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HOW TO PRINT
INTRODUCTION PREPARATION
Thank you for downloading the Print and Play (PnP) version 1 Make sure you printed all the materials contained in this PDF:
of Escape From The Aliens In Outer Space (EFTAIOS)! If you Game Manual, Cards, and Maps.
wish to purchase a physical copy – with extra content and
high-quality components – please visit www.eftaios.com 2 Print the back of the cards. Take the seven sheets you
printed the cards on, put them back in the printer, then open
The PnP version of EFTAIOS consists of two PDF files: this Cards_Backs_EFTAIOS.pdf and print its contents.
one, including the printing instructions and the full game, WARNING
and Cards_Backs_EFTAIOS.pdf, which is only used to print
the back of the cards included in this document (see below). Make sure your printer is going to print the back of the
You’ll need 16 sheets of paper to print this game. cards in the right order! To do so, put the sheets with
card fronts into the printer tray so that the first page to
This document includes all you need* for the game: be printed is #1 and the last is #7.
LEGAL NOTICE: These files are for personal printing and for your own use. Do not share the files and do not print extra copies of the game to distribute or sell
<3 © 2015 Santa Ragione, All Rights Reserved. (Get in touch if you have cool ideas, want to make an app, write a novel, or draw a comic about EFTAIOS)
For the last four years, medical équipe led by doc- THE BASIC GAME
tor Antonio Merz has been working on spaceship
SELVA to find the cure for the Bellavita’s disease, SETTING UP
a brain-degenerative illness that has been killing • Each player takes a map sheet and a pencil. All
people on Earth by the millions. In the last few players must use a map sheet showing the same
weeks research had begun showing positive re- Zone. Each Zone has its own unique name. If this
sults thorough the implantation of alien spores in is the first time you play start with the GALILEI
the cerebral cortex of a selected number of guin- Zone.
ea pigs. On the morning of the 26th of July chief • Fold the TITLE SECTION of your map sheet up so
medical attendant Fabrizio Miraggio was put in the other players cannot see your MOVEMENT
quarantine following an incident with one of the RECORD.
experimental animals: security personnel had to • Shuffle the DANGEROUS SECTOR CARDS (A) and
forcefully block him while he was trying to devour place the deck, face down, in easy reach of all
Bibsy-332, an experimental monkey carrying the players.
spores. • Half of the players must be Aliens, and the oth-
er half must be Humans. Your role is determined
ON THE 28TH OF JULY
by the CHARACTER CARDS (B). First, separate the
ALL COMMUNICATION WITH
THE MAP SHEET
Character Cards by type into two piles (Humans
SPACESHIP SELVA CEASED.
and Aliens). Shuffle each pile (face down) and
Escape From the Aliens In Outer Space is a card count off a number of cards from each of them
game of strategy and bluff set on a badly damaged equal to half the number of players in the game.
deep space research ship. On-board systems have If there are an odd number of players, add one Your Map Sheet shows a diagram of one Zone
failed, plunging the ship into darkness. But even extra Alien card to the stack (so the number of aboard the spaceship. A grid of hexagons has been
worse: a mysterious alien plague has crept aboard Aliens in the game will exceed the number of placed over the ship to control movement. Each
and is transforming the human crew into horren- Humans by one). hexagon is called a SECTOR, and every Sector is
dous monsters! • Shuffle the selected Character Cards together identified by a letter and a number.
The remaining crewmen desperately try to save their and deal one to each player. Keep your Character
lives by escaping from the derelict spaceship, but in Card face down (you may examine it at any time). Movement Title Section
the darkness the aliens are lurking… hungry for hu- Do not reveal your identity! Record
man flesh! • Set aside the ITEM CARDS (C) and ESCAPE HATCH
CARDS (D). They are not used in the Basic Game.
GAME MANUAL 1
GAME TURNS DANGEROUS SECTORS THE END OF THE GAME
Begin by randomly choosing a First Player. If you end your move in a Dangerous Sector, you The Basic Game ends when one of the
The game will be played over a series of rounds. must draw a Dangerous Sector Card (unless you are following happens:
During each round, starting with the First Player attacking another player, in which case no card is 1. One of the Humans reaches an
and going clockwise, each player must move his drawn). There are three types of Dangerous Sector Escape Hatch Sector.
character. Your character type determines the dis- Cards: THAT PLAYER LEAVES THE SHIP AND
tance you can move: • NOISE IN YOUR SECTOR: If you draw a Noise WINS THE GAME!
• HUMANS move only one Sector In Your Sector card, you must announce your 2. All Human players are eliminated
• ALIENS move one or two Sectors current location by saying “NOISE IN SECTOR before any can leave the spaceship:
[X, Y]” where “[X, Y]” is the Coordinates of THE ALIENS WIN THE GAME!
There are no pieces to move in this game. the Sector you just moved into.
Instead, choose your destination by looking at 3. 39 rounds have been played before
• NOISE IN ANY SECTOR: If you draw a Noise any Humans escape: THE ALIENS WIN THE
your Map Sheet. Write down your new location
In Any Sector card, you may fake your posi- GAME!
in the Movement Record by recording the Sector
tion. You must announce “NOISE IN SECTOR
Coordinates. You can never end your turn in the
[X, Y]” where “[X, Y]” is the Coordinates of any
same sector you started in.
Sector you choose (including the one you
moved into).
YOU MUST MOVE EVERY ROUND.
• SILENCE: If you draw a Silence card, you
EXAMPLE: Silvano Porpora (a Human) is currently in must announce “SILENCE IN ALL SECTORS”.
Sector D09 of the Galilei Zone. He can move to D08,
C09, C10, E10 or E09 this turn. He decides to move to IMPORTANT: All Dangerous Sector Cards are nev-
ITEMS
ly killed, whether he is Human or Alien, and that
• ESCAPE HATCH SECTOR: Humans must player is out of the game.
reach one of these Sectors to win. Only 3. If the player is eliminated, he must discard any
Human players can end their move on an cards he may be holding. His Character Card is al- When you draw a NOISE IN YOUR
Escape Hatch Sector. so revealed to all players. SECTOR card or a NOISE IN ANY SECTOR
card, it may also show an Item Icon.
EXAMPLE: Paolo Landon, the “Fourth Alien,” is not
After moving, you may try to attack another player
tricked by Silvano’s subterfuge. He moves to Sector
(see “Attacking”). If not, or after your attack is com- D08, guessing that Silvano is there. Instead of draw- If you draw one of these cards, whether you are
plete, your turn ends and the player to your left be- ing a Dangerous Sector Card, he announces, “I attack Human or Alien, you must draw one card from the
gins his turn. in Sector D08!” Poor Silvano! He has been captured by Item Card deck. Keep all ITEM CARDS you have face
the Aliens and killed. His player is now out of the game. down in front of you. You can examine them at any
EXAMPLE: Silvano has moved into Sector D08, which is a
HINT: As soon as you attack, you will reveal that you are time. You may hold a MAXIMUM OF THREE ITEM
Dangerous Sector. So, he must draw a Dangerous Sector
Card. If he had moved to D10 instead, he would not draw an Alien! Humans cannot attack. Be careful not to tip off CARDS at a time. If you draw a fourth Item Card,
a card because D10 is a Secure Sector. your opponents too early! you must immediately choose one card to use or
discard. ONLY HUMAN PLAYERS CAN USE ITEMS.
GAME MANUAL 2
ALIEN FEEDING THE END OF THE GAME
Alien players cannot use items, but they can still If you are an Alien player, your goal is to hunt down The game ends when every Human player has
collect them, placing the Item Cards face down in the Humans, and devour them! If you can, you will either been eliminated or has safely left the
front of them to disguise themselves as Human. become stronger, allowing you to move through spaceship.
You can use Items at any point during your turn. the ship faster. If you successfully kill one or more 1. Every Human that leaves the spaceship is a
You can even play Item Cards after completing your Humans (i.e., you make at least one successful at-
winner!
move, immediately before the next player begins. tack against a Human player), your speed increas-
You may use an Item Card on the same turn you es for the rest of the game. 2. The Aliens win if they can eliminate the last living
draw it and you may use as many Item Cards as Human on board the space ship!
you wish during your turn. FROM THAT POINT ON YOU CAN MOVE ONE, TWO,
OR THREE SECTORS EACH TURN. 3. If all 39 rounds have been played, any Humans
EXCEPTION: the Defense card is only used when you are
stillon board the ship are eliminated and the Aliens
attacked. When you use an Item, turn the card face up
and follow the instructions. Each Item can be used only ESCAPE HATCHES win!
once. After using the Item, you must discard it. However, IT IS POSSIBLE THAT BOTH THE ALIENS AND SOME
you may hold (and use) multiple copies of the same When a Human player reaches one of the Escape OF THE HUMANS CAN JOINTLY WIN THE GAME
Item Card.
Hatch Sectors, he must declare which hatch he has when the last living Human on board is killed.
reached, then draw one ESCAPE HATCH CARD and Any Humans that are killed by the Aliens lose the
THERE ARE 6 TYPES OF ITEM CARDS: reveal it to the other players. game.
• ATTACK: This card allows you to attack, using If the Escape Hatch Card is RED, that Escape
the same rules as the Aliens. Note: the Human Hatch has been damaged and cannot be CREW LIST
character can still move only one Sector. used! For the rest of the game, no play-
er can enter that Escape Hatch Sector. You Here is the crew of the Deep Space Exploration
• TELEPORT: This card allows you to move di- must attempt to escape from a different Ship SELVA. Some of the crewmen have already
rectly to the Human Sector from any part of Escape Hatch. been converted into Aliens:
the ship. This is in addition to your normal
movement which can happen before or after If the Escape Hatch Card is GREEN, you have • THE CAPTAIN, Ennio Maria Dominoni
you use the item. successfully escaped from the spaceship.
But, that Escape Hatch becomes blocked
• SEDATIVES: If you play this card you do not and cannot be used by any other player! • THE PILOT, Julia Niguloti a.k.a. “Cabal”
draw a Dangerous Sector Card this turn, even They will need to look for a different Escape
if you move into a Dangerous Sector. Hatch Sector!
• THE PSYCHOLOGIST, Silvano Porpora
• SPOTLIGHT: When you play this card, name If it becomes impossible for you to escape
any Sector. Any players (including you) that (because every Escape Hatch Sector is blocked or
are in the named Sector or any of the six ad- damaged), you are automatically eliminated from • THE SOLDIER, Tuccio Brendon a.k.a. “Piri”
jacent Sectors must immediately announce the game!
their exact location Coordinates. This card af- EXAMPLE: Julia has finally reached Escape Hatch Sector
fects both Humans and Aliens. 3. Holding her breath, she turns over the top Escape • THE FIRST ALIEN, Piero Ceccarella
Hatch Card. It’s green! Julia has escaped from the Aliens.
• DEFENSE: Play this card immediatelywhen an Sadly, after she escapes, Hatch 3 becomes blocked, and
Alien attacks you. You are not affected by the the other players must look for a different way out. • THE SECOND ALIEN, Vittorio Martana
attack.
• ADRENALINE: This card allows you to move • THE THIRD ALIEN, Maria Galbani
two Sectors this turn.
EXAMPLE: Julia Niguloti is in Sector T13 of the Galilei • THE FOURTH ALIEN, Paolo Landon
Zone: so close to the Escape Hatch! Fortunately, she has
an Adrenaline card. She turns the card over.
Each Character Card shows the character’s rank in
the top left corner. This is used in some scenarios.
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