6 after 30 .!D xc7 .te4+ 3 1 the msecunty of the uncastled ki ng.
Section 1 0 :
Cop i n g with E n emy
Sacrifi ces
Your opponent i s throwing the proverbial 'everything but the kitchen sink' at
your king. What should you do? The single most important principle is to remain
cool, calm and collected. Of course, if your position is poor and the sacrifices are
correct ones, you will lose. What this section is about is coping with sacrifices
when your position is healthy. Then the chances are that the sacrifices will not be
quite theoretically sound.
Keep in mind that your opponent is to a great extent counting on the psycho
logical factor when he starts sacrificing. Use the following approach in your de
cision-making:
1 ) Don ' t be afraid. S ay to yourself: "I' ll do my best, but the worst that can
happen is that I will lose".
2) Do not get into ridiculous time-pressure. It is likely that everything cannot
be calculated with 1 00% certainty, anyway. Thus such an attempt will leave you
ill-prepared for the complications that will inevitably follow.
3) However, do not go to the other extreme either. Playing without think
ing/calculation will also lead to errors.
4) Aim for a sensible middle ground. Be careful, but do not demand 1 00%
certainty. If you keep in mind the principles of the following paragraphs, your
odds of success will be at least 90% .
5) Have confidence in the value of the extra material that your opponent's
sacrifices have enriched you with.
6) Make sure to use the extra piece(s). Otherwise you will not have the advan
tage(s) that the material superiority 'entitles' you to.
7) Look for opportunities to simplify by exchanging pieces.
8) Do not be a pig. If you are far ahead on material, give some of it back to
break the attacking power by removing - at reasonable cost to you - some of the
opp onent's pieces.
These principles are wonderfully demonstrated in our illustrative game.
WGM Zhu Chen of China was only 20 years old and had a FIDE rating of 2420
when she defeated Israeli GM Ilia Smirin (2625 rating ! ) .
Game 1 5
WG M Z h u Chen - G M I lia Smirin
Beijing 1 996
Ki ng's l nd i a n/Be n o n i - E90
8 .!lla6
Though the order of moves is un
usual, the result is that a theoretically
well-known position has arisen after
White's 8th move. If Black had con
tinued with the normal 8 . . . exd5 the
game would have entered channels re
sembling both the King's Indian and 12 J.n
Benoni defences. Instead, GM Smirin WGM Zhu has annotated this game
with his 8th and 9th moves decides to in full in Informator 68 (game 5 1 7).
transform the game into one where the There she suggests that 12 J.e3 would
characteristics are markedly King's have been better. The text-move seems
Coping with Enemy Sacrifices 79
just fine to me : the king' s bishop re b-file. Noting that Black has not yet
treats from its ineffective location on completed the development of his
d3 to protect the kingside and play on queenside, WGM Zhu throws down
the queenside will start. the gauntlet to Black: I am ready to
12 tllf4 win material because of your precari
13 b4 gS ously placed king ' s knight and you
14 tll h 2! rs will not obtain sufficient compensa
15 .J::.b l 'iif6 (D) tion for it. GM Smirin accepts the
Throughout Black uses the fastest challenge.
and most direct approach for getting at
White's king. He never bothers to try
to fasten the queenside with . . . b6.
WGM Zhu here draws attention to
15 . . . b6 and evaluates the position after
1 6 exf5 .i.xf5 1 7 tlle4 as slightly supe
rior for White.
19 ... fxe4! ?
There are no realistic prospects in
19 . . . tll hS ? ! 20 exf5 .i.xf5 (20 . . . 'ifxf5 ?
2 1 'ii' x h5 'ii'x f2+ 22 'ifi>h l 'ii'x g3 23
tll e4 is hopeless because of the weak
nesses in Black's position and the non
functioning g7-bishop) 21 g4 .i.xbl 22
16 .i.e3 'iig6? ! gxh5 °ii'f5 23 'ii'x bl 'ii' x f2+ 24 �h l .
Here too 1 6 . . . b 6 i s more solid, but White dominates the light squares and
Black's call remains : 'Give me your Black's king's bishop continues to be
king ! ' . a non-participant.
1 7 bxcS! tllxcS 20 gxf4 e3!
18 .i.xcS dxcS Analysis by WGM Zhu has shown
19 g3! (D) that after the routine 20 . . . gxf4+ 21
In terms of long-range benefits 'ifi>h l e3, White repulses the attack by
White has a powerful protected passed 22 .i.d3 ! . Note that the open g-file
d-pawn and on a near-term basis the then can be useful for an attack by
queen 's rook is well posted along the White.
80 Practical Middlegame Tips
pi eces are i n play, whereas Black' s Black remains a piece down with
queen ' s rook is still undeveloped and nothing to show for it after 27 . . . 'ifxf5
he is a piece down. 28 gxf6 11fxf6 29 �g2 ! 'iff2+ 30 �h l .
24 •.• .trs
25 fxgS (D)
28 l:xeS!
The start of the final phase: White
25 .•• l:ae8 returns some material to eliminate
Finally bringing the last piece into Black's attackers. The text-move is, of
play. Yet now White starts an instruc course, an integral part of the simplifi
tive simplifying sequence. In any case, cation procedure initiated with 26
an alternative such as 25 . . . .ie5+ 26 ltJf6+ ! .
'1i>g2 .ixe4+ 27 .ixe4 11f xg5+ is rou 28 ••• 'ii'xgS+
tinely parried by 28 1i'g4. 29 'ii'g4! l:xeS
26 liJf6+ ! .ixf6 30 'ii'xgS+ hxgS (D)
Or 26 . . . l:xf6 27 l:xe8+ �h7 (White
wins after 27 . . . 11fxe8 28 gxf6 11fg6+ 29
ltJg4 .ixd3 30 l:xb7 .ixf6 3 1 'ife l !
.if5 32 1i'e8+ !) 28 liJg4 ! .ixd3 29 gxf6
i.xbl 30 l:.e7 and White wins (main
line analysis by WGM Zhu). Do not
feel that you must calculate all such
variations to the very end when choos
ing 26 ltJf6+. The odds are over 99%
that there will be something good for
White. Just leave enough time on the
clock to be able to look for the definite
wins.
27 .ixfS .i eS+ (D)
82 Practical Middlegame Tips
Most of the time the person doing the attacking is the one who does the sacrific
ing. However, the defender should not close his eyes to such a happening either.
There are plenty of times when the attacker has sacrificed a pawn (or more)
and/or taken on some strategic deficiency to get his attack going as quickly as
possible.
Under such circumstances it is often advisable for the defender to look for an
opportunity to sacrifice some material himself. Not only can this serve as an ob
jectively valid way to brake the attack, but often enough this also has psychologi
cal ramifications. The attacker may be unprepared for the maj or change on the
board and cannot cope with the need to look for the new truth in the position.
The next game illustrates these various aspects very well.
Game 1 6
G M Gyu la Sax - G M Ed m a r M ed n is
Budapest 1 9 76
Fre n c h Defe n ce , Wi n awer Va riation - C l 7
Lost positions are a fact of chess life. World Champions get them, famous grand
masters get them, you and I get them. Chess is much too intricate and difficult to
permit anyone to play faultlessly. Of course, the stronger the player, the fewer
lost positions he will get. But get them he will !
Therefore for best competitive results we need to save as many lost positions
as possible. The single most important principle is to be of stout heart and
never give up the fight. The very top players excel at this because they simply
cannot stand losing. GM Samuel Reshevsky was legendary for the number of
lost positions he saved. When in 1 984 he appeared on Shelby Lyman 's TV
programme which covered the Karpov-Kasparov World Championship Match,
the host alluded to this and asked what was GM Reshevsky's secret. The answer
was short and to the point: "Sit tight and hope for a blunder." Both parts of the re
ply are important. It is indeed mandatory not to make a bad situation worse by
doing stupid things. At the same time, how can one keep concentrating every mo
ment when there is no chance of some sunlight at the end?
In expanding on GM Reshevsky's answer, I would like to formulate the princi-
ples of defending lost positions as follows:
1) Tell yourself: I have only begun to fight !
2) Do nothing to make your position worse.
3) Prevent the obvious major threats.
4) Force your opponent to make decisions regarding how to proceed. Any
time he has to make a decision he may make a wrong one.
5) Look for opportunities for counterplay. If you do achieve genuine
counterplay, your opponent again will have to make decisions.
6) Hope for the best.
7) Remember that you have nothing to lose - the position is already lost !
This is the only section where I intentionally selected one of my games for il
lustration. It seemed just wrong to show how someone who had played badly
enough to lose ' lucked out' in the end. If I decide to demonstrate bad moves on
purpose, then they should be my own.
Game 1 7
And rew H o n - G M Ed m a r M ed n is
Lloyds Bank Masters, London 1992
S i c i l i a n Defe n ce , Sozi n Va riat i o n - 889
In fact, because the centre is so important, two of the three principles of sound
opening play are about the centre:
1 ) Develop your pieces toward the centre so that they are ready for
middlegame action; and
2) Control the centre, by either (a) actual possession or (b) short-range or
long-range action of pieces or pawns.
(The third principle is: Bring your king to safety by castling.)
Because White opens first, it is far easier for him to establish the superior cen
tre. Therefore, I shall discuss the subject both from White's and Black's point of
view.
Section 1 3 :
White has the Superior
Centre
B ecause both 1 e4 and 1 d4 start off by placing a primary central pawn on a pri
mary central square, as long as White selects a high-quality variation against
Black's response on move one, he is sure of keeping some central superiority. If
White chooses the equally perfect yet less pressing opening moves 1 c4, 1 llJf3, 1
g3, then the question of who has the superior centre is still left up in the air. For
instance, White can aim for the hypermodern set-up known as King's Indian Re
versed. In this case, White has given preference to playing a high-quality open
ing (King's Indian Defence) with a move in hand. In early opening play being up
one tempo is a meaningful advantage.
In Game 1 8 , I present a traditional situation : White starts off with a small, nor
mal central superiority, Black intentionally enhances White's centre in the hope
of counterplay, the counterplay is snuffed out and White builds on the superior
centre to create a decisive kingside attack. A truly hypermodern demonstration is
seen from Game 1 9 . Black seems secure enough, yet when White finally is able
to mobilize his potentially superior centre, the pawn-mass just runs all over
Black.
Game 1 8
G M Ga rry Ka spa rov - G M Anato ly Ka rpov
World Championship ma tch (game 2)
New York 1990
Ruy Lo pez , Za itsev Va ri ation - C92
17 l:.a3 l:.a6
18 ti:Jh2
Not a new idea, but in conjunction
with the next, the correct plan. Previ
ously it had been played with the idea
of quick kingside action with f4 and/or
tt:Jg4 . Black has sufficient resources
against that.
18 ... g6
19 f3 ! ! (D)
The refutation of 1 5 . . . bxa4?. After
the game GM Kasparov admitted that
he had prepared this for an unwary
opponent as early as 1 984. By safe 23 'Wei
guarding the key e4-square, White de With the completion of queenside
nies Black any compensation for his development White already threatens
busted queenside and central impo ' simple ' things like 24 ti:Ja3 followed
tence. Black's prospects are so poor by 25 l:hc7 . Black should try to keep
that - to my knowledge - no one who the status quo as much as possible and
was familiar with this game has ever select 23 . . . 'ii' b 8. Of course, it was un
ventured 1 5 . . . bxa4? again. attractive to shunt the queen to such a
GM Karpov was no doubt looking 'demeaning square' . So . . .
forward to something similar to a re 23 ... c6? !
peat of V.lvanchuk-A.Karpov, Linares The c-file is closed and d 5 guarded
1 989: 1 9 f4 d5 ! 20 e5 tt:Je4 21 ti:Jg4 c5 ! at, however, too great a cost: d6 is
22 tLlxe4 dxe4 23 dxc5 .i.xc5+ 24 .i.e3 weakened, the way back for the b4-
.i.f8 25 ti:Jf6+ l:txf6 26 'ii'x d8 l:txd8 27 knight is shut off and any hopes for the
exf6 ti:Jd3 28 l:td l .i.xa3 29 bxa3 .i.d5 queen's rook to join the fray are
1h- 1h . snuffed out.
After the text-move GM Karpov 24 tt:J g4! ti:Jg8
was on his own. Despite taking a lot of 25 .i.xh6 ! !
time he never was able to come up The mark o f a great champion and
with a piece configuration that offers an attacking virtuoso who always
reasonable prospects for either de strives for the initiative. GM Kasparov
fending or counter-attacking. In fact I took 1 6 minutes for the move . The
believe that Black has no satisfactory 'problem' in the combination is that
options . White's knight gets trapped on e8 and
19 °iWd7 therefore he does not gain any mate
20 tt:Jc4 'ir'b5 rial . Therefore, the decision must be
21 l:k3 .i.c8 made on the basis of whether the posi
22 .i.e3 �h7 tion that results after White's 3 1 st
White has the Superior Centre 99
1 c4 tLlf6 6 bxc3
2 tLlc3 e6 Because the position after 6 fxg7
3 e4 cxd2+ 7 i.xd2 (or 7 'it'xd2) 7 . . . i.xg7
The Mikenas Variation is White's is fully satisfactory for Black, White
most ambitious attempt to present im must acquiesce to doubled pawns if he
mediate challenges to Black in the tra wants more than equality.
ditionally strategic English Opening. 6 ... 'i*'xf6 (D)
White threatens to build an over
whelming centre with 4 d4 and at his
convenience can pressure the king's
knight with e5 . Of course, there is a
cost to such ambition: White can wind
up with weak squares (e .g. d4) or
shaky pawns. Still, because of the dy
namic possibilities present, it is not
surprising that this variation is a part
of GM Korchnoi's repertoire.
3 ... d5
It is clear that Black must react to
White's plans and the text-move is the
counterplay approach to doing so. The
alternative is 3 . . . c5 , whereupon the 7 tLlf3
critical variation is the pawn sacrifice In conjunction with the next, this is
after 4 e5 tLlg8 5 tLlf3 tLlc6 6 d4 cxd4 7 a relatively new concept. Standard is 7
tLlxd4 tLlxe5 8 tLldb5 a6 9 tLld6+ i.xd6 d4 e5 8 tLlf3 exd4 9 i.g5 ! (9 cxd4
10 �xd6 f6 1 1 i.e3 tLle7 12 i.b6 tLlf5 . i.b4+ 10 i.d2 i.xd2+ 1 1 �xd2 0-0 is
Handled perfectly, Black will be OK, very comfortable for Black) 9 . 'ii'e 6+
. .
but this is only possible if Black is ex 10 i.e2 f6 (unfortunately for Black the
ceptionally well prepared. My opinion 'clever' 1 0 . . . d3 ? ! is foiled by 1 1 0-0 ! ,
is that 3 . . . c5 is the better way to go for when 1 l . . .dxe2?? allows 1 2 'i*'d8# and
equality, but requires a lot of knowl otherwise after 12 i.xd3 White has a
e dge. huge development advantage) 1 1
4 e5 d4 tLlxd4 'ii'f7 . This position is as yet ' un
5 exf6 dxc3 clear' . White has a nice development
102 Practical Middlegame Tips
17 d5
The central picture is:
1) For White : queen, king's rook
and minor pieces are centrally ori
ented and the d-pawn takes away the
important c6- and e6-squares from
Black's pieces.
2) For Black: only the queen and
king's bishop have any central influ
The crucial moment in the game. ence. The knight on the edge is even in
White is ready for 14 d4 and Black danger of being trapped and lost.
must act against that with 1 3 . . . .i.g4 ! Moreover, Black has no central pawns
since with the b-file closed, 1 4 l:t ab l at all.
White has the Superior Centre 103
There are three scenarios in which Black can wind u p with the superior centre.
The simplest situation is where White has played badly in the opening and al
lowed Black to have the superior centre, at no cost at all to him. In effect, the
colours have been reversed and Black then has a slight opening advantage. The
second type is where Black is overeager and rushes his central pawns forward
even though White has played perfectly well. Black's strength will turn out to be
a mirage and either his centre will be demolished and/or there will be giant
' Swiss cheese' holes remaining in his once proud centre.
The important case is the third one. White selects a build-up where his pawns
are somewhat laid back, thereby giving Black the choice of advancing his centre
pawns forward farther than if White had been more aggressive in his pawn play.
In these situations Black's price involves giving up some squares and he has to be
very objective in his analysis to make sure that the losses are fully balanced by
the gains. These kind of evaluations are well demonstrated by our illustrative
game.
Game 2 0
I M T h i erry M a nouck - GM Ed mar M ed n i s
Ostend 1 993
Cata l a n/Reti O pe n i ng - Al3
attacking chances based on the cramp opening up the g-file for an attack by
ing effect that White ' s h-pawn has on the b8-rook.
the black king position. Therefore 40 tt::lxf4 tt::lfe4!
33 . . . .l:txd3 was safest, but I didn' t want 41 .l:te7
to allow White ' s queen ' s knight the The black knights control so many
good blockading square d2 after 34 key squares that White tries to break
.l:txd3 tt::l x d3 35 tt::l d 2. their bind, but Black now has a forced
34 tt::l a3 tt::lxd3 win . A bit better was 4 1 .l:[da l , though
With the queen's knight away from after 4 1 . . .d2 ! 42 'it>g2 (42 .l:ta8 d l 'i:f'+
d2, 34 . . . .l:txd3 ! has no drawbacks . wins) 42 . . . .l:td8 ! 43 tt::l d 5 h6 Black's
35 tt::l b 5 tt::lc5 win looks rather certain.
36 f4 d3 41 ... d2!
With White starting potentially dan 42 tt::le6 .l:te3 !
gerous counterplay, Black must ener Since 43 tt::l x c5 loses to 43 . . . .l:te l +
gize his strength, the d-pawn. 4 4 'it>g2 .l:txd l 4 5 tt::l xe4 .l:t g l + 46
37 .l:ta7 tt::lfd7 'it>xg l dl 'i:f'+, White tries a couple of
38 g5 exf4 jokes before resigning.
39 gxf6 tt::lxf6 43 tt::l d8 .l:txd8
The paradoxical-seeming 39 . . . gxf6 ! 44 .l:txd2 .l:tel+
is stronger, liberating Black's king and 0-1
Section 1 5 :
Counterplay in the Ce ntre
B ecause in the course of normal opening play White will have achieved at least
some central superiority, Black needs to generate at least a modicum of counter
play in the centre. Otherwise he will be left in a situation where he is limited to
striving just to prevent White from increasing his advantage.
Since the two primary central squares in White's part of the board are d4 and
e4, these are the preferred points for Black to aim at. For instance, in the King 's
Indian Defence Black should aim at d4, with the usual weapons being the ad
vances . . . c5 and . . . e5 . In the Sicilian Defence the rule of thumb is that if Black can
get in - at no cost - the . . . d5 advance, then he is assured of at least equality.
At present Black's most unbalancing method in closed openings where White
has delayed d4 and played an early c4 is the Hedgehog. The Hedgehog is a for
mation used only by Black. Its characteristic pawn structure is shown in the fol
lowing diagram.
queen' s bishop to e3 and thus frees already able to execute his thematic
this square. However, the normal square central break. White will be lucky to
for the queen' s bishop is b2 and thus maintain equality.
14 �b2 ! looks like the right move to 20 cxd5 exd5
me. 21 exd5?
14 a6 To play such a move, opening up all
15 tlld4 'iic7 of Black' s files and diagonals, is sui
16 �d2? ! cidal unless you have calculated all
White's single-mindedness regard Black's reasonable possibilities ex
ing getting in �e3 is difficult to tremely accurately. The game course
fathom. The immediate 1 6 �e3 ? is re shows that White has not done so. GM
futed by the thematic counter 1 6 . . . b5 ! . Salov points out that 2 1 �f4 ! �d6 22
Thus White loses a whole tempo s o as i.xd6 'ti'xd6 23 'ii'f2 ! is necessary,
to place the bishop exactly where he when "White can defend" after both
wants it. Unfortunately, the proper 23 . . . 'i!Va3 24 exd5 tll x d5 25 tll d e2 ! and
square is b2 and correct is 1 6 �b2, 23 . . . dxe4 24 tll d b5 'ii' b4 25 tll d 6 exf3
with approximate equality. 26 tll x e8 ! .l:txe8 27 �xf3 �xf3 28
16 .l:tfe8 'i!Vxf3 tlle 5 29 'i!Vg2 ! .
17 .l:tacl .l:tac8 21 �a3!
18 �e3 'iib8 22 .l:tc2 J:txc3 !
19 f3 d5! (D) 23 .l:txc3 tllxd5
24 .l:tcd3 tllc5
White 's centre has been demol
ished and it is Black's pieces that con
trol the area. In a poor position it is not
surprising that attempts at counter
tactics fail, e.g. 25 tll c 6? loses to
25 . . . i.xc6 26 .l:txd5 �xd5 27 .l:txd5
i. c l ! . White does the best he can by
bringing back to life his long-buried
king's bishop.
25 f4 tllx d3
26 .l:txd3 �cs
27 i.xd5 �xd5
28 tllf5 !
While White has doodled his time White's king position is so draughty
away and not even once challenged that any attempts at strictly defensive
Black anywhere, GM Salov has placed efforts must fail. GM Salov in Infor
all his pieces on the most flexible mator 68 (game 30) provides the vari
squares for the Hedgehog formation. ation 28 'ii'f2 'ii'c 8 ! 29 tll f3 'i!Vf5 30
It is hardly surprising that Black is :c3 �b4 31 :c l 'ti'e4 ! , winning.
Counterplay in the Centre 1 13
28 i.e4
29 .i.xc5 .i.xd3
30 'iYxd3 bxc5
31 'Yi'c3 f6
32 'iYc4+ 'iii>h 8
33 'iYf7 l:tg8
34 h4
White has done his best to create
some counterplay on the kingside.
Nevertheless, his open king location
and the ability of Black's queen and
rook to control the central files will
eventually be decisive.
34 'iYe8! 41 l:td8
35 'i!Vd5 'Yi'el + 42 'if'c2+ g6
36 'iii> g2 'Yi'e2+ 43 'iYc4
37 'iii> h 3 h5 GM S alov has shown that White
After the game, GM Salov worked could have set more practical prob
out the following forcing win for lems for Black with 43 t2Je4 ! , when
Black: 37 . . . °ir'fl + ! 38 'iit g4 h5+ ! 39 the only convincing way for Black to
'iii> x h5 'il'e2+ 40 <li>g6 'il'g4+ 41 <i;; f7 retain the win is with 43 . . . 'il'c8 ! ! . The
'i1Vh5+ 42 �e6 'ir'e2+ ! 43 'it>d7 'ir'e8+ main line is 44 t2Jxf6+ �g7 45 'if'b2
44 'iit d6 'if'c8 ! . He remarked in Schach, 'il'c5+ 46 'iii> e 2 'il'b5+ 47 'iii> e l 'if'b4+
No. 3, 1 997 that to ensure that all such 48 'iti>e2 'iti>f7 ! , when White ' s attack is
calculations in the head are accurate, over and Black threatens the immedi
more than the two minutes that he had ately decisive 49 . . . l:td6 or 49 . . . 'i1Ve7+.
available to reach the time control at 43 'Yi'd7
move 40 are required. 44 t2Je4 'ill'e7 !
38 tiJd6 'iYg4+ 45 'ill'c3 'iii> g7
39 � g2 .:.rs 46 'it>f3 l:te8 !
40 'it>f2 'it>h7 47 °ir'd3 'ill' b7
41 'iYxc5 (D) 0-1
White has one pawn for the ex He cannot prevent the ultimate .. .f5
change, but there is no way to neutral advance and did not want to see the
iz e the combined power of Black's pretty finish 48 °ir'd4 �g8 ! 49 'ir'c4+
queen and rook. �h7 ! 50 °ir'd4 1:.e7 ! and 5 1 . . .f5 .
Section 1 6:
Central Dyn amics
The fancy heading refers to the following frequent situation: as an inherent part
of Black's central counterplay he has allowed White to wind up with an extra pri
mary centre pawn in exchange for a viable secondary centre pawn. Black must
both mobilize his pawn majority while making it hard for White to do so with his
central majority. The resulting play is always dynamic. Whoever makes his case
better will be victorious. In our illustrative game it is Black.
Game 2 2
M i ra bea u M aga - G M Alexa nder Wojtkiewicz
Philippine Open Ch, Manila 199 1
K i ng's I n d i a n Defe nce , Ave rba kh Va riation - E74
7 �e3 c5 ! ?
The more dynamic of the two possi
b ilities because after 7 . . e5 8 d5 both
.
Black gets very active play after 1 0 Modem Benoni than the King's Indian,
cxb5 axb5 1 1 .i.xb5 1i'a5 , e.g. 1 2 with White having an extra primary
.i.xh6 ltJxe4 ! . 1 0 .i.xh6? ! is even less central pawn and Black the queenside
attractive because after 10 . . . b4 fol maj ority . The battle-plan is now clear:
lowed by 1 l . . .ltJxe4 Black recovers White should find ways to get his cen
the pawn with a slight edge in view of tre going with f4 and e5 , while Black
his superior central position. needs to mobilize his queenside forces .
10 b4 I n the game Black works steadfastly
11 tiJdl e6! toward his goal, whereas White fails
12 tl)f2 to set his centre in motion.
Another tactic characteristic of the 13 hS
King 's Indian keeps White from tak 14 ltJgh3 as
ing the h-pawn: after 1 2 .i.xh6? ! Black 15 ltJgS .ta6
has 1 2 . ltJxe4 ! 1 3 fxe4 1i'h4+, recov
. . 16 .i.xa6 ltJxa6
ering the piece with some advantage. 17 0-0 ltJc7
12 ... exdS This dynamic position probably of
13 cxdS (D) fers equal chances. According to GM
1 3 exd5 is absolutely without any Wojtkiewicz, White should now try to
prospects for an advantage since only inhibit Black's queenside play with 1 8
Black has chances along the e-file. a4 ! . (He has another chance for this on
Moreover, White's minor pieces are move 1 9.)
too passively placed to do anything to 1s :rdl?!
Black's weakened kingside. Therefore For preparing a central pawn ad
recapturing toward the centre is White's vance, the normal rook placements are
only way to go. on d l and e l. Thus 1 8 :ad l is the
right rook.
18 :es
19 l:tacl?! a4!
20 a3? !
The principle i s very clear i n such
situations: be very wary of executing
pawn advances on the side where the
opponent already has more scope. The
text-move significantly weakens b3
and gets nothing in return.
Black already has a slight edge.
White's rooks are improperly placed,
while Black has good queenside pros
pects - in particular his queen's knight
The pawn structure on the board is has good opportunities to get to d4 via
actually more characteristic of the b5 . In any case, White must aim for
Central Dynamics 1 17
Everyone knows that the skills needed nowadays are much broader than they
were in the good old days, i.e. 1 5 0 years ago. Then it was attack, attack, attack.
Yes, the modern player has to know how to attack but also much more . One of
these important strategic elements deals with weak squares and points .
Though the phrase ' weak square ' may seem self-defining, there are two im
portant aspects involved. In the first place we only refer to a square as weak if it is
in the defender's part of the board. Thus White only can have weak squares on
ranks 1 to 4, whereas Black only has to be concerned with squares on ranks 8 to 5 .
Secondly, a square i s only weak i f the opponent can make good use o f it.
Moreover, usually the important squares that we refer to as ' weak' are on the
third and fourth ranks and occur when they can no more be guarded by a pawn.
Weak ' squares' on the first or second rank are mostly what I consider points, e.g.
back-rank weakness, inability to guard the second rank, etc . I would define a
point as ' an area of at least two squares' which is important in that particular
phase of the game.
A weak (vulnerable) pawn is a special case of a weak square. It appears in a
number of our illustrative games and will not be especially considered in this sec
tion. What I will be illustrating are the important practical situations where it
may not be immediately obvious which squares are weak and which are not. It is
such situations that chess computers find extremely difficult. The human mind
can grasp much better in a qualitative way which weakness is real and which is
inconsequential. The computer would have to solve the matter in some quantita
tive way - always a much dicier task.
Since both White and Black are quite capable of creating weaknesses, I shall
demonstrate a game from each side - starting with a win by White.
Game 23
GM J oel La utier - GM Pred rag N i ko l ic
Wijk aan Zee 199 7
N i m zo- l n d ia n Defe n ce , R u b i n ste i n Va ri a t i o n - E45
26 'i/Vg3 tl:ifd7 is also insufficient. GM more and now is ready for the final
Lautier provides the following proof: push.
27 c5 b5 28 l:.b2 ! tl:if7 (the threat was 28 ... l:.h6 ? !
29 l:tbd2 followed by 30 f4) 29 tl:ic2 ! Letting the forward c-pawn live i s
e5 30 tl:ib4 ! 'i/Vxc5+ 3 1 �h l (3 1 . . .�c8 a cure worse than the disease. GM
32 l:tc2, etc.). Lautier feels that only with the para
26 'ir'g3 'it>c8 doxical 28 . . . 'iWxc6 could Black hope
27 c5 b5 to hold out longer: 29 l:.bc l 'iWb6 30
28 c6! (D) l:txc7+ 'iWxc7 31 %k l 'iWxc l + 32 i.xc l
�b7 33 i.b2 l:.h6. Still, after 34 'i/Vf4 !
(threatening 35 e5) Black's uncoordi
nated pieces and open king will be no
match for White' s efficient forces.
29 l:.bcl tl:i d8
30 l:.c5 e5
Instead 30 . . . tl:ixc6 is refuted by 3 1
.l:f.dc l and in the meantime White was
threatening 3 1 'iWe l followed by 32
1ii'a5 . Yet opening up f5 for White's
knight is the proverbial straw breaking
the camel's back.
31 tt:irs 1-0
After 3 1 . . . .l:f.g6 the end comes by
With the previous move White 32 1ii'x g6; if instead 3 l . . ..l:f.h7, then 32
loosened up Black's king shelter some l:.xe5 is crushing.
Game 24
G M J a n Ti m m a n - GM I va n Sokolov
Dutch Ch play-off ma tch (game 1), Amsterdam 1 996
Q u e e n ' s Ga m b i t Dec l i ned , S l a v Defe n ce - D 1 5
You have heard of players who are referred to as 'attackers ' . Such a characteriza
tion invariably refers to those who energetically go after the enemy king and do
not hesitate to sacrifice material. Indeed this is a significant part of middlegame
play and is covered rather fully in the first two parts of this book.
Another important type of 'attack' is not about the king. Here the player tries
to create opportunities on the other flank. Many of these plans are well-known
and much-explored. As examples I can mention the Minority Attack in the Ex
change Variation of the Queen 's Gambit Declined (1 d4 d5 2 c4 e6 3 tt::lc 3 tt::l f6 4
cxd5 exd5 5 J.g5 J.e7 6 e3 c6 7 J.d3 tt::l bd7 8 tt::lf3 0-0 9 'ii'c 2 .l:te8 1 0 0-0 tt::l f8 1 1
h3 g6 1 2 .l:tabl tt::l e6 1 3 J.h6 tt::lg7 1 4 b4 a6 1 5 a4 J.f5 1 6 J.xg7 J.xd3 1 7 't!Vxd3
Wxg7 1 8 b5) and the Mar de! Plata Variation in the King 's Indian (1 d4 tt::lf6 2 c4
g6 3 tt::lc 3 J.g7 4 e4 d6 5 tt::lf3 0-0 6 J.e2 e5 7 0-0 tt::lc 6 8 d5 tt::le7 9 tt::le l tt::ld 7 1 0
J.e3 f5 1 1 f3 f4 1 2 J. f2 g 5 1 3 a4 tt::l g 6 1 4 a5 �h8 1 5 tt::ld 3 :gs 1 6 c 5 ) . I n each
case White works aggressively to create weaknesses in Black's queenside and
hopes that this ultimately will be more effective than Black's counterplay on the
kingside. However, such middlegame strategy is so much part of the opening
variations that these middlegames are covered fully in treatises on those particu
lar openings.
There is yet another kind of strategic attack that is important in itself because it
depends solely on the particulars of the position and requires creativity both in
visualization and execution. In our illustrative game you will see sacrifices and
attacks - yet the safety of both kings is never in question.
Game 2 5
G M Viswa nathan Ana nd - G M Vasi ly lva nch u k
Las Pa/mas 1 996
R u y Lo pez , M e l l e r Va riati o n - C 7 8
Rather than acquiescing to the slight the alternative, 14 . . . tll x h4?, makes no
inferiority after 1 3 tll x e7+ (slightly sense since White ' s attack is bound to
superior centre and two bishops for be very strong after 15 i.g5 ! : 1 5 . . . f6
White), GM lvanchuk wants to chase 1 6 i.xh4 ! cxd5 1 7 'il'xd5+ 'iii> h 8 1 8
White 's knight away at no cost with i.g3; 1 5 . . .'iVa5 ? 1 6 tlle 7+ �h8 1 7 i.c2
1 3 . . . c6. After the routine 1 3 g3 c6 1 4 h6 1 8 'iVxh6+ ! and wins (analysis by
tll f4, a s in I.Smirin-F.lzeta, Las Pal GM Anand).
mas 1 993, Black could have achieved 15 'ir'xh4 tllx h4
comfortable equality with the simple 16 tll b 6
1 4 . . . i.gS. The start of White's strategic at
13 'ij'bS! (D) tack. It is based on the following fac
GM Anand explains in Schach No. tors :
2, 1 997, p . 4, that this game was 1 ) the weakness of b6, allowing
played on his birthday (December 1 1 ) . White's knight an unassailable future;
H e just did not feel like giving hi s op 2) the vulnerability of the d6-
ponent an early draw as a present. This pawn, the capture of which by White's
induced him to consider the coming queen's bishop would also fork Black's
creative strategic sacrifice of the ex rooks;
change. GM Anand admits that he was 3) the undeveloped black queen
not, however, fully comfortable in side, denying the queen's rook a satis
playing an endgame a whole exchange factory immediate location;
down. 4) the white bishop-pair is a poten
tial power if the position opens up
some more. We will see the power of
this in the final phase of the game.
Of course, Black can swallow his
pride and immediately give back the
exchange with 1 6 . . . i.fS . Yet after 1 7
tll x a8 l:f.xa8 White' s bishop-pair and
superior centre yields him a comfort
able, risk-free advantage. Such a deci
sion by Black would be a poor
practical approach.
16 l:.b8
17 i.f4 4-JfS
18 dS ! l:f.e8
13 ... c6 White's d-pawn is very valuable
14 l:f.xh4 ! 'ir'xh4 and must be preserved. Instead of the
GM lvanchuk's expression after the text-move, 1 8 . . . cxdS ? ! is inferior as
sacrifice signalled to GM Anand that after 19 cxd5 l:f.d8 20 l:f.e 1 ! �f8 2 1 h3 !
his opponent was surprised. Of course, tll e7 22 g4, Black's pieces will have
Strategic Attacks 131
king is ready both to stop and to men maj ority, but on the other hand he
ace Black ' s queenside pawns, while must be careful that the pawns do not
White will soon have in motion a pow become overextended.
erful passed a-pawn. White has three objectives:
24 .te6 1) to make lame Black's queen
25 gxf5 .txf5 side;
26 .txd6 .txh3+ 2) to prevent effective mobiliza
27 �gl J::.d 8 tion of the kingside; and
28 .C.e8+! .C.xe8 3) to keep the king flexible so that
29 .txe8 (D) it can cope with the h-pawn while be
ing ready to enter the fray via the cen-
tre.
Because the position is rather open,
White 's bishop-pair is a tremendous
potential power. GM Anand makes
virtuoso use of this power. This end
game will serve as a marvellous intro
duction to the coming Section 20, The
Potential of the B ishop-pair.
29 .te6
30 a4! gS
31 as
The first step was easy to achieve.
For the second step the king's bishop
The position that White was aiming needs to start becoming active on cen
for with his 24th move. Even though tral diagonals.
three pawns for the piece is a correct 31 � g7
approximation of material value, the 32 .ta4! �g6
distribution of the pawns is much in 33 .tdl! .tdS
White's favour. On the queenside The threat of 34 .tf3 forces Black's
Black has no prospects of either ex bishop here (33 . . . h5? 34 .tf3 .tc8 35
changing off all the pawns or creating .td5) and this allows White 's king's
a viable passed pawn . Just the oppo bishop initial control of the b l -h7 di
site: Black has to worry that he doesn 't agonal . 33 . . . g4? ! is worse as after 34
lose his pawns there. �g2 h5 35 �g3 �g5 36 .tf4+ �g6 37
On the kingside, where Black al 'iii' h4 Black's h-pawn will soon be in
ready has a passed h-pawn, White 's mortal danger.
king is properly placed to cope with 34 .tc2+! 'itf6
that. In this he will be assisted by the 35 .tc7 !
queen's bishop. On the one hand, Black White prevents 35 . . . h5 because of
must try to mobilize his kingside 36 .td8+.
Strategic Attacks 133
The modem grandmaster is not greedy. Whereas 150 years ago the only accept
able way was to go king-hunting as soon as possible, the approach now is to
make the whole 64 squares available for the battle. If your position has certain
advantage(s) then the monkey is on the opponent's back. We have learned that it
is not at all easy to keep defending a slightly inferior position.
Thus the emphasis on the ' slightly superior position' (SSP) is an important
part of middlegame strategy. A SSP can occur from any reasonable opening. To
demonstrate that I shall present one 1 e4 game, played by World Champion
Garry Kasparov in his typical style, striving for the initiative, and a closed open
ing featuring GM Anatoly Karpov, where the accent throughout is on apparently
small strategic elements .
Game 2 6
GM Ga rry Kaspa rov - GM Vasi ly l va nc h u k
Las Pa/mas 1 996
A l e k h i n e D efe n ce , M od e rn Va ri a t i o n - 804
central squares and are secure enough parov's second at Las Palmas - reports
for the coming middlegame. that White took a long time on the
1 36 Practical Middlegame Tips
This is our next SSP for White. bishop to remain on the crucial a l -h8
B lack has no structural weaknesses diagonal. However, GM Kasparov
an d has the bishop-pair in an open po continues to ' lob grenades' .
sition, yet again it is White who is 28 f5! g5
pressing on Black: the queen and king's Here again the b-pawn is taboo:
knight on the kingside and the rook, 28 . . . i.xb2? 29 f6+ ! i.xf6 (29 . . . <i;h7
bishop and queen 's knight along the 30 'Wi'e7 ! ) 30 lll xf6 'ii'xf6 3 1 l:tfl fol
open d-file. Again Black will get no lowed by 32 l:.xf7+.
pleasure by capturing White's loose 29 'Wi'e2! (D)
pawn, e.g. 22 . . . i.xb2 ? ! 23 'Wi'f4 ! i.xd5
(worse are 23 . . . l:.c8? 24 llle5 ! �g7 25
lllc4 i.f6 26 llld 6 .:f.b8? 27 llle 8+ ! and
White wins; 23 . . . 'Wi'b8 ? ! 24 lllc 7 ! ; and
23 . . . 'Wi'a5? ! 24 llle5 ! ) 24 i.xd5 llle6 25
'iVb4 'Wi'b6 ! 26 'ii'x b6 axb6 27 l:tbl .
Black has fair drawing chances here,
yet no GM would 'voluntarily ' choose
such a variation.
22 l::tc8
23 ir'e3 b6
24 llle5 l:.c5
25 lll g 4! i.xg4
26 hxg4 <i;g7
Black prevents any checks on f6 and White keeps control of his SSP and
e7, yet GM Kasparov's energetic play forces Black to come up with some
leaves his opponent in a practical sense thing that doesn ' t make his situation
in a hopeless situation : short of time worse. In Jnformator 68 (game 87),
and continually facing new threats. GM Kasparov analyses this position
Even though the annotator can say in depth. He shows that Black's only
with confidence that 'with perfect satisfactory plan is 29 . . . ltc8 ! and after
play Black can defend ' , who is going 30 'Wi'a6 i.xb2 3 1 'Wi'xa7 gives as the
to come up with perfection? If one of main line 3 1 . . .lll d7 32 lll f4 ! l:tc 1 ! 33
the top players in the world finally l:.xc 1 i.xc 1 34 llle 6+ fxe6 35 fxe6
errs, who would not? This is the plea i.e3+ 36 �h l i.f4 37 exd7 i.c7 . The
sure of playing SSPs - and correspond control of d8 in conjunction with the
ingly, the nightmare of defending exposed condition of White's king
against them. will allow Black to draw. However, to
27 f4! h6 reach this position Black must instinc
White was threatening 28 g5 , while tively avoid stepping on a large num
27 . . . i.xb2? ! fails to 28 'Wi'e2 i.a3 29 ber of mines.
g5 . The text-move allows the king's 29 ... tiJh7?
138 Practical Middlegame Tips
tLle5 B lack will have good counter hxg4. Therefore, G M Leko overpro
play along the e-file and on the tects e5 .
kingside, which compensates fully for 12 i.e3 i.d7
the isolated pawn. Note that GM Kar 13 l:cl a6
pov is not aiming at a maximum ad 14 i.d3
vantage, but wants to ensure that After 1 4 i.xc6 Black now has
whatever advantage there is, is his. 1 4 . . . i.xc6, when 15 tLle5 ? ! can be met
by the aggressive 1 5 . . . i.xe5 1 6 dxe5
�xe5 ! since 17 i.c5 'ii'g5 1 8 i.xf8 al
lows the dangerous 1 8 . . . d4 ! (analysis
by GM Karpov).
GM Karpov therefore retreats his
bishop to an active central square.
White's SSP now comes from having
the slightly more active light-squared
bishop, both his rooks already being
on open files and the somewhat un
comfortable location of Black's queen
in opposition to White's queen's rook.
14 :res
15 a3 :.ac8
Even though the position is almost 16 b4
symmetrical , White's bishop on b5 is Here White's SSP is based on a bit
more usefully placed than Black's more space on the queenside, the awk
king's bishop on d6 because at the ward location of Black's queen and the
proper moment i.xc6 can turn out to d7-bishop being inferior to its coun
be advantageous for White. 1 0 . . . a6? ! terpart on d 3 . I believe that Black's
i s now quite inappropriate for Black as best now is 16 . . . °ii' b 8, awaiting devel
after 1 1 i.xc6 bxc6 1 2 i.e3 he will opments. Instead he rushes to ex
have a vulnerable c-pawn and perma change bishops , but the result is that
nent dark-square weaknesses on the his active bishop is exchanged for
queenside. GM Leko decides to imi White's passive one. This enhances -
tate GM Karpov's 9th move. at no cost - White's control of the dark
10 ... h6 squares and increases his SSP.
11 l:el •c7 16 i.f4?!
In the earlier game A. Karpov 17 i.xf4! l:xel+
I.Morovic, match (game 3), Las Pal 18 •xel �xf4
mas 1 994, White also retained a SSP 19 tLle2 •d6
after 1 1 . . .i.d7 1 2 tLle5 l:c8 13 a3 a6 20 •d2
1 4 i.a4 b5 15 i.b3 ! i.e6 1 6 i.c2 ! White's enhanced SSP is now due
'ii' b 6 1 7 i.e3 l:fd8 1 8 tLlg4 ! i.xg4 1 9 to maj or dark-square superiority both
The Slightly Superior Position 141
on the queenside and in the centre, as 0ie5 GM Karpov evaluates the position
well as his better light-square bishop. as only "slightly better". However, I
Black's plan of exchanging rooks does want to add that this SSP is very annoy
not affect this evaluation. ing and difficult to defend for Black.
20 ... 0ie7 26 0ie5! 'ii'd6
21 0ig3! 27 0ixd7! !
Preventing a potential . . . J.f5 so as The mark of a great strategist ! GM
to exchange bishops. Karpov is willing to exchange off
21 l::txcl+ Black's 'bad ' bishop to increase the
22 'ii'x cl 0ic6 power of his remaining pieces while
23 'ii'c5! (D) forcing Black's knights into a strictly
defensive crouch. Clearly 27 . . . 'ir'xd7??
loses to 28 J.b5 .
27 ... 0ixd7
28 J.b5! 0idb8
The only way to keep the a-pawn
(which is exposed due to 25 . . . a5 ?) pro
tected.
29 bxa5 bxa5
The pawn is vulnerable here and the
crucial c5-square goes over to White.
Unfortunately the structurally desir-
able 29 . . . 0ixa5 allows 30 'ir'c8+:
a) 30 . . . 'iff8 3 1 'ir'c7 ! is miserable
for Black.
Starting to bore into the vulnerable b) 30 . . . 'itth7 3 1 J.e8 ! leaves Black's
dark squares. king defenceless on the kingside. Just
23 ... 'ii'b8 watch where Black's knights are !
After 23 . . . 'ir'xc5 ? ! 24 dxc5 White 30 0icl 'ii'c7
has a very dangerous queenside pawn 31 0ib3 'ii' b6
majority; if 23 . . . 'ir'c7, White makes 32 a4 g6
use of the pin to activate the king's 33 h4! h5
knight with 24 0ie5 . With the queens on the board Black
24 0ie2 b6 cannot allow 34 h5, yet now Black's g
25 'ii'c3 a5? and h-pawns will be fodder for White's
I believe that this is the decisive er bishop in the coming minor-piece
ror. The generally correct way to play endgame.
slightly inferior positions is to keep 34 'ii'c 5! 'ii'xc5
'everything close to the vest' . In other 35 dxc5 (D)
words do not create new weaknesses ! Black could just avoid the exchange
2 5 . . . 'ir'b7 is necessary, when after 26 of queens on move 23 but not the
142 Practical Middlegame Tips
second time around. The endgame is Black finally has his first chance for
lost for Black as his knights cannot activity in the game. White must re
move. Thus the king has to defend the spect this. Rushing with 43 f4 ? ! is not
whole board - an impossibility. If the at all advisable since after 43 . . . lLlf3 !
king heads for the centre/queenside, 44 �e6 tll f8+ 45 �xf6 lll x h4 the
White wins as in the game; if Black ' s passed h-pawn (now for Black ! ) gives
king remains o n the kingside, White ' s him dangerous counterplay. In the
king will head for the centre t o chase coming play GM Karpov keeps snuff
away the blockading c6-knight with a ing out all and any of Black's dreams.
properly timed lLld4. 43 i.e2! d4
35 �f8 44 lllxd4!
36 f3 �e7 The d-pawn is becoming dangerous
37 �f2 �d8 so White eliminates it. GM Karpov
38 �e3 �c7 provides the instructive variation 44
39 g4! (D) f4? ! d3 ! 45 i.xh5 lLlc4, when White
Here we see very clearly the strate will have to de-activate his king to
gic idea behind 33 h4 ! . If Black's h stop the pawn. He is not afraid of the
pawn were still on h6 he would have potential passed a-pawn because that
some chances of defending the king still will have a long road to travel.
side. Here he has none. The only choice 44 lllx c5
is whether first to lose the h-pawn and 45 f4 lLled7
then the game or to allow White a win 46 i.xh5 lLlxa4 (D)
ning passed h-pawn after 39 . . . hxg4 40 Though - as always - some care is
fxg4 followed by 4 1 h5 . required, White 's position must be
39 ... f6 won for these reasons:
40 gxh5 gxh5 1) his king can help the h-pawn
41 �f4 llld7 promote, whereas Black's king is far
42 �f5 lllce5 away from the a-pawn;
The Slightly Superior Position 143
When the bishops are side-by-side they do an awesome job of controlling the
board. In the diagram:
1) For attacking Black's kingside: the key squares f6, g7, h8, g6 and h7 are
under their control.
2) For attacking Black's queenside, the squares b6, a7, c6, b7 , a8 are reached
by them.
The Value of the Bishop-pair 145
3) For controlling Black's side of the centre: the primary d5- and e5-squares
as well as the secondary c5- and f5-squares are in White's hands.
4) For defending White's part of the board: the dark-squared bishop takes
care of anything on the diagonals from al to c3 and gl to e3; the light-squared
one watches over the diagonals from bl to d3 and hl to f3 . How is Black to pene
trate?
Therefore, as long as the board is not cluttered up with pieces thereby shorten
ing the bishops ' range, their immediate and potential power must be respected.
Game 28 shows off the 'classical ' situation ; in Game 29 the potential power
makes its appearance.
Game 2 8
GM Peter Svid ler - GM Utut Ad i a nto
Groningen (FIDE KO World Ch) 1 99 7
Ruy Lo pez , O pe n Va riation - C83
1 ) Black has free piece-play, but is is playable but hardly offers any bed of
behind in kingside development. There roses to Black. A paradoxical point is
also is a certain looseness in his cen that grabbing the bishop-pair with
tre, i.e. the d-pawn; 10 . . . �xb3 1 1 lDxb3 i.e7 is not advis
2) White has completed his king able either since White quickly mobi
side development and his e-pawn is in lizes the f-pawn starting with 12 �fd4.
Black's part of the board. White will After the text-move the game trans
aim to storm Black's kingside by ad poses into a 9 c3 variation (9 c3 i.e7
vancing his f-pawn to f4 and f5 . 10 �bd2 .!LJc5).
There is little question that at this 11 i.c2 i.g4
point White can expect a normal open 12 l:.el 0-0
ing advantage. Black will attempt to 13 �n l:.e8
capitalize on his extra pawn on the 14 h3 i.hS
queenside and is confident that he can lS l2Jg3 i.g6
hold his own in any tactical melees 16 lLJfS ! (D)
that occur. It is therefore no surprise that A relatively new and strategically
GMs Mikhail Tai and Viktor Korchnoi sound idea, whereby White will try to
The Value of the Bishop-pair 1 47
after 1 2 . . . lLla5). The interesting course 17 �h5 .:thf8 with approximate equal
of J.Nunn-B .Damljanovic, Belgrade ity. However, 1 8 f5 ! , with the ideas 1 9
1 99 1 was 1 3 g3 lLla5 14 b3 .:tb8 1 5 �xf7 ! and 1 9 fxe6 followed by 20
�g2 lLlc4 1 6 'ifd3 lLla3+ 1 7 c;i;ib2 b4 �g4, seems strong.
1 8 c4 � g7 . The position is unclear; 13 ... lLl b7
the game was drawn on move 29 - see The redeployment of the knight to
lnformator 53 (game 1 97). c5 is the standard operating proce
c) 12 ... .:tc8 ! ?, as played by GM dure. 1 3 . . . .:tb8, aiming for . . . lLlc4 as in
Yermolinsky, is a most interesting Nunn-Damljanovic above, also needs
(and impressive ! ) plan. Firstly by re further investigation despite its lack of
taining pressure on d4, the possible 1 3 success in the few tries so far.
lLlg3 i s parried. After 1 3 g 3 lLla5 14 b3 14 g3 (D)
lLlc6 ! ? the weakening of White's The ambitious 14 g4 ? ! is met by
queenside has been achieved and the 14 . . . h5 ! 1 5 gxh5 �h6 (GM D . King),
knight returns to its central location. when White's kingside play becomes
15 �g2 �e7 1 6 .:the l 'ifa5 ! (the 'threat' paralysed and Black starts operating
to exchange queens causes White to on the queenside.
weaken his queenside further) 1 7 c3
lLlxd4 ! 1 8 'ifxd4 'ifc7 1 9 'ifd3 h5 20
:te l (the weakness of the c-pawn pre
vents the mobilization of the knight so
that White has to deactivate the
queen's rook) 20 . . . 'ifc5 gave Black at
least full equality in J.Waitzkin-A.Yer
molinsky, New York Open 1 992. The
GM continued to outplay his youthful
opponent to score a 47-move win.
13 b3
An almost automatic reply, though
White was successful with 1 3 lLlg3 in
the two known examples :
a) P.Popovic-Z. Kofol, Yugoslav 14 .. . :cs
Ch 1 99 1 : 1 3 . . . h5 ? ! 14 �e2 lLlc4 1 5 As a result of this game I believe
'ii'c 3 ! 'ifc5 ? ! 1 6 'iff3 ! .:tc8 1 7 lLlxh5, that the rook stands better on b8 and
with Black having no compensation that the accurate move-order is 14 ... lLlc5
for the missing pawn ( 1 -0 in 29). 15 �g2, when Black has the following
b) Petrushin-A.Beliavsky, Baku choices:
1 97 7 : 1 3 . . . 0-0-0 14 'ifc3+ 'ifc7 1 5 a) 15 ... .:tc8 - see the game course.
'ii'xc7 + <i;xc7 1 6 �e2 and now instead b) 1 5 . . . .:tb8 is my suggestion for an
of the clumsy 1 6 . . . �c8 1 7 �h5 .:td7 improvement. If White opens the
( 1 -0 in 60), Petrushin suggests 16 . . .�e7 queenside - as in the game - Black will
The Value of the Bishop-pair 15 1
With all of White's pieces mobi to offer the exchange with 27 . . . .i.b5
lized for attacks all across the board, I since I would not have the potential of
have to rush to castle so that my king's the bishop-pair in case the position
rook can be used on the queenside. opens up and, moreover, my remain
22 tllc l l:lb8 ing bishop can easily wind up inferior
23 tlld3 to White ' s knight.
Black can just get out of the pin 27 ... .i.c8
along the c-file now. During the game Chosen to keep an eye on the poten
I was wondering whether White could tially vulnerable e6-point. Yet this is
play the violent 23 e5 ? ! dxe5 24 an inherently passive approach and
tll d 3 ? ! exd4 25 'ii'xd4. Subsequently I perhaps the audacious 27 . . . .i.a4 ! ?
discovered that the counter-sacrifice leads to a more pleasant situation, e.g.
25 . . . tll x b3 ! 26 axb3 'ii' b 6 gets Black 28 .i.c4 0-0 29 g4 %Xfd8 ! and Black's
out of difficulties and with a good ex forces will be more active than in the
tra pawn to boot. game.
23 'i'b6 28 .i.c4 0-0
24 tllxc5 dxc5 29 g4! %Xd8! (D)
25 tllc 2 a4!
Black has to loosen up White's
queenside as much as possible so that
later on there will be something vul
nerable to aim at. White in turn
repositions his bishop to c4. From
there b3 will be protected and in con
j unction with the f5 advance, e6 at
tacked.
26 .i.fl axb3
27 axb3
It is in White's interest to keep the
b-file (rather than the a-file) closed,
because b3 can be easily protected
with the help of his bishop and Black's White has started his attack and
attack along the a-file is not danger Black must rush to exchange off his
ous, i.e. even after doubling the queen passive king's rook for one of White's
and rook on the file, . . . 'ii'a2+ is noth rooks.
ing terrible because the king simply 30 %Xxd8+ 'i'xd8
escapes to c 1 . 31 %Xd3 'i'c7
Now I was faced with the problem 32 g5? !
of what to do about the queen's White immediately starts a violent
bishop. In order to castle I must either attack, something particularly danger
move it or protect it. It seemed wrong ous when time is growing short on the
The Value of the Bishop-pair 153
clock. Yet a s a result o f having done a vulnerable e-pawn after 34 . . . :d8 fol
considerable amount of analysis, I lowed by . . . if8 and . . . i.g7.
have concluded that Black can parry 34 exf5
the attack and at one moment even 35 e6 :dS !
gain the advantage. Therefore White ' s 36 exf7+ c:i;g7
best approach i s a more strategic I didn ' t trust 36 . . . �f8? because of
kingside attack with 32 h4 and after 37 'ii'e 6 ! threatening mate on h6 and
32 . . . i.b7, 3 3 g5 so as to be able to re refuting 37 . . . l:.d6 with 38 'ii'e5 ! . Black
capture with the h-pawn in case of also has no time to return to the game
33 . . . fxg5 . The position is tough to call course with 37 . . . c:i;g7 because of 3 8
after 33 g5 , with my best guess being f8'ii'+ ! ! i.xf8 39 'ii'g8+ ! 'iit f6 4 0 l:.xd8
'dynamic balance' . 'ii'x d8 4 1 'ii'f7+ c:i;e5 42 'ii'e 6+ rJif4 43
32 ... fxgS 'ii'e 3+ 'iit g4 44 ie2+ 'iit h4 45 'ii'g 3#. It
33 eS! ? should not be surprising that in posi
This i s White's idea. O f course, af tions such as after 36 exf7+ - where
ter 3 3 fxg5 'ii'e 5 ! Black stands beauti Black is hanging by a thread - any lost
fully. After the text-move, 33 . . . gxf4? tempo is disastrous.
34 'ii'xf4 leads to a killing attack and 37 l:.xd8
33 . . . if8 ? ! (with the idea 34 fxg5 ? Otherwise White can ' t hope to
ig7 35 l:.d6 l:.b6) allows White to keep make progress (e.g. 37 'ii'e 6 i.c8 ! ) ,
the advantage after 34 'ii'g 3 ! 'ii'e7 35 but now Black doesn ' t have t o worry
h4 ! . Therefore Black again must rush about the danger from White's rook.
to lessen White's attacking power. 37 ... 'iixd8
33 ... i.b7! (D) 38 'iWeS+ 'iitg 6? !
I was fearful of allowing 38 . . . if6
39 'ii'xf5, when Black has no immedi
ate attack (39 . . . 'ii'd l + ?! 40 'iit a2 'ti'c l ??
4 1 f8'ii'+ 'iit xf8 42 'ii'xf6+ 'iit e 8 43
i.b5+ wins). However, after the para
doxical-appearing 39 . . . i.c8 ! Black
chases the queen off its ideal square
and after 40 'ii'f3 ! g4 ! followed by
4 1 . . .'ii'e 7 and 42 . . . 'ii'e 5 White would
be lucky to draw. In this variation the
bishop-pair as both a defender and ac
tive attacker makes its first appear-
ance.
39 'ii'e6+ i.f6
34 rs Here I felt pretty good as 40 'ii'e 8?
All part of White's plan . The rou allows 40 ... 'ii'd l + 41 'iit a2 'ii'x c2+ 42
tine 34 fxg5 leaves White with a 'iita 3 'ii' b 2+ 43 'iit a4 'ii'a 2+ 44 'iit b 5
154 Practical Middlegame Tips
�a6+ 45 'it>xc5 �a5+ 46 i.b5 'ii'c 7+; his wish to play for a win can ' t be
after 40 tLle3, 40 . . . i.e4+ is adequate; faulted.
if 40 'it>c l , then 40 . . . 'ii'e7 4 1 tLle3 i.c8 ! 45 ...
is equal. 46 tLle3
Yet on the last move before time White has been doing all the press
control, White sets a new challenge to ing so far and thus is unprepared to
Black with . . . take a new objective look at the posi
4 0 i.d3 ! ? tion. As a result he both overvalues his
This was quite unexpected and I prospects and misunderstands the key
quickly analysed as follows: 40 . . . 'ii'xd3 theme of the position. The disappear
4 1 f8'ii' 'ii'd 1 + 42 'it.?a2 'ii'x c2+ 43 'it>a3 ance of White's passed pawn on f7 has
'ii' b 2+ 44 �a4 'ii'a l + 45 'it>b5 , when freed Black from any fundamental
White wins as Black's queen doesn't problems. Material is even, the posi
have access to a6. However, as subse tion has opened up for Black's bishop
quently pointed out by FM B urgess, pair and the inherent weakness of
instead of 44 . . . 'ii'a l +??, Black wins by White's king position should be obvi
44 . . . 'ii'd 4+ ! 45 'ii'c4 (other moves al ous . Black's problem was the awkward
low instant mate) 45 . . . i.c6+ 46 'it>a5 situation with his king. Therefore
i.d8+. Therefore White has to go in Black first rushes to safeguard it and
for 4 1 'ii'xf6+ 'it.?xf6 42 f8'ir'+ with a then will start coordinating his forces
perpetual check in the offing. to attack White's king. White should
In the game I chose a ' safety-first' now satisfy himself with 47 i.e4 and
move. the resultant equal endgame after
40 ... 'fle7 47 . . . i.xe4+ 48 'it'xe4 °it'd6 .
Now 4 1 i.xf5+ 'it>g7 and 4 1 'ir'xf5+ 4 7 tLlg4?! (D)
'it>xf7 are both pleasant for Black.
However, White has another trick up
his sleeve whereby he obliges Black's
forces to become temporarily poorly
coordinated.
41 f8tLl+ !
The automatic 4 1 f8°ir'? just drops a
pawn after 4 1 . . .'it'xe6.
41 ... �xf8
42 �xf5+ 'it>f7
Not 42 . . . 'it.?g7 ?? 43 °ir'xh7# !
43 �xh7+ �g7
44 �f5! �f8!
45 �g6+
Of course, White can draw with 45 This is playable from a strictly the
'ii' h7+, etc . However, at this moment oretical standpoint, but wrong from a
The Value of the Bishop-pair 155
I t i s well recognized that the knight - being a short-range piece - excels i n in
fighting. Therefore it is the preferred minor piece in cluttered or blockaded posi
tions.
There are, however, certain types of open positions where the bishop-pair 'by
rights ' should be the superior minor-piece combination, but in fact the knights
are better. This occurs when the following middlegame stratagem does not exist:
the bishops need stable and secure locations to do their best. B ecause this
truth is not sufficiently appreciated by the chess public, I have selected the fol
lowing illustrative game. As the heading says, two bishops aren ' t everything in
all open positions - there are times when the knights are better. It is indeed very
important to become familiar with the principles involved in such situations .
Otherwise you can suddenly and unexpectedly find yourself worse off, just as
happens to the noted GM in our game.
Game 3 0
G M Alexei D reev - G M J e roen P i ket
Dortmund 1 994
S l a v D efe n ce , Sc h l echter Va riation - 094
queen via 18 'ii'g3 ! in the hope of some 'ii'x e2), GM Dreev tries the other
counterplay. flank. However, GM Piket is accurate
18 'fle2? to the very end. I do want to empha
After this routine defensive retreat size that Black ' s defence ' does not
Black's knights just run all over play itself but requires accuracy and
White's bishops . vigilance. These qualities are always
18 tllb 6 vital in 'winning won positions ' .
19 l:.xd8 l:.xd8 29 ... i.e5 !
20 l:.el 30 f4 (D)
The queen 's rook must be devel This opens up White's king some
oped prior to the anticipated retreat of more to Black's pieces, but everything
the queen's bishop to c l . Neither is else is worse. For example, 30 'it'g5
there anything attractive about 20 l:.d 1 , l:.e2 ! wins a piece or 30 'it'h4 l:.e2 ! 3 1
as after 20 . . . l:.e8 ! Black's pressure in f3 (3 1 .l:r.xe2 'it'd l +) 3 1 . . .l:.xe l +, etc.
creases on the vulnerable e-pawn.
20 ... tllc4
21 i.cl tlle 6!
Just compare White's scopeless
bishops to Black's energetic knights !
The immediate threat is obviously
22 . . . tll d4. To cope with that White has
to deactivate his forces further.
22 'ii'n 'ires
23 i.b3 tlld 2!
24 i.xd2 l:.xd2
25 i.xe6 fxe6
Black's knights have 'sacrificed'
themselves for White's impotent bish
ops to enable the queen, rook and 30 i.d4+
bishop to dominate the scene com 31 �h2 c5
pletely. Passive defence is hopeless, 32 'iWh4 l:.xa2!
e.g. 26 l:.e2 i.xc3 27 bxc3 'ii'x c3 28 33 'fle7 h5 !
'it'e l (28 l:.xd2 'it'xd2 29 'it'al 'it'd6, 34 'fle8+ �g7
etc.) 28 .. Jk2 ! , so White sacrifices a 35 'fle7+ �h6
couple of pawns to mobilize his knight. 36 h4 'fif5
26 e5 ! ? l:.xb2 37 tll g3 'fixf4
27 tlle4 'iWxe5 38 l:.xe6 l:.al
28 'iWd3 'iWdS 0-1
29 'iWg3 White is totally lost. GM Piket pro
Because 29 'it'a3 is met nicely by vides the following clear proof: 39
29 . . . l:.e2 ! (30 l:.xe2 'it'd l + 3 1 �h2 l:.e4 'it'f6 40 'it'e8 l:.e 1 ! .
Section 22:
The Misplaced Piece
21 �hl .teS ? !
Thanks t o the 'missing piece' Black
just can ' t strengthen the attack. Here
2 1 . . .f4? ! is answered by 22 exf4 gxf4
23 gxf4 ! when Black will soon have to
worry also about the open g-file and
the f3-knight, which is out on a limb.
With the immediate 2 1 . . . .txb2 Black
could have saved a tempo over the
game continuation.
22 .tg2 .txb2
19 .tn 23 l:txb2 tbe5
The fianchettoed bishop needs to be 24 'fic3 l:tf6
're-fianchettoed ' , both to protect the 25 .:r.bd2 .:r.cS?!
king and to be on its natural central di Black's only well-placed piece is
agonal. the e5-knight, and so he should safe
19 ... gS guard its position by playing 25 . . . g4
20 tbe2 lDf3+? ! (D) even though this does hand the f4-
Black's attack will not be success square over to White's knight.
ful, because he is playing it, in effect, a 26 f4! lDf7
piece down. Therefore, for instance 27 tbd4 gxf4
the sacrifice with 20 . . . f4 2 1 exf4 gxf4 Black's pieces have become so dis
22 lDxf4 lhf4 23 gxf4 lDf3+ is par jointed that there are no good moves
ried by 24 �g2 ! lDh4+ 25 �h l . In left, but opening the e-file for White
stead of the text-move Black should can only make matters worse.
1 64 Practical Middlegame Tips
28 exf4 'ii'd8
29 b4!
White now is ready to allow the ex
change of his ' great' d4-knight for
Black's 'bad' a5-knight, because in
the resulting position White's remain
ing pieces will have total domination.
Black's response is forced as 29 . lllb7
..
Of course, the 9 .txf6 line does re except for GM Kasparov' s brilliant re
main a maj or and popular method for joinder.
White. Nevertheless, many GMs - in 12 .tb7
cluding GM Kasparov - prefer the 13 lllc2 lllb 8
strategic way associated with the text 14 a4 bxa4
move. White retains solid control of 15 l:.xa4 llld7
d5 while considerably limiting Black's 16 l:.b4! lllcS? !
prospects for counterplay. Black must have been happy here :
9 ... bS his queen's bishop and queen's knight
The only logical approach: Black are well placed and secure, while the
needs to make the a3-knight remain white rook is the piece that looks to be
the 'misplaced piece' . Still, there is an out on a limb. Just two moves later ev
inevitable danger associated with such erything will have changed drastically.
pawn advances: White has the poten After the game GM Kasparov sug
tial to undermine Black's queenside gested 1 6 . . . .l:.b8 as Black's best de
with an eventual a4. fence. Subsequently this was explored
10 t'LldS .te7 in Smolyar - Cheutshenko, Estonia
1 1 .txf6 .txf6 1 995 . After 17 lllc e3 0-0 1 8 h4 a5 1 9
There is neither a need nor a pur l:tb5 lll c 5 2 0 'irf3 lll e 6 White had a
pose in recapturing with the pawn. Not slight advantage. Instead of the time
only will the counterplay with . . . f5 losing 1 8 h4, it is simpler first to work
come one tempo later than in the vari on completing kingside development
ations after 9 .txf6, but Black's king's with 18 .td3 and castling.
bishop is more useful and active on g7 17 l:txb7 ! ! lllx b7
than on e7. 18 b4 ! (D)
12 c3
The misplaced knight must be
brought back into action via c2. A tre
mendous amount of effort has been
(and is being) put into developing the
best approach for Black to aim for
equality. The latest idea is that Black
should first get his kingside in order
with 1 2 . . . 0-0 and after 1 3 lllc 2 con
tinue with 13 . . . .tg5 .
As befits his ambitious, energetic
style, GM Shirov first wants to im
prove the coordination of his queen
side pieces so as to have them actively
placed to threaten White 's centre. The exchange sacrifice is based on
The plan would have been successful these five factors:
The Misplaced Piece 1 67
1 ) White will have complete con specific concerns. The fine idea be
trol of the light squares on the a-, b-, c hind the text-move is to allow the
and d-files. knight to reach freedom via d8. GM
2) White will have a dominating Kasparov observes that after the ' au
and secure knight on d5. tomatic' 23 0-0? llld 8 ! 24 lllc b6 l:r.a7 it
3 ) This knight will have more po is already Black who is slightly better.
tential than Black's king's rook. 23 h4! !
4) Because Black's d-pawn is so Black's bishop i s forced to move off
securely blockaded, White will be in its best square. If it retreats to d8
effect a pawn ahead, since he can ex (23 . . . i.dS), the knight is denied that
pect to create a passed pawn on the square and White gets a comfortable
queenside, whereas Black's extra pawn plus after 24 g3 ! 'ilr'a7 25 0-0 'ilr'd4 26
on the d- to h-files is stymied. 'ifb3 (analysis by GM Kasparov). The
5) Black's knight will have great retreat to h6 - as in the game - restricts
difficulties finding an active location. the bishop to just one diagonal and
Nonetheless, exploiting the above leaves e7 unprotected.
factors is not at all a simple task. GM 23 i. h6
Kasparov' s play is absolutely exem 24 lllcb6 l:ta2
plary. Please do watch the paralysis of 25 0-0
Black's knight. 25 llld 7? ! is nothing because of
18 .. . i. g5 25 . . . 'ifa7 threatening mate.
19 llla 3! 25 .:.d2
The formerly misplaced knight is 26 'ii'f3 'ilia7
on the way to the great square c4. 27 lll d7 (D)
19 ... 0-0
20 lllc4 a5
Even though this turns White's b
pawn into a passed pawn, it makes
abundant sense. Since Black is the ex
change ahead, he should strive to get
his rooks on open files . Activity on the
kingside with 20 . . . f5 ? ! is counterpro
ductive since after 2 1 i.d3 ! f4 22 'ilr'g4
White's control of the light squares is
enhanced while the potential of Black's
bishop decreases.
21 i.d3 axb4
22 cxb4 °it'b8
The position now is sufficiently White has completed the develop
open so that both sides must continu ment of his kingside while retaining
ously juggle strategic elements with the various pluses enumerated after
1 68 Practical Middlegame Tips
It is the middlegame and you have the opportunity to trade your queen for two
rooks. Should you? Well, as is generally true for 'trick' questions, the correct an
swer is 'it depends' . However, we do know much about the very important queen
vs two rooks trade-off. The facts and tips are as follows:
1) In a majority of real-life situations two rooks will be more valuable than
the queen.
2) The correct material balance is queen + pawn = two rooks .
3) Because of total diagonal, longitudinal and sideways abilities, the queen is
exceptional both for attacking and defending.
4) The rook is a major piece only in attacking. It is a clumsy defender. Even
the enemy king can attack it with impunity !
5) The rook needs open lines to be effective.
6) In cluttered positions the rook will generally be ineffective.
Our illustrative game shows how the queen, even when taking only small
steps, can tie rings around two rooks when they are denied open spaces.
Game 33
GM Artu r Yusu pov - GM Ta i Sha ked
Linares Open 1 99 7
Ki ng's I nd i a n Defence - E 7 0
Numbers refer to pages. If the second-named player appears in bold type, then
the first-named player had Black.
The new Cadogan Easy Guide chess openings series makes it quicker and sim
pler to take up a fresh chess opening. An experienced chess master or grandmas
ter has carefully sorted and selected the material, keeping a balance between
detail and explanation. With no memorizing of unnecessary variations required,
it is possible to adopt a chess opening quickly and with confidence.
s!)'.le as the fi rst two vol u mes i n
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