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GAME GENIE CODES FOR SUPER NES(tm)

(c) 1995 Lewis Galoob Toys, Inc. All Rights Reserved.


Excerpts from Game Genie(tm) Code Updates made available for the
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
AUTHORIZATION. This file may be freely distributed FOR PRIVATE,
NON-COMMERCIAL USE as long as it is not altered and all text
remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not


manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.

The codes in this list were compiled by CL of NSRT


www.geocities.com/joecool22us/nsrt.htm

We would like to give a very big and special thank you to Gengar_1,
Who organized, type set, and alphabetized this list to the current
version seen before you.

If you know of an official code not in this list, E-Mail CL at


joecool22us@yahoo.com

The 7th Saga(tm) Game


CODE KEY IN . . . EFFECT . . .
1 7417-87AD Human fighter has 50 HP
2 1017-87AD Human fighter has 100 HP
3 A617-87AD Human fighter has 200 HP

4 7416-8FAD Tetujin has 50 HP


5 1016-8FAD Tetujin has 100 HP
6 A616-8FAD Tetujin has 200 HP

7 7419-8D0D Dwarf has 50 HP


8 1019-8D0D Dwarf has 100 HP
9 A619-8D0D Dwarf has 200 HP

10 741B-840D Human mage has 50 HP


11 101B-840D Human mage has 100 HP
12 A61B-840D Human mage has 200 HP

13 7411-8DAD Elf has 50 HP


14 1011-8DAD Elf has 100 HP
15 A611-8DAD Elf has 200 HP

16 741C-84AD Demon has 50 HP


17 101C-84AD Demon has 100 HP
18 A61C-84AD Demon has 200 HP

19 7415-8F0D Alien has 50 HP


20 1015-8F0D Alien has 100 HP
21 A615-8F0D Alien has 200 HP

22 F010-8DAD Human fighter has 20 power


23 F016-84AD Tetujin has 20 power
24 F019-8F0D Dwarf has 20 power
25 F01B-870D Human mage has 20 power
26 F011-8FAD Elf has 20 power
27 F01C-87AD Demon has 20 power
28 F015-840D Alien has 20 power

29 F310-8D0D Human fighter has 30 MP


30 F316-840D Tetujin has 30 MP
31 F319-8DAD Dwarf has 30 MP
32 F31B-84AD Human mage has 30 MP
33 F311-8F0D Elf has 30 MP
34 F31C-870D Demon has 30 MP
35 F315-8FAD Alien has 30 MP

36 F010-8F6D Human fighter has 20 speed


37 F016-876D Tetujin has 20 speed
38 F019-84DD Dwarf has 20 speed
39 F01C-8DDD Human mage has 20 speed
40 F011-846D Elf has 20 speed
41 F018-8D6D Demon has 20 speed
42 F015-87DD Alien has 20 speed

43 4ABD-84AD + DFBD-87DD Start with 297 gold


44 E0BD-84AD + DFBD-87DD Start with 62,708 gold
45 2DBD-84AD + D5BD-87DD Start with 2000 gold

46 1B10-870D Human fighter starts with Sword of Anger(tm)


47 1A10-870D Human fighter starts with Sword of Courage(tm)
48 1E10-870D Human fighter starts with Sword of Fire(tm)

49 1C19-87AD Dwarf starts with Sword of Nature(tm)


50 1A19-87AD Dwarf starts with Sword of Courage
51 1E19-87AD Dwarf starts with Sword of Fire

52 631C-8FAD Human mage starts with petrified staff


53 6E1C-8FAD Human mage starts with Rod of Tide(tm)

54 6315-8D0D Elf starts with petrified staff


55 BF15-8D0D Elf starts with Staff of Brilliance(tm)

56 1B18-840D Demon starts with Sword of Anger


57 1218-840D Demon starts with Sword of Despair(tm)
58 1E18-840D Demon starts with Sword of Fire
The 7th Saga, Tetujin, Sword of Anger, Sword of Courage, Sword of
Fire, Sword of Nature, Rod of Tide, Staff of Brilliance and Sword of
Despair are trademarks of Enix/Produce.

AAAHH!!! Real Monsters(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C282-04A7 Infinite energy
2 DD8E-4DD7 Infinite garbage

3 DDC8-0FAF Get nothing for each trash bag


4 4DC8-0FAF Get 20 for each trash bag
5 88C8-0FAF Get 100 for each trash bag

6 DDC0-3FDF Infinite lives


7 DDAA-1464 Infinite scares
8 DDCE-6F6D 1-ups worth nothing
9 D7CE-6F6D 1-ups worth 3
10 D9CE-6F6D 1-ups worth 5

11 DFC7-17FC Start with 1 life


12 DBC7-17FC Start with 10 lives
13 0BC7-17FC Start with 50 lives

14 DD69-37BF Start with 0 special scares


15 FD69-37BF Start with 10 special scares
16 4D69-37BF Start with 20 special scares

17 DDCA-AF0D Monster books are worth nothing


18 D4CA-AF0D Monster books are worth 2
19 FDCA-AF0D Monster books are worth 10

20 DDCB-A7DD Most health power-ups worth nothing


21 D4CB-A7DD Most health power-ups worth more
AAAHH!! Real Monsters is a trademark of Viacom International Inc.

Act Raiser(tm) Game


CODE KEY IN . . . EFFECT . . .
1 2264-6FD4 Almost invincible in action sequences

2 D081-6DD8 Start with 1/2 energy--1st game only

3 DD8B-D4D8 Stop timer


4 FD86-D4A8 Faster timer
5 9D86-D4A8 Slower timer

ActRaiser 2(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D727-4DD1 Start with 3 lives on Easy
2 FD27-4DD1 Start with 10 lives on Easy
3 9D27-4DD1 Start with 50 lives on Easy

4 DF27-4D61 Start with 1 life on Normal


5 D927-4D61 Start with 5 lives on Normal
6 FD27-4D61 Start with 10 lives on Normal
7 9D27-4D61 Start with 50 lives on Normal

8 DF27-4FD1 Start with 1 life on Hard


9 D927-4FD1 Start with 5 lives on Hard
10 FD27-4FD1 Start with 10 lives on Hard
11 9D27-4FD1 Start with 50 lives on Hard

12 DD67-4468 Infinite lives

13 D484-1F66 Start with 2 magic pts. on Easy


14 D584-1F66 Start with 7 magic pts. on Easy
15 DB84-1F66 Start with 9 magic pts. on Easy

16 DF8F-1766 Start with 1 magic pts. on Normal or Hard


17 D98F-1766 Start with 5 magic pts. on Normal or Hard
18 D58F-1766 Start with 7 magic pts. on Normal or Hard
19 DB8F-1766 Start with 9 magic pts. on Normal or Hard
20 3C65-CFA8 Infinite magic pts. (must have 1 to cast)

21 DC8F-1F06 Start with 1/2 health


22 DE8F-1F06 Start with 3/4 health

23 C2B0-CF07 Protection from most enemies


24 C2B2-C7D3 Protection from some ground hazards

25 D7C0-37A7 Small magic power-up adds 3 instead of 1


26 D9C0-37A7 Small magic power-up adds 5
27 DBC0-37A7 Small magic power-up adds 9

28 DFC9-3407 Large magic power-up adds 1 instead of 3


29 D9C9-3407 Large magic power-up adds 5
30 DBC9-3407 Large magic power-up adds 9

31 DFC7-3D67 Small health power-ups add 1 instead of 2


32 D0C7-3D67 Small health power-ups add 4
33 F9C7-3D67 Small health power-ups add 15
34 F0C7-3D67 Small health power-ups heal completely

35 D4C9-3FD7 Medium health power-ups add 2 instead of 5


36 D6C9-3FD7 Medium health power-ups add 8
37 F9C9-3FD7 Medium health power-ups add 15
38 F0C9-3FD7 Medium health power-ups heal completely

39 D4C7-3FA7 Large health power-ups add 2 instead of 10


40 D0C7-3FA7 Large health power-ups add 5
41 F9C7-3FA7 Large health power-ups add 15
42 F0C7-3FA7 Large health power-ups heal completely

43 DDB3-C764 All enemies take 1 hit to kill

44 DD33-476F Infinite time


ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.

Addams Family(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFB8-6F04 Start with 1 life instead of 5
2 D7B8-6F04 Start with 3 lives
3 DBB8-6F04 Start with 9 lives
4 4DB8-6F04 Start with 20 lives
5 9DB8-6F04 Start with 50 lives
6 BBB8-6F04 Start with 99 lives
7 DDA1-A4A7 Infinite lives

8 3CA7-A467 Invincibility

9 D9CF-DDAF Each $ worth 5


10 FDCF-DDAF Each $ worth 10
11 49CF-DDAF Each $ worth 25

12 DF61-0F0D + DF61-0F6D Start with 1 heart instead of 2

13 D761-0F0D + D761-0F6D Start with 3 hearts


14 D061-0F0D + D061-0F6D Start with 4 hearts
15 D961-0F0D + D961-0F6D Start with 5 hearts
NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP.
ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET
16 3CAD-A46D + 60BA-6704 Start with and keep Fezi-copter(tm) flying abilities

17 3CAD-A4D4 Invisible Gomez(tm)


Addams Family, Gomez, Morticia and Fezi-copter are trademarks of Paramount
Pictures.

The Adventures of Batman and Robin(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DB86-4FC9 Start with 9 lives--not on easy
2 D186-4FC9 Start with 6 lives--not on easy mode
3 DD86-4FC9 Start with 1 life--not on easy mode

4 DB86-4D19 Start with 9 credits


5 D186-4D19 Start with 6 credits
6 DD86-4D19 No credits

7 C988-340D Infinite lives

8 DD8A-4D6D No damage from enemies

9 DDB3-376F Don't start with any stars & spray gun ammo
10 FBB3-376F Start with 25 stars & spray gun ammo when starting
game
11 77B3-376F Start with 50 stars & spray gun ammo when starting
game

12 DDBE-3F0F Don't start with any explosives & smoke bomb ammo
13 FBBE-3F0F Start with 25 explosives & smoke bomb ammo
14 77BE-3F0F Start with 50 explosives & smoke bomb ammo

15 C9A1-34AF Infinite stars


16 C9A5-34DF Infinite spray gun ammo
17 C9AB-3D6F Infinite plastic explosives
18 C9A6-3F0F Infinite smoke bombs

19 466B-4494 Get full energy from hearts

20 4DAF-14DF Moon jumping


21 E6C7-34DF Super jumping

22 DD8D-C765 + EE8F-CDD5 Move slower


23 D08D-C765 + E88F-CDD5 Move faster
24 D58D-C765 + E68F-CDD5 Move even faster

CODES 25-27: SWITCH OFF IF YOU GET STUCK


25 E38D-C765 + DF8F-CDD5 Moon-walk
26 E88D-C765 + D08F-CDD5 Moon-walk faster
27 E68D-C765 + E58F-CDD5 Moon-walk even faster
The Adventures of Batman and Robin is a trademark of DC Comics

Aero the Acro-Bat 2(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD24-476E Infinite shots

2 D7C8-17D3 Stars worth 3


3 D9C8-17D3 Stars worth 5
4 D5C8-17D3 Stars worth 7

5 C287-CFAE Almost infinite energy

6 BBC2-C463 Double Drill icon lasts 99 seconds


7 D0C2-CD03 Double Drill icon lets you drill 4 times instead of 2
8 DBC2-CD03 Double Drill icon lets you drill 9 times instead of 2

9 D936-4DF1 Can drill 5 times in the air until you pick up a


drill icon
10 DB36-4DF1 Can drill 9 times in the air until you pick up a
drill icon
11 C26E-4F03 Drill as many times as you want without hitting the
ground

12 D468-CDAA + E26A-CD0A Move faster


13 D768-CDAA + EA6A-CD0A Move even faster

14 FD67-3DD2 Jump higher


15 E66E-4F62 + E661-C762 Super jump when standing still

16 BBC3-3D63 Flying icon worth 99 seconds of flight time

17 D939-14F1 Start each life with maximum energy


Aero the Acro-Bat is a trademark of Sun Corporation of America

Aerobiz(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DDA6-0DFD In scenario 1, Tokyo starts with $649,280,000
2 D9A6-0DFD In scenario 1, Tokyo starts with $7,202,880,000

3 94A6-0D2D In scenario 1, Beijing starts with $420,160,000


4 D9A6-0FFD In scenario 1, Beijing starts with $7,393,600,000

5 95A6-0F2D In scenario 1, Hong Kong starts with $449,440,000


6 D9A6-04FD In scenario 1, Hong Kong starts with $7,453,600,000

7 03A6-042D In scenario 1, Singapore starts with $400,640,000


8 D9A6-07FD In scenario 1, Singapore starts with $7,353,600,000

9 7CA6-072D In scenario 1, Sydney starts with $297,920,000


10 D9AB-0DFD In scenario 1, Sydney starts with $7,153,600,000

11 73AB-0D2D In scenario 1, Delhi starts with $317,440,000


12 D9AB-0FFD In scenario 1, Delhi starts with $7,193,600,000

13 43AB-0F2D In scenario 1, Tehran starts with $239,360,000


14 D9AB-04FD In scenario 1, Tehran starts with $7,033,600,000

15 7DAB-042D In scenario 1, Cairo starts with $249,120,000


16 D9AB-07FD In scenario 1, Cairo starts with $7,053,600,000

17 45AB-072D In scenario 1, Nairobi starts with $200,320,000


18 D9AC-0DFD In scenario 1, Nairobi starts with $6,953,600,000

19 4AAC-0D2D In scenario 1, Lagos starts with $229,600,000


20 D9AC-0FFD In scenario 1, Lagos starts with $7,013,600,000
21 DDAC-04FD In scenario 1, Moscow starts with $289,280,000
22 D9AC-04FD In scenario 1, Moscow starts with $6,842,880,000

23 DDAC-07FD In scenario 1, London starts with $949,280,000


24 D9AC-07FD In scenario 1, London starts with $7,502,880,000

25 DDA8-0DFD In scenario 1, Paris starts with $289,280,000


26 D9A8-0DFD In scenario 1, Paris starts with $6,842,880,000

27 06A8-0D2D In scenario 1, Rome starts with $371,360,000


28 D9A8-0FFD In scenario 1, Rome starts with $7,293,600,000

29 DDA8-04FD In scenario 1, New York starts with $189,280,000


30 D9A8-04FD In scenario 1, New York starts with $6,742,880,000

31 74A8-042D In scenario 1, Vancouver starts with $258,880,000


32 D9A8-07FD In scenario 1, Vancouver starts with $7,073,600,000

33 DDAA-0DFD In scenario 1, Los Angeles starts with $649,280,000


34 D9AA-0DFD In scenario 1, Los Angeles starts with $7,202,880,000

35 70AA-0D2D In scenario 1, Honolulu starts with $268,640,000


36 D9AA-0FFD In scenario 1, Honolulu starts with $7,093,600,000

37 74AA-0F2D In scenario 1, Mexico City starts with $258,880,000


38 D9AA-04FD In scenario 1, Mexico City starts with $7,073,600,000

39 47AA-042D In scenario 1, Lima starts with $180,800,000


40 D9AA-07FD In scenario 1, Lima starts with $6,913,600,000

41 73AA-072D In scenario 1, Rio de Janeiro starts with $317,440,000


42 D9A2-0DFD In scenario 1, Rio de Janeiro starts with $7,193,600,000

43 4BA2-0D2D In scenario 1, Buenos Aires starts with $210,080,000


44 D9A2-0FFD In scenario 1, Buenos Aires starts with $6,973,600,000

45 DDA2-04FD In scenario 2, Tokyo starts with $1,149,280,000


46 D9A2-04FD In scenario 2, Tokyo starts with $7,702,880,000

47 1FA2-042D In scenario 2, Beijing starts with $498,240,000


48 D9A2-07FD In scenario 2, Beijing starts with $7,553,600,000

49 53A2-072D In scenario 2, Hong Kong starts with $649,760,000


50 D9A3-0DFD In scenario 2, Hong Kong starts with $7,853,600,000

51 18A3-0D2D In scenario 2, Singapore starts with $552,160,000


52 D9A3-0FFD In scenario 2, Singapore starts with $7,653,600,000

53 5FA3-0F2D In scenario 2, Sydney starts with $581,440,000


54 D9A3-04FD In scenario 2, Sydney starts with $7,713,600,000

55 19A3-042D In scenario 2, Delhi starts with $517,760,000


56 D9A3-07FD In scenario 2, Delhi starts with $7,593,600,000

57 7CA3-072D In scenario 2, Tehran starts with $297,920,000


58 D9AE-0DFD In scenario 2, Tehran starts with $7,153,600,000

59 0AAE-0D2D In scenario 2, Cairo starts with $390,880,000


60 D9AE-0FFD In scenario 2, Cairo starts with $7,333,600,000

61 7DAE-0F2D In scenario 2, Nairobi starts with $249,120,000


62 D9AE-04FD In scenario 2, Nairobi starts with $7,053,600,000

63 7CAE-042D In scenario 2, Lagos starts with $299,040,000


64 D9AE-07FD In scenario 2, Lagos starts with $7,149,600,000

65 DDAD-6DFD In scenario 2, Moscow starts with $689,280,000


66 D9AD-6DFD In scenario 2, Moscow starts with $7,242,880,000

67 DDAD-6FFD In scenario 2, London starts with $38,560,000


68 D9AD-6FFD In scenario 2, London starts with $6,592,160,000

69 DDAD-64FD In scenario 2, Paris starts with $909,280,000


70 D9AD-64FD In scenario 2, Paris starts with $7,462,880,000

71 1EAD-642D In scenario 2, Rome starts with $571,680,000


72 D9AD-67FD In scenario 2, Rome starts with $7,693,600,000

73 DDAF-6DFD In scenario 2, New York starts with $829,280,000


74 D9AF-6DFD In scenario 2, New York starts with $7,382,880,000

75 94AF-6D2D In scenario 2, Vancouver starts with $420,160,000


76 D9AF-6FFD In scenario 2, Vancouver starts with $7,393,600,000

77 DDAF-64FD In scenario 2, Los Angeles starts with $1,109,280,000


78 D9AF-64FD In scenario 2, Los Angeles starts with $7,662,880,000

79 0CAF-642D In scenario 2, Honolulu starts with $381,120,000


80 D9AF-67FD In scenario 2, Honolulu starts with $7,313,600,000

81 98AF-672D In scenario 2, Mexico City starts with $468,960,000


82 D9A4-6DFD In scenario 2, Mexico City starts with $7,493,600,000

83 74A4-6D2D In scenario 2, Lima starts with $258,880,000


84 D9A4-6FFD In scenario 2, Lima starts with $7,073,600,000

85 58A4-6F2D In scenario 2, Rio de Janeiro starts with $630,240,000


86 D9A4-64FD In scenario 2, Rio de Janeiro starts with $7,813,600,000

87 01A4-642D In scenario 2, Buenos Aires starts with $361,600,000


88 D9A4-67FD In scenario 2, Buenos Aires starts with $7,273,600,000

THE FOLLOWING ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED GAME (YOU MUST HAVE
PREVIOUSLY SAVED A GAME). ALL REQUIRE THE KEY CODE (CODE 89) TO WORK. ENTER THE KEY
CODE AND ANY OF THE OTHER CODES DESIRED, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE
CODES DON'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER CODES AND KEY CODE IF
DESIRED.

89 BDE3-D463 KEY CODE--NECESSARY FOR ANY OF THE FOLLOWING CODES TO WORK

Player 1 Codes, Saved Game 1:


90 DDDF-FEDD Set money for this saved game to less than $655,350,000
91 D9DF-FEDD Set money for this saved game to over $327,680,000
92 D6DF-FEDD Set money for this saved game to over $5,242,880,000
93 FDDF-FEDD Set money for this saved game to over $10,485,760,000
94 4DDF-FEDD Set money for this saved game to over $20,971,520,000
95 0DDF-FEDD Set money for this saved game to over $41,943,040,000
Player 2 Codes, Saved Game 1:
96 DDD9-FEDD Set money for this saved game to less than $655,350,000
97 D9D9-FEDD Set money for this saved game to over $327,680,000
98 D6D9-FEDD Set money for this saved game to over $5,242,880,000
99 FDD9-FEDD Set money for this saved game to over $10,485,760,000
100 4DD9-FEDD Set money for this saved game to over $20,971,520,000
101 0DD9-FEDD Set money for this saved game to over $41,943,040,000

Player 3 Codes, Saved Game 1:


102 DDDB-FEDD Set money for this saved game to less than $655,350,000
103 D9DB-FEDD Set money for this saved game to over $327,680,000
104 D6DB-FEDD Set money for this saved game to over $5,242,880,000
105 FDDB-FEDD Set money for this saved game to over $10,485,760,000
106 4DDB-FEDD Set money for this saved game to over $20,971,520,000
107 0DDB-FEDD Set money for this saved game to over $41,943,040,000

Player 4 Codes, Saved Game 1:


108 DDD2-FEDD Set money for this saved game to less than $655,350,000
109 D9D2-FEDD Set money for this saved game to over $327,680,000
110 D6D2-FEDD Set money for this saved game to over $5,242,880,000
111 FDD2-FEDD Set money for this saved game to over $10,485,760,000
112 4DD2-FEDD Set money for this saved game to over $20,971,520,000
113 0DD2-FEDD Set money for this saved game to over $41,943,040,000

Player 1 Codes, Saved Game 2:


114 DDFF-FEDD Set money for this saved game to less than $655,350,000
115 D9FF-FEDD Set money for this saved game to over $327,680,000
116 D6FF-FEDD Set money for this saved game to over $5,242,880,000
117 FDFF-FEDD Set money for this saved game to over $10,485,760,000
118 4DFF-FEDD Set money for this saved game to over $20,971,520,000
119 0DFF-FEDD Set money for this saved game to over $41,943,040,000

Player 2 Codes, Saved Game 2:


120 DDF9-FEDD Set money for this saved game to less than $655,350,000
121 D9F9-FEDD Set money for this saved game to over $327,680,000
122 D6F9-FEDD Set money for this saved game to over $5,242,880,000
123 FDF9-FEDD Set money for this saved game to over $10,485,760,000
124 4DF9-FEDD Set money for this saved game to over $20,971,520,000
125 0DF9-FEDD Set money for this saved game to over $41,943,040,000

Player 3 Codes, Saved Game 2:


126 DDFB-FEDD Set money for this saved game to less than $655,350,000
127 D9FB-FEDD Set money for this saved game to over $327,680,000
128 D6FB-FEDD Set money for this saved game to over $5,242,880,000
129 FDFB-FEDD Set money for this saved game to over $10,485,760,000
130 4DFB-FEDD Set money for this saved game to over $20,971,520,000
131 0DFB-FEDD Set money for this saved game to over $41,943,040,000

Player 4 Codes, Saved Game 2:


132 DDF2-FEDD Set money for this saved game to less than $655,350,000
133 D9F2-FEDD Set money for this saved game to over $327,680,000
134 D6F2-FEDD Set money for this saved game to over $5,242,880,000
135 FDF2-FEDD Set money for this saved game to over $10,485,760,000
136 4DF2-FEDD Set money for this saved game to over $20,971,520,000
137 0DF2-FEDD Set money for this saved game to over $41,943,040,000

Aerobiz is a trademark of Koei Corp.


Alien 3(tm) Game
CODE KEY IN . . . EFFECT . . .
1 EE26-37D4 Slower fuel consumption for flame thrower
2 7D26-37D4 Faster fuel consumption for flame thrower

3 FD36-44D1 Start with more rifle clips


4 4D36-44D1 Start with even more rifle clips
5 D036-44D1 Start with fewer rifle clips

6 FD3B-4F01 Start with more grenade clips


7 4D3B-4F01 Start with even more grenade clips
8 D03B-4F01 Start with fewer grenade clips

CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU START WITH
9 742A-44A4 Less ammo in rifle clips
10 CD2A-44A4 More ammo in rifle clips

11 D923-3D64 Less ammo in grenade clips


12 F023-3D64 More ammo in grenade clips

13 3C28-44D4 Infinite ammo for pulse rifle


14 3C22-3D64 Infinite ammo for grenade launcher
15 3C25-3704 Infinite oil for flame thrower

16 D464-1D60 Take less damage

17 DD6D-1700 Maximum energy from medi-kits


18 D76D-1DA0 Less energy from medi-kits

19 EE6B-CD00 Longer invulnerability after being hit

20 DD64-1D60 Most attacks do no damage--can switch on and off


Alien 3 is a trademark of Twentieth Century Fox Film Corporation.

Alien vs Predator(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D4EE-A766 Start on level 1-2
2 D7EE-A766 Start on level 2-1
3 D0EE-A766 Start on level 3-1
4 D9EE-A766 Start on level 4-1
5 D1EE-A766 Start on level 5-1
6 D5EE-A766 Start on level 5-2
7 D6EE-A766 Start on level 5-3
8 DBEE-A766 Start on level 6-1
9 DCEE-A766 Start on level 6-2

10 EEB5-6404 + EEB5-64A4 Start with full health bar on Standard level


11 EEB5-6704 + EEB5-67A4 Start with full health bar on Novice level
12 EEB6-6D04 + EEB6-6DA4 Start with full health bar on Advanced level
13 EEB6-6F04 + EEB6-6FA4 Start with full health bar on Expert level

14 DB8F-AD9D Start with up to 9 lives on Options screen


(selecting downward from 1 goes to 6)
15 F38F-AD2D Start with up to 30 continues on Options screen
(selecting downward from 0 goes to 3)

16 C286-A70D Infinite lives


17 3CEA-67D8 Infinite continues

18 C236-0DDD No damage taken from punches


19 C238-0FDD No damage taken from jumping attacks, tail attacks,
rushes

20 DF83-64AF Disc power-ups give 1 disc instead of 6 (handicap)


21 D783-64AF Disc power-ups give 3 discs
22 DC83-64AF Disc power-ups give 10 discs
23 FB83-64AF Disc power-ups give 25 discs

24 DF8E-6D6F Spear power-ups give 1 spear instead of 6


25 D78E-6D6F Spear power-ups give 3 spears
26 DC8E-6D6F Spear power-ups give 10 spears
27 FB8E-6D6F Spear power-ups give 25 spears
28 EDCA-0DD4 Spear and disc power-ups last until end of level
(can't pick up other power-ups)

29 C282-6FDF Rhynth meat doesn't add to your maximum health


30 D08A-6F6F Rhynth meat adds 1/2 as much to maximum health
(handicap)
31 FD8A-6F6F Rhynth meat adds 2x as much to maximum health
32 4D8A-6F6F Rhynth meat adds 4x as much to maximum health
33 DD82-67DF Rhynth meat adds nothing to your current health
34 D082-67DF Rhynth meat adds half as much to current health
35 FD82-67DF Rhynth meat adds 2x as much to current health
36 4D82-67DF Rhynth meat adds 4x as much to current health

37 C28D-A40F Ptera meat doesn't heal

38 1D8D-A7AF Blue bottles don't heal at all


39 3C8F-A76F Blue bottles heal 1/2 of your health instead of 1/4
40 DD84-A4DF Blue bottles heal completely

41 DFB1-A4D7 Light laser can be fired instantly

42 F6B1-A707 Medium laser is fired above 3rd line instead of 2nd


43 D9B5-ADD7 Medium laser can be fired above 1st line
44 DCB1-A4A7 Medium laser can be fired below 1st line--eliminates
light laser

45 F6B5-AF07 No damage is taken from using heavy laser

46 DFB5-AD67 Heavy laser can be fired above 2nd line--eliminates


medium laser
47 F6B5-AD67 Heavy laser can be fired above 3rd line
(without waiting for bar to change color)
Alien vs Predator, Rhynth and Ptera are trademarks of Twentieth Century Fox Film
Corporation.

Amazing Tennis(tm) Game


CODE KEY IN . . . EFFECT . . .
1 EA8B-AFDD + D085-A7DD Faster side-to-side movement
2 EC8B-AFDD + D185-A7DD Even faster side-to-side movement

ANIMANIACS(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFC8-3D0C Every coin gives you 999 saved slot
rotations
2 D4CE-37AC Every second coin gives you 99 continues
3 D9CE-37AC Every slot machine roll gives you 99
continues

4 CBBF-47DA + D6BF-470A + DFBF-476A Super jump and float


ANIMANIACS is a trademark of Warner Bros.

Arcana(tm) Game
CODE KEY IN . . . EFFECT . . .
1 1D69-AFD0 + 3C69-AF00 Start with 60,000 gold pieces
2 EC69-AFD0 + DD69-AF00 Start with 250 gold pieces

3 C225-0F02 Infinite money for weapons


4 C22A-0402 Infinite money for items
5 C229-640E Infinite money for rooms
6 C22F-A7DE Infinite money for elixir

7 B387-DFF2 Level and statistics for all characters


in group are increased after each battle you win

8 828B-AF2E Magic points don't decrease


Arcana is a trademark of Hal America Inc.

Axelay(tm) Game
CODE KEY IN . . . EFFECT . . .
FOR CODES 1 THRU 8, DO NOT GO TO THE SET-UP SCREEN
1 D766-D7A7 Start with 1 credit instead of 5
2 D066-D7A7 Start with 2 credits
3 D966-D7A7 Start with 3 credits
4 D166-D7A7 Start with 4 credits
5 D666-D7A7 Start with 6 credits
6 DB66-D7A7 Start with 7 credits
7 DC66-D7A7 Start with 8 credits
8 D866-D7A7 Start with 9 credits
9 C2C5-DDDF Infinite credits

10 DF21-AD04 Start with 1 life instead of 3


11 D421-AD04 Start with 2 lives
12 D921-AD04 Start with 5 lives
13 D521-AD04 Start with 7 lives
14 DB21-AD04 Start with 9 lives
15 DE21-AD04 Start with 15 lives
16 FB21-AD04 Start with 25 lives
17 7421-AD04 Start with 50 lives
18 0821-AD04 Start with 75 lives
19 1721-AD04 Start with 99 lives
20 C2AE-DF6D + C28F-04D7 Infinite lives

21 CBB7-AFA7 + DFB7-A4D7 + DDB7-A407 Start on Stage 2


22 CBB7-AFA7 + D4B7-A4D7 + DDB7-A407 Start on Stage 3
23 CBB7-AFA7 + D7B7-A4D7 + DDB7-A407 Start on Stage 4
24 CBB7-AFA7 + D0B7-A4D7 + DDB7-A407 Start on Stage 5
25 CBB7-AFA7 + D9B7-A4D7 + DDB7-A407 Start on Stage 6
Axelay is a trademark of Konami, Inc.
B.O.B.(tm) Game
CODE KEY IN . . . EFFECT . . .
1 3C37-A7D4 Infinite weapons--except for flame
2 DDC0-C770 Maximum weapons on pick up
3 CD61-0D64 Slow down timer
4 7961-0D64 Speed up timer
5 3CC7-3F85 Infinite remotes

Weapon codes:
6 F0A6-1D59 Start with 20 3-way
7 F0A6-1FE9 Start with 20 flame
8 F0A6-1759 Start with 20 rocket
9 F0AB-1DE9 Start with 20 bolt
10 F0AB-1459 Start with 20 wave

DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE SPECIFIED REMOTE INSTEAD
OF THE
SPRING REMOTE
11 DDA8-1F89 Start with 3 flash
12 DFA8-1F89 Start with 3 shield
13 D4A8-1F89 Start with 3 umbrella
14 D0A8-1F89 Start with 3 helicopter hat
15 D9A8-1F89 Start with 3 floating bomb

16 D1A8-1479 Start with 6 of selected remote


17 DEA8-1479 Start with 15 of selected remote

18 D666-0DDD Start with 9 lives


19 D966-0DDD Start with 6 lives
20 DD66-0DDD Start with 1 life

21 4A6E-0F0D Infinite lives


B.O.B. is a trademark of Electronic Arts.

Ballz(tm) Game
CODE KEY IN . . . EFFECT . . .
1 CB82-EF0D + D082-EF6D + DD82-EFAD Always fight Kronk
2 CB82-EF0D + D682-EF6D + DD82-EFAD Always fight Boomer
3 CB82-EF0D + DA82-EF6D + DD82-EFAD Always fight Bruiser
4 CB82-EF0D + FD82-EF6D + DD82-EFAD Always fight Turbo
5 CB82-EF0D + F082-EF6D + DD82-EFAD Always fight Tsunami
6 CB82-EF0D + F682-EF6D + DD82-EFAD Always fight Yoko
7 CB82-EF0D + FA82-EF6D + DD82-EFAD Always fight Divine
8 CB82-EF0D + 4D82-EF6D + DD82-EFAD Always fight Crusher

9 DC78-E7AD Start rounds with 10 seconds


10 F078-E7AD Start rounds with 20 seconds
11 F378-E7AD Start rounds with 30 seconds
12 4678-E7AD Start rounds with 40 seconds
13 7478-E7AD Start rounds with 50 seconds
14 7A78-E7AD Start rounds with 60 seconds
15 0178-E7AD Start rounds with 70 seconds
16 C295-ED64 + C296-E7D4 Infinite time

17 4EDC-7760 Start with 1/4 energy


18 9EDC-7760 Start with 1/2 energy
19 BEDC-7760 Start with 3/4 energy
20 CDE8-87AF Death match
Ballz and related names are trademarks of PF Magic, Inc.

Batman Forever(tm) Game


CODE KEY IN . . . EFFECT . . .
1 EE22-C70B Straight low punches are super strong
2 EE20-3D0B Straight high punches are super strong
3 EE29-4F0B Straight low kicks are super strong
4 EE2C-44AB Straight high kicks are super strong

5 EE26-14AC Crouching low punches are super strong


6 EE30-3FA6 Crouching high punches are super strong
7 EE3F-3D06 Crouching low kicks are super strong
8 EE3A-CF06 Crouching high kicks are super strong

9 DD22-C70B Straight low punches do no damage


10 DD20-3D0B Straight high punches do no damage
11 DD29-4F0B Straight low kicks do no damage
12 DD2C-44AB Straight high kicks do no damage

13 DD26-14AC Crouching low punches do no damage


14 DD30-3FA6 Crouching high punches do no damage
15 DD3F-3D06 Crouching low kicks do no damage
16 DD3A-CF06 Crouching high kicks do no damage

17 4D2C-4D07 + 4DCE-1465 Start with half energy after your first life

18 DDB3-47D4 Start with 1 life


19 D4B3-47D4 Start with 3 lives
20 DBB3-47D4 Start with 10 lives

21 F43C-3B10 Play as an Inmate


22 F03C-3B10 Play as a Clown
23 F63C-3B10 Play as Two-Face
24 FC3C-3B10 Play as a Riddler Thug
25 FA3C-3B10 Play as the Muscle Riddler
Batman and related names are trademarks of DC Comics.

Batman Returns(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DB68-4F00 Start with 9 lives instead of 3
2 C9A5-1764 Infinite lives (only 3/4 view levels)

3 D16F-4464 + D1C0-4DD7 Start with 6 test tubes


4 DB6F-4464 + DBC0-4DD7 Start with 9 test tubes

5 C9A7-C404 Protection from some hazards

6 DDAE-3707 Cape sweep uses up no energy


7 DD2F-4FAD Spear gun uses up no energy

8 FDAE-3707 Cape sweep uses up more energy


9 FD2F-4FAD Spear gun uses up more energy

10 DD2E-3D6B Maximum energy from hearts


11 F9CF-4F05 Cape sweep does more damage
12 F9CD-4705 Normal punch does more damage
13 F9CD-4765 Normal knee does more damage
14 F9CF-4D05 + F9CF-4DD5 Jump kick does more damage

15 7DCF-4F05 Cape sweep does mega-damage


16 7DCD-4705 Normal punch does mega-damage
17 7DCD-4765 Normal knee does mega-damage
18 7DCF-4D05 + 7DCF-4DD5 Jump kick does mega-damage

19 D4CF-4F05 Cape sweep does less damage


20 D4CD-4705 Normal punch does less damage
21 D4CD-4765 Normal knee does less damage
22 D4CF-4D05 + D4CF-4DD5 Jump kick does less damage
Batman Returns, Batman, Penguin and Catwoman are trademarks of DC Comics Inc.

Battle Clash(tm) Game


CODE KEY IN . . . EFFECT . . .
THE SUPER SCOPE 6 RECEIVER MUST BE UNPLUGGED UNTIL YOU EXIT THE CODE SCREEN.
1 C234-3FD3 Protection from most enemy attacks

2 D9A9-1DA7 Weapon charges faster


3 FDA9-1DA7 Weapon charges much faster
4 1DAA-3FAF Once charged, weapon always stays charged

5 33EE-3D1F Start in Cairo instead of New York

CODES 6 THRU 13 ARE FOR PRACTICE ONLY. AFTER DEFEATING THE ENEMY, YOU DO NOT
ADVANCE TO THE NEXT STAGE, BUT RETURN TO FIGHT THE SAME ENEMY AGAIN
6 CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0 Fight Garam(tm) at New York
7 CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0 Fight Scarab(tm) at Cairo
8 CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0 Fight Lorca(tm) at London
9 CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0 Fight Artemis(tm) at Andes
10 CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0 Fight Schneider(tm) at Kyoto
11 CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0 Fight Ivan(tm) at Oceania
12 CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0 Fight Valius(tm) at Babel
13 CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0 Fight Baron(tm) at Moonbase Luna
14 CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0 Fight Thanatos(tm) at last stage
Battle Clash, Superscope 6, Garam, Scarab, Lorca, Artemis, Schneider, Ivan, Valius,
Baron and Thanatos are trademarks of Nintendo of America Inc.

Battletoads/Double Dragon(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF60-D76D Start with 2 lives
2 DB60-D76D Start with 10 lives

3 DE6E-1466 Enemies have less energy

4 40B8-04AF Infinite lives

5 DD65-DD0D + CB66-D46D + DF66-D4AD Start on level 2 with 11 lives


6 DD65-DD0D + CB66-D46D + D466-D4AD Start on level 3 with 11 lives
7 DD65-DD0D + CB66-D46D + D766-D4AD Start on level 4 with 11 lives
8 DD65-DD0D + CB66-D46D + D066-D4AD Start on level 5 with 11 lives
9 DD65-DD0D + CB66-D46D + D966-D4AD Start on level 6 with 11 lives

10 4EB7-1DD6 Abobo(tm) has less energy


11 4EB3-C4DB Big Blag(tm) has less energy
12 D7BA-3FA8 Roper(tm) has less energy
13 D7C5-3F66 Robo-Manus(tm) has less energy
Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus
are trademarks of Rare Ltd. or Technos Japan Corporation.

Battletoads in Battlemaniacs(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF6D-0D0D Start with 2 lives
2 D96D-0D0D Start with 6 lives
3 DB6D-0D0D Start with 10 lives

4 8986-CF01 Infinite lives--both players--EXCEPT LEVEL 2, DOESN'T WORK ON


FALLING
5 8026-CD08 Infinite lives when falling

6 DD6D-04AD Start with 0 continues


7 D96D-04AD Start with 5 continues
8 DB6D-04AD Start with 9 continues

WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS OF LIVES
9 C96A-346F Infinite continues--player 1
10 C96B-34DF Infinite continues--player 2

11 6D20-34A8 After getting hurt, for a while enemies won't attack and you're
invisible

12 8280-4DD9 Take less damage from hits

13 82A7-3FAF Protection against most strength level 1 hits


14 8982-CFD1 Protection against most strength level 2 hazards
Battletoads in Battlemaniacs is a trademark of Rare Ltd.

Bazooka Blitzkrieg(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D9AC-1706 Fewer missiles picked up
2 F0AC-1706 More missiles picked up

3 DCAB-14A6 + DCAB-17A6 Only 10 missiles picked up--SET MISSILES TO 10


4 F3AB-14A6 + F3AB-17A6 30 missiles allowed

5 4AB5-3DAF Immune to most damage

6 D4AF-1406 Less energy picked up from 'L' pods


7 DCAF-1406 More energy picked up from 'L' pods
8 4EAF-1406 A lot more energy picked up from 'L' pods
Bazooka Blitzkrieg is a trademark of Bandai America, Inc.

Beavis and Butthead(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D16C-0D0D Start with half energy--1st life
2 D161-AF0D Start with half energy--after 1st life

3 C22C-AF08 Almost infinite energy

4 7DA8-C7DC Gun power-ups worth 30


5 D9A8-C7DC Gun power-ups worth 5
6 C267-A70D Infinite lives

7 DF6C-040D Start with 2 life


8 D76C-040D Start with 4 lives
9 DB6C-040D Start with 10 lives

10 82EA-A4D1 1 hit and you're invincible

11 DDEA-AFA1 + DDA0-04A8 Everyone is invincible--including enemies

12 3B2C-AD68 + D42C-ADA8 + 3C2C-AFD8 Take 2x as much damage


13 3B2C-AD68 + D72C-ADA8 + 3C2C-AFD8 Take 3x as much damage
14 3B2C-AD68 + DE2C-ADA8 + 3C2C-AFD8 One hit and you die
Beavis and Butthead is a trademark of Viacom International Inc.

Best of the Best(tm) Game


CODE KEY IN . . . EFFECT . . .
1 828D-D409 Infinite special moves

2 DFC3-6D69 Start with 1 special move


3 D6C3-6D69 Start with 8 special moves

4 BAC3-6F69 No special moves for player 2

DON'T USE CODE 5 WITH CODES 2 OR 3


5 D4C3-0DAD Player 1 can play with any boxer--CAN'T USE SPECIAL MOVES OR GET
PASSWORD

6 DCC3-0FDD Less strength


7 DCC3-0F0D Less resistance
8 DCC3-0F6D Less reflexes

9 74C3-0FDD More strength


10 74C3-0F0D More resistance
11 74C3-0F6D More reflexes

12 D68F-AD65 Almost infinite energy


Best of the Best is a trademark of Loriciel S.A.

Bill Laimbeer's Combat Basketball(tm) Game


CODE KEY IN . . . EFFECT . . .
1 76BF-A4AF 2-point shots worth 3, 3-point shots
worth 4

2 1BBF-A7DF + DFBF-A70F All shots worth 1 point


3 1BBF-A7DF + D7BF-A70F All shots worth 3 points
4 1BBF-A7DF + D0BF-A70F All shots worth 4 points
5 1BBF-A7DF + D9BF-A70F All shots worth 5 points
6 1BBF-A7DF + D1BF-A70F All shots worth 6 points

7 DDB4-67DF Each half is 0:30 instead of 1:30


8 D4B4-67DF Each half is 2:30
9 D7B4-67DF Each half is 3:30
10 D0B4-67DF Each half is 4:30

11 EEC5-6F16 Start with $65,296 instead of $10,000


12 6DC5-64C6 Start with $8,398,608
13 EEC5-64C6 Start with $16,721,680

14 C2BE-6D4B + C2BE-644B No money is deducted from your total when


you trade
a player (but you must have enough money
to make the
trade)
15 C2BE-6D4B + C2BE-644B + 6DBE-AD4B Trade players for free

16 DDB7-67DF Timer continues to count when it is


normally stopped
(time-out by pressing START)
Bill Laimbeer's Combat Basketball is a trademark of Hudson Soft USA, Inc.

BlaZeon(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C2B4-D4DD + C2BD-64AD Infinite lives

2 DD6E-6707 Start with 1 ship


3 DF6E-6707 Start with 2 ships
4 D76E-6707 Start with 4 ships
5 D06E-6707 Start with 5 ships
6 D16E-6707 Start with 7 ships
7 DB6E-6707 Start with 10 ships
8 FB6E-6707 Start with 26 ships

9 DF6D-6D07 Start on Stage 2


10 D46D-6D07 Start on Stage 3
11 D76D-6D07 Start on Stage 4
12 D06D-6D07 Start on Stage 5

13 C2C7-D7A7 Mars has infinite atomic shields


14 C2C3-DF67 Neptune has infinite hyper bombs
BlaZeon is a trademark of Atlus Software, Inc.

Boxing Legends of the Ring(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF8D-CDA7 Each round is 1 minute
2 D48D-CDA7 Each round is 2 minutes

FOR CODES 3 THRU 5, IGNORE GAME TIMER


3 D08D-CDA7 Each round is 4 minutes
4 D98D-CDA7 Each round is 5 minutes
5 D18D-CDA7 Each round is 6 minutes

6 C2BA-A7A7 Infinite time per round (must get knockout)


--MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING
ANNOUNCEMENTS

7 338F-C7A4 Start on round 5


8 A38F-C7A4 Start on round 12

9 DD87-C4D4 Both fighters start with no super punches


10 D487-C4D4 Both fighters start with 2 super punches
11 D787-C4D4 Both fighters start with 3 super punches
12 C26D-3F05 Infinite super punches for player 1
13 C260-C4A9 Infinite super punches for player 2 or computer

FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS


14 6DEE-CF4E Create a stronger left jab
15 6DEE-CFCE Create a stronger left hook body
16 6DEE-C44E Create a stronger left hook head
17 6DEE-C4CE Create a stronger left uppercut

18 6DEE-C74E Create a stronger right cross body


19 6DEE-C7CE Create a stronger right cross head
20 6DED-3D4E Create a stronger right uppercut

21 DD2B-17D9 + C229-C4D9 Infinite strength beads


Boxing Legends of the Ring is a trademark of Electro Brain Corp.

Bram Stoker's Dracula(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C263-0F2F Infinite energy

2 3CC2-6F6D Turbo walking

3 C927-D762 Infinite missile weapon

4 6D68-DFFF 1 hit kills all enemies--EXCEPT BOSSES

5 4AA8-64D4 Freeze most ground enemies


6 4AAB-6F64 Freeze most aerial enemies
Bram Stoker's Dracula is a trademark of Columbia Pictures Industries Inc.

Breath of Fire(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D9BF-CD69 Create a new character that starts at level 5

2 BBBF-CFD9 Create a new character that starts with 153 max H.P.
3 BBBF-CF69 Create a new character that starts with 153 H.P.

4 F0BF-C4D9 Create a new character that starts with 20 max A.P.


5 F0BF-C469 Create a new character that starts with 20 A.P.

6 F1B4-CD09 Create a new character that starts with INT. at 22


7 F1B4-CD69 Create a new character that starts with Agility at 22
8 46B4-CFD9 Create a new character that starts with Fate at 40
9 74BF-C7A9 Create a new character that starts with strength at 50
10 74B4-CDD9 Create a new character that starts with Vigor at 50
Breath of Fire is a Trademark of Capcom Co. Ltd.

Breath of Fire 2(tm) Game


CODE KEY IN . . . EFFECT . . .
1 46DA-87D4 Main character is different
2 45DA-87D4 Main character is different
3 FDDA-87D4 Main character is different
4 F4DA-87D4 Main character is different
5 F0DA-87D4 Main character is different

6 74DA-8F64 Start with 50 HP


7 10DA-8F64 Start with 100 HP
8 B1DA-8F64 Start with 150 HP
9 ECDA-8F64 Start with 250 HP
10 DFDA-8FA4 + E0DA-8F64 Start with 500 HP
11 D4DA-8FA4 + 33DA-8F64 Start with 750 HP
12 FEDA-8FA4 Start with a lot of HP

13 74DA-8464 Start with 50 AP


14 10DA-8464 Start with 100 AP
15 B1DA-8464 Start with 150 AP
16 ECDA-8464 Start with 250 AP
17 DFDA-84A4 + E0DA-8464 Start with 500 AP
18 D4DA-84A4 + 33DA-8464 Start with 750 AP
19 FEDA-84A4 Start with a lot of AP

20 DDDA-8704 Start with 0 strength


21 EEDA-8704 Start with MEGA strength

22 DDDA-8764 Start with 0 stamina


23 EEDA-8764 Start with MEGA stamina

24 DDDA-87A4 Start with 0 agility


25 EEDA-87A4 Start with MEGA agility

26 DDD3-84D4 Start with 0 wisdom


27 EED3-84D4 Start with MEGA wisdom

28 DDD3-8404 Start with 0 luck


29 EED3-8404 Start with MEGA luck

30 EED3-87D4 Start with MEGA experience points

31 C9FA-EFA6 Infinite HP in battle scenes


Breath of Fire 2 is a trademark of Capcom Co., Ltd.

Bubsy(tm) Game
CODE KEY IN . . . EFFECT . . .
1 766C-1766 Numbered t-shirts worth one more

2 DDB1-175C Infinite lives

3 DD34-4D6D Start with 1 life


4 D034-4D6D Start with 5 lives
5 4034-4D6D Start with 25 lives
6 9D34-4D6D Start with 50 lives
7 5934-4D6D Start with 75 lives

8 DD60-1FD6 Each yarn ball worth 0


9 D960-1FD6 Each yarn ball worth 5
10 FD60-1FD6 Each yarn ball worth 10

11 DD69-4F6C Crate of yarn holds 0 instead of 25


12 9D69-4F6C Crate of yarn holds 50
13 5969-4F6C Crate of yarn holds 75
14 BB69-4F6C Crate of yarn holds 99

15 DF6D-472A Start on chapter 2


16 D46D-472A Start on chapter 3
17 D76D-472A Start on chapter 4
18 D06D-472A Start on chapter 5
19 D96D-472A Start on chapter 6
20 D16D-472A Start on chapter 7
21 D66D-472A Start on chapter 8
22 DC6D-472A Start on chapter 9
23 DA6D-472A Start on chapter 10
24 D26D-472A Start on chapter 11
25 D36D-472A Start on chapter 12
26 DE6D-472A Start on chapter 13
27 FD6D-472A Start on chapter 14
28 FF6D-472A Start on Chapter 15
29 F46D-472A Start on Chapter 16

30 946B-1D8B Bogus jump


31 716B-1D8B Super jump
32 436B-1D8B Mega-jump

33 DDB4-3404 Infinite time


Bubsy and Woolies are trademarks of Accolade Inc.

Bugs Bunny in Rabbit Rampage(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C28C-4FAF Infinite energy

2 DC60-CD0D Start and continue with 10 lives


3 D460-CD0D Start and continue with 2 lives

4 DDA3-3D07 Infinite lives

5 A38C-4FAF Take minimal damage

6 DD88-476F Full energy from carrots

7 DDBD-47DD + DDB2-440D Spin attack drains no energy


8 D4BD-47DD + D4B2-4402 Spin attack drains more energy

9 F0B4-1404 Moon-jumping Bugs(tm)


10 0DB4-1404 + E0B7-1DD4 Super jumping Bugs
Bugs Bunny in Rabbit Rampage and Bugs are trademarks of Warner Bros.

Castlevania Dracula X(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C96D-17FF Infinite energy

2 4D21-1707 Start with half energy


3 F421-1707 Start with 1/4 energy
4 7D21-1707 Start with 3/4 energy

5 DD29-1763 Small hearts worth 0


6 FD29-1763 Small hearts worth 10
7 4929-1763 Small hearts worth 25

8 C9A6-3D94 Item Crash doesn�t use hearts

9 6D81-170F Start with 99 hearts


10 9D81-170F Start with 50 hearts
11 4981-170F Start with 25 hearts

12 DD85-1D6F Start with 1 life


13 DB85-1D6F Start with 10 lives
14 4085-1D6F Start with 25 lives
15 0B85-1D6F Start with 50 lives
16 BB85-1D6F Start with 99 lives

17 C9AF-47A7 Infinite lives

18 49A4-44D7 Start with 25 hearts after you die


19 9DA4-44D7 Start with 50 hearts after you die
20 BBA4-44D7 Start with 99 hearts after you die

21 DD6F-CFBF No Invincibility after getting hit


22 EE6F-CFBF More invincibility after getting hit

23 C969-CD2D 1 hit and you're invincible


Castlevania Dracula X is a trademark of Konami (America) Inc.

Chessmaster(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C9C7-D76F White player's timer is stopped
2 C9C9-DFDF Black player's timer is stopped

3 56C4-D46F Timers count 2x as slow


4 80C4-D46F Timers count 3x times as slow

5 F3C4-D46F Timers count 2x as fast


6 F0C4-D46F Timers count 3x times as fast
Chessmaster is a trademark of The Software Toolworks, Inc.

Chester Cheetah: Too Cool to Fool(tm) Game


CODE KEY IN . . . EFFECT . . .
1 3CBF-0D69 Infinite life points

2 D469-DFD9 Start with 2 life points


3 DD69-DFD9 Start with 0 life points

4 D965-D7DB Badges worth 5


5 4965-D7DB Badges worth 25
6 9D65-D7DB Badges worth 50

7 A26F-04D4 Infinite credits

8 3C60-04D9 Invincibility (Chester(tm) blinks)--you may freeze if


you get the guitar and fall in water (have to reset)
Chester Cheetah: Too Cool to Fool and Chester are trademarks of Recot, Inc.

Clay Fighter(tm) Game


CODE KEY IN . . . EFFECT . . .
1 6280-DD6F Enable Blob's Bomb(tm) move--
(away, away+down, down, towards+down,
towards, punch)

FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH WHETHER YOU WIN OR
LOSE
2 DD4A-8548 + DD9C-E53E Always fight Bad Mr. Frosty(tm) after 1st
match
3 DD4A-8548 + DF9C-E53E Always fight Taffy(tm) after 1st match
4 DD4A-8548 + D49C-E53E Always fight Tiny(tm) after 1st match
5 DD4A-8548 + D79C-E53E Always fight The Blob(tm) after 1st match
6 DD4A-8548 + D09C-E53E Always fight Blue Suede Goo(tm) after 1st
match
7 DD4A-8548 + D99C-E53E Always fight Ickybod Clay(tm) after 1st
match
8 DD4A-8548 + D19C-E53E Always fight Helga(tm) after 1st match
9 DD4A-8548 + D59C-E53E Always fight Bonker(tm) after 1st match
10 DD4A-8548 + D69C-E53E Always fight N. Boss(tm) after 1st match

11 FDF7-E5CE Start with 1/6 health--1st round


12 4DF7-E5CE Start with 1/3 health--1st round
13 7DF7-E5CE Start with 1/2 health--1st round
14 0DF7-E5CE Start with 2/3 health--1st round
15 9DF7-E5CE Start with 5/6 health--1st round

16 FD4A-E01C Start with 1/6 health--2nd and later


rounds
17 4D4A-E01C Start with 1/3 health--2nd and later
rounds
18 7D4A-E01C Start with 1/2 health--2nd and later
rounds
19 0D4A-E01C Start with 2/3 health--2nd and later
rounds
20 9D4A-E01C Start with 5/6 health--2nd and later
rounds

TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE EACH "7D" TO "DD"
(MAY NOT WORK RIGHT IN EVERY CASE)
Bad Mr. Frosty Codes:
21 7D46-E1C2 + 7D46-E132 + 7D46-E542
+ 7D46-E512 + 7D46-E5C2 Bad Mr. Frosty's Brutal Punches do more
damage
22 7D46-E532 + 7D4B-E042 + 7D4B-E012
+ 7D4B-E0C2 + 7D4B-E032 Bad Mr. Frosty's Medium Punches do more
damage
23 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2
+ 7D4B-E932 + 7D4B-E142 Bad Mr. Frosty's Quick Punches do more
damage
24 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132
+ 7D4B-E542 + 7D4B-E512 Bad Mr. Frosty's Brutal Kicks do more
damage
25 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042
+ 7D4C-E012 + 7D4C-E0C2 Bad Mr. Frosty's Medium Kicks do more
damage
26 7D4C-E032 + 7D4C-E942 + 7D4C-E912
+ 7D4C-E9C2 + 7D4C-E932 Bad Mr. Frosty's Quick Kicks do more
damage
27 7D4C-E142 Bad Mr. Frosty's Snow Ball (all punches)
does more damage

Taffy(tm) Codes:
28 7D48-E0C2 + 7D48-E032 + 7D48-E942
+ 7D48-E912 + 7D48-E9C2 Taffy's Brutal Punches do more damage
29 7D48-E932 + 7D48-E142 + 7D48-E112
+ 7D48-E1C2 + 7D48-E132 Taffy's Medium Punches do more damage
30 7D48-E542 + 7D48-E512 + 7D48-E5C2
+ 7D48-E532 + 7D4A-E042 Taffy's Quick Punches do more damage
31 7D4A-E012 + 7D4A-E0C2 + 7D4A-E032
+ 7D4A-E942 + 7D4A-E912 Taffy's Brutal Kicks do more damage
32 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142
+ 7D4A-E112 + 7D4A-E1C2 Taffy's Medium kick does more damage
33 7D4A-E132 + 7D4A-E542 + 7D4A-7513
+ 7D4A-E5C2 + 7D4A-E532 Taffy's Quick Kicks do more damage--NOT
IN CROUCH
34 7D42-E912 Taffy's Whack (all punches) does more
damage
35 7D42-E9C2 Taffy's Whack (all kicks) does more
damage

Tiny(tm) Codes:
36 7D42-E1C2 + 7D42-E132 + 7D42-E542
+ 7D42-E512 + 7D42-E5C2 Tiny's Brutal Punches do more damage
37 7D42-E532 + 7D43-E042 + 7D43-E012
+ 7D43-E0C2 + 7D43-E032 Tiny's Medium Punches do more damage
38 7D43-E942 + 7D43-E912 + 7D43-E9C2
+ 7D43-E932 + 7D43-E142 Tiny's Quick Punches do more damage
39 7D43-E112 + 7D43-E1C2 + 7D43-E132
+ 7D43-E542 + 7D43-E512 Tiny's Brutal Kicks do more damage
40 7D43-E5C2 + 7D43-E532 + 7D4E-E042
+ 7D4E-E012 + 7D4E-E0C2 Tiny's Medium Kicks do more damage
41 7D4E-E032 + 7D4E-E942 + 7D4E-E912
+ 7D4E-E9C2 + 7D4E-E932 Tiny's Quick Kicks do more damage
42 7D4E-E142 Tiny's Medicine Ball Does more damage
43 7D4E-E512 Tiny's Sucker Punch does more damage

Blob(tm) Codes:
44 7D4D-70C3 + 7D4D-7033 + 7D4D-7943
+ 7D4D-7913 + 7D4D-79C3 Blob's Brutal Punches do more damage
45 7D4D-7933 + 7D4D-7143 + 7D4D-7113
+ 7D4D-71C3 + 7D4D-7133 Blob's Medium Punches do more damage
46 7D4D-7543 + 7D4D-7513 + 7D4D-75C3
+ 7D4D-7533 + 7D4F-7043 Blob's Quick Punches do more damage
47 7D4F-7013 + 7D4F-70C3 + 7D4F-7033
+ 7D4F-7943 + 7D4F-7913 Blob's Brutal kick does more damage
48 7D4F-79C3 + 7D4F-7933 + 7D4F-7143
+ 7D4F-7113 + 7D4F-71C3 Blob's Medium Kicks do more damage
49 7D4F-7133 + 7D4F-7543 + 7D4F-7513
+ 7D4F-75C3 + 7D4F-7533 Blob's Quick Kicks do more damage

Blue Suede Goo(tm) Codes:


50 7D44-71C3 + 7D44-7133 + 7D44-7543
+ 7D44-7513 + 7D44-75C3 Blue Suede Goo's Brutal Punches do more
damage
51 7D44-7533 + 7D47-7043 + 7D47-7013
+ 7D47-70C3 + 7D47-7033 Blue Suede Goo's Medium Punches do more
damage
52 7D47-7943 + 7D47-7913 + 7D47-79C3
+ 7D47-7933 + 7D47-7143 Blue Suede Goo's Quick Punches do more
damage
53 7D47-7113 + 7D47-71C3 + 7D47-7133
+ 7D47-7543 + 7D47-7513 Blue Suede Goo's Brutal Kicks do more
damage
54 7D47-75C3 + 7D47-7533 + 7D40-7043
+ 7D40-7013 + 7D40-70C3 Blue Suede Goo's Medium Kicks do more
damage
55 7D40-7033 + 7D40-7943 + 7D40-7913
+ 7D40-79C3 + 7D40-7933 Blue Suede Goo's Quick Kicks do more
damage

Ickybod Clay(tm) Codes:


56 7D49-70C3 + 7D49-7033 + 7D49-7943
+ 7D49-7913 + 7D49-79C3 Ickybod Clay's Brutal Punches do more
damage
57 7D49-7933 + 7D49-7143 + 7D49-7113
+ 7D49-71C3 + 7D49-7133 Ickybod Clay's Medium Punches do more
damage
58 7D49-7543 + 7D49-7513 + 7D49-75C3
+ 7D49-7533 + 7D41-7043 Ickybod Clay's Quick Punches do more
damage
59 7D41-7013 + 7D41-70C3 + 7D41-7033
+ 7D41-7943 + 7D41-7913 Ickybod Clay's Brutal Kicks do more
damage
60 7D41-79C3 + 7D41-7933 + 7D41-7143
+ 7D41-7113 + 7D41-71C3 Ickybod Clay's Medium Kicks do more
damage
61 7D41-7133 + 7D41-7543 + 7D41-7513
+ 7D41-75C3 + 7D41-7533 Ickybod Clay's Quick Kicks do more damage
62 7D45-7013 Ickybod Clay's Ecto Punch does more
damage

Helga(tm) Codes:
63 7D45-71C3 + 7D45-7133 + 7D45-7543
+ 7D45-7513 + 7D45-75C3 Helga's Brutal Punches do more damage
64 7D45-7533 + 7D46-7043 + 7D46-7013
+ 7D46-70C3 + 7D46-7033 Helga's Medium Punches do more damage
65 7D46-7943 + 7D46-7913 + 7D46-79C3
+ 7D46-7933 + 7D46-7143 Helga's Quick Punches do more damage
66 7D46-7113 + 7D46-71C3 + 7D46-7133
+ 7D46-7543 + 7D46-7513 Helga's Brutal Kicks do more damage
67 7D46-75C3 + 7D46-7533 + 7D4B-7043
+ 7D4B-7013 + 7D4B-70C3 Helga's Medium Kicks do more damage
68 7D46-5033 + 7D4B-7943 + 7D4B-7913
+ 7D4B-79C3 + 7D4B-7933 Helga's Quick Kicks do more damage--NOT
FAR AWAY
69 7D4B-71C3 Helga's Viking Ram does more damage

Bonker(tm) Codes:
70 7D4C-70C3 + 7D4C-7033 + 7D4C-7943
+ 7D4C-7913 + 7D4C-79C3 Bonker's Brutal Punches do more damage
71 7D4C-7933 + 7D4C-7143 + 7D4C-7113
+ 7D4C-71C3 + 7D4C-7133 Bonker's Medium Punches do more damage
72 7D4C-7543 + 7D4C-7513 + 7D4C-75C3
+ 7D4C-7533 + 7D48-7043 Bonker's Quick Punches do more damage
73 7D48-7013 + 7D48-70C3 + 7D48-7033
+ 7D48-7943 + 7D48-7913 Bonker's Brutal Kicks do more damage
74 7D48-79C3 + 7D48-7933 + 7D48-7143
+ 7D48-7113 + 7D48-71C3 Bonker's Medium Kicks do more damage
75 7D48-7133 + 7D48-7543 + 7D48-7513 +
7D48-75C3 + 7D48-7533 Bonker's Quick Kicks do more damage
76 7D4A-7043 Bonker's Cutting Cartwheel does more
damage
Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue
Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of
Interplay.

Chrono Trigger(tm) Game


CODE KEY IN . . . EFFECT . . .
1 EEDD-7F5D Start with a higher max. HP
2 63DD-745D Start with a higher max. MP
3 BDDD-74ED Start with max. power
4 BDDD-777D Start with max. stamina
5 BDDD-775D Start with max. speed
6 BDDD-778D Start with max. magic
7 BDDD-77ED Start with max. hit ratio
8 BDDF-7D7D Start with max. evade
9 BDDF-7D5D Start with max. magic defense
Chrono Trigger is a trademark of Squaresoft

Clay Fighter 2: Judgement Clay(tm) Game


CODE KEY IN . . . EFFECT . . .
1 4D08-E4A1 Select more speed in options
2 DB0B-E4D1 Select more difficulty in
options

3 8F59-EDA7 Both players jump off the


screen

4 CB51-7D64 + 6251-7F04 + 4651-7F64 + F651-7FA4 Infinite energy and infinite


time

Codes for The Blob


5 EE0C-77E9 Blob spit kills
6 EE0E-7479 Buzz saw kills
7 EE09-5789 Rocket-anvil attack kills

Codes for Hoppy


8 EEB0-5D7C Spinning carrot kills
9 EEBB-5F8C Spin kick towards(special
move) kills

Codes for Octo


10 EE1C-5785 Brutal cartwheel kills (when
close)
11 EE15-8DE5 Ground spin kills
Clay Fighter 2: Judgement Clay and related names are trademarks of Interplay
Productions

Clue(tm) Game
CODE KEY IN . . . EFFECT . . .
1 CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67 Always roll a 1
2 CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67 Always roll a 2
3 CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67 Always roll a 3
4 CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67 Always roll a 4
5 CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67 Always roll a 5
6 CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67 Always roll a 6

7 BDBA-D464 Allow no interrogations instead of 2


8 DFBA-D4D4 Allow only 1 interrogation
9 D7BA-D4D4 Allow 3 interrogations
10 D0BA-D4D4 Allow 4 interrogations
11 D9BA-D4D4 Allow 5 interrogations

12 8B83-070F Infinite interrogations


Clue is a trademark of Waddingtons Games Ltd.

Cool Spot(tm) Game


CODE KEY IN . . . EFFECT . . .
1 402C-D7D1 Infinite lives

2 DF28-D404 Start with 1 life


3 D128-D404 Start with 6 lives
4 DB28-D404 Start with 9 lives

5 FE89-DF69 Less invincibility time


6 EE89-DF69 More invincibility time

7 D98C-0D05 5 seconds picked up


8 7A8C-0D05 1 minute picked up

9 FD89-07D5 16% picked up from '7up'

10 DD26-D4D9 Be able to free fellow spot right away


Cool Spot is a trademark of Dr. Pepper/7-Up Corporation.

Congo's Capers(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDAC-4F09 Start with 1 life
2 D9AC-4F09 Start with 6 lives
3 D6AC-4F09 Start with 9 lives

4 DDB0-44D4 1 life after continue


5 D9B0-44D4 6 lives after continue
6 D6B0-44D4 9 lives after continue

7 DDEC-CF6D Infinite lives

8 64B9-4FD4 Start as Super Congo


9 CB69-34D7 Stay as Super Congo (you may change if you walk on
spikes)

10 CBB2-340D + D4B2-346D 1 ruby turns you into Super Congo


Congo's Caper is a trademark of Data East USA Inc

Contra(tm) III -- The Alien Wars(tm) Game


CODE KEY IN . . . EFFECT . . .
1 22BB-AD01 Infinite lives--side-view levels
2 2264-D760 Infinite bombs--side-view levels

3 D9BB-AFA1 + D9CE-6D0D Start with 5 bombs on each life--side-view levels


4 DBBB-AFA1 + DBCE-6D0D Start with 9 bombs on each life--side-view levels

5 22BB-6F0B + 6DBB-64DB Infinite lives--top-view levels


6 22B8-0766 Infinite bombs--top-view levels
7 D963-6708 + D9CE-6D0F Start with 5 bombs on each life--top-view levels
8 DB63-6708 + DBCE-6D0F Start with 9 bombs on each life--top-view levels
Contra, The Alien Wars and Red Falcon are trademarks of Konami Inc.

Cutthroat Island(tm) Game


1 C92C-47D8 No enemies and bosses are invisible
2 FD68-34C7 + FD82-370B Start with 1/2 energy
3 F268-34C7 + F282-370B Start with 3/4 energy
4 50C7-3DD8 1 hit kills almost everything
5 DFEA-34A1 Start with 1 life
6 D9EA-34A1 Start with 5 lives
7 DBEA-34A1 Start with 9 lives
8 DEEA-34A1 Start with 15 lives
9 FBEA-34A1 Start with 25 lives
10 CBC1-3D60 Infinite lives
Cutthroat Island is a trademark of Cutthroat Distribution Inc.

Cybernator(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D4BD-176F Start on level 3.1
2 D7BD-176F Start on level 3.2
3 D0BD-176F Start on level 3.3
4 D9BD-176F Start on level 4.1
5 D1BD-176F Start on level 4.2
6 D5BD-176F Start on level 5.1
7 D6BD-176F Start on level 5.2
8 DBBD-176F Start on level 6.1
9 FDBD-176F Start on level 7.3
10 FFBD-176F Start on level 7.4

11 F4BD-176F View the failed ending


12 F7BD-176F View the successful ending

13 62BF-17AF Start with lasers


14 62BF-17DF Start with homing missiles
15 62B4-1D6F Start with napalm

16 D4BF-1FDF Weapons start at level 2


17 D7BF-1FDF Weapons start at level 3

18 DFB1-17AF Start with 2 credits


19 D9B1-17AF Start with 6 credits
20 DBB1-17AF Start with 10 credits

21 C234-4FDD Infinite credits

22 D461-4D62 Only 2 P's needed for level 2 vulcan


23 D061-4FD2 Only 4 P's needed for level 3 vulcan
24 D761-4462 Only 3 P's needed for level 3 laser
25 D765-4DD2 Only 3 P's needed for level 3 missile
26 D465-4FD2 Only 2 P's needed for level 2 napalm
27 D065-4F62 Only 4 P's needed for level 3 napal
28 D465-4462 Only 2 P's needed for level 2 punch
29 D765-47D2 Only 3 P's needed for level 3 punch

30 82C9-470C + 82C7-4FDC Protection against some hazards


31 DD3F-1406 Energy chip worth nothing
32 CD3F-1406 Energy chip worth more
Cybernator is a trademark of Konami, Inc.

D-Force(tm) Game
CODE KEY IN . . . EFFECT . . .
1 7168-D5F6 + C668-D596 Start with 10 lives
2 C868-D5F6 + C068-D596 Start with 12 lives
3 CF68-D5F6 + EF68-D596 Start with 14 lives
4 9E68-D5F6 + C068-D596 Start with 16 lives

5 3CCA-D4DD Infinite lives

6 7168-D70F + C668-D76F Continue with 10 lives


7 C868-D70F + C068-D76F Continue with 12 lives
8 CF68-D70F + EF68-D76F Continue with 14 lives
9 9E68-D70F + C068-D76F Continue with 16 lives

10 DFB6-DF6D Start with cannon power at level 2


instead of 1
11 D4B6-DF6D Start with cannon power at level 3
12 D7B6-DF6D Start with cannon power at level 4
13 D9B6-DF6D Start with cannon power at level 6
14 D5B6-DF6D Start with cannon power at level 8
15 DBB6-DF6D Start with cannon power at level 10
16 D8B6-DF6D Start with cannon power at level 12

17 DF68-DF0F + DE68-DD6F Continue with cannon power at level 2


instead of 1
18 D468-DF0F + DE68-DD6F Continue with cannon power at level 3
19 D768-DF0F + DE68-DD6F Continue with cannon power at level 4
20 D968-DF0F + DE68-DD6F Continue with cannon power at level 6
21 D568-DF0F + DE68-DD6F Continue with cannon power at level 8
22 DB68-DF0F + DE68-DD6F Continue with cannon power at level 10
23 D868-DF0F + DE68-DD6F Continue with cannon power at level 12

24 DAB6-D76D + FDB6-D4AD Start equipped with unguided missiles


25 7D6C-D40F + 2C6C-D46F + FD6C-D7DF Continue equipped with unguided missiles

26 DDC7-DD0F Loss of a life does not decrease cannon


power at
normal difficulty--except on continues
27 DDC0-D4DF Loss of a life does not decrease cannon
power at
hard difficulty--except on continues

28 DA3D-6464 Pink power-up increases missile power


along with
cannon power
D-Force is a trademark of Asmik Corporation of America.

Daffy Duck: The Marvin Missions(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFBD-1DA4 Start with 1 life

CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN


2 DBBD-1DA4 Start with 9 lives
3 49BD-1DA4 Start with 25 lives
4 9FBD-1DA4 Start with 51 lives

5 DDB3-3404 Infinite lives

6 DDA8-4466 Extra lives cost $500


7 DFA8-4466 Extra lives cost $1,500

8 DD23-34D4 Extra life power-ups don't work


9 D423-34D4 Extra life power-ups worth 2
10 D923-34D4 Extra life power-ups worth 5

11 DDA3-3FA6 Extra lives can't be bought

12 D4A3-3FA6 2 extra lives for each life you buy


13 D9A3-3FA6 5 extra lives for each life you buy

14 C283-3D6F Invincibility

15 D1B4-3DD7 Start with 1/2 health


16 DBB4-3DD7 Start with 3/4 health

17 D121-CD64 Juice cans set health to 1/2


18 DB21-CD64 Juice cans set health to 3/4

19 DDB4-C764 Start with 0 gems


20 FDB4-C764 Start with 10 gems (2 continues)
21 49B4-C764 Start with 25 gems (5 continues)

22 DDA2-C76C Infinite continues

23 DD3C-446D Gem power-ups worth 0


24 D93C-446D Gem power-ups worth 5 (1 continue)

25 DDA6-34A6 Bought gems worth 0


26 D9A6-34A6 Bought gems worth 5 (1 continue)

27 DDA8-44D6 Gems are free

28 FDBF-CF64 Start with 10 ammo for all guns (except blaster)


29 9DBF-CF64 Start with 50 ammo for all guns
30 BDBF-CF64 Start with 90 ammo for all guns

31 DD85-17DD Infinite ammo (must have some ammo for the gun to be selectable
--use Code 29 start with infinite ammo)

32 DDAC-4406 Freeze gun ammo is free


33 4DAC-4406 Freeze gun ammo is $200

34 DDAC-44A6 Electricity gun ammo is free


35 F9AC-44A6 Electricity gun ammo is $150

36 DDAC-4706 Three-way gun ammo is free


37 F9AC-4706 Three-way gun ammo is $150

38 DDAC-47A6 Bomb gun ammo is free


39 F9AC-47A6 Bomb gun ammo is $150

40 DDA8-4D06 Antimatter gun ammo is free


41 4DA8-4D06 Antimatter gun ammo is $200

42 4DAE-44D6 Bought Freeze gun ammo is worth 20 instead of 10


43 4DA9-1406 Bought Electricity gun ammo is worth 20
44 4DA8-1466 Bought Three-way gun ammo is worth 20
45 4DAF-C4A6 Bought Bomb gun ammo is worth 20
46 4DA5-C7D6 Bought Anti matter gun ammo is worth 20
47 4D28-4FA7 Freeze gun ammo power-ups are worth 20 instead of 10
48 4D26-1DA7 Electricity gun ammo power-ups are worth 20
49 4D20-C7A7 Three-way gun ammo power-ups are worth 20
50 4D2F-34A7 Bomb gun ammo power-ups are worth 20
51 4D23-3FA7 Antimatter gun ammo power-ups are worth 20

52 DDBD-CF04 Start with no nutty attacks


53 D7BD-CF04 Start with 3 nutty attacks
54 D9BD-CF04 Start with 5 nutty attacks
55 D5BD-CF04 Start with 7 nutty attacks

56 C287-34AD Infinite nutty attacks

57 DDA8-4F06 Nutty attacks are free


58 0DA8-4F06 Nutty attacks are $400

59 D4BD-C7D4 Start with $2500 instead of $1500


60 D7BD-C7D4 Start with $3,500
61 DBBD-C7D4 Start with $9,500
62 7DBD-C7D4 Start with $30,500

63 DDB4-C404 Start with almost no fuel


64 F8B4-C404 Start with 2x fuel
65 45B4-C404 Start with 3x fuel

66 DDA8-4DA6 Jetpack fuel is free

67 D1C8-14A7 Fuel is consumed at 1/4 normal rate


68 DAC8-14A7 Fuel is consumed at 1/2 normal rate
69 F4C8-14A7 Fuel is consumed at 3/4 normal rate

70 D12B-17D4 Fuel power-ups are worth 1/2 as much


71 FC2B-17D4 Fuel power-ups are worth 2x

72 D1A2-C7A6 Bought fuel is worth 1/2 as much


73 FCA2-C7A6 Bought fuel is worth 2x as much

74 DFB9-1D04 Start on level 1-2


75 D4B9-1D04 Start on level 1-3
76 D7B9-1D04 Start on level 1-4
77 D0B9-1D04 Start on level 2-1
78 D9B9-1D04 Start on level 2-2
79 D1B9-1D04 Start on level 2-3
80 D5B9-1D04 Start on level 2-4
81 D6B9-1D04 Start on level 3-1
82 DBB9-1D04 Start on level 3-2
83 DCB9-1D04 Start on level 3-3
84 D8B9-1D04 Start on level 3-4
85 DAB9-1D04 Start on level 4-1
86 D2B9-1D04 Start on level 4-2
87 D3B9-1D04 Start on level 4-3
88 DEB9-1D04 Start on level 4-4
89 FDB9-1D04 Start on level 5-1
90 FFB9-1D04 Start on level 5-2
91 F4B9-1D04 Start on level 5-3
92 F7B9-1D04 Start on level 5-4
Daffy Duck: The Marvin Missions is a trademark of Warner Bros.

Darius Twin(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFB0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet B
2 D4B0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet C
3 D7B0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet D
4 D0B0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet E
5 D9B0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet F
6 D1B0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet G
7 D5B0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet H
8 D6B0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet I
9 DBB0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet J
10 DCB0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet K
11 D8B0-A7DD + CDB0-A4AD
+ DDB0-A70D + 6AB0-A76D Start on planet L

12 FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 10 lives


13 F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 15 lives
14 4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 20 lives
15 49C3-6D67 + CBC3-6D07 + 3CC3-6DA7 Both players start with 25 lives

16 DFC3-6D67 + D9C3-6DA7 + C4C3-6D07


+ 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 1 life, player 2
with 5 lives
17 DFC3-6D67 + FDC3-6DA7 + C4C3-6D07
+ 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 1 life, player 2
with 10 lives
18 D4C3-6D67 + D9C3-6DA7 + C4C3-6D07
+ 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 2 lives, player 2
with 5 lives
19 D4C3-6D67 + FDC3-6DA7 + C4C3-6D07
+ 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 2 lives, player 2
with 10 lives
20 D9C3-6D67 + DFC3-6DA7 + C4C3-6D07
+ 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 5 lives, player 2
with 1 life
21 FDC3-6D67 + DFC3-6DA7 + C4C3-6D07
+ 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 10 lives, player 2
with 1 life
22 D9C3-6D67 + D4C3-6DA7 + C4C3-6D07
+ 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 5 lives, player 2
with 2 lives
23 FDC3-6D67 + D4C3-6DA7 + C4C3-6D07
+ 63C3-6FD7 + C2C3-6FA7 Player 1 starts with 10 lives, player 2
with 2 lives

24 DD35-6FA5 Player 1 has infinite lives


25 DD3B-6FA5 Player 2 has infinite lives

26 62CD-AF67 + 4ACE-64D7 Player 1 starts with 1 green power cube


instead of
none
27 62CD-A407 + 4ACE-64D7 Player 2 starts with 1 green power cube
instead of
none

28 C22D-67D9 Invincibility--player 1
29 C23C-AF60 Invincibility--player 2
Darius Twin is a trademark of Taito America Corp.

Demons Crest(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DB67-C703 First enemy takes longer to kill
2 D467-C703 First enemy take less time to kill

3 EE3A-1DAF More flash time

4 C92A-44A7 Invincible after hit

5 6927-CDA7 1 hit and you die


Demon's Crest is a trademark of Capcom

Desert Strike(tm) Game


CODE KEY IN . . . EFFECT . . .
1 223B-07D9 Infinite ammo

2 DFB1-0F6C Start with 1 life


3 D9B1-0F6C Start with 5 lives
4 D5B1-0F6C Start with 7 lives
5 DCB1-0F6C Start with 10 lives
6 F0B1-0F6C Start with 20 lives
7 74B1-0F6C Start with 50 lives
8 17B1-0F6C Start with 99 lives

9 4A68-04A1 Infinite lives

10 FBB1-07DC Fuel starts at 25


11 74B1-07DC Fuel starts at 50
12 08B1-07DC Fuel starts at 75
13 B1B1-07DC Fuel starts at 150
14 A6B1-07DC Fuel starts at 200
15 D7B1-070C Fuel starts at 868

16 DD63-A409 Infinite fuel

17 D063-A409 2x fuel consumption

18 DFBC-64A9 + DF64-64D1 Armor starts at 344


19 D7BC-64A9 + D764-64D1 Armor starts at 856
20 D0BC-64A9 + D064-64D1 Armor starts at 1,112
21 D6BC-64A9 + D664-64D1 Armor starts at 2,136
22 F0BC-64A9 + F064-64D1 Armor starts at 5,208

FOR CODES 23 THRU 36, PICKING UP AMMO CRATES RESETS WEAPON/AMMO LEVELS TO THE
NUMBER IN THE CODE
23 DD38-6D0F Guns start at 154 rounds remaining
24 D438-6D0F Guns start at 666 rounds remaining
25 DB38-6D0F Guns start at 2,458 rounds remaining
26 F738-6D0F Guns start at 5,018 rounds remaining
27 4138-6D0F Guns start at 9,882 rounds remaining

28 DC3A-676F Start with 10 hydras


29 743A-676F Start with 50 hydras
30 103A-676F Start with 100 hydras
31 EC3A-676F Start with 250 hydras

32 DF33-67DF Start with 1 missile


33 F033-67DF Start with 20 missiles
34 7433-67DF Start with 50 missiles
35 1033-67DF Start with 100 missiles
36 EC33-67DF Start with 250 missiles

37 DF3C-676F Faster gun auto-repeat speed

38 F63C-676F Slower gun auto-repeat speed

39 D032-6D6F Missiles fly faster


40 D03E-6DDF Hydras fly faster

41 1038-6D6F Guns do as much damage as missiles


42 1032-6DDF Hydras do as much damage as missiles
43 EC33-676F Missiles do 250 points of damage

44 DF39-DF64 AK47's do 1 point of damage


45 D439-DF64 AK47's do 1/2x damage
46 DC39-DF64 AK47's do 2x damage

47 DF3E-A7DF APHIDs do 1 point of damage


48 493E-A7DF APHIDs do 1/2x damage
49 B13E-A7DF APHIDs do 2x damage

50 DF3D-A7DF AAA's do 1 point of damage


51 DC3D-A7DF AAA's do 1/2x damage
52 463D-A7DF AAA's do 2x damage

53 DF3C-AD6F Rapiers do 1 point of damage


54 743C-AD6F Rapiers do 1/2x damage
55 A63C-AD6F Rapiers do 2x damage

56 DF34-A46F VDA's do 1 point of damage


57 DA34-A46F VDA's do 1/2x damage
58 7434-A46F VDA's do 2x damage

59 DF31-AF6F ZSU's do 1 point of damage


60 F031-AF6F ZSU's do 1/2x damage
61 9D31-AF6F ZSU's do 2x damage

62 DF3F-D464 Speedboats do 1 point of damage


63 FB3F-D464 Speedboats do 1/2x damage
64 103F-D464 Speedboats do 2x damage

65 DF37-D4D4 Choppers do 1 point of damage


66 7437-D4D4 Choppers do 1/2x damage
67 A637-D4D4 Choppers do 2x damage

68 DF32-A76F M48's do 1 point of damage


69 7432-A76F M48's do 1/2x damage
70 A632-A76F M48's do 2x damage

71 DF3A-ADDF Crotales do 1 point of damage


72 743A-ADDF Crotales do 1/2x damage
73 A63A-ADDF Crotales do 2x damage

74 DF29-0FDD AK47's have 1 armor point


75 D929-0FDD AK47's have 1/2x armor points
76 F029-0FDD AK47's have 2x armor points

77 DFA7-D76D APHIDs have 1 armor points


78 DAA7-D76D APHIDs have 1/2x armor points
79 74A7-D76D APHIDs have 2x armor points

80 DF83-ADD7 AAA's have 1 armor points


81 FB83-ADD7 AAA's have 1/2x armor points
82 1083-ADD7 AAA's have 2x armor points

83 DFAE-6F6D Rapiers have 1 armor points


84 49AE-6F6D Rapiers have 1/2x armor points
85 B1AE-6F6D Rapiers have 2x armor points

86 DFA9-AFDD VDA's have 1 armor points


87 74A9-AFDD VDA's have 1/2x armor points
88 A6A9-AFDD VDA's have 2x armor points

89 DFAD-DFDF ZSU's have 1 armor points


90 08AD-DFDF ZSU's have 1/2x armor points
91 EEAD-DFDF ZSU's have 2x armor points

92 DFAB-DDDD Speedboats have 1 armor points


93 08AB-DDDD Speedboats have 1/2x armor points
94 EEAB-DDDD Speedboats have 2x armor points

95 DFA7-0DDD Choppers have 1 armor points


96 08A7-0DDD Choppers have 1/2x armor points
97 EEA7-0DDD Choppers have 2x armor points

98 DFA0-646D M48's have 1 armor points


99 10A0-646D M48's have 1/2x armor points
100 DFA0-64AD M48's have 2x armor points

101 DFA3-07DD Crotales have 1 armor points


102 52A3-07DD Crotales have 1/2x armor points
103 DFA3-070D Crotales have 2x armor points

104 DD39-D4D4 AK47 bullets fly slower


105 DD3E-A76F APHID bullets fly slower
106 DD3D-A76F AAA bullets fly slower
107 DD3C-AFDF Rapier bullets fly slower
108 DD34-A7DF VDA bullets fly slower
109 DD31-A4DF ZSU bullets fly slower
110 DD3F-D7D4 Speedboat bullets fly slower
111 DD37-D464 Chopper bullets fly slower
112 DD33-ADDF M48 bullets fly slower
Desert Strike is a trademark of Electronic Arts.

DinoCity(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFC2-A494 1 credit instead of 3--player 1
2 D4C2-A494 2 credits--player 1
3 D9C2-A494 5 credits--player 1
4 D5C2-A494 7 credits--player 1
5 DBC2-A494 9 credits--player 1
6 DDC2-A494 No credits--player 1

7 DFCF-DFF7 1 credit instead of 3--player 2


8 D4CF-DFF7 2 credits--player 2
9 D9CF-DFF7 5 credits--player 2
10 D5CF-DFF7 7 credits--player 2
11 DBCF-DFF7 9 credits--player 2
12 DDCF-DFF7 No credits--player 2
13 C260-67F7 Infinite credits--both players

14 7A64-D420 Clock runs faster


15 ED64-D420 Clock runs slower
16 ED64-D420 + DF64-D7F0 Clock runs much slower
17 8269-DF90 Freeze clock--must switch off effects in bonus stage

18 DF6D-D7BD 1 play per game instead of 3--both players


19 D46D-D7BD 2 plays per game--both players
20 D06D-D7BD 4 plays per game--both players
21 D96D-D7BD 5 plays per game--both players
22 D56D-D7BD 7 plays per game--both players
23 DB6D-D7BD 9 plays per game--both players

24 C26E-6D2D Infinite plays--both players

25 6DA6-6D69 No harm from most enemies


26 C23B-A7F9 + C232-67B1 No harm if swallowed by a monster

27 D427-6D2D Collect 2 eggs for extra play instead of 50


28 D927-6D2D Collect 5 eggs for extra play
29 FD27-6D2D Collect 10 eggs for extra play
30 F927-6D2D Collect 15 eggs for extra play
31 4927-6D2D Collect 25 eggs for extra play
32 5927-6D2D Collect 75 eggs for extra play
33 BB27-6D2D Collect 99 eggs for extra play

34 EC6B-DFBE Rex(tm) jumps higher


35 E66B-DFBE Rex jumps much higher
36 EC8A-D793 Tops(tm) jumps higher
37 E68A-D793 Tops jumps much higher
38 EC22-DF22 Timmy(tm) and Jamie(tm) jump higher
39 E622-DF22 Timmy and Jamie jump much higher
DinoCity, Rex, Tops, Timmy and Jamie are trademarks of Smart Egg Pictures/Irem
America Corp.
Disney's Aladdin(tm) Game
CODE KEY IN . . . EFFECT . . .
DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25
1 DF64-1DD0 Start with 1 life
2 D964-1DD0 Start with 5 lives
3 F064-1DD0 Start with 20 lives

4 C221-4FA5 Infinite lives

5 DFB8-3F07 Start with 1 continue


6 D9B8-3F07 Start with 5 continues
7 DCB8-3F07 Start with 9 continues

8 C283-37DD Infinite continues

9 D464-14A0 Start with 2 health


10 D964-14A0 Start with 5 health
11 D564-14A0 Start with 7 health

12 C267-4D0A Almost invincible

13 FA80-44AE Emeralds worth 2 instead of 1

DON'T USE CODES 14 AND 15 TOGETHER


14 FB80-44AE Emeralds worth 3

15 A381-4F0E Rubies worth 1 instead of 3


16 C281-4F0E Rubies worth 2

17 FD86-4F6E Only 10 gems needed for health increase/free life


18 4D86-4F6E Only 20 gems needed for health increase/free life
19 7D86-4F6E Only 30 gems needed for health increase/free life
20 0D86-4F6E Only 40 gems needed for health increase/free life
21 9D86-4F6E Only 50 gems needed for health increase/free life
22 1D86-4F6E Only 60 gems needed for health increase/free life
23 BD86-4F6E Only 90 gems needed for health increase/free life

24 D967-1F60 Start with 5 apples


25 4D67-1F60 Start with 20 apples

26 3CA9-C4A5 Infinite apples

27 4D8B-4DD3 Apple power-ups worth 20 instead of 10


28 9D8B-4DD3 Apple power-ups worth 50
29 BD8B-4DD3 Apple power-ups worth 90

30 DDB5-3467 + DDBA-3FA7 Level select on main menu--use R + Up/Down to change


level,
R + Left/Right to change sub-level

31 DDA7-4DD5 Bonus round played after every level


Disney's Aladdin is a trademark of Disney.

Disney's Beauty and the Beast(tm)


CODE KEY IN . . . EFFECT . . .
1 3CC8-3D0A Don't take damage from some enemies

2 4AC8-47A8 No loss of light when the candle runs off the screen
3 C265-6407 Infinite flower time

4 3C6F-4F00 Invincible after getting hit


5 3CC0-376A + 3CC0-37AA invincible-turn off to pick rocks up-spikes still do
damage

6 EE66-4FAA Death flash time is longer

7 C2E0-DF0F Infinite continues


Disney's Beauty and the Beast is a trademark of The Walt Disney Company.

Disney's The Jungle Book(tm) Game


CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 5: NORMAL GAME
1 DBEF-1F67 Start with 9 hearts
2 D1EF-1F67 Start with 6 hearts
3 DFEF-1F67 Start with 1 heart
4 DBEF-1DD7 Start with 10 lives
5 DFEF-1DD7 Start with 2 lives

6 C2CC-4704 Infinite lives


7 DD6F-4DD4 Infinite weapons

8 DDCF-3F6D Hearts from big jungle fruit restore all energy

9 D4C0-1FAF 20 seconds from hourglass


10 D7C0-1FAF 30 seconds from hourglass

11 E8CA-3DA4 Super-jumping Mowgli


12 ECCA-3DA4 Mega-jumping Mowgli

FOR CODES 13 THRU 18, DON'T GO OVER 100 GEMS OR COUNTER WILL RESET
13 D4CA-4DDF Bonus gems worth 2
14 D7CA-4DDF Bonus gems worth 3
15 D0CA-4DDF Bonus gems worth 4

16 D4C2-4FAF Red gems worth 2


17 D7C2-4FAF Red gems worth 3
18 D0C2-4FAF Red gems worth 4

19 DD65-47AD The amazing rock! (Just for fun)


Disney's The Jungle Book is a trademark of The Walt Disney Company.

Donkey Kong Country(tm) Game


CODE KEY IN . . . EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME,
THEN TRY THE SECOND CODE
1 C2C9-4E2C / C2C1-4A9C Infinite lives
2 D568-C34D / D568-C33D Start with 8 lives
3 DC68-C34D / DC68-C33D Start with 11 lives
4 DE68-C34D / DE68-C33D Start with 16 lives
5 FB68-C34D / FB68-C33D Start with 26 lives
6 7468-C34D / 7468-C33D Start with 51 lives
7 0868-C34D / 0868-C33D Start with 76 lives
8 1768-C34D / 1768-C33D Start with 100 lives
9 EE65-C37E / EE66-C27E When your last Kong is hit,
the other one
returns--must have had both
Kongs at some
point in the level for code
to work--
reset if you get stuck

10 1DCC-CA7A / 1DCA-C2EA Almost invincible--Switch off


if you get
stuck

11 DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D 10 bananas needed for an


extra life
12 F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D 25 bananas needed for an
extra life
13 7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D 50 bananas needed for an
extra life
14 0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D 75 bananas needed for an
extra life

15 1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD Keep animals between stages


(keeping fish
on a non-water stage or
others on a water
stage will cause problems)

16 A081-1273 / A086-13E3 High jump for Donkey Kong


17 2D81-1273 / 2D86-13E3 Super jump for Donkey Kong
18 3D81-1273 / 3D86-13E3 Mega-jump for Donkey Kong

19 8081-1E73 / 808B-1AE3 High jump for Diddy Kong


20 AD81-1E73 / AD8B-1AE3 Super jump for Diddy Kong
21 2D81-1E73 / 2D8B-1AE3 Mega-jump for Diddy Kong

22 A08F-C273 / A087-C3E3 High jump for all animals


23 2D8F-C273 / 2D87-C3E3 Super jump for all animals
24 3D8F-C273 / 3087-C3E3 Mega-jump for all animals

25 D76B-337E / D76C-327E Get both Kongs back on the


map screen
after dying (doesn't work
when you fall
off screen)

26 DD8B-C28A / DD88-CE5A In the 2-player team mode,


the inactive
player can get control at any
time by
pressing A or SELECT on their
controller

27 DDB9-3DD4 / DDB0-34A4 Pressing Start and then


Select will exit
any level, not just completed
levels
Donkey Kong Country and related names are trademarks of Nintendo of America Inc.
Donkey Kong Country 2: Diddy's Kong Quest(tm) Game
CODE KEY IN . . . EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME,
THEN TRY THE SECOND CODE

NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER CODE
1 E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E /
E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E MASTER CODE-MUST BE ENTERED

2 C2A1-CE5B / C2A5-C37B Infinite lives

3 D465-3D67 / D46C-3D07 Start with 3 lives


4 DB65-3D67 / DB6C-3D07 Start with 10 lives
5 F665-3D67 / F66C-3D07 Start with 25 lives
6 7F65-3D67 / 7F6C-3D07 Start with 50 lives
7 1765-3D67 / 176C-3D07 Start with 99 lives

8 D4A1-437C / D4A5-4AEC Getting 100 bananas gives you 2 extra


lives
9 D9A1-437C / D9A5-4AEC Getting 100 bananas gives you 5 extra
lives

10 EEC2-1A1D / EECC-CA4D When your last Kong is hit, the other one
returns.

11 DD6C-C7D4 / DD62-C4A4 Pressing Select while paused exits any


level,
not just completed ones

12 626D-4EBD Start with more Kong Family Coins

13 C2B9-13B7 / C2B1-13F7 Kong Family Coins don't get used up

14 626D-432D Start a new game with more Kremcoins

15 C2B9-1297 / C2B1-1A27 Kremcoins don't get used up

16 EDD0-735A Mega-jump for Diddy


17 E7D0-735A Super-jump for Diddy
18 E1D0-735A Diddy jumps higher
19 EBD0-735A Diddy doesn't jump as high
20 ECD0-735A Diddy jumps much lower

21 EDD7-5AEA Mega-jump for Dixie


22 E7D7-5AEA Super-jump for Dixie
23 E5D7-5AEA Dixie jumps higher
24 EBD7-5AEA Dixie doesn't jump as high
25 ECD7-5AEA Dixie jumps much lower

26 EFDD-535A Mega-jump for Rambi with Diddy riding


27 E7DD-535A Super-jump for Rambi with Diddy riding
28 E5DD-535A Rambi jumps higher with Diddy riding
29 ECDD-535A Rambi doesn't jump as high with Diddy
riding
Donkey Kong Country 2: Diddy's Kong Quest and related names are trademarks of
Nintendo of America Inc.

Doom(tm) Game
CODE KEY IN . . . EFFECT . . .
1 BDEA-B053 + 62EA-B953 Start with MEGA health and MEGA armor!
2 E3EA-B153 Start with more ammo

3 CBD3-B17F Heat vision/color blind mode

4 D7CF-F953 Select "The Shores of Hell" or "Inferno" in any skill


level
Doom is a trademark of ID Software, Inc.

Doomsday Warrior(tm) Game


CODE KEY IN . . . EFFECT . . .
1 82C7-046F Infinite health--matches last forever

2 CBB2-ADDD + D0B2-AD0D + 6DB2-A46D Always get 4 bonus points for improving


abilities

3 D9B9-64DD On normal level, start with all stats at


2 bars
instead of 0

4 DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Sledge(tm)


5 DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Layban(tm)
6 D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Amon(tm)
7 D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Daisy(tm)
8 D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against P-Lump(tm)
9 D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Grimrock(tm)
10 D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Nuform(tm)
11 D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 7 fights are against Shadow(tm)
12 D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Ashura(tm)
13 DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D 1st 6 fights are against Main(tm)

14 DDB7-AFAD All fights are in order (you don't choose


your
opponent)

15 DD83-D4AF You can heal completely, not just to the


top of each
segment
16 3C8E-DDAF Don't heal at all
Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock,
Nuform, Shadow, Ashura and Main are trademarks of Renovation
Products, Inc.

Double Dragon 5(tm) Game


CODE KEY IN . . . EFFECT . . .
1 B3C8-CFBF + B3C6-CDBF + BAC9-3FBF Computer (player 2) can't perform special
moves

2 DBBC-1F27 Allows you to pick up to 9 points of any


attribute
instead of 5

3 46C6-340D Both characters start with 50% energy


4 F0C6-340D Both characters start with 25% energy

5 DDAB-3DAE Player 1 always wins


6 3C85-CF07 Harder to recover from dizziness
7 D685-C407 Dizziness doesn't last long
Double Dragon 5 and related names are trademarks of Leland Interactive Media.
Licensed to Tradewest, Inc.

Dream TV(tm) Game


CODE KEY IN . . . EFFECT . . .
1 8FA6-3DA8 + 8FAA-3FA8 Almost infinite energy

2 DDCE-C7DC Infinite lives

3 D9B8-1F04 Start with 5 lives


4 DFB8-1F04 Start with 1 life
5 D6B8-1F04 Start with 8 lives

6 8F23-3768 Monsters take only 1 hit to kill--except skeletons

7 8F84-17D8 Mega-jump--switch off to land again

8 DDC7-1DD8 Can't get hit--some characters are white

9 4DBD-CF04 Start with 2/3 energy--1st life


10 4DCE-CD0C Start with 2/3 energy--after 1st life

11 FDBD-CF04 Start with 1/3 energy--1st life


12 FDCE-CD0C Start with 1/3 energy--after 1st life
Dream TV is a trademark of Triffix, Inc.

Dragon's Lair(tm) Game


CODE KEY IN . . . EFFECT . . .
1 3C8C-0FA4 Protection from most hazards

2 DD89-0404 Start with 1 life

3 D989-0404 Start with 6 lives


4 D689-0404 Start with 9 lives

5 3C62-D70F Infinite lives

6 5D89-6D04 Slow timer


7 4989-6D04 Faster timer
8 4A84-64D4 Stop timer

9 DF86-0DD4 Start with the dagger


10 D486-0DD4 Start with the shuriken

11 DF88-0F64 1 coin gives 10


Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.

Drakkhen(tm) Game
CODE KEY IN . . . EFFECT . . .
1 8E3D-696D + 8E30-A408 + 8EA2-0113 Protection from some attacks

2 7433-6FD8 Magic points restored 50 points at a time


while
player is on screen
3 DC33-6FD8 Magic points restored 10 points at a time
while
player is on screen
4 8E27-6D28 Magic points don't decrease except in
battle
Drakkhen and Anak Shrines are trademarks of Infogrames.

Dungeon Master(tm) Game


CODE KEY IN . . . EFFECT . . .
1 85B5-07D9 Almost no mana loss--MUST HAVE ENOUGH TO CAST

2 85CF-0F29 Food meter doesn't go down


3 85C5-0FB9 Water meter doesn't go down

NOTE: Codes 4 thru 87 only need to be used once. They only work on saved games.
Enter the desired codes, load a saved game, then save it again.
4 ECDC-F26F 1st character has 250 maximum hit points
5 ECDA-220F 2nd character has 250 maximum hit points
6 ECD3-B2D4 3rd character has 250 maximum hit points
7 ECDD-BAA7 4th character has 250 maximum hit points

8 A0DC-F36F + DBDC-F3AF 1st character has 250 maximum stamina


9 A0DA-230F + DBDA-236F 2nd character has 250 maximum stamina
10 A0D3-B3D4 + DBD3-B304 3rd character has 250 maximum stamina
11 A0DD-B2A7 + DBDD-B3D7 4th character has 250 maximum stamina

12 ECDC-FE6F 1st character has 250 maximum mana


13 ECDA-2E0F 2nd character has 250 maximum mana
14 ECD3-BED4 3rd character has 250 maximum mana
15 ECDD-B3A7 4th character has 250 maximum mana

16 17D8-F36F 1st character has 99 current strength


17 17D2-230F 2nd character has 99 current strength
18 17DE-B3D4 3rd character has 99 current strength
19 17DF-B2A7 4th character has 99 current strength

20 17D8-F30F 1st character has 99 maximum strength


21 17D2-23DF 2nd character has 99 maximum strength
22 17DE-B2A4 3rd character has 99 maximum strength
23 17DF-B267 4th character has 99 maximum strength

24 17D8-FE0F 1st character has 99 current dexterity


25 17D2-2EDF 2nd character has 99 current dexterity
26 17DE-B3A4 3rd character has 99 current dexterity
27 17DF-B367 4th character has 99 current dexterity

28 17D8-FEDF 1st character has 99 maximum dexterity


29 17D2-23AF 2nd character has 99 maximum dexterity
30 17DE-B364 3rd character has 99 maximum dexterity
31 17DF-B307 4th character has 99 maximum dexterity

32 17DA-FADF 1st character has 99 current wisdom


33 17D2-2EAF 2nd character has 99 current wisdom
34 17DE-BE64 3rd character has 99 current wisdom
35 17DF-BE07 4th character has 99 current wisdom

36 17D8-FEAF 1st character has 99 maximum wisdom


37 17D2-2E6F 2nd character has 99 maximum wisdom
38 17DE-BE04 3rd character has 99 maximum wisdom
39 17DF-BED7 4th character has 99 maximum wisdom

40 17DA-FAAF 1st character has 99 current vitality


41 17D3-2A6F 2nd character has 99 current vitality
42 17DD-2A04 3rd character has 99 current vitality
43 17D4-BAD7 4th character has 99 current vitality

44 17DA-FA6F 1st character has 99 maximum vitality


45 17D3-2A0F 2nd character has 99 maximum vitality
46 17DD-2AD4 3rd character has 99 maximum vitality
47 17DF-BEA7 4th character has 99 maximum vitality

48 17DA-F26F 1st character has 99 current anti-magic


49 17D3-220F 2nd character has 99 current anti-magic
50 17DD-22D4 3rd character has 99 current anti-magic
51 17D4-BAA7 4th character has 99 current anti-magic

52 17DA-F20F 1st character has 99 maximum anti-magic


53 17D3-22DF 2nd character has 99 maximum anti-magic
54 17DD-2AA4 3rd character has 99 maximum anti-magic
55 17D4-BA67 4th character has 99 maximum anti-magic

56 17DA-F30F 1st character has 99 current anti-fire


57 17D3-23DF 2nd character has 99 current anti-fire
58 17DD-22A4 3rd character has 99 current anti-fire
59 17D4-B267 4th character has 99 current anti-fire

60 17DA-F3DF 1st character has 99 maximum anti-fire


61 17D3-22AF 2nd character has 99 maximum anti-fire
62 17DD-2264 3rd character has 99 maximum anti-fire
63 17D4-B207 4th character has 99 maximum anti-fire

64 5EDA-FEAF 1st character is a level 15 fighter


65 5ED2-F20F 1st character is a level 15 ninja
66 5ED2-F3AF 1st character is a level 15 healer
67 5ED3-FA0F 1st character is a level 15 wizard

68 5ED3-2E6F 2nd character is a level 15 fighter


69 5EDE-22DF 2nd character is a level 15 ninja
70 5EDE-236F 2nd character is a level 15 healer
71 5EDD-FAD4 2nd character is a level 15 wizard

72 5EDD-2E04 3rd character is a level 15 fighter


73 5EDF-2AA4 3rd character is a level 15 ninja
74 5EDF-2304 3rd character is a level 15 healer
75 5EDF-2EA4 3rd character is a level 15 wizard

76 5ED4-BED7 4th character is a level 15 fighter


77 5ED7-BA67 4th character is a level 15 ninja
78 5ED7-B3D7 4th character is a level 15 healer
79 5ED7-BE67 4th character is a level 15 wizard

80 D5D8-FAAF 1st character has a nearly full food meter


81 D5D8-F20F 1st character has a nearly full water meter

82 D5D2-2A6F 2nd character has a nearly full food meter


83 D5D2-22DF 2nd character has a nearly full water meter
84 D5DE-BA04 3rd character has a nearly full food meter
85 D5DE-BAA4 3rd character has a nearly full water meter

86 D5DF-BAD7 4th character has a nearly full food meter


87 D5DF-BA67 4th character has a nearly full water meter
Dungeon Master is a trademark of Nintendo of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

E.V.O.(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C96E-07FB Protection from most hazards

2 DD60-D18B Food replenishes hit points to full

3 D566-A7F8 Less damage from stronger creatures

4 C964-A726 Horn never breaks


E.V.O. is a trademark of Enix/Almanic.

Earth Defense Force(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF37-DDDD + CB34-D7AD + DD37-DD0D Start at stage 2
2 D437-DDDD + CB34-D7AD + DD37-DD0D Start at stage 3
3 D737-DDDD + CB34-D7AD + DD37-DD0D Start at stage 4
4 D037-DDDD + CB34-D7AD + DD37-DD0D Start at stage 5
5 D937-DDDD + CB34-D7AD + DD37-DD0D Start at stage 6

6 7123-A4A7 + 3D23-A7D7 Start with 4 shields


7 2B23-A4A7 + B823-A7D7 Start with 5 shields

8 C263-6FAF Infinite shields

9 D42E-A7A7 Start at experience level 2


10 D72E-A7A7 Start at experience level 3
11 D02E-A7A7 Start at experience level 4
12 D92E-A7A7 Start at experience level 5

13 4D21-6F0F Advancing experience levels is easier


14 DA21-6F0F Advancing experience levels is much
easier

15 DF2E-AF67 + CB2E-AF07 + DD2E-AFA7 2 credits


16 D42E-AF67 + CB2E-AF07 + DD2E-AFA7 3 credits
17 D92E-AF67 + CB2E-AF07 + DD2E-AFA7 6 credits
18 D52E-AF67 + CB2E-AF07 + DD2E-AFA7 8 credits
19 DB2E-AF67 + CB2E-AF07 + DD2E-AFA7 10 credits
20 DD2E-AF67 + CB2E-AF07 + DD2E-AFA7 1 credit

21 C268-A491 Infinite credits

22 C223-AFD7 + C223-AFA7 Keep current score when game is continued


AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc.

Earthbound(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DB23-77D1 Start with a level 9 character
2 DE23-77D1 Start with a level 15 character
3 7423-77D1 Start with a level 50 character
4 1723-77D1 Start with a level 100 character
5 EE23-77D1 Start with a level 255 character

6 EE2E-7D01 Start with a super strong character

7 BB2D-5461 Start with a lot of H.P.


8 BB2F-54A1 Start with a lot of PSI
Earthbound is a trademark of Nintendo of America Inc.

Earthworm Jim(tm) Game


CODE KEY IN . . . EFFECT . . .
1 2235-EFAF Infinite ammo
2 A23F-7464 Infinite energy
3 A26A-87A7 Infinite lives

4 7D33-8FDF Start with 1 life


5 7033-8FDF Start with 5 lives

CODES 6 THRU 8: IGNORE THE LIVES COUNTER


6 7B33-8FDF Start with 10 lives
7 0633-8FDF Start with 25 lives
8 1F33-8FDF Start with 50 lives

9 7D37-7F64 1 hit and you die

10 7737-7F64 Start with 300% suit energy


11 7937-7F64 Start with 500% suit energy
12 7B37-7F64 Start with 900% suit energy
Earthworm Jim is a trademark of Shiny Entertainment, Inc.

EarthWorm Jim 2(tm)


CODE KEY IN . . . EFFECT . . .
1 7D55-5F06 Start with 1 life and no continues
2 7055-5F06 Start with 5 lives
3 7155-5F06 Start with 7 lives
4 7655-5F06 Start with 9 lives

5 CBF0-7464 Infinite lives

6 749E-54B4 Start with 2000 bullets


7 779E-54B4 Start with 3000 bullets
8 709E-54B4 Start with 4000 bullets
9 799E-54B4 Start with 5000 bullets
10 759E-54B4 Start with 7000 bullets
11 7B9E-54B4 Start with 9000 bullets

12 D798-74F7 + 3B98-7F27 Get 1000 bullets on pickup


13 D598-74F7 + 3D98-7F27 Get 2000 bullets on pickup

14 7450-770B Start with 200% energy


15 7750-770B Start with 300% energy
16 7050-770B Start with 400% energy
17 7950-770B Start with 500% energy
18 7550-770B Start with 700% energy
19 7B50-770B Start with 900% energy

20 CB57-7D0B Infinite energy


EarthWorm Jim 2 is a trademark of Shiny Entertainment, Inc.

Equinox(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C28F-AF4D Protection from most small monsters

2 3CA0-0DC7 Infinite life energy


3 CEAE-0D17 Infinite magic-must have enough MP for spell to work

4 CB2A-C4D9 More energy from apples

5 4F27-1F00 + 4020-1FD0 Super jump


6 FC27-1F00 + 4020-1FD0 Mega-jump

7 DD86-674F + 3C86-671F Colored doors don't need keys

8 B32C-4FA0 + CD2C-4700 Super speed

9 D9AC-6437 'Slow' spell lasts 2x as long


10 D6AC-6437 'Slow' spell lasts 3x as long

11 D9AB-6FC7 'Freeze' spell lasts 2x as long


12 D6AB-6FC7 'Freeze' spell lasts 3x as long
Equinox is a trademark of Sony Music Entertainment Inc.

Extra Innings(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFBE-ADAD + DFBF-DF6F + DFB4-0FDF Game lasts 1 inning
2 D4BE-ADAD + D4BF-DF6F + D4B4-0FDF Game lasts 2 innings
3 D7BE-ADAD + D7BF-DF6F + D7B4-0FDF Game lasts 3 innings
4 D0BE-ADAD + D0BF-DF6F + D0B4-0FDF Game lasts 4 innings
5 D9BE-ADAD + D9BF-DF6F + D9B4-0FDF Game lasts 5 innings
6 D5BE-ADAD + D5BF-DF6F + D5B4-0FDF Game lasts 7 innings

7 DF67-DF07 + DD60-A4D7 1 strike and batter's out


8 D467-DF07 + DF60-A4D7 2 strikes and batter's out
9 C264-D767 + C260-A4A7 Batter never strikes out

10 DF6A-DFA7 1 ball and batter walks


11 D46A-DFA7 2 balls and batter walks
12 D76A-DFA7 3 balls and batter walks
13 C26A-DDD7 Batter never walks

14 DF67-AD67 + DF61-D4A7 1 out per inning


15 D467-AD67 + D461-D4A7 2 outs per inning
Extra Innings is a trademark of Sony Imagesoft Inc.

EYE OF THE BEHOLDER(tm) GAME


CODE KEY IN . . . EFFECT . . .
1 8285 6D2C + 82DE 049B Infinite HP

2 828D A798 No waiting to hit again


3 CBAA A726 + 3CA2 AD96 Kill with 1 hit--works for monsters too

4 D68B-A474 Pick a lawful, human male fighter and he will be at


Level 8
5 D18B-A474 Pick a lawful, human male fighter and he will be at
level 6
Eye of the Beholder is a trademark of Capcom U.S.A., Inc.

F1 ROC--Race of Champions(tm) Game


CODE KEY IN . . . EFFECT . . .
TO USE CODES 1 THRU 6 ON A SAVED GAME, RE-ENTER THE CODE
1 BA26-A44F Start player with no money instead of
$500
2 3C26-AF4F + CB26-AF1F + D426-AF3F Start player with $5,240
3 3C26-AF4F + CB26-AF1F + D626-AF3F Start player with $20,600
4 3C26-AF4F + CB26-AF1F + 0D26-AF3F Start player with $163,960
5 3C26-AF4F + CB26-AF1F + 6D26-AF3F Start player with $327,800
6 3C26-AF4F + CB26-AF1F + EE26-AF3F Start player with $652,920

7 C9A8-07DD No damage when hitting walls


8 C922-0FDD No damage when hitting other cars

9 DDEE-6F21 Normal tires are free


10 DDEE-6491 Hi-grip tires are free
11 DDEE-6F91 Rain tires are free

12 DDED-A491 2L nitro is free


13 DDED-A421 3L nitro is free
14 DDED-A791 4L nitro is free

15 DDEE-6721 + DDED-ADF1 Ford V-8 engine is free


16 DDED-AD91 + DDED-ADB1 Ilmoa V-8 engine is free
17 DDED-AD21 + DDED-AFF1 Remart V-10 engine is free

18 DDE3-6791 Low DF rear wing is free


19 DDEE-6D91 + DDEE-6DB1 High DF rear wing is free
20 DDE3-6D21 Low DF front wing is free
21 DDE3-6F21 + DDE3-64F1 High DF front wing is free
22 DDE3-6491 + DDE3-64B1 Special-L front wing is free

23 DDE2-6421 Small diffuser is free


24 DDE2-6721 Large diffuser is free
25 DDE3-6D91 + DDE3-6DB1 Special diffuser is free

26 DDE2-6F21 Hard suspension is free


27 DDE2-6491 + DDE2-64B1 Active suspension is free

28 DDE2-6D91 Carbon brakes are free


29 DDE2-6D21 + DDE2-6FF1 Antilock brakes are free

30 DDEA-6491 5-speed transmission is free


31 DDEA-6421 + DDEA-67F1 6-speed transmission is free
32 DDEA-6791 + DDEA-67B1 7-speed transmission is free

33 DDEA-6D21 + DDEA-6FF1 Type 2 chassis is free


34 DDEA-6F91 + DDEA-6FB1 Type 3 chassis is free
F1 ROC--Race of Champions is a trademark of Seta U.S.A., Inc.
F-Zero(tm) Game
CODE KEY IN . . . EFFECT . . .
1 A96E-A4A4 Infinite spare machines

2 DF6C-0F0A Start with 1 spare machine


3 D96C-0F0A Start with 5 spare machines
4 DB6C-0F0A Start with 9 spare machines

5 D484-D404 Infinite turbos

6 CB3C-0FA4 + DF3C-04D4 Always rank #1--except if you blow up


F-Zero is a trademark of Nintendo of America Inc.

Faceball 2000(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFB6-6461 Start with 1 life instead of 3
2 D9B6-6461 Start with 5 lives
3 D5B6-6461 Start with 7 lives
4 DBB6-6461 Start with 9 lives
5 FBB6-6461 Start with 25 lives
6 74B6-6461 Start with 50 lives
7 08B6-6461 Start with 75 lives
8 17B6-6461 Start with 99 lives
9 EEB6-6461 Start with 255 lives

10 89AB-D708 Infinite lives

11 CBB5-6406 + DFB5-6466 Start each Cyberzone(tm) level with 1 tag required


12 CBB5-6406 + D9B5-6466 Start each Cyberzone level with 5 tags required
13 CBB5-6406 + F0B5-6466 Start each Cyberzone level with 20 tags required
14 CBB5-6406 + F3B5-6466 Start each Cyberzone level with 30 tags required
15 CBB5-6406 + 7AB5-6466 Start each Cyberzone level with 60 tags required
16 CBB5-6406 + 9CB5-6466 Start each Cyberzone level with 90 tags required

17 C282-0706 + DFCE-0468 Start Cyberzone mode on zone 1 level 2


18 C282-0706 + D4CE-0468 Start Cyberzone mode on zone 1 level 3
19 C282-0706 + D7CE-0468 Start Cyberzone mode on zone 1 level 4
20 C282-0706 + D0CE-0468 Start Cyberzone mode on zone 1 level 5
21 C282-0706 + D9CE-0468 Start Cyberzone mode on zone 1 bonus level
22 C282-0706 + D1CE-0468 Start Cyberzone mode on zone 2 level 6
23 C282-0706 + D5CE-0468 Start Cyberzone mode on zone 2 level 7
24 C282-0706 + D6CE-0468 Start Cyberzone mode on zone 2 level 8
25 C282-0706 + DBCE-0468 Start Cyberzone mode on zone 2 level 9
26 C282-0706 + DCCE-0468 Start Cyberzone mode on zone 2 level 10
27 C282-0706 + D8CE-0468 Start Cyberzone mode on zone 2 bonus level
28 C282-0706 + DACE-0468 Start Cyberzone mode on zone 3 level 11
29 C282-0706 + D2CE-0468 Start Cyberzone mode on zone 3 level 12
30 C282-0706 + D3CE-0468 Start Cyberzone mode on zone 3 level 13
31 C282-0706 + DECE-0468 Start Cyberzone mode on zone 3 level 14
32 C282-0706 + FDCE-0468 Start Cyberzone mode on zone 3 level 15
33 C282-0706 + FFCE-0468 Start Cyberzone mode on zone 3 bonus level
34 C282-0706 + F4CE-0468 Start Cyberzone mode on zone 4 level 16
35 C282-0706 + F7CE-0468 Start Cyberzone mode on zone 4 level 17
36 C282-0706 + F0CE-0468 Start Cyberzone mode on zone 4 level 18
37 C282-0706 + F9CE-0468 Start Cyberzone mode on zone 4 level 19
38 C282-0706 + F1CE-0468 Start Cyberzone mode on zone 4 level 20
39 C282-0706 + F5CE-0468 Start Cyberzone mode on zone 4 bonus level
40 C282-0706 + F6CE-0468 Start Cyberzone mode on zone 5 level 21
41 C282-0706 + FBCE-0468 Start Cyberzone mode on zone 5 level 22
42 C282-0706 + FCCE-0468 Start Cyberzone mode on zone 5 level 23
43 C282-0706 + F8CE-0468 Start Cyberzone mode on zone 5 level 24
44 C282-0706 + FACE-0468 Start Cyberzone mode on zone 5 level 25
45 C282-0706 + F2CE-0468 Start Cyberzone mode on zone 5 bonus level
46 C282-0706 + F3CE-0468 Start Cyberzone mode on zone 6 level 26
47 C282-0706 + FECE-0468 Start Cyberzone mode on zone 6 level 27
48 C282-0706 + 4DCE-0468 Start Cyberzone mode on zone 6 level 28
49 C282-0706 + 4FCE-0468 Start Cyberzone mode on zone 6 level 29
50 C282-0706 + 44CE-0468 Start Cyberzone mode on zone 6 level 30
51 C282-0706 + 47CE-0468 Start Cyberzone mode on zone 6 bonus level
52 C282-0706 + 40CE-0468 Start Cyberzone mode on zone 7 level 31
53 C282-0706 + 49CE-0468 Start Cyberzone mode on zone 7 level 32
54 C282-0706 + 41CE-0468 Start Cyberzone mode on zone 7 level 33
55 C282-0706 + 45CE-0468 Start Cyberzone mode on zone 7 level 34
56 C282-0706 + 46CE-0468 Start Cyberzone mode on zone 7 level 35
57 C282-0706 + 4BCE-0468 Start Cyberzone mode on zone 7 bonus level
58 C282-0706 + 4CCE-0468 Start Cyberzone mode on zone 8 level 36
59 C282-0706 + 48CE-0468 Start Cyberzone mode on zone 8 level 37
60 C282-0706 + 4ACE-0468 Start Cyberzone mode on zone 8 level 38
61 C282-0706 + 42CE-0468 Start Cyberzone mode on zone 8 level 39
62 C282-0706 + 43CE-0468 Start Cyberzone mode on zone 8 level 40
63 C282-0706 + 4ECE-0468 Start Cyberzone mode on zone 8 level 41

64 1061-DD52 Allow 98 seconds in zone 1 bonus level


65 1069-6752 Allow 98 seconds in zone 2 bonus level
66 1068-DDE3 Allow 98 seconds in zone 3 bonus level
67 1061-A473 Allow 98 seconds in zone 4 bonus level
68 A66C-047E Allow 198 seconds in zone 5 bonus level
69 A6B1-D45A Allow 198 seconds in zone 6 bonus level
70 A6B0-AF7A Allow 198 seconds in zone 7 bonus level

71 B9B1-6F01 Only need 8 tags to win in arena mode instead of 10


(start with 2 instead of 0)
Faceball 2000 and Cyberzone are trademarks of Bullet-Proof Software, Inc.

Fatal Fury(tm) Game


CODE KEY IN . . . EFFECT . . .
WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS
1 DFA5-64DF Win 1 bout to win the match instead of 2 out of 3

2 FDC7-AFAF 10 seconds to complete bonus rounds


3 7DC7-AFAF 30 seconds to complete bonus rounds
4 09C7-AFAF 45 seconds to complete bonus rounds
5 1DC7-AFAF 60 seconds to complete bonus rounds
6 BDC7-AFAF 90 seconds to complete bonus rounds

FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7 BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm)
8 BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm)
9 BAB4-6DAD + D9BC-A46D Always fight Duck King(tm)
10 BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm)
11 BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm)
12 BAB4-6DAD + D6BC-A46D Always fight Raiden(tm)
13 BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm)
14 BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm)
15 F6CD-A4AF Both players start with 1/4 health
16 7DCD-A4AF Both players start with 1/2 health
17 06CD-A4AF Both players start with 3/4 health

18 C2A9-D40F Player 1 takes minimum damage


19 C2A2-DF6F Player 2 or computer takes minimum damage
Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa Jai, Raiden,
Billy Kane and Geese Howard are trademarks of Takara U.S.A. Corp.

FATAL FURY 2(tm) GAME


CODE KEY IN . . . EFFECT . . .
1 DD7E-7FDD Infinite time

2 D47E-7FDD Timer is 2x fast


3 D77E-7FDD Timer is 3x fast

4 C250-7FA7 Computer can't win a round--except last


round
--game ends after 4 rounds

5 CB85-E40F + D685-E46F + DD85-E4AF Player 1 is Billy Kane


6 DB85-E46F + CB85-E40F + DD85-E4AF Player 1 is Axel Hawk
7 CB85-E40F + DD85-E4AF + DC85-E46F Player 1 is Lawrence B
8 D885-E46F + CB85-E40F + DD85-E4AF Player 1 is Wolfgang Krauser

9 CB82-E40F + D682-E46F + DD82-E4AF Player 2 is Billy Kane


10 DB82-E46F + CB82-E40F + DD82-E4AF Player 2 is Axel Hawk
11 DC82-E46F + CB82-E40F + DD82-E4AF Player 2 is Lawrence B
12 D882-E46F + CB82-E40F + DD82-E4AF Player 2 is Wolfgang Krauser

CODES 13 AND 14 AFFECT STRAIGHT-UP JUMPS ONLY


13 FDD5-EFCB Super jump--player 1
14 EED5-EFCB Bogus jump--player 1

15 6D7D-54AD Infinite energy--player 1

FOR CODE 16, TURN EFFECTS OFF AFTER YOU PRESS START IN CODESCREEN AND
KEEP OFF UNTIL CHARACTER SELECT SCREEN
16 7D78-770D Start with 1/2 energy
Fatal Fury 2 and related names are trademarks of SNK.

Final Fantasy II(tm) Game


CODE KEY IN . . . EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME,
THEN TRY THE "B" CODES
1A 82A3-6F63 Almost infinite hit points--can make big
monsters
1B 82AE-6F63 (and sometimes normal monsters)
invincible--switch
off to defeat them

2A 8267-0D62 Magic power doesn't go down--only in


battles, doesn't
2B 8267-0D62 work on twin attacks

FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST
3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after each
battle
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE

4A 1B39-070E + EE39-076E + 3C39-07AE / Get at least 255 gold pieces after each
battle
4B 3335-076E Get at least 256 gold pieces after each
battle

5A 3335-0D6E Get at least 65,536 gold pieces after


each battle
5B 3336-0FAE

6A C262-DF03 + C262-D763 Money doesn't decrease if you run away


from a battle
6B C262-DF03 + C262-D763

7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops


7B C2AD-AD69 + C3AD-AFA9
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.

Final Fantasy III(tm) Game


CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 21 ARE FOR STARTING A NEW GAME ONLY
1 D15C-78E5 Start Terra with Man-eater equipped
2 F65C-78E5 Start Terra with Excalibur equipped
3 FC5C-78E5 Start Terra with Illumina equipped
4 FA5C-78E5 Start Terra with Atma equipped

5 435C-78E5 Start Terra with Tempest equipped


6 D35C-78E5 Start Terra with Blizzard equipped
7 F75C-78E5 Start Terra with Enhancer equipped

8 9A58-7675 Start Terra with Mithril shield equipped


9 9258-7675 Start Terra with Gold shield equipped
10 1F58-7675 Start Terra with Ice shield equipped
11 1D58-7675 Start Terra with Fire shield equipped

12 1C58-7655 Start Terra with Hairband equipped


13 1B58-7655 Start Terra with Leather hat equipped
14 5C58-7655 Start Terra with Circlet equipped
15 5B58-7655 Start Terra with Mystery veil equipped
16 5658-7655 Start Terra with Red cap equipped

17 6658-7685 Start Terra with Silk robe equipped


18 6B58-7685 Start Terra with Mithril vest equipped
19 6858-7685 Start Terra with White dress equipped
20 BC58-7685 Start Terra with Genji armor equipped
21 B058-7685 Start Terra with Force armor equipped

22 108C-EF03 + 108C-E4A3 All items in shops are free--SWITCH OFF TO SELL ITEMS
FOR GP

23 DD97-5FDA Everyone has a hidden Economizer (spells cost 1 MP)--


NOT
IN BATTLE MODE
24 DD90-5DDA Everyone has a hidden Golden Hairpin (spell cost 1/2
of
original MP cost)--NOT IN BATTLE MODE
25 DD90-EFDB Everyone has a hidden Economizer--IN BATTLE MODE
26 DD97-E7DB Everyone has a hidden Golden Hairpin--IN BATTLE MODE

27 DDA4-8767 Party always has sprint shoes

28 D007-8DD7 Super Sprint shoes--only with sprint shoes equipped


or with
previous code

29 ED3B-E5C4 Tincture gives 240 MP


30 ED30-E944 Tonic gives 240 HP

31 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE


--SWITCH OFF TO EXIT MENU SCREEN

32 3DF0-EC78 + 4DFE-8C88 Faster left/right movement on world map


33 4DFB-EB88 + 3DF3-E6E8 Faster up/down movement on world map

34 CE17-77D6 Most spells are learned faster from Espers--may cause


some
graphical errors
Final Fantasy III and related names are trademarks of Square Co., Ltd.

Final Fantasy Mystic Quest(tm) Game


CODE KEY IN . . . EFFECT . . .
1 83AF-D40D Infinite cure potions

2 DDA4-D40D Cure potion restores life points to maximum

3 C96B-64AB Infinite life points--can make enemies invincible; switch off to


defeat them

4 C9B8-D4A6 Infinite ninja stars


5 C9B0-D7A6 Infinite bombs--only in battle
Final Fantasy Mystic Quest is a trademark of Square Co., Ltd.

Final Fight(tm) Game


CODE KEY IN . . . EFFECT . . .
1 A9C3-6F66 + D433-0D6F Infinite lives

2 29A1-0DA1 + DDCF-A4AC Infinite energy, except against special weapons


(e.g., knife) and special attacks by bad guys
(e.g., Andore(tm)'s headlock and jump attack)

3 A2C0-A7D0 Stop timer


4 D4C9-AFD0 Slower timer
5 DDC9-AFD0 Faster timer

6 DD8D-6F06 Any food restores all energy

7 DFC8-D4A1 Start with 2 credits


8 D9C8-D4A1 Start with 6 credits
9 DBC8-D4A1 Start with 10 credits
Final Fight, Haggar, Cody, Jessica and Andore are trademarks of Capcom USA, Inc.
Final Fight 2(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DDCE-1D6B Infinite lives

2 DDCF-C7D6 Start with 1 life


3 D4CF-C7D6 Start with 3 lives
4 D1CF-C7D6 Start with 7 lives
5 DBCF-C7D6 Start with 10 lives

6 DDA0-1DDC Infinite time

7 D4A0-1DDC Faster timer

8 0DED-1DAC Barbecue restores vitality 50% instead of 95%


9 DDED-1DAC Barbecue worth nothing

10 6DEE-470C Soft drink restores vitality 95%


11 DDEE-470C Soft drink worth nothing

12 33C5-1404 Both players can select same character

13 DDB4-4708 Players 1 and 2 can't harm each other in a 2-player game

14 D46A-14AF Slow motion--SWITCH OFF EFFECTS UNTIL PLAY BEGINS

15 DFCC-C4DB Hitting someone with your super move makes you invincible
16 0DCC-C4DB Hitting someone with your super move uses all your energy
Final Fight 2 is a trademark of Capcom Co. Ltd.

Final Fight 3(tm)


CODE KEY IN . . . EFFECT . . .
1 C2F9-84DF Infinite time

2 CBB5-5D07 + 46B5-5D67 + DDB5-5DA7 + 4BB5-5F07 Instant super energy

3 3C6C-84AF Infinite lives

4 106E-5467 Everyone does massive damage


Final Fight 3 is a trademark of Capcom Co., Ltd

Firepower 2000(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D4B3-1764 Start at level 2
2 D7B3-1764 Start at level 3
3 D0B3-1764 Start at level 4
4 D9B3-1764 Start at level 5
5 D1B3-1764 Start at level 6

6 DF69-1DAF Start with 1 life instead of 4


7 D469-1DAF Start with 2 lives
8 D769-1DAF Start with 3 lives
9 D969-1DAF Start with 5 lives
10 D569-1DAF Start with 7 lives
11 DC69-1DAF Start with 10 lives
12 DE69-1DAF Start with 15 lives
13 FB69-1DAF Start with 25 lives
14 7469-1DAF Start with 50 lives
15 0869-1DAF Start with 75 lives
16 1069-1DAF Start with 100 lives

17 8263-4DDF Infinite lives

18 D765-146F Start with bullet strength at 3 instead of 1


19 D165-146F Start with bullet strength at 6

20 D761-14DF Start with flame strength at 3 instead of 1


21 D161-14DF Start with flame strength at 6
22 DD61-14DF Start with flame strength at 0

23 D761-176F Start with plasma strength at 3 instead of 1


24 D161-176F Start with plasma strength at 6
25 DD61-176F Start with plasma strength at 0

26 DF65-1FDF Start with laser strength at 1 instead of 0


27 D765-1FDF Start with laser strength at 3
28 D165-1FDF Start with laser strength at 6

29 DF66-1DDF Start with ionic strength at 1 instead of 0


30 D766-1DDF Start with ionic strength at 3
31 D166-1DDF Start with ionic strength at 6

32 8267-170F Loss of vehicle does not reduce bullet strength


33 826E-470F Loss of vehicle does not reduce flame strength
34 826D-170F Loss of vehicle does not reduce plasma strength
35 826F-170F Loss of vehicle does not reduce laser strength
36 8264-170F Loss of vehicle does not reduce ionic strength

37 DF8B-CD07 Bubble shield lasts for 4 seconds instead of 12


38 D48B-CD07 Bubble shield lasts for 8 seconds
39 D08B-CD07 Bubble shield lasts for 16 seconds
40 D68B-CD07 Bubble shield lasts for 32 seconds
41 FD8B-CD07 Bubble shield lasts for 64 seconds
42 C2CB-3FD4 Bubble shield on jeep lasts until end of level
43 C2CF-1464 Bubble shield on helicopter lasts until end of level
Firepower 2000 is a trademark of Sun Corporation of America.

First Samurai(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DB6A-676F Start with 9 lives
2 D46A-676F Start with 2 lives

3 406E-D461 Infinite lives

4 D783-0F09 Full weapon power for dagger on pick up

5 D4C5-AFA5 Less force picked up from baddies


6 D6C5-AFA5 More force picked up from baddies

7 F9C5-AFA5 Lots more power picked up from baddies

8 C9B6-6700 + C9BE-6D00 Infinite axe


9 C9BF-D4D1 Infinite life force
10 C96D-04A5 Infinite warp lantern

11 D789-AFA9 Less life force from food


12 FD89-AFA9 More life force from food
(c) 1993 Kemco America, Inc
(c) 1992 Vivid Image

Flashback(tm) Game
CODE KEY IN . . . EFFECT . . .
1 3C1F-EDAC Never lose a shield when shot--switch off to kill some enemies

2 8511-ED6C Don't die from falling too far

3 D4D4-5F78 Start with 1 shield


4 D7D4-5F78 Start with 2 shields
5 D0D4-5F78 Start with 3 shields
6 D1D4-5F78 Start with 5 shields
7 D8D4-5F78 Start with 10 shields
8 F9D4-5F78 Start with 20 shields
9 77D4-5F78 Start with 50 shields
10 19D4-5F78 Start with 100 shields

11 74F0-5F7B Start with 50 credits


12 10F0-5F7B Start with 100 credits
13 ECF0-5F7B Start with 250 credits
14 D4F0-5DEB Start with 512 credits
15 D0F0-5DEB Start with 1024 credits

CODES 16 THRU 19: LEVEL 1


16 10F0-5F7B Start with 100 credits
17 ECF0-5F7B Start with 250 credits
18 D4F0-5DEB Start with 512 credits
19 D0F0-5DEB Start with 1024 credits

CODES 20 THRU 23: LEVEL 2


20 1089-716F Start with 100 credits
21 EC89-716F Start with 250 credits
22 D489-710F Start with 512 credits
23 D089-710F Start with 1024 credits

24 CB5D-8D08 + DF5D-8D68 + DD5D-8DA8 Always recharge to 0 shields


25 CB5D-8D08 + D45D-8D68 + DD5D-8DA8 Always recharge to 1 shields
26 CB5D-8D08 + D75D-8D68 + DD5D-8DA8 Always recharge to 2 shields
27 CB5D-8D08 + D05D-8D68 + DD5D-8DA8 Always recharge to 3 shields
28 CB5D-8D08 + D15D-8D68 + DD5D-8DA8 Always recharge to 5 shields
29 CB5D-8D08 + D65D-8D68 + DD5D-8DA8 Always recharge to 7 shields
30 CB5D-8D08 + D85D-8D68 + DD5D-8DA8 Always recharge to 10 shields
31 CB5D-8D08 + F95D-8D68 + DD5D-8DA8 Always recharge to 20 shields
32 CB5D-8D08 + 775D-8D68 + DD5D-8DA8 Always recharge to 50 shields
33 CB5D-8D08 + 195D-8D68 + DD5D-8DA8 Always recharge to 100 shields

George Foreman's KO Boxing(tm) Game


CODE KEY IN . . . EFFECT . . .
1 566D-07DD Time goes slower
2 DC6D-07DD Time speeds up
3 CB62-040F + 5662-046F Time stands still

4 6D25-A464 Infinite super punch after


getting it
5 4D6C-D70D Both players start with 1/2x
energy

6 C228-A764 + 5728-A7A4 + 622A-AFA4 + 572A-A4D4 Damage inflicted by your


opponent affects
him (your energy may go down
slightly,
too)
George Foreman's KO Boxing is a trademark of Acclaim Entertainment, Inc.

Gods(tm) Game
CODE KEY IN . . . EFFECT . . .
1 1DE7-31E8 Shields last until at least end of the world--if you get stuck,
switch off

2 C269-C1EB Infinite lives

3 A284-35EC Items you can afford in the shops are free

4 DF3C-4073 Start with 2 lives


5 D93C-4073 Start with 6 lives
6 DB3C-4073 Start with 10 lives
Gods is a trademark of The Bitmap Brothers.

Goof Troop(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D0C0-3FA8 + B3C9-3DD8 4 hearts give you a life
2 D4C0-3FA8 + B3C9-3DD8 2 hearts give you a life

3 D4A8-4762 2 hearts from cherries

4 D0A8-47A2 4 hearts from bananas


5 DFA8-47A2 1 heart from bananas

6 C96F-3F6C Infinite lives

7 DBCD-146D Start with 9 lives


8 D1CD-146D Start with 6 lives
9 DFCD-146D Start with 1 life

10 D46F-C70E + E264-C70E Goofy(tm) has quicker left-right movement


11 D46E-170E + E26D-C70E Max(tm) has quicker left-right movement
Goof Troop, Goofy and Max are trademarks of Disney.

Gradius III(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD8B-6DA4 Start with 1 life instead of 3
2 DF8B-6DA4 Start with 2 lives

3 D78B-6DA4 Start with 4 lives


4 D08B-6DA4 Start with 5 lives
5 D68B-6DA4 Start with 9 lives
6 DE8B-6DA4 Start with 16 lives
7 F38B-6DA4 Start with 31 lives

8 3C8E-DDD7 + 3C8E-DD07 Infinite lives


9 DFC3-DF0D Start with 1 credit instead of 4--use for 1-player
game only
10 D4C3-DF0D Start with 2 credits

11 D1C3-DF0D Start with 6 credits


12 D5C3-DF0D Start with 7 credits
13 D6C3-DF0D Start with 8 credits
14 DBC3-DF0D Start with 9 credits

15 C227-6DDD Infinite credits

16 DFBB-A766 Makes Earwig Scorpion(tm) (Stage 1 mayor) much easier


to defeat
17 DFB1-6F6C Makes Bubble Brain(tm) (Stage 2 mayor) easier to
defeat

18 3C29-0704 + 3C29-0764 Weapons status gauge remains at current level after a


weapon is
selected

19 CBAF-D7AD + DFA4-DDDD Enemies shoot at you more


Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Konami,
Inc.

Hal's Hole In One Golf(tm) Game


CODE KEY IN . . . EFFECT . . .
1 4A6C-6D69 No penalty if you land in water or out of bounds

2 DF6F-0D00 Always start hole with 1-shot penalty

3 D56C-A401 Max 7 strokes per hole


4 D96C-A401 Max 5 strokes per hole
Hal's Hole In One Golf is a trademark of HAL America Inc.

Harley's Humungous Adventure(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFCF-A7F1 Start with 2 lives
2 D9CF-A7F1 Start with 6 lives
3 FDCF-A7F1 Start with 11 lives
4 49CF-A7F1 Start with 26 lives
5 9DCF-A7F1 Start with 51 lives
6 BBCF-A7F1 Start with 100 lives

7 C2C8-07B5 Infinite lives

8 D6CF-ADB1 Start with 4 hearts


9 DCCF-ADB1 Start with 5 hearts

10 C2C0-0DB5 Protection against some hazards

11 FD22-6415 Start with 10 of every weapon


12 4922-6415 Start with 25 of every weapon
13 9D22-6415 Start with 50 of every weapon
14 BB22-6415 Start with 99 of every weapon

15 D98D-DDB9 Get only 5 ammo from a weapon power-up


16 4D8D-DDB9 Get 20 ammo from a weapon power-up
17 7D8D-DDB9 Get 30 ammo from a weapon power-up
18 0D8D-DDB9 Get 40 ammo from a weapon power-up
19 9D8D-DDB9 Get 50 ammo from a weapon power-up

20 DD87-A4B0 Infinite ammo

21 F08C-A704 20 seconds to collect power-ups on level 1


22 7A8C-A704 60 seconds to collect power-ups on level 1
23 9C8C-A704 90 seconds to collect power-ups on level 1

24 7A88-A7D4 60 seconds to complete the Vent level


25 3C83-ADA4 Infinite time on Vent level

26 6DCF-04B1 Start with maximum fuel on every level


27 DDC4-6495 Any fuel power-up gives maximum amount
28 DDCD-6DF5 Infinite jet fuel--must already have some to fly

29 D43E-046F Hit X on the title screen with the house to get level select menu
Harley's Humungous Adventure is a trademark of Electronic Arts.

Home Alone(tm) Game


SOME COPIES OF THIS GAME MAY NOT OPERATE PROPERLY WITH GAME GENIE(tm)
CODE KEY IN . . . EFFECT . . .
1 DF2B-AFD4 Start with 1 life instead of 3
2 D42B-AFD4 Start with 2 lives
3 D92B-AFD4 Start with 5 lives
4 DB2B-AFD4 Start with 9 lives
5 492B-AFD4 Start with 25 lives
6 9D2B-AFD4 Start with 50 lives
7 BB2B-AFD4 Start with 99 lives

8 DD21-DFD4 Infinite lives


9 C220-D464 Infinite power

10 DF66-04A7 Extra life with 1 pizza slice instead of


8
11 D466-04A7 Extra life with 2 pizza slices
12 D766-04A7 Extra life with 3 pizza slices
13 D066-04A7 Extra life with 4 pizza slices
14 D966-04A7 Extra life with 5 pizza slices
15 D166-04A7 Extra life with 6 pizza slices
16 D566-04A7 Extra life with 7 pizza slices

17 DD2A-A76F Infinite baseballs, slingshot ammo and


rifle bullets

18 3DB1-07D5 Power boost on jumps


19 ADB1-07D5 Super power boost on jumps

20 DF23-A764 Need 1 item (instead of 24) to complete


level 1
21 D923-A764 Need 5 items to complete level 1
22 FD23-A764 Need 10 items to complete level 1
23 F923-A764 Need 15 items to complete level 1
24 4D23-A764 Need 20 items to complete level 1

25 DF23-A7A4 Need 1 item (instead of 30) to complete


level 2
26 D923-A7A4 Need 5 items to complete level 2
27 FD23-A7A4 Need 10 items to complete level 2
28 F923-A7A4 Need 15 items to complete level 2
29 4D23-A7A4 Need 20 items to complete level 2
30 4923-A7A4 Need 25 items to complete level 2

31 DF2E-ADD4 Need 1 item (instead of 35) to complete


level 3
32 D92E-ADD4 Need 5 items to complete level 3
33 FD2E-ADD4 Need 10 items to complete level 3
34 F92E-ADD4 Need 15 items to complete level 3
35 4D2E-ADD4 Need 20 items to complete level 3
36 492E-ADD4 Need 25 items to complete level 3

37 DF2E-AD04 Need 1 item (instead of 35) to complete


level 4
38 D92E-AD04 Need 5 items to complete level 4
39 FD2E-AD04 Need 10 items to complete level 4
40 F92E-AD04 Need 15 items to complete level 4
41 4D2E-AD04 Need 20 items to complete level 4
42 492E-AD04 Need 25 items to complete level 4

43 DF69-DFAD + AB69-D40D + D769-D46D Start on level 2


44 D469-DFAD + AB69-D40D + D769-D46D Start on level 3
45 D769-DFAD + AB69-D40D + D769-D46D Start on level 4
Home Alone and Kevin are trademarks of Twentieth Century Fox Film Corporation.

Home Alone 2: Lost in New York(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C22E-AF9D Infinite power--some things can still kill you

2 DFB5-6FA7 Start with 1 life instead of 3


3 D9B5-6FA7 Start with 5 lives
4 DBB5-6FA7 Start with 9 lives
5 FBB5-6FA7 Start with 25 lives
6 74B5-6FA7 Start with 50 lives
7 17B5-6FA7 Start with 99 lives

8 C264-D464 Infinite lives

9 DF2B-AFBF Extra life from 1 pizza slice instead of 6


10 D42B-AFBF Extra life from 2 pizza slices
11 D72B-AFBF Extra life from 3 pizza slices
12 D02B-AFBF Extra life from 4 pizza slices
13 D92B-AFBF Extra life from 5 pizza slices

14 7427-AF2F + 7429-AD9F Dart guns have 50 shots


15 3CB7-6DA4 Infinite ammo
Home Alone 2: Lost in New York is a trademark of Twentieth Century Fox Film
Corporation.

Hook(tm) Game
CODE KEY IN . . . EFFECT . . .
1 3CA5-D70F Infinite power--if you fall, switch off effects, then switch back
on to die
2 A268-6F03 Stop timer
3 D56B-ADA2 Time starts at 7 min.--stage 1
4 D76B-ADA2 Time starts at 3 min.--stage 1

CODES 5 AND 6 DO NOT WORK ON CONTINUES


5 D066-0FDD Start with 3 leaves
6 D466-0FDD Start with 1 leaf (you still see 2 leaves, but you can only fill
1)
Hook is a trademark of Tristar Pictures, Inc.

The Hunt for Red October(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD34-4761 Start with 0 bombs instead of 40
2 1734-4761 Start with 99 bombs
3 C2AE-1404 Infinite bombs
4 DD3F-47D1 Start with 0 torpedoes instead of 60
5 173F-47D1 Start with 99 torpedoes
6 C2A0-1D64 Infinite torpedoes

7 DD34-44D1 Start with 0 Surface-to-Air Missiles (SAMs) instead of 25


8 7434-44D1 Start with 50 SAMs
9 1734-44D1 Start with 99 SAMs
10 C2AB-CFD4 Infinite SAMs

11 DD34-4D61 Start with 0 Surface-to-Surface Missiles (SSMs) instead of 25


12 7434-4D61 Start with 50 SSMs
13 1734-4D61 Start with 99 SSMs
14 C2A7-3D64 Infinite SSMs

15 DD3F-4F61 Start with 0 Electronic Countermeasures (ECMs) instead of 2


16 743F-4F61 Start with 50 ECMs
17 173F-4F61 Start with 99 ECMs
18 C2AC-34D4 Infinite ECMs

19 D4BA-1F64 Start in theatre I: Caribbean


20 D1BA-1F64 Start in theatre II: North Pacific
21 DABA-1F64 Start in theatre III: Mediterranean
22 FDBA-1F64 Start on the final mission: Return to the USSR
The Hunt for Red October is a trademark of Paramount Pictures.

HyperZone(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D5C4-DFD1 Start with 8 lives
2 DDC4-DFD1 Start with 1 life

3 D76A-D7D5 Restore energy more quickly


4 DD6A-D7D5 Restore energy more slowly

5 4A8A-DFD1 Infinite energy


HyperZone is a trademark of HAL America Inc.

Illusion of Gaia(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2A5-44A2 Infinite energy

2 D98F-4F0C Less charge time for psycho dash


3 D98B-4DDC Less charge time for dark friar

4 F061-44DD Start with a lot more energy

5 F065-4D0D Start with 20 strength points


6 7465-4D0D Start with 50 strength points
7 9D65-4D0D Start with 80 strength points

8 D9AA-1F0B + E8A5-14AB Super run left/right only


9 EAA7-1D6B + D0A3-446B Super run up/down only

10 FD6B-47A3 Get 2x the energy from herbs


11 F66B-47A3 Get 3x the energy from herbs
Illusion of Gaia is a trademark Enix/Quintet/Moto Hagio/Mariko Ohara/Yasuhiro
Kawasaki,
Licensed to Nintendo

Imperium(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFA2-D4A4 Start with 1 life point
2 D7A2-D4A4 Start with 3 life points

3 D9BD-64D7 Start with 5 bombs


4 DBBD-64D7 Start with 9 bombs

5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots, weapons and lasers


Imperium is a trademark of Vic Tokai Inc.

The Incredible Hulk(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFBD-CD6F Start with 1 life
2 D1BD-CD6F Start with 6 lives
3 DBBD-CD6F Start with 9 lives

4 D0BC-173B Get 4 shots from gun


5 DBBC-173B Get 9 shots from gun
6 F0BC-173B Get 20 shots from gun

7 4DB0-1F4B Get 20 seconds from time icon


8 0DB0-1F4B Get 40 seconds from time icon

9 8260-1465 + C2E9-44DF Don't take damage from most enemies

10 F3BE-144B 2x energy from gamma capsules


11 DDB8-171B Gamma capsules act as mega-gamma capsules

12 C96D-CDC6 Infinite transformation capsules once picked up

13 DA25-34A7 + DA34-47AD Super jump--sometimes


14 FB25-34A7 + FB34-47AD Mega-jump--sometimes

15 DCB7-44D0 MEGA damage from Hulk's uppercut


16 DCB1-4FD0 MEGA damage from Hulk's head butt

17 D0B7-44D0 x4 damage from Hulk's upper cut


18 D0B1-4FD0 x4 damage from Hulk's head-butt
19 C260-4746 Energy doesn't go down when Hulked-out

20 DDB2-1F0F Start on level 2


21 4DB2-1F0F Start on level 3
22 0DB2-1F0F Start on level 4
23 6DB2-1F0F Start on level 5
The Incredible Hulk and related names are trademarks of Marvel
Entertainment Group, Inc.

Indiana Jones' Greatest Adventures(tm) Game


CODE KEY IN . . . EFFECT . . .
1 CB24-4D64 Infinite energy

2 DFC1-3707 Start with very little energy


3 D7C1-3707 Start with about 1/2x energy
4 DEC1-3701 Start with more energy-ignore energy meter

5 C2B6-440F Hearts don't restore energy

6 C2B6-370F Infinite grenades

7 D9C7-CF0F Start with 5 grenades


8 DBC7-CF0F Start with 9 grenades
9 DEC7-CF0F Start with 15 grenades

10 C2B9-37DF Can't collect any more grenades

11 DFCC-1E83 Start with 2 lives


12 D0CC-1E83 Start with 5 lives
13 DBCC-1E83 Start with 10 lives

14 D1C8-13E3 Start with no continues

15 3CAB-CE82 Infinite continues


Indiana Jones' Greatest Adventures is a trademark of LucasArts
Entertainment Company.

Inspector Gadget(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D74B-E7D7 Start with 3 plungers

2 C216-5DD4 Infinite lives


3 C297-8F0F Infinite timer

4 C269-5D0D Keep coat in collisions (invincibility)


Inspector Gadget is a trademark of DIC Animation City, Inc.

Jack Nicklaus Golf(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF33-076F + DDEB-D40A Each round ends after hole 1
2 D433-076F + DFEB-D40A Each round ends after hole 2
3 D733-076F + D4EB-D40A Each round ends after hole 3
4 D033-076F + D7EB-D40A Each round ends after hole 4
5 D933-076F + D0EB-D40A Each round ends after hole 5
6 D133-076F + D9EB-D40A Each round ends after hole 6
7 D533-076F + D1EB-D40A Each round ends after hole 7
8 D633-076F + D5EB-D40A Each round ends after hole 8
9 DB33-076F + D6EB-D40A Each round ends after hole 9
10 DC33-076F + DBEB-D40A Each round ends after hole 10
11 D833-076F + DCEB-D40A Each round ends after hole 11
12 DA33-076F + D8EB-D40A Each round ends after hole 12
13 D233-076F + DAEB-D40A Each round ends after hole 13
14 D333-076F + D2EB-D40A Each round ends after hole 14
15 DE33-076F + D3EB-D40A Each round ends after hole 15
16 FD33-076F + DEEB-D40A Each round ends after hole 16
17 FF33-076F + FDEB-D40A Each round ends after hole 17

18 82BF-6707 Infinite mulligans


19 6DB2-0D07 Mulligan can be taken after any stroke
20 DDBA-0467 No mulligans allowed
Jack Nicklaus Golf is a trademark of Golden Bear International, Inc.

James Bond Jr.(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFA0-670D Start with 1 life on the ground instead
of 5
2 D7A0-670D Start with 3 lives on the ground
3 D5A0-670D Start with 7 lives on the ground
4 DBA0-670D Start with 9 lives on the ground

5 C2E0-6F0D Infinite lives on the ground

6 DF68-DDAD Start with 1 life in the air instead of 5


7 D768-DDAD Start with 3 lives in the air
8 D568-DDAD Start with 7 lives in the air
9 DB68-DDAD Start with 9 lives in the air

10 C26C-6F08 Infinite lives in the air

11 DDE7-6F6D Start with 0 grenades and darts instead


of 10
12 D9E7-6F6D Start with 5 grenades and darts
13 FBE7-6F6D Start with 25 grenades and darts
14 74E7-6F6D Start with 50 grenades and darts
15 17E7-6F6D Start with 99 grenades and darts

16 DDA9-640D + CEE7-64AD Start with 0 darts instead of 10


17 D9A9-640D + CEE7-64AD Start with 5 darts
18 FBA9-640D + CEE7-64AD Start with 25 darts
19 74A9-640D + CEE7-64AD Start with 50 darts
20 17A9-640D + CEE7-64AD Start with 99 darts

21 C22A-6FBC Infinite grenades


22 C227-DDF8 Infinite darts

23 C23D-6FBC Hearts worth 0

24 CE2B-D4B6 Infinite health--but you can still be


hurt by some things

25 DD34-679C Large red grenade worth 0 instead of 5


26 DC34-679C Large red grenade worth 10
27 F034-679C Large red grenade worth 20
28 F334-679C Large red grenade worth 30
29 4634-679C Large red grenade worth 40

30 3C3A-ADFC Small silver grenade worth 0 instead of 1

31 CBAC-6D0D + DFAC-6D6D Start on level 3


32 CBAC-6D0D + D4AC-6D6D Start on level 5
33 CBAC-6D0D + D7AC-6D6D Start on level 7

34 CBAB-67AD + D0AC-6DDD + 6DAC-6D0D Start on level 3, part 2


35 CBAB-67AD + D9AC-6DDD + 6DAC-6D0D Start on level 5, part 2
36 CBAB-67AD + D1AC-6DDD + 6DAC-6D0D Start on level 7, part 2
37 CBAB-67AD + D5AC-6DDD + 6DAC-6D0D Start on level 3, part 3
38 CBAB-67AD + D6AC-6DDD + 6DAC-6D0D Start on level 5, part 3
39 CBAB-67AD + DBAC-6DDD + 6DAC-6D0D Start on level 7, part 3
James Bond Jr. is a trademark of Eon Productions, Ltd., Mac B, Inc.

Joe & Mac(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD36-D40D Infinite lives

2 2BBA-64D7 Infinite energy

3 CBC8-6404 + DFC8-6464 Start with 2 lives


4 CBC8-6404 + D9C8-6464 Start with 6 lives
5 CBC8-6404 + DBC8-6464 Start with 10 lives

6 DDE0-0F6F All food fully restores energy


Joe & Mac and Cave-Babes are trademarks of Data East USA, Inc.

John Madden Football(tm) Game


CODE KEY IN . . . EFFECT . . .
1 F0A2-A4DD Play clock is 20 seconds instead of 45
2 F3A2-A4DD Play clock is 30 seconds

WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK
--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
3 7AA2-A4DD Play clock is 60 seconds
4 9CA2-A4DD Play clock is 90 seconds

5 D4A3-6D04 Only have 3 plays to get a first down or


TD
(down counter starts at 2)
6 D7A3-6D04 Only have 2 plays to get a first down or
TD
(down counter starts at 3)
7 D0A3-6D04 Only have 1 play to get a first down or
TD
(down counter starts at 4)
8 C2AB-64A4 Have infinite plays to get a first down
or TD
(always 1st down)

9 3C24-A70D Infinite time-outs

10 DD69-A407 No time-outs instead of 3--player 1


11 D169-A407 6 time-outs--player 1
12 DB69-A407 9 time-outs--player 1
13 DD69-A467 No time-outs--player 2
14 D169-A467 6 time-outs--player 2
15 DB69-A467 9 time-outs--player 2

16 82A6-AF64 Safeties worth 1 point instead of 2


17 82A6-AF64 + 82A6-A404 Safeties worth zero

18 DDA4-0767 Touchdowns worth 0 points instead of 6


19 DFA4-0767 Touchdowns worth 1 point
20 D4A4-0767 Touchdowns worth 2 points
21 D7A4-0767 Touchdowns worth 3 points
22 D0A4-0767 Touchdowns worth 4 points
23 D9A4-0767 Touchdowns worth 5 points
24 D5A4-0767 Touchdowns worth 7 points
25 D6A4-0767 Touchdowns worth 8 points
26 DBA4-0767 Touchdowns worth 9 points

27 3CA7-A707 + 3CA7-A767 Extra points and field goals worth zero

28 B3A7-A7A7 Extra point or field goal resets score to


0

29 CB6C-6D07 + 626C-6FD7 + 486C-6F07


+ ED6C-6467 + D76C-6D67 Player 2 starts with 3 points
30 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 Player 2 starts with 5 points
31 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + DB6C-6D67 Player 2 starts with 9 points
32 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + DA6C-6D67 Player 2 starts with 12 points
33 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + DE6C-6D67 Player 2 starts with 15 points
34 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + F06C-6D67 Player 2 starts with 20 points

35 CB6C-6D07 + 626C-6FD7 + 416C-6F07


+ ED6C-6467 + D76C-6D67 Player 1 starts with 3 points
36 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 Player 1 starts with 5 points
37 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + DB6C-6D67 Player 1 starts with 9 points
38 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + DA6C-6D67 Player 1 starts with 12 points
39 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + DE6C-6D67 Player 1 starts with 15 points
40 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + F06C-6D67 Player 1 starts with 20 points
John Madden Football is a trademark of Electronic Arts.

John Madden Football '93(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DB30-D43A 9 timeouts--player 1
2 D130-D43A 6 timeouts--player 1
3 DF30-D43A 1 timeout--player 1

4 DB30-D74A 9 timeouts--player 2
5 D130-D74A 6 timeouts--player 2
6 DF30-D74A 1 timeout--player 2

7 3C3A-0FAD Infinite timeouts--both players


John Madden Football '93 is a trademark of Electronic Arts.

Judge Dredd(tm) Game


CODE KEY IN . . . EFFECT . . .
1 EE63-1318 Start with all weapons and almost infinite ammo

2 DF62-1A38 Start with 1 life


3 D962-1A38 Start with 5 lives
4 DB62-1A38 Start with 9 lives

5 C2BE-4A4B Almost infinite ammo


6 C2A9-1627 Almost infinite energy

7 C22C-1B2D Invincible after getting hit

8 DDA9-1CB7 Don't flash after getting hit


9 74A9-1CB7 Don't flash as long after getting hit
10 EEA9-1CB7 Flash longer after getting hit

11 DE6D-C338 Start with very little energy on your first life


12 6D6D-C338 Start with half energy on your first life
13 A16D-C338 Start with about 3/4 energy on your first life

14 DE3A-48B7 Start with very little energy after first life


15 6D3A-48B7 Start with half energy after first life
16 A13A-48B7 Start with about 3/4 energy after first life
Judge Dredd is a trademark of Cinergi Pictures Entertainment Inc. and
Cinergi Production N.V. Inc.

Jungle Strike(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2A5-476F Infinite ammo
2 C2A9-4FA7 Infinite armor
3 CEBE-C4D4 Infinite lives

4 7485-C7D1 Start with less fuel


5 7485-C7D1 Start with more fuel
6 7485-C701 Start with mega fuel

7 DD86-C761 Start with 0 hellfires


8 B186-C761 Start with more hellfires
9 B186-C7A1 Start with mega hellfires

10 DD8B-C4A1 Start with less gun ammo


11 F18B-C4A1 Start with more gun ammo
12 748B-C4A1 Start with mega gun ammo

13 FB8B-CFD1 Start with less hydras


14 EE8B-CFD1 Start with more hydras
15 748B-CF01 Start with mega hydras
Jungle Strike is a trademark of Electronic Arts

Jurassic Park(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF2E-3DD9 Start with 2 lives
2 D72E-3DD9 Start with 4 lives

3 C26A-4700 Infinite lives

4 F682-CFAD Cattle Prod energy recharges to about 3/4 full when


outside
5 FD82-CFAD Cattle Prod energy recharges to about 1/2 full when
outside
6 D682-CFAD Cattle Prod energy recharges to about 1/4 full when
outside

7 C285-C76D Infinite Cattle Prod energy when outside


8 C2CB-3407 Infinite 1st weapons when outside
9 8289-4DAD Infinite 2nd weapons when outside--EXCEPT GAS GRENADE

10 EDEA-4767 Cattle Prod energy recharges to 1/2 full when inside


11 C282-4B65 Infinite Cattle Prod energy when inside

12 3CC4-3C65 + 3CCA-36D5 Infinite 1st weapons when inside


13 C2C6-3BD1 Infinite 2nd weapons when inside--EXCEPT GAS GRENADE

14 C2B8-C4D0 Infinite continues with 4 lives

15 D0BC-CDA0 Continue 1st time with 5 lives

16 D0BC-C7D0 Continue with 5 lives after 1st continue

17 DF23-3469 Start with 1 egg needed


Jurassic Park is a trademark of Universal City Studios and Amblin Entertainment,
Inc.

Jurassic Park(tm) Part 2: The Chaos Continues Game


CODE KEY IN . . . EFFECT . . .
1 DEC0-397D Start with less machine gun ammo

2 10C0-31ED Start with more shotgun ammo

3 FDC9-315D Start with less tranquilizer gun ammo

4 10C1-307D Start with more tranquilizer missiles

5 8BEB-C22D + 8B65-1C67 Almost invincible

6 82B6-C704 Get hit and you become invisible until you enter a
new screen

7 EE30-1DAF Flash longer after getting hit


8 DD30-1DAF Don�t flash after getting hit

9 6DED-3A9D Don�t take damage from some larger dinosaurs

10 0D6A-106E Regular gun is super strong

11 D462-48DD Some dinosaurs die with one hit

12 4DC5-C67C Velociraptor takes more damage


Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin
Entertainment Inc.

Ka-Blooey(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C261-0F0D Infinite lives

2 DF6B-D76D Start with 1 life instead of 5


3 D76B-D76D Start with 3 lives
4 DC6B-D76D Start with 10 lives
5 FB6B-D76D Start with 25 lives
6 746B-D76D Start with 50 lives
7 086B-D76D Start with 75 lives
8 146B-D76D Start with 98 lives

9 3C27-6D0D Bonus timer doesn't count down

10 BAC8-07D4 Level is completed after only 1 bomb goes off

11 BA25-07D7 + DF25-04D7 Start on level 2


12 BA25-07D7 + D425-04D7 Start on level 3
13 BA25-07D7 + D725-04D7 Start on level 4
14 BA25-07D7 + D025-04D7 Start on level 5
15 BA25-07D7 + D925-04D7 Start on level 6
16 BA25-07D7 + D125-04D7 Start on level 7
17 BA25-07D7 + D525-04D7 Start on level 8
18 BA25-07D7 + D625-04D7 Start on level 9
19 BA25-07D7 + DB25-04D7 Start on level 10
20 BA25-07D7 + DC25-04D7 Start on level 11
21 BA25-07D7 + D825-04D7 Start on level 12
22 BA25-07D7 + DA25-04D7 Start on level 13
23 BA25-07D7 + D225-04D7 Start on level 14
24 BA25-07D7 + D325-04D7 Start on level 15
25 BA25-07D7 + DE25-04D7 Start on level 16
26 BA25-07D7 + FD25-04D7 Start on level 17
27 BA25-07D7 + FF25-04D7 Start on level 18
28 BA25-07D7 + F425-04D7 Start on level 19
29 BA25-07D7 + F725-04D7 Start on level 20
30 BA25-07D7 + F025-04D7 Start on level 21
31 BA25-07D7 + F925-04D7 Start on level 22
32 BA25-07D7 + F125-04D7 Start on level 23
33 BA25-07D7 + F525-04D7 Start on level 24
34 BA25-07D7 + F625-04D7 Start on level 25
35 BA25-07D7 + FB25-04D7 Start on level 26
36 BA25-07D7 + FC25-04D7 Start on level 27
37 BA25-07D7 + F825-04D7 Start on level 28
38 BA25-07D7 + FA25-04D7 Start on level 29
39 BA25-07D7 + F225-04D7 Start on level 30
40 BA25-07D7 + F325-04D7 Start on level 31
41 BA25-07D7 + FE25-04D7 Start on level 32
42 BA25-07D7 + 4D25-04D7 Start on level 33
43 BA25-07D7 + 4F25-04D7 Start on level 34
44 BA25-07D7 + 4425-04D7 Start on level 35
45 BA25-07D7 + 4725-04D7 Start on level 36
46 BA25-07D7 + 4025-04D7 Start on level 37
47 BA25-07D7 + 4925-04D7 Start on level 38
48 BA25-07D7 + 4125-04D7 Start on level 39
49 BA25-07D7 + 4525-04D7 Start on level 40
50 BA25-07D7 + 4625-04D7 Start on level 41
51 BA25-07D7 + 4B25-04D7 Start on level 42
52 BA25-07D7 + 4C25-04D7 Start on level 43
53 BA25-07D7 + 4825-04D7 Start on level 44
54 BA25-07D7 + 4A25-04D7 Start on level 45
55 BA25-07D7 + 4225-04D7 Start on level 46
56 BA25-07D7 + 4325-04D7 Start on level 47
57 BA25-07D7 + 4E25-04D7 Start on level 48
58 BA25-07D7 + 7D25-04D7 Start on level 49
59 BA25-07D7 + 7F25-04D7 Start on level 50
60 BA25-07D7 + 7425-04D7 Start on level 51
61 BA25-07D7 + 7725-04D7 Start on level 52
62 BA25-07D7 + 7025-04D7 Start on level 53
63 BA25-07D7 + 7925-04D7 Start on level 54
64 BA25-07D7 + 7125-04D7 Start on level 55
65 BA25-07D7 + 7525-04D7 Start on level 56
66 BA25-07D7 + 7625-04D7 Start on level 57
67 BA25-07D7 + 7B25-04D7 Start on level 58
68 BA25-07D7 + 7C25-04D7 Start on level 59
69 BA25-07D7 + 7825-04D7 Start on level 60
70 BA25-07D7 + 7A25-04D7 Start on level 61
71 BA25-07D7 + 7225-04D7 Start on level 62
72 BA25-07D7 + 7325-04D7 Start on level 63
73 BA25-07D7 + 7E25-04D7 Start on level 64
74 BA25-07D7 + 0D25-04D7 Start on level 65
75 BA25-07D7 + 0F25-04D7 Start on level 66
76 BA25-07D7 + 0425-04D7 Start on level 67
77 BA25-07D7 + 0725-04D7 Start on level 68
78 BA25-07D7 + 0025-04D7 Start on level 69
79 BA25-07D7 + 0925-04D7 Start on level 70
80 BA25-07D7 + 0125-04D7 Start on level 71
81 BA25-07D7 + 0525-04D7 Start on level 72
82 BA25-07D7 + 0625-04D7 Start on level 73
83 BA25-07D7 + 0B25-04D7 Start on level 74
84 BA25-07D7 + 0C25-04D7 Start on level 75
85 BA25-07D7 + 0825-04D7 Start on level 76
86 BA25-07D7 + 0A25-04D7 Start on level 77
87 BA25-07D7 + 0225-04D7 Start on level 78
88 BA25-07D7 + 0325-04D7 Start on level 79
89 BA25-07D7 + 0E25-04D7 Start on level 80
90 BA25-07D7 + 9D25-04D7 Start on level 81
91 BA25-07D7 + 9F25-04D7 Start on level 82
92 BA25-07D7 + 9425-04D7 Start on level 83
93 BA25-07D7 + 9725-04D7 Start on level 84
94 BA25-07D7 + 9025-04D7 Start on level 85
95 BA25-07D7 + 9925-04D7 Start on level 86
96 BA25-07D7 + 9125-04D7 Start on level 87
97 BA25-07D7 + 9525-04D7 Start on level 88
98 BA25-07D7 + 9625-04D7 Start on level 89
99 BA25-07D7 + 9B25-04D7 Start on level 90
100 BA25-07D7 + 9C25-04D7 Start on level 91
101 BA25-07D7 + 9825-04D7 Start on level 92
102 BA25-07D7 + 9A25-04D7 Start on level 93
103 BA25-07D7 + 9225-04D7 Start on level 94
104 BA25-07D7 + 9325-04D7 Start on level 95
105 BA25-07D7 + 9E25-04D7 Start on level 96
106 BA25-07D7 + 1D25-04D7 Start on level 97
107 BA25-07D7 + 1F25-04D7 Start on level 98
108 BA25-07D7 + 1425-04D7 Start on level 99
109 BA25-07D7 + 1725-04D7 Start on level 100
110 BA25-07D7 + 1025-04D7 Start on level 101
111 BA25-07D7 + 1925-04D7 Start on level 102
112 BA25-07D7 + 1125-04D7 Start on level 103
113 BA25-07D7 + 1525-04D7 Start on level 104
114 BA25-07D7 + 1625-04D7 Start on level 105
115 BA25-07D7 + 1B25-04D7 Start on level 106
116 BA25-07D7 + 1C25-04D7 Start on level 107
117 BA25-07D7 + 1825-04D7 Start on level 108
118 BA25-07D7 + 1A25-04D7 Start on level 109
119 BA25-07D7 + 1225-04D7 Start on level 110
120 BA25-07D7 + 1325-04D7 Start on level 111
121 BA25-07D7 + 1E25-04D7 Start on level 112
122 BA25-07D7 + 5D25-04D7 Start on level 113
123 BA25-07D7 + 5F25-04D7 Start on level 114
124 BA25-07D7 + 5425-04D7 Start on level 115
125 BA25-07D7 + 5725-04D7 Start on level 116
126 BA25-07D7 + 5025-04D7 Start on level 117
127 BA25-07D7 + 5925-04D7 Start on level 118
128 BA25-07D7 + 5125-04D7 Start on level 119
129 BA25-07D7 + 5525-04D7 Start on level 120
130 BA25-07D7 + 5625-04D7 Start on level 121
131 BA25-07D7 + 5B25-04D7 Start on level 122
132 BA25-07D7 + 5C25-04D7 Start on level 123
133 BA25-07D7 + 5825-04D7 Start on level 124
134 BA25-07D7 + 5A25-04D7 Start on level 125
135 BA25-07D7 + 5225-04D7 Start on level 126
136 BA25-07D7 + 5325-04D7 Start on level 127
137 BA25-07D7 + 5E25-04D7 Start on level 128
138 BA25-07D7 + 6D25-04D7 Start on level 129
139 BA25-07D7 + 6F25-04D7 Start on level 130
Ka-Blooey is a trademark of Kemco America, Inc.

Kawasaki Carribean Challenge(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF6F-64AD Only 1 lap required to qualify instead of 2

2 DF67-676D Races are 1 lap instead of 5


3 D467-676D Races are 2 laps
4 D767-676D Races are 3 laps
5 D067-676D Races are 4 laps

6 DB82-0DD7 Coming in first is worth 9 points instead of 5


7 D982-0FD7 Coming in last is worth 5 points instead of 0
8 DB82-0FD7 Coming in last is worth 9 points

9 6D80-DD04 Always advance to the next island regardless of points

10 D7C2-0F04 Each island requires 3 points instead of 5


11 D0C2-0F04 Each island requires 4 points
12 D1C2-0F04 Each island requires 6 points
13 D5C2-0F04 Each island requires 7 points

14 6967-07AD Opponents drive erratically--player is guaranteed 1st place

15 6967-070D Start the Challenge with the 2nd motorcycle and jet ski
Ken Griffey Jr. Presents Major League Baseball(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFC3-170F 1 ball and you walk
2 D4C3-170F 2 balls and you walk

3 CBB3-1D2D Can't walk a player

4 DFCE-1F0F 1 strike and you're out


5 D4CE-1F0F 2 strikes and you're out

6 C2BE-179D Can't strike out

7 DF27-CFA4 Invisible baserunners

8 D4C3-170F 2 outs and whole team is out

9 C2A2-4D94 + C2AA 47B4 No outs except strike outs

10 C28A-3FA7 + CBB0-4797 + C283-34D7 Computer can't score


Ken Griffey Jr. Presents Major League Baseball is a trademark of
Major League Baseball Properties, Inc.

Killer Instinct(tm) Game


CODE KEY IN . . . EFFECT . . .
1 3C61-D4DF MASTER CODE--MUST BE ENTERED

2 CBEC-37AF + 6DE8-3D0F + 6D64-44D5 Play as Eyedol

3 CB64-4D61 Start a game and watch the ending (use


practice mode
to select different characters)

4 CCE8-47D2 Win after 1 victory


5 C8E8-47D2 Win after 2 victories
6 CAE8-47D2 Win after 3 victories
7 C2E8-47D2 Win after 4 victories
8 C3E8-47D2 Win after 5 victories

9 EEC1-34AF Player one takes all damage

10 1D1B-1DA7 Players can pass through each other

11 C265-1467 + 60E6-47D2 Always fight Jago


12 C265-1467 + 6EE6-47D2 Always fight Combo
13 C265-1467 + 6BE6-47D2 Always fight Thunder
14 C265-1467 + 6FE6-47D2 Always fight Glacius
15 C265-1467 + 6DE6-47D2 Always fight Cinder
16 C265-1467 + 64E6-47D2 Always fight Orchid
17 C265-1467 + BOE6-47D2 Always fight Riptor
18 C265-1467 + CBE6-4702 Always fight Sabrewulf
19 C265-1467 + CBEC-4702 Always fight Spinal
20 C265-1467 + CBE8-4D62 Always fight Fulgore
21 C265-1467 + CBE8-4FA2 Always fight Eyedol
Killer Instinct and related names are trademarks of Nintendo/Rare

King Arthur's World(tm) Game


CODE KEY IN . . . EFFECT . . .
1 F561-DD86 Start on training level 2
2 FB61-DD86 Start on training level 3
3 F161-DD86 Start on training level 4
4 F261-DD86 Start on training level 5
5 F361-DD86 Start on training level 6
6 FE61-DD86 Start on training level 7
7 4D61-DD86 Start on training level 8
8 FC61-DD86 Start on training level 9
9 DF61-DD86 Start on real world level 1
10 D461-DD86 Start on real world level 2
11 D761-DD86 Start on real world level 3
12 D061-DD86 Start on real world level 4
13 D961-DD86 Start on goblin underworld level 1
14 D161-DD86 Start on goblin underworld level 2
15 D561-DD86 Start on goblin underworld level 3
16 D661-DD86 Start on goblin underworld level 4
17 DA61-DD86 Start on cloud world level 1
18 D261-DD86 Start on cloud world level 2
19 D361-DD86 Start on cloud world level 3
20 DE61-DD86 Start on cloud world level 4
21 FD61-DD86 Start on cloud world level 5
22 FF61-DD86 Start on cloud world level 6
23 F461-DD86 Start on cloud world level 7

24 8EA8-642F + 8EAC-6F2F Unlimited men--if you have at least one


of that type
25 CBEB-6405 + F0EB-6465 + DDEB-64A5 Start with many men

26 8EBC-6DEC Unlimited spells--must have at least one


to use
27 C4EE-6D79 + 7DEE-6D59 + D4EE-6D89 Start with 4 of each type of spell
King Arthur's World is a trademark of Jaleco USA, Inc.

King of the Monsters(tm) Game


CODE KEY IN . . . EFFECT . . .
1 F5AF-D5A1 Faster timer
2 1DAF-DFA1 Slower timer

WITH CODES 3 AND 4, IT LOOKS LIKE YOU HAVE NO ENERGY, BUT YOU DO. CODES WORK ONLY
IN A 2-PLAYER GAME, NOT AGAINST THE COMPUTER
3 6DB2-AF67 Player 1 starts with less energy
4 6DC4-D764 Player 2 starts with less energy

5 D7A1-0DA1 3 power points needed to get to next power level


King of the Monsters is a trademark of SN

Kirby's Avalanche(tm) Game


CODE KEY IN . . . EFFECT . . .
SOME CODES MAY FREEZE THE GAME IN CERTAIN SITUATIONS. PRESS RESET, CHOOSE A
DIFFERENT CODE AND PLAY AGAIN
1 80A8-C4CD Boulder warnings don't appear

2 CB60-C737 + DD69-CD47 + DD69-CD17 Only red blobs fall


3 CB60-C737 + DF69-CD47 + DF69-CD17 Only yellow blobs fall
4 CB60-C737 + D769-CD47 + D769-CD17 Only green blobs fall
5 CB60-C737 + D069-CD47 + D069-CD17 Only purple blobs fall
6 CB60-C737 + D969-CD47 + D969-CD17 Only blue blobs fall
7 CB60-C737 + DD69-CD47 + DF69-CD17 Only red and yellow blobs
fall
8 CB60-C737 + DD69-CD47 + D769-CD17 Only red and green blobs fall
9 CB60-C737 + DD69-CD47 + D069-CD17 Only red and purple blobs
fall
10 CB60-C737 + DD69-CD47 + D969-CD17 Only red and blue blobs fall
11 CB60-C737 + DD69-CD47 + D169-CD17 Only red blobs with a boulder
fall

12 CB60-C737 + DF69-CD47 + DD69-CD17 Only yellow and red blobs


fall
13 CB60-C737 + DF69-CD47 + D769-CD17 Only yellow and green blobs
fall
14 CB60-C737 + DF69-CD47 + D069-CD17 Only yellow and purple blobs
fall
15 CB60-C737 + DF69-CD47 + D969-CD17 Only yellow and blue blobs
fall
16 CB60-C737 + DF69-CD47 + D169-CD17 Only yellow blobs with a
boulder fall

17 CB60-C737 + D769-CD47 + DF69-CD17 Only green and yellow blobs


fall
18 CB60-C737 + D769-CD47 + DD69-CD17 Only green and red blobs fall
19 CB60-C737 + D769-CD47 + D069-CD17 Only green and purple blobs
fall
20 CB60-C737 + D769-CD47 + D969-CD17 Only green and blue blobs
fall
21 CB60-C737 + D769-CD47 + D169-CD17 Only green blobs with a
boulder fall

22 CB60-C737 + D069-CD47 + DF69-CD17 Only purple and yellow blobs


fall
23 CB60-C737 + D069-CD47 + D769-CD17 Only purple and green blobs
fall
24 CB60-C737 + D069-CD47 + DD69-CD17 Only purple and red blobs
fall
25 CB60-C737 + D069-CD47 + D969-CD17 Only purple and blue blobs
fall
26 CB60-C737 + D069-CD47 + D169-CD17 Only purple blobs with a
boulder fall

27 CB60-C737 + D969-CD47 + DF69-CD17 Only blue and yellow blobs


fall
28 CB60-C737 + D969-CD47 + D769-CD17 Only blue and green blobs
fall
29 CB60-C737 + D969-CD47 + D069-CD17 Only blue and purple blobs
fall
30 CB60-C737 + D969-CD47 + DD69-CD17 Only blue and red blobs fall
31 CB60-C737 + D969-CD47 + D169-CD17 Only blue blobs with a
boulder fall

32 CB60-C737 + D169-CD47 + DF69-CD17 Only a boulder and yellow


blobs fall
33 CB60-C737 + D169-CD47 + D769-CD17 Only a boulder and green
blobs fall
34 CB60-C737 + D169-CD47 + D069-CD17 Only a boulder and purple
blobs fall
35 CB60-C737 + D169-CD47 + D969-CD17 Only a boulder and blue blobs
fall
36 CB60-C737 + D169-CD47 + DD69-CD17 Only a boulder and red blobs
fall

37 CB60-C737 + D169-CD47 + D169-CD17 Only boulders fall

38 CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D Disable the next box


Kirby's Avalanche is a trademark of Nintendo of America Inc.

Kirby's Dream Course(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D0A9-4F6D Start with 5 lives
2 D1A9-4F6D Start with 7 lives
3 D6A9-4F6D Start with 9 lives

4 DFAD-1F0D Start with 1 strawberry


5 D4AD-1F0D Start with 2 strawberries
6 D7AD-1F0D Start with 3 strawberries

7 82CF-4D6E Infinite strawberries

8 82CD-4D0E Don't ever gain any strawberries

9 82E2-4DD4 Don't lose a life from falling out of bounds


Kirby's Dream Course is a trademark of Nintendo of America Inc.

KNIGHTS OF THE ROUND(tm) GAME


CODE KEY IN . . . EFFECT . . .
1 3C81-4461 + CB81-44A1 + DF81-47D1 Start on stage 2
2 3C81-4461 + CB81-44A1 + D481-47D1 Start on stage 3
3 3C81-4461 + CB81-44A1 + D781-47D1 Start on stage 4
4 3C81-4461 + CB81-44A1 + D081-47D1 Start on stage 5
5 3C81-4461 + CB81-44A1 + D981-47D1 Start on stage 6

6 EE2C-C7DC More invincibility time after successful


block

7 DAC9-1DDB Super jump--Arthur


8 DAC0-17DB Super jump--Lancelot
9 DAC9-1FDB Super jump--Percival

10 DD2A-3406 No energy lost from special move


11 D12A-3406 Less energy lost from special move
12 F02A-3406 More energy lost from special move

13 1D6B-47AF Slower timer


14 F36B-47AF Faster timer

15 4029-4DD5 + 4022-1DD5 Almost infinite energy

16 DDAD-17BF Maximum energy from most food


Knights of the Round and related names are trademarks of Capcom Co. Ltd.

Krusty's Super Fun House(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD65-67DF + 6D65-670F + D965-676F Start with section 1 finished
2 DF65-67DF + 6D65-670F + D965-676F Start with section 2 finished
3 D465-67DF + 6D65-670F + D965-676F Start with section 3 finished
4 D765-67DF + 6D65-670F + D965-676F Start with section 4 finished
5 D065-67DF + 6D65-670F + D965-676F Start with access to all sections

6 DF6C-D704 Start with 1 life instead of 3


7 D46C-D704 Start with 2 lives

8 D96C-D704 Start with 5 lives


9 D56C-D704 Start with 7 lives
10 DB6C-D704 Start with 9 lives

11 C265-0FA7 Infinite lives

12 DD6B-D764 Start with 0 custard pies


13 D46B-D764 Start with 2 custard pies
14 D96B-D764 Start with 5 custard pies

15 D46B-D764 + DF6C-DDA4 Start with 2 superballs instead of 10


custard pies
16 D96B-D764 + DF6C-DDA4 Start with 5 superballs
17 DF6C-DDA4 Start with 10 superballs

18 D43D-67D7 Custard pie bonus worth 2 pies instead of


10
19 D93D-67D7 Custard pie bonus worth 5 pies

USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE.
SWITCH OFF EFFECTS TO UNFREEZE

20 D03D-6767 Custard pie bonus same as superball bonus


21 D43F-6F67 Superball bonus worth 2 balls instead of
5

22 DC3F-6F67 Superball bonus worth 10 balls


23 6D3F-6DA7 + E03F-6FD7 Superball bonus same as custard pie bonus

24 C1E1-D7DD Infinite custard pies


25 C1E2-D76D Infinite superballs

26 D53E-0407 Food bonuses restore less strength


27 F33E-0407 Food bonuses restore more strength
28 173E-0407 Food bonuses restore Krusty(tm) to full
strength

29 D03D-6FD7 Food bonuses also get custard pie bonus


30 D33D-6FD7 Food bonuses also get superball bonus

31 3134-6D67 + 6D34-6D07 Doll bonus same as custard pie bonus


32 ED34-6D67 + 6D34-6D07 Doll bonus same as superball bonus
33 2F34-6D67 + 6D34-6D07 Doll bonus same as food bonus

34 8725-0D64 Krusty invincibility

35 FD3C-D704 Krusty jumps higher


36 D63C-D704 Krusty jumps much higher
Krusty's Super Fun House, Krusty the Clown, Krusty, and
The Simpsons are trademarks of Twentieth Century Fox Film Corporation.
Lagoon(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D42D-6D6C Start with 612 gold
2 D92D-6D6C Start with 1,380 gold
3 D62D-6D6C Start with 2,148 gold
4 4D2D-6D6C Start with 8,292 gold
5 912D-6D6C Start with 22,116 gold

6 D422-040C Start on level 2, MP = 8/8, HP = 17/17,


EXP = 0/40
7 D722-040C Start on level 3, MP = 10/10, HP = 23/23,
EXP = 0/90
8 D022-040C Start on level 4, MP = 12/12, HP = 28/28,
EXP = 0/170
9 D922-040C Start on level 5, MP = 19/19, HP =36/36,
EXP = 0/280

10 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 Get 100 gold pieces for each creature
killed
11 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 Get 1 gold piece for each creature killed
12 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 Get 200 gold pieces for each creature
killed
Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation.

LAMBORGHINI AMERICAN CHALLENGE(TM) GAME


CODE KEY IN . . . EFFECT . . .
1 DD6E-440D + D96E-446D Start with $128,000
2 5D6E-440D + D76E-446D Start with $88,000
3 6D6E-440D Start with $12,800

4 C224-CF8F Repair 10% of car for $100


5 3324-C45F Repair 10% of car for free

6 C22A-377D Free turbos

FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO
7 DC28-348D + DD28-34ED Turbos for $1000
8 F028-348D + DD28-34ED Turbos for $2000

9 D169-443B Start with 6-speed transmission

10 8B81-34D7 Don't take damage in races


Lamborghini American Challenge is a trademark of Automobili Lamborghini, S.P.A.

THE LAWNMOWER MAN(tm) GAME


CODE KEY IN . . . EFFECT . . .
1 40BE-1DAD Infinite lives

2 ECB6-4FD7 Super jump

3 D785-376F Energize icon effect is 2x longer


4 D985-376F Energize icon effect is 4x longer

5 D1BB-4F64 Bitstream powers up instantly--DON'T SHOOT TOO MANY BITSTREAMS AT


ONCE
6 DDB5-CDAD Keep weapon power ups once gained

7 CEB7-CFAD Never lose homing bullets once gained


8 CEB7-CDAD Never lose rear bullets once gained
The Lawnmower Man is a trademark of The Sales Curve Ltd.

Legend of the Mystical Ninja(tm) Game


CODE KEY IN . . . EFFECT . . .
1 3CA6-A764 Infinite lives--top-view stages

2 D927-A464 Start with 6 lives


3 D627-A464 Start with 9 lives

4 DDCF-0429 Die if you get hit once

5 9DAF-DD6E Pick up more coins from bad guys

6 DDED-D4D4 No coins used up when thrown

7 89CF-0729 Infinite energy

8 40C0-04F9 Don't lose most weapons when hit

9 F0BE-AF20 Faster timer


10 1DBE-AF20 Slower timer
The Legend of the Mystical Ninja is a trademark of Konami, Inc.

Legend of Zelda(tm) A Link to the Past(tm) Game


CODE KEY IN . . . EFFECT . . .
1 AEEC-A586 Some shops don't take your money

2 AE67-0D30 Infinite bombs

3 AE6E-DF2A Almost infinite energy

4 AE8A-D4FA + AE8D-0D9A Almost infinite magic


Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of
Nintendo of America Inc.

Lemmings(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C984-A467 Infinite climbers if you start with at
least 1
2 C98F-AD07 Infinite floaters if you start with at
least 1
3 C987-A407 Infinite bombers if you start with at
least 1
4 C984-6DA7 Infinite blockers if you start with at
least 1
5 C98E-6D07 Infinite builders if you start with at
least 1
6 C982-6FD7 Infinite bashers if you start with at
least 1
7 C981-67D7 Infinite miners if you start with at
least 1
8 C98B-64A7 Infinite diggers if you start with at
least 1
9 31B6-6FAF + 18B6-64DF Each saved lemming counts as two

When using Codes 10 thru 133, the select key can't be used to change levels or
ratings.
10 CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Fun
11 CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Fun
12 CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Fun
13 CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Fun
14 CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Fun
15 CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Fun
16 CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Fun
17 CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Fun
18 CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 Start on Level 10; rating: Fun
19 CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 Start on Level 11; rating: Fun
20 CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Fun
21 CBCC-DD05 + DACC-DD65 + C9C8-0FD5 Start on Level 13; rating: Fun
22 CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Fun
23 CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Fun
24 CBCC-DD05 + DECC-DD65 + C9C8-0FD5 Start on Level 16; rating: Fun
25 CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Fun
26 CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 Start on Level 18; rating: Fun
27 CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Fun
28 CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Fun
29 CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Fun
30 CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Fun
31 CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Fun
32 CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Fun
33 CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Fun
34 CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 Start on Level 26; rating: Fun
35 CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 Start on Level 27; rating: Fun
36 CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Fun
37 CBCC-DD05 + FACC-DD65 + C9C8-0FD5 Start on Level 29; rating: Fun
38 CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Fun

39 CBCC-DD05 + F3CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Tricky


40 CBCC-DD05 + FECC-DD65 + C9C8-0FD5 Start on Level 2; rating: Tricky
41 CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Tricky
42 CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5 Start on Level 4; rating: Tricky
43 CBCC-DD05 + 44CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Tricky
44 CBCC-DD05 + 47CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Tricky
45 CBCC-DD05 + 40CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Tricky
46 CBCC-DD05 + 49CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Tricky
47 CBCC-DD05 + 41CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Tricky
48 CBCC-DD05 + 45CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Tricky
49 CBCC-DD05 + 46CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Tricky
50 CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5 Start on Level 12; rating: Tricky
51 CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5 Start on Level 13; rating: Tricky
52 CBCC-DD05 + 48CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Tricky
53 CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5 Start on Level 15; rating: Tricky
54 CBCC-DD05 + 42CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Tricky
55 CBCC-DD05 + 43CC-DD65 + C9C8-0FD5 Start on Level 17; rating: Tricky
56 CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5 Start on Level 18; rating: Tricky
57 CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5 Start on Level 19; rating: Tricky
58 CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5 Start on Level 20; rating: Tricky
59 CBCC-DD05 + 74CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Tricky
60 CBCC-DD05 + 77CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Tricky
61 CBCC-DD05 + 70CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Tricky
62 CBCC-DD05 + 79CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Tricky
63 CBCC-DD05 + 71CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Tricky
64 CBCC-DD05 + 75CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Tricky
65 CBCC-DD05 + 76CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Tricky
66 CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5 Start on Level 28; rating: Tricky
67 CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5 Start on Level 29; rating: Tricky
68 CBCC-DD05 + 78CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Tricky

69 CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5 Start on Level 1; rating: Taxing


70 CBCC-DD05 + 72CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Taxing
71 CBCC-DD05 + 73CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Taxing
72 CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5 Start on Level 4; rating: Taxing
73 CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5 Start on Level 5; rating: Taxing
74 CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5 Start on Level 6; rating: Taxing
75 CBCC-DD05 + 04CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Taxing
76 CBCC-DD05 + 07CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Taxing
77 CBCC-DD05 + 00CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Taxing
78 CBCC-DD05 + 09CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Taxing
79 CBCC-DD05 + 01CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Taxing
80 CBCC-DD05 + 05CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Taxing
81 CBCC-DD05 + 06CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Taxing
82 CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5 Start on Level 14; rating: Taxing
83 CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5 Start on Level 15; rating: Taxing
84 CBCC-DD05 + 08CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Taxing
85 CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5 Start on Level 17; rating: Taxing
86 CBCC-DD05 + 02CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Taxing
87 CBCC-DD05 + 03CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Taxing
88 CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5 Start on Level 20; rating: Taxing
89 CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5 Start on Level 21; rating: Taxing
90 CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5 Start on Level 22; rating: Taxing
91 CBCC-DD05 + 94CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Taxing
92 CBCC-DD05 + 97CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Taxing
93 CBCC-DD05 + 90CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Taxing
94 CBCC-DD05 + 99CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Taxing
95 CBCC-DD05 + 91CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Taxing
96 CBCC-DD05 + 95CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Taxing
97 CBCC-DD05 + 96CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Taxing
98 CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5 Start on Level 30; rating: Taxing

99 CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5 Start on Level 1; rating: Mayhem


100 CBCC-DD05 + 98CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Mayhem
101 CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5 Start on Level 3; rating: Mayhem
102 CBCC-DD05 + 92CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Mayhem
103 CBCC-DD05 + 93CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Mayhem
104 CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5 Start on Level 6; rating: Mayhem
105 CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5 Start on Level 7; rating: Mayhem
106 CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5 Start on Level 8; rating: Mayhem
107 CBCC-DD05 + 14CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Mayhem
108 CBCC-DD05 + 17CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Mayhem
109 CBCC-DD05 + 10CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Mayhem
110 CBCC-DD05 + 19CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Mayhem
111 CBCC-DD05 + 11CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Mayhem
112 CBCC-DD05 + 15CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Mayhem
113 CBCC-DD05 + 16CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Mayhem
114 CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5 Start on Level 16; rating: Mayhem
115 CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Mayhem
116 CBCC-DD05 + 18CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Mayhem
117 CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5 Start on Level 19; rating: Mayhem
118 CBCC-DD05 + 12CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Mayhem
119 CBCC-DD05 + 13CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Mayhem
120 CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5 Start on Level 22; rating: Mayhem
121 CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5 Start on Level 23; rating: Mayhem
122 CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5 Start on Level 24; rating: Mayhem
123 CBCC-DD05 + 54CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Mayhem
124 CBCC-DD05 + 57CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Mayhem
125 CBCC-DD05 + 50CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Mayhem
126 CBCC-DD05 + 59CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Mayhem
127 CBCC-DD05 + 51CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Mayhem
128 CBCC-DD05 + 55CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Mayhem

129 CBCC-DD05 + 56CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Sunsoft(tm)


130 CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Sunsoft
131 CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Sunsoft
132 CBCC-DD05 + 58CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Sunsoft
133 CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5 Start on Level 5; rating: Sunsoft
Lemmings is a trademark of Psygnosis Limited. Sunsoft is a trademark of
Sun Corporation of America.

LESTER THE UNLIKELY(TM) GAME


CODE KEY IN . . . EFFECT . . .
1 C2C6-7F58 Infinite lives

2 C2C2-8DEB Don't take damage from most enemies

3 D0C2-848B Flashing after getting hit, lasts a long time


4 DAC2-848B Flashing after getting hit, lasts a real long time

FOR CODES 5 THRU 6, YOU MAY GET TRAPPED AND HAVE TO RESET
5 0DCA-5D5B Lighter gravity effect-MUST TURN OFF EFFECTS SWITCH RIGHT AFTER
PRESSING START AND DON'T TURN ON UNTIL 1ST GAME PLAY SCREEN

6 49CA-5D5B Even lighter gravity effect

7 F9CA-5D5B Amazingly lighter gravity effect


Lester the Unlikely is a trademark of DTMC Inc.

Lethal Enforcer(tm) Game


CODE KEY IN . . . EFFECT . . .
1 3CCE-C4AB Infinite bullets

2 3CB5-140C No damage from bad guys

3 3CB2-446C No energy loss when you hit civilians


4 3CB2-446C 1/2 your energy is lost when you hit civilians

5 F365-CF64 + F362-CD64 Play with more energy

6 6DBF-1FAC Keep weapon until you die

7 DAA3-4F60 Magnum - more shots per round


8 DAA3-4D60 Normal gun - more shots per round
9 DAA3-4460 Shotgun - more shots per round

Lethal Weapon(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DB8F-DF64 More bullets in magazine

2 DD8D-D7A4 Infinite magazines

3 D4CA-A7AF Pick up 2 magazines for 1


4 D0CA-A7AF Pick up 4 magazines for 1

5 DB6A-AF6F Start with more magazine clips


6 DF6A-AF6F Start with fewer magazine clips

7 148B-6F0F Slower timer


8 FE8B-6F0F Faster timer
9 C285-670F Stop timer

10 4ABE-AFD7 Infinite badges

11 D162-A7DF Start with more badges


12 DD62-A7DF Start with fewer badges

13 3CBD-04DF Super jump--can get stuck


Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.

The Lion King(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C291-5763 Roaring doesn't decrease your roar meter
2 C289-5D6F Roar meter doesn't fill up with time
3 C293-E703 Don't lose roar power when you get hit

4 C298-7DDE Almost infinite energy

5 CE6E-8464 Infinite lives


The Lion King is a Trademark of The Walt Disney Company.

Lord of the Rings(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DBCE-C360 + DBCE-C4A0 Start with 908 H.P.
2 BBCE-C360 + BBCE-C4A0 Start with 9908 H.P.

3 82A2-CF6D All your characters are invincible

4 62CD-34D0 Start the game with more strength


The Lord of the Rings is a trademark of Tolkien Enterprises.

Lufia & The Fortress of Doom(tm) Game


CODE KEY IN . . . EFFECT . . .
1 4DB4-D401 Move around caves and world map quicker
(except when leaving a vehicle--for example, the boat)

2 8236-0F34 Infinite hit points

3 823A-0FC4 Infinite magic points in battle mode

4 DDB8-6FD9 No HP lost when walking over swamp ground


5 D0B8-6FD9 More HP lost when walking over swamp ground

6 DF30-A718 Cheap bombs--1 gold each


7 DF3C-0D18 Cheap smokeballs--1 gold each

8 6D8F-0DC4 Immune to all petrifying effects (stone, poison, confused, etc.)

9 95A8-67A4 Shopkeepers don't charge for purchases--some shops only

10 FD34-0448 More agility points from speed potion


11 FD30-0438 More intelligence points from mind potion
12 FD31-07C8 More strength points from great potion

13 FD3D-0F18 Higher max level of magic points from spell potion


14 FD33-DDC8 Higher max level of hit points from power potion
Lufia & The Fortress of Doom is a trademark of Taito Corporation.

Madden NFL '94(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDAA-5D0F Touchdowns worth 0 points
2 D7AA-5D0F Touchdowns worth 3 points
3 D9AA-5D0F Touchdowns worth 5 points
4 DBAA-5D0F Touchdowns worth 9 points

5 DDAE-ED0F Extra points worth 0 points


6 D7AE-ED0F Extra points worth 3 points
7 D9AE-ED0F Extra points worth 5 points
8 D5AE-ED0F Extra points worth 7 points

9 DDAB-8DAD Safeties worth 0 points


10 D7AB-8DAD Safeties worth 3 points
11 D9AB-8DAD Safeties worth 5 points
12 D5AB-8DAD Safeties worth 7 points

13 DDAE-E76F Field goals worth 0 points


14 D4AE-E76F Field goals worth 2 points
15 D9AE-E76F Field goals worth 5 points
16 D5AE-E76F Field goals worth 7 points
17 DBAE-E76F Field goals worth 9 points

18 D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead


19 D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead
20 DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point lead
21 D33F-7D0F + DE3F-7D6F Visitors start with a 14-point lead
22 473F-7D0F + DE3F-7D6F Visitors start with a 35-point lead

23 D73F-7D0F + DE3F-7F6F Home team starts with a 3-point lead


24 D53F-7D0F + DE3F-7F6F Home team starts with a 7-point lead
25 DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point lead
26 D33F-7D0F + DE3F-7F6F Home team starts with a 14-point lead
27 473F-7D0F + DE3F-7F6F Home team starts with a 35-point lead

28 CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point--home team


29 CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points--home team
30 CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points--home team
31 CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points--home team
32 CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points--home team
33 CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points--home team
34 CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points--home team

35 CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points--visitor


36 CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points--visitor
37 CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points--visitor
38 CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points--visitor
39 CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points--visitor
40 CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points--visitor

41 3CAC-5DDD Always 1st down

42 D4A8-54AD 1 play to get a 1st down


43 D7A8-54AD 2 plays to get a 1st down
44 D0A8-54AD 3 plays to get a 1st down
45 D1A8-54AD 5 plays to get a 1st down
46 D6A8-54AD 7 plays to get a 1st down
Madden NFL '94 is a trademark of Electronic Arts.

Madden NFL '95(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DE55-84DF Start with 15 seconds on the play clock

2 DFD0-7DAD Start with 1 timeout--player 1


3 DFD0-7FDD Start with 1 timeout--player 2

4 8250-5700 Infinite timeouts--both players--may cause slight graphic errors

5 DD6F-77AF Safetys worth 0 points


6 DF6F-77AF Safetys worth 1 points
7 D06F-77AF Safetys worth 5 points
8 D56F-77AF Safetys worth 7 points

9 DD62-E4DF Touchdowns worth 0 points


10 DF62-E4DF Touchdowns worth 1 points
11 D062-E4DF Touchdowns worth 5 points
12 DB62-E4DF Touchdowns worth 9 points

13 DD6F-8404 Field goals worth 0 points


14 DF6F-8404 Field goals worth 1 points
15 D06F-8404 Field goals worth 5 points
16 DB6F-8404 Field goals worth 9 points

17 C267-E46D Always 1st down


Madden NFL '95 is a trademark of the Electronic Arts.

Madden '96(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2D2-8F0D Infinite time (use 2 player mode only)

2 DD65-E7A7 Start with 5 downs each possession


3 D765-E7A7 Start with 3 downs each possession
4 D465-E7A7 Start with 2 downs each possession
5 DF65-E7A7 Start with 1 down each possession

6 C26A-8767 Infinite downs

7 DD62-EFA7 Safetys are worth 0 points


8 DF62-EFA7 Safetys are worth 1 point
9 D462-EFA7 Safetys are worth 3 points
10 D962-EFA7 Safetys are worth 5 points
11 D562-EFA7 Safetys are worth 7 points
12 DB62-EFA7 Safetys are worth 9 points

13 DDBB-8DAF Field Goals are worth 0 points


14 DFBB-8DAF Field Goals are worth 1 point
15 D4BB-8DAF Field Goals are worth 2 points
16 D9BB-8DAF Field Goals are worth 5 points
17 D5BB-8DAF Field Goals are worth 7 points
18 DBBB-8DAF Field Goals are worth 9 points

19 8297-7F09 Infinite timeouts


Madden '96 is a trademark of Electronic Arts.

The Magical Quest Starring Mickey Mouse(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD69-07A0 Start with 1 life instead of 3
2 D169-07A0 Start with 7 lives
3 DB69-07A0 Start with 10 lives

4 C22B-ADA5 Infinite lives

5 C2E7-D462 Protection from most hits (lose no hearts)


--switch off if you get stuck

6 C23E-6405 Infinite magic--wizard's costume only

7 DFE7-0708 Each gold coin worth 10 (if you pick up too much,
you may go back to 0)

8 C23D-6FA0 Longer invincibility after getting hit (Mickey(tm)


blinks)
9 CB3D-6D60 No invincibility after getting hit

10 1B2D-6765 + 4A2D-67A5 Super jump


11 1B2D-6765 + 4D2D-67A5 Mega jump
12 1B2D-6765 + F02D-67A5 Leap tall buildings in a single bound

13 6DE6-04A8 + 48E6-07D8 Items in general store are free if you can afford
them

14 DFAE-D4D7 Start with 1 heart instead of 3


15 D9AE-D4D7 Start with 5 hearts
16 D5AE-D4D7 Start with 7 hearts
17 DCAE-D4D7 Start with 10 hearts

18 622F-DDD6 + C22F-DF06 Small heart fills health meter completely


The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney.

Magic Sword(tm) Game


CODE KEY IN . . . EFFECT . . .
1 5ECC-0D67 Slower magic counter countdown
2 EECC-0D67 Faster magic counter countdown
3 C2CC-0F67 No magic counter countdown

4 C2BC-D7A5 + C280-D7DD No energy loss on collision with enemies


5 C2B4-6FD9 No energy loss when magic is used
Magic Sword is a trademark of Capcom USA, Inc.
Mario is Missing!(tm) Game
CODE KEY IN . . . EFFECT . . .
1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once to learn all they
know
(all 4 checks appear on computer for that
person)
2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to access any facts except
pamphlets
(no checks appear on computer)
3 6D82-17AF Use computer to view pamphlets on any
artifact
(no checks appear on computer)

4 DFED-4D04 Always get Yoshi(tm) after using


Globulator(tm)

5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact and get all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of
Nintendo of America Inc.

MARIO'S TIME MACHINE(TM) GAME


CODE KEY IN . . . EFFECT . . .
1 DD6A-1405 Bonus timer doesn't count down in the
whole game

2 CB64-3FA9 + DD64-34D7 + DD64-3409 Don't lose mushrooms in collisions

3 DF24-1704 1 wrong answer to questions allowed


4 EE24-1704 255 wrong answers allowed-ignore sad face
icon
Mario's Time Machine is a trademark of Nintendo of America Inc.

The Mask(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C282-1F0D Infinite mask power

2 DF6E-44AD Start with 100 mask energy


3 D76E-44AD Start with 300 mask energy
4 DB6E-44AD Start with 900 mask energy

5 8EBF-3DD4 Mallet doesn't use any power

6 FDC6-3707 Green hearts worth 10


7 7DC6-3707 Green hearts worth 30
8 CDC6-3707 Green hearts worth 100
9 C2CC-3F07 Green hearts worth 0

10 CB63-446D + DD63-44AD +DD63-47DD Start with 1 life


11 CB63-446D + D963-44AD +DD63-47DD Start with 5 lives
12 CB63-446D + DB63-44AD +DD63-47DD Start with 9 lives

13 C961-146F Infinite lives

14 EE88-140D Flash longer


15 DD88-140D Don't flash at all
16 82C0-476F Get hit and you're invincible

17 C9C4-3467 "M's worth 0


18 FDCF-37A7 "M's worth 10
19 7DCF-37A7 "M's worth 30
20 CDCF-37A7 "M's worth 100
The Mask is a trademark of New Line Productions, Inc.

Maximum Carnage(tm) Game


CODE KEY IN . . . EFFECT . . .
1 1DCC-C460 Start with 2x energy
2 BDCC-C460 Start with 3x energy

3 C2BB-1D61 Infinite lives

4 DFC8-CDD0 Start with 1 life


5 D1C8-CDD0 Start with 6 lives
6 DBC8-CDD0 Start with 9 lives

7 DBC8-CF60 Start with 9 continues


8 D1C8-CF60 Start with 6 continues

9 8220-47AB Infinite hero icons on pick up

10 DBA6-17F5 Super punch

11 D06A-4F09 'Power Hit' lasts longer

12 7D80-3F61 Jump higher


Maximum Carnage is a trademark of Marvel Entertainment Group, Inc.

MechWarrior(tm) Game
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1 103E-C4AD Start with 100,000 C-bills
2 EC3E-C4AD Start with 250,000 C-bills
3 D43E-C7DD Start with 562,000 C-bills
4 D03E-C7DD Start with 1,074,000 C-bills
5 F03E-C7DD Start with 5,170,000 C-bills
6 463E-C7DD Start with 10,290,000 C-bills

7 DD38-146D Getting any money sets money to 32 million C-bills

8 102F-C7A4 100 ammo for short-range missiles


9 1024-CD04 100 ammo for short-range homing missiles

10 9D24-CDA4 80 ammo for medium-range missiles


11 9D24-CF04 80 ammo for medium-range homing missiles

12 4624-CFA4 40 ammo for long-range missiles


13 4624-C404 40 ammo for long-range homing missiles

14 A62F-C7A4 200 short-range missiles


15 A624-CD04 200 short-range homing missiles

16 1024-CDA4 100 medium-range missiles


17 1024-CF04 100 medium-range homing missiles

18 1024-CFA4 100 long-range missiles


19 1024-C404 100 long-range homing missiles

20 EE2F-C7A4 Infinite short-range missiles


21 EE24-CD04 Infinite short-range homing missiles

22 EE24-CDA4 Infinite medium-range missiles


23 EE24-CF04 Infinite medium-range homing missiles

24 EE24-CFA4 Infinite long-range missiles


25 EE24-C404 Infinite long-range homing missiles

26 EE24-C4A4 Infinite machine gun ammo

27 3CCD-4404 Never run out of any ammo

28 628C-4F20 Protection from most hazards

29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as much by most obstacles


MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA
Corporation.

MechWarrior 3050(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C295-5FAD Almost infinite ammo
2 1D9E-ED6D Almost invincible (Switch off to kill some enemies)

3 CB6B-5464 + CB6B-5704 Coolant does nothing

4 DC09-7998 Guass Rifle starts at 10


5 7409-7998 Guass Rifle starts at 50
6 1009-7998 Guass Rifle starts at 100

7 F009-7028 Arrow VI Missiles start at 20


8 7409-7028 Arrow VI Missiles start at 50
9 1009-7028 Arrow VI Missiles start at 100

10 DC00-7528 Particle Projection Cannon start at 10


11 7400-7528 Particle Projection Cannon start at 50
12 1000-7528 Particle Projection Cannon start at 100

13 DD00-79B8 + 1000-7998 Machine Gun starts at 100


14 D700-79B8 + 3600-7998 Machine Gun starts at 1000
15 4100-79B8 + FD00-7998 Machine Gun starts at 10,000

16 7400-7928 Auto Cannon starts at 50


17 1000-7928 Auto Cannon starts at 100
18 EC00-7928 Auto Cannon starts at 250

19 7400-7128 + DD00-75F8 Large Laser starts at 50


20 3600-7128 + D700-75F8 Large Laser starts at 1000
21 FD00-7128 + 4100-75F8 Large Laser starts at 10,000

22 DC00-7198 "Inferno" Short-Range Missiles start at 10


23 7400-7198 "Inferno" Short-Range Missiles start at 50
24 EC00-7198 "Inferno" Short-Range Missiles start at 250
25 F009-7098 "Maelstrom" Long-Range Missiles start at 20
26 1009-7098 "Maelstrom" Long-Range Missiles start at 100
27 EC09-7098 "Maelstrom" Long-Range Missiles start at 250

28 DC00-7598 "Thunder" Time-Delay Mines start at 10


29 1000-7598 "Thunder" Time-Delay Mines start at 100
30 EC00-7598 "Thunder" Time-Delay Mines start at 250
MechWarrior 3050 is a registered trademark of FASA CORPORATION.

Mega Man X(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DBBE-446F Start with 10 lives
2 D1BE-446F Start with 7 lives
3 D0BE-446F Start with 5 lives
4 DDBE-446F Start with 1 life

5 C2B9-3404 Infinite lives

6 D6BE-47AF Start with less energy


7 4DBE-47AF Start with more energy

8 C2B9-1FF7 Infinite energy

9 6DB5-CD97 Most enemies are defeated with one shot

10 23BD-3F07 Start with all weapons and all enemies defeated--EXCEPT SIGMA(tm)

11 C9B3-4769 Infinite weapons once you have them

SOMETIMES JUMPS WILL GO BACK TO NORMAL


12 D08A-1FBC Bogus jump
13 D58A-1FBC Super jump
14 DB8A-1FBC Mega-jump

15 DDB0-4FA1 Disable weapon charging


16 DDB1-4F61 Weapon charges to 1st power level faster
Mega Man X is a trademark of Capcom.

Mickey Mania: The Timeless Adventures of Mickey Mouse(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2B8-CAC3 Infinite energy

2 DDAA-3869 1 hit and you're dead

3 D4AA-3869 Start with less energy


4 DBAA-3869 Start with more energy

5 C2B3-C313 Infinite lives

6 DDA3-36D9 Start with 1 life


7 D1A3-36A9 Start with 7 lives
8 DBA3-36A9 Start with 10 lives

9 CB8C-C27A Each marble worth 99

10 C2A8-CA32 Infinite marbles


Mickey Mania: The Timeless Adventures of Mickey Mouse is a
trademark of The Walt Disney Company.

Mighty Morphin Power Rangers(tm) Game


CODE KEY IN . . . EFFECT . . .
1 AD82-64DD Start game with full energy

2 AD64-6465 More energy from capsule

3 DD8A-6DDD Start with 1 life


4 D98A-6DDD Start with 6 lives
5 D68A-6DDD Start with 9 lives

6 C286-6DF4 Infinite energy


7 3CAA-DFDF Infinite lives
8 C2B7-0FF7 Infinite bombs on pick-up

9 EC6A-ADF7 Mega-jump

Before Morphing Codes:


10 D468-04BF Trini moves faster
11 D46C-0DBF Billy moves faster
12 D46B-04BF Jason moves faster
13 AD6C-049F Kimberley moves faster
14 D468-0DBF Zach moves faster

After Morphing Codes:


15 EE62-0DBF Trini moves faster
16 EE6A-049F Billy moves faster
17 D46A-0D9F Jason moves faster
18 AD62-0D9F Kimberley moves faster
19 EE62-04BF Zach moves faster, but the wrong way
Mighty Morphin Power Rangers and related names are trademarks of
Saban Entertainment, Inc. and Saban International N.V.

Mighty Morphin Power Rangers(tm): The Movie Game


CODE KEY IN . . . EFFECT . . .
1 DBA2-04AD Start with a lot of energy--first life only
2 DFA2-04AD Start with very little energy--first life only

3 8B26-07A2 Almost infinite life force

4 DF29-07DA Start with very little energy after first life


5 DB29-07DA Start with more energy after first life

6 DBA8-0DDD Start with 9 continues


7 DDA8-0DDD No continues

8 D7AA-0DDD Start with mega-points

9 DB6E-0D6D Start with 9 lives


10 D96E-0D6D Start with 5 lives
11 DF6E-0D6D Start with 1 life

12 C2E0-DF0A Infinite continues in 1 player mode


13 C2B1-AFAA Infinite continues in 2 player mode
14 F620-0FA2 Large main power up box gives max power

15 3C8D-6D67 + 3CA4-64DA Main collectable power doesn�t go down after


ranger powerup as fast
Mighty Morphin Power Rangers is a trademark of Saban Entertainment, Inc. and
Saban International N.V.

Monopoly(tm) Game
CODE KEY IN . . . EFFECT . . .
1 1D85-6FDF Land, rent and some other things are
free--all players
2 3B85-6FDF + 7485-6F0F + DD85-6F6F Land, rent, and some other things are
$50--all players
3 3B85-6FDF + 1085-6F0F + DD85-6F6F Land, rent, and some other things are
$100--all players
4 3B85-6FDF + A685-6F0F + DD85-6F6F Land, rent, and some other things are
$200--all players
5 3B85-6FDF + E085-6F0F + DD85-6F6F Land, rent, and some other things are
$500--all players

6 CBB3-AF0D + D1B3-AF6D + D1B3-AFAD Always throw double 6's


7 CBB3-AF0D + D9B3-AF6D + D9B3-AFAD Always throw double 5's
8 CBB3-AF0D + D0B3-AF6D + D0B3-AFAD Always throw double 4's
9 CBB3-AF0D + D4B3-AF6D + D7B3-AFAD Always throw double 3's
10 CBB3-AF0D + D4B3-AF6D + D4B3-AFAD Always throw double 2's
11 CBB3-AF0D + DFB3-AF6D + DFB3-AFAD Always throw double 1's
Monopoly is a trademark of Tonka Corporation.

Mortal Kombat(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C9B2-17AF Infinite time

2 D466-3D04 Each round is 199 seconds (time counts down twice)


3 BF66-3DD4 + DD66-3D04 Each round is 90 seconds
4 6F66-3DD4 + DD66-3D04 Each round is 80 seconds
5 5F66-3DD4 + DD66-3D04 Each round is 70 seconds
6 1F66-3DD4 + DD66-3D04 Each round is 60 seconds
7 9F66-3DD4 + DD66-3D04 Each round is 50 seconds
8 0F66-3DD4 + DD66-3D04 Each round is 40 seconds
9 7F66-3DD4 + DD66-3D04 Each round is 30 seconds
10 4F66-3DD4 + DD66-3D04 Each round is 20 seconds
11 FF66-3DD4 + DD66-3D04 Each round is 10 seconds

12 DD6A-47AF Always fight in the Courtyard(tm)

WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS START,
THEN SWITCH BACK ON AFTER ROUNDS END
13 CB6A-44AF + DF6A-47DF After 1st match, almost always fight at the Palace
Gates(tm)
14 CB6A-44AF + D46A-47DF After 1st match, almost always fight in the Warrior
Shrine(tm)
15 CB6A-44AF + D76A-47DF After 1st match, almost always fight in the Pit(tm)
16 CB6A-44AF + D06A-47DF After 1st match, almost always fight in the Throne
Room(tm)
17 CB6A-44AF + D96A-47DF After 1st match, almost always fight in Goro's
Lair(tm)
18 CB6A-44AF + D16A-47DF After 1st match, almost always fight in the bottom of
the pit
(screen says Goro's Lair)

FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED TO BE FIGHTING SHANG
TSUNG(tm)
19 CBBA-394F + DDBA-391F Almost always fight Johnny Cage(tm)
20 CBBA-394F + DFBA-391F Almost always fight Kano(tm)
21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm)
22 CBBA-394F + D7BA-391F Almost always fight Liu Kang(tm)
23 CBBA-394F + D0BA-391F Almost always fight Scorpion(tm)
24 CBBA-394F + D9BA-391F Almost always fight Sub-Zero(tm)
25 CBBA-394F + D1BA-391F Almost always fight Sonya Blade(tm)
26 CBBA-394F + D5BA-391F Almost always fight Goro(tm)
--DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON
GORO

27 DF61-14DD Start on Match 2


28 D461-14DD Start on Match 3
29 D761-14DD Start on Match 4
30 D061-14DD Start on Match 5
31 D961-14DD Start on Match 6
32 D161-14DD Start on Mirror Match(tm)
33 D561-14DD Start on Endurance 1 match
34 D661-14DD Start on Endurance 2 match
35 DB61-14DD Start on Endurance 3 match
36 DC61-14DD Start on match with Goro
37 D861-14DD Start on match with Shang Tsung

38 6DB8-3D67 Always get Flawless Victory(tm) bonus

39 DDBC-370F First strike of any kind wins round

40 DDBF-1FA4 All strikes do minimal damage (all equal to 1 hit


point)
--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR
EITHER PLAYER

FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP BAR ALL THE WAY TO THE
RIGHT
(11 TIMES). PLAYER 1 WILL NOW ONLY TAKE 1 HIT POINT FOR EACH STRIKE
41 D881-404F Can make player 1 nearly invincible in 2-player game

FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS OF CODE TO DO NO
DAMAGE.
SUBSTITUTE "EE" FOR FIRST 2 CHARACTERS TO WIN ROUND WITH ONE MOVE.
42 56B9-4DAD All throws do more damage

43 F320-1914 Kano's High Punch does more damage


44 F320-15C4 Kano's Low Punch does more damage
45 0626-1514 Kano's High Kick does more damage
46 062B-19C4 Kano's Low Kick does more damage
47 0621-1044 Kano's Head Blow does more damage
48 0629-1934 Kano's Knee does more damage
49 7A26-1944 Kano's Crouched Kick does more damage
50 5625-1134 Kano's Uppercut does more damage
51 1D27-1544 Kano's Roundhouse Kick does more damage
52 7A25-10C4 Kano's Foot Sweep(tm) does more damage
53 082C-1144 Kano's Flying Punch(tm) does more damage
54 0824-11C4 Kano's Knife does more damage--ONLY AT CLOSE DISTANCE
55 F32C-4944 Johnny Cage's High Punch does more damage
56 F32C-4514 Johnny Cage's Low Punch does more damage
57 062B-40C4 Johnny Cage's High Kick does more damage
58 042B-4134 Johnny Cage's Low Kick does more damage
59 7A2A-4144 Johnny Cage's Head Blow does more damage
60 0622-4014 Johnny Cage's Knee does more damage
61 F628-4534 Johnny Cage's Crouched Kick does more damage
62 5622-41C4 Johnny Cage's Uppercut does more damage
63 1D26-4114 Johnny Cage's Roundhouse Kick does more damage
64 7A28-49C4 Johnny Cage's Foot Sweep does more damage
65 0826-4044 Johnny Cage's Flying Punch does more damage
66 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more damage
67 0821-4914 Johnny Cage's Fireball does more damage--ONLY AT
CLOSE DISTANCE
68 1129-4544 Johnny Cage's Split Punch(tm) does more damage

69 F323-C034 Liu Kang's High Punch does more damage


70 F323-C544 Liu Kang's Low Punch does more damage
71 0624-30C4 Liu Kang's High Kick does more damage
72 0624-3134 Liu Kang's Low Kick does more damage
73 7A28-C534 Liu Kang's Head Blow does more damage
74 062E-C914 Liu Kang's Knee does more damage
75 7A2F-3114 Liu Kang's Crouched Kick does more damage
76 562F-3044 Liu Kang's Uppercut does more damage
77 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage
78 7A2D-3934 Liu Kang's Foot Sweep does more damage
79 0827-3514 Liu Kang's Flying Punch does more damage
80 9C28-C9C4 Liu Kang's Special Flying Kick does more damage
81 082A-C144 Liu Kang's Fireball does more damage--ONLY AT CLOSE
DISTANCE

82 F32F-393F Sonya Blade's High Punch does more damage


83 F324-304F Sonya Blade's Low Punch does more damage
84 9023-C01F Sonya Blade's High Kick does more damage
85 9F23-C1CF Sonya Blade's Low Kick does more damage
86 7A2E-C03F Sonya Blade's Head Blow does more damage
87 062E-C54F Sonya Blade's Knee does more damage
88 7A2D-35CF Sonya Blade's Crouched Kick does more damage
89 5624-311F Sonya Blade's Uppercut does more damage
90 1122-C14F Sonya Blade's Roundhouse Kick does more damage
91 7A2A-C53F Sonya Blade's Foot Sweep does more damage
92 0827-313F Sonya Blade's Flying Punch does more damage
93 5620-17A7 Sonya Blade's Leg Grab does more damage
94 0822-C13F Sonya Blade's Sonic Rings(tm) does more damage--ONLY
AT CLOSE DISTANCE
95 0827-313F Sonya Blade's Special Flying Kick does more damage

96 F324-C914 Rayden's High Punch does more damage


97 F327-C934 Rayden's Low Punch does more damage
98 092F-C034 Rayden's High Kick does more damage
99 042F-C544 Rayden's Low Kick does more damage
100 7A29-C0C4 Rayden's Head Blow does more damage
101 0629-C134 Rayden's Knee does more damage
102 F620-C114 Rayden's Crouched Kick does more damage
103 5621-C944 Rayden's Uppercut does more damage
104 9C2D-C1C4 Rayden's Roundhouse Kick does more damage
105 7A20-C044 Rayden's Foot Sweep does more damage
106 082D-C014 Rayden's Flying Punch does more damage
107 9C22-1514 Rayden's Flying Thunderbolt(tm) does more damage
108 0823-19C4 Rayden's Lightning does more damage--ONLY AT CLOSE
DISTANCE

109 F328-3934 Scorpion's, Sub-Zero's and Reptile's High Punch do


more damage
110 F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low Punch do
more damage
111 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick do
more damage
112 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick do more
damage
113 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head Blow do
more damage
114 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do more
damage
115 F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched Kick do
more damage
116 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut do more
damage
117 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick
do more damage
118 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot Sweep do
more damage
119 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying Punch do
more damage
120 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do damage
121 4525-3144 Sub-Zero's and Reptile's Slide do more damage
122 F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more damage
123 0823-3944 Scorpion's and Reptile's Scorpion Split do more
damage
Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, The Pit,
Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, Liu Kang,
Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless Victory, Shang
Tsung, Mirror Match, Reptile, Shadow Kick, Split Punch, Foot Sweep,
Flying Punch, Flying Kick, Sonic Rings, Flying Thunderbolt, Harpoon
and Scorpion Split are trademarks of Midway Manufacturing
Company. Super NES is a trademark of Nintendo of America Inc.

Mortal Kombat II(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2C4-47AA Infinite continues

2 DF8C-CDDA Start with 0 continues


3 D78C-CDDA Start with 2 continues
4 D58C-CDDA Start with 6 continues
5 DB8C-CDDA Start with 8 continues

6 C2B1-14F7 Player 1 is invincible


7 C2B5-14F7 Player 2 or computer is invincible

8 DDB1-1FF7 Player 1 is killed by one hit


9 DDB5-1FF7 Player 2 or computer is killed by one hit

10 622B-C7AC Disable throws--2-player mode

11 6DC7-1DAA Infinite time


CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
13 CBC6-3D6E + DFC6-3DAE Always fight Liu Kang
14 CBC6-3D6E + D4C6-3DAE Always fight Cage
15 CBC6-3D6E + D7C6-3DAE Always fight Baraka
16 CBC6-3D6E + D0C6-3DAE Always fight Kitana
17 CBC6-3D6E + D9C6-3DAE Always fight Mileena
18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
19 CBC6-3D6E + D5C6-3DAE Always fight Rayden
20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
21 CBC6-3D6E + DBC6-3DAE Always fight Reptile
22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion
23 CBC6-3D6E + D8C6-3DAE Always fight Jax
24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro
25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
26 CBC6-3D6E + D3C6-3DAE Always fight Smoke
27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
28 CBC6-3D6E + FDC6-3DAE Always fight Jade

29 06E1-17D4 Mileena's Sai Throw does massive damage


30 06E9-1DD7 Liu Kang's High Fireball does massive damage
31 06E2-1767 Kung Lao's Hat Throw does massive damage
32 06EF-4767 Cage's Shadow Kick does massive damage
33 06EB-17AF Reptile's Force Ball does massive damage
34 06E0-4FA4 Shang Tsung's Flaming Skull attack does massive
damage
35 06E9-17A4 Kitana's Fan Throw does massive damage
36 06EE-C4A4 Baraka's Blade Spark does massive damage
37 06E4-34DF Rayden's Lightning Bolt does massive damage
Mortal Kombat II and related names are trademarks of Midway
Manufacturing Company. Super NES is a trademark of Nintendo of
America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.
Game Genie Codes (C)1994 Lewis Galoob Toys, Inc. All Rights
Reserved.

Mortal Kombat 3(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D42E-44D8 Press A on main menu for Sound Test
2 D424-17D8 Press Up on main menu for Kool Stuff Menu
3 D421-1DD8 Press Select on main menu for Kooler
Stuff Menu
4 D42B-1FD8 Press X on main menu for Scott's Menu
5 6D37-CF02 Player 2 takes all damage
6 DD37-CF62 Player 1 takes all damage
7 C230-CD62 Player 1 takes no damage
8 C239-CD62 Player 2 takes no damage

For all of the following, MASTER mode must be selected


9 CE8F-3FB7 + BA23-3727 + DDAE-4FFF Always fight Kano
10 CE8F-3FB7 + BA23-3727 + DFAE-4FFF Always fight Sonya
11 CE8F-3FB7 + BA23-3727 + D4AE-4FFF Always fight Jax
12 CE8F-3FB7 + BA23-3727 + D7AE-4FFF Always fight Nightwolf
13 CE8F-3FB7 + BA23-3727 + D0AE-4FFF Always fight Sub-Zero
14 CE8F-3FB7 + BA23-3727 + D9AE-4FFF Always fight Stryker
15 CE8F-3FB7 + BA23-3727 + D1AE-4FFF Always fight Sindel
16 CE8F-3FB7 + BA23-3727 + D5AE-4FFF Always fight Sektor
17 CE8F-3FB7 + BA23-3727 + D6AE-4FFF Always fight Cyrax
18 CE8F-3FB7 + BA23-3727 + DBAE-4FFF Always fight Kung Lao
19 CE8F-3FB7 + BA23-3727 + DCAE-4FFF Always fight Kabal
20 CE8F-3FB7 + BA23-3727 + D8AE-4FFF Always fight Sheeva
21 CE8F-3FB7 + BA23-3727 + DAAE-4FFF Always fight Shang Tsung
22 CE8F-3FB7 + BA23-3727 + D2AE-4FFF Always fight Liu Kang
23 CE8F-3FB7 + BA23-3727 + D3AE-4FFF Always fight Smoke
24 CE8F-3FB7 + BA23-3727 + DEAE-4FFF Always fight Motaro
25 CE8F-3FB7 + BA23-3727 + FDAE-4FFF Always fight Shao Kahn
26 CE8F-3FB7 + BA23-3727 + FFAE-4FFF Always fight Noob-Saibot
Mortal Kombat and related names are trademarks of Midway Manufacturing Company

NBA(tm) All-Star Challenge(tm) Game


CODE KEY IN . . . EFFECT . . .
1 123B-3F0D Player 1 can't score in the one-on-one, free throw or
tournament stages
2 A238-340D Player 2 or computer can't score in the one-on-one,
free throw or tournament events

3 A239-1F0D + A237-176D Player 1 can't score in 3-point shootout


4 A23F-176D + A23D-1FAD Player 2 or computer can't score in 3-point shootout

CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES


5 A2C6-3F07 + 6DC6-3DA7 Stop shot clock
6 DFC3-34D7 + D4C3-3DA7 12-second shot clock
7 D0C3-34D7 + D6C3-3DA7 48-second shot clock--after the 1st shot
NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of
LJN, Ltd.

NBA JAM(TM) GAME


NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST
CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE
CODE KEY IN . . . EFFECT . . .
1 BBCC-0F6F Visitor's baskets worth 1
2 34CC-0F6F Visitor's baskets worth 2
3 30CC-0F6F Visitor's baskets worth 3
4 39CC-0F6F Visitor's baskets worth 4
5 35CC-0F6F Visitor's baskets worth 5
6 36CC-0F6F Visitor's baskets worth 6
7 3CCC-0F6F Visitor's baskets worth 7
8 3ACC-0F6F Visitor's baskets worth 8

9 BBC6-A7AF Home's baskets worth 1


10 34C6-A7AF Home's baskets worth 2
11 30C6-A7AF Home's baskets worth 3
12 39C6-A7AF Home's baskets worth 4
13 35C6-A7AF Home's baskets worth 5
14 36C6-A7AF Home's baskets worth 6
15 3CC6-A7AF Home's baskets worth 7
16 3AC6-A7AF Home's baskets worth 8

17 D8E8-C718 / D8E7-C448 All players have super dunk ability


18 D6E3-C748 / D6E1-CF38 All players have infinite turbo
19 D6E2-CFC8 / D6E9-CD18 All players always "on fire"
20 D8E6-C7C8 / D8ED-C418 All players have super interception ability

21 D6ED-3DC8 / D6E5-C718 "Juice" mode


22 D6EC-CF38 / D6E4-CDC8 Shot success percentages displayed for non-dunk shots

23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"


24 D0BD-3038 Need 4 baskets to be "on fire"
25 D9BD-3038 Need 5 baskets to be "on fire"
26 D1BD-3038 Need 6 baskets to be "on fire"
27 D5BD-3038 Need 7 baskets to be "on fire"
28 D6BD-3038 Need 8 baskets to be "on fire"
29 DBBD-3038 Need 9 baskets to be "on fire"
30 DCBD-3038 Need 10 baskets to be "on fire"

31 D4BD-3038 Need 2 baskets to stay "on fire" until an opponent


goes "on fire"

32 DDE6-3B2A / DDE1-3C2A Turbo bar never goes up (until next quarter)

33 D3E6-3B2A / D3E1-3C2A Turbo bar restores very slowly


34 F9E6-3B2A / F9E1-3C2A Turbo bar restores much slower
35 F2E6-3B2A / F2E1-3C2A Turbo bar restores slower
36 0DE6-3B2A / 0DE1-3C2A Turbo bar restores faster
37 9DE6-3B2A / 9DE1-3C2A Turbo bar restores much faster
38 6FE6-3B2A / 6FE1-3C2A Turbo bar restores extremely fast

39 D0E5-3CFA / D0E9-38FA Turbo drains very slowly


40 D6E5-3CFA / D6E9-38FA Turbo drains slower
41 FDE5-3CFA / FDE9-38FA Turbo drains slightly slower
42 44E5-3CFA / 44E9-38FA Turbo drains slightly faster
43 42E5-3CFA / 42E9-38FA Turbo drains faster
44 76E5-3CFA / 76E9-38FA Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.

NBA JAM Tournament Edition(tm) Game


CODE KEY IN . . . EFFECT . . .
1 33E0-4DAC Player 1 starts with 1 point
2 33E0-47AC Player 2 starts with 1 point

3 C2C9-1467 Infinite shot clock time

4 DF62-1B1B Lets you set shot clock option down to 1

5 C28B-1DA5 Player 1 has almost infinite turbo


6 C286-1B2B Player 2 has almost infinite turbo

7 DF8A-1D65 Player 1 turbo recharges quicker


8 0D8A-1FA5 Player 1 has twice as much turbo

9 DF88-1BBB Player 2 turbo recharges quicker


10 0D88-1C2B Player 2 has twice as much turbo

11 76C2-6DDF Player 1's shots worth more


12 76C3-DF04 Player 2's shots worth more

13 D0BF-11C8 Player is on fire after 2 baskets instead


of 3

14 CB88-1565 Player 1 has no turbo--except in


tournament mode
15 CB88-16BB Player 2 has no turbo--except in
tournament mode

16 DDE4-0B28 + D1E4-08F8 All players are much faster--except in


tournament mode
17 DDE4-0B28 + DBE4-08F8 All players are super fast--except in
tournament mode

18 D1E9-DC98 Hot spots and Power ups are on in


tournament mode
automatically (don't select the Special
Features Menu)

19 DDE5-C74C + 6DEB-CD4C All secret power-ups on for all human


players
20 DDE5-C74C + 6DEB-CD4C + 41E5-F47D All secret power-ups except slippery
floors on
for all human players

THE FOLLOWING CODES DON'T WORK FOR THE CPU


21 EEEA-1FDC + EEEA-1F0C All secret power-ups on for player 1

22 EEEA-1FDC Player one has: Power push, Power-up


3pts,
Infinite turbo, Always on fire, Super
dunks,
Max power, power-up goal tending, and
quick hands

23 EEEA-1F0C Player one has: Power-up offense, speed


up,
block opponent to make both fall,
teleport pass,
and high shots.

24 DFEA-1FDC Player one has power push


25 D4EA-1FDC Player one has powered up 3 pointers
26 D0EA-1FDC Player one has infinite turbo
27 D6EA-1FDC Player one is always on fire
28 FDEA-1FDC Player one has super dunks
29 4DEA-1FDC Player one has max power
30 0DEA-1FDC Player one has powered up goal tending
31 6DEA-1FDC Player one has quick hands
32 DFEA-1F0C Player one has powered up offense
33 D4EA-1F0C Player one moves very quickly
34 D0EA-1F0C Player one knocks down both opponents by
pushing one
35 D6EA-1F0C Player one has teleport passes
36 FDEA-1F0C Player one knocks down opposite opponent
37 4DEA-1F0C Player one has high shots

38 EEE1-C46C + EEE1-C4AC All secret power-ups on for player 2

39 EEE1-C46C Player two has: Power Block, Power-up


3pts,
Infinite turbo, Always on fire, Super
dunks,
Max power, power-up goal tending, and
quick hands
40 EEE1-C4AC Player two has: Power-up offense, speed
up,
block opponent to make both fall,
teleport pass,
and high shots.

41 DFE1-C46C Player two has Power Block


42 D4E1-C46C Player two has powered up 3 pointers
43 D0E1-C46C Player two has infinite turbo
44 D6E1-C46C Player two is always on fire
45 FDE1-C46C Player two has super dunks
46 4DE1-C46C Player two has max power
47 0DE1-C46C Player two has powered up goal tending
48 6DE1-C46C Player two has quick hands
49 DFE1-C4AC Player two has powered up offense
50 D4E1-C4AC Player two moves very quickly
51 D0E1-C4AC Player two knocks down both opponents by
pushing two
52 D6E1-C4AC Player two has teleport passes
53 FDE1-C4AC Player two knocks down opposite opponent
54 4DE1-C4AC Player two has high shots

THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER


55 EEEF-3DDC + EEEF-3D0C All secret power-ups on for player 3

56 EEEF-3DDC Player three has: Power Block, Power-up


3pts,
Infinite turbo, Always on fire, Super
dunks,
Max power, power-up goal tending, and
quick hands

57 EEEF-3D0C Player three has: Power-up offense, speed


up,
block opponent to make both fall,
teleport pass,
and high shots.

58 DFEF-3DDC Player three has Power Block


59 D4EF-3DDC Player three has powered up 3 pointers
60 D0EF-3DDC Player three has infinite turbo
61 D6EF-3DDC Player three is always on fire
62 FDEF-3DDC Player three has super dunks
63 4DEF-3DDC Player three has max power
64 0DEF-3DDC Player three has powered up goal tending
65 6DEF-3DDC Player three has quick hands
66 DFEF-3D0C Player three has powered up offense
67 D4EF-3D0C Player three moves very quickly
68 D0EF-3D0C Player three knocks down both opponents
by pushing three
69 D6EF-3D0C Player three has teleport passes
70 FDEF-3D0C Player three knocks down opposite
opponent
71 4DEF-3D0C Player three has high shots

72 EEE8-3F6C + EEE8-3FAC All secret power-ups on for player 4

73 EEE8-3F6C Player four has: Power Block, Power-up


3pts,
Infinite turbo, Always on fire, Super
dunks,
Max power, power-up goal tending, and
quick hands

74 EEE8-3FAC Player four has: Power-up offense, speed


up,
block opponent to make both fall,
teleport pass,
and high shots.

75 DFE8-3F6C Player four has Power Block


76 D4E8-3F6C Player four has powered up 3 pointers
77 D0E8-3F6C Player four has infinite turbo
78 D6E8-3F6C Player four is always on fire
79 FDE8-3F6C Player four has super dunks
80 4DE8-3F6C Player four has max power
81 0DE8-3F6C Player four has powered up goal tending
82 6DE8-3F6C Player four has quick hands
83 DFE8-3FAC Player four has powered up offense
84 D4E8-3FAC Player four moves very quickly
85 D0E8-3FAC Player four knocks down both opponents by
pushing four
86 D6E8-3FAC Player four has teleport passes
87 FDE8-3FAC Player four knocks down opposite opponent
88 4DE8-3FAC Player four has high shots
NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.

NBA SHOWDOWN(TM) GAME


CODE KEY IN . . . EFFECT . . .
1 C23B-44A8 No personal fouls-both teams

2 DAE3-14AA + DAB7-37DA + DA3F-140F 12-sec. shot clock when ball is in-


bounded-player 1
3 DAE3-14AA + DA6E-47D8 + DA84-CDDB 12-sec. shot clock when ball is in-
bounded-computer

4 C220-4FDF Infinite shot clock-computer

5 C224-4DA4 Infinite time

6 DFED-342C 1-min. quarters

7 D7E1-1D6A 3 time-outs
8 C239-1F6D Infinite time-outs
NBA Showdown is a trademark of Electronic Arts.

NCAA Basketball(tm) Game


CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 6 WORK ONLY AFTER THE FIRST POSSESSION
1 FDBB-DDD9 Shot timer starts at 10 sec. instead of 45
2 4DBB-DDD9 Shot timer starts at 20 sec.
3 7DBB-DDD9 Shot timer starts at 30 sec.
4 1DBB-DDD9 Shot timer starts at 60 sec.
5 BDBB-DDD9 Shot timer starts at 90 sec.
6 C2B5-DDA9 Infinite time to shoot
7 C224-6FDF Infinite timeouts--player 1
8 C224-676F Infinite timeouts--player 2

9 DD34-A767 3-point shots worth 0--both players


10 DF34-A767 3-point shots worth 1 point
11 D434-A767 3-point shots worth 2 points
12 D034-A767 3-point shots worth 4 points
13 D934-A767 3-point shots worth 5 points
14 D134-A767 3-point shots worth 6 points
15 D534-A767 3-point shots worth 7 points
16 D634-A767 3-point shots worth 8 points
17 DB34-A767 3-point shots worth 9 points

18 76BA-A404 + 76B9-6FA7 Player 1 shots worth 1 extra point (2-pt. shots worth
3,
3-pt. shots worth 4)
19 76B0-64A7 + 76B8-A704 Player 2 shots worth 1 extra point (2-pt. shots worth
3,
3-pt. shots worth 4)
20 76BD-0D07 Player 1 free throws worth 2 instead of 1
21 76BE-DF07 Player 2 free throws worth 2

22 C265-D4D7 No 5-second violations


NCAA Basketball is a trademark of National Collegiate Athletic Association.

NHL Stanley Cup(tm) Game


CODE KEY IN . . . EFFECT . . .
DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE SAME TIME.
CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY
1 DF67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 1 point
2 DF67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 1 point

3 D767-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 3 points


4 D767-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 3 points

5 D967-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 5 points


6 D967-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 5 points

7 D567-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 7 points


8 D567-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 7 points

9 DB67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 9 points


10 DB67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 9 points

11 1BA1-4D01 Visitor scores 1 point for goals, Home


scores 3

12 DFE0-CD0F Periods are 1 min (choose 5 minutes from


Options)
13 D7E0-CD0F Periods are 3 min (choose 5 minutes from
Options)
14 D5E0-CD0F Periods are 7 min (choose 5 minutes from
Options)
15 DBE0-CD0F Periods are 9 min (choose 5 minutes from
Options)
16 94ED-C46F Periods are 15 min (choose 10 minutes
from Options)
17 D7E0-C76F Periods are 30 min (choose 10 minutes
from Options)

18 7A2B-3F00 Penalty for charging is 1 minute instead


of 2
19 7A2B-3760 Penalty for holding is 1 minute instead
of 2
20 7A2C-3FA0 Penalty for tripping is 1 minute instead
of 2
21 7A28-3DD0 Penalty for high sticking is 1 minute
instead of 2
22 7A28-3400 Penalty for elbowing is 1 minute instead
of 2
23 7A2A-3D60 Penalty for hooking is 1 minute instead
of 2
24 7A2A-34A0 Penalty for roughing is 1 minute instead
of 2
25 7A22-3FD0 Penalty for slashing is 1 minute instead
of 4
26 7A22-3700 Penalty for spearing is 1 minute instead
of 2

27 F32B-3F00 Penalty for charging is 30 seconds


28 F32B-3760 Penalty for holding is 30 seconds
29 F32C-3FA0 Penalty for tripping is 30 seconds
30 F328-3DD0 Penalty for high sticking is 30 seconds
31 F328-3400 Penalty for elbowing is 30 seconds
32 F32A-3D60 Penalty for hooking is 30 seconds
33 F32A-34A0 Penalty for roughing is 30 seconds
34 F322-3FD0 Penalty for slashing is 30 seconds
35 F322-3700 Penalty for spearing is 30 seconds

36 802B-3F00 Penalty for charging is 3 minutes


37 802B-3760 Penalty for holding is 3 minutes
38 802C-3FA0 Penalty for tripping is 3 minutes
39 8028-3DD0 Penalty for high sticking is 3 minutes
40 8028-3400 Penalty for elbowing is 3 minutes
41 802A-3D60 Penalty for hooking is 3 minutes
42 802A-34A0 Penalty for roughing is 3 minutes
43 8022-3FD0 Penalty for slashing is 3 minutes
44 8022-3700 Penalty for spearing is 3 minutes
NHL Stanley Cup is a trademark of NHL Enterprises, Inc.

NHLPA Hockey '93(tm) Game


CODE KEY IN . . . EFFECT . . .
1 F160-4776 Period clock runs faster
2 D060-4776 Period clock runs slower
3 0D60-4776 Period clock runs much faster
4 DF60-4776 Period clock runs much slower
5 C269-4D86 Period clock is frozen (no time limit)

6 7AE8-4D98 + DDE8-4DB8 Each period lasts 1 minute instead of 10 minutes


7 56E8-4D98 + DDE8-4DB8 Each period lasts 2 minutes
8 80E8-4D98 + DDE8-4DB8 Each period lasts 3 minutes
9 EDE8-4D98 + DDE8-4DB8 Each period lasts 4 minutes
10 60E8-4D98 + D7E8-4DB8 Each period lasts 15 minutes
11 D6E8-4D98 + D5E8-4DB8 Each period lasts 30 minutes
12 1DE8-4D98 + DBE8-4DB8 Each period lasts 40 minutes
13 FDE8-4D98 + D3E8-4DB8 Each period lasts 60 minutes
14 DF31-3F64 + CB31-3F04 All penalties last 1 minute
15 D431-3F64 + CB31-3F04 All penalties last 2 minutes
16 D731-3F64 + CB31-3F04 All penalties last 3 minutes
17 D031-3F64 + CB31-3F04 All penalties last 4 minutes
18 D931-3F64 + CB31-3F04 All penalties last 5 minutes
19 D531-3F64 + CB31-3F04 All penalties last 7 minutes
20 DB31-3F64 + CB31-3F04 All penalties last 9 minutes
NHLPA Hockey '93 is a trademark of NHLPA.

Nigel Mansell's World Championship Racing(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C96B-1705 + C9B1-4D61 Almost no tire wear (causes graphic distortion in the
pits)

2 E481-3467 Only 1 lap required on all tracks

3 D461-4FBA Only 3 laps required in South Africa


4 D461-44FA Only 3 laps required in Mexico
5 D461-44BA Only 3 laps required in Brazil
6 D461-47FA Only 3 laps required in Spain
7 D461-47BA Only 3 laps required in San Marino
8 D465-4DFA Only 3 laps required in Monaco
9 D465-4DBA Only 3 laps required in Canada
10 D465-4FFA Only 3 laps required in France
11 D465-4FBA Only 3 laps required in Britain
12 D465-44FA Only 3 laps required in Germany
13 D465-44BA Only 3 laps required in Hungary
14 D465-47FA Only 3 laps required in Belgium
15 D465-47BA Only 3 laps required in Italy
16 D466-4DFA Only 3 laps required in Portugal
17 D466-4DBA Only 3 laps required in Japan
18 D466-4FFA Only 3 laps required in Australia

19 DF62-0953 Start in Mexico in the Full Season


20 D462-0953 Start in Brazil
21 D762-0953 Start in Spain
22 D062-0953 Start in San Marino
23 D962-0953 Start in Monaco
24 D162-0953 Start in Canada
25 D562-0953 Start in France
26 D662-0953 Start in Britain
27 DB62-0953 Start in Germany
28 DC62-0953 Start in Hungary
29 D862-0953 Start in Belgium
30 DA62-0953 Start in Italy
31 D262-0953 Start in Portugal
32 D362-0953 Start in Japan
33 DE62-0953 Start in Australia
34 FD62-0953 Start on extra course (stats are for South Africa but
the course is different)

35 DF3E-015A Full season ends after South Africa


36 D43E-015A Full season ends after Mexico
37 D73E-015A Full season ends after Brazil
38 D03E-015A Full season ends after Spain
39 D93E-015A Full season ends after San Marino
40 D13E-015A Full season ends after Monaco
41 D53E-015A Full season ends after Canada
42 D63E-015A Full season ends after France
43 DB3E-015A Full season ends after Britain
44 DC3E-015A Full season ends after Germany
45 D83E-015A Full season ends after Hungary
46 DA3E-015A Full season ends after Belgium
47 D23E-015A Full season ends after Italy
48 D33E-015A Full season ends after Portugal
49 DE3E-015A Full season ends after Japan
Nigel Mansell's World Championship Racing is a trademark of Gametek.

Ninja Gaiden Trilogy(tm) Game


CODE KEY IN . . . EFFECT . . .
Ninja Gaiden
1 DFCE-142F Start with very little energy-after first life
2 DFCE-142F Start with about half energy-after first life

3 DD81-1F97 Infinite time

4 B1C8-3DF8 Start with very little time


5 EEC8-3DF8 Start with lots of time

6 DDC5-4DF4 Start with 1 life


7 D7C5-4DF4 Start with 5 lives
8 D6C5-4DF4 Start with 9 lives

9 C9CF-CFBF Infinite lives


10 C9C3-3F2D Infinite energy

Ninja Gaiden II: The Dark Sword of Chaos(tm)


1 DFB3-144F Start with very little energy
2 D6B3-144F Start with about half energy

3 C9BB-441F Infinite energy


4 C96F-1FC7 Infinite time

5 DFC4-1F47 Throwing stars don't use energy(ignore counter)


6 DDB3-C4CF Start with 1 life

Ninja Gaiden II: The Ancient Ship of Doom(tm)


1 DD6B-CF87 Start with 1 life
2 D76B-CF87 Start with 5 lives
3 D66B-CF87 Start with 9 lives

4 DF68-CD77 Start with very little energy


5 D668-CD77 Start with about half energy

6 C92A-CFED Infinite energy


7 CB69-CD57 Infinite lives

8 C9A7-C757 Almost infinite ninja power


Ninja Gaiden Trilogy, Ninja Gaiden, Ninja Gaiden II: The Dark Sword of Chaos,
and Ninja Gaiden III: The Ancient Ship of Doom are trademarks of Tecmo, Inc.

Nolan Ryan's Baseball(tm) Game


CODE KEY IN . . . EFFECT . . .
1 A3BF-6DD1 1 strike and batter is out
2 C2BF-6DD1 Batter never strikes out

3 A3BE-0D61 1 ball and batter walks


4 C2BE-0D61 Batter never walks

5 76AC-0D65 Each run worth 2--player 1


6 76A8-04D5 Each run worth 2--player 2

7 766D-67A5 Short game (play only odd-numbered innings)

CODES 8 THRU 11 MAY NOT WORK IN PENNANT MODE


8 DDC8-D706 Increasing a player's power setting does not decrease the power
number excess (use to maximize stats for a player)

9 4DBF-A7A8 Maximum power for a player is 32 instead of 25


10 46BF-A7A8 Maximum power for a player is 40 instead of 25
11 7DBF-A7A8 Maximum power for a player is 48
Nolan Ryan's Baseball is a trademark of Romstar, Incorporated.

Nosferatu(tm)
CODE KEY IN . . . EFFECT . . .
1 C9BA-1F04 Almost infinite energy

2 DFB2-34D7 Start with very little energy


3 D7B2-34D7 Start with less energy
4 DBB2-34D7 Start with more energy
5 DEB2-34D7 Start with a lot more energy

6 CBCE-CDAD + 44CE-CFDD + DDCE-CF0D Start with more time

7 C127-4D67 Infinite time

8 D1B3-3DA7 Start on stage 1-2


9 DBB3-3DA7 Start on stage 1-3
10 DCB3-3DA7 Start on stage 2
11 FDB3-3DA7 Start on stage 2-2
12 FFB3-3DA7 Start on stage 2-3
13 F5B3-3DA7 Start on stage 2-4
14 F6B3-3DA7 Start on stage 3
15 4DB3-3DA7 Start on stage 3-2
16 40B3-3DA7 Start on stage 3-3
17 45B3-3DA7 Start on stage 4
18 42B3-3DA7 Start on stage 4-2
19 43B3-3DA7 Start on stage 4-3
20 70B3-3DA7 Start on stage 4-4
21 79B3-3DA7 Start on stage 5
22 78B3-3DA7 Start on stage 5-2
23 7AB3-3DA7 Start on stage 5-3
24 09B3-3DA7 Start on stage 5-4
25 01B3-3DA7 Start on stage 6
26 03B3-3DA7 Start on stage 6-2

27 90B3-3DA7 Start on the final stage

28 91B3-3DA7 Watch the ending

29 90B3-3DA7 + 62B3-3FA7 Start on the final stage with more


crystals
30 C265-3DBD Don't lose crystals when you get hit
Nosferatu is a trademark of Seta U.S.A., Inc.

On the Ball(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF66-DDA0 Start with 2 credits
2 D966-DDA0 Start with 6 credits
3 D566-DDA0 Start with 8 credits
4 DB66-DDA0 Start with 10 credits

5 C2AE-DF65 Infinite credits

6 D4BB-D404 Faster timer


7 DDBB-D404 Stop timer--not lap timer (can still lose time by hitting
hazards)

FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU.
YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET
DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35
8 C2BA-D7D4 Minus blocks and bricks worth 0

9 DDB7-0DA5 Minus 2 second block worth 0


10 FDB7-0DA5 Minus 2 second block worth minus 1
11 7DB7-0DA5 Minus 2 second block worth minus 3
12 0DB7-0DA5 Minus 2 second block worth minus 4
13 9DB7-0DA5 Minus 2 second block worth minus 5
14 1DB7-0DA5 Minus 2 second block worth minus 6
15 5DB7-0DA5 Minus 2 second block worth minus 7
16 6DB7-0DA5 Minus 2 second block worth minus 8
17 BDB7-0DA5 Minus 2 second block worth minus 9

18 DDB0-0F65 Minus 5 second block worth 0


19 FDB0-0F65 Minus 5 second block worth minus 1
20 4DB0-0F65 Minus 5 second block worth minus 2
21 7DB0-0F65 Minus 5 second block worth minus 3
22 0DB0-0F65 Minus 5 second block worth minus 4
23 1DB0-0F65 Minus 5 second block worth minus 6
24 5DB0-0F65 Minus 5 second block worth minus 7
25 6DB0-0F65 Minus 5 second block worth minus 8
26 BDB0-0F65 Minus 5 second block worth minus 9

27 DDB9-0405 Minus 3 second brick worth 0


28 FDB9-0405 Minus 3 second brick worth minus 1
29 4DB9-0405 Minus 3 second brick worth minus 2
30 0DB9-0405 Minus 3 second brick worth minus 4
31 9DB9-0405 Minus 3 second brick worth minus 5
32 1DB9-0405 Minus 3 second brick worth minus 6
33 5DB9-0405 Minus 3 second brick worth minus 7
34 6DB9-0405 Minus 3 second brick worth minus 8
35 BDB9-0405 Minus 3 second brick worth minus 9

DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54


36 C2B8-DFA4 Plus bricks worth 0

37 DDBB-0DA5 Plus 3 bricks worth 0


38 FDBB-0DA5 Plus 3 bricks worth plus 1
39 4DBB-0DA5 Plus 3 bricks worth plus 2
40 0DBB-0DA5 Plus 3 bricks worth plus 4
41 9DBB-0DA5 Plus 3 bricks worth plus 5
42 1DBB-0DA5 Plus 3 bricks worth plus 6
43 5DBB-0DA5 Plus 3 bricks worth plus 7
44 6DBB-0DA5 Plus 3 bricks worth plus 8
45 BDBB-0DA5 Plus 3 bricks worth plus 9

46 DDBC-0F65 Plus 5 bricks worth 0


47 FDBC-0F65 Plus 5 bricks worth plus 1
48 4DBC-0F65 Plus 5 bricks worth plus 2
49 7DBC-0F65 Plus 5 bricks worth plus 3
50 0DBC-0F65 Plus 5 bricks worth plus 4
51 1DBC-0F65 Plus 5 bricks worth plus 6
52 5DBC-0F65 Plus 5 bricks worth plus 7
53 6DBC-0F65 Plus 5 bricks worth plus 8
54 BDBC-0F65 Plus 5 bricks worth plus 9
On The Ball is a trademark of Taito Corp.

Operation Logic Bomb(tm) Game


CODE KEY IN . . . EFFECT . . .
1 33C6-C704 Take minimal damage

2 C2B5-4DD0 Infinite energy

3 DFB4-1FD4 1 continue
4 D1B4-1FD4 6 continues
5 DBB4-1FD4 9 continues

6 D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with tracking missiles


7 D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with reflecting laser
8 D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4 Start game with flame thrower
9 DFBF-1FD4 + BABF-14D4 + BABF-14A4 Start game with hologram weapon
10 D4BF-1FD4 + BABF-14D4 + BABF-14A4 Start game with directional mines

11 E2B2-1F00 + D4BA-1700 Faster left-to-right movement


12 E2BD-CFA0 + D4B3-1FA0 Faster up-and-down movement

13 1DB2-44D9 Reflecting laser fire travels longer


14 EEB2-44D9 Reflecting laser fire travels a lot
longer
Operation Logic Bomb is a trademark of Jaleco USA, Inc.

Outlander(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D980-47A1 Start with more car ammo
2 DD80-47A1 Start with less car ammo

3 1A89-4FD1 Start with more handgun ammo


4 FD89-4FD1 Start with less handgun ammo

5 DD69-45A4 Infinite handgun ammo

6 DD67-C1A4 Car ammo worth nothing on pick-up


7 D467-C5D4 Car ammo worth more on pick-up

8 DD63-C0A4 Water worth nothing on pick-up


9 DF63-C9D4 Water worth more on pick-up
10 DD66-C064 Hand gun ammo worth nothing on pick-up

11 DD6A-C0D4 Food worth nothing on pick-up

12 C260-CF07 + C260-6F07 Infinite health while in the car

13 C9B6-450D Almost infinite health while out of the car


(except when you eat poisonous food)

14 D480-4F61 Start with more fuel

15 DD6F-C004 Gas can worth nothing on pick-up


16 D46F-C064 Gas can worth more on pick-up

17 C285-C7D9 Infinite surface-to-air missiles if you have at least


one
Outlander is a trademark of Mindscape Inc.

Paladin's Quest(tm) Game


CODE KEY IN . . . EFFECT . . .
1 EEEB-6D1F Chezni starts with 255 max. H.P.
2 EEE6-673F Chezni starts with 255 present H.P.

3 46EB-6D3F Chezni starts with 40 Power, 42 Attack


4 7AEB-6D3F Chezni starts with 60 Power, 62 Attack

5 F3EB-6F3F Chezni starts with 42 Defense, 30 Endurance


6 7AEB-6F3F Chezni starts with 72 Defense, 60 Endurance

7 F3EB-6F1F Chezni starts with 30 Speed


8 7AEB-6F1F Chezni starts with 60 Speed

9 D6EA-6F1D Chezni starts with a bow


10 D2EA-6F1D Chezni starts with a light sword
11 FDEA-6F1D Chezni starts with a mid sword
12 FCEA-6F1D Chezni starts with a Aybro Spear
13 F5EA-6F1D Chezni starts with a heavy sword
14 7DEA-6F1D Chezni starts with a wind sword

15 70EA-6F1D Chezni starts with HST


16 9FEA-6F1D Chezni starts with Gomutai
17 54EA-6F1D Chezni starts with a Psych Beam
18 57EA-6F1D Chezni starts with a flame thrower

19 D8EA-6FCD Chezni starts with light armor


20 DEEA-6FCD Chezni starts with mid armor
21 FAEA-6FCD Chezni starts with heavy armor
22 7FEA-6FCD Chezni starts with storm armor
23 77EA-6FCD Chezni starts with bib

24 D4EA-6F3D Chezni starts with wood boots


25 F8EA-6F3D Chezni starts with long boots
26 40EA-6F3D Chezni starts with knife boots
27 F9EA-6F3D Chezni starts with mid boots

28 74EA-6D3D Chezni starts with sun helm


29 D9EA-6D3D Chezni starts with leather helm
30 DAEA-6D3D Chezni starts with helmet
31 4AEA-6D3D Chezni starts with rage helmet
32 F1EA-6D3D Chezni starts with power helmet
33 55EA-6D3D Chezni starts with cosmo helmet

34 79EA-6F4D Chezni starts with gabni shield


35 71EA-6F4D Chezni starts with leather shield

36 DBEA-6F4D Chezni starts with pick-axe


37 F0EA-6F4D Chezni starts with gauntlet

38 FBEA-6F4D Chezni starts with fire shield


39 59EA-6F4D Chezni starts with Rft shield

40 BA88-6481 No money needed in toolhouse and weapon shop


41 BA3A-04BE No money needed in learning center

42 D063-D401 Spell power increases at 2x normal rate


43 D163-D401 Spell power increases at 3x normal rate

44 10B5-6405 Infinite energy

45 108E-AF00 Spells use up no HP


Paladin's Quest and related names are trademarks of Enix America Corporation.

Paperboy(tm) 2 Game
CODE KEY IN . . . EFFECT . . .
1 DFBF-A767 Paperboy(tm) starts with 1 life instead of 5
2 D7BF-A767 Paperboy starts with 3 lives
3 D5BF-A767 Paperboy starts with 7 lives
4 DBBF-A767 Paperboy starts with 9 lives
5 FBBF-A767 Paperboy starts with 25 lives
6 74BF-A767 Paperboy starts with 50 lives
7 17BF-A767 Paperboy starts with 99 lives

8 DFB5-ADD7 Papergirl(tm) starts with 1 life instead of 5


9 D7B5-ADD7 Papergirl starts with 3 lives
10 D5B5-ADD7 Papergirl starts with 7 lives
11 DBB5-ADD7 Papergirl starts with 9 lives
12 FBB5-ADD7 Papergirl starts with 25 lives
13 74B5-ADD7 Papergirl starts with 50 lives
14 17B5-ADD7 Papergirl starts with 99 lives

15 DDBE-6404 Infinite lives--but game still ends when all subscriptions are
canceled

16 FBC6-DFAD Start with 25 papers instead of 10


17 74C6-DFAD Start with 50 papers
18 17C6-DFAD Start with 99 papers

19 DD6D-6F60 Paper bundles worth 0 if you have less than 10


20 D96D-6F60 Paper bundles worth 5 if you have less than 10
21 F06D-6F60 Paper bundles worth 20 if you have less than 10
22 F36D-6F60 Paper bundles worth 30 if you have less than 10
23 466D-6F60 Paper bundles worth 40 if you have less than 10
24 746D-6F60 Paper bundles worth 50 if you have less than 10

25 DFC1-0FAF Continue next life with 1 paper if you had less than 10
26 D9C1-0FAF Continue next life with 5 papers if you had less than 10
27 F0C1-0FAF Continue next life with 20 papers if you had less than 10
28 F3C1-0FAF Continue next life with 30 papers if you had less than 10
29 46C1-0FAF Continue next life with 40 papers if you had less than 10
30 74C1-0FAF Continue next life with 50 papers if you had less than 10

31 DD88-D464 Infinite papers

32 DB6A-ADA0 Start with 79 seconds instead of 39 in Week 1 training course


33 D56A-ADA0 Start with 59 seconds in Week 1 training course

34 D76A-ADA0 Start with 19 seconds in Week 1 training course

35 DD67-D4D9 Infinite time in training course


Paperboy and Papergirl are trademarks of Atari Games Corporation.

Pebble Beach Golf Links(tm) Game


CODE KEY IN . . . EFFECT . . .
1 CE65-D763 All holes are par 4

2 8665-D7A3 + D728-04DA Course is generally harder (par goes down randomly


for some holes)
Pebble Beach Golf Links is a trademark of The Pebble Beach Company.

PGA Tour Golf(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D235-6D07 + D22A-D40F Allow 14 clubs for full set instead of 13
2 D335-6D07 + D32A-D40F Allow 15 clubs for full set
3 DE35-6D07 + DE2A-D40F Allow 16 clubs for full set

4 6DC8-6DD7 No wind
5 CBC8-6DD7 + DDC8-6D67 + DCC8-6D07 Constant wind of 10 mph
6 BACA-64D7 Constant wind direction to the left

7 DFA7-A704 Each round ends after hole 1


8 D4A7-A704 Each round ends after hole 2
9 D7A7-A704 Each round ends after hole 3
10 D0A7-A704 Each round ends after hole 4
11 D9A7-A704 Each round ends after hole 5
12 D1A7-A704 Each round ends after hole 6
13 D5A7-A704 Each round ends after hole 7
14 D6A7-A704 Each round ends after hole 8
15 DBA7-A704 Each round ends after hole 9
16 DCA7-A704 Each round ends after hole 10
17 D8A7-A704 Each round ends after hole 11
18 DAA7-A704 Each round ends after hole 12
19 D2A7-A704 Each round ends after hole 13
20 D3A7-A704 Each round ends after hole 14
21 DEA7-A704 Each round ends after hole 15
22 FDA7-A704 Each round ends after hole 16
23 FFA7-A704 Each round ends after hole 17
PGA Tour Golf is a trademark of Electronic Arts.

Phalanx(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFA8-05E3 + DF2D-015A Start with 1 credit instead of 4
2 D4A8-05E3 + D42D-015A Start with 2 credits
3 D7A8-05E3 + D72D-015A Start with 3 credits
4 D9A8-05E3 + D92D-015A Start with 5 credits
5 D5A8-05E3 + D52D-015A Start with 7 credits
6 FDA8-05E3 + FD2D-015A Start with 10 credits

7 DD63-DD04 Infinite credits

8 D42F-007A + D4AA-01E3 Start on mission 2


9 D72F-007A + D7AA-01E3 Start on mission 3
10 D02F-007A + D0AA-01E3 Start on mission 4
11 D92F-007A + D9AA-01E3 Start on mission 5
12 D12F-007A + D1AA-01E3 Start on mission 6
13 D52F-007A + D5AA-01E3 Start on mission 7
14 D62F-007A + D6AA-01E3 Start on mission 8

15 D4A8-00E3 + D42D-008A Start with 2 strikefighters


16 D7A8-00E3 + D72D-008A Start with 3 strikefighters
17 D0A8-00E3 + D02D-008A Start with 4 strikefighters
18 D1A8-00E3 + D12D-008A Start with 6 strikefighters
19 FFA8-00E3 + FF2D-008A Start with 11 strikefighters
20 41A8-00E3 + 412D-008A Start with 26 strikefighters
21 9FA8-00E3 + 9F2D-008A Start with 51 strikefighters
22 BCA8-00E3 + BC2D-008A Start with 100 strikefighters
23 DFA8-00E3 + DF2D-008A Start with 1 strikefighter

24 DD2A-64AF Infinite strikefighters

25 3C21-AD0F Armor cannot be damaged

26 C229-D7A4 Once power-up has been obtained, it is not lost until


you continue--doesn't work for weapon, only power-ups

27 9D23-6DAF + 6723-6FDF Power capsule restores armor to full strength

28 1D23-6D6F Power capsule has no effect on armor or power-up


Phalanx is a trademark of Kemco America Inc.

Pilotwings(tm) Game
CODE KEY IN . . . EFFECT . . .
1 108D-0FA7 Infinite fuel

2 4DE7-CD0F Reduce gravity


3 CDE7-CD0F Increase gravity

4 E2EF-6F0F Increase rocket pack thrust power 3x

5 DD8E-AFD5 Infinite time--switch off to detach hang glider from plane


Pilotwings is a trademark of Nintendo of America Inc.

PIRATES OF DARK WATER(TM) GAME


CODE KEY IN . . . EFFECT . . .
1 4F82-17AF + D583 1DDF Energy bar refills itself about every 15 seconds

2 DD82-14AF Infinite energy


3 C280-1F6F Infinite lives
4 D9C8-4DA4 Start with 6 lives-not when joining in
5 DFC8-4DA4 Start with 2 lives-not when joining in

6 DDA5-1DDF Don't lose energy from doing a special attack

7 4D65-1FF5 + 4D63-440E 1/2 energy for 1st life-you must get hit once

8 4DB0-CFDF Start with less energy-after 1st life


Pirates of Dark Water is a trademark of Hanna-Barbera Productions, Inc.

Pit-Fighter(tm) Game
CODE KEY IN . . . EFFECT . . .
1 EEBF-A4D0 Start with more energy
2 74BF-A4D0 Start with less energy
3 D4BF-A760 Start with a lot more energy

4 D7B3-D769 Start with 3 super powers


5 DD32-6700 Infinite super powers after gaining one

6 10C6-07DF Executioner in match 1 has less energy


7 DFC6-070F Executioner in match 1 has more energy

8 10CB-07DF + DDCB-070F C.C.(tm) has less energy in match 2


9 D4CB-070F C.C. has more energy in match 2
10 10C8-07DF Angel(tm) has less energy in match 3
11 DFC8-070F Angel has more energy in match 3

12 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have less energy


13 C485-0DD7 + DD85-0D07 + 10C6-07DF All opponents have more energy
+ D4C6-070F
Pit-Fighter, Masked Avenger, C.C. and Angel are trademarks of Atari Games
Corporation.

Pitfall: The Mayan Adventure(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DB6B-C4A1 + DBC6-34DE Start with 10 lives
2 D16B-C4A1 + D1C6-34DE Start with 7 lives
3 DF6B-C4A1 + DFC6-34DE Start with 2 lives

4 746B-4D6A Get 2x energy from sacred hearts


5 086B-4D6A Get 3x energy from sacred hearts

6 74A4-CF69 Sling stones do mega-damage

7 ED6C-CDDA + D46C-CD0A Time keeper power-up lasts longer

8 F06D-1D0A Pick up 20 Stones of Pacal for every 1

9 DDA6-3D69 Infinite Stones of Pacal


10 DDA5-1709 Infinite sling stones
11 DDA5-3700 Infinite boomerangs

12 DD6F-C7A1 Moon-jump
Pitfall: The Mayan Adventure and related names are trademarks of Activision, Inc.

Pocky and Rocky(tm) Game


CODE KEY IN . . . EFFECT . . .
1 CB2D-DFDF Stop timer

2 DDA7-AD65 Infinite lives--Pocky(tm)


3 DD35-0761 Infinite lives--Rocky(tm)

4 DF62-A7D4 1 life--Pocky
5 D162-A7D4 6 lives--Pocky
6 DB62-A7D4 9 lives--Pocky

7 DF62-A704 1 life--Rocky
8 D162-A704 6 lives--Rocky
9 DB62-A704 9 lives--Rocky

10 C933-A794 Infinite energy--Pocky


11 C93E-A797 Infinite energy--Rocky

12 4032-A4F4 Weapons don't deplete when hit--Pocky


13 4033-AFF7 Weapons don't deplete when hit--Pocky

14 D43F-6FF4 Blue ball acts as red ball--Pocky


15 DF3D-6424 Red ball acts as blue ball--Pocky

16 D43B-6F27 Blue ball acts as red ball--Rocky


17 DF36-67B7 Red ball acts as blue ball--Rocky

FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING FOR OTHER PLAYER TO
STEAL
18 DBAA-AD60 9 lives stolen from Rocky
19 DB3A-DD69 9 lives stolen from Pocky
Pocky and Rocky is a trademark of Natsume Inc.

Populous(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DD30-64DD Allows you to select any world from the Conquer screen with the
B and X buttons

2 DC6C-6F09 Your population starts at 10 instead of 3 for battles 0 thru 4


3 F06C-6F09 Your population starts at 20 for battles 0 thru 4
4 F36C-6F09 Your population starts at 30 for battles 0 thru 4

5 DC6C-6F69 His population starts at 10 instead of 3 for battles 0 thru 4


6 F06C-6F69 His population starts at 20 for battles 0 thru 4
7 F36C-6F69 His population starts at 30 for battles 0 thru 4

8 DD6C-6D69 You have no Supreme Commands available for battles 0 thru 4


9 7E6C-6D09 He has all Supreme Commands available for battles 0 thru 4

10 DC6C-67A9 Your population starts at 10 instead of 3 for battles 5 thru 9


11 F06C-67A9 Your population starts at 20 for battles 5 thru 9
12 F36C-67A9 Your population starts at 30 for battles 5 thru 9

13 DC68-6DD9 His population starts at 10 instead of 3 for battles 5 thru 9


14 F068-6DD9 His population starts at 20 for battles 5 thru 9
15 F368-6DD9 His population starts at 30 for battles 5 thru 9

16 DD6C-67D9 You have no Supreme Commands available for battles 5 thru 9


17 7E6C-64A9 He has all Supreme Commands available for battles 5 thru 9
18 DC68-6409 Your population starts at 10 instead of 2 for battles 10 thru 14
19 F068-6409 Your population starts at 20 for battles 10 thru 14
20 F368-6409 Your population starts at 30 for battles 10 thru 14

21 DC68-6469 His population starts at 10 instead of 2 for battles 10 thru 14


22 F068-6469 His population starts at 20 for battles 10 thru 14
23 F368-6469 His population starts at 30 for battles 10 thru 14

24 DD68-6F69 You have no Supreme Commands available for battles 10 thru 14


25 7E68-6F09 He has all Supreme Commands available for battles 10 thru 14
Populous is a trademark of Electronic Arts.

Porky Pig's Haunted Holiday(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDC6-DFAD Start with 1 life
2 D1C6-DFAD Start with 7 lives
3 DBC6-DFAD Start with 10 lives

4 DFC6-D46D Start with 1 heart


5 D4C6-D46D Start with 2 hearts
6 D6C6-D46D Start with 8 hearts
7 DCC6-D46D Start with 10 hearts

8 DD26-D4DB Don't flash after getting hit


9 F426-D4DB Don't flash as long after getting hit
10 EE26-D4DB Flash longer after getting hit

11 C9C3-D708 Invincible

12 DD6F-6FDE Cupcakes are worth 0


13 D46F-6FDE Cupcakes are worth 2
14 D96F-6FDE Cupcakes are worth 5
15 DC6F-6FDE Cupcakes are worth 10
16 DE6F-6FDE Cupcakes are worth 15
Porky Pig is a trademark of Warner Bros. Inc.

Prince of Persia (tm) Game


CODE KEY IN . . . EFFECT . . .
1 6D32-0FA1 + DC32-04D1 Freeze timer

2 D430-04A5 Start with 2 health points instead of 3


3 D030-04A5 Start with 4 health points
4 D930-04A5 Start with 5 health points
5 D130-04A5 Start with 6 health points
6 D530-04A5 Start with 7 health points
7 D630-04A5 Start with 8 health points
8 DB30-04A5 Start with 9 health points
9 FD30-04A5 Start with 15 health points

10 BAA6-ADA5 Non-fatal injuries do no damage


11 43C9-6D61 Non-fatal falls do no damage
12 D4C1-6701 Non-fatal falls do 2 points of damage instead of 1

13 6DC0-6701 Falls do no damage--except onto spikes (You can get


stuck.
Choose End Game and use a password to start the level
over)

14 C260-A701 + DF6C-DFA0 All enemies have 1 health point


15 C260-A701 + D46C-DFA0 All enemies have 2 health points
16 C260-A701 + D76C-DFA0 All enemies have 3 health points
17 C260-A701 + D06C-DFA0 All enemies have 4 health points
18 C260-A701 + D96C-DFA0 All enemies have 5 health points
19 C260-A701 + DC6C-DFA0 All enemies have 10 health points

20 BA69-ADA1 Enemies drop dead immediately (Using on certain


bosses will
prevent you from moving. Choose End Game and use a
password
to start the level over)

21 DFB7-D46E Start on level 2


22 D4B7-D46E Start on level 3
23 D7B7-D46E Start on level 4
24 D0B7-D46E Start on level 5
25 D9B7-D46E Start on level 6
26 D1B7-D46E Start on level 7
27 D5B7-D46E Start on level 8
28 D6B7-D46E Start on level 9
29 DBB7-D46E Start on level 10
30 DCB7-D46E Start on level 11
31 D8B7-D46E Start on level 12
32 DAB7-D46E Start on level 13
33 D2B7-D46E Start on level 14
34 D3B7-D46E Start on level 15
35 DEB7-D46E Start on level 16
36 FDB7-D46E Start on level 17
37 FFB7-D46E Start on level 18
38 F4B7-D46E Start on level 19
39 F7B7-D46E Start on level 20
Prince of Persia is a trademark of Broderbund Software, Inc.

Primal Rage(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D925-846F Press down 3 times then start at the "Start/Options" screen for a
hidden menu

2 0DA5-876D Start with less energy

3 BB54-87AB Able to select as many credits as you want in the options screen

4 FD1D-7DD4 Select different times in the options screen

5 C20F-E767 Infinite time


Primal Rage is a trademark of Atari Games Corp.

Pugsley's Scavenger Hunt(tm) Game


CODE KEY IN... EFFECT...
WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
1 DDED-D76D Start with 1 heart
2 DFED-D76D Start with 2 hearts
3 D0ED-D76D Start with 5 hearts (can only see the last 3 on screen)
4 3CCC-446D Infinite hearts

WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN


5 DDED-D40D Start with 4 lives
6 DBED-D40D Start with 16 lives
7 7DED-D40D Start with 64 lives

8 DDB6-1FA7 Infinite lives

9 D9C9-476D Each dollar worth 5


10 49C9-476D Each dollar worth 25

11 DDB0-C767 Get 0 lives for each 100 dollars and 1-Up


12 D4B0-C767 Get 2 lives for each 100 dollars and 1-Up

13 3BA5-37D4 + D9A5-3704 Higher jump


14 3BA5-37D4 + D5A5-3704 Super jump
15 3BA5-37D4 + DBA5-3704 Mega-jump

16 5EC8-4DDD Longer invulnerability time after being hit

17 D6C8-4DDD Shorter invulnerability time after being hit


Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of Paramount
Pictures.

Push-Over (tm) Game


CODE KEY IN . . . EFFECT . . .
1 6D6B-6F0F Still can complete level even if time
runs out
2 3366-6F0F Tokens aren't lost when used to undo a
push
3 3367-A4AF Tokens aren't lost when used to advance
when
time runs out

4 CB66-AD6F + 6266-AF0F + DF66-ADAF Start on level 2


5 CB66-AD6F + 6266-AF0F + D466-ADAF Start on level 3
6 CB66-AD6F + 6266-AF0F + D766-ADAF Start on level 4
7 CB66-AD6F + 6266-AF0F + D066-ADAF Start on level 5
8 CB66-AD6F + 6266-AF0F + D966-ADAF Start on level 6
9 CB66-AD6F + 6266-AF0F + D166-ADAF Start on level 7
10 CB66-AD6F + 6266-AF0F + D566-ADAF Start on level 8
11 CB66-AD6F + 6266-AF0F + D666-ADAF Start on level 9
12 CB66-AD6F + 6266-AF0F + DB66-ADAF Start on level 10
13 CB66-AD6F + 6266-AF0F + DC66-ADAF Start on level 11
14 CB66-AD6F + 6266-AF0F + D866-ADAF Start on level 12
15 CB66-AD6F + 6266-AF0F + DA66-ADAF Start on level 13
16 CB66-AD6F + 6266-AF0F + D266-ADAF Start on level 14
17 CB66-AD6F + 6266-AF0F + D366-ADAF Start on level 15
18 CB66-AD6F + 6266-AF0F + DE66-ADAF Start on level 16
19 CB66-AD6F + 6266-AF0F + FD66-ADAF Start on level 17
20 CB66-AD6F + 6266-AF0F + FF66-ADAF Start on level 18
21 CB66-AD6F + 6266-AF0F + F466-ADAF Start on level 19
22 CB66-AD6F + 6266-AF0F + F766-ADAF Start on level 20
23 CB66-AD6F + 6266-AF0F + F066-ADAF Start on level 21
24 CB66-AD6F + 6266-AF0F + F966-ADAF Start on level 22
25 CB66-AD6F + 6266-AF0F + F166-ADAF Start on level 23
26 CB66-AD6F + 6266-AF0F + F566-ADAF Start on level 24
27 CB66-AD6F + 6266-AF0F + F666-ADAF Start on level 25
28 CB66-AD6F + 6266-AF0F + FB66-ADAF Start on level 26
29 CB66-AD6F + 6266-AF0F + FC66-ADAF Start on level 27
30 CB66-AD6F + 6266-AF0F + F866-ADAF Start on level 28
31 CB66-AD6F + 6266-AF0F + FA66-ADAF Start on level 29
32 CB66-AD6F + 6266-AF0F + F266-ADAF Start on level 30
33 CB66-AD6F + 6266-AF0F + F366-ADAF Start on level 31
34 CB66-AD6F + 6266-AF0F + FE66-ADAF Start on level 32
35 CB66-AD6F + 6266-AF0F + 4D66-ADAF Start on level 33
36 CB66-AD6F + 6266-AF0F + 4F66-ADAF Start on level 34
37 CB66-AD6F + 6266-AF0F + 4466-ADAF Start on level 35
38 CB66-AD6F + 6266-AF0F + 4766-ADAF Start on level 36
39 CB66-AD6F + 6266-AF0F + 4066-ADAF Start on level 37
40 CB66-AD6F + 6266-AF0F + 4966-ADAF Start on level 38
41 CB66-AD6F + 6266-AF0F + 4166-ADAF Start on level 39
42 CB66-AD6F + 6266-AF0F + 4566-ADAF Start on level 40
43 CB66-AD6F + 6266-AF0F + 4666-ADAF Start on level 41
44 CB66-AD6F + 6266-AF0F + 4B66-ADAF Start on level 42
45 CB66-AD6F + 6266-AF0F + 4C66-ADAF Start on level 43
46 CB66-AD6F + 6266-AF0F + 4866-ADAF Start on level 44
47 CB66-AD6F + 6266-AF0F + 4A66-ADAF Start on level 45
48 CB66-AD6F + 6266-AF0F + 4266-ADAF Start on level 46
49 CB66-AD6F + 6266-AF0F + 4366-ADAF Start on level 47
50 CB66-AD6F + 6266-AF0F + 4E66-ADAF Start on level 48
51 CB66-AD6F + 6266-AF0F + 7D66-ADAF Start on level 49
52 CB66-AD6F + 6266-AF0F + 7F66-ADAF Start on level 50
53 CB66-AD6F + 6266-AF0F + 7466-ADAF Start on level 51
54 CB66-AD6F + 6266-AF0F + 7766-ADAF Start on level 52
55 CB66-AD6F + 6266-AF0F + 7066-ADAF Start on level 53
56 CB66-AD6F + 6266-AF0F + 7966-ADAF Start on level 54
57 CB66-AD6F + 6266-AF0F + 7166-ADAF Start on level 55
58 CB66-AD6F + 6266-AF0F + 7566-ADAF Start on level 56
59 CB66-AD6F + 6266-AF0F + 7666-ADAF Start on level 57
60 CB66-AD6F + 6266-AF0F + 7B66-ADAF Start on level 58
61 CB66-AD6F + 6266-AF0F + 7C66-ADAF Start on level 59
62 CB66-AD6F + 6266-AF0F + 7866-ADAF Start on level 60
63 CB66-AD6F + 6266-AF0F + 7A66-ADAF Start on level 61
64 CB66-AD6F + 6266-AF0F + 7266-ADAF Start on level 62
65 CB66-AD6F + 6266-AF0F + 7366-ADAF Start on level 63
66 CB66-AD6F + 6266-AF0F + 7E66-ADAF Start on level 64
67 CB66-AD6F + 6266-AF0F + 0D66-ADAF Start on level 65
68 CB66-AD6F + 6266-AF0F + 0F66-ADAF Start on level 66
69 CB66-AD6F + 6266-AF0F + 0466-ADAF Start on level 67
70 CB66-AD6F + 6266-AF0F + 0766-ADAF Start on level 68
71 CB66-AD6F + 6266-AF0F + 0066-ADAF Start on level 69
72 CB66-AD6F + 6266-AF0F + 0966-ADAF Start on level 70
73 CB66-AD6F + 6266-AF0F + 0166-ADAF Start on level 71
74 CB66-AD6F + 6266-AF0F + 0566-ADAF Start on level 72
75 CB66-AD6F + 6266-AF0F + 0666-ADAF Start on level 73
76 CB66-AD6F + 6266-AF0F + 0B66-ADAF Start on level 74
77 CB66-AD6F + 6266-AF0F + 0C66-ADAF Start on level 75
78 CB66-AD6F + 6266-AF0F + 0866-ADAF Start on level 76
79 CB66-AD6F + 6266-AF0F + 0A66-ADAF Start on level 77
80 CB66-AD6F + 6266-AF0F + 0266-ADAF Start on level 78
81 CB66-AD6F + 6266-AF0F + 0366-ADAF Start on level 79
82 CB66-AD6F + 6266-AF0F + 0E66-ADAF Start on level 80
83 CB66-AD6F + 6266-AF0F + 9D66-ADAF Start on level 81
84 CB66-AD6F + 6266-AF0F + 9F66-ADAF Start on level 82
85 CB66-AD6F + 6266-AF0F + 9466-ADAF Start on level 83
86 CB66-AD6F + 6266-AF0F + 9766-ADAF Start on level 84
87 CB66-AD6F + 6266-AF0F + 9066-ADAF Start on level 85
88 CB66-AD6F + 6266-AF0F + 9966-ADAF Start on level 86
89 CB66-AD6F + 6266-AF0F + 9166-ADAF Start on level 87
90 CB66-AD6F + 6266-AF0F + 9566-ADAF Start on level 88
91 CB66-AD6F + 6266-AF0F + 9666-ADAF Start on level 89
92 CB66-AD6F + 6266-AF0F + 9B66-ADAF Start on level 90
93 CB66-AD6F + 6266-AF0F + 9C66-ADAF Start on level 91
94 CB66-AD6F + 6266-AF0F + 9866-ADAF Start on level 92
95 CB66-AD6F + 6266-AF0F + 9A66-ADAF Start on level 93
96 CB66-AD6F + 6266-AF0F + 9266-ADAF Start on level 94
97 CB66-AD6F + 6266-AF0F + 9366-ADAF Start on level 95
98 CB66-AD6F + 6266-AF0F + 9E66-ADAF Start on level 96
99 CB66-AD6F + 6266-AF0F + 1D66-ADAF Start on level 97
100 CB66-AD6F + 6266-AF0F + 1F66-ADAF Start on level 98
101 CB66-AD6F + 6266-AF0F + 1466-ADAF Start on level 99
Push-Over is a trademark of Red Rat Software/Ocean Software Limited.

Q*bert 3(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF66-D7DD Start with 1 life instead of 5
2 D766-D7DD Start with 3 lives
3 D566-D7DD Start with 7 lives
4 DB66-D7DD Start with 9 lives
5 FB66-D7DD Start with 25 lives
6 1066-D7DD Start with 100 lives

7 C2C5-AF6F Infinite lives

8 DF61-D76D Start on level 1-2


9 D461-D76D Start on level 1-3
10 D761-D76D Start on level 1-4
11 D061-D76D Start on level 2-1
12 D961-D76D Start on level 2-2
13 D161-D76D Start on level 2-3
14 D561-D76D Start on level 2-4
15 D661-D76D Start on level 3-1
16 DB61-D76D Start on level 3-2
17 DC61-D76D Start on level 3-3
18 D861-D76D Start on level 3-4
19 DA61-D76D Start on level 4-1
20 D261-D76D Start on level 4-2
21 D361-D76D Start on level 4-3
22 DE61-D76D Start on level 4-4
23 FD61-D76D Start on level 5-1
24 FF61-D76D Start on level 5-2
25 F461-D76D Start on level 5-3
26 F761-D76D Start on level 5-4
27 F061-D76D Start on level 6-1
28 F961-D76D Start on level 6-2
29 F161-D76D Start on level 6-3
30 F561-D76D Start on level 6-4
31 F661-D76D Start on level 7-1
32 FB61-D76D Start on level 7-2
33 FC61-D76D Start on level 7-3
34 F861-D76D Start on level 7-4
35 FA61-D76D Start on level 8-1
36 F261-D76D Start on level 8-2
37 F361-D76D Start on level 8-3
38 FE61-D76D Start on level 8-4
39 4D61-D76D Start on level 9-1
40 4F61-D76D Start on level 9-2
41 4461-D76D Start on level 9-3
42 4761-D76D Start on level 9-4
43 4061-D76D Start on level 10-1
44 4961-D76D Start on level 10-2
45 4161-D76D Start on level 10-3
46 4561-D76D Start on level 10-4
47 4661-D76D Start on level 11-1
48 4B61-D76D Start on level 11-2
49 4C61-D76D Start on level 11-3
50 4861-D76D Start on level 11-4
51 4A61-D76D Start on level 12-1
52 4261-D76D Start on level 12-2
53 4361-D76D Start on level 12-3
54 4E61-D76D Start on level 12-4
55 7D61-D76D Start on level 13-1
56 7F61-D76D Start on level 13-2
57 7461-D76D Start on level 13-3
58 7761-D76D Start on level 13-4
59 7061-D76D Start on level 14-1
60 7961-D76D Start on level 14-2
61 7161-D76D Start on level 14-3
62 7561-D76D Start on level 14-4
63 7661-D76D Start on level 15-1
64 7B61-D76D Start on level 15-2
65 7C61-D76D Start on level 15-3
66 7861-D76D Start on level 15-4
67 7A61-D76D Start on level 16-1
68 7261-D76D Start on level 16-2
69 7361-D76D Start on level 16-3
70 7E61-D76D Start on level 16-4
71 0D61-D76D Start on level 17-1
72 0F61-D76D Start on level 17-2
73 0461-D76D Start on level 17-3
74 0761-D76D Start on level 17-4
75 0061-D76D Start on level 18-1
76 0961-D76D Start on level 18-2
77 0161-D76D Start on level 18-3
78 0561-D76D Start on level 18-4
79 0661-D76D Start on level 19-1
80 0B61-D76D Start on level 19-2
81 0C61-D76D Start on level 19-3
82 0861-D76D Start on level 19-4
83 0A61-D76D Start on level 20-1
84 0261-D76D Start on level 20-2
85 0361-D76D Start on level 20-3
86 0E61-D76D Start on level 20-4
87 9D61-D76D Start on level x1
88 9F61-D76D Start on level x2
89 9461-D76D Start on level x3
90 9761-D76D Start on level x4
91 9061-D76D Start on level x5
92 9961-D76D Start on level x6
93 9161-D76D Start on level x7
94 9561-D76D Start on level x8
95 9661-D76D Start on level x9
96 9B61-D76D Start on level x10
97 9C61-D76D Start on level x11
98 9861-D76D Start on level x12
99 9A61-D76D Start on level x13
100 9261-D76D Start on level x14
101 9361-D76D Start on level x15
102 9E61-D76D Start on level x16
103 1D61-D76D Start on level x17
104 1F61-D76D Start on level x18
105 1461-D76D Start on level x19
106 1761-D76D Start on level x20
Q*bert 3 is a trademark of Columbia Pictures Industries Inc.

Race Drivin'(tm) Game


CODE KEY IN . . . EFFECT . . .
1 A266-07AD Stop timer
2 8066-04DD Slow timer
3 4266-04DD Fast timer

4 2B6C-07AD Freeze lap timer


5 1968-0DAD Slow lap timer
Race Drivin' is a trademark of Atari Games Corporation.

Radical Psycho Machine Racing(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDB8-0465 Sturdy tires are free
2 DDB1-0F65 4-liter high output engine is free

3 0BBA-0FA5 Sell sturdy tires for $4,910 instead of $10


4 BBB5-0DA5 Sell 4-liter high output engine for $9,925 instead of
$25

5 BBCB-DF61 Start new game with $9,910 instead of $4,910


6 62CB-D701 Start new game with $49,104,910
7 BBCB-DF61 + 62CB-D701 Start new game with $99,109,910
Radical Psycho Machine Racing is a trademark of Interplay Productions.

Raiden Trad(tm) Game


CODE KEY IN . . . EFFECT . . .
1 B6BD-D76F Both players start with 1 life
2 8BBD-D70F + 60BD-D76F Both players start with 7 lives
3 8FBD-D70F + 62BD-D76F Both players start with 9 lives

4 3CBD-DDD7 Infinite lives--player 1


5 3CB5-0467 Infinite lives--player 2

6 DDEF-0F1B Both players are invincible

7 CEBF-D7AF + 62B4-DDDF Player 1 starts with 0 bombs


8 91BF-D7AF + 6BB4-DDDF Player 1 starts with 6 bombs
9 8FBF-D7AF + 62B4-DDDF Player 1 starts with 9 bombs

10 CEB7-D7DF + 62B7-D70F Player 2 starts with 0 bombs


11 91B7-D7DF + 6BB7-D70F Player 2 starts with 6 bombs
12 8FB7-D7DF + 62B7-D70F Player 2 starts with 9 bombs
13 CEB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 0 bombs
14 91B7-DFD7 + 6BB7-DF07 Player 1 replacement planes carry 6 bombs
15 8FB7-DFD7 + 62B7-DF07 Player 1 replacement planes carry 9 bombs

16 CEBC-0707 + 62BC-0767 Player 2 replacement planes carry 0 bombs


17 91BC-0707 + 6BBC-0767 Player 2 replacement planes carry 6 bombs
18 8FBC-0707 + 62BC-0767 Player 2 replacement planes carry 9 bombs

19 EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04


+ 23EA-6DA4 Infinite bombs--player 1
20 2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04
+ 23EA-6DA4 Infinite bombs--player 2

21 3CEA-6D64 Infinite bombs--both players

22 D4BF-6F6F Start with 3 credits


23 D7BF-6F6F Start with 4 credits
24 D9BF-6F6F Start with 6 credits
25 D5BF-6F6F Start with 8 credits
26 DBBF-6F6F Start with 10 credits

27 DDBF-6F6F Start with 1 credit


Raiden Trad and Carnass are trademarks of Electro Brain Corp.

Rampart(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C284-DD07 Infinite continues

2 3C6B-D467 Infinite cannons

3 CBAA-67DD + DDAA-676D + DFAA-670D Start on battlefield 2


4 CBAA-67DD + DDAA-676D + D4AA-670D Start on battlefield 3
5 CBAA-67DD + DDAA-676D + D7AA-670D Start on battlefield 4
6 CBAA-67DD + DDAA-676D + D0AA-670D Start on battlefield 5
7 CBAA-67DD + DDAA-676D + D9AA-670D Start on battlefield 6
8 CBAA-67DD + DDAA-676D + D1AA-670D Start on battlefield 7
Rampart is a trademark of Atari Games Corporation.

Ranma 1/2(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D7B4-0DA9 + EABF-04D9 Ranma moves faster
2 E8B7-07D9 + D0B7-0769 Ranma jumps faster
3 E1B7-0769 Ranma's diagonal jumps are higher
4 F6B7-AD60 Ranma's diagonal kicks are harder
5 1DB1-D4D9 Ranma's dragon blast kills with 1 hit

6 D78F-6DD5 + EA8D-DFD5 Genma moves faster


7 E48C-6DD5 Genma's paternal anger (running at enemy) is faster
8 4689-0465 Genma's verbal punishment is stronger
9 1D89-0465 Genma's verbal punishment kills with 1 hit

10 EA81-6760 + D7B5-6460 Ryoga moves faster


11 EA8B-6D60 + D78B-6760 Ryoga jumps faster
12 1DD8-DD05 Ryoga's bandana throw kills with 1 hit

13 EAC9-D765 + D7C1-D465 Shampoo moves faster


14 E9CF-0765 Shampoo's dragon sky kick is faster
15 E9CE-D465 Shampoo's super fury charge goes farther
16 1DCB-A4A1 Shampoo's fury charge 1 hit kill
17 41C5-67D1 Shampoo's kick is faster

18 EA84-D4D1 + D787-DFD1 Akane moves faster


19 E880-D7D1 + D089-6760 Akane jumps faster
20 E68E-DFD1 Akane's 2-step whip kick is faster
21 418B-6D69 Akane's 2-step whip kick is stronger
22 1D8B-6D69 Akane's 2-step whip kick kills with 1 hit
23 3E8A-DF61 + EE8A-D401 Akane's dust devil uppercut is faster

24 ECC5-64D9 + D0C6-6FD9 Gosunkugi moves faster


25 E8CB-67D9 + D0CC-64D9 Gosunkugi jumps faster
26 40D8-DD05 Gosunkugi's straw man throw does more damage
27 1DD8-DD05 Gosunkugi's straw man throw kills with 1 hit

28 ECB8-64D1 + D0BA-6FD1 Ukkyo moves faster


29 E8B2-67D1 + D0B3-64D1 Ukkyo jumps faster

30 EBC5-0FD0 Mousse's flying egg bombs are faster


31 1DB1-AF65 Mousse's eagle claw strike - 1 hit kill
32 D6C1-0460 Mousse's claw strike is quicker

33 DDD7-8407 Every move kills every opponent with 1 hit

34 DD6B-D700 No knock back when opponent is cornered.


Ranma 1/2 is a trademark of VIZ Communications Inc.

REDLINE: F-1 RACER(TM) GAME


CODE KEY IN . . . EFFECT . . .
1 C98E-6FDF Always in 1st place

2 CBC5-D70F + EEC5-D7AF Instant 255 mph speed-best to get into 6th gear
before
you activate this code, then you can go 357 mph

3 C98C-6F0F Don't lose speed when you get off accelerator button

4 C9BD-0F04 No loss of speed on grass

5 3CAA-AF04 Infinite special fuel


Redline: F-1 Racer is a trademark of Absolute Entertainment, Inc.

The Ren and Stimpy Show: Time Warp(tm) Game


CODE KEY IN . . . EFFECT . . .
CODES ONLY WORK FOR PLAYER ONE ONLY
1 EE33-1F62 Flash longer after you die
2 EE33-1F62 Don't flash after you die

3 3CB1-14AC Infinite lives

4 CBBE-4468 + 6DBE-47D8 + DDBE-4768 + 62BE-47A8 Don't have to charge special


attack

5 82ED-4DD6 Infinite energy

6 82EA-34D6 Energy never goes back up


7 CBEF-440B + 17EF-446B + 3CEF-47DB + 3CEF-470B Get 1 kitty gritty get 99

8 DD3A-1DA2 Start with 1 lives


9 D03A-1DA2 Start with 5 lives
10 DB3A-1DA2 Start with 10 lives
The Ren and Stimpy Show is a trademark of Nickelodeon.

Revolution X(tm) Game


1 CBA0-4DDD Infinite CDs

2 D96D-44DA Gold CDs are worth 5


3 F96D-44DA Gold CDs are worth 25
4 9D6D-44DA Gold CDs are worth 50
5 CD6D-44DA Gold CDs are worth 100

6 D96D-4FDA Silver CDs worth 5


7 F96D-4FDA Silver CDs worth 25
8 9D6D-4FDA Silver CDs worth 50
9 CD6D-4FDA Silver CDs worth 100

10 C2CE-1FAC Infinite energy

11 DEB8-1D0D + DEB6-340B Start with very little energy


12 00B8-1D0D + 00B6-340B Start with about 1/4 energy
13 66B8-1D0D + 66B6-340B Start with about 1/2 energy
14 AAB8-1D0D + AAB6-340B Start with about 3/4 energy
Revolution X is a trademark of Midway Manufacturing Company.

Rise of the Robots(tm) Game


CODE KEY IN . . . EFFECT . . .
1 CBA2-E4D4 + DDA2-E404 No jumping allowed

2 DDAC-5767 Infinite time

3 DF78-57AF Win one round to advance

4 CB34-570F Everyone kills with one hit

5 4D34-576F + 3CC7-E4A7 + DD34-57AF Every hit does more damage


Rise of the Robots is a trademark of Mirage Technologies (Multimedia) Ltd.

Rival Turf!(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDB7-D4A7 Start with 1 life
2 D5B7-D4A7 Start with 8 lives

3 DBB0-DF07 Start with 9 continues


4 DFB0-DF07 Start with 1 continue

5 EEC4-OD6F + EE64-646C + EE63-04A7


+ EE68-A7A1 Start with more energy
6 FEC4-0D6F + FE64-646C + FE63-04A7
+ FE68-A7A1 Start with less energy

7 DD62-A7A6 No score lost when special attack is used


8 DD6A-AD61 Full energy from all food

9 C2C3-0F0D Infinite continues


Rival Turf! is a trademark of Jaleco USA, Inc.

Road Riot 4WD (tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDBF-07DF Races are 1 lap instead of 3
2 DFBF-07DF Races are 2 laps instead of 3
3 D7BF-07DF Races are 4 laps instead of 3
4 D0BF-07DF Races are 5 laps instead of 3
5 D9BF-07DF Races are 6 laps instead of 3
6 D1BF-07DF Races are 7 laps instead of 3

7 3CB4-0DAF Beginner track has an extra lap


Road Riot 4WD is a trademark of Atari Games Corporation.

Road Runner's Death Valley Rally (tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2AC-346F + C2C3-1D28 Protection against most hazards

2 DFBC-3FD4 Start with 2 lives


3 D7BC-3FD4 Start with 4 lives
4 D9BC-3FD4 Start with 6 lives
5 D5BC-3FD4 Start with 8 lives
6 DBBC-3FD4 Start with 10 lives
7 4DBC-3FD4 Start with 21 lives
8 9DBC-3FD4 Start with 51 lives
9 59BC-3FD4 Start with 76 lives
10 BBBC-3FD4 Start with 100 lives

11 DDB2-4D64 Infinite lives

12 EE8C-C4DD Stay invincible longer after getting hit


(Road Runner (tm) blinks)
13 0D8C-C4DD Stay invincible for less time after
getting hit
(Road Runner blinks)

14 C2C5-C7AF Stay invincible after getting hit until


you fall & die
(Road Runner blinks)
15 6DC5-C70F Stay invincible after getting hit until
you fall & die
(Road Runner does not blink)

16 7DBD-44D7 Start with more birdseed on the turbo


speed meter
17 FDBD-44D7 Start with less birdseed on the turbo
speed meter

18 7D26-3404 Eating birdseed restores turbo speed


meter to maximum
19 DD26-3404 Eating birdseed does nothing

20 DDC6-3D67 Using turbo speed does not use up bird


seed

21 DDBB-4467 Stop timer

22 D7B0-346F Start timer at 3:00 instead of 5:00


23 D5B0-346F Start timer at 7:00
24 DBB0-346F Start timer at 9:00

25 C229-C707 Hearts worth nothing

26 F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4 Start on level 1, sublevel 2


27 F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4 Start on level 1, sublevel 3
28 F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4 Start on level 1, sublevel 4
29 F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4 Start on level 2, sublevel 1
30 F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4 Start on level 2, sublevel 2
31 F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4 Start on level 2, sublevel 3
32 F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4 Start on level 2, sublevel 4
33 F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4 Start on level 3, sublevel 1
34 F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4 Start on level 3, sublevel 2
35 F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4 Start on level 3, sublevel 3
36 F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4 Start on level 3, sublevel 4
37 F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4 Start on level 4, sublevel 1
38 F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4 Start on level 4, sublevel 2
39 F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4 Start on level 4, sublevel 3
40 F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4 Start on level 4, sublevel 4
41 F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4 Start on level 5, sublevel 1
42 F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4 Start on level 5, sublevel 2
43 F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4 Start on level 5, sublevel 3
44 F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4 Start on level 5, sublevel 4

45 DD33-4DDD 1-up worth nothing


46 D433-4DDD 1-up worth 2
47 D733-4DDD 1-up worth 3
48 D033-4DDD 1-up worth 4
49 D933-4DDD 1-up worth 5

50 7D83-47DD Bogus jump


51 FD83-47DD Better jump
52 DC83-47DD Super jump
53 D983-47DD Mega jump
Road Runner's Death Valley Rally and Sunsoft are trademarks of Sun Corporation of
America.

Robocop versus The Terminator(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFB3-CD0D Start with 1 life
2 DBB3-CD0D Start with 9 lives
3 DEB3-CD0D Start with 15 lives--IGNORE COUNTER

4 DDBE-0D05 Infinite lives

5 DD37-C4D7 Super jump

6 DE63-C460 Rockets do more damage


7 DE60-4460 Normal pistol does more damage
8 7D66-1F00 Plasma Rifle does massive damage

9 FD64-446F Only 10 Terminators to kill on the 3-D Stage


10 7D64-446F Only 30 Terminators to kill on the 3-D Stage
Robocop versus The Terminator is a trademark of Orion Pictures Corporation.

Robocop 3(tm) Game


CODE KEY IN . . . EFFECT . . .
1 5D69-6D0F Slower timer
2 FE69-6D0F Faster timer

3 DDC7-A7A4 Infinite ammo (except flame thrower)

4 4A6E-6FDD Infinite lives

5 DD62-D7DD Start with 1 life


6 D962-D7DD Start with 6 lives

7 DFEC-DD67 + D4EC-DFD7 Ammo pick-ups worth more


8 7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7 Ammo pick-ups worth less

9 D4C7-64DD + E3C9-6DAD Faster Robocop(tm) --except on stages 3


and 5

10 DF37-64A4 Start on stage 2


11 D437-64A4 Start on stage 3
12 D737-64A4 Start on stage 4
13 D037-64A4 Start on stage 5
Robocop is a trademark of Orion Pictures Corporation.

Robotrek(tm) Game
CODE KEY IN . . . EFFECT . . .
1 BBB9-4D7D Get 9900 gold when you look
into
the robot book

2 C23C-CDC7 Everything is free

3 CB34-3D47 + D734-3D17 Start at level 3


4 CB34-3D47 + DC34-3D17 Start at level 10
5 CB34-3D47 + F034-3D17 Start at level 20
6 CB34-3D47 + 7434-3D17 Start at level 50

7 BDE6-1DC2 More energy for robot energy

8 CBEB-1FB9 + BBEB-1F29 + DDEB-14F9 + 3CEB-1499 Mean robot


Robotrek is a trademark of Quintet / ANCIENT / ENIX

Rock N' Roll Racing(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D9CF-CDD5 Start with $50,000
2 FDCF-CDD5 Start with $100,000
3 9DCF-CDD5 Start with $500,000
4 BBCF-CDD5 Start with $990,000
5 D9CF-CD05 Start with $5,020,000

6 C28C-CF69 + C28B-C4A9 Buy items for free if you have enough money

7 BACB-C465 No points needed to advance to any level


8 C2BF-476F Infinite forward weapons
9 C2BF-1FA4 Infinite power charges

10 3CE5-CD67 No damage from hitting other cars


11 DD26-34D7 No damage from most mines

12 D126-34D7 More damage from mines

13 DD36-4F0D Red Cross packages worth nothing


14 FD36-4F0D Red Cross packages can blow up
Rock N' Roll Racing is a trademark of Interplay Productions, Inc.

Rocketeer(tm) Game
CODE KEY IN . . . EFFECT . . .
SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE OF THE
CODES
OR TRY A NEW COMBINATION
1 DF6C-07AF Start with 1 chance instead of 3
2 D46C-07AF Start with 2 chances
3 D06C-07AF Start with 4 chances
4 D96C-07AF Start with 5 chances
5 D16C-07AF Start with 6 chances
6 D56C-07AF Start with 7 chances
7 D66C-07AF Start with 8 chances
8 DB6C-07AF Start with 9 chances

9 8260-0FA7 Infinite chances

10 DD62-67AF Automatically win first race at Bigelow(tm)

11 DF62-67AF First race at Bigelow is 1 lap instead of 10


12 D962-67AF First race at Bigelow is 5 laps
13 DE62-67AF First race at Bigelow is 15 laps
14 FB62-67AF First race at Bigelow is 25 laps
15 7462-67AF First race at Bigelow is 50 laps
16 1762-67AF First race at Bigelow is 99 laps

17 DD63-6DDF Automatically win second race at Bigelow

18 DF63-6DDF Second race at Bigelow is 1 lap


19 D963-6DDF Second race at Bigelow is 5 laps
20 DC63-6DDF Second race at Bigelow is 10 laps
21 FB63-6DDF Second race at Bigelow is 25 laps
22 7463-6DDF Second race at Bigelow is 50 laps
23 1763-6DDF Second race at Bigelow is 99 laps

24 DD63-6D0F Automatically win third race at Bigelow

25 DF63-6D0F Third race at Bigelow is 1 lap instead of 10


26 D963-6D0F Third race at Bigelow is 5 laps
27 FB63-6D0F Third race at Bigelow is 25 laps
28 7463-6D0F Third race at Bigelow is 50 laps
29 1763-6D0F Third race at Bigelow is 99 laps

30 C988-0FAD Protection against guns (only partly against grenades)--only in


hangar
31 0C6D-A4DF Cliff(tm) starts with 2/3 normal energy in hangar
32 496D-A4DF Cliff starts with 1/3 normal energy in hangar

33 0C6D-A7AF Enemies start with 2/3 normal energy in hangar


34 496D-A7AF Enemies start with 1/3 normal energy in hangar

35 C98C-DD0F Protection against Armored Flying Tank(tm)

36 C961-A767 Infinite super shots on pick-up


37 DD6B-D76F Super shots worth nothing on pick-up instead of 3

WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29


38 D16B-D76F Super shots worth 6 on pick-up
39 DB6B-D76F Super shots worth 9 on pick-up
40 DA6B-D76F Super shots worth 12 on pick-up

41 C964-6FDD Invincibility in the skies

42 C9A0-A40F Protection against enemy rocketmen on the Zeppelin

43 10A8-DFDF Easily defeat enemy rocketmen on the Zeppelin


44 10A6-DDDD Easily defeat Nefarious Villain(tm)
Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and
Nefarious Villian are trademarks of The Walt Disney Company.

Roger Clemens' MVP Baseball(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C22D-6FAD Batter never walks
2 DF2D-676D 1 ball per walk
3 D42D-676D 2 balls per walk
4 D72D-676D 3 balls per walk
5 D92D-676D 5 balls per walk
6 D12D-676D 6 balls per walk
7 D52D-676D 7 balls per walk

8 C227-6D6D Batter never strikes out


9 DF27-640D 1 strike per out
10 D427-640D 2 strikes per out
11 D027-640D 4 strikes per out
12 D927-640D 5 strikes per out

13 7665-0FD1 + 7669-0F01 Each run counts as 2

14 DFBF-07DF 1 out per inning per team


15 D4BF-07DF 2 outs per inning per team
Roger Clemens' MVP Baseball is a trademark of LJN, Ltd.

Romance of the Three Kingdoms II(tm) Game


CODE KEY IN . . . EFFECT . . .
THESE CODES WORK FOR PROVINCE 19 ONLY
Scenario 1
1 7DE7-A465 + 59E7-A4A5 Start with 30,000 gold pieces
2 7DE7-A765 + 59E7-A705 Start with 30,000 rice
3 7DE7-A765 + 59E7-A7A5 Start with 30,000 population

Scenario 2
4 7D67-A406 + 596D-A466 Start with 30,000 gold pieces
5 7D67-A4A6 + 596D-A7D6 Start with 30,000 rice
6 7D67-A706 + 596D-A766 Start with 30,000 population

Scenario 3
7 7D67-A7DB + 5967-A70B Start with 30,000 gold pieces
8 7D67-A76B + 5967-A7AB Start with 30,000 rice
9 7D60-ADDB + 5960-AD0B Start with 30,000 population

Scenario 4
10 7D67-A70C + 5967-A76C Start with 30,000 gold pieces
11 7D67-A7AC + 5960-ADDC Start with 30,000 rice
12 7D60-AD0C + 5960-AD6C Start with 30,000 population

Scenario 5
13 7DBB-D7D6 + 59BB-D706 Start with 30,000 gold pieces
14 7DBB-D766 + 59BB-D7A6 Start with 30,000 rice
15 7DBC-DDD6 + 59BC-DD06 Start with 30,000 population

Scenario 6
16 7DB9-6766 + 59B9-67A6 Start with 30,000 gold pieces
17 7DB1-6DD6 + 59B1-6D06 Start with 30,000 rice
18 7DB1-6D66 + 59B1-6DA6 Start with 30,000 population
Romance of the Three Kingdoms II is a trademark of Koei Corporation

Romance of the Three Kingdoms 3: Dragon of Destiny(tm) Game


CODE KEY IN . . . EFFECT . . .
FOR CODES 1 & 2, KEEP EFFECTS SWITCHED OFF UNTIL YOU ARE AT THE NAME CREATION
SCREEN
1 CD68-7D22 160 extra points when creating a ruler under 21
2 CD68-74B2 160 extra points when creating a ruler 21 or over

3 7487-EFC4 Costs 50 gold to hire soldiers


4 DD87-EFC4 Costs 0 gold to hire soldiers

5 1084-EF44 Costs 100 food to hire soldiers


6 7484-EF44 Costs 50 food to hire soldiers
7 DD84-EF44 Costs 0 food to hire soldiers
Romance of the Three Kingdoms 3: Dragon of Destiny is a trademark of Koei
Corporation.

Run Saber(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF3A-6454 Level select and 9 lives selectable on the option
menu

2 DD21-1F6F Infinite lives--player 1


3 DD26-1F6F Infinite lives--player 2

4 DD29-0474 Start with no super bombs


5 DF29-0474 Start with 1 super bomb
6 D929-0474 Start with 5 super bombs
7 DB29-0474 Start with 9 super bombs

8 DDE4-39E3 Infinite super bombs--player 1


9 DDEF-3073 Infinite super bombs--player 2

10 DDE1-44B5 Bomb power-ups give no super bombs


11 D4E1-44B5 Bomb power-ups give 2 super bombs

12 DF25-0D84 Start with 1 health


13 D025-0D84 + D039-0454 Start with 4 health
14 D925-0D84 + D939-0454 Start with 5 health
15 D625-0D84 + D639-0454 Start with 8 health

FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS TO GET OUT
16 C2B9-CDA4 Almost invincible--player 1
17 C2B1-C4A4 Almost invincible--player 2
18 18B0-C4A4 Almost invincible--both players

19 DF83-AD84 Start with no continues


20 D483-AD84 Start with 1 continue
21 D183-AD84 Start with 5 continues
22 DC83-AD84 Start with 9 continues
23 C2E7-4572 Infinite continues
Run Saber is a trademark of Hori Electric Co., Ltd.

Samurai Shodown(tm) Game


CODE KEY IN . . . EFFECT . . .
1 0D94-7401 Start with 1/2 energy
2 4D94-7401 Start with 1/4 energy

3 4F53-74A4 Start with 33 sec. on timer

4 DFE1-876D One hit will max out a character's pow meter


Samurai Shodown is a trademark of SNK.

Saturday Night Slam Masters(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDC1-CF6F Stingray becomes Biff
2 DFC1-CF6F Stingray becomes Gunloc
3 D4C1-CF6F Stingray becomes Oni
4 D7C1-CF6F Stingray becomes Titan
5 D9C1-CF6F Stingray becomes Haggar
6 D1C1-CF6F Stingray becomes Grater
7 D5C1-CF6F Stingray becomes Rasta
8 D6C1-CF6F Stingray becomes Jumbo
9 DBC1-CF6F Stingray becomes Scorpion

10 DFC1-CD6F Biff becomes Gunloc


11 D4C1-CD6F Biff becomes Oni
12 D7C1-CD6F Biff becomes Titan
13 D0C1-CD6F Biff becomes Stingray
14 D9C1-CD6F Biff becomes Haggar
15 D1C1-CD6F Biff becomes Grater
16 D5C1-CD6F Biff becomes Rasta
17 D6C1-CD6F Biff becomes Jumbo
18 DBC1-CD6F Biff becomes Scorpion

19 D3DB-5D01 14-second count outside ring


20 DCDB-5D01 10-second count outside ring

21 DBD6-5DD1 9-second count for pin


22 D1D6-5DD1 6-second count for pin
23 DFD6-5DD1 1-second count for pin
24 F31F-8F0D Faster timer
25 1D1F-8F0D Slower timer

26 D12D-5765 + EB2F-5F05 Stingray has faster jalepeno comet

27 0C83-17D7 + D78E-1F67 Quicker 'pattycake slap' for Grater


28 0C83-1FA7 + D78E-1D07 Quicker 'sonic fist' for Gunloc
29 0C83-1F67 + D78E-1D07 Quicker 'sonic fist' for Biff
30 0C83-1707 + D48E-1FA7 Quicker 'jungle fever' for Rasta
Saturday Night Slam Masters and related names are trademarks of Capcom.

Scooby-Doo Mystery(tm)
CODE KEY IN . . . EFFECT . . .
1 DD60-1467 Start with 1 life
2 D060-1467 Start with 5 lives
3 D160-1467 Start with 7 lives
4 DB60-1467 Start with 10 lives

5 C2BF-3DAD Infinite lives


6 DDED-3F01 Infinite energy

7 EEED-3F01 Most enemies are more frightening

8 C26D-1FD5 Scooby snacks do nothing


9 EE64-1DD5 Scooby snacks reduce more fright
Scooby-Doo is a trademark of Hanna-Barbara.

Secret of Evermore(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2A0-CD5A + 826B-41DF + D261-400F Everyone is invincible, including enemies

THE FOLLOWING CODES ONLY TAKE EFFECT WHEN STARTING A NEW GAME AND ONLY WORK UNTIL
YOU GO UP
A LEVEL
2 95B9-34ED Start with 99 attack points
3 EEB9-34ED Start with a lot of attack points

4 17B5-C75D Start with 99 defense points


5 EEB5-C75D Start with a lot of defense points

6 17B7-445F Start with 99 magic defense points


7 EEB7-445F Start with a lot of magic defense points

8 7464-CFE7 Start with 50 evade % points


9 1764-CFE7 Start with 99 evade % points

10 746D-3F57 Start with 50 hit % points


11 176D-3F57 Start with 99 hit % points

12 1786-CFEB + 17BB-17ED Start with 99 HP


13 EE86-CFEB + EEBB-17ED Start with 255 HP

14 17BF-1FEF Your dog starts with 99 HP


15 EEBF-1FEF Your dog starts with 255 HP
Secret of Evermore is a trademark of Square Soft, Inc.
Secret of Mana(tm) Game
CODE KEY IN . . . EFFECT . . .
1 EE28-EDAF Start new game with 255 GP
2 6D28-EFDF Start new game with 32,768 GP
3 EE28-EFDF Start new game with 65,280 GP

4 6F09-8707 Start new game at Level 16

FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES
5 9C06-81AD Strength for level 16 is 90
6 9C06-85DD Agility for level 16 is 90
7 9C06-850D Constitution for level 16 is 90
8 9C06-856D Intelligence for level 16 is 90
9 9C06-85AD Wisdom for level 16 is 90

10 EE6B-8738 Chest in elder's basement in Potos(tm) gives you


65360 GP

11 C274-8764 + C277-8DA4 Staying at the inn in Potos is free if you have


enough money

12 CE5F-5767 Items in the shop at Potos are free if you have


enough money

13 DDEB-E544 Candy costs nothing


14 DDE3-E044 Overalls costs nothing
15 DDE8-E9C4 Bandanna costs nothing
16 DDEC-E9C4 Cup of wishes costs nothing
17 DDEC-E944 Medical herb costs nothing
18 DDE7-7047 Wristband costs nothing
19 DDE8-E144 Hair ribbon costs nothing
20 DDE8-E1C4 Rabite cap costs nothing
21 DDEC-E0C4 + DDEC-E034 Faerie walnut costs nothing
22 DDEC-E044 Royal jam costs nothing
23 DDEB-E5C4 Chocolate costs nothing

24 DDAB-E715 Staying at Neko's(tm) costs nothing instead of 30

26 8208-776D Protection from most hits--SWITCH OFF TO KILL ENEMIES


Secret of Mana, Potos and Neko are trademarks of Square Co., Ltd.

Shadowrun(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D4BE-4DA4 Start with computer, firearms
skills at level 2
2 D7BE-4DA4 Start with computer, firearms
skills at level 3
3 D0BE-4DA4 Start with computer, firearms
skills at level 4
4 D9BE-4DA4 Start with computer, firearms
skills at level 5
5 D1BE-4DA4 Start with computer, firearms
skills at level 6

6 6DAE-4FA7 + FFAE-44D7 Everything is free

7 CEEF-4DDD Don't subtract karma for


spells/skills
(must have enough to advance)
8 CE6D-47A4 Don't subtract karma for shooting
people
--ignore message saying you lost
karma

9 8E69-3DA4 Don't subtract spell points


(works for all spell casters).
note: casting
spells you aren't allowed to raises
your spell
points.

10 D4BC-4404 Start with 2 strength and charisma


11 D0BC-4404 Start with 4 strength and charisma
12 D9BC-4404 Start with 5 strength and charisma
13 D1BC-4404 Start with 6 strength and charisma

CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE


14 74B8-4DA4 Start with 50 stamina
15 10B8-4DA4 Start with 100 stamina

16 F0E1-1FDD Going up 1 body point adds 20


stamina
instead of 10
17 F3E1-1FDD Going up 1 body point adds 30
stamina
instead of 10

CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED


GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE
CODE DOESN'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART
CODES IF DESIRED
18 DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + Add 65,000 nuyen(tm) (if less than
65,000)
6EB8-1DDF + 53B8-1DAF
19 D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 131,000 nuyen (if less
than 65,000)
6EB8-1DDF + 53B8-1DAF
20 D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + Add about 524,000 nuyen (if less
than 65,000)
6EB8-1DDF + 53B8-1DAF

21 10BC-17AF + DDB8-1D0F + 7AB8-1D6F +


6EB8-1DDF + 53B8-1DAF Set stamina to 100
22 A6BC-17AF + DDB8-1D0F + 7AB8-1D6F +
6EB8-1DDF + 53B8-1DAF Set stamina to 200

23 DCBC-17AF + EAB8-1D0F + 78B8-1D6F + Set magic total possible to


6EB8-1DDF + 53B8-1DAF 10 (and spell points to 100)
24 F0BC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to
6EB8-1DDF + 53B8-1DAF 20 (and spell points to 200)
25 FBBC-17AF + EAB8-1D0F + 78B8-1D6F + Set total possible magic to
6EB8-1DDF + 53B8-1DAF 25 (and spell points to 250)

26 D1BC-17AF + E2B8-1D0F + 78B8-1D6F +


6EB8-1DDF + 53B8-1DAF Set strength to 6
27 D1BC-17AF + EEB8-1D0F + 78B8-1D6F +
6EB8-1DDF + 53B8-1DAF Set charisma to 6

28 9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 10 (if karma is less


than 32)
6EB8-1DDF + 53B8-1DAF
29 CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 20 (if karma is less
than 32)
6EB8-1DDF + 53B8-1DAF
30 EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + Set karma to 31 (if karma is less
than 32)
6EB8-1DDF + 53B8-1DAF
31 DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 32 karma (if karma is less than
32)
6EB8-1DDF + 53B8-1DAF
32 D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 64 karma (if karma is less than
32)
6EB8-1DDF + 53B8-1DAF
33 D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 96 karma (if karma is less than
32)
6EB8-1DDF + 53B8-1DAF
34 D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + Add 192 karma (if karma is less
than 32)
6EB8-1DDF + 53B8-1DAF

FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS
35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + Learn powerball spell, level 6
6EB8-1DDF + 53B8-1DAF
36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + Learn heal spell, level 6
6EB8-1DDF + 53B8-1DAF
37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + Learn invisibility spell, level 6
6EB8-1DDF + 53B8-1DAF
38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + Learn armor spell, level 6
6EB8-1DDF + 53B8-1DAF
39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + Learn summon spirit spell, level 6
6EB8-1DDF + 53B8-1DAF
40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + Learn freeze spell, level 6
6EB8-1DDF + 53B8-1DAF

41 D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 5


6EB8-1DDF + 53B8-1DAF
42 DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 10
6EB8-1DDF + 53B8-1DAF
43 DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + Learn firearms skill, level 15
6EB8-1DDF + 53B8-1DAF

44 D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + Learn computer skill, level 6


6EB8-1DDF + 53B8-1DAF
45 D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + Learn leadership skill, level 6
6EB8-1DDF + 53B8-1DAF
46 D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + Learn armed combat skill, level 6
6EB8-1DDF + 53B8-1DAF
47 D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + Learn unarmed combat skill, level 6
6EB8-1DDF + 53B8-1DAF
48 D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + Learn negotiation skill, level 6
6EB8-1DDF + 53B8-1DAF
Shadowrun , Jake and nuyen are trademarks of FASA Corporation.
Shaq-Fu(tm) Game
CODES 1 THRU 6 MAY CAUSE SLIGHT GRAPHIC ERRORS IN CHARACTER SELECTION SCREEN
CODE KEY IN . . . EFFECT . . .
1 DDA6-5D07 Start with no continues
2 DFA6-5D07 Start with 1 continues
3 D9A6-5D07 Start with 5 continues
4 DBA6-5D07 Start with 9 continues
5 DEA6-5D07 Start with 15 continues

6 C269-EF0D Infinite continues in duel mode

7 DDB6-57AF + DDB3-746F Blood


Shaq is a trademark of Mine O' Mine Inc.

Sid Meier's Civilization(tm) Game


CODE KEY IN . . . EFFECT . . .
1 BB04-EF74 + BB04-EF54 Start with more money
2 EE04-EF74 + EE04-EF54 Start with a lot more money
Sid Meier's Civilization is a trademark of MicroProse

Sim City(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C28A-AD61 Money doesn't decrease for most types of spending

2 DD67-DFAA Time goes faster


3 DE67-DFAA Time goes slower

4 0DAB-6D02 + BAAB-6D62 Start easy game with $40,000


5 1DAB-6D02 + 3CAB-6D62 Start easy game with $60,000
6 86AB-6D02 + D8AB-6D62 Start easy game with $3,000
Sim City is a trademark of Maxis Software.

The Simpsons: Bart's Nightmare(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D46A-D521 Start with 2 bubbles
2 DB6A-D521 Start with 9 bubbles
3 89CB-D9B5 Infinite bubbles and seeds

4 C2BE-60EA Infinite lives--Bartman(tm) and Itchy and


Scratchy(tm) sub-games

5 C2C3-6925 + C2C3-61B5 Infinite Z's--main game


The Simpsons: Bart's Nightmare, Bart, Bartman and
Itchy and Scratchy are trademarks of Twentieth Century Fox Film Corporation.

Skuljagger(tm) Game
CODE KEY IN . . . EFFECT . . .
1 FDC3-6DA4 10 green jemeralds for an extra life
2 9DC3-6DA4 50 green jemeralds for an extra life
3 DDC3-6F04 Each green jemerald gives you a life

4 5D66-DFA7 Slower timer


5 F366-DFA7 Faster timer

6 6DCB-A404 + 6DCC-A4D4 Die when touched (regardless of jemeralds)


7 DD6B-DF07 Infinite time
8 D46B-DF07 Time goes by 2x as fast
9 D06B-DF07 Time goes by 4x as fast

10 D7C2-6704 Each green jemerald is worth 3


11 DBC2-6704 Each green jemerald is worth 9
12 FBC2-6704 Each green jemerald is worth 19
13 49C2-6704 Each green jemerald is worth 25 (extra life on each
one)

14 DDCA-AD04 + DDBB-6D61 Infinite lives

15 DF83-D765 Start with 1 life instead of 5


16 D783-D765 Start with 3 lives

17 DB83-D765 Start with 9 lives


18 FB83-D765 Start with 19 lives
19 9D83-D765 Start with 50 lives
20 BB83-D765 Start with 99 lives

21 1DCC-A4D4 Walk through enemies if you have no red jemeralds

22 D4CB-A7D4 Don't lose all red jemeralds when you get hit
23 C2BB-6FA1 Don't lose green jemeralds when you fall and die

24 8BAB-6DD9 No enemies or jemeralds--good for exploring,


switch off effects to advance

25 FFCB-A7D4 Red jemeralds set to 10 after you get hit--must have


at least 1
Skuljagger is a trademark of Barr Entertainment Inc.

SmartBall(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DF6D-676D Start with 1 life instead of 3
2 D96D-676D Start with 5 lives
3 DC6D-676D Start with 10 lives
4 FB6D-676D Start with 25 lives
5 746D-676D Start with 50 lives
6 176D-676D Start with 99 lives

7 C2B9-0F0D Infinite lives

8 C2BE-A467 Protection from most enemies (lose no hearts)

9 C266-04A7 Infinite red balls on pick-up--until continue

10 7762-040D + DE62-0FAD Go to any level

11 ECC3-DF6D Super jump


12 E1C3-DF6D Mega-jump
SmartBall is a trademark of Sony Imagesoft Inc.

Soldiers of Fortune(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DCE0-87AD Smaller food power-ups heal twice as much
2 F0E0-87AD Smaller food power-ups heal four times as much

3 F3E9-8FDD Large food power-ups heal twice as much


4 7AE9-8FDD Large food power-ups heal four times as much

5 D0EB-8DDD Only 3 special powers can be stored instead of 6 (handicap)

6 6DEB-8D0D Special power power-ups are worth 6 (always fill meter)

7 3CC6-870D Special powers aren't used up

8 CBC1-E46F Infinite lives

9 1D4E-5475 Mercenary starts with much more health


10 1D44-87E5 Brigand starts with much more health
11 1D41-8F85 Gentleman starts with much more health
12 1D4B-8755 Navvie starts with much more health
13 1D42-8F75 Thug starts with much more health
14 1D4D-E4E5 Scientist starts with much more health

15 DDF6-5D50 Extra lives cost 244 instead of 500

16 DDF6-5DE0 Skill power-ups cost 44 instead of 300

17 DFF6-5F70 Health power-ups cost 1 instead of 75


18 FBF6-5F70 Health power-ups cost 25 instead of 75

19 DFF6-5F80 Speed power-ups cost 1 instead of 250


20 10F6-5F80 Speed power-ups cost 100 instead of 250

21 DFF6-5470 Wisdom power-ups cost 1 instead of 80


22 FBF6-5470 Wisdom power-ups cost 25 instead of 80

23 DFF6-5480 Special powers cost 1 instead of 150


24 74F6-5480 Special powers cost 50 instead of 150

25 DFF6-5780 Weapon power-ups cost 1 instead of 250


26 10F6-5780 Weapon power-ups cost 100 instead of 250

27 DDF6-5750 ??? (New Special powers?) costs 44 instead of 300

FOR CODES 28 THRU 115, IGNORE SPECIAL POWER INDICATOR WHEN YOU HIRE YOUR CREW
28 DF40-ED75 Brigand starts with Bomb special power
29 DF40-EF75 Mercenary starts with Bomb special power
30 DF40-E475 Gentleman starts with Bomb special power
31 DF40-E775 Navvie starts with Bomb special power
32 DF49-ED75 Thug starts with Bomb special power
33 DF49-EF75 Scientiest starts with Bomb special power

34 D440-ED75 Brigand starts with Shot Burst special power


35 D440-EF75 Mercenary starts with Shot Burst special power
36 D440-E475 Gentleman starts with Shot Burst special power
37 D440-E775 Navvie starts with Shot Burst special power
38 D449-ED75 Thug starts with Shot Burst special power
39 D449-EF75 Scientiest starts with Shot Burst special power

40 D740-ED75 Brigand starts with Map special power


41 D740-EF75 Mercenary starts with Map special power
42 D740-E475 Gentleman starts with Map special power
43 D740-E775 Navvie starts with Map special power
44 D749-ED75 Thug starts with Map special power
45 D749-EF75 Scientiest starts with Map special power

FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL POWER EVEN THOUGH THE
INDICATOR SHOWS
MAP SPECIAL POWER
46 D040-ED75 Brigand starts with Destroy Nodes special power
47 D040-EF75 Mercenary starts with Destroy Nodes special power
48 D040-E475 Gentleman starts with Destroy Nodes special power
49 D040-E775 Navvie starts with Destroy Nodes special power
50 D049-ED75 Thug starts with Destroy Nodes special power
51 D049-EF75 Scientiest starts with Destroy Nodes special power

52 D940-ED75 Brigand starts with Repel Monster special power


53 D940-EF75 Mercenary starts with Repel Monster special power
54 D940-E475 Gentleman starts with Repel Monster special power
55 D940-E775 Navvie starts with Repel Monster special power
56 D949-ED75 Thug starts with Repel Monster special power
57 D949-EF75 Scientiest starts with Repel Monster special power

58 D140-ED75 Brigand starts with First Aid special power


59 D140-EF75 Mercenary starts with First Aid special power
60 D140-E475 Gentleman starts with First Aid special power
61 D140-E775 Navvie starts with First Aid special power
62 D149-ED75 Thug starts with First Aid special power
63 D149-EF75 Scientiest starts with First Aid special power

64 D540-ED75 Brigand starts with Freeze Monster special power


65 D540-EF75 Mercenary starts with Freeze Monster special power
66 D540-E475 Gentleman starts with Freeze Monster special power
67 D540-E775 Navvie starts with Freeze Monster special power
68 D549-ED75 Thug starts with Freeze Monster special power
69 D549-EF75 Scientiest starts with Freeze Monster special power

70 D640-ED75 Brigand starts with Shield special power


71 D640-EF75 Mercenary starts with Shield special power
72 D640-E475 Gentleman starts with Shield special power
73 D640-E775 Navvie starts with Shield special power
74 D649-ED75 Thug starts with Shield special power
75 D649-EF75 Scientiest starts with Shield special power

76 DB40-ED75 Brigand starts with Party Power special power


77 DB40-EF75 Mercenary starts with Party Power special power
78 DB40-E475 Gentleman starts with Party Power special power
79 DB40-E775 Navvie starts with Party Power special power
80 DB49-ED75 Thug starts with Party Power special power
81 DB49-EF75 Scientiest starts with Party Power special power

82 DC40-ED75 Brigand starts with Air Burst special power


83 DC40-EF75 Mercenary starts with Air Burst special power
84 DC40-E475 Gentleman starts with Air Burst special power
85 DC40-E775 Navvie starts with Air Burst special power
86 DC49-ED75 Thug starts with Air Burst special power
87 DC49-EF75 Scientiest starts with Air Burst special power

88 D840-ED75 Brigand starts with Distract Monster special power


89 D840-EF75 Mercenary starts with Distract Monster special power
90 D840-E475 Gentleman starts with Distract Monster special power
91 D840-E775 Navvie starts with Distract Monster special power
92 D849-ED75 Thug starts with Distract Monster special power
93 D849-EF75 Scientiest starts with Distract Monster special power

94 DA40-ED75 Brigand starts with Molotov special power


95 DA40-EF75 Mercenary starts with Molotov special power
96 DA40-E475 Gentleman starts with Molotov special power
97 DA40-E775 Navvie starts with Molotov special power
98 DA49-ED75 Thug starts with Molotov special power
99 DA49-EF75 Scientiest starts with Molotov special power

100 D240-ED75 Brigand starts with Ground Mine special power


101 D240-EF75 Mercenary starts with Ground Mine special power
102 D240-E475 Gentleman starts with Ground Mine special power
103 D240-E775 Navvie starts with Ground Mine special power
104 D249-ED75 Thug starts with Ground Mine special power
105 D249-EF75 Scientiest starts with Ground Mine special power

106 D340-ED75 Brigand starts with Dynamite special power


107 D340-EF75 Mercenary starts with Dynamite special power
108 D340-E475 Gentleman starts with Dynamite special power
109 D340-E775 Navvie starts with Dynamite special power
110 D349-ED75 Thug starts with Dynamite special power
111 D349-EF75 Scientiest starts with Dynamite special power

112 DB40-EDE5 Brigand gets Party Power as a 4th special power


113 DB40-EFE5 Mercenary gets Party Power as a 4th special power
114 DB40-E785 Navvie gets Party Power as a 3rd special power
115 DB49-ED85 Thug gets Party Power as a 3rd special power
Soldiers of Fortune is a trademark of Omega Group, Ltd.

Sonic Blast Man(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D76B-D46D Start with 11 lives

2 DDA5-6F60 Infinite lives

3 DDAD-ADDF Start with 0 dynamite punches


4 D9AD-ADDF Start with 5 dynamite punches
5 D5AD-ADDF Start with 7 dynamite punches
6 DBAD-ADDF Start with 9 dynamite punches

7 C2C3-0464 Infinite dynamite punches

8 7AB9-0DD7 Start with 3/4 energy


9 46B9-0DD7 Start with 1/2 energy
10 F0B9-0DD7 Start with 1/4 energy
11 7AB5-A407 Continue with 3/4 energy
12 46B5-A407 Continue with 1/2 energy
13 F0B5-A407 Continue with 1/4 energy

14 C2A9-04AD Protection against most enemy hits


15 C2C3-0DAD Protection against repeated hits on the head
when an enemy is holding you

16 C2AC-A4A4 Infinite credits

17 C2A9-0F6F Super glove worth nothing


18 DDA4-070F Hamburger worth nothing

19 9DA4-070F Hamburger restores energy fully

20 DDAF-040F Apple worth nothing

21 9DAF-040F Apple restores energy fully

22 33BC-0F0F Start on Stage 2


23 CBBC-0D6F + 3CBC-0FDF + Start on stage 3
62BC-0F0F + D4BC-0DAF
24 CBBC-0D6F + 3CBC-0FDF + Start on stage 4
62BC-0F0F + D7BC-0DAF
25 CBBC-0D6F + 3CBC-0FDF + Start on stage 5
62BC-0F0F + D0BC-0DAF
Sonic Blast Man is a trademark of Taito Corp.

Soul Blazer(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C26E-6DA7 + C223-0D07 Invincible

2 D0E6-0FB4 Start with 4 hit points


3 DEE6-0FB4 Start with 15 hit points
4 FBE6-0FB4 Start with 25 hit points
5 74E6-0FB4 Start with 50 hit points
6 08E6-0FB4 Start with 75 hit points
7 10E6-0FB4 Start with 100 hit points
8 5EE6-0FB4 Start with 127 hit points

9 DDE8-64BF Gems set to 999,999 every time a gem is picked up

10 FDE8-A761 + DDE8-A7A1 10 EXP required instead of 100 for level 2


11 DFEA-ADA1 180 EXP required instead of 280 for level 3
12 D7EA-AFA1 380 EXP required instead of 580 for level 4
13 D1EA-A4A1 600 EXP required instead of 1,000 for level 5
14 F4EA-A7A1 1,200 EXP required instead of 2,000 for level 6
15 40E2-ADA1 2,400 EXP required instead of 3,200 for level 7
16 79E2-AFA1 3,500 EXP required instead of 4,500 for level 8
17 06E2-A4A1 4,800 EXP required instead of 5,800 for level 9
18 11E2-A7A1 6,600 EXP required instead of 7,600 for level 10
19 61E3-ADA1 8,600 EXP required instead of 9,600 for level 11
20 DDE3-AFA1 10,000 EXP required instead of 12,400 for level 12
21 7DE3-A4A1 13,000 EXP required instead of 15,000 for level 13
22 9DE3-A7A1 15,000 EXP required instead of 19,000 for level 14
Soul Blazer is a trademark of Enix America Corporation.

Space Football(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2C9-D46F No pushback on firing
2 1BC9-DFAF Push forward on firing

3 1B26-A7D7 Instant acceleration

4 C2B9-D7AF Infinite energy


Space Football is a trademark of Triffix Entertainment, Inc.
Space Megaforce (tm) Game
CODE KEY IN . . . EFFECT . . .
1 DDC9-DD06 Start with 0 bombs instead of 3
2 D5C9-DD06 Start with 7 bombs
3 FDC9-DD06 Start with 10 bombs
4 49C9-DD06 Start with 25 bombs
5 9DC9-DD06 Start with 50 bombs
6 BBC9-DD06 Start with 99 bombs

7 DD65-AFAB Infinite bombs

8 DFBE-A4A8 Start with 2 ships


9 D5BE-A4A8 Start with 8 ships
10 FDBE-A4A8 Start with 11 ships
11 49BE-A4A8 Start with 26 ships
12 9DBE-A4A8 Start with 51 ships
13 59BE-A4A8 Start with 76 ships
14 BBBE-A4A8 Start with 100 ships

15 DD6D-07AC Infinite ships

16 DDCE-D4D6 Each bomb capsule worth 0


17 D4CE-D4D6 Each bomb capsule worth 2
18 D0CE-D4D6 Each bomb capsule worth 4
19 D1CE-D4D6 Each bomb capsule worth 6

20 CB68-D4AC + D168-D7DC Protection against enemy hits, and weapon


level goes
to 2 when hit
21 CB68-D4AC + D168-D7DC + D16A-D4DC Protection against enemy hits, and weapon
level goes
to 6 when hit

22 CB6A-0D0D + D46A-0D6D Start in area 2


23 CB6A-0D0D + D76A-0D6D Start in area 3
24 CB6A-0D0D + D06A-0D6D Start in area 4
25 CB6A-0D0D + D96A-0D6D Start in area 5
26 CB6A-0D0D + D16A-0D6D Start in area 6
27 CB6A-0D0D + D56A-0D6D Start in area 7
28 CB6A-0D0D + D66A-0D6D Start in area 8
29 CB6A-0D0D + DB6A-0D6D Start in area 9
30 CB6A-0D0D + DC6A-0D6D Start in area 10
31 CB6A-0D0D + D86A-0D6D Start in area 11
32 CB6A-0D0D + DA6A-0D6D Start in area 12

33 CBC4-0F06 + DDC4-0F66 All weapon capsules give you weapon type


1
34 CBC4-0F06 + DFC4-0F66 All weapon capsules give you weapon type
2
35 CBC4-0F06 + D4C4-0F66 All weapon capsules give you weapon type
3
36 CBC4-0F06 + D7C4-0F66 All weapon capsules give you weapon type
4
37 CBC4-0F06 + D0C4-0F66 All weapon capsules give you weapon type
5
38 CBC4-0F06 + D9C4-0F66 All weapon capsules give you weapon type
6
39 828E-AF6B Power shots (weapon type 6) last until
you pick up
another weapon or get hit (Normally, they
last only
for a couple of seconds)
Space Megaforce is a trademark of Toho Co., Ltd.

Spanky's Quest(tm) Game


CODE KEY IN . . . EFFECT . . .
1 40AC-DF08 Infinite lives

2 DD31-AFAD Start with 1 life


3 D931-AFAD Start with 6 lives
4 DB31-AFAD Start with 10 lives

5 CB3F-0FDF + DF3F-0F0F Start with 1 key in all areas after 1-1

6 CB35-A7AD + DF36-ADDD Start on area 2-1


7 CB35-A7AD + D436-ADDD Start on area 3-1
8 CB35-A7AD + D736-ADDD Start on area 4-1
9 CB35-A7AD + D036-ADDD Start on area 5-1
Spanky's Quest is a trademark of Natsume Inc.

Spawn(tm) Game
CODE KEY IN . . . EFFECT . . .
1 FDB0-E4DB Start with 1/4 energy
2 4CB0-E4DB Start with 1/2 energy
3 73B0-E4DB Start with 3/4 energy
4 C208-87D1 Infinite energy

5 C203-84D1 Get hit and become invincible


6 FDDB-5FB9 Don't flash after getting hit

7 3C03-8F61 Almost invincible

8 C2F4-7FD1 Falling doesn't use any life points

9 C27D-8701 Special moves don't use any life points

10 D6D7-8F20 Some bullets do 2x damage


11 DDD7-8F20 Some bullets do no damage
12 EED7-8F20 Some bullets kill you

13 DB78-84B0 Some enemy punches electrocute you


14 DD78-84B0 Some enemy punches do no damage
15 EE78-84B0 Some enemy punches kill you

16 DBB0-EFA3 + DBCF-8763 Guys with pipes do 2x damage


17 DDB0-EFA3 + DDCF-8763 Guys with pipes do no damage
18 EEB0-EFA3 + EECF-8763 Guys with pipes kill

19 DB4B-7DF1 + DB43-E4F9 Flaming bottles do 2x damage


20 DD4B-7DF1 + DD43-E4F9 Flaming bottles do no damage
21 EE4B-7DF1 + EE43-E4F9 Flaming bottles kill
Spawn is a trademark of Todd McFarlane Productions, Inc.
Spider-Man and the X-Men: Arcade's Revenge (tm) Game
CODE KEY IN . . . EFFECT . . .
1 DD68-646D Start with 1 life instead of 3
2 D068-646D Start with 5 lives
3 D168-646D Start with 7 lives
4 DB68-646D Start with 10 lives
5 FB68-646D Start with 26 lives
6 7468-646D Start with 51 lives
7 1768-646D Start with 100 lives

8 C266-D51D Spider-Man (tm) has infinite lives


9 C26D-090A Gambit (tm) has infinite lives
10 C2C2-D767 Wolverine (tm), Cyclops (tm) and Storm (tm) have
infinite lives

11 C261-A044 Spider-Man is invincible after getting hit (blinks)

12 CB69-0937 + E669-0147 Spider-Man jumps higher (if you jump too high in some
places
you die)

13 DDCB-6144 Protects Spider-Man from most hits (lose no energy)


14 C2CC-A917 Protects Spider-Man from ground hazard (looks like
silver weeds)
Spider-Man and the X-Men: Arcade's Revenge, Spider-Man, Gambit,
Wolverine, Cyclops and Storm are trademarks of Marvel
Entertainment Group, Inc.

Spindizzy Worlds(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D46F-6FDD Faster G.E.R.A.L.D.(tm)

2 D0BD-64DF Slower timer

3 4D6C-DFD7 More fuel lost from falling off landscape


4 D96C-DFD7 Less fuel lost from falling off landscape
5 DD6C-DFD7 Almost zero fuel lost from falling off landscape

6 4AEC-DDA4 Don't lose fuel from anything!


Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.

Star Trek: Deep Space Nine(tm) Game


CODE KEY IN . . . EFFECT . . .
1 FDBF-0F04 + FDBF-076F Start with 1/4 energy
2 F2BF-0F04 + F2BF-076F Start with 1/2 energy
3 45BF-0F04 + 45BF-076F Start with 3/4 energy
4 C23C-6545 Infinite energy

5 C23E-0935 One hit and you're invincible

6 D0BF-0D6F Sisko looks like O'brien

7 3C3E-0915 + 3C3E-09C5 Invincible


Star Trek: Deep Space Nine is a trademark of Paramount Pictures

Star Trek: The Next Generation(tm) Game


CODE KEY IN . . . EFFECT . . .
Away Team Codes
1 DD81-47DB + DD88-4DDB Medical packs aren't used up

2 DF2A-1DD7 Start each away mission with 1 medical pack


3 D42A-1DD7 Start each away mission with 2 medical packs
4 D02A-1DD7 Start each away mission with 4 medical packs (only 3
shown)
5 D92A-1DD7 Start each away mission with 5 medical packs (only 3
shown)

6 DDAF-446C Phaser power doesn't go down

7 F62A-1467 Start away missions with phasers at 1/2 power


8 402A-1467 Start away missions with phasers at 3/4 power
9 DA2A-1467 Start away missions with phasers at 1/4 power

10 6D86-4FAB Medical packs heal more


11 D486-44DB Medical packs heal twice as much
12 D786-44DB Medical packs heal completely

13 8EA4-4FD6 Crew members are immune to enemy fire

Space Combat Codes


14 DFB2-1DF7 Forward torpedoes reload much faster
15 D4B2-1DF7 Forward torpedoes reload faster

16 DFB8-1FF7 Aft torpedoes reload much faster


17 D4B8-1FF7 Aft torpedoes reload faster

18 C26C-3FFD Forward torpedoes don't require recharging


19 C267-342D Aft torpedoes don't require recharging

20 D6B4-1F27 Enemy shields regenerate at half speed


21 D0B4-1F27 Enemy shields regenerate at 1/4 speed
22 DDB4-1F27 Enemy shields don't regenerate
23 F6B4-1F27 Enemy shields regenerate faster

24 3C6A-14FF Forward phasers never lose power


25 C2B3-4DB7 Forward phasers don't recharge

26 3C69-17BF Aft phasers never lose power


27 C2BE-44F7 Aft phasers don't recharge

28 D764-1D24 Torpedoes do half damage


29 D064-1D24 Torpedoes do less damage
30 D564-1D24 Torpedoes do slightly more damage
31 D664-1D24 Torpedoes do more damage
32 DB64-1D24 Torpedoes do much more damage
33 DA64-1D24 Torpedoes do double damage
Star Trek: The Next Generation and Phaser are trademarks of Paramount Pictures.

Street Fighter II(tm) Game


CODE KEY IN . . . EFFECT . . .
1 BD62-672A 90 seconds per battle instead of 99
2 6D62-672A 80 seconds per battle
3 5D62-672A 70 seconds per battle
4 1D62-672A 60 seconds per battle
5 9D62-672A 50 seconds per battle
6 0D62-672A 40 seconds per battle
7 7D62-672A 30 seconds per battle
8 4D62-672A 20 seconds per battle
9 FD62-672A 10 seconds per battle

10 DF80-AD64 Win 1 bout to win the match instead of 2 out of 3


--must switch off effects before fighting M.
Bison(tm)

11 EDBE-0F09 Dizziness wears off very quickly


12 C9BE-0DA9 Dizziness lasts longer
--on harder levels, won't work on computer

13 BB63-6D2A 99 seconds in 1st bonus round instead of 40


14 BD63-6D2A 90 seconds in 1st bonus round
15 6D63-6D2A 80 seconds in 1st bonus round
16 5D63-6D2A 70 seconds in 1st bonus round
17 1D63-6D2A 60 seconds in 1st bonus round
18 9D63-6D2A 50 seconds in 1st bonus round
19 7D63-6D2A 30 seconds in 1st bonus round
20 4D63-6D2A 20 seconds in 1st bonus round
21 FD63-6D2A 10 seconds in 1st bonus round

22 4DC6-6493 Championship mode on

23 6DCF-D764 + FFCF-D7A4 Advance to next level when you continue


(must switch off before you continue on M. Bison(tm)
stage)

NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU ALWAYS WANT TO FIGHT
24 CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
25 CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
26 CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
27 CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
28 CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
29 CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
30 CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
31 CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
32 CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
33 CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
34 CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
35 B9A0-AF04 Fight M. Bison(tm)

36 DDA4-A404 + 6DA4-A764 Always fight on bonus stage 1


37 DDA7-AF04 + DDA7-A4A4 Always fight on bonus stage 2

FOR CODES 38 AND 39, ZANGIEF'S SPINNING PILE DRIVER DOES LESS DAMAGE
38 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
39 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage

40 503E-04DF Player dies after getting hit by 2 blows

41 60AC-AFD4 Both players start with 3/4 energy (1/4 damage)


42 96AC-AFD4 Both players start with 1/2 energy (1/2 damage)
43 4AAC-AFD4 Both players start with 1/4 energy (3/4 damage)

44 C2CC-A7DF Round number does not advance (can't fight to a draw)


45 DF81-A704 1 draw ends fight in VS. battle

46 893E-04DF Most punches and kicks do no damage

47 DDAC-AFD4 Both players start with no energy (1 hit and you're


dead)
48 DDAC-AF64 Player 1 starts with no energy (1 hit and he's dead)

49 1C65-DF00 Players move faster

50 D965-DF00 Some special moves are faster

51 DD61-6DA9 Both players can do special moves in the air

52 73A5-DF60 Dragon punch does not go as high


53 2AA5-DF60 Dragon punch goes higher

54 DD84-DD01 Some special moves are easier to perform


(Edmond Honda(tm): Sumo Head Butt(tm);
Blanka(tm): Rolling Attack(tm);
Guile(tm): Flash Kick(tm)and Sonic Boom(tm);
Chun Li(tm): Whirlwind Kick(tm))

55 DFA0-DDA0 + ADA0-DFD0 No pause after throwing a Fireball

56 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are

57 DAB8-A761 Do special moves by just pressing buttons


(may make Fireballs lower)

58 DDB8-ADF3 Fireballs are lower to the ground


59 1DB8-ADF3 Fireballs are higher off the ground

60 DDE3-DF01 Fireballs, Sonic Booms and Yoga Fires(tm) always go


to the right
(thrown to the left, they go backwards)

61 EEB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are


slower
62 EBB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are
faster
63 EDB8-A793 Light Fireballs, Sonic Booms and Yoga Fires are super
fast

64 EEB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are


slower
65 EBB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are
faster
66 EDB8-A723 Medium Fireballs, Sonic Booms and Yoga Fires are
super fast

67 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
68 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
69 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super
fast

70 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower
71 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster
72 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super
fast

73 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower
74 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster
75 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super
fast

76 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower
77 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster
78 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super
fast

79 6DA4-6707 Most special moves disabled (computer can still do


them,
Zangief(tm) can still do Spinning Clothesline(tm))

80 CB61-07A4 Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga


Flames(tm)

81 1868-0D6C No Fireballs, Sonic Booms or Yoga Fires, makes Yoga


Flame invisible
Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, Zangief,
Dhalsim, Balrog,
Vega, Sagat, Edmond Honda, Sumo Head Butt, Rolling Attack, Flash Kick, Sonic Boom,
Whirlwind Kick, Yoga Fire, Yoga Flame, and Spinning Clothesline are trademarks of
Capcom USA, Inc.

Street Fighter II: TURBO(tm) Game


CODE KEY IN . . . EFFECT . . .
1 BDA3-176D Start with 90 seconds instead of 99
2 5DA3-176D Start with 70 seconds
3 9DA3-176D Start with 50 seconds
4 7DA3-176D Start with 30 seconds
5 FDA3-176D Start with 10 seconds

6 6091-E76D Start with 3/4 energy


7 9691-E76D Start with 1/2 energy
8 4A91-E76D Start with 1/4 energy

9 BBAE-1DDD 1st bonus round is 99 seconds instead of 40


10 6DAE-1DDD 1st bonus round is 80 seconds
11 1DAE-1DDD 1st bonus round is 60 seconds
12 4DAE-1DDD 1st bonus round is 20 seconds

13 BBAE-1D6D 2nd bonus round is 99 seconds


14 6DAE-1D6D 2nd bonus round is 80 seconds
15 1DAE-1D6D 2nd bonus round is 60 seconds
16 4DAE-1D6D 2nd bonus round is 20 seconds

17 DD05-7F04 Infinite time

18 DDF1-7D60 Some special moves can be performed in the air


--DON'T DO VEGA(tm)'S WALL LEAP(tm)

19 891F-84AD Most attacks do no damage (throws still work)


20 C734-7405 Throws do no damage

21 F034-7405 1st throws do more damage (if you have enough


energy), others do less damage

22 DD3F-EFAD Players can walk through each other

23 DD18-570D 1st hit of any kind defeats opponent

24 DF04-5DAF Winner of 2nd round wins the battle

25 ADFC-E40D + F9FC-E46D Allows you to select up to 10 stars instead of 4 for


Turbo mode

26 D071-E460 No charging required for special moves--EXCEPT


BALROG(tm)'S TURN PUNCH POWER

27 DD75-8460 Hard special moves become light


28 D475-8461 Hard special moves become medium
29 D675-8462 Hard special moves become disabled

30 8ED2-87A9 Invisible players

31 C933-7DA9 Most special moves go nowhere

32 C9B8-77A5 Fireballs go nowhere

33 D039-14AD Hard Hurricane Kicks(tm) go faster and farther


--TO THE RIGHT ONLY
Ryu(tm) Codes
34 DF30-1DAD Ryu's hard Dragon Punch(tm) doesn't go as far
35 D630-1DAD Ryu's hard Dragon Punch goes farther
36 DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
37 D630-1D0D Ryu's medium Dragon Punch goes farther
38 D637-17AD Ryu's light Dragon Punch goes farther
39 D526-1DAF Ryu jumps backward farther
40 E525-14AF Ryu jumps forward farther

Ken(tm) Codes
41 D52D-CDAF Ken jumps backward farther
42 E52E-14AF Ken jumps forward farther
43 DF30-17AD Ken's hard Dragon Punch doesn't go as far
44 D330-17AD Ken's hard Dragon Punch goes farther
45 DF30-170D Ken's medium Dragon Punch doesn't go as far
46 D830-170D Ken's medium Dragon Punch goes farther
47 D630-14AD Ken's light Dragon Punch goes farther

CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)


48 3E31-37AD Hard projectiles go faster
49 EE31-37AD Hard projectiles go slower
50 3E31-370D Medium projectiles go faster
51 EE31-370D Medium projectiles go slower
52 3E31-34AD Light projectiles go faster
53 EE31-34AD Light projectiles go slower

Edmond Honda(tm) Codes


54 DE35-1FAD Edmond Honda's hard Sumo Head Butts(tm) are faster
55 DF35-1FAD Edmond Honda's hard Sumo Head Butts are slower
56 DE35-1F0D Edmond Honda's medium Sumo Head Butts are faster
57 DF35-1F0D Edmond Honda's medium Sumo Head Butts are slower
58 DE35-1DAD Edmond Honda's light Sumo Head Butts are faster
59 DF35-1DAD Edmond Honda's light Sumo Head Butts are slower
60 F436-1DDD Edmond Honda's hard Sumo Smashes(tm) are faster
61 F435-176D Edmond Honda's medium Sumo Smashes are faster
62 F435-17DD Edmond Honda's light Sumo Smashes are faster

Sagat(tm) Codes
63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65 D63B-C40D Sagat's light Tiger Uppercut goes farther
66 D439-340D Sagat's high Tiger Shots(tm) are disabled--you can
still do the move but no projectile comes out
67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68 D83C-C70D Sagat's medium Tiger Knee goes farther
69 D83C-CF0D Sagat's light Tiger Knee goes farther

Bison(tm) Codes
70 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes slower
71 DC39-C40D M. Bison's hard Psycho Crusher goes faster
72 DF39-CFAD M. Bison's medium Psycho Crusher goes slower
73 DC39-CFAD M. Bison's medium Psycho Crusher goes faster
74 DF39-CF0D M. Bison's light Psycho Crusher goes slower
75 DC39-CF0D M. Bison's light Psycho Crusher goes faster

CODES 76 THRU 81: NOT IN NORMAL MODE


76 DF31-CD6D M. Bison's hard Scissor Kick(tm) goes slower
77 DC31-CD6D M. Bison's hard Scissor Kick goes faster
78 DF31-CDDD M. Bison's medium Scissor Kick goes slower
79 DC31-CDDD M. Bison's medium Scissor Kick goes faster
80 DF39-C76D M. Bison's light Scissor Kick goes slower
81 DC39-C76D M. Bison's light Scissor Kick goes faster

Balrog(tm) Codes
82 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
83 D869-7DD1 Balrog's first Dash Punch goes faster
84 D432-CF0D Balrog's first Turn Punch(tm) goes slower (& a little
backward)
85 DC32-CF0D Balrog's first Turn Punch goes faster

Chun Li(tm) Codes


86 DC38-1F6D Chun Li's hard Whirlwind Kick goes farther
87 DF38-1FDD Chun Li's medium Whirlwind Kick doesn't go as far
88 DC38-1FDD Chun Li's medium Whirlwind Kick goes farther
89 DF38-1D6D Chun Li's light Whirlwind Kick doesn't go as far
90 DC38-1D6D Chun Li's light Whirlwind Kick goes farther

Blanka(tm) Codes
91 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
92 DC3B-14DD Blanka's hard Rolling Attack goes faster
93 DF3B-1F6D Blanka's medium Rolling Attack goes slower
94 DC3B-1F6D Blanka's medium Rolling Attack goes faster
95 DF3B-1FDD Blanka's light Rolling Attack goes slower
96 DC3B-1FDD Blanka's light Rolling Attack goes faster
97 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm) doesn't go
as far
98 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out
farther
99 DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as
far
100 DA3B-17AD Blanka's medium Vertical Rolling Attack goes out
farther
101 DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as
far
102 DA3B-170D Blanka's light Vertical Rolling Attack goes out
farther
Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu,
Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo
Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison,
Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn
Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical
Rolling Attack are trademarks of Capcom Co. Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

Strike Gunner S-T-G(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2B4-076F Infinite lives--player 1
2 C2B8-046F Infinite lives--player 2

3 C262-D9E6 Infinite continues

WITH CODES 4 AND 5, DO NOT COMBINE PLAYERS IN GAME


4 C2EA-D46D Infinite special weapon energy--player 1
5 C2E4-0DAD Infinite special weapon energy--player 2

6 CB69-D40D + DF69-D46D + 3C69-D4AD Start on stage 2


7 CB69-D40D + D469-D46D + 3C69-D4AD Start on stage 3
8 CB69-D40D + D769-D46D + 3C69-D4AD Start on stage 4
9 CB69-D40D + D069-D46D + 3C69-D4AD Start on stage 5
10 CB69-D40D + D969-D46D + 3C69-D4AD Start on stage 6

11 CBAA-640A + DBAA-64AA Player 1's shot power goes to max on


pick-up of
1 shot-power unit
12 CBAA-640A + DBA2-64AA Player 2's shot power goes to max on
pick-up of
1 shot-power unit
Strike Gunner S-T-G is a trademark of Vap Inc., Athene

Super Adventure Island(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD6A-646F Start with 1 life instead of 3
2 D06A-646F Start with 5 lives
3 DB6A-646F Start with 10 lives
4 D36A-646F Start with 15 lives
5 F66A-646F Start with 25 lives
6 7F6A-646F Start with 50 lives
7 146A-646F Start with 99 lives

8 C2B3-D46D Infinite lives

9 DD6A-67AF Start with 1 credit


10 D96A-67AF Start with 6 credits

11 C2CD-0F0D Infinite credits


12 CBBE-DF94 + FDBE-DFB4 Fruit restores full energy

WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE. CODES DON'T
WORK FOR
SKATEBOARD
13 798C-DF0D Super jump
14 408C-DF0D Mega-jump

15 79C0-A7DD + 79C6-A4DD Don't lose all weapon power when you die
--may give you unusual weapons

16 D766-0FD7 Start in area 1, stage 2


17 D966-0FD7 Start in area 1 bonus round
18 D566-0FD7 Start in area 1, stage 3
19 DC66-0FD7 Start in area 2, stage 1
20 DA66-0FD7 Start in area 2, stage 2
21 D366-0FD7 Start in area 2 bonus round
22 FF66-0FD7 Start in area 2, stage 3
23 F066-0FD7 Start in area 3, stage 1
24 F666-0FD7 Start in area 3, stage 2
25 FC66-0FD7 Start in area 3, stage 3
26 F266-0FD7 Start in area 4, stage 1
27 FE66-0FD7 Start in area 4, stage 2
28 4D66-0FD7 Start in area 4 bonus round
29 4066-0FD7 Start in area 4, stage 3
30 4566-0FD7 Start in area 5, stage 1
31 4B66-0FD7 Start in area 5, stage 2
32 4866-0FD7 Start in area 5, stage 3
33 4266-0FD7 Start in area 5, bonus round
Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft
USA, Inc.

Super Adventure Island II(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C29B-EF0F Infinite energy

2 C2D6-8FAB Almost invincible after getting hit

3 CB45-ED6D Stacks of cash

4 C2B4-7D8E Small potions don't restore energy

5 DFF1-770B Fall slowly


6 DDF1-770B Don�t fall at all--switch off to touch the ground again
Super Adventure Island II is a trademark of Hudson soft Co.,Ltd.

Super Baseball Simulator 1.000(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDCD-646C Infinite added points

2 783E-DF6C Fewer "HR" points to distribute--standard game


3 9D3E-D4DC Fewer "R" points to distribute--standard game
4 F03E-D46C Fewer "F" points to distribute--standard game

5 DB3F-070C More "AV" points to distribute--moderate game


6 DF3F-07AC + BD3F-076C More "HR" points to distribute--moderate game
7 1634-0DDC + DF34-0D0C More "R" points to distribute--moderate game
8 1034-0D6C More "F" points to distribute--moderate game
Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc.

Super Bases Loaded(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDA1-A46D + DFA0-A76D + DFE0-6F6D Game lasts 1 inning
2 D4A1-A46D + D7A0-A76D + D7E0-6F6D Game lasts 2 innings
3 D0A1-A46D + D9A0-A76D + D9E0-6F6D Game lasts 3 innings
4 D6A1-A46D + DBA0-A76D + DBE0-6F6D Game lasts 5 innings
5 DAA1-A46D + D2A0-A76D + D2E0-6F6D Game lasts 7 innings

6 DFAF-6F67 + DDA2-07D7 1 strike and batter is out


7 D4AF-6F67 + DFA2-07D7 2 strikes and batter is out
8 D0AF-6F67 + D7A2-07D7 4 strikes and batter is out
9 D9AF-6F67 + D0A2-07D7 5 strikes and batter is out
10 D5AF-6F67 + D1A2-07D7 7 strikes and batter is out
11 DBAF-6F67 + D6A2-07D7 9 strikes and batter is out
12 C2E8-DF0D Batter never strikes out

13 DFA5-6F07 + DDA7-6767 Batter walks on 1 ball


14 D4A5-6F07 + DFA7-6767 Batter walks on 2 balls
15 D7A5-6F07 + D4A7-6767 Batter walks on 3 balls
16 D9A5-6F07 + D0A7-6767 Batter walks on 5 balls
17 D1A5-6F07 + D9A7-6767 Batter walks on 6 balls
18 DBA5-6F07 + D6A7-6767 Batter walks on 9 balls
19 C2EA-D40D Batter never walks

20 DDE7-07AD 1 out per inning


21 DFE7-07AD 2 outs per inning
22 D7E7-07AD 4 outs per inning
23 D0E7-07AD 5 outs per inning
24 D1E7-07AD 7 outs per inning
25 D6E7-07AD 9 outs per inning
Super Bases Loaded is a trademark of Jaleco USA Inc.

Super Batter Up(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2B2-0D6A Batter never walks
2 DFB2-040A 1 ball per walk
3 D4B2-040A 2 balls per walk
4 D7B2-040A 3 balls per walk
5 D9B2-040A 5 balls per walk
6 D1B2-040A 6 balls per walk
7 D5B2-040A 7 balls per walk

8 C2BD-64DA Batter never strikes out


9 DFBD-67AA 1 strike per out
10 D4BD-67AA 2 strikes per out
11 D0BD-67AA 4 strikes per out
12 D9BD-67AA 5 strikes per out
Super Batter Up is a trademark of Namco Ltd.

Super Battletank(tm) Game


CODE KEY IN . . . EFFECT . . .
DON'T COMBINE CODES 1 AND 2
1 4ABD-DDA4 Infinite weapon ammo--not for smoke screens or machine gun
2 C9AC-0D67 Take no damage from most enemies or mines

3 1022-D7D4 More cannon ammo on each mission


4 D923-DF04 More laser shells on each mission
5 D923-D7A4 More smoke screens on each mission
6 EE2E-D4D4 More machine gun ammo on stages 1 thru 4

7 FB22-D7D4 Less cannon ammo on each mission


8 DD23-DF04 No laser shells on each mission
9 DD23-D7A4 No smoke screens on each mission
10 482E-D4D4 Less machine gun ammo on stages 1 thru 4
Super Battletank is a trademark of Absolute Entertainment, Inc.

Super Bowling(tm) Game


CODE KEY IN . . . EFFECT . . .
1 4ACA-0464 No spin on ball

2 D1C5-DDAD Faster spin meter


3 D4C5-DDAD Slower spin meter
4 DFC5-DDAD Really slow spin meter

5 D1C5-D4DD Faster power meter


6 D4C5-D4DD Slower power meter
7 DFC5-D4DD Really slow power meter
Super Bowling is a trademark of American Technos Inc.

Super Buster Bros.(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF61-0DDA Start with 2 lives
2 D461-0DDA Start with 3 lives
3 D061-0DDA Start with 5 lives
4 D961-0DDA Start with 6 lives
5 D561-0DDA Start with 8 lives
6 DB61-0DDA Start with 10 lives
7 DD61-0DDA Start with 1 life

8 DDB2-07A4 Infinite lives

9 FB83-0D64 Clock runs faster


10 1083-0D64 Clock runs slower
11 A683-0D64 Clock runs much slower
12 DD83-0704 Clock is frozen (no time limit)

13 DD61-0D0A 1 credit
14 DF61-0D0A 2 credits
15 D461-0D0A 3 credits
16 D761-0D0A 4 credits
17 D961-0D0A 6 credits
18 D561-0D0A 8 credits
19 EE61-0D0A No credits

20 C9B9-6D04 Infinite credits

21 D42B-A7D0 Extra credit after 2 food items instead of 10


22 D02B-A7D0 Extra credit after 4 food items
23 D12B-A7D0 Extra credit after 6 food items
24 D62B-A7D0 Extra credit after 8 food items
25 3C2B-A460 Food items never earn extra credit

26 D184-ADA8 Double harpoon pick-up gives you machine gun

27 C96E-6FD6 Retain weapon after dying or advancing thru stages

28 D780-DDD4 + D781-DF04 Panic mode has 2 levels instead of 99


29 D180-DDD4 + D181-DF04 Panic mode has 5 levels
30 D880-DDD4 + D881-DF04 Panic mode has 10 levels
31 F980-DDD4 + F981-DF04 Panic mode has 20 levels
Super Buster Bros. is a trademark of Capcom USA, Inc.

Super Castlevania IV(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD6C-DD66 Infinite lives--switch off effects to get a password

2 FDB2-D4AF Start with 10 lives--first game only


3 DFB2-D4AF Start with 1 life--first game only

4 A689-0FD7 Infinite shots for most weapons

5 BBB3-D40F Start with 99 hearts --1st life only


6 9DB3-D40F Start with 50 hearts --1st life only

7 D22F-07D7 No energy lost when hit by some enemies

8 6D6D-DF06 Stop timer


9 5E6D-DDA6 Slower timer
10 FE6D-DDA6 Faster timer
Super Castlevania IV and Simon are trademarks of Konami, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

Super Double Dragon(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF8C-070B 1 extra credit--2-player game A

CODES 2 THRU 7 DO NOT WORK ON CONTINUES


2 DB86-070B 9 lives--1-player game
3 D186-070B 6 lives--1-player game
4 DF86-070B 1 life--1-player game

5 DB88-0D6B 9 lives--2-player game A


6 D188-0D6B 6 lives--2-player game A
7 DF88-0D6B 1 life--2-player game A

8 4A86-6F05 Infinite lives--player 1

9 DDB3-A7F1 Dragon power increases faster


10 D7B2-A7B5 Prolonged maximum dragon power
Super Double Dragon is a trademark of Technos Japan Corporation.

Super Empire Strikes Back(tm) Game


CODE KEY IN . . . EFFECT . . .
1 6DE9-47AF Infinite thermal detonators
2 6D23-47F9 Start with all force abilities

3 C229-14F9 Elevation & Freeze don't drain force bar


4 DDCC-1DDA Saber control doesn't drain force bar
5 C22F-C7F9 Mind control, Slow, Deflect, and Invisible don't
drain force bar

6 C238-C70F Infinite lives

7 DF21-C465 Continue with 2 lives on Easy


8 D921-C465 Continue with 6 lives on Easy
9 F021-C465 Continue with 21 lives on Easy
10 7421-C465 Continue with 51 lives on Easy

11 DF21-C7D5 Start with 2 lives on Brave


12 D921-C7D5 Start with 6 lives on Brave
13 F021-C7D5 Start with 21 lives on Brave
14 1721-C7D5 Start with 100 lives on Brave

15 DF21-C765 Continue with 2 lives on Jedi(tm)


16 D921-C765 Continue with 6 lives on Jedi
17 F021-C765 Continue with 21 lives on Jedi
18 1721-C765 Continue with 100 lives on Jedi

19 F425-CDD5 Start with 1/2 as much health on Easy


20 F625-CDD5 Start with 3/4 as much health on Easy
21 4C25-CDD5 Start with more health on Easy
22 7D25-CDD5 Start with much more health on Easy
23 0025-CDD5 Start with maximum health on Easy

24 FD25-CD65 Start with 1/2 as much health on Brave


25 F625-CD65 Start with 3/4 as much health on Brave
26 4C25-CD65 Start with more health on Brave
27 7D25-CD65 Start with much more health on Brave
28 0025-CD65 Start with maximum health on Brave

29 D325-CFD5 Start with half as much health on Jedi


30 F925-CFD5 Start with 3/4 as much health on Jedi

31 483F-376F Almost invincible--except spikes (works for enemy


too)

32 DD2C-CDA5 Start with no continues


33 DF2C-CDA5 Start with 1 continue
34 D92C-CDA5 Start with 5 continues
35 DB2C-CDA5 Start with 9 continues
36 C229-4DD1 Infinite continues

37 4D20-CF2F Tauntaun(tm) starts with 1/2x usual health


38 7D20-CF2F Tauntaun starts with 3/4x usual health
39 0020-CF2F Tauntaun starts with a little more health than usual

40 622C-47D0 Start with Flame gun--1st life only

41 C238-CD6F Keep gun power-ups after dying

42 DD81-3DD4 Shield power-ups don't last as long


43 D481-3DD4 Shield power-ups last longer
44 D781-3DD4 Shield power-ups last much longer
45 DE81-3DD4 Shield power-ups last a very long time

46 D484-37A4 Health sword power-ups add 1/2 as much


47 D684-37A4 Health sword power-ups add 2x as much
48 FD84-37A4 Health sword power-ups add 4x as much

49 F68B-3764 Force orbs add 1/2 as much


50 1D8B-3764 Force orbs add 2x as much
51 EE8B-3764 Force orbs fill force bar

52 DF2B-C465 Small hearts heal less on Easy


53 D12B-C465 Small hearts heal 2x as much on Easy
54 DA2B-C465 Small hearts heal 4x as much on Easy
55 4D2B-C465 Small hearts heal very much on Easy
56 002B-C465 Small hearts heal completely on Easy

57 DF2B-C7D5 Small hearts heal less on Brave level


58 D02B-C7D5 Small hearts heal 2x as much on Brave
59 D62B-C7D5 Small hearts heal 4x as much on Brave
60 4D2B-C7D5 Small hearts heal very much on Brave
61 002B-C7D5 Small hearts heal completely on Brave

62 DF2B-C765 Small hearts heal less on Jedi level


63 D02B-C765 Small hearts heal 2x as much on Jedi
64 D62B-C765 Small hearts heal 4x as much on Jedi
65 4D2B-C765 Small hearts heal very much on Jedi
66 002B-C765 Small hearts heal completely on Jedi

67 3C8D-3D04 Big hearts heal 1/2 your health instead of 1/4


68 DC8D-3D04 Big hearts heal completely

69 D469-1707 Start on level 1-2


70 D169-1707 Start on level 1-3
71 D769-1707 Start on level 1-4
72 D969-1707 Start on level 1-5
73 D069-1707 Start on level 1-6
74 DB69-1707 Start on level 1-7
75 F969-1707 Start on level 1-8
76 D569-1707 Start on level 1-10
77 D369-17D7 + DC69-1707 Start on Hoth(tm) 3D level
78 D669-1707 Start on level 1-11
79 F469-17D7 + DD69-1707 Start on Asteroids level
80 DA69-1707 Start on level 3-1
81 D269-1707 Start on level 3-2
82 D369-1707 Start on level 3-3
83 D369-17D7 + FC69-1707 Start on Cloud City(tm) 3D level
84 DE69-1707 Start on level 4-2
85 F769-1707 Start on level 4-3
86 F469-1707 Start on level 4-4
87 FD69-1707 Start on level 4-5
88 F569-1707 Start on level 4-6
89 F669-1707 Start on level 4-7
90 F169-1707 Start on Darth Vader(tm) level
Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and
Darth Vader are trademarks of Lucasfilm Ltd.

Super Ghouls 'N Ghosts(tm) Game


CODE KEY IN . . . EFFECT . . .
1 A2C1-AD01 Infinite lives

2 DDB6-67FF Infinite continues

3 DFC0-A401 Start with 1 continue


4 DBC0-A401 Start with 9 continues

5 A286-0F01 Stop timer


6 9386-0D01 Slower timer
7 FE86-0D01 Faster timer

8 DBC3-0465 Start with 9 minutes on timer


Super Ghouls 'N Ghosts is a trademark of Capcom USA, In

Super Mario All-Stars(tm) Game


"FILE A" codes affect only the game stored in FILE A.
CODE KEY IN . . . EFFECT . . .
Super Mario Bros.(tm) Game Codes
1 DFDF-FAAD Start FILE A game with 2 lives
2 DBDF-FAAD Start FILE A game with 10 lives
3 7FDF-FAAD Start FILE A game with 50 lives
4 17DF-FAAD Start FILE A game with 100 lives

5 C2C1-D4AA Infinite lives


6 6D84-DF03 Infinite time

7 C26B-0FBF 1-up worth nothing

8 D5DF-FADD Allows you to select any world for FILE A

9 CB81-0D02 + E281-0D62 + 3C81-0DA2 Jump lower--SWITCH OFF EFFECTS IF YOU GET


STUCK
10 CB81-0D02 + EC81-0D62 + 3C81-0DA2 Super jump
11 CB81-0D02 + E681-0D62 + 3C81-0DA2 Mega-jump

12 D62F-6DAE Invincibility does not last as long


13 9D2F-6DAE Invincibility lasts longer

The Lost Levels(tm) Game Codes


1 DFDF-FEDD Start FILE A game with 2 lives
2 DBDF-FEDD Start FILE A game with 10 lives
3 7FDF-FEDD Start FILE A game with 50 lives
4 17DF-FEDD Start FILE A game with 100 lives

5 C2B6-A455 Infinite lives


6 6D82-0F79 Infinite time

7 DADF-F30D + D7DF-F36D Allows you to select any world or level


for FILE A

Super Mario Bros. 2(tm) Game Codes


1 DF61-05D0 1 life after continue
2 DB61-05D0 9 lives after continue
3 FB61-05D0 25 lives after continue
4 7461-05D0 50 lives after continue
5 1761-05D0 99 lives after continue

6 C26E-D5A6 Infinite lives


7 DF6B-A9A1 Continue with 3 hearts instead of 2
8 D46B-A9A1 Continue with 4 hearts

9 DD32-6966 Never lose hearts

10 7A60-A966 Jumping in place charges super jump

11 D1D4-FA0D Allows you to select any world for FILE A

Super Mario Bros. 3(tm) Game


1 DDAF-A8A3 Fly at any time (run meter always full)

2 EEA4-AB63 You can fly for as long as you want,


until you land

3 E1A3-D60A Start and continue as Big Mario(tm)

4 CB69-AC07 + DF69-AC67 Change to Big Mario whenever you go to


the map
5 CB69-AC07 + D469-AC67 Change to Fire Mario(tm) whenever you go
to the map
6 CB69-AC07 + D769-AC67 Change to Raccoon Mario(tm) whenever you
go to the map
7 CB69-AC07 + D069-AC67 Change to Frog Mario(tm) whenever you go
to the map
8 CB69-AC07 + D969-AC67 Change to Tanooki Mario(tm) whenever you
go to the map
9 CB69-AC07 + D169-AC67 Change to Sledgehammer Mario(tm) when you
go to the map

10 D0A1-6C0A + E1A3-D60A All power-ups turn you into Shoe


Mario(tm)--MAY CAUSE
SOME GRAPHICS TO MESS UP
WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE COLLISION, THEN YOU'RE
INVINCIBLE EXCEPT FROM FALLS

11 D4A8-6CAA Collisions turn you into Big Mario


12 D7A8-6CAA Collisions turn you into Fire Mario
13 D0A8-6CAA Collisions turn you into Raccoon Mario--
can make him
get "tangled" in collisions--turn off
effects to get
loose
14 D9A8-6CAA Collisions turn you into Frog Mario
15 D1A8-6CAA Collisions turn you into Tanooki Mario
16 D5A8-6CAA Collisions turn you into Sledgehammer
Mario

17 C23B-680D After getting star, invincible until end


of level
--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP

18 DFBB-DBAF 1 life after continue


19 DBBB-DBAF 10 lives after continue
20 FBBB-DBAF 26 lives after continue
21 74BB-DBAF 51 lives after continue
22 17BB-DBAF 100 lives after continue
23 82BB-0C6D Infinite lives

24 D93E-6C49 Gain lots of lives with each 5 coins (up


to 99 lives)

FOR CODES 25 THRU 28, YOU MUST FIRST GET AT LEAST 100 COINS
25 D93E-6819 You only need 5 coins for a free extra
life
26 DC3E-6819 You only need 10 coins for a free extra
life
27 FB3E-6819 You only need 25 coins for a free extra
life
28 743E-6819 You only need 50 coins for a free extra
life

29 AD3E-6801 Power jump


30 863E-6801 Super jump
31 8D3E-6801 Mega-jump
32 C63E-6801 Ultra power jump

33 DDA9-A603 Skywalking (stay up until you release the


jump button)

34 6D3D-6619 Infinite time

35 D5D4-F36D Select any world for FILE A game


--DOESN'T WORK ON WORLD 8
Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario
Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki
Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo
of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

Super Mario World(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDB4-6F07 Start with 1 life instead of 5
2 D6B4-6F07 Start with 9 lives
3 D3B4-6F07 Start with 15 lives
4 F6B4-6F07 Start with 25 lives
5 7FB4-6F07 Start with 50 lives
6 14B4-6F07 Start with 99 lives

7 C222-D4DD Infinite lives

8 D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100


9 DC64-A7D7 + DC67-AFA7 Extra life at 10 coins
10 F064-A7D7 + F067-AFA7 Extra life at 20 coins
11 7464-A7D7 + 7467-AFA7 Extra life at 50 coins

12 DD32-6DAD Start and stay invincible most of the time

13 CBED-6DDF Stay as Super Mario(tm), Fire Mario(tm) or Cape


Mario(tm)
when you get hit--extra items may still fall out of
box at
top of screen
14 CB28-DF6D Stay as Super Mario(tm), Fire Mario(tm) or Cape
Mario(tm)
when you fall and die

15 D02C-AF6F Low jump


16 D42C-AF6F Super jump
17 DF2C-AF6F Mega-jump

WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH OFF EFFECTS TO
ADVANCE

18 C264-64D7 Infinite time

19 D2E5-A7AD Extra life with every dragon coin instead of 5

20 31B7-6F07 Start as Super Mario


21 CBB7-6D67 + D4B7-6DA7
+ 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario
22 CBB7-6D67 + D7B7-6DA7
+ 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario

23 DFCE-64A0 Little Yoshi(tm) grows into big Yoshi after eating


just 1 enemy instead of 5
24 D4CE-64A0 Little Yoshi grows into big Yoshi after eating just 2
enemies
25 D7CE-64A0 Little Yoshi grows into big Yoshi after eating just 3
enemies
26 D0CE-64A0 Little Yoshi grows into big Yoshi after eating just 4
enemies
Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and
Yoshi are trademarks of Nintendo of America Inc.

SUPER METROID(tm) GAME


CODE KEY IN . . . EFFECT . . .
1 DD38-C4A8 Skip intro and start on Planet Zebes when starting a
new game

2 DDCF-4461 + 6DCC-47A1 Select area when loading a game (press right on map
screen
to select)

3 C225-3005 No energy loss from enemies

4 C22A-456D Super jumps don't drain energy

5 C288-C5A7 Almost infinite missiles


6 C28A-C9D7 Almost infinite super missiles
7 3CA4-450D Almost infinite super bombs

8 62C5-14A6 Start with hyper gun in inventory

SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED GAME "A." A SAVED GAME
MUST
ALREADY EXIST-DO NOT TRY ON A NEW GAME

WARNING: YOU MAY ERASE YOUR SAVED GAMES IF YOU DO NOT USE THE "MASTER CODE" (CODE
9) OR IF YOU ENTER IT INCORRECTLY!
9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH CODES 10 THRU 57

10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks


11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks
12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy tanks
13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy tanks
14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy tanks

15 DCD7-F26D Maximum missiles=10


16 FBD7-F26D Maximum missiles=25
17 74D7-F26D Maximum missiles=50
18 08D7-F26D Maximum missiles=75
19 10D7-F26D Maximum missiles=100
20 52D7-F26D Maximum missiles=125
21 B1D7-F26D Maximum missiles=150
22 CED7-F26D Maximum missiles=175
23 A6D7-F26D Maximum missiles=200

24 D9D7-F36D Maximum super missiles=5


25 DCD7-F36D Maximum super missiles=10
26 FBD7-F36D Maximum super missiles=25
27 74D7-F36D Maximum super missiles=50

28 D9D7-FE6D Maximum super bombs=5


29 DCD7-FE6D Maximum super bombs=10
30 FBD7-FE6D Maximum super bombs=25
31 74D7-FE6D Maximum super bombs=50

32 DDD0-FE6D Set hours played to 0 (for better ending)

33 FDDF-F2AD Add charge beam


34 DFDF-F26D Get wave beam
35 D7DF-F26D Get ice and wave beams
36 D5DF-F26D Get ice, wave, and spazer beam
37 DEDF-F26D Get ice, wave, spazer, and plasma beams

38 D0DF-FA6D Add ball


39 D9DF-FA6D Add ball and varia suit
40 D5DF-FA6D Add ball, varia suit, spring ball
41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit
42 4EDF-FA6D Add ball, varia suit, spring ball, screw attack,
gravity suit

43 FDDF-FAAD Add bomb


44 6DDF-FAAD + 6DDF-FA0D Add X-ray
45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple
46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb
47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb
48 FFDF-FAAD Add bomb and hi-jump boots
49 7FDF-FAAD Add bomb, hi-jump boots and speed boots
50 77DF-FAAD Add bomb, all boots
51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-ray

52 EED9-93DD Crateria is already mapped out


53 EED9-930D Brinstar is already mapped out
54 EED9-936D Norfair is already mapped out
55 EED9-93AD Wrecked ship is already mapped out
56 EED9-9EDD Maridia is already mapped out
57 EED9-9E0D Tourian is already mapped out
Super Metroid, Super NES and related names are trademarks of Nintendo of America
Inc.
Super Ninja Boy(tm) Game
CODE KEY IN . . . EFFECT . . .
1 822E-07B0 Protection from most hazards
--makes some side-view enemies invincible

2 EC81-AF69 Start with 250 cash


3 6981-A4D9 Start with 40,960 cash

4 1DAF-D4D6 Don't subtract money (must have enough to


buy)

5 CB2F-A70C + 3C2F-A7AC + F02F-A76C All stats are 20 (attack, defense,


energy, max HP,
max NP)
6 CB2F-A70C + 3C2F-A7AC + 742F-A76C All stats for every level are 50
7 CB2F-A70C + 3C2F-A7AC + 102F-A76C All stats for every level are 100
8 CB2F-A70C + 3C2F-A7AC + EE2F-A76C All stats for every level are 255

9 DF24-A4AC 1 experience point required for level 2


10 DF24-A76C 1 experience point required for level 3
11 DF27-AD0C 1 experience point required for level 4
12 DF27-AFDC 1 experience point required for level 5

13 DD61-D725 Don't subtract M's for ninja cyclone


attack
14 DDA5-0421 Don't subtract M's for mighty balls
attack

15 D437-6420 Skulls subtract 2 M's


16 DD37-6420 Skulls don't subtract an M

17 DD30-6720 M power-ups worth nothing (handicap)


18 D430-6720 M power-ups worth 2
19 D730-6720 M power-ups worth 3
20 D030-6720 M power-ups worth 4
21 D930-6720 M power-ups worth 5
22 F930-6720 M power-ups set to 15
Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc.

Super Off-Road(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D4B7-07AF + 22B0-0FDF Infinite nitros

2 2BCA-6707 Infinite cash--player 1


3 2B84-DDDD Infinite cash--player 2

4 D987-6D0F Start with $500,000


5 DB87-6D0F Start with $900,000
Super Off-Road is a trademark of Tradewest, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

Super Off Road, The Baja(tm) Game


CODE KEY IN . . . EFFECT . . .
1 3CA0-CD6F Infinite nitros

2 DBB6-1FDF $9,000 for brakes


3 D4B6-1FDF $2,000 for brakes

4 DBB6-1F6F $9,000 for tires


5 D4B6-1F6F $2,000 for tires

6 D4B6-14DF $2,000 for shocks


7 DBB6-14DF $9,000 for shocks

8 D4B6-146F $2,000 for lights


9 DBB6-146F $9,000 for lights

10 D4B6-17DF $2,000 for engine


11 D0B6-17DF $4,000 for engine

12 C283-34D7 Indestructible engine


13 C28A-3D67 Indestructible shocks
14 C28C-3DD7 Indestructible tires

15 1D81-37D7 Vehicle can take only about 60% damage


16 7D81-37D7 Vehicle can take only about 35% damage
Super Off Road, The Baja is a trademark of Tradewest, Inc.

Super Play Action Football(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFB7-D4D7 1 timeout each team

2 10B7-D407 Player 1 has no timeouts


3 10B7-D4A7 Player 2 has no timeouts

4 4067-6FDD Infinite time to select play


5 F367-6D0D Less time to select play
6 5D67-6D0D More time to select play
Super Play Action Football is a trademark of Nintendo of America Inc.

Super Punch Out!!(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2A4-DFD4 Infinite energy from most punches

2 D9AD-DDA4 Both fighters gain max energy after


making a hit

3 C2AB-DFDF Some special attacks don't hurt as much

4 CB34-AD07 + F834-AD67 + 3C34-ADA7 Always have K.O. punch after first hit

5 C9E3-64DD Infinite match time

6 DDB7-0704 No rematches
7 D1B7-0704 Start with 5 rematches
8 DBB7-0704 Start with 8 rematches

9 C2B8-64A5 Infinite rematches

10 DFAB-AFDD Most opponents stay down for the count

11 49BC-6F6F Both players start with half energy


12 DFBC-6F6F Both players start with very little
energy

13 DB8A-D4A1 + D48A-D7D1 + 3C8A-D701 Start on world circuit


Super Punch Out!! is a trademark of Nintendo of America Inc.

Super R-Type(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF66-0F00 + CB66-0FD0 + DD66-0F60 Start with 1 life instead of 3
2 D466-0F00 + CB66-0FD0 + DD66-0F60 Start with 2 lives
3 D066-0F00 + CB66-0FD0 + DD66-0F60 Start with 4 lives
4 D966-0F00 + CB66-0FD0 + DD66-0F60 Start with 5 lives
5 D566-0F00 + CB66-0FD0 + DD66-0F60 Start with 7 lives
6 DB66-0F00 + CB66-0FD0 + DD66-0F60 Start with 9 lives

7 C2C7-6D0F Infinite lives

8 DF6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 1 life instead of 3


9 D46C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 2 lives
10 D06C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 4 lives
11 D96C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 5 lives
12 D56C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 7 lives
13 DB6C-A709 + CB6C-A7D9 + DD6C-A769 Continue with 9 lives

14 6D80-6DD1 + DD80-6D01 Spiral motion gun takes less time to


power up
15 DD80-6DA1 Spiral motion gun takes much less time to
power up

16 6D84-6F01 Spiral motion gun can't get over-charged

17 DD68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 1 unit of power


--but can't exceed 1 unit
18 DF68-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 2 units of
power
--but can't exceed 2 units
19 D468-6DDB + CB6C-67AB + 7D68-6D6B All FORCE satellites have 3 units of
power

20 C267-A4D9 Once FORCE has been obtained, keep it


forever
Super R-Type is a trademark of Irem America Corporation.
Game Genie is a trademark of Lewis Galoob Toys, Inc.

Super Return of the Jedi(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD82-C7B1 Start with 1 life
2 D082-C7B1 Start with 5 lives
3 DB82-C7B1 Start with 10 lives
4 F682-C7B1 Start with 25 lives

5 C230-CF0F Infinite lives

6 1BBD-C703 + EEBD-C763 + EEBD-C7A3 Finish the 1st level almost instantly

7 CB8E-3D21 + DF8E-3FF1 + DD8E-3F91 Start with very little energy


8 CB8E-3D21 + DE8E-3FF1 + DD8E-3F91 Start with about 1/4 energy
9 CB8E-3D21 + FD8E-3FF1 + DD8E-3F91 Start with about 1/2 energy
10 CB8E-3D21 + FE8E-3FF1 + DD8E-3F91 Start with about 3/4 energy

11 C234-34AA Infinite Force power when you use the


Force Saber

12 CB6E-4704 Always have shield

13 C222-3769 Once you have thermal detonator you keep


it
--switch off to use force power

14 C281-3DB9 Infinite Force power when you use the


Freeze Force
Return of the Jedi is a trademark of Lucasfilm Ltd.

Super Scope 6(tm) Game


CODE KEY IN . . . EFFECT . . .
THE SUPER SCOPE 6(tm) RECEIVER MUST BE UNPLUGGED UNTIL YOU EXIT THE CODE SCREEN
Blastris(tm) A Game
1 DFC6-05D4 Add 1 bullets at a time
2 D7C6-05D4 Add 3 bullets at a time
3 D9C6-05D4 Add 5 bullets at a time
4 D5C6-05D4 Add 7 bullets at a time
5 DBC6-05D4 Add 9 bullets at a time

6 C9C2-D16F Infinite bullets

7 DFC9-056F Clear 1 line instead of 5 to advance to next level


8 D4C9-056F Clear 2 lines to advance to next level
9 D7C9-056F Clear 3 lines to advance to next level
10 D0C9-056F Clear 4 lines to advance to next level

Blastris B Game, Type B:


11 D968-D100 Select low mode to start on level 5
12 DE68-D100 Select low mode to start on level 15
13 FB68-D100 Select low mode to start on level 25
14 F368-D100 Select low mode to start on level 30
15 4768-D100 Select low mode to start on level 35
16 4668-D100 Select low mode to start on level 40

Mole Patrol(tm) Game, Stage Mode:


17 BAA6-01DD Clear stage after 1 Molian is hit

LazerBlazer(tm) Game, Type A:


18 8262-64A1 Take no damage

LazerBlazer Game, Type B:


19 3CB0-670B Take no damage

LazerBlazer Game, Type C:


20 C269-67DE Take no damage
Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of
America Inc.

Super Smash TV(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD62-076D Start with 3 lives
2 DF62-076D Start with 4 lives
3 D462-076D Start with 5 lives
4 D062-076D Start with 7 lives
5 D962-076D Start with 8 lives
6 D162-076D Start with 9 lives
7 D562-076D Start with 10 lives

8 82BB-DD04 Infinite lives

9 EEB1-D7A4 2 lives after continue--player 1


10 DDB1-D7A4 3 lives after continue--player 1
11 DFB1-D7A4 4 lives after continue--player 1
12 D4B1-D7A4 5 lives after continue--player 1
13 D0B1-D7A4 7 lives after continue--player 1
14 D9B1-D7A4 8 lives after continue--player 1
15 D1B1-D7A4 9 lives after continue--player 1
16 D5B1-D7A4 10 lives after continue--player 1

17 EEB0-DDA4 2 lives after continue--player 2


18 DDB0-DDA4 3 lives after continue--player 2
19 DFB0-DDA4 4 lives after continue--player 2
20 D4B0-DDA4 5 lives after continue--player 2
21 D0B0-DDA4 7 lives after continue--player 2
22 D9B0-DDA4 8 lives after continue--player 2
23 D1B0-DDA4 9 lives after continue--player 2
24 D5B0-DDA4 10 lives after continue--player 2

25 8284-AF03 Bonus life worth nothing

26 DD62-0F0D Start with 0 continues instead of 4


27 DF62-0F0D Start with 1 continue
28 D462-0F0D Start with 2 continues
29 D762-0F0D Start with 3 continues
30 D962-0F0D Start with 5 continues
31 D162-0F0D Start with 6 continues
32 D562-0F0D Start with 7 continues
33 D662-0F0D Start with 8 continues
34 DB62-0F0D Start with 9 continues

35 C223-D78B Infinite continues (but if continue timer runs out


and
player starts, a credit gets used up)

36 6D65-6403 + DF65-6463 Once you get a mobile force field, you are invincible
(the visible effect can wear off, but you still have
invincibility)

DON'T COMBINE CODES 37 AND 38


37 8283-67D7 Weapons gauge doesn't lose power until you die

38 6DB8-D404 + DFB8-D464 Don't lose weapon power upgrade when you die, and
after you
die, weapon power doesn't decrease until you get a
new weapon

39 EEBF-D7A4 Player 1 joins in with 2 lives


40 DDBF-D7A4 Player 1 joins in with 3 lives
41 DFBF-D7A4 Player 1 joins in with 4 lives
42 D4BF-D7A4 Player 1 joins in with 5 lives
43 D0BF-D7A4 Player 1 joins in with 7 lives
44 D9BF-D7A4 Player 1 joins in with 8 lives
45 D1BF-D7A4 Player 1 joins in with 9 lives
46 D5BF-D7A4 Player 1 joins in with 10 lives
Super Smash TV is a trademark of Williams Electronic Games, Inc.

Super Soccer(tm) Game


CODE KEY IN . . . EFFECT . . .
1 FC2A-0F65 + 3C2A-0FA5 Each goal worth 2--player 1
2 FC2A-0F65 + FC2A-0FA5 Each goal worth 3--player 1
3 1B2A-0F65 + D72A-0FA5 Each goal worth 4--player 1
4 1B2A-0F65 + D02A-0FA5 Each goal worth 5--player 1
5 1B2A-0F65 + D92A-0FA5 Each goal worth 6--player 1
6 1B2A-0F65 + D12A-0FA5 Each goal worth 7--player 1
7 1B2A-0F65 + D52A-0FA5 Each goal worth 8--player 1
8 1B2A-0F65 + D62A-0FA5 Each goal worth 9--player 1

9 FC22-0465 + 3C22-04A5 Each goal worth 2--player 2


10 FC22-0465 + FC22-04A5 Each goal worth 3--player 2
11 1B22-0465 + D722-04A5 Each goal worth 4--player 2
12 1B22-0465 + D022-04A5 Each goal worth 5--player 2
13 1B22-0465 + D922-04A5 Each goal worth 6--player 2
14 1B22-0465 + D122-04A5 Each goal worth 7--player 2
15 1B22-0465 + D522-04A5 Each goal worth 8--player 2
16 1B22-0465 + D622-04A5 Each goal worth 9--player 2

17 DDA6-0DD1 Timer continues to count when it is normally stopped


(pause can still stop time)
Super Soccer is a trademark of Human Inc.

Super Soccer Champ(tm) Game


CODE KEY IN . . . EFFECT . . .
1 F32B-D400 Faster timer
2 5D2B-D400 Slower timer

3 D4E7-6DEF Faster Brazil strikers


4 D4E0-6DEF Faster USA strikers
5 D4ED-6DEF Faster England strikers
6 D4E3-0DEF Faster Germany strikers
7 D4EF-6DEF Faster Italy strikers
8 D4E4-6DEF Faster Holland strikers
9 D4EE-0DEF Faster Argentina strikers
10 D4E9-6DEF Faster France strikers
Super Soccer Champ is a trademark of Taito Corp.

Super Star Wars (tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF35-CDA0 Start with 2 lives
2 D935-CDA0 Start with 6 lives
3 D535-CDA0 Start with 8 lives
4 DC35-CDA0 Start with 11 lives
5 DE35-CDA0 Start with 16 lives
6 FB35-CDA0 Start with 26 lives
7 7435-CDA0 Start with 51 lives
8 1735-CDA0 Start with 100 lives
9 C232-14D4 + CB6C-3767 Infinite lives

10 DD3B-C760 Start with no continues


11 D93B-C760 Start with 5 continues
12 D53B-C760 Start with 7 continues
13 DC3B-C760 Start with 10 continues
14 DE3B-C760 Start with 15 continues
15 FB3B-C760 Start with 25 continues
16 743B-C760 Start with 50 continues
17 173B-C760 Start with 99 continues

18 4A21-14D5 Infinite continues

19 F435-CFA0 Start with 1/2 as much health as usual (easy level)


20 FD35-C400 Start with 1/2 as much health as usual (brave level)
21 D335-C4A0 Start with 1/2 as much health as usual (Jedi (tm)
level)

22 0635-CFA0 Start with twice as much health as usual (easy level)


23 0D35-C400 Start with twice as much health as usual (brave
level)
24 7635-C4A0 Start with twice as much health as usual (Jedi level)

25 1D34-C704 Protection against most damage

26 D43B-CF00 Small hearts restore half as much health as usual


(easy level)
27 DF3B-CFA0 Small hearts restore half as much health as usual
(brave level)
28 DF3B-C400 Small hearts restore half as much health as usual
(Jedi level)

29 D13B-CF00 Small hearts restore twice as much health as usual


(easy level)
30 D03B-CFA0 Small hearts restore twice as much health as usual
(brave level)
31 D03B-C400 Small hearts restore twice as much health as usual
(Jedi level)

32 DA3B-CF00 Small hearts restore 4 times as much health as usual


(easy level)
33 D63B-CFA0 Small hearts restore 4 times as much health as usual
(brave level)
34 D63B-C400 Small hearts restore 4 times as much health as usual
(Jedi level)

35 DDB0-C767 Begin the game with the lightsaber

36 DD88-37A5 Han Solo (tm) & Chewbacca (tm) begin with a blaster
37 D488-37A5 Han Solo & Chewbacca begin with a seeker gun
38 D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
39 D088-37A5 Han Solo & Chewbacca begin with a plasma gun

40 553A-1764 Blaster power-ups remain after dying

41 DDB9-CF67 All 3 characters selectable at the beginning of the


game

42 DF67-4FAF + DF60-4D6F Only 1 Jawa (tm) needed to pass landspeeder levels


43 D967-4FAF + D960-4D6F Only 5 Jawas needed to pass landspeeder levels
44 DC67-4FAF + DC60-4D6F Only 10 Jawas needed to pass landspeeder levels
45 FB67-4FAF + FB60-4D6F 25 Jawas needed to pass landspeeder levels
46 7467-4FAF + 7460-4D6F 50 Jawas needed to pass landspeeder levels

47 F467-4D0F Start with half fuel on landspeeder levels


48 0667-4D0F Start with double fuel on landspeeder levels--you
can't tell how
much you have, but it works

49 6DA5-4D04 No fuel maximum (for fuel power-ups)--you can't tell


how much
you have, but it works

50 40A1-47D4 Fuel power-ups completely refill the landspeeder


Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd.

SUPER STREET FIGHTER II(tm) GAME


CODE KEY IN . . . EFFECT . . .
1 D002-EDD5 No charging required for some special moves

2 DD47-8DD1 Some special moves can be done in the air

3 3C10-7467 + 3C10-74A7 Don't take damage except from throws or grabs--both


players

4 DD10-7707 1st normal hit wins--except throws or grabs

5 1077-7F61 Dizziness doesn't last

6 4A9C-7FDF Both players start with 1/4 health


7 969C-7FDF Both players start with 1/2 health
8 609C-7FDF Both players start with 3/4 health

9 CB17-8FAD + 7D17-84DD Every hit sets opponent on fire


10 CB17-8FAD + F617-84DD Every hit sets the opponent on fire and knocks him
down
11 CB17-8FAD + FC17-84DD Every hit zaps the opponent and knocks him down
12 CB17-8FAD + FA17-84DD Every hit knocks the opponent down
13 CB17-8FAD + DC17-84DD Every hit is a "hard hit"--opponent almost never gets
knocked down

CODES 14 AND 15 DON'T WORK FOR THE COMPUTER


14 CB79-EF61 + D579-EFA1 Players jump slower
15 CB79-EF61 + D879-EFA1 Players jump faster

THE FOLLOWING CODES MAKE THE MOVES LISTED DO HEAVY DAMAGE


Ryu
16 6E9D-8729 Jab dragon punch, close to opponent
17 6E9B-E429 Fierce red fireballs from far away
18 6E9D-E429 Roundhouse hurricane kick in the air

Ken
19 6E96-8721 Fierce dragon punch, close to opponent
20 6E92-8F21 Fierce fireballs, close to opponent
21 6E9A-5721 Roundhouse hurricane kick while on the ground

Blanka
22 6E1C-E720 Fierce forward ball
23 6E1B-7D29 Beast leap
24 6E15-ED20 Jab zap

Chun-Li
25 6E5D-7D20 Fierce fireball
26 DE10-5425 Down step
27 6E11-8425 Short lightning kick

Honda
28 6E99-8795 Jab hundred-hand slap
29 6E96-E495 Fierce torpedo
30 6E92-E795 Fierce sumo splash

Guile
31 6E16-5491 Fierce sonic boom
32 6E1E-7491 Roundhouse sonic kick, extremely close range

Zangief
33 6E51-EF90 Double spinning lariat (only certain hits)
34 6E5F-ED90 Spinning clothesline

Dhalsim
35 DE5E-8729 Yoga spear
36 6E5E-E429 Strong yoga flame (solid hit)
37 6E58-E729 Fierce yoga fire

Sagat
38 6E64-5F20 Roundhouse low tiger, from far away
39 6E62-7720 Fierce high tiger, from far away
40 6E53-ED25 Short tiger knee
41 EE27-479E Jab projectiles move slower for everyone but Sagat
42 EE20-4D2E Jab projectiles move slower for Sagat
43 EC20-4D9E Fierce projectiles move faster for everyone but Sagat
44 E520-4F2E Fierce projectiles move faster for Sagat

Vega
45 AE6A-8491 Fierce claw dive
46 6E62-8F91 Rolling claw attack
47 6E6E-EF91 Claw thrust

Balrog
48 6E6A-EF90 Fierce charging punch
49 6E62-E790 Roundhouse charging uppercut
50 6E69-5799 Fierce shoulder butt

Cammy
51 6EB3-5F20 Fierce spin knuckle
52 6EBB-5720 Roundhouse front kick
53 6EBF-5420 Roundhouse cannon drill, from far away

Hawk
54 6EB3-5F91 The Hawk

Fei Long
55 6EC7-5F20 Fierce slide punch (1st hit)
56 6EC0-5D20 Fierce slide punch (2nd hit)
57 6EC0-5720 Fierce slide punch (3rd hit)
58 6ECE-7420 Roundhouse dragon kick
Dee Jay
59 6EC5-EF99 Fierce hyper fist (1st hit)
60 6ECF-7D91 Fierce Max Out
61 6EC3-8F99 Roundhouse dread kick

62 DF81-E404 Each battle lasts only 1 round

63 FE0C-7FDD Speed up timer


64 9C0C-7FDD Slow down timer

65 3169-57A5 No delay after throwing fireball--Ryu and Ken

66 F122-E760 Player 2 starts right in front of player 1

67 1060-E405 Ryu's and Ken's hurricane kicks rise higher when done
in mid-air

68 D1A9-1DBA Faster hurricane kicks--roundhouse


69 DBA9-1DBA Super fast hurricane kicks--roundhouse

70 D18C-74D5 Balrog has a faster turn punch--roundhouse


71 DB8C-74D5 Balrog has a superfast turn punch--roundhouse

72 D15E-8F60 Chun Li has a faster whirlwind kick--roundhouse


73 DB5E-8F60 Chun Li has a superfast whirlwind kick--roundhouse

74 DB2F-CD9A M. Bison has a super fast psycho crusher--fierce


75 1086-5D00 M. Bison does his psycho crusher in one place--fierce

76 D553-5F00 Vega has a superfast claw roll


77 1053-5760 Vega does his claw roll in one place

78 DB23-179A Deejay's dread kick is faster--fierce


79 DB23-1F9A Deejay's dread kick is faster--strong

80 D1BE-E7A0 Cammy has an erratic cannon drill


81 DDBE-E760 Cammy has a superfast cannon drill
82 D620-17FA Cammy has a superfast front kick--fierce
83 D620-149A Cammy has a superfast front kick--strong
84 D620-14FA Cammy has a superfast front kick--jab

85 D528-1D2A Feilong has a superfast rekka-ken--strong


86 D627-1F2A Feilong has a superfast rekka-ken--fierce
Super Street Fighter II and related names are trademarks of Capcom.

Super Strike Eagle(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD3F-0F61 Start with 0 chaff instead of 12
2 D13F-0F61 Start with 6 chaff
3 743F-0F61 Start with 50 chaff
4 173F-0F61 Start with 99 chaff
5 3C2A-4707 Infinite chaff

6 DD3F-04A1 Start with 0 flares instead of 12


7 D13F-04A1 Start with 6 flares
8 743F-04A1 Start with 50 flares
9 173F-04A1 Start with 99 flares
10 3C26-4FD7 Infinite flares

11 D437-0401 Start with 2 sidewinder missiles instead of 12


12 FB37-0401 Start with 25 sidewinder missiles
13 7437-0401 Start with 50 sidewinder missiles
14 1737-0401 Start with 99 sidewinder missiles
15 C92F-44A7 Infinite sidewinder missiles

16 0D3D-0701 Start with less fuel

17 C9BD-47A4 Infinite fuel

18 82CD-3FD7 Infinite maverick missiles


19 DD2A-3D64 Infinite ammo--air-to-air mode

20 DC2A-3D64 Use up ammo faster--air-to-air mode


Super Strike Eagle is a trademark of MicroProse Software Inc.

Super Tennis(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D060-AFAF + D761-AFAF + DD24-07A5 Super speed--Matt
2 D060-AFAF + D761-AFAF + DD24-A7A5 Super speed--Amy
3 D060-AFAF + D761-AFAF + DD27-07A5 Super speed--Brian
4 D060-AFAF + D761-AFAF + DD27-A7A5 Super speed--Ki
5 D060-AFAF + D761-AFAF + DD20-07A5 Super speed--Phil
6 D060-AFAF + D761-AFAF + DD20-A7A5 Super speed--Lisa
7 D060-AFAF + D761-AFAF + DD29-07A5 Super speed--John
8 D060-AFAF + D761-AFAF + DD29-A7A5 Super speed--Erin
9 D060-AFAF + D761-AFAF + DD21-07A5 Super speed--Meyer
10 D060-AFAF + D761-AFAF + DD21-A7A5 Super speed--Donna
11 D060-AFAF + D761-AFAF + DD25-07A5 Super speed--Rich
12 D060-AFAF + D761-AFAF + DD25-A7A5 Super speed--Debbie
13 D060-AFAF + D761-AFAF + DD26-07A5 Super speed--Hiro
14 D060-AFAF + D761-AFAF + DD26-A7A5 Super speed--Colette
15 D060-AFAF + D761-AFAF + DD2B-07A5 Super speed--Steve
16 D060-AFAF + D761-AFAF + DD2B-A7A5 Super speed--Nancy
17 D060-AFAF + D761-AFAF + DD2C-07A5 Super speed--Rob
18 D060-AFAF + D761-AFAF + DD2C-A7A5 Super speed--Yuka
19 D060-AFAF + D761-AFAF + DD28-07A5 Super speed--Mar
20 D060-AFAF + D761-AFAF + DD28-A7A5 Super speed--Barb
Super Tennis is a trademark of Tonkin House.

Super Turrican(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD61-6D0D Start with 1 life--Normal/Hard only
2 DF61-6D0D Start with 2 lives--Normal/Hard only
3 D061-6D0D Start with 5 lives--Normal/Hard only
4 DB61-6D0D Start with 10 lives--Normal/Hard only
5 F661-6D0D Start with 25 lives--Normal/Hard only
6 7F61-6D0D Start with 50 lives--Normal/Hard only
7 1461-6D0D Start with 99 lives--Normal/Hard only

8 C22D-ADDF Infinite lives

9 DF6F-6DDD Start with 1 continue--Easy/Normal only


10 D46F-6DDD Start with 2 continues--Easy/Normal only
11 D96F-6DDD Start with 5 continues--Easy/Normal only
Super Turrican 2(tm) Game
1 DDC3-1D05 Start with 0 bombs
2 DFC3-1D05 Start with 1 bomb
3 D9C3-1D05 Start with 5 bombs
4 DCC3-1D05 Start with 10 bombs

5 DDC3-1FA5 Start with 1 life


6 D0C3-1FA5 Start with 5 lives
7 DBC3-1FA5 Start with 10 lives
8 D3C3-1FA5 Start with 15 lives

9 DFC3-1705 Start your first life with very little energy


10 D7C3-1705 Start your first life with 1/4 energy
11 D5C3-1705 Start your first life with 1/2 energy
12 DCC3-1705 Start your first life with 3/4 energy

13 DFC3-34A7 Start all lives after your first with very little energy
14 D7C3-34A7 Start all lives after your first with 1/4 energy
15 D5C3-34A7 Start all lives after your first with 1/2 energy
16 DCC3-34A7 Start all lives after your first with 3/4 energy

17 C2C6-1FD7 Almost infinite energy

18 C266-44A5 Infinite smart bombs

19 C2C5-37A7 Almost infinite lives unless you fall off screen

20 C2CD-3FA6 Can't pick up anymore smart bombs

21 D0A7-37D7 Weapon powerups give you full power

22 D4A0-34A7 Start with flame thrower

23 82C1-4FAF Infinite energy wheel energy

24 D7BC-3F6F Start with very little energy wheel energy


25 D8BC-3F6F Start with 1/4 energy wheel energy
26 F9BC-3F6F Start with 1/2 energy wheel energy
27 44BC-3F6F Start with 3/4 energy wheel energy

28 C2C5-CF66 Hearts are worth nothing

29 C28C-C400 Infinite time


Super Turrican 2 is a trademark of Rainbow Arts Gmbh.

WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW
12 DC6F-6DDD Start with 10 continues--Easy/Normal only
13 FB6F-6DDD Start with 25 continues--Easy/Normal only
14 746F-6DDD Start with 50 continues--Easy/Normal only
15 176F-6DDD Start with 99 continues--Easy/Normal only
16 C266-DD6F Infinite continues

17 D083-6D0D + BA83-67DD Start with all weapons at maximum power (4 power-ups)

18 6D22-640F + F122-646F Don't decrease weapon power after dying


19 DF83-6D0D Start with blue weapon--DON'T USE WITH CODE 17
20 D483-6D0D Start with yellow weapon--DON'T USE WITH CODE 17

21 4A82-AF0D Never change weapon type


(use with Code 19 or 20 for blue or yellow, or by
itself for red)

22 C22D-0404 Infinite wheel time

23 C226-DDD4 Invincibility (falling in a hole still kills you)

24 6D28-ADDF Level timer doesn't count down (infinite time)

25 DD8E-6DDD Start with no "smart lines"


26 DF8E-6DDD Start with 1 "smart line"
27 D48E-6DDD Start with 2 "smart lines"
28 D08E-6DDD Start with 4 "smart lines"--only 3 shown at once
29 D98E-6DDD Start with 5 "smart lines"--only 3 shown at once
30 DC8E-6DDD Start with 10 "smart lines"--only 3 shown at once
31 FB8E-6DDD Start with 25 "smart lines"--only 3 shown at once
32 748E-6DDD Start with 50 "smart lines"--only 3 shown at once
33 178E-6DDD Start with 99 "smart lines"--only 3 shown at once
34 C226-D704 Infinite "smart lines"

35 D46D-64DD Start on level 2


36 D76D-64DD Start on level 3
37 D06D-64DD Start on level 4
38 D96D-64DD Start on level 5
39 D16D-64DD Start on level 6
40 D56D-64DD Start on level 7
41 D66D-64DD Start on level 8
42 DB6D-64DD Start on level 9
43 DC6D-64DD Start on level 10
44 D86D-64DD Start on level 11
45 DA6D-64DD Start on level 12
Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation.

Super Valis IV(tm) Game


CODE KEY IN . . . EFFECT . . .
1 042C-ADD7 Allows you to select easy mode on the options screen

2 DD66-A7A7 Infinite usage for all special attacks

3 C2AA-0DAF Protection from most enemy attacks

4 F684-0F0D Heart worth more


5 4684-0F0D Heart worth much more

DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR
THE CODES TO WORK
6 CB62-6767 + D762-67A7 Item is always search
7 CB62-6767 + DF62-67A7 Item is always three-way beam
8 CB62-6767 + D462-67A7 Item is always bomber
9 CB62-6767 + D062-67A7 Item is always homing
10 CB62-6767 + D962-67A7 Item is always heart
11 CB62-6767 + D162-67A7 Item is always armor

12 826F-A467 Selecting an item does not remove it from the menu of available
items
Super Valis IV is a trademark of Atlus.

Syndicate(tm)
CODE KEY IN . . . EFFECT . . .
1 7DC3-1FDD + 7DC3-1F0D Start with MEGA-cash

2 CBAB-CD01 All agents have infinite ammo for pistols


Syndicate is a trademark of Electronic Arts Ltd.

T2 The Arcade Game(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD2A-476B Infinite missiles--player 1
2 DD2E-4DDB Infinite missiles--player 2

3 6D33-47D6 Infinite energy--player 1


4 6D3F-1DA6 Infinite energy--player 2

5 5E27-44A7 Shields lasts longer

6 D62B-4F67 Plasma Pulse Energizer lasts longer--player 1


7 D628-47D7 Plasma Pulse Energizer lasts longer--player 2

8 C267-47A5 Keep P.P.E. for that level once picked up--P1


9 C260-4765 Keep P.P.E. for that level once picked up--P2

10 D12D-4707 Get 6 missiles for each 1--player 1


11 DB2D-4707 Get 9 missiles for each 1--player 1

12 D124-4D67 Get 9 missiles for each 1--player 2


13 DB24-4D67 Get 6 missiles for each 1--player 2

14 C9B7-1407 Infinite gunpower--player 1


15 C9B9-17D7 Infinite gunpower--player 2

16 FDB3-476F Gunpower replenishes slower--player 1


17 FDB0-1F0F Gunpower replenishes slower--player 2

18 FD3E-C7A3 10 credits
19 F93E-C7A3 15 credits
20 4D3E-C7A3 20 credits

21 D12B-44A7 P.P.E. does extra damage--player 1


22 F42B-44A7 P.P.E. does massive damage--player 1
T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc.

Taz-Mania(tm) Game
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS
--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE
1 E389-319C Each kiwi worth 2
2 EA89-319C Each kiwi worth 4
3 E889-319C Each kiwi worth 5
4 EB89-319C Each kiwi worth 7
5 6089-319C Advance to next level after getting 1
kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
8 4A36-1140 + 7D36-1110 Start on act 1 bonus level
9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level
13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level
17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level
21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3

DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23


24 DF3F-15C0 Start with 1 continue instead of 3
25 D93F-15C0 Start with 5 continues
26 D53F-15C0 Start with 7 continues
27 DB3F-15C0 Start with 9 continues
28 743F-15C0 Start with 50 continues
29 173F-15C0 Start with 99 continues
30 C238-1140 Infinite continues

WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO
COMPLETE BONUS STAGE AND GO ON
31 DD3B-C0C0 Infinite time

32 D035-C540 Faster timer

33 DF64-41C0 You have 1 minute to complete act 1, level 1


34 D964-41C0 You have 5 minutes to complete act 1, level 1

WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR
35 DD30-C910 Red bird worth 0 seconds instead of 10
36 D430-C910 Red bird worth 20 seconds
37 D730-C910 Red bird worth 30 seconds
38 D030-C910 Red bird worth 40 seconds
39 D930-C910 Red bird worth 50 seconds

40 D522-3545 Start with 1/4 normal health


41 DE22-3545 Start with 1/2 normal health
42 F922-3545 Start with 3/4 normal health

43 C935-40C0 Infinite health


Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.

Tecmo Super Bowl(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD66-14AC Player 1 touchdowns worth 0 points
2 D766-14AC Player 1 touchdowns worth 3 points
3 D966-14AC Player 1 touchdowns worth 5 points
4 D666-14AC Player 1 touchdowns worth 8 points
5 DD61-34DC Player 1 extra points worth 0 points
6 D761-34DC Player 1 extra points worth 3 points
7 D961-34DC Player 1 extra points worth 5 points
8 DB61-34DC Player 1 extra points worth 9 points

9 DD63-37AB Player 1 field goals worth 0 points


10 DF63-37AB Player 1 field goals worth 1 points
11 D963-37AB Player 1 field goals worth 5 points
12 DB63-37AB Player 1 field goals worth 9 points

13 DDB0-17AB Player 1 safeties worth 0 points


14 DFB0-17AB Player 1 safeties worth 1 points
15 D9B0-17AB Player 1 safeties worth 5 points
16 DBB0-17AB Player 1 safeties worth 9 points

17 DDCE-34A8 + DDBB-176B Player 2 touchdowns worth 0 points


18 D7CE-34A8 + D7BB-176B Player 2 touchdowns worth 3 points
19 D9CE-34A8 + D9BB-176B Player 2 touchdowns worth 5 points
20 DBCE-34A8 + DBBB-176B Player 2 touchdowns worth 9 points

21 DDB5-34AB Player 2 extra points worth 0 points


22 D7B5-34AB Player 2 extra points worth 3 points
23 D9B5-34AB Player 2 extra points worth 5 points
24 DBB5-34AB Player 2 extra points worth 9 points

25 DDBD-4DDB Player 2 field goals worth 0 points


26 DFBD-4DDB Player 2 field goals worth 1 points
27 D9BD-4DDB Player 2 field goals worth 5 points
28 DBBD-4DDB Player 2 field goals worth 9 points

29 DD67-17DC Player 2 safeties worth 0 points


30 DF67-17DC Player 2 safeties worth 1 points
31 D967-17DC Player 2 safeties worth 5 points
32 DB67-17DC Player 2 safeties worth 9 points

33 DDA5-1F2D Both players get 0 timeouts for the first half


34 D4A5-1F2D Both players get 2 timeouts for the first half
35 D5A5-1F2D Both players get 7 timeouts for the first half
36 DBA5-1F2D Both players get 9 timeouts for the first half

37 10A5-14FD Player 1 gets 0 timeouts for the first half


38 10A5-14BD Player 2 gets 0 timeouts for the first half

39 DDAA-14FD Both players get 0 timeouts for the second half


40 D4AA-14FD Both players get 2 timeouts for the second half
41 D5AA-14FD Both players get 7 timeouts for the second half
42 DBAA-14FD Both players get 9 timeouts for the second half

43 10AA-149D Player 1 gets 0 timeouts for the second half


44 10AA-142D Player 2 gets 0 timeouts for the second half

45 C9AA-149D Player 1's timeouts are not reset at half-time


46 C9AA-142D Player 2's timeouts are not reset at half-time

47 DFBA-170C 1 play to get a 1st down


48 D4BA-170C 2 plays to get a 1st down
49 D7BA-170C 3 plays to get a 1st down
50 D9BA-170C 5 plays to get a 1st down
51 D5BA-170C 7 plays to get a 1st down

52 C9BA-14DC Always 1st down


Super Bowl is a trademark of the National Football League. Tecmo is a trademark of
Tecmo, Ltd.

Tecmo Super Bowl III(tm) Game


1 DF67-4709 3 minute quarters only last 1 minute

2 C9B7-CD08 Infinite downs

3 DFBA-17AC Touchdowns are worth 0


4 DFBA-17AC Touchdowns are worth 1
5 DFBA-17AC Touchdowns are worth 2
6 DFBA-17AC Touchdowns are worth 5
7 DFBA-17AC Touchdowns are worth 9

8 DB63-CDDC Safety is worth 0


9 DB63-CDDC Safety is worth 1
10 DB63-CDDC Safety is worth 5
11 DB63-CDDC Safety is worth 7
12 DB63-CDDC Safety is worth 9

13 D7AE-4706 Field Goals are worth 0


14 D7AE-4706 Field Goals are worth 1
15 D7AE-4706 Field Goals are worth 2
16 D7AE-4706 Field Goals are worth 5
17 D7AE-4706 Field Goals are worth 9

18 C2C0-47DC Computer can't score

19 DBA3-172D Start with 0 time-outs


20 DBA3-172D Start with 1 time-out
21 DBA3-172D Start with 5 time-outs
22 DBA3-172D Start with 7 time-outs
23 DBA3-172D Start with 9 time-outs

24 A9EE-44DB Infinite time-outs


Tecmo Super Bowl III is a trademark of Tecmo

Teenage Mutant Ninja Turtles(tm) IV--Turtles in Time(tm) Game


CODE KEY IN . . . EFFECT . . .
1 892F-0DD7 Protection against most enemy attacks

2 DDAC-6F67 Infinite lives

WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN
3 DD28-67D9 Start with 1 life instead of 3
4 D028-67D9 Start with 5 lives
5 DB28-67D9 Start with 10 lives
6 4028-67D9 Start with 25 lives
7 0B28-67D9 Start with 50 lives
8 5028-67D9 Start with 75 lives
9 BB28-67D9 Start with 100 lives

10 69B8-A42F + 6FB8-A7FF + DDB8-A79F


+ DFB8-A4BF Start on level 2
11 69B8-A42F + 6FB8-A7FF + DDB8-A79F Start on level 3
12 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D7B8-A4BF Start on level 4
13 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D0B8-A4BF Start on level 5
14 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D9B8-A4BF Start on level 6
15 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D1B8-A4BF Start on level 7
16 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D5B8-A4BF Start on level 8
17 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ D6B8-A4BF Start on level 9
18 69B8-A42F + 6FB8-A7FF + DDB8-A79F
+ DBB8-A4BF Start on level 10

Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios.
Turtles in Time is a trademark of Konami, Inc.

Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game


CODE KEY IN . . . EFFECT . . .
CHARACTER CODES WORK IN ALL MODES EXCEPT STORY WITH CODES 1 THRU 6 YOU CAN'T VIEW
THE ENDING
1 DCCA-1405 Leonardo(tm) is replaced by Rat King(tm)
2 D8CA-1405 Leonardo is replaced by Karai(tm)

3 DCCA-14A5 Raphael(tm) is replaced by Rat King


4 D8CA-14A5 Raphael is replaced by Karai

5 DCCA-1705 Donatello(tm) is replaced by Rat King


6 D8CA-1705 Donatello is replaced by Karai

7 F6E9-3D25 Both players start with 1/4 health


8 7DE9-3D25 Both players start with 1/2 health
9 06E9-3D25 Both players start with 3/4 health

10 DDB1-CF60 Start with no continues (leave menu option on 3)


11 D4B1-CF60 Start with 1 continue
12 D0B1-CF60 Start with 3 continues
13 D1B1-CF60 Start with 5 continues
14 D6B1-CF60 Start with 7 continues

15 82A6-4FA4 Automatic and infinite continues

FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60


16 FD86-4F00 Matches are 10 seconds long
17 F986-4F00 Matches are 15 seconds long
18 4D86-4F00 Matches are 20 seconds long
19 5986-4F00 Matches are 75 seconds long

DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28


20 DFCA-44A3 Ultimate attack can be done any time the bar isn't empty
21 F0CA-44A3 Ultimate attack can be done with about 1/4 energy
22 46CA-44A3 Ultimate attack can be done with about 1/2 energy
23 7ACA-44A3 Ultimate attack can be done with about 3/4 energy

24 DDC1-1D03 Energy bar doesn't go down over time


25 D4C1-1D03 Energy bar goes down twice as fast
26 F0C3-4463 After doing an ultimate attack, energy bar goes to about 1/4
27 46C3-4463 After doing an ultimate attack, energy bar goes to about 1/2
28 7AC3-4463 After doing an ultimate attack, energy bar goes to about 3/4
Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and
Donatello are trademarks of Mirage Studios. Tournament Fighters is
a trademark of Konami (America) Inc.

Terminator(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DCAB-A7FC 10 grenades on pick-up
2 D4AB-A7FC 2 grenades on pick-up

3 4AA3-0F96 Infinite grenades


4 C2A5-0D98 Infinite missiles

5 C286-17DD Infinite lives--not on car stages

6 EE81-0D9C Longer invulnerability after being hit


7 FE81-0D9C Shorter invulnerability after being hit

8 DBA2-C4AF Start with 9 lives


9 DFA2-C4AF Start with 1 life

10 4AA9-04F6 Don't lose grenades on dying


11 4AA9-0F96 Don't lose missiles on dying

12 D7A9-0D96 Get rapid fire on dying


13 D767-CFAD Start with rapid fire
Terminator and Sarah Connor are trademarks of Cinema '84, A Greenberg Brothers
Partnership.

Tetris(tm) & Dr. Mario(tm) Game


CODE KEY IN . . . EFFECT . . .
Tetris
1 6DB4-1F65 Level never increases

2 DFB4-1405 After the first level your level


increases every line

3 CBB7-C460 + D4B7-C4A0 + DDB7-C7D0 The same piece always drops

4 CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09 Always at high speed

Dr. Mario(tm)
1 CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same piece always drops-until you hit
the
change button
2 CB67-37DC + DC67-370C + 3C67-376C The same piece always drops
Tetris is trademark of Elorg. Dr. Mario is a trademark of Nintendo of America Inc.

Tetris 2(tm) Game


1 9DBD-3DF4 Select any round (1-player mode only)-at
round select
meter, keep pressing 'right' on d-pad
2 CBC5-4FDC + DDC5-4F0C + DDC5-4F6C Tile speed always at 0
3 CBC5-4FDC + EEC5-4F0C + DDC5-4F6C Tile speed always at 255

4 6DB1-346B More time to place the blocks where you


want them
-even after they hit the ground (left and
right only
once on ground)
Tetris 2 is a trademark of Elorg.

Thunder Spirits(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C7BF-0DAD Start with 1 credit instead of 4
2 84BF-0DAD Start with 2 credits
3 B4BF-0DAD Start with 3 credits
4 BEBF-0DAD Start with 5 credits
5 68BF-0D6D + C4BF-0DAD Start with 8 credits
6 D0BF-0D6D + C3BF-0DAD Start with 12 credits
7 3CAC-67DF Infinite credits

8 EEB3-DD0D + CBB3-DDDD Start with 1 life instead of 3


9 DDB3-DD0D + CBB3-DDDD Start with 2 lives
10 D7B3-DD0D + CBB3-DDDD Start with 5 lives
11 D9B3-DD0D + CBB3-DDDD Start with 7 lives
12 D5B3-DD0D + CBB3-DDDD Start with 9 lives
13 F5B3-DD0D + CBB3-DDDD Start with 25 lives
14 7DB3-DD0D + CBB3-DDDD Start with 50 lives
15 14B3-DD0D + CBB3-DDDD Start with 100 lives

16 CBCC-0407 Infinite lives

17 BAAD-ADDF Continue with 1 life instead of 3


18 DDAE-670F + CBAE-67DF Continue with 2 lives
19 D7AE-670F + CBAE-67DF Continue with 5 lives
20 D9AE-670F + CBAE-67DF Continue with 7 lives
21 D5AE-670F + CBAE-67DF Continue with 9 lives

22 DF65-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 2
23 D465-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 3
24 D765-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 4
25 D065-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 5
26 D965-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 6
27 D165-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 7
28 D565-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 8

29 C2C8-0407 + C2C8-0767 Keep captured weapon until game ends (except claw and
shield)
Thunder Spirits is a trademark of Technosoft/Toshiba EMI

The Tick(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DDC7-1F6F Infinite lives

2 DA60-1352 Most kicks are stronger


3 FE60-1352 Most kicks kill most enemies
The Tick is a trademark of Ben Edlund

TIMESLIP(TM) GAME
CODE KEY IN . . . EFFECT . . .
1 CD24-67A7 + CD24-6467 Keep gun power-ups after
dying

2 EE6B-670D Start with 16 lives

3 C22E-04A7 Infinite lives


4 C2B7-6DD0 Infinite energy

5 DE2E-0F67 Start with 4 energy-after 1st


life
6 D52E-0F67 Start with 3 energy-after 1st
life

7 DE6C-6F0D Start with 4 energy-1st life


8 D56C-6F0D Start with 3 energy-1st life

9 3CC2-D769 Invincibility

10 6DB7-6460 Flash 2x longer when hit


11 FDB7-6460 Barely flash at all

12 C26F-6FD1 + C26C-07A1 + C26F-ADD1 + C26C-0FA1 Fewer enemies


Timeslip is a trademark of Vic Tokai Inc.

Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF6F-14DF Start with 1 life
2 D96F-14DF Start with 5 lives
3 FD6F-14DF Start with 10 lives
4 496F-14DF Start with 25 lives
5 9D6F-14DF Start with 50 lives
6 BB6F-14DF Start with 99 lives

7 DFC0-CFAF Continue with 1 life


8 D9C0-CFAF Continue with 5 lives
9 FDC0-CFAF Continue with 10 lives
10 49C0-CFAF Continue with 25 lives
11 9DC0-CFAF Continue with 50 lives
12 BBC0-CFAF Continue with 99 lives

13 DD34-37D7 Infinite lives--except football level


14 DDC0-3F07 Infinite lives--football level

15 DD6D-47D0 Start with no continues on normal level--handicap


16 D56D-47D0 Start with 7 continues on normal level
17 DB6D-47D0 Start with 9 continues on normal level

18 DD6D-4700 Start with no continues on challenge level


19 D96D-4700 Start with 5 continues on challenge level
20 D56D-4700 Start with 7 continues on challenge level
21 DB6D-4700 Start with 9 continues on challenge level

22 DFCD-4FAF Start with 1 heart on Children or Normal difficulty levels


--DON'T PICK CHALLENGE LEVEL
23 D0CD-4FAF Start with 4 hearts on Children or Normal difficulty levels, 2
on Challenge
24 D9CD-4FAF Start with 5 hearts on Children or Normal difficulty levels, 3 on
Challenge

25 3CE9-448A Infinite health (when hit, a fake empty heart appears)

26 D184-C4A1 5 heart maximum on challenge level

27 C927-47AD Dash meter doesn't go down

28 D46B-CFAF 1-up gives 2 free guys--not on mystery weight challenge level,


or if you get 1-up by collecting stars

29 D43E-C48E Small star worth 2 stars


30 D93E-C48E Small star worth 5 stars
31 FD3E-C48E Small star worth 10 stars

32 DF64-14AA Gold Gogo Dodo Trophy(tm) lasts 1/2 as long


33 D064-14AA Gold Gogo Dodo Trophy lasts 2x as long

34 C9CE-1F0F Choose bonus level after completing a level

35 7036-C001 Passwords work on any difficulty level (not just Children level)
Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy
are
trademarks of Warner Bros.

TKO Super Championship Boxing(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DB60-A7D4 9 minutes per round
2 D160-A7D4 6 minutes per round
3 DF60-A7D4 1 minute per round

4 D7B4-0D6D + D765-A764 Player 1 allowed only 3 punches in punch meter


instead of 6
5 D7B9-04DD + D765-A764 Player 2 allowed only 3 punches in punch meter

6 4088-AF00 Infinite punch meters--both players

7 40BF-04DD Infinite punch meter--player 1


8 40B0-076D Infinite punch meter--player 2
TKO Super Championship Boxing is a trademark of Sofel Corporation.

Top Gear(tm) Game


CODE KEY IN . . . EFFECT . . .
1 972B-0F64 Start with 1/2 fuel
2 5A2B-0F64 Start with 3/4 fuel

3 C225-6429 Infinite fuel--player 1


4 C223-6D95 Infinite fuel--player 2
5 DD63-6DDD Start with no nitro boosts instead of 3
6 DF63-6DDD Start with 1 nitro boost
7 D463-6DDD Start with 2 nitro boosts
8 D163-6DDD Start with 6 nitro boosts
9 DB63-6DDD Start with 9 nitro boosts

10 3C84-6D64 Infinite nitro boosts--player 1


11 3C86-64A4 Infinite nitro boosts--player 2

12 C280-6FA4 Nitro boost lasts until end of race--player 1


13 C288-6DD4 Nitro boost lasts until end of race--player 2

14 6DB7-AFEA Race in any country


Top Gear is a trademark of Kemco America, Inc.

Top Gear 2(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DD2A-4D6D Start with no nitros instead of 6
2 D42A-4D6D Start with 2 nitros
3 D02A-4D6D Start with 4 nitros
4 D62A-4D6D Start with 8 nitros
5 DC2A-4D6D Start with 10 nitros

6 C267-CD07 Infinite nitros for Player 1


7 C2CB-CF0F Infinite nitros for Player 2

8 C9BD-1F04 Fuel never runs out

AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE OLD VALUE
BUT MONEY AND POINT TOTALS WILL BE UPDATED PROPERLY
9 7430-398E 1st place gives $50,000 instead of $10,000
10 7430-317E 2nd place gives $50,000 instead of $6,000
11 7430-318E 3rd place gives $50,000 instead of $4,000
12 7430-357E 4th place gives $50,000 instead of $3,000
13 7430-358E 5th place gives $50,000 instead of $2,000
14 7439-307E 6th place gives $50,000 instead of $1,000
15 7439-308E 7th place gives $50,000 instead of $0
16 7439-397E 8th place gives $50,000 instead of $0
17 7439-398E 9th place gives $50,000 instead of $0
18 7439-317E 10th place gives $50,000 instead of $0

29 F039-355A 1st place is worth 20 points instead of 10


30 F039-35EA 2nd place is worth 20 points instead of 6
31 F031-305A 3rd place is worth 20 points instead of 4
32 F031-30EA 4th place is worth 20 points instead of 3
33 F031-395A 5th place is worth 20 points instead of 2
34 F031-39EA 6th place is worth 20 points instead of 1
35 F031-315A 7th place is worth 20 points instead of 0
36 F031-31EA 8th place is worth 20 points instead of 0
37 F031-355A 9th place is worth 20 points instead of 0
38 F031-35EA 10th place is worth 20 points instead of 0

49 0BC4-49EE + 52C3-3083 Everything is free (must have enough to buy)

NOTE: "K" EQUALS 1000 (EX.: $15K = $15,000)


50 DFC5-405E 2nd engine costs $1K instead of $30K
51 DEC5-405E 2nd engine costs $15K instead of $30K
52 DFC5-40EE 3rd engine costs $1K instead of $50K
53 FBC5-40EE 3rd engine costs $25K instead of $50K

54 DFC5-495E 4th engine costs $1K instead of $80K


55 46C5-495E 4th engine costs $40K instead of $80K

56 DDC5-415E 2nd wet tires are free


57 DDC5-41EE 3rd wet tires are free
58 DDC5-455E 4th wet tires are free

59 DDC6-405E 2nd dry tires are free


60 DDC6-40EE 3rd dry tires are free
61 DDC6-495E 4th dry tires are free

62 DFC6-415E 2nd gear box costs $1K instead of $10K


63 D9C6-415E 2nd gear box costs $5K instead of $10K

64 DFC6-41EE 3rd gear box costs $1K instead of $30K


65 DEC6-41EE 3rd gear box costs $15K instead of $30K

66 DFC6-455E 4th gear box costs $1K instead of $50K


67 FBC6-455E 4th gear box costs $25K instead of $50K

68 DFCB-405E 2nd nitro costs $1K instead of $5K


69 D4CB-405E 2nd nitro costs $2K instead of $5K

70 DFCB-40EE 3rd nitro costs $1K instead of $15K


71 D5CB-40EE 3rd nitro costs $7K instead of $15K

72 DFCB-495E 4th nitro costs $1K instead of $30K


73 DECB-495E 4th nitro costs $15K instead of $30K

74 DFCC-405E 2nd side armor costs $1K instead of $5K


75 D4CC-405E 2nd side armor costs $2K instead of $5K

76 DFCC-40EE 3rd side armor costs $1K instead of $10K


77 D9CC-40EE 3rd side armor costs $5K instead of $10K

78 DFCC-495E 4th side armor costs $1K instead of $20K


79 DCCC-495E 4th side armor costs $10K instead of $20K

80 DFCC-415E 2nd rear armor costs $1K instead of $5K


81 D4CC-415E 2nd rear armor costs $2K instead of $5K

82 DFCC-41EE 3rd rear armor costs $1K instead of $10K


83 D9CC-41EE 3rd rear armor costs $5K instead of $10K

84 DFCC-455E 4th rear armor costs $1K instead of $20K


85 DCCC-455E 4th rear armor costs $10K instead of $20K

86 DFC8-405E 2nd front armor costs $1K instead of $5K


87 D4C8-405E 2nd front armor costs $2K instead of $5K

88 DFC8-40EE 3rd front armor costs $1K instead of $10K


89 D9C8-40EE 3rd front armor costs $5K instead of $10K

90 DFC8-495E 4th front armor costs $1K instead of $20K


91 DCC8-495E 4th front armor costs $10K instead of $20K
Top Gear 2 is a trademark of Kemco America, Inc.

Total Carnage(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFC3-44D2 Start with 2 lives
2 DBC3-44D2 Start with 10 lives

3 DFCD-1DD2 + 40B5-1DD4 Start with 1 time bomb


4 DBCD-1DD2 Start with 9 time bombs

5 DFBC-47D4 Join in with 2 lives and 3 time bombs


6 DBBC-47D4 Join in with 10 lives and 9 time bombs

7 C932-341E Infinite lives


8 4029-3F12 Infinite time bombs

9 D6B3-C764 Shields last longer


10 DDB3-C764 Shields don't last as long

11 6D27-441E Immune to damage from enemy


12 C930-4D4A Weapons don't run out until you die or change weapons
Total Carnage is a trademark of Midway Manufacturing Company.

Toy Story(tm) Game


CODE KEY IN . . . EFFECT . . .
1 CEB9-3914 Infinite lives

2 C2B7-3914 Invincible

3 D63D-C7BA Start with 5 more lives than usual


4 DE3D-C7BA Start with 10 more lives than usual
5 F33D-C7BA Start with 25 more lives than usual
6 753D-C7BA Start with 50 more lives than usual

7 DFA6-3DC4 Start on level 2


8 D4A6-3DC4 Start on level 3
9 D7A6-3DC4 Start on level 4
10 D0A6-3DC4 Start on level 5
11 D9A6-3DC4 Start on level 6
12 D1A6-3DC4 Start on level 7
13 D5A6-3DC4 Start on level 8
14 D6A6-3DC4 Start on level 9
15 DBA6-3DC4 Start on level 10
16 DCA6-3DC4 Start on level 11
17 D8A6-3DC4 Start on level 12
18 DAA6-3DC4 Start on level 13
19 D2A6-3DC4 Start on level 14
20 D3A6-3DC4 Start on level 15
21 DEA6-3DC4 Start on level 16
22 FDA6-3DC4 Start on level 17
Toy Story is a trademark of The Walt Disney Company.

Toys(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C261-3D7B Infinite lives
2 DF2D-37AC Start with 1 life
3 DB2D-37AC Start with 9 lives

4 C2B6-3F5C + C2A4-3F8C Protection against most hazards

5 DC85-4D34 Fewer toys gained from floor boxes


6 1EB5-4D34 + EEB5-440F More toys gained from floor boxes
7 7985-4D34 + EEB5-440F Lots more toys gained from floor boxes

8 DC69-CF47 Fewer toys gained from carousel


9 7969-CF47 More toys gained from carousel
10 1E69-CF47 Lots more toys gained from carousel
Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation.

Tuff E Nuff(tm) Game


CODE KEY IN . . . EFFECT . . .
1 6D65-14D4 Each round is 80 seconds
2 1D65-14D4 Each round is 60 seconds
3 0D65-14D4 Each round is 40 seconds
4 4D65-14D4 Each round is 20 seconds

5 DDAE-CDA5 Allows you to select same player vs. same player in a 1-player
vs.
2-player game (must select 2nd player using right button, not
left)

6 EEA3-C7A1 Allows you to select any character in a vs. computer game.

7 F1CE-1FD9 Start with 1/4 health--player 1 only


8 4ACE-1FD9 Start with 1/2 health--player 1 only
9 04CE-1FD9 Start with 3/4 health--player 1 only

USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE LEVEL 1 AFTER COMPLETING
THE
SELECTED LEVEL. ALSO, IGNORE LEVEL INDICATION
10 D066-446F Play stage 2 in story
11 D166-446F Play stage 3 in story
12 D666-446F Play stage 4 in story
13 DC66-446F Play stage 5 in story
14 DA66-446F Play stage 6 in story
15 D366-446F Play stage 7 in story
16 FD66-446F Play stage 8 in story
17 F466-446F Play stage 9 in story
18 F066-446F Play final stage in story

FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 CHARACTERS OF THE CODE TO DO NO
DAMAGE
--MAY NOT WORK RIGHT IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT
WORK RIGHT
IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY TAKE DAMAGE IF HE BLOCKS
19 F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) does more damage
20 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does more damage
21 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm) does more damage--from
close up only
22 DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no damage
23 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does more damage--from close
up only
24 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more damage
25 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more damage
26 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's Dragon Blade(tm) does
more damage
27 F322-3617 Kotono(tm)'s Straight Line Slash(tm) does more damage

28 F623-CC17 Kotono's Sweeping Knee Kick(tm) does more damage


29 F339-3614 Kotono's Flying Swallow Double Drop(tm) does more damage
30 F624-3C37 Kotono's Flying Side Kick does more damage
31 F332-3B44 Kotono's Flying Swallow Point Break(tm) does more damage
32 F33E-1C3F Kotono's Drawn Sword Mist Slash(tm) does more damage
33 F633-3B14 Kotono's Double Edge(tm) does more damage
34 403B-364F Kotono's Special Kick does more damage

35 4C3B-4BC9 Vortz(tm)'s Middle Kick does more damage


36 F630-4B49 Vortz's Low Kick does more damage
37 4C3C-3830 Vortz's Low Aerial Drop Kick(tm) does more damage
38 4031-CB10 Vortz's Big Double Sledge Hammer(tm) does more damage
39 F33D-3C30 Vortz's Diving Knee Pad(tm) does more damage
40 4C3B-CB30 Vortz's Diving Elbow(tm) does more damage
41 4C30-18C9 Vortz's Lightning Tackle(tm) does more damage
Tuff E Nuff, Syoh, Zazi, Kotono, Vortz, High Fist Thrust, Sliding Heel
Kick, Big Head Thrust Punch, Flying Side Kick, Ball of Energy, Palm
Hit Drop, Thunder Punch, Dragon Blade, Straight Line Slash, Sweeping
Knee Kick, Flying Swallow Double Drop, Flying Swallow Point Break,
Drawn Sword Mist Slash, Double Edge, Low Aerial Drop Kick, Big
Double Sledge Hammer, Diving Knee Pad, Diving Elbow and Lightning
Tackle are trademarks of Jaleco USA, Inc.

Ultima: Runes of Virtue II(tm) Game


CODE KEY IN . . . EFFECT . . .
ALL CODES ONLY WORK FOR SHAMINO IN EASY MODE
CODES 1-5 START YOU WITH THE WEAPON STATED INSTEAD OF THE AXE
1 7760-47D8 Start with Crossbow
2 7060-47D8 Start with Longbow
3 7560-47D8 Start with Fireball wand
4 7660-47D8 Start with Boomerang
5 4E60-47D8 Start with Shuriken

6 7D60-4768 Start with 30 intelligence


7 D960-4768 Start with 5 intelligence

8 C2C3-47A7 Infinite energy--makes enemies invincible too

9 DF69-4FD8 Start with less stars

10 CB3B-1464 Stars never recharge

11 CB67-3764 Almost infinite stars

12 CB6C-4D68 + 4A6C-4DA8 Start with a stronger armor


Ultima: Runes of Virtue II and related names are trademarks of ORIGIN systems

Ultraman(tm) Game
CODE KEY IN . . . EFFECT . . .
1 4024-6FA7 Infinite chances

2 DD6C-0467 Start with 1 chance


3 D96C-0467 Start with 6 chances
4 DB6C-0467 Start with 9 chances

5 DBB4-DD6D 9 minutes per stage


6 D1B4-DD6D 6 minutes per stage
7 D4B4-DD6D 2 minutes per stage

8 4ABA-67DF Infinite energy

9 DFAC-D76E Weaker punch


10 DFA8-DDDE Weaker kick

11 DD8F-DF0D Quicker energy replenishment


12 3C80-DDDD Less energy replenishment for enemies
Ultraman is a trademark of Tsuburaya Productions Co., Ltd.

UN Squadron(tm) Game
CODE KEY IN . . . EFFECT . . .
1 A923-DDDF + A923-DD6F Infinite lives

2 AD2C-0D0F Infinite continues

3 DF89-040D Start with 1 life and 1 continue


4 D989-040D Start with 5 lives and 5 continues
5 DB89-040D Start with 9 lives and 9 continues

6 2238-A72F Infinite shots for all weapons

7 A98E-07D4 Infinite money

8 DD80-0DAD Start with no money

9 BD80-0DAD Start with $9,000


UN Squadron and Project 4 are trademarks of Capcom USA Inc.

Urban Strike(tm) Game


1 DD3C-1682 + DD3C-16E2 Start with 0 missiles
2 103C-1682 + DD3C-16E2 Start with 100 missiles
3 A63C-1682 + DD3C-16E2 Start with 200 missiles
4 E73C-1682 + DF3C-16E2 Start with 500 missiles
5 363C-1682 + D73C-16E2 Start with 1000 missiles
6 EE3C-1682 + 5E3C-16E2 Start with MEGA missiles

7 DD35-1B82 + DD35-1BE2 Start with 0 rockets


8 1035-1B82 + DD35-1BE2 Start with 100 rockets
9 A635-1B82 + DD35-1BE2 Start with 200 rockets
10 E735-1B82 + DF35-1BE2 Start with 500 rockets
11 3635-1B82 + D735-1BE2 Start with 1000 rockets
12 EE35-1B82 + 5E35-1BE2 Start with MEGA rockets

13 DD3E-4682 + DD3E-46E2 Start with 0 shots for the gun


14 103E-4682 + DD3E-46E2 Start with 100 shots for the gun
15 A63E-4682 + DD3E-46E2 Start with 200 shots for the gun
16 E73E-4682 + DF3E-46E2 Start with 500 shots for the gun
17 363E-4682 + D73E-46E2 Start with 1000 shots for the gun
18 EE3E-4682 + 5E3E-46E2 Start with MEGA shots for the gun
19 DD8E-CB72 + DD8E-CB52 Start with 0 armor
20 108E-CB72 + DD8E-CB52 Start with 100 armor
21 A68E-CB72 + DD8E-CB52 Start with 200 armor
22 E78E-CB72 + DF8E-CB52 Start with 500 armor
23 368E-CB72 + D78E-CB52 Start with 1000 armor
24 EE8E-CB72 + 5E8E-CB52 Start with MEGA armor

25 C2C9-C4DD Infinite fuel

26 3CAC-360F Infinite ammo

27 DF84-42D6 Start with 1 life


28 D984-42D6 Start with 5 lives
29 DB84-42D6 Start with 9 lives
30 7484-42D6 Start with 50 lives
31 1084-42D6 Start with 100 lives

32 C2C5-4D0F Infinite lives


Urban Strike is a trademark of Electronic Arts

Vegas Stakes(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DF81-A4D7 Player 1 starts with $488
2 DF8B-AF07 Player 2 starts with $488
3 DF8A-AD67 Player 3 starts with $488
4 DF83-A7A7 Player 4 starts with $488

5 D681-A4D7 Player 1 starts with $2280


6 D68B-AF07 Player 2 starts with $2280
7 D68A-AD67 Player 3 starts with $2280
8 D683-A7A7 Player 4 starts with $2280

9 4181-A4D7 Player 1 starts with $9960


10 418B-AF07 Player 2 starts with $9960
11 418A-AD67 Player 3 starts with $9960
12 4183-A7A7 Player 4 starts with $9960

13 D481-A707 Player 1 starts with $132,072 (highroller status)


14 D48B-A467 Player 2 starts with $132,072
15 D48A-AFA7 Player 3 starts with $132,072
16 D48E-AFD7 Player 4 starts with $132,072

CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION


17 DDA0-A4AD You only need $34,464 to get highroller status

18 DDA8-640D You only need $38,527 to win the game instead of $10 million

19 0AA8-640D You only need $5,019,263 to win the game

20 DD87-04EC Player wins pushes in blackjack


21 DF87-04EC Dealer wins pushes in blackjack
Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.

Waialae Country Club(tm) Game


CODE KEY IN . . . EFFECT . . .
1 1C6A-67D9 + D081-046A Most holes have new par values
2 CE6A-64A9 All holes are par 5
3 CE6A-64A9 + 1A6A-67D9 All holes are par 4
Waialae Country Club is a trademark of Waialae Country Club.

Wayne's World(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DFAA-A764 Start with 1 life
2 D7AA-A764 Start with 3 lives
3 D5AA-A764 Start with 7 lives
4 DBAA-A764 Start with 9 lives

5 C28F-0704 Infinite lives

6 DF87-0764 Start with 1 Worthiness(tm) point


7 D787-0764 Start with 3 Worthiness points
8 D587-0764 Start with 7 Worthiness points
9 DB87-0764 Start with 9 Worthiness points

10 C2BC-D728 Infinite Worthiness

11 C2B5-04BC Worthiness item worth nothing on pick-up

12 C2B0-04BC Schwing(tm) item worth nothing on pick-up

13 C269-0DBB Infinite Schwings if you have at least 1

14 EEB3-DF98 Invincibility lasts longer after getting hit


15 FDB3-DF98 Invincibility does not last as long after getting hit

16 82BB-0FF8 Invincibility lasts forever after getting hit (Wayne(tm) blinks)


17 6DBB-D428 Invincibility (Wayne doesn't blink)

18 DDBB-D4BC Amp power-up worth nothing on pick-up

19 D0BB-D4BC Amp power-up gives you Distortion-type chords


20 D4BB-D4BC Amp power-up gives you Mega-Amp-type chords
21 D7BB-D4BC Amp power-up gives you Chorus-type chords
22 D9BB-D4BC Amp power-up gives you Homer-type chords

23 DDBD-0DFC Distortion power-up worth nothing on pick-up

24 DFBD-0DFC Distortion power-up gives you Amp-type chords


25 D4BD-0DFC Distortion power-up gives you Mega-Amp-type chords
26 D7BD-0DFC Distortion power-up gives you Chorus-type-chords
27 D9BD-0DFC Distortion power-up gives you Homer-type-chords

28 C2BB-079C Heart item worth nothing


Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness and
Schwing are trademarks of NBC.

WE'RE BACK(TM) GAME


CODE KEY IN . . . EFFECT . . .
1 FEB1-C14C Super jump
2 4EB1-C14C Mega jump

3 DB8B-C030 9 lives
4 D18B-C030 6 lives
5 DF8B-C030 1 life

6 C2B2-C54B Infinite energy


7 C265-41CB Infinite lives

8 D48B-C110 + D466-49CC Start with less energy

9 D76D-111C Less grain to get for tail swipe


10 DB6D-103C Less grain to get for stomp

FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH YOU PICK THEM UP OR
UNTIL YOU DIE
11 C2C6-C148 Infinite vorb when picked up
12 C2C1-301B Infinite elsa when picked up
13 C2C5-4038 Infinite dweebs when picked up
14 C2C1-194C Infinite woog when picked up

15 CB85-1530 + D486-1040 + DD86-1010 Start on 'Manhattan - zone 2'


16 CB85-1530 + D786-1040 + DD86-1010 Start on 'the subway'
17 CB85-1530 + D086-1040 + DD86-1010 Start on 'crazy crane'
18 CB85-1530 + D186-1040 + DD86-1010 Start on 'construction in the city'
19 CB85-1530 + D586-1040 + DD86-1010 Start on 'thanksgiving - zone 1'
20 CB85-1530 + D686-1040 + DD86-1010 Start on 'thanksgiving - zone 2'
21 CB85-1530 + DB86-1040 + DD86-1010 Start on 'balloon blow-out'
22 CB85-1530 + D886-1040 + DD86-1010 Start on 'central park - zone 1'
23 CB85-1530 + DA86-1040 + DD86-1010 Start on 'central park - zone 2'
24 CB85-1530 + D286-1040 + DD86-1010 Start on 'the zoo'
25 CB85-1530 + D386-1040 + DD86-1010 Start on 'prehistoric panic'
26 CB85-1530 + FD86-1040 + DD86-1010 Start on 'outside the circus'
27 CB85-1530 + FF86-1040 + DD86-1010 Start on 'circus - zone 1'
28 CB85-1530 + F486-1040 + DD86-1010 Start on 'circus - zone 2'
29 CB85-1530 + F786-1040 + DD86-1010 Start on 'jack in the box'
30 CB85-1530 + F986-1040 + DD86-1010 Start on 'empire state building'
31 CB85-1530 + F186-1040 + DD86-1010 Start on 'spaceship - zone 1'
32 CB85-1530 + F586-1040 + DD86-1010 Start on 'spaceship - zone 2'

Wheel of Fortune(tm) Game


CODE KEY IN . . . EFFECT . . .
1 F3B1-DF64 3/4 of normal time to choose
2 F0B1-DF64 1/2 of normal time to choose
3 DCB1-DF64 1/4 of normal time to choose
4 C264-DF0F Infinite time to choose

5 DD62-DF07 Vowels are free is you have at least $250


6 7462-DF07 Vowels cost $50 if you have at least $250
7 1062-DF07 Vowels cost $100 if you have at least $250
8 B162-DF07 Vowels cost $150 if you have at least $250
9 A662-DF07 Vowels cost $200 if you have at least $250

10 C2BE-DFDF Don't lose money when landing on Bankrupt


Wheel of Fortune is a trademark of Califon Productions.

Wing Commander(tm) Game


CODE KEY IN . . . EFFECT . . .
1 7ABC-3713 Increase front shield on Hornet
2 7AB4-4D1E Increase rear shield on Hornet
3 0DBB-4F1E Increase front armor on Hornet
4 0DBD-141E Increase rear armor on Hornet
5 0DBE-1D1E Increase left side armor on Hornet
6 0DB5-171E Increase right side armor on Hornet

7 17B8-3D13 Increase front shield on Scimitar


8 17B4-4F1E Increase rear shield on Scimitar
9 17BB-441E Increase front armor on Scimitar
10 17BD-171E Increase rear armor on Scimitar
11 17BE-1F1E Increase left side armor on Scimitar
12 17B6-1D1E Increase right side armor on Scimitar

13 EEBC-37C3 Mega front shields on Hornet


14 EEB4-4DCE Mega rear shields on Hornet
15 99B8-3DC3 Mega front shields on Scimitar
16 99B4-4FCE Mega rear shields on Scimitar
Wing Commander is a trademark of Origin Systems, Inc.

Wing Commander: The Secret Missions(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2A6-4D0D Infinite blaster power
2 C2C8-14AD Infinite fuel

3 D668-C402 Start on mission 8


4 D068-C402 Start on mission 4

5 3C66-C7A1 Infinite missiles


Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc.

Wings 2--Aces High(tm) Game


CODE KEY IN . . . EFFECT . . .
1 828A-040B Infinite lives--all pilots (you can still get fired)

2 C2C6-DDD8 Infinite power-ups


Wings 2--Aces High is a trademark of Namco Hometek, Inc.

Wizardry VI(tm) Game


CODE KEY IN . . . EFFECT . . .
1 8288-A491 The whole party doesn't take damage from normal enemy attacks
(doesn't protect from poison or certain magic spells)

2 4DBF-DD27 Create a character and he has a lot of gold


Wizardry VI is a trademark of Sir-Tech Software, Inc.

Wolfenstein 3-D(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C28D-7D0F Infinite ammo

2 C228-E7D4 Infinite lives

3 DF25-84D4 Start with 1 life


4 D125-84D4 Start with 6 lives
5 DB25-84D4 Start with 9 lives

6 C2CC-5D64 Infinite energy


7 1729-8704 + 1728-74D4 Start with more ammo

8 622C-7764 Start with chain gun


9 622C-74A4 Start with machine gun

CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE


10 622A-7DD4 + D02C-7DA4 Start with special weapon 1 (super machine gun) and
ammo
11 6228-7704 + D92C-7DAF Start with special weapon 2 (rocket launcher) and
ammo

12 C289-77DF Infinite ammo for special weapon 1


13 C28F-84DF Infinite ammo for special weapon 2
Wolfenstein 3-D is a trademark of Imagineer America Inc.

World Heroes(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D509-8F04 Player 2 wins a draw
2 D409-8F04 Player 1 wins a draw

3 4008-8FAF Infinite energy--player 1

4 CD07-84AF Slow timer down by half

5 5349-87D4 Player 1 starts with more energy


6 7D49-87D4 Player 1 starts with 1/2 energy
7 DF49-87D4 Player 1 starts with very little energy

8 534A-8F64 Player 2/CPU starts with more energy


9 7D4A-8F64 Player 2/CPU starts with half energy
10 DF4A-8F64 Player 2/CPU starts with very little energy

11 7B86-84A4 Player 1 always wins

12 FB0C-7D64 + DD0B-77A4 3 hits to win round for either player


13 7F0C-7D64 + DD0B-77A4 2 hits to win round for either player
14 1F0C-7D64 + DD0B-77A4 1 hit to win (sudden death)--either player)
World Heroes is a trademark of SNK & ADK.

World League Soccer(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D4AC-ADA3 Each goal worth 2--player 1
2 D7AC-ADA3 Each goal worth 3--player 1
3 D0AC-ADA3 Each goal worth 4--player 1
4 D9AC-ADA3 Each goal worth 5--player 1
5 D1AC-ADA3 Each goal worth 6--player 1
6 D5AC-ADA3 Each goal worth 7--player 1
7 D6AC-ADA3 Each goal worth 8--player 1
8 DBAC-ADA3 Each goal worth 9--player 1

9 D4AD-D7DE Each goal worth 2--player 2


10 D7AD-D7DE Each goal worth 3--player 2
11 D0AD-D7DE Each goal worth 4--player 2
12 D9AD-D7DE Each goal worth 5--player 2
13 D1AD-D7DE Each goal worth 6--player 2
14 D5AD-D7DE Each goal worth 7--player 2
15 D6AD-D7DE Each goal worth 8--player 2
16 DBAD-D7DE Each goal worth 9--player 2
World League Soccer is a trademark of Mindscape Inc.

WWF RAW(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D7ED-1C7D Start with half energy

2 C231-36E3 Nobody gets hurt

3 C2E3-C653 No out of ring timer


WWF RAW is a trademark of Acclaim

WWF Super WrestleMania(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DAC6-6FDD Both players start with 1/4 energy
2 F6C6-6FDD Both players start with 1/2 energy
3 40C6-6FDD Both players start with 3/4 energy

4 DDB1-DF07 Punches and kicks (except flying drop kick) do no damage


5 D7B1-DF07 Punches and kicks (except flying drop kick) do more damage
6 D1B1-DF07 Punches and kicks (except flying drop kick) do a lot more damage

7 DDB0-0FA7 Stomps do no damage


8 D7B0-0FA7 Stomps do more damage
9 D1B0-0FA7 Stomps do a lot more damage

10 DDEE-DF91 Elbow drops do no damage


11 D9EE-DF91 Elbow drops do more damage
12 D6EE-DF91 Elbow drops do a lot more damage

13 DDEE-DF21 Flying elbow drops do no damage


14 D5EE-DF21 Flying elbow drops do more damage
15 DCEE-DF21 Flying elbow drops do a lot more damage

16 DDBB-0407 Headbutts do no damage


17 D1BB-0407 Headbutts do more damage
18 DBBB-0407 Headbutts do a lot more damage
WWF Super WrestleMania is a trademark of TitanSports, Inc.

WWF WrestleMania: The Arcade Game(tm) Game


CODE KEY IN . . . EFFECT . . .
1 4DD0-7D0A + 4DD2-740A Everyone starts with 1/4 energy
2 OED0-7D0A + 0ED2-740A Everyone starts with 1/2 energy
3 56D0-7D0A + 56D2-740A Everyone starts with 3/4 energy

4 C9D2-8FDA Do mega damage and don't die

5 3CF0-7B91 Infinite time

6 4DDF-7D6A Opponent starts with 1/4 energy


7 0EDF-7D6A Opponent starts with 1/2 energy
8 56DF-7D6A Opponent starts with 3/4 energy

9 CBF0-84DE + 6DF0-84AE Combo meter is at max


WWF and WrestleMania are trademarks of TitanSports, Inc.
Xardion(tm) Game
CODE KEY IN . . . EFFECT . . .
1 4A25-0FB4 Immune to most collisions
2 4A31-6DFD Immune to most bullets

3 DDE2-07CD Start characters at level 12


Xardion is a trademark of Asmik Corporation of America.

Yoshi's Cookie(tm) Game


CODE KEY IN . . . EFFECT . . .
1 6D8F-DF3B In Action mode, passing a stage advances to the next
round

2 D48D-AD36 Immediately complete current Action level whenever


effects
switch is turned on (keep switch off to play)

3 14C6-0436 All 99 Action rounds available without the secret


code

4 DF86-A71C In VS mode, only 1 win is required instead of 3


--player 2 always wins the set (2-player only)

5 C2A0-DF48 In VS mode, the fuses don't count down

6 D685-A766 + DD86-AF66 In VS mode, play against tougher opponents without


the
secret code

7 DD3C-6738 In Puzzle mode, passing a stage advances to the next


round

8 C2EA-671B Unlimited moves in puzzle mode (turn effects switch


off to use
up moves if the level becomes impossible)
Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.

Yoshis Island(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2EE-649F Infinite lives

2 C23F-ADDD Star timer doesn't decrease when hit

3 D9B7-0023 Start with 5 lives


4 DCB7-0023 Start with 10 lives
5 FBB7-0023 Start with 25 lives
6 74B7-0023 Start with 50 lives
7 17B7-0023 Start with 99 lives

8 DC36-010D Continue with 5 lives


9 FB36-010D Continue with 10 lives
10 7436-010D Continue with 25 lives
11 1736-010D Continue with 50 lives
12 1736-010D Continue with 99 lives

13 CB69-006D + 3069-00AD All levels are completed with 100 points


14 CB8A-64D5 + 108A-6405 + 3C8A-6465 Always score 100 points

15 1D26-AFA1 Power-ups don't get used up

16 C2C8-A465 After using the magnifying glass, red


coins and
hidden items are always revealed

17 D98A-AF7B Red !'s stay on for over twice as long


18 DB8A-AF7B Red !'s stay on for over four times as
long
19 5E8A-AF7B Red !'s stay on for a very, very long
time
Yoshi's Island is a trademark of Nintendo of America

Yoshi's Safari(tm) Game


CODE KEY IN . . . EFFECT . . .
WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 MIN.
1 DFC9-4F82 1 minute for stage 1 instead of 4
2 DBC9-4F82 9 minutes for stage 1

3 DFC9-4472 1 minute for stage 2 instead of 4


4 DBC9-4472 9 minutes for stage 2

5 C2E9-47DE Infinite time

6 DF6B-1D60 + DF26-15DF Lose power more quickly


7 D96B-1D00 + D926-11AF Lose power more slowly

8 DF6C-1460 + DF2B-156F Gain power more quickly


9 4D6C-1400 + 4D2B-150F Gain power more slowly

10 DD6B-1D00 + DD26-11AF Infinite power

11 DBEF-1D6E 1-up with every coin after you get 10

WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10


12 F3EF-1D6E 1-up with every coin after you get 30
13 14EF-1D6E 1-up with every coin after you get 99

14 DD67-1D50 Start with 1 life


15 D067-1D50 Start with 5 lives
16 DB67-1D50 Start with 10 lives

17 C228-376D Infinite lives

18 C221-116D + C283-4FAE Almost infinite health

19 C28F-3D02 Don't lose coins when you miss a jump


Yoshi's Safari is a trademark of Nintendo of America Inc.

Young Merlin(tm) Game


CODE KEY IN . . . EFFECT . . .
1 D9B7-14F9 Faster Merlin

2 D46B-1030 Slower mine cart


3 D186-C1D1 Start with 6 heart containers-new game only
4 D686-C1D1 Start with 8 heart containers-new game only

5 D4C0-CD6F 2 energy hearts from rainbow water bottle


6 D7C0-CD6F 3 energy hearts from rainbow water bottle
Young Merlin is a trademark of Westwood Studios, Inc.

Ys - Wanderers from Ys III(tm) Game


CODE KEY IN . . . EFFECT . . .
1 C2B3-D092 Protection from most enemies

2 DF8E-00BE Start with 488 gold instead of 1,000


3 D58E-00BE Start with 2,024 gold
4 498E-00BE Start with 9,704 gold
5 038E-00BE Start with 20,200 gold
6 BA8E-00BE Start with 40,168 gold
7 EE8E-00BE Start with 65,512 gold

8 CBBB-A192 Gain experience quicker


9 CBBB-A192 + 79BB-A1B2 Gain experience much quicker

10 1082-012E Start with 100 hit points instead of 20


11 A682-012E Start with 200 hit points

12 6DEB-D46F + DCEB-D4AF Items are free if you have enough money


Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp.

Zombies Ate My Neighbors(tm) Game


CODE KEY IN . . . EFFECT . . .
1 DB66-4DD4 Start with 10 lives
2 D166-4DD4 Start with 7 lives
3 DD66-4DD4 Start with 1 life

4 82AA-CF07 Infinite lives

USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE NUMBER IN CODES 5 THRU 8
OF THE
ITEM IN CODES 9 THRU 20
5 DD6B-4DA4 Start with 50 shots in squirtgun
6 DD6B-4D64 Start with 100 shots in squirtgun
7 D96B-4DA4 Start with 550 shots in squirtgun
8 DB6B-4DA4 Start with 950 shots in squirtgun

FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. START WITH FIRST AID
KIT
9 266B-4704 Start with soda pop cans Instead of squirtguns
10 216B-4704 Start with bazookas
11 2C6B-4704 Start with tomatoes
12 A36B-4704 Start with fire extinguishers
13 2A6B-4704 Start with ice pops
14 236B-4704 Start with "peppers"
15 2D6B-4704 Start with martian bubble guns
16 246B-4704 Start with weed-eaters
17 206B-4704 Start with ancient artifacts
18 3D6B-4704 Start with plates
19 346B-4704 Start with silverware
20 306B-4704 Start with footballs

21 DD30-1FA7 Infinite weapons

22 DB6B-4F04 Start with 9 first aid kits instead of 1

FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM


23 D36C-4DD4 Start with speed shoes instead if a first aid kit
24 FD6C-4DD4 Start with a monster potion
25 F46C-4DD4 Start with a ghost potion
26 F06C-4DD4 Start with a random potion
27 FA6C-4DD4 Start with a pandora's box
28 F36C-4DD4 Start with a skeleton key
29 4D6C-4DD4 Start with a decoy

30 DD39-34D4 Infinite special items--except keys and random potions


31 DD3F-1DD4 Infinite keys once you have at least one

32 DBEC-4704 Package of 99 squirtgun shots worth 999


33 BBE8-44D4 Package of 20 Soda pop cans worth 99
34 BBE8-4464 Package of 20 tomatoes worth 99
35 BBE8-4FA4 Package of 5 bazookas worth 999

36 DBEF-1F04 Each first aid kit worth 9 on pick up


37 DBED-1FA4 Each key worth 9 on pick up

38 D965-4464 Start with 1/2 health


39 D921-1DD4 Continue with 1/2 health

40 3C20-4D0D Infinite health

FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL VICTIMS.
IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41 DF63-14DF Only 1 victim to rescue per level
42 BAA1-44A4 Can advance to next level after getting 1 victim

43 D46E-1D0F Start on level 2


44 D76E-1D0F Start on level 3
45 D06E-1D0F Start on level 4
46 D96E-1D0F Start on level 5
47 D16E-1D0F Start on level 6
48 D56E-1D0F Start on level 7
49 D66E-1D0F Start on level 8
50 DB6E-1D0F Start on level 9
51 DC6E-1D0F Start on level 10
52 D86E-1D0F Start on level 11
53 DA6E-1D0F Start on level 12
54 D26E-1D0F Start on level 13
55 D36E-1D0F Start on level 14
56 DE6E-1D0F Start on level 15
57 FD6E-1D0F Start on level 16
58 FF6E-1D0F Start on level 17
59 F46E-1D0F Start on level 18
60 F76E-1D0F Start on level 19
61 F06E-1D0F Start on level 20
62 F96E-1D0F Start on level 21
63 F16E-1D0F Start on level 22
64 F56E-1D0F Start on level 23
65 F66E-1D0F Start on level 24
66 FB6E-1D0F Start on level 25
67 FC6E-1D0F Start on level 26
68 F86E-1D0F Start on level 27
69 FA6E-1D0F Start on level 28
70 F26E-1D0F Start on level 29
71 F36E-1D0F Start on level 30
72 FE6E-1D0F Start on level 31
73 4D6E-1D0F Start on level 32
74 4F6E-1D0F Start on level 33
75 446E-1D0F Start on level 34
76 476E-1D0F Start on level 35
77 406E-1D0F Start on level 36
78 496E-1D0F Start on level 37
79 416E-1D0F Start on level 38
80 456E-1D0F Start on level 39
81 466E-1D0F Start on level 40
82 4B6E-1D0F Start on level 41
83 4C6E-1D0F Start on level 42
84 486E-1D0F Start on level 43
85 4A6E-1D0F Start on level 44
86 426E-1D0F Start on level 45
87 436E-1D0F Start on level 46
88 4E6E-1D0F Start on level 47
89 7D6E-1D0F Start on level 48

90 746E-1D0F Start on bonus level Son of Dr. Tongue(tm)


91 776E-1D0F Start on bonus level Day of the Tentacle(tm)
92 706E-1D0F Start on bonus level Someplace Very Warm(tm)
93 796E-1D0F Start on bonus level Curse of the Pharaohs(tm)
94 716E-1D0F Start on bonus level Mushroom Men(tm)
95 756E-1D0F Start on bonus level Cheerleaders vs the Monsters(tm)
96 7F6E-1D0F Start on credit level Monsters Among Us(tm)
Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle,
Someplace Very Warm, Curse of the Pharaohs, Mushroom Men,
Cheerleaders vs the Monsters and Monsters Among Us are trademarks
of Lucasarts Entertainment Company.

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