Professional Documents
Culture Documents
We would like to give a very big and special thank you to Gengar_1,
Who organized, type set, and alphabetized this list to the current
version seen before you.
8 3CA7-A467 Invincibility
9 DDB3-376F Don't start with any stars & spray gun ammo
10 FBB3-376F Start with 25 stars & spray gun ammo when starting
game
11 77B3-376F Start with 50 stars & spray gun ammo when starting
game
12 DDBE-3F0F Don't start with any explosives & smoke bomb ammo
13 FBBE-3F0F Start with 25 explosives & smoke bomb ammo
14 77BE-3F0F Start with 50 explosives & smoke bomb ammo
Aerobiz(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DDA6-0DFD In scenario 1, Tokyo starts with $649,280,000
2 D9A6-0DFD In scenario 1, Tokyo starts with $7,202,880,000
THE FOLLOWING ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED GAME (YOU MUST HAVE
PREVIOUSLY SAVED A GAME). ALL REQUIRE THE KEY CODE (CODE 89) TO WORK. ENTER THE KEY
CODE AND ANY OF THE OTHER CODES DESIRED, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE
CODES DON'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER CODES AND KEY CODE IF
DESIRED.
CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU START WITH
9 742A-44A4 Less ammo in rifle clips
10 CD2A-44A4 More ammo in rifle clips
ANIMANIACS(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFC8-3D0C Every coin gives you 999 saved slot
rotations
2 D4CE-37AC Every second coin gives you 99 continues
3 D9CE-37AC Every slot machine roll gives you 99
continues
Arcana(tm) Game
CODE KEY IN . . . EFFECT . . .
1 1D69-AFD0 + 3C69-AF00 Start with 60,000 gold pieces
2 EC69-AFD0 + DD69-AF00 Start with 250 gold pieces
Axelay(tm) Game
CODE KEY IN . . . EFFECT . . .
FOR CODES 1 THRU 8, DO NOT GO TO THE SET-UP SCREEN
1 D766-D7A7 Start with 1 credit instead of 5
2 D066-D7A7 Start with 2 credits
3 D966-D7A7 Start with 3 credits
4 D166-D7A7 Start with 4 credits
5 D666-D7A7 Start with 6 credits
6 DB66-D7A7 Start with 7 credits
7 DC66-D7A7 Start with 8 credits
8 D866-D7A7 Start with 9 credits
9 C2C5-DDDF Infinite credits
Weapon codes:
6 F0A6-1D59 Start with 20 3-way
7 F0A6-1FE9 Start with 20 flame
8 F0A6-1759 Start with 20 rocket
9 F0AB-1DE9 Start with 20 bolt
10 F0AB-1459 Start with 20 wave
DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE SPECIFIED REMOTE INSTEAD
OF THE
SPRING REMOTE
11 DDA8-1F89 Start with 3 flash
12 DFA8-1F89 Start with 3 shield
13 D4A8-1F89 Start with 3 umbrella
14 D0A8-1F89 Start with 3 helicopter hat
15 D9A8-1F89 Start with 3 floating bomb
Ballz(tm) Game
CODE KEY IN . . . EFFECT . . .
1 CB82-EF0D + D082-EF6D + DD82-EFAD Always fight Kronk
2 CB82-EF0D + D682-EF6D + DD82-EFAD Always fight Boomer
3 CB82-EF0D + DA82-EF6D + DD82-EFAD Always fight Bruiser
4 CB82-EF0D + FD82-EF6D + DD82-EFAD Always fight Turbo
5 CB82-EF0D + F082-EF6D + DD82-EFAD Always fight Tsunami
6 CB82-EF0D + F682-EF6D + DD82-EFAD Always fight Yoko
7 CB82-EF0D + FA82-EF6D + DD82-EFAD Always fight Divine
8 CB82-EF0D + 4D82-EF6D + DD82-EFAD Always fight Crusher
17 4D2C-4D07 + 4DCE-1465 Start with half energy after your first life
CODES 6 THRU 13 ARE FOR PRACTICE ONLY. AFTER DEFEATING THE ENEMY, YOU DO NOT
ADVANCE TO THE NEXT STAGE, BUT RETURN TO FIGHT THE SAME ENEMY AGAIN
6 CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0 Fight Garam(tm) at New York
7 CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0 Fight Scarab(tm) at Cairo
8 CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0 Fight Lorca(tm) at London
9 CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0 Fight Artemis(tm) at Andes
10 CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0 Fight Schneider(tm) at Kyoto
11 CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0 Fight Ivan(tm) at Oceania
12 CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0 Fight Valius(tm) at Babel
13 CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0 Fight Baron(tm) at Moonbase Luna
14 CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0 Fight Thanatos(tm) at last stage
Battle Clash, Superscope 6, Garam, Scarab, Lorca, Artemis, Schneider, Ivan, Valius,
Baron and Thanatos are trademarks of Nintendo of America Inc.
WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS OF LIVES
9 C96A-346F Infinite continues--player 1
10 C96B-34DF Infinite continues--player 2
11 6D20-34A8 After getting hurt, for a while enemies won't attack and you're
invisible
BlaZeon(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C2B4-D4DD + C2BD-64AD Infinite lives
2 BBBF-CFD9 Create a new character that starts with 153 max H.P.
3 BBBF-CF69 Create a new character that starts with 153 H.P.
Bubsy(tm) Game
CODE KEY IN . . . EFFECT . . .
1 766C-1766 Numbered t-shirts worth one more
Chessmaster(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C9C7-D76F White player's timer is stopped
2 C9C9-DFDF Black player's timer is stopped
FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH WHETHER YOU WIN OR
LOSE
2 DD4A-8548 + DD9C-E53E Always fight Bad Mr. Frosty(tm) after 1st
match
3 DD4A-8548 + DF9C-E53E Always fight Taffy(tm) after 1st match
4 DD4A-8548 + D49C-E53E Always fight Tiny(tm) after 1st match
5 DD4A-8548 + D79C-E53E Always fight The Blob(tm) after 1st match
6 DD4A-8548 + D09C-E53E Always fight Blue Suede Goo(tm) after 1st
match
7 DD4A-8548 + D99C-E53E Always fight Ickybod Clay(tm) after 1st
match
8 DD4A-8548 + D19C-E53E Always fight Helga(tm) after 1st match
9 DD4A-8548 + D59C-E53E Always fight Bonker(tm) after 1st match
10 DD4A-8548 + D69C-E53E Always fight N. Boss(tm) after 1st match
TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE EACH "7D" TO "DD"
(MAY NOT WORK RIGHT IN EVERY CASE)
Bad Mr. Frosty Codes:
21 7D46-E1C2 + 7D46-E132 + 7D46-E542
+ 7D46-E512 + 7D46-E5C2 Bad Mr. Frosty's Brutal Punches do more
damage
22 7D46-E532 + 7D4B-E042 + 7D4B-E012
+ 7D4B-E0C2 + 7D4B-E032 Bad Mr. Frosty's Medium Punches do more
damage
23 7D4B-E942 + 7D4B-E912 + 7D4B-E9C2
+ 7D4B-E932 + 7D4B-E142 Bad Mr. Frosty's Quick Punches do more
damage
24 7D4B-E112 + 7D4B-E1C2 + 7D4B-E132
+ 7D4B-E542 + 7D4B-E512 Bad Mr. Frosty's Brutal Kicks do more
damage
25 7D4B-E5C2 + 7D4B-E532 + 7D4C-E042
+ 7D4C-E012 + 7D4C-E0C2 Bad Mr. Frosty's Medium Kicks do more
damage
26 7D4C-E032 + 7D4C-E942 + 7D4C-E912
+ 7D4C-E9C2 + 7D4C-E932 Bad Mr. Frosty's Quick Kicks do more
damage
27 7D4C-E142 Bad Mr. Frosty's Snow Ball (all punches)
does more damage
Taffy(tm) Codes:
28 7D48-E0C2 + 7D48-E032 + 7D48-E942
+ 7D48-E912 + 7D48-E9C2 Taffy's Brutal Punches do more damage
29 7D48-E932 + 7D48-E142 + 7D48-E112
+ 7D48-E1C2 + 7D48-E132 Taffy's Medium Punches do more damage
30 7D48-E542 + 7D48-E512 + 7D48-E5C2
+ 7D48-E532 + 7D4A-E042 Taffy's Quick Punches do more damage
31 7D4A-E012 + 7D4A-E0C2 + 7D4A-E032
+ 7D4A-E942 + 7D4A-E912 Taffy's Brutal Kicks do more damage
32 7D4A-E9C2 + 7D4A-E932 + 7D4A-E142
+ 7D4A-E112 + 7D4A-E1C2 Taffy's Medium kick does more damage
33 7D4A-E132 + 7D4A-E542 + 7D4A-7513
+ 7D4A-E5C2 + 7D4A-E532 Taffy's Quick Kicks do more damage--NOT
IN CROUCH
34 7D42-E912 Taffy's Whack (all punches) does more
damage
35 7D42-E9C2 Taffy's Whack (all kicks) does more
damage
Tiny(tm) Codes:
36 7D42-E1C2 + 7D42-E132 + 7D42-E542
+ 7D42-E512 + 7D42-E5C2 Tiny's Brutal Punches do more damage
37 7D42-E532 + 7D43-E042 + 7D43-E012
+ 7D43-E0C2 + 7D43-E032 Tiny's Medium Punches do more damage
38 7D43-E942 + 7D43-E912 + 7D43-E9C2
+ 7D43-E932 + 7D43-E142 Tiny's Quick Punches do more damage
39 7D43-E112 + 7D43-E1C2 + 7D43-E132
+ 7D43-E542 + 7D43-E512 Tiny's Brutal Kicks do more damage
40 7D43-E5C2 + 7D43-E532 + 7D4E-E042
+ 7D4E-E012 + 7D4E-E0C2 Tiny's Medium Kicks do more damage
41 7D4E-E032 + 7D4E-E942 + 7D4E-E912
+ 7D4E-E9C2 + 7D4E-E932 Tiny's Quick Kicks do more damage
42 7D4E-E142 Tiny's Medicine Ball Does more damage
43 7D4E-E512 Tiny's Sucker Punch does more damage
Blob(tm) Codes:
44 7D4D-70C3 + 7D4D-7033 + 7D4D-7943
+ 7D4D-7913 + 7D4D-79C3 Blob's Brutal Punches do more damage
45 7D4D-7933 + 7D4D-7143 + 7D4D-7113
+ 7D4D-71C3 + 7D4D-7133 Blob's Medium Punches do more damage
46 7D4D-7543 + 7D4D-7513 + 7D4D-75C3
+ 7D4D-7533 + 7D4F-7043 Blob's Quick Punches do more damage
47 7D4F-7013 + 7D4F-70C3 + 7D4F-7033
+ 7D4F-7943 + 7D4F-7913 Blob's Brutal kick does more damage
48 7D4F-79C3 + 7D4F-7933 + 7D4F-7143
+ 7D4F-7113 + 7D4F-71C3 Blob's Medium Kicks do more damage
49 7D4F-7133 + 7D4F-7543 + 7D4F-7513
+ 7D4F-75C3 + 7D4F-7533 Blob's Quick Kicks do more damage
Helga(tm) Codes:
63 7D45-71C3 + 7D45-7133 + 7D45-7543
+ 7D45-7513 + 7D45-75C3 Helga's Brutal Punches do more damage
64 7D45-7533 + 7D46-7043 + 7D46-7013
+ 7D46-70C3 + 7D46-7033 Helga's Medium Punches do more damage
65 7D46-7943 + 7D46-7913 + 7D46-79C3
+ 7D46-7933 + 7D46-7143 Helga's Quick Punches do more damage
66 7D46-7113 + 7D46-71C3 + 7D46-7133
+ 7D46-7543 + 7D46-7513 Helga's Brutal Kicks do more damage
67 7D46-75C3 + 7D46-7533 + 7D4B-7043
+ 7D4B-7013 + 7D4B-70C3 Helga's Medium Kicks do more damage
68 7D46-5033 + 7D4B-7943 + 7D4B-7913
+ 7D4B-79C3 + 7D4B-7933 Helga's Quick Kicks do more damage--NOT
FAR AWAY
69 7D4B-71C3 Helga's Viking Ram does more damage
Bonker(tm) Codes:
70 7D4C-70C3 + 7D4C-7033 + 7D4C-7943
+ 7D4C-7913 + 7D4C-79C3 Bonker's Brutal Punches do more damage
71 7D4C-7933 + 7D4C-7143 + 7D4C-7113
+ 7D4C-71C3 + 7D4C-7133 Bonker's Medium Punches do more damage
72 7D4C-7543 + 7D4C-7513 + 7D4C-75C3
+ 7D4C-7533 + 7D48-7043 Bonker's Quick Punches do more damage
73 7D48-7013 + 7D48-70C3 + 7D48-7033
+ 7D48-7943 + 7D48-7913 Bonker's Brutal Kicks do more damage
74 7D48-79C3 + 7D48-7933 + 7D48-7143
+ 7D48-7113 + 7D48-71C3 Bonker's Medium Kicks do more damage
75 7D48-7133 + 7D48-7543 + 7D48-7513 +
7D48-75C3 + 7D48-7533 Bonker's Quick Kicks do more damage
76 7D4A-7043 Bonker's Cutting Cartwheel does more
damage
Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue
Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of
Interplay.
Clue(tm) Game
CODE KEY IN . . . EFFECT . . .
1 CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67 Always roll a 1
2 CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67 Always roll a 2
3 CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67 Always roll a 3
4 CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67 Always roll a 4
5 CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67 Always roll a 5
6 CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67 Always roll a 6
Cybernator(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D4BD-176F Start on level 3.1
2 D7BD-176F Start on level 3.2
3 D0BD-176F Start on level 3.3
4 D9BD-176F Start on level 4.1
5 D1BD-176F Start on level 4.2
6 D5BD-176F Start on level 5.1
7 D6BD-176F Start on level 5.2
8 DBBD-176F Start on level 6.1
9 FDBD-176F Start on level 7.3
10 FFBD-176F Start on level 7.4
D-Force(tm) Game
CODE KEY IN . . . EFFECT . . .
1 7168-D5F6 + C668-D596 Start with 10 lives
2 C868-D5F6 + C068-D596 Start with 12 lives
3 CF68-D5F6 + EF68-D596 Start with 14 lives
4 9E68-D5F6 + C068-D596 Start with 16 lives
14 C283-3D6F Invincibility
31 DD85-17DD Infinite ammo (must have some ammo for the gun to be selectable
--use Code 29 start with infinite ammo)
28 C22D-67D9 Invincibility--player 1
29 C23C-AF60 Invincibility--player 2
Darius Twin is a trademark of Taito America Corp.
FOR CODES 23 THRU 36, PICKING UP AMMO CRATES RESETS WEAPON/AMMO LEVELS TO THE
NUMBER IN THE CODE
23 DD38-6D0F Guns start at 154 rounds remaining
24 D438-6D0F Guns start at 666 rounds remaining
25 DB38-6D0F Guns start at 2,458 rounds remaining
26 F738-6D0F Guns start at 5,018 rounds remaining
27 4138-6D0F Guns start at 9,882 rounds remaining
DinoCity(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFC2-A494 1 credit instead of 3--player 1
2 D4C2-A494 2 credits--player 1
3 D9C2-A494 5 credits--player 1
4 D5C2-A494 7 credits--player 1
5 DBC2-A494 9 credits--player 1
6 DDC2-A494 No credits--player 1
2 4AC8-47A8 No loss of light when the candle runs off the screen
3 C265-6407 Infinite flower time
FOR CODES 13 THRU 18, DON'T GO OVER 100 GEMS OR COUNTER WILL RESET
13 D4CA-4DDF Bonus gems worth 2
14 D7CA-4DDF Bonus gems worth 3
15 D0CA-4DDF Bonus gems worth 4
NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER CODE
1 E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E /
E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E MASTER CODE-MUST BE ENTERED
10 EEC2-1A1D / EECC-CA4D When your last Kong is hit, the other one
returns.
Doom(tm) Game
CODE KEY IN . . . EFFECT . . .
1 BDEA-B053 + 62EA-B953 Start with MEGA health and MEGA armor!
2 E3EA-B153 Start with more ammo
Drakkhen(tm) Game
CODE KEY IN . . . EFFECT . . .
1 8E3D-696D + 8E30-A408 + 8EA2-0113 Protection from some attacks
NOTE: Codes 4 thru 87 only need to be used once. They only work on saved games.
Enter the desired codes, load a saved game, then save it again.
4 ECDC-F26F 1st character has 250 maximum hit points
5 ECDA-220F 2nd character has 250 maximum hit points
6 ECD3-B2D4 3rd character has 250 maximum hit points
7 ECDD-BAA7 4th character has 250 maximum hit points
E.V.O.(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C96E-07FB Protection from most hazards
Earthbound(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DB23-77D1 Start with a level 9 character
2 DE23-77D1 Start with a level 15 character
3 7423-77D1 Start with a level 50 character
4 1723-77D1 Start with a level 100 character
5 EE23-77D1 Start with a level 255 character
Equinox(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C28F-AF4D Protection from most small monsters
FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7 BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm)
8 BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm)
9 BAB4-6DAD + D9BC-A46D Always fight Duck King(tm)
10 BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm)
11 BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm)
12 BAB4-6DAD + D6BC-A46D Always fight Raiden(tm)
13 BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm)
14 BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm)
15 F6CD-A4AF Both players start with 1/4 health
16 7DCD-A4AF Both players start with 1/2 health
17 06CD-A4AF Both players start with 3/4 health
FOR CODE 16, TURN EFFECTS OFF AFTER YOU PRESS START IN CODESCREEN AND
KEEP OFF UNTIL CHARACTER SELECT SCREEN
16 7D78-770D Start with 1/2 energy
Fatal Fury 2 and related names are trademarks of SNK.
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST
3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after each
battle
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE
4A 1B39-070E + EE39-076E + 3C39-07AE / Get at least 255 gold pieces after each
battle
4B 3335-076E Get at least 256 gold pieces after each
battle
22 108C-EF03 + 108C-E4A3 All items in shops are free--SWITCH OFF TO SELL ITEMS
FOR GP
15 DFCC-C4DB Hitting someone with your super move makes you invincible
16 0DCC-C4DB Hitting someone with your super move uses all your energy
Final Fight 2 is a trademark of Capcom Co. Ltd.
Flashback(tm) Game
CODE KEY IN . . . EFFECT . . .
1 3C1F-EDAC Never lose a shield when shot--switch off to kill some enemies
Gods(tm) Game
CODE KEY IN . . . EFFECT . . .
1 1DE7-31E8 Shields last until at least end of the world--if you get stuck,
switch off
29 D43E-046F Hit X on the title screen with the house to get level select menu
Harley's Humungous Adventure is a trademark of Electronic Arts.
Hook(tm) Game
CODE KEY IN . . . EFFECT . . .
1 3CA5-D70F Infinite power--if you fall, switch off effects, then switch back
on to die
2 A268-6F03 Stop timer
3 D56B-ADA2 Time starts at 7 min.--stage 1
4 D76B-ADA2 Time starts at 3 min.--stage 1
HyperZone(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D5C4-DFD1 Start with 8 lives
2 DDC4-DFD1 Start with 1 life
Imperium(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFA2-D4A4 Start with 1 life point
2 D7A2-D4A4 Start with 3 life points
WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK
--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
3 7AA2-A4DD Play clock is 60 seconds
4 9CA2-A4DD Play clock is 90 seconds
4 DB30-D74A 9 timeouts--player 2
5 D130-D74A 6 timeouts--player 2
6 DF30-D74A 1 timeout--player 2
6 82B6-C704 Get hit and you become invisible until you enter a
new screen
Ka-Blooey(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C261-0F0D Infinite lives
15 6967-070D Start the Challenge with the 2nd motorcycle and jet ski
Ken Griffey Jr. Presents Major League Baseball(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFC3-170F 1 ball and you walk
2 D4C3-170F 2 balls and you walk
WITH CODES 3 AND 4, IT LOOKS LIKE YOU HAVE NO ENERGY, BUT YOU DO. CODES WORK ONLY
IN A 2-PLAYER GAME, NOT AGAINST THE COMPUTER
3 6DB2-AF67 Player 1 starts with less energy
4 6DC4-D764 Player 2 starts with less energy
USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE.
SWITCH OFF EFFECTS TO UNFREEZE
10 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 Get 100 gold pieces for each creature
killed
11 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 Get 1 gold piece for each creature killed
12 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 Get 200 gold pieces for each creature
killed
Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation.
FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO
7 DC28-348D + DD28-34ED Turbos for $1000
8 F028-348D + DD28-34ED Turbos for $2000
Lemmings(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C984-A467 Infinite climbers if you start with at
least 1
2 C98F-AD07 Infinite floaters if you start with at
least 1
3 C987-A407 Infinite bombers if you start with at
least 1
4 C984-6DA7 Infinite blockers if you start with at
least 1
5 C98E-6D07 Infinite builders if you start with at
least 1
6 C982-6FD7 Infinite bashers if you start with at
least 1
7 C981-67D7 Infinite miners if you start with at
least 1
8 C98B-64A7 Infinite diggers if you start with at
least 1
9 31B6-6FAF + 18B6-64DF Each saved lemming counts as two
When using Codes 10 thru 133, the select key can't be used to change levels or
ratings.
10 CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Fun
11 CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Fun
12 CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Fun
13 CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Fun
14 CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Fun
15 CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Fun
16 CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Fun
17 CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Fun
18 CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 Start on Level 10; rating: Fun
19 CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 Start on Level 11; rating: Fun
20 CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Fun
21 CBCC-DD05 + DACC-DD65 + C9C8-0FD5 Start on Level 13; rating: Fun
22 CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Fun
23 CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Fun
24 CBCC-DD05 + DECC-DD65 + C9C8-0FD5 Start on Level 16; rating: Fun
25 CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Fun
26 CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 Start on Level 18; rating: Fun
27 CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Fun
28 CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Fun
29 CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Fun
30 CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Fun
31 CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Fun
32 CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Fun
33 CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Fun
34 CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 Start on Level 26; rating: Fun
35 CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 Start on Level 27; rating: Fun
36 CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Fun
37 CBCC-DD05 + FACC-DD65 + C9C8-0FD5 Start on Level 29; rating: Fun
38 CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Fun
FOR CODES 5 THRU 6, YOU MAY GET TRAPPED AND HAVE TO RESET
5 0DCA-5D5B Lighter gravity effect-MUST TURN OFF EFFECTS SWITCH RIGHT AFTER
PRESSING START AND DON'T TURN ON UNTIL 1ST GAME PLAY SCREEN
7 DFE7-0708 Each gold coin worth 10 (if you pick up too much,
you may go back to 0)
13 6DE6-04A8 + 48E6-07D8 Items in general store are free if you can afford
them
5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact and get all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of
Nintendo of America Inc.
MechWarrior(tm) Game
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1 103E-C4AD Start with 100,000 C-bills
2 EC3E-C4AD Start with 250,000 C-bills
3 D43E-C7DD Start with 562,000 C-bills
4 D03E-C7DD Start with 1,074,000 C-bills
5 F03E-C7DD Start with 5,170,000 C-bills
6 463E-C7DD Start with 10,290,000 C-bills
10 23BD-3F07 Start with all weapons and all enemies defeated--EXCEPT SIGMA(tm)
9 EC6A-ADF7 Mega-jump
Monopoly(tm) Game
CODE KEY IN . . . EFFECT . . .
1 1D85-6FDF Land, rent and some other things are
free--all players
2 3B85-6FDF + 7485-6F0F + DD85-6F6F Land, rent, and some other things are
$50--all players
3 3B85-6FDF + 1085-6F0F + DD85-6F6F Land, rent, and some other things are
$100--all players
4 3B85-6FDF + A685-6F0F + DD85-6F6F Land, rent, and some other things are
$200--all players
5 3B85-6FDF + E085-6F0F + DD85-6F6F Land, rent, and some other things are
$500--all players
WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS START,
THEN SWITCH BACK ON AFTER ROUNDS END
13 CB6A-44AF + DF6A-47DF After 1st match, almost always fight at the Palace
Gates(tm)
14 CB6A-44AF + D46A-47DF After 1st match, almost always fight in the Warrior
Shrine(tm)
15 CB6A-44AF + D76A-47DF After 1st match, almost always fight in the Pit(tm)
16 CB6A-44AF + D06A-47DF After 1st match, almost always fight in the Throne
Room(tm)
17 CB6A-44AF + D96A-47DF After 1st match, almost always fight in Goro's
Lair(tm)
18 CB6A-44AF + D16A-47DF After 1st match, almost always fight in the bottom of
the pit
(screen says Goro's Lair)
FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED TO BE FIGHTING SHANG
TSUNG(tm)
19 CBBA-394F + DDBA-391F Almost always fight Johnny Cage(tm)
20 CBBA-394F + DFBA-391F Almost always fight Kano(tm)
21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm)
22 CBBA-394F + D7BA-391F Almost always fight Liu Kang(tm)
23 CBBA-394F + D0BA-391F Almost always fight Scorpion(tm)
24 CBBA-394F + D9BA-391F Almost always fight Sub-Zero(tm)
25 CBBA-394F + D1BA-391F Almost always fight Sonya Blade(tm)
26 CBBA-394F + D5BA-391F Almost always fight Goro(tm)
--DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON
GORO
FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP BAR ALL THE WAY TO THE
RIGHT
(11 TIMES). PLAYER 1 WILL NOW ONLY TAKE 1 HIT POINT FOR EACH STRIKE
41 D881-404F Can make player 1 nearly invincible in 2-player game
FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS OF CODE TO DO NO
DAMAGE.
SUBSTITUTE "EE" FOR FIRST 2 CHARACTERS TO WIN ROUND WITH ONE MOVE.
42 56B9-4DAD All throws do more damage
7 D7E1-1D6A 3 time-outs
8 C239-1F6D Infinite time-outs
NBA Showdown is a trademark of Electronic Arts.
18 76BA-A404 + 76B9-6FA7 Player 1 shots worth 1 extra point (2-pt. shots worth
3,
3-pt. shots worth 4)
19 76B0-64A7 + 76B8-A704 Player 2 shots worth 1 extra point (2-pt. shots worth
3,
3-pt. shots worth 4)
20 76BD-0D07 Player 1 free throws worth 2 instead of 1
21 76BE-DF07 Player 2 free throws worth 2
Nosferatu(tm)
CODE KEY IN . . . EFFECT . . .
1 C9BA-1F04 Almost infinite energy
FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU.
YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET
DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35
8 C2BA-D7D4 Minus blocks and bricks worth 0
3 DFB4-1FD4 1 continue
4 D1B4-1FD4 6 continues
5 DBB4-1FD4 9 continues
Outlander(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D980-47A1 Start with more car ammo
2 DD80-47A1 Start with less car ammo
Paperboy(tm) 2 Game
CODE KEY IN . . . EFFECT . . .
1 DFBF-A767 Paperboy(tm) starts with 1 life instead of 5
2 D7BF-A767 Paperboy starts with 3 lives
3 D5BF-A767 Paperboy starts with 7 lives
4 DBBF-A767 Paperboy starts with 9 lives
5 FBBF-A767 Paperboy starts with 25 lives
6 74BF-A767 Paperboy starts with 50 lives
7 17BF-A767 Paperboy starts with 99 lives
15 DDBE-6404 Infinite lives--but game still ends when all subscriptions are
canceled
25 DFC1-0FAF Continue next life with 1 paper if you had less than 10
26 D9C1-0FAF Continue next life with 5 papers if you had less than 10
27 F0C1-0FAF Continue next life with 20 papers if you had less than 10
28 F3C1-0FAF Continue next life with 30 papers if you had less than 10
29 46C1-0FAF Continue next life with 40 papers if you had less than 10
30 74C1-0FAF Continue next life with 50 papers if you had less than 10
4 6DC8-6DD7 No wind
5 CBC8-6DD7 + DDC8-6D67 + DCC8-6D07 Constant wind of 10 mph
6 BACA-64D7 Constant wind direction to the left
Phalanx(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DFA8-05E3 + DF2D-015A Start with 1 credit instead of 4
2 D4A8-05E3 + D42D-015A Start with 2 credits
3 D7A8-05E3 + D72D-015A Start with 3 credits
4 D9A8-05E3 + D92D-015A Start with 5 credits
5 D5A8-05E3 + D52D-015A Start with 7 credits
6 FDA8-05E3 + FD2D-015A Start with 10 credits
Pilotwings(tm) Game
CODE KEY IN . . . EFFECT . . .
1 108D-0FA7 Infinite fuel
7 4D65-1FF5 + 4D63-440E 1/2 energy for 1st life-you must get hit once
Pit-Fighter(tm) Game
CODE KEY IN . . . EFFECT . . .
1 EEBF-A4D0 Start with more energy
2 74BF-A4D0 Start with less energy
3 D4BF-A760 Start with a lot more energy
12 DD6F-C7A1 Moon-jump
Pitfall: The Mayan Adventure and related names are trademarks of Activision, Inc.
4 DF62-A7D4 1 life--Pocky
5 D162-A7D4 6 lives--Pocky
6 DB62-A7D4 9 lives--Pocky
7 DF62-A704 1 life--Rocky
8 D162-A704 6 lives--Rocky
9 DB62-A704 9 lives--Rocky
FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING FOR OTHER PLAYER TO
STEAL
18 DBAA-AD60 9 lives stolen from Rocky
19 DB3A-DD69 9 lives stolen from Pocky
Pocky and Rocky is a trademark of Natsume Inc.
Populous(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DD30-64DD Allows you to select any world from the Conquer screen with the
B and X buttons
11 C9C3-D708 Invincible
3 BB54-87AB Able to select as many credits as you want in the options screen
Rampart(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C284-DD07 Infinite continues
2 CBC5-D70F + EEC5-D7AF Instant 255 mph speed-best to get into 6th gear
before
you activate this code, then you can go 357 mph
3 C98C-6F0F Don't lose speed when you get off accelerator button
Robotrek(tm) Game
CODE KEY IN . . . EFFECT . . .
1 BBB9-4D7D Get 9900 gold when you look
into
the robot book
6 C28C-CF69 + C28B-C4A9 Buy items for free if you have enough money
Rocketeer(tm) Game
CODE KEY IN . . . EFFECT . . .
SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE OF THE
CODES
OR TRY A NEW COMBINATION
1 DF6C-07AF Start with 1 chance instead of 3
2 D46C-07AF Start with 2 chances
3 D06C-07AF Start with 4 chances
4 D96C-07AF Start with 5 chances
5 D16C-07AF Start with 6 chances
6 D56C-07AF Start with 7 chances
7 D66C-07AF Start with 8 chances
8 DB6C-07AF Start with 9 chances
Scenario 2
4 7D67-A406 + 596D-A466 Start with 30,000 gold pieces
5 7D67-A4A6 + 596D-A7D6 Start with 30,000 rice
6 7D67-A706 + 596D-A766 Start with 30,000 population
Scenario 3
7 7D67-A7DB + 5967-A70B Start with 30,000 gold pieces
8 7D67-A76B + 5967-A7AB Start with 30,000 rice
9 7D60-ADDB + 5960-AD0B Start with 30,000 population
Scenario 4
10 7D67-A70C + 5967-A76C Start with 30,000 gold pieces
11 7D67-A7AC + 5960-ADDC Start with 30,000 rice
12 7D60-AD0C + 5960-AD6C Start with 30,000 population
Scenario 5
13 7DBB-D7D6 + 59BB-D706 Start with 30,000 gold pieces
14 7DBB-D766 + 59BB-D7A6 Start with 30,000 rice
15 7DBC-DDD6 + 59BC-DD06 Start with 30,000 population
Scenario 6
16 7DB9-6766 + 59B9-67A6 Start with 30,000 gold pieces
17 7DB1-6DD6 + 59B1-6D06 Start with 30,000 rice
18 7DB1-6D66 + 59B1-6DA6 Start with 30,000 population
Romance of the Three Kingdoms II is a trademark of Koei Corporation
FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS TO GET OUT
16 C2B9-CDA4 Almost invincible--player 1
17 C2B1-C4A4 Almost invincible--player 2
18 18B0-C4A4 Almost invincible--both players
Scooby-Doo Mystery(tm)
CODE KEY IN . . . EFFECT . . .
1 DD60-1467 Start with 1 life
2 D060-1467 Start with 5 lives
3 D160-1467 Start with 7 lives
4 DB60-1467 Start with 10 lives
THE FOLLOWING CODES ONLY TAKE EFFECT WHEN STARTING A NEW GAME AND ONLY WORK UNTIL
YOU GO UP
A LEVEL
2 95B9-34ED Start with 99 attack points
3 EEB9-34ED Start with a lot of attack points
FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES
5 9C06-81AD Strength for level 16 is 90
6 9C06-85DD Agility for level 16 is 90
7 9C06-850D Constitution for level 16 is 90
8 9C06-856D Intelligence for level 16 is 90
9 9C06-85AD Wisdom for level 16 is 90
Shadowrun(tm) Game
CODE KEY IN . . . EFFECT . . .
1 D4BE-4DA4 Start with computer, firearms
skills at level 2
2 D7BE-4DA4 Start with computer, firearms
skills at level 3
3 D0BE-4DA4 Start with computer, firearms
skills at level 4
4 D9BE-4DA4 Start with computer, firearms
skills at level 5
5 D1BE-4DA4 Start with computer, firearms
skills at level 6
FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS
35 D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + Learn powerball spell, level 6
6EB8-1DDF + 53B8-1DAF
36 D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + Learn heal spell, level 6
6EB8-1DDF + 53B8-1DAF
37 D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + Learn invisibility spell, level 6
6EB8-1DDF + 53B8-1DAF
38 D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + Learn armor spell, level 6
6EB8-1DDF + 53B8-1DAF
39 D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + Learn summon spirit spell, level 6
6EB8-1DDF + 53B8-1DAF
40 D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + Learn freeze spell, level 6
6EB8-1DDF + 53B8-1DAF
Skuljagger(tm) Game
CODE KEY IN . . . EFFECT . . .
1 FDC3-6DA4 10 green jemeralds for an extra life
2 9DC3-6DA4 50 green jemeralds for an extra life
3 DDC3-6F04 Each green jemerald gives you a life
22 D4CB-A7D4 Don't lose all red jemeralds when you get hit
23 C2BB-6FA1 Don't lose green jemeralds when you fall and die
SmartBall(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DF6D-676D Start with 1 life instead of 3
2 D96D-676D Start with 5 lives
3 DC6D-676D Start with 10 lives
4 FB6D-676D Start with 25 lives
5 746D-676D Start with 50 lives
6 176D-676D Start with 99 lives
FOR CODES 28 THRU 115, IGNORE SPECIAL POWER INDICATOR WHEN YOU HIRE YOUR CREW
28 DF40-ED75 Brigand starts with Bomb special power
29 DF40-EF75 Mercenary starts with Bomb special power
30 DF40-E475 Gentleman starts with Bomb special power
31 DF40-E775 Navvie starts with Bomb special power
32 DF49-ED75 Thug starts with Bomb special power
33 DF49-EF75 Scientiest starts with Bomb special power
FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL POWER EVEN THOUGH THE
INDICATOR SHOWS
MAP SPECIAL POWER
46 D040-ED75 Brigand starts with Destroy Nodes special power
47 D040-EF75 Mercenary starts with Destroy Nodes special power
48 D040-E475 Gentleman starts with Destroy Nodes special power
49 D040-E775 Navvie starts with Destroy Nodes special power
50 D049-ED75 Thug starts with Destroy Nodes special power
51 D049-EF75 Scientiest starts with Destroy Nodes special power
Spawn(tm) Game
CODE KEY IN . . . EFFECT . . .
1 FDB0-E4DB Start with 1/4 energy
2 4CB0-E4DB Start with 1/2 energy
3 73B0-E4DB Start with 3/4 energy
4 C208-87D1 Infinite energy
12 CB69-0937 + E669-0147 Spider-Man jumps higher (if you jump too high in some
places
you die)
NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU ALWAYS WANT TO FIGHT
24 CBA0-AF64 + EEA0-AFA4 Always fight Ryu(tm)
25 CBA0-AF64 + DDA0-AFA4 Always fight Honda(tm)
26 CBA0-AF64 + DFA0-AFA4 Always fight Blanka(tm)
27 CBA0-AF64 + D4A0-AFA4 Always fight Guile(tm)
28 CBA0-AF64 + D7A0-AFA4 Always fight Ken(tm)
29 CBA0-AF64 + D0A0-AFA4 Always fight Chun-Li(tm)
30 CBA0-AF64 + D9A0-AFA4 Always fight Zangief(tm)
31 CBA0-AF64 + D1A0-AFA4 Always fight Dhalsim(tm)
32 CBA0-AF64 + DBA0-AFA4 Always fight Balrog(tm)
33 CBA0-AF64 + DCA0-AFA4 Always fight Vega(tm)
34 CBA0-AF64 + D6A0-AFA4 Always fight Sagat(tm)
35 B9A0-AF04 Fight M. Bison(tm)
FOR CODES 38 AND 39, ZANGIEF'S SPINNING PILE DRIVER DOES LESS DAMAGE
38 3CA4-DD67 + FEA4-DFD7 High throw and grab damage
39 3CA4-DD67 + EEA4-DFD7 Minimum throw and grab damage
56 6D25-A467 + 6F25-A4A7 Players can hit each other no matter where they are
67 EEBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are slower
68 EBBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are faster
69 EDBA-AD93 Hard Fireballs, Sonic Booms and Yoga Fires are super
fast
70 DDB1-D4F3 + EEB1-D7B3 Light Sumo Head Butts and Rolling Attacks are slower
71 DBB1-D4F3 + EBB1-D7B3 Light Sumo Head Butts and Rolling Attacks are faster
72 F9B1-D4F3 + EDB1-D7B3 Light Sumo Head Butts and Rolling Attacks are super
fast
73 DDB1-D4B3 + EEB5-DDF3 Medium Sumo Head Butts and Rolling Attacks are slower
74 DCB1-D4B3 + E5B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are faster
75 F1B1-D4B3 + 33B5-DDF3 Medium Sumo Head Butts and Rolling Attacks are super
fast
76 DDB1-D7F3 + EEB5-DDB3 Hard Sumo Head Butts and Rolling Attacks are slower
77 D8B1-D7F3 + E9B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are faster
78 F5B1-D7F3 + 32B5-DDB3 Hard Sumo Head Butts and Rolling Attacks are super
fast
Ken(tm) Codes
41 D52D-CDAF Ken jumps backward farther
42 E52E-14AF Ken jumps forward farther
43 DF30-17AD Ken's hard Dragon Punch doesn't go as far
44 D330-17AD Ken's hard Dragon Punch goes farther
45 DF30-170D Ken's medium Dragon Punch doesn't go as far
46 D830-170D Ken's medium Dragon Punch goes farther
47 D630-14AD Ken's light Dragon Punch goes farther
Sagat(tm) Codes
63 D63B-C70D Sagat's hard Tiger Uppercut(tm) goes farther
64 D63B-C4AD Sagat's medium Tiger Uppercut goes farther
65 D63B-C40D Sagat's light Tiger Uppercut goes farther
66 D439-340D Sagat's high Tiger Shots(tm) are disabled--you can
still do the move but no projectile comes out
67 D838-CF0D Sagat's hard Tiger Knee(tm) goes farther
68 D83C-C70D Sagat's medium Tiger Knee goes farther
69 D83C-CF0D Sagat's light Tiger Knee goes farther
Bison(tm) Codes
70 DF39-C40D M. Bison's hard Psycho Crusher(tm) goes slower
71 DC39-C40D M. Bison's hard Psycho Crusher goes faster
72 DF39-CFAD M. Bison's medium Psycho Crusher goes slower
73 DC39-CFAD M. Bison's medium Psycho Crusher goes faster
74 DF39-CF0D M. Bison's light Psycho Crusher goes slower
75 DC39-CF0D M. Bison's light Psycho Crusher goes faster
Balrog(tm) Codes
82 DF69-7DD1 Balrog's first Dash Punch(tm) goes slower
83 D869-7DD1 Balrog's first Dash Punch goes faster
84 D432-CF0D Balrog's first Turn Punch(tm) goes slower (& a little
backward)
85 DC32-CF0D Balrog's first Turn Punch goes faster
Blanka(tm) Codes
91 DF3B-14DD Blanka's hard Rolling Attack(tm) goes slower
92 DC3B-14DD Blanka's hard Rolling Attack goes faster
93 DF3B-1F6D Blanka's medium Rolling Attack goes slower
94 DC3B-1F6D Blanka's medium Rolling Attack goes faster
95 DF3B-1FDD Blanka's light Rolling Attack goes slower
96 DC3B-1FDD Blanka's light Rolling Attack goes faster
97 DF3C-1D0D Blanka's hard Vertical Rolling Attack(tm) doesn't go
as far
98 DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out
farther
99 DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as
far
100 DA3B-17AD Blanka's medium Vertical Rolling Attack goes out
farther
101 DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as
far
102 DA3B-170D Blanka's light Vertical Rolling Attack goes out
farther
Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu,
Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo
Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison,
Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn
Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical
Rolling Attack are trademarks of Capcom Co. Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE. CODES DON'T
WORK FOR
SKATEBOARD
13 798C-DF0D Super jump
14 408C-DF0D Mega-jump
15 79C0-A7DD + 79C6-A4DD Don't lose all weapon power when you die
--may give you unusual weapons
13 DD61-0D0A 1 credit
14 DF61-0D0A 2 credits
15 D461-0D0A 3 credits
16 D761-0D0A 4 credits
17 D961-0D0A 6 credits
18 D561-0D0A 8 credits
19 EE61-0D0A No credits
FOR CODES 25 THRU 28, YOU MUST FIRST GET AT LEAST 100 COINS
25 D93E-6819 You only need 5 coins for a free extra
life
26 DC3E-6819 You only need 10 coins for a free extra
life
27 FB3E-6819 You only need 25 coins for a free extra
life
28 743E-6819 You only need 50 coins for a free extra
life
WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH OFF EFFECTS TO
ADVANCE
2 DDCF-4461 + 6DCC-47A1 Select area when loading a game (press right on map
screen
to select)
SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED GAME "A." A SAVED GAME
MUST
ALREADY EXIST-DO NOT TRY ON A NEW GAME
WARNING: YOU MAY ERASE YOUR SAVED GAMES IF YOU DO NOT USE THE "MASTER CODE" (CODE
9) OR IF YOU ENTER IT INCORRECTLY!
9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH CODES 10 THRU 57
4 CB34-AD07 + F834-AD67 + 3C34-ADA7 Always have K.O. punch after first hit
6 DDB7-0704 No rematches
7 D1B7-0704 Start with 5 rematches
8 DBB7-0704 Start with 8 rematches
36 6D65-6403 + DF65-6463 Once you get a mobile force field, you are invincible
(the visible effect can wear off, but you still have
invincibility)
38 6DB8-D404 + DFB8-D464 Don't lose weapon power upgrade when you die, and
after you
die, weapon power doesn't decrease until you get a
new weapon
36 DD88-37A5 Han Solo (tm) & Chewbacca (tm) begin with a blaster
37 D488-37A5 Han Solo & Chewbacca begin with a seeker gun
38 D788-37A5 Han Solo & Chewbacca begin with a rapid ion gun
39 D088-37A5 Han Solo & Chewbacca begin with a plasma gun
Ken
19 6E96-8721 Fierce dragon punch, close to opponent
20 6E92-8F21 Fierce fireballs, close to opponent
21 6E9A-5721 Roundhouse hurricane kick while on the ground
Blanka
22 6E1C-E720 Fierce forward ball
23 6E1B-7D29 Beast leap
24 6E15-ED20 Jab zap
Chun-Li
25 6E5D-7D20 Fierce fireball
26 DE10-5425 Down step
27 6E11-8425 Short lightning kick
Honda
28 6E99-8795 Jab hundred-hand slap
29 6E96-E495 Fierce torpedo
30 6E92-E795 Fierce sumo splash
Guile
31 6E16-5491 Fierce sonic boom
32 6E1E-7491 Roundhouse sonic kick, extremely close range
Zangief
33 6E51-EF90 Double spinning lariat (only certain hits)
34 6E5F-ED90 Spinning clothesline
Dhalsim
35 DE5E-8729 Yoga spear
36 6E5E-E429 Strong yoga flame (solid hit)
37 6E58-E729 Fierce yoga fire
Sagat
38 6E64-5F20 Roundhouse low tiger, from far away
39 6E62-7720 Fierce high tiger, from far away
40 6E53-ED25 Short tiger knee
41 EE27-479E Jab projectiles move slower for everyone but Sagat
42 EE20-4D2E Jab projectiles move slower for Sagat
43 EC20-4D9E Fierce projectiles move faster for everyone but Sagat
44 E520-4F2E Fierce projectiles move faster for Sagat
Vega
45 AE6A-8491 Fierce claw dive
46 6E62-8F91 Rolling claw attack
47 6E6E-EF91 Claw thrust
Balrog
48 6E6A-EF90 Fierce charging punch
49 6E62-E790 Roundhouse charging uppercut
50 6E69-5799 Fierce shoulder butt
Cammy
51 6EB3-5F20 Fierce spin knuckle
52 6EBB-5720 Roundhouse front kick
53 6EBF-5420 Roundhouse cannon drill, from far away
Hawk
54 6EB3-5F91 The Hawk
Fei Long
55 6EC7-5F20 Fierce slide punch (1st hit)
56 6EC0-5D20 Fierce slide punch (2nd hit)
57 6EC0-5720 Fierce slide punch (3rd hit)
58 6ECE-7420 Roundhouse dragon kick
Dee Jay
59 6EC5-EF99 Fierce hyper fist (1st hit)
60 6ECF-7D91 Fierce Max Out
61 6EC3-8F99 Roundhouse dread kick
67 1060-E405 Ryu's and Ken's hurricane kicks rise higher when done
in mid-air
13 DFC3-34A7 Start all lives after your first with very little energy
14 D7C3-34A7 Start all lives after your first with 1/4 energy
15 D5C3-34A7 Start all lives after your first with 1/2 energy
16 DCC3-34A7 Start all lives after your first with 3/4 energy
WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW
12 DC6F-6DDD Start with 10 continues--Easy/Normal only
13 FB6F-6DDD Start with 25 continues--Easy/Normal only
14 746F-6DDD Start with 50 continues--Easy/Normal only
15 176F-6DDD Start with 99 continues--Easy/Normal only
16 C266-DD6F Infinite continues
DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR
THE CODES TO WORK
6 CB62-6767 + D762-67A7 Item is always search
7 CB62-6767 + DF62-67A7 Item is always three-way beam
8 CB62-6767 + D462-67A7 Item is always bomber
9 CB62-6767 + D062-67A7 Item is always homing
10 CB62-6767 + D962-67A7 Item is always heart
11 CB62-6767 + D162-67A7 Item is always armor
12 826F-A467 Selecting an item does not remove it from the menu of available
items
Super Valis IV is a trademark of Atlus.
Syndicate(tm)
CODE KEY IN . . . EFFECT . . .
1 7DC3-1FDD + 7DC3-1F0D Start with MEGA-cash
18 FD3E-C7A3 10 credits
19 F93E-C7A3 15 credits
20 4D3E-C7A3 20 credits
Taz-Mania(tm) Game
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS
--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE
1 E389-319C Each kiwi worth 2
2 EA89-319C Each kiwi worth 4
3 E889-319C Each kiwi worth 5
4 EB89-319C Each kiwi worth 7
5 6089-319C Advance to next level after getting 1
kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6 4A36-1140 + 7D36-1110 + DF3F-15C0 Start on act 1, level 2
7 4A36-1140 + 7D36-1110 + D43F-15C0 Start on act 1, level 3
8 4A36-1140 + 7D36-1110 Start on act 1 bonus level
9 4A36-1140 + 7D36-1110 + D03F-15C0 Start on act 2, level 1
10 4A36-1140 + 7D36-1110 + D93F-15C0 Start on act 2, level 2
11 4A36-1140 + 7D36-1110 + D13F-15C0 Start on act 2, level 3
12 4A36-1140 + 7D36-1110 + D53F-15C0 Start on act 2 bonus level
13 4A36-1140 + 7D36-1110 + D63F-15C0 Start on act 3, level 1
14 4A36-1140 + 7D36-1110 + DB3F-15C0 Start on act 3, level 2
15 4A36-1140 + 7D36-1110 + DC3F-15C0 Start on act 3, level 3
16 4A36-1140 + 7D36-1110 + D83F-15C0 Start on act 3 bonus level
17 4A36-1140 + 7D36-1110 + DA3F-15C0 Start on act 4, level 1
18 4A36-1140 + 7D36-1110 + D23F-15C0 Start on act 4, level 2
19 4A36-1140 + 7D36-1110 + D33F-15C0 Start on act 4, level 3
20 4A36-1140 + 7D36-1110 + DE3F-15C0 Start on act 4 bonus level
21 4A36-1140 + 7D36-1110 + FD3F-15C0 Start on act 5, level 1
22 4A36-1140 + 7D36-1110 + FF3F-15C0 Start on act 5, level 2
23 4A36-1140 + 7D36-1110 + F43F-15C0 Start on act 5, level 3
WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO
COMPLETE BONUS STAGE AND GO ON
31 DD3B-C0C0 Infinite time
WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR
35 DD30-C910 Red bird worth 0 seconds instead of 10
36 D430-C910 Red bird worth 20 seconds
37 D730-C910 Red bird worth 30 seconds
38 D030-C910 Red bird worth 40 seconds
39 D930-C910 Red bird worth 50 seconds
WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN
3 DD28-67D9 Start with 1 life instead of 3
4 D028-67D9 Start with 5 lives
5 DB28-67D9 Start with 10 lives
6 4028-67D9 Start with 25 lives
7 0B28-67D9 Start with 50 lives
8 5028-67D9 Start with 75 lives
9 BB28-67D9 Start with 100 lives
Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios.
Turtles in Time is a trademark of Konami, Inc.
Terminator(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DCAB-A7FC 10 grenades on pick-up
2 D4AB-A7FC 2 grenades on pick-up
Dr. Mario(tm)
1 CBC9-4466 + DCC9-44A6 + 3CC9-47D6 The same piece always drops-until you hit
the
change button
2 CB67-37DC + DC67-370C + 3C67-376C The same piece always drops
Tetris is trademark of Elorg. Dr. Mario is a trademark of Nintendo of America Inc.
22 DF65-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 2
23 D465-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 3
24 D765-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 4
25 D065-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 5
26 D965-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 6
27 D165-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 7
28 D565-67D4 + CB65-64A4 +
DD65-6704 + 3C65-6764 Start on stage 8
29 C2C8-0407 + C2C8-0767 Keep captured weapon until game ends (except claw and
shield)
Thunder Spirits is a trademark of Technosoft/Toshiba EMI
TIMESLIP(TM) GAME
CODE KEY IN . . . EFFECT . . .
1 CD24-67A7 + CD24-6467 Keep gun power-ups after
dying
9 3CC2-D769 Invincibility
35 7036-C001 Passwords work on any difficulty level (not just Children level)
Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy
are
trademarks of Warner Bros.
AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE OLD VALUE
BUT MONEY AND POINT TOTALS WILL BE UPDATED PROPERLY
9 7430-398E 1st place gives $50,000 instead of $10,000
10 7430-317E 2nd place gives $50,000 instead of $6,000
11 7430-318E 3rd place gives $50,000 instead of $4,000
12 7430-357E 4th place gives $50,000 instead of $3,000
13 7430-358E 5th place gives $50,000 instead of $2,000
14 7439-307E 6th place gives $50,000 instead of $1,000
15 7439-308E 7th place gives $50,000 instead of $0
16 7439-397E 8th place gives $50,000 instead of $0
17 7439-398E 9th place gives $50,000 instead of $0
18 7439-317E 10th place gives $50,000 instead of $0
2 C2B7-3914 Invincible
Toys(tm) Game
CODE KEY IN . . . EFFECT . . .
1 C261-3D7B Infinite lives
2 DF2D-37AC Start with 1 life
3 DB2D-37AC Start with 9 lives
5 DDAE-CDA5 Allows you to select same player vs. same player in a 1-player
vs.
2-player game (must select 2nd player using right button, not
left)
USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE LEVEL 1 AFTER COMPLETING
THE
SELECTED LEVEL. ALSO, IGNORE LEVEL INDICATION
10 D066-446F Play stage 2 in story
11 D166-446F Play stage 3 in story
12 D666-446F Play stage 4 in story
13 DC66-446F Play stage 5 in story
14 DA66-446F Play stage 6 in story
15 D366-446F Play stage 7 in story
16 FD66-446F Play stage 8 in story
17 F466-446F Play stage 9 in story
18 F066-446F Play final stage in story
FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 CHARACTERS OF THE CODE TO DO NO
DAMAGE
--MAY NOT WORK RIGHT IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT
WORK RIGHT
IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY TAKE DAMAGE IF HE BLOCKS
19 F62E-46F3 Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) does more damage
20 4024-3BF3 Syoh and Zazi's Sliding Heel Kick(tm) does more damage
21 402F-16FE Syoh and Zazi's Big Head Thrust Punch(tm) does more damage--from
close up only
22 DD2F-16FE Syoh and Zazi's Big Head Thrust Punch does no damage
23 4020-CCBE Syoh and Zazi's Flying Side Kick(tm) does more damage--from close
up only
24 4030-1B9A Syoh and Zazi's Ball of Energy(tm) does more damage
25 4C2E-1B2E Syoh and Zazi's Palm Hit Drop(tm) does more damage
26 403D-3CFA Zazi's Blue Thunder Punch(tm) and Syoh's Dragon Blade(tm) does
more damage
27 F322-3617 Kotono(tm)'s Straight Line Slash(tm) does more damage
Ultraman(tm) Game
CODE KEY IN . . . EFFECT . . .
1 4024-6FA7 Infinite chances
UN Squadron(tm) Game
CODE KEY IN . . . EFFECT . . .
1 A923-DDDF + A923-DD6F Infinite lives
18 DDA8-640D You only need $38,527 to win the game instead of $10 million
3 DB8B-C030 9 lives
4 D18B-C030 6 lives
5 DF8B-C030 1 life
FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH YOU PICK THEM UP OR
UNTIL YOU DIE
11 C2C6-C148 Infinite vorb when picked up
12 C2C1-301B Infinite elsa when picked up
13 C2C5-4038 Infinite dweebs when picked up
14 C2C1-194C Infinite woog when picked up
USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE NUMBER IN CODES 5 THRU 8
OF THE
ITEM IN CODES 9 THRU 20
5 DD6B-4DA4 Start with 50 shots in squirtgun
6 DD6B-4D64 Start with 100 shots in squirtgun
7 D96B-4DA4 Start with 550 shots in squirtgun
8 DB6B-4DA4 Start with 950 shots in squirtgun
FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. START WITH FIRST AID
KIT
9 266B-4704 Start with soda pop cans Instead of squirtguns
10 216B-4704 Start with bazookas
11 2C6B-4704 Start with tomatoes
12 A36B-4704 Start with fire extinguishers
13 2A6B-4704 Start with ice pops
14 236B-4704 Start with "peppers"
15 2D6B-4704 Start with martian bubble guns
16 246B-4704 Start with weed-eaters
17 206B-4704 Start with ancient artifacts
18 3D6B-4704 Start with plates
19 346B-4704 Start with silverware
20 306B-4704 Start with footballs
FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL VICTIMS.
IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41 DF63-14DF Only 1 victim to rescue per level
42 BAA1-44A4 Can advance to next level after getting 1 victim