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Ethereal Games > Super Nintendo Entertainment System (SNES) > S > Super Mario


World > Game Genie Codes

Super Mario World – Game Genie Codes

The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).

1. Start With 1 Life


DDB4-6F07
2. Start With 9 Lives
D6B4-6F07
3. Start With 15 Lives
D3B4-6F07
4. Start With 25 Lives
F6B4-6F07
5. Start With 50 Lives
7FB4-6F07
6. Start With 99 Lives
14B4-6F07
7. Infinite Lives
C222-D4DD
8. Extra Life At 5 Coins Instead Of 100
D964-A7D7
D967-AFA7
9. Extra Life At 10 Coins
DC64-A7D7
DC67-AFA7
10. Extra Life At 20 Coins
F064-A7D7
F067-AFA7
11. Extra Life At 50 Coins
7464-A7D7
7467-AFA7
12. Start And Stay Invincible Most Of The Time
DD32-6DAD
13. Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall
Out Of Box At Top Of Screen)
CBED-6DDF
14. Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
CB28-DF6D
15. Low Jump
D02C-AF6F
16. Super Jump
D42C-AF6F
17. Mega-Jump
DF2C-AF6F
18. Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To
Continue)
C264-64D7
19. Extra Life With Every Dragon Coin Instead Of 5
D2E5-A7AD
20. Start As Super Mario
31B7-6F07
21. Start As Cape Mario
CBB7-6D67
D4B7-6DA7
3CB7-6FD7
69B7-6F07
22. Start As Fire Mario
CBB7-6D67
D7B7-6DA7
3CB7-6FD7
69B7-6F07
23. Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
DFCE-64A0
24. Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
D4CE-64A0
25. Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
D7CE-64A0
26. Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
D0CE-64A0
27. Causes Mario To Jump And Float Until You Let Go Of Jump
DD2C-AF6F
28. Funky Mario
CBB7-6D67
DEB7-6DA7
3CB7-6FD7
69B7-6F07
29. Swim In Every Level!
CBEA-6DAD
30. Fake Fire Mario
7732-6DAD
31. Nighttime!
0DED-AFDF
32. Fake Invincibility
D032-6DAD
33. Jackhammer Jump
232C-AF6F
34. Spontaneously Change From Mario To Luigi
FD32-6DAD
35. If You Hold Down The B Button, You Float Around!
EE2C-AF6F
36. Little Yoshie Only Has To Eat 2 Enemies To Get Big
D4CE-64A0
37. Little Yoshie Only Has To Eat 13 Enemies To Get Big
DECE-64A0
38. Little Yoshie Only Has To Eat 25 Enemies To Get Big
F8CE-64A0
39. Flying Mario, As Long As The B button Is Down
DD2C-AF6F
40. Extra Life After Each Coin, Even Yoshi Coins
DD64-A7D7
DD67-AFA7
41. Invincible
DD32-6DAD
42. If You Die, Restart At The Halfway Point
6267-AF97
43. As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
62C3-64DF
Note :Be sure to only have this code active on a level that has two exits.
44. Activates The Green Blocks In The Level
B286-07E9
45. Collect 1 Berry For Yoshi To Hatch A Mushroom
DFE3-D7A0
46. Collect 2 Berries For Yoshi To Hatch A Cloud
DBE3-DF00
47. Continue With A Yoshi If You Die While On One
62C2-DF0D
48. Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
62C1-ADAB
49. 4000 Points Kicking An Empty Turtle Shell
62C0-AFA1
50. Nintendo’s Debug
DDC1-64DD
DDC5-6DAD
Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A
or B then push select + start for the 2nd exit. Even if you did not beat the level, this code
will automatically complete the level when you return to the map. To get the code to work
on the snes, you’ll need to keep the game genie turned off until you start the game and
appear on the map.
51. Enable Item Window’s “Goal Point” (Quit)
7E0D-C2D7
52. Skip Worlds
EECD-AF6F
53. Black Mario
9E32-6DAD
54. No Enemies
3E32-6DAD
55. Yoshi Is Invincible
89E4-AFD9
89C6-D4DB
56. Infinite Items Yoshi Picks Up
82E9-64A0
82E2-04D0
Note: Turn off the Game Genie before you pick up an item. When you turn it on after
collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items
can still be slurped up with this code on. So be careful of what’s around him.
57. Infinite Flying Time For Yoshi
C2EC-0700
Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any
shell.
58. Collecting a Yoshi Coin Gives You Yoshi’s Wings
B9E5-A4AD
F8E5-A7DD
Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-
Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi.
You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings,
even if mario gets the coin first).
59. Multi-Jump And Low Gravity
336B-D4D0
Note: You have to turn this code off to get on Yoshi.
60. Shoot Fireballs Straight
DDEA-6F07
DDB2-AFD8
61. Power-Up Select
EDA5-0F6F
Note: Press UP + SELECT to cycle Mario through his power-ups.
62. Warp To Star World
EDB7-0FBD
Note: Stand on Yoshi’s house on the map screen and press SELECT.
63. Rapid-Fire Fireballs (Facing Right Only)
D5EB-6F07
64. Stomp 8 Enemies And Get 1-Ups
C23B-AF07
Note: When using this code, you can touch the ground in between stomping on enemies
and still collect the 1-ups.
65. Low Gravity Float
4D2C-AF0F
66. Mario On Ice
EDA5-0F6F
61A5-040F
61A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off.
Only use one of these type of codes at a time.
67. Waterworld Mario
EDA5-0F6F
69A5-040F
69A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off.
Only use one of these type of codes at a time.
68. Reverse Switch Palace Blocks
2D80-0DE1
ED8B-0D89
Note: This effect will not be saved.
69. Nintendo Debug #2
DDA6-DF07
Note: Press L + A twice to make Mario invincible and to be able to move him anywhere
you want. Press L + A again to go back to normal game play.
70. Any Yoshi Always Has Wings And Flies Without A Shell
DDE0-07A0
71. Item Doesn’t Fall From Box When You Get Hit
6DEE-14DF
D4EE-140F
Note: When using this code, as a bonus, you don’t need to hold a shell to fly.
Block Modifier Codes

72. Blocks That Produce A Mushroom When Small & “! Boxes”


??6C-DFDC
73. Blocks That Produce A Flower
??6C-DF0C
74. Blocks That Produce A Feather
??6C-DFAC
75. Turn Blocks That Produce A Star
??6C-DF6C
76. Turn Blocks That Produce A 1-Up Mushroom
??6C-D4DC
77. Turn Blocks That Produce A Vine
??6C-D4AC
Modifiers

oDD: Green Koopa, No Shell


oDF: Red Koopa, No Shell
oD4: Blue Koopa, No Shell
oD7: Yellow Koopa, No Shell
oD0: Green Koopa
oD9: Red Koopa
oD1: Blue Koopa
oD5: Yellow Koopa
oD6: Green Koopa, Flying
oDB: Green Koopa, Bouncing
oDC: Red Koopa, Flying Vertical
oD8: Red Koopa, Flying Horizontal
oDA: Yellow Koopa With Wings
oDE: Goomba
oFD: Flying Goomba
o4F: Moving Coin
o4E: Portable Spring Board
o79: Fully Grown Green Yoshi
o09: Directional Coins
o9B: Alternating Horizontal And Vertical Bridge
o9C: Horizontal Bridge
o50: Mushroom
o59: Flower
o51: Star
o55: Feather
o56: 1-Up Mushroom
o5B: Vine
o82: Koopa, No Shell
Lakitu Modifier Codes

 Lakitu’s Ammo Modifier


??37-6D61
 Lakitu’s Ammo Modifier When Silver Pow Switch is Active
??37-6F61
Modifiers

oD2: Bob-omb
oFF: Buzzy Beetle
oF9: Fish
oF2: Hopping Flame
o77: Vertical Fireball
o7E: Para-Goomba
o0D: Para-Bomb
o05: Fish, Swimming And Jumping
o61: Wiggler
oBF: Chargin’ Chuck
 Lakitu Throws Out An Amazing Flying Hammer Brother
B837-6D61
BA37-6F61
Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier
Codes.
Yoshi’s Egg Modifier Codes

 What Hatches From Green Eggs If You Don’t Have Him


??6C-DD0C
 What Hatches From Green Eggs If You Already Have Him
??6C-DD6C
Modifiers

oDD: Green Koopa, No Shell


oDF: Red Koopa, No Shell
oD4: Blue Koopa, No Shell
oD7: Yellow Koopa, No Shell
oD0: Green Koopa
oD9: Red Koopa
oD1: Blue Koopa
oD5: Yellow Koopa
oD6: Green Koopa, Flying
oDB: Green Koopa, Bouncing
oDC: Red Koopa, Flying Vertical
oD8: Red Koopa, Flying Horizontal
oDA: Yellow Koopa With Wings
oDE: Goomba
oFD: Flying Goomba
o4F: Moving Coin
o4E: Portable Spring Board
o79: Fully Grown Green Yoshi
o09: Directional Coins
o9B: Alternating Horizontal And Vertical Bridge
o9C: Horizontal Bridge
o50: Mushroom
o59: Flower
o51: Star
o55: Feather
o56: 1-Up Mushroom
o5B: Vine
o82: Koopa, No Shell
Do you know any additional codes for this game? Is there an error listed above? Let us know about
it and we’ll update the list.

Code Indexes for Super Nintendo (SNES)

 Action Replay Code Index for Super Nintendo (SNES)


 Game Genie Code Index for Super Nintendo (SNES)
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Code Lists
 Action Replay Codes
 Code Breaker Codes
 Game Genie Codes
 GameShark Codes
 Preformatted CHT File Index
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