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” BY "by Bill Rutherford & John Lewis Assisted by Arty Conliffe HIT THE DIRT Table of Contents Introduction ii General Scenario Notes ii Special Rules r ill Terrain and Map Notes iv Terrain Key v Green Hell — 29 June 1941 1 Breakout at the Hinge ~ 25 July 1941 3 Assault on Tula — 29 October 1941 5 Battle for the Highway ~ 9 April 1942 7 The Island — 25 August 1942 9 1 Battle for Ponyri ~ 6 July 1943 1 Roadblock on Highway 120 - 20 July 1943 13 Dung Farm ~4 February 1944 18 Cassino Massif ~ 4 February 1944 7 Reconnaissance Before Pontecorvo - 19 May 194419 Breakout from Mogilev ~ 27 June 1944 24 Scottish Corridor ~ 28 June 1944 23 Bocage ~ 11 July 1944 25 Monte Altuzzo ~ 14 September 1944 27 Deadman's Moor ~ 22 September 1944 29 Hotel Brittania - 3 November 1944 31 Germans in the Woods! ~ 17 December 1944 33 Sadzot - 28 December 1944 35 Battle for Hardt - 28 February 1945 37 Debacle at Hitdort - 6 April 1945 39 Race for the Reichstag ~ 30 April 1945 41 ‘Scansrio by Chris Leach Bibliography 43 HIT THE DIRT Infantry Combat in Europe from Barbarossa to VE Day Introduction When Arty Conltfe approached me about writing a sc nario book for his rule set CROSSFIRE | was quite elat- 6d. John Lewis (my co-author) and | had already put many enjgabie hours ‘into leaning and playing CROSS: FIRE. Most of our games revolved around pre-generated scenarios so it seemed a natural thing to properly research and document wnat we were already doing and to incorporate it alto a coherent whole - the work you are now reading, John and | initially wanted to do scenarios covering all of World War I in all of iis theaters, We quickly realized that this was not to be - there are simply to0 many good "sce- ‘nario opportunities” for a single book — or several such! ‘We decided, then, to limit ourselves to introducing the var- ious campaigns in Eurgpe, trom the boginning_of Barbarossa until VE Day We've included eight scenarios ‘each from the Eastern Front and the Western nd five from the italian Campaign. Rather than break them ‘ut by theater, we presented them chronologically. you simply must know how things turned out without wading through most of the war in Europe, go directly to Scenario 21, "Race for the Reichstag’, with the compliments of Chis Leach? These scenarios were all designed with CROSSFIRE in mind. The orders of batle, however, can al be adapled wth tte oF no efor 'o other games using the squad as the bane maneier element. though CROSSFIRE op leg no ground scale, one could safely assum any ofthe Bate maps presenta herein to measure approxmatoly 500 moters (ave or take 100 metors but who count ing?) toa four foot map edge. When researching the scenarios we focused less on fencuring that every scenario represented an historical milestone in the history of infantry combat and more on finding enjoyable, gameable scenarios. People read the former; they play the latter. Though we ted hard to achieve a modicum of accuracy in our orders of battle and terrain, we cheerfully altered scenario. details, when required, for the sake of the game. Generally we com: ‘mented on our more egregious changes in the scenarios ‘notes. As has been written elsewhere, these scenarios do ‘Rot put you in the Company Commanders shoes to change history. They do give you a variety of frameworks for enjoyable games. We tried to make our maps reasonably clear and consis- tent with the CROSSFIRE terrain types. In a couple of cases, new terrain types ~ or treatments ~ were neces sary end we address those cases in the special rules or in tho scenario rules. A short terrain key appears else- where in this book. We didnt use any particular train system in design the scenarios we play locally using Geo-iex foam his, Cloth forests (wih ees on them), corduroy fei, ot, a Srallable Due tothe scale ofthe sconariog, the nature of CROSSFIRE, and the wise variety of scenery materials Sable, payers wil likly alter the sconariog” eran = titner accidentally or on purpose, This should not ‘adversely aflect ply as long be couple of principles are ‘adhered to, Be suspicious of lines of sight (LOS). It there's 4 long LOS on a scenario map it probably belongs there Don't create them where they don’ exist, ether Key ter: fain Healures — bukings, bridges, st, should nt be ‘moved more than necessary. Typically they'e objectives ‘or have other signitcant Impact on the” scenana. OF ‘Course, if ou move them and they change the coursa of your game, that's not ‘altogether bad as long as a'good ‘ame resuls! The bislograpy lists ony thse sources that rectly con tributed to our scenarios. Numerous other books (including Several good war novels) provided us with inspiration and general background iopmation pt cnt make i he bllography simply due to space constraints ‘We make no recommendations about using a referee in ny but one of the scenarios because most of us want to play, not adjudicate gamer disputes. Though not required In any of the scenarios, a referee can prove Useful in sev- ‘eral ways, including varying indirect fire ammunition loads, placing barbed wire and obstacles, ete. Please send any questions or comments about HIT THE DIRT, along with ‘an SASE, to Bil Rutherford at 5436 Lomax Way, Woodbridge, VA 22193. ‘Atternately, you can email questions and comments to me at: wor/@erols.com Finally, please visit the CROSSFIRE website on the inter- not at: http /wwor msi.falloed. convinuskratcrosstire Your questions and comments are welcome. The special rules worked for us - howd they work for you? Enjoy! Acknowledgments As is usual with this sort of thing, HIT THE DIRT is not the product solely of John Lewis’ and my efforts. Thanks must g0 to a number of people without whom these scenaric ‘would never have seen light of day. Johnson Hood, of Wargames Inc., made the entire etiort possible. Arty CConiitfe gave John and me the chance to make something of this opportunity. Chris Leach provided (on his phone bill) valuable rules feedback and even provided a sce- nario, Artuto Filipo Loriol information on the italian Army in Sicly that we'd simply never have found otherwise. Charles C. Sharp di likewise for the Soviet Army ~ both in fis books (see the bbingraphy) and in coup of ater chaotic meetings, complete with documentation, held at HMGS conventions. The local gang of gamers, including (in no particular order) Fuss Jenson, Scott Thompson, Victor Graulau, John Drye, Tom Lutke, and others, helped play one or mare of the scenarios to ensure their playabil- hty * and inveterate tinkerors that they are, provided a host cf suggestions to help the rules (and scenarios) play even better. Thanks to one and all Alf tho maps contalned in HIT THE DIRT were produced Using Campaign Cartographer 2. a simplestouse geme Tapping program. A number ol he bulcing symbol were taken, wih permission, from Phil Rhodes symbols cats log (promised Te make him famous by naming hin) avaiable rom the Campaign Cartographer webste.at im. etarany con. Yo may repos a of ese " personal use in playing the scenarios i Tae oink me General Scenario Notes _— We tried hard to ensure, either through our orders of baie ‘Four victory conditions, play balance. You may find, how ‘ever, altar repeated playings of a scenario, or even after carefully reading a scenaro, that the play balance isn’t there {or you, and wind up wondering “What were they thinking?” ‘There are so many variables on the tabletop that our con- cept of play balance, based on the outcomes of our play tests, may not match yours. Experiment! If the sceriafio'’s |Ustt00 short for Side A to accomplish its objectives, length- nthe scenario. i Side B gets pushed off the Game board every game, give it a few extra squads. We've had good luck with terrain alterations in this regard. In Scenario 13. Bocage, we found that altering the troop strengths on the ‘game board changed the scenario too much (due to the ow {oop density) so we instead allowed the the German player to clear a couple of the fields to set up kill zones. Try t— gre the Germans an extra fulstengh platoon and delete fe claared fields and see wnat happens. We generally erred on the side of larger game boards for several reasons. For one, John ives seting up detailed bat- tlegrounds, which adds’ immensely to our enjoyment of the game,’ Moce importantly, playing a scenario with per- haps three companies folal strength (no matter thal thoy eiganized into a hall dozen reduced-strength compares) ‘11a four by six foot game board opens up the game Things Wil stil fond to happen festest and most furiously at a given Paint on the board, but the extra room aves space for troops to extricate tiemselves from combat, regroup, rede ploy. et...t makes the game more fui. Beyond LOS, defined in the introduction, there's one other acronym we use in this book ~ RBF, which stands for recon by fire. We've long held that REF against a linear terrain feature such as a wall or hedge (or, alter you read the Special Rules, a crest!) should not be ‘conducted down the length ofthe terain feature. if you use commercial or other) ‘modular walls or hedges, alow a single RBF to affect a sin- Je length of wall or hedge. If you use very long pieces: {Some model train shops sell lengths of hedge designed to be cut up before use), allow an RBF to be conducted against, say, 4 infantry stands’ width at a time. We varied how we did things from scenario to scenario for Jarigy and to explore tne ciferent ways in which they could be done. Take a look at the number of ways in which victo- Ty is determined, the scenario sections dealing with rei {orcements, or even at how snipers are allocated. They all work; one gamer will prefer one way of doing things, and. ‘another gamer, another way... Whenever we refer to a specific rule in the original rules in this book, we do so thus: (CROSSFIRE 6.3.1), which in this Instance,’ refers to CROSSFIRE Rule 63.1, the Target Priority Fule, We refer to a D3 in numerous instances. & 03 is a normal Six sided die that, when rolled, has a result of 1 or 2 equal toa 1, a3 or 4 equal to a2, anda 5 or 6 equal fo a 3. When ‘you see, for example, 10344, it means generate a D3 result {nd add 1 tof ‘Special Rules In designing these scenarios, we ciscovered a few special Situations not covered by the general CROSSFIRE tules, or Which, due to our own perversity, we wanted to more fully investigate. Infantry combat, after all, isa reasonably com plicated matter, one set of rules cannot be expected to Cover everything! To address these situations we developed Several rules thet dent change the CROSSFIRE system but dd fo It. Rather than list and expiain the folowing rules ach time they oceur inthe scenarios, they appear below fiong with explanatory notes, and are imply feerred to the applicable scenarios. In ihe spint of CROSSFIRE, te following should be categorized as “experimental” or ‘advanced’ rules, as descrived in CROSSFIRE on page 44 incall cases they are how we handled game sitvations, and fol the ‘officia” way to handle those situations, Other less ener appleabie scenano-sgctc ues wil eppea ose scenarios special rules sections. Special Rule 1~ Night 4.0 Fighting at night has a tempo allits own. Command control is degraded, the troops cannot see, and combat tends to be shorter, sharper, and much more reactive than daylight ighting, 1.1 Stands are limited at night to performing one pivot action and one move action per initiative phase. 1.2 _A stand that is in cover and has not yet fired during the scenario may not be fired on except from within the ‘same terrain feature, This includes reactive fie. 1.8 Astand in the open may be fired upon normally. 1.4 All night-time direct fire is conducted at a one fre die penalty. As is usual, this fire die penalty is not cumula- tie. 1.5. Ambush fre occurs normally. 1.8. Indirect fre occurs normally except as restricted by 1.2, above. Special Rule 2 - Crests 20. A Crest, on tne game board, represents the minor undulations that’ ever the flatest terrain has ~ those try 1h ha atow a squad ox moe to he themes oh wtien theyre apparantly siting in the open In game terms, thoy vars to bck LOS i oftorwae open tons 2.4 Crests block LOS uniess either the spotter or the large! are adjacent to (Le, touching) te crest. 2.2. Crests provide cover against direct fre only, and only ifthe target is on the far side of the crest from the frer, yhting Special Rule 3~ Clits 3.0 Cilffs reprosont those sheer faces where the {ground elevation changes abruptly and which are dificut to fraverse. The rules below are the general case, which may be elaborated on by spoctic scenarios 3.1. To cross or traverse a. cif takes three move actions. During the first action, the moving stand moves adjacent to the top or bottom of the cif. During the second action, the stand crosses the cliff. During the third action the Stand continues its movernent normally. 3.2 Ciifs block LOS unless either the spotter or the tar- {got is touching the clf-top. 33. Vehicles may not traverse cits. Special Rule 4 ~The Moving Clock 4.0. in many of our scenarios we needed a quick, easy 10 use way to portray the passage of time because one side ‘r the other in the scenario had only limited time to fulfil their objectives, In keeping with the spirit of CROSSFIRE, the passage of time may be neither fixed nor certain. Alter ‘much play-testing we've settled on the following simple ‘method. 4.1_ At the end of the second players initiative phase ‘oll one die. Ifa scenario-spectfied score is met or exceed: {ed by the die, a scenario-speciied set amount of time has passed. For example, a scenario might specity, “The scenario ‘begins at 0630 and ends at noon. The clock advances a halt ur on @ rol of 4+ on one die atthe end of each German intiative phase.” Generally, our moving clock advances on a score of 4+ or 5+, and when it does, it advances by 1/3, 112, or occasionally, even a full hour. This all lends uncertainty to the length of the scenario and gives the players a need to get on with their missions, in a.game taking piace in a rainstorm, overall activity levols ‘might be very low due to the lousy weather. A moving clock that advances an hour on a roll of 3+ oF 4+ on one die might represent the passage of time in such a situation. On ‘ther hand, in an intense fire fight in good weather, the mov- ing clock might advance only a quarter hour on the rll of 5+ ‘on one die. The moving clock allows the scenario designer to vary the overall intensity and pace of the scenario. Special Rule 5 ~ Bogging Down 5.0. Vehicles get stuck in all sorts of terrain. This rule presents the general cas fo alow ti, Scanaros speciy ‘which terrain features may cause bogging down. 5.1. Cast one die for a vehicle when it attempts to move into or across the speciied terrain feature, bogging down when the bog-down number or less is rolled. 5.2 Bogged down vehicles may not move, though their weapons may fre and their turrets (f present) may turn 5.3 Antivehicular fire at a bogged down vehicle is made with a +1 modifier to the firers accuracy number, due 1 the Stationary nature of the target. 5.4 Vehicles may, once per friendly initiative phase, antempt to foe themeches, ring the spectied unboaging ‘umber or higher on one Gia fo succeed, olin low enough ‘then afemping to unbog may tesut in the vice becom ing permanently mired or st 5.5. Bogging down and fang at an unbogging ato both lose finda fore owag scar 9 Steet ‘An example of bogging down is: “AFVs will bog down in the stream on 4 on one dle when attempting fo cross it, unbogging on a 5+, and becoming permanently mired on air Special Rule 6 - Direct Fire Mortars 6.0 Mortars were often fired over open sights at the ‘enemy, not relying on an observer to spot the fall of shot ‘Smaller mortars, especialy, fll into this role. Scenarios wil Speaty which mortars are avaiable for direct fre, and under what circumstances. 6.1 Onboard mortars may move or fire during an initia- tive phase, but not both. 62. Mortars larger than SOmm in size may not move during the course of a scenario, other than to pivot. 63. Mortars using direct fre havea Heavy Weapon arc of fre (CHOSSFIAE'8 1) yen 64. Mortars using direct fre may not ie al targets clos- er fo themselves than the width, in squad stands, of their smoke pattern, 65 Mortar Fire Missions are expended normally regardless of whether they are firing direct or indirect. r@ once per iiative phase regardless of firing direct or indirect 6.7. Mortars may not perform reactive fire regardless of whether they're fring director indirect. 8 Morar vag doe eae suit 1 he norma targel_proxm and target pre (CROSSFIRE 63S res, ue mmo ‘Special Rule 7 - Indirect Fire on Vehicles 7.0. Indirect fire was called on vehicles when available land though (against armored vehicles) it was not often lethal, it did prove a nuisance... Only of the scenarios in this ‘book’specities Special Rule 7, though it may be applied elsewhere where-ever applicable Ia vehicle has not moved (remember that a pivot isa move) dusing fs lst wo ntalve phases, may beta {geted for indirect fire by opposing indirect fire weapons that 4are atleast 80mm in size. 7.2 Armored vehicles are fired on as if they were bunkers, ie., with a 1 fire die penalty and with a—1 pip penalty on al dice rolled (CROSSFIRE 10.3). 7.3 Unarmored vehicles are fired on as if they wore buildings, .e., with a1 fire die penalty. 7.4 Indirect fre, in addition to destroying vehicles, may also pin or suppress them. 7.5, Indirect tre weapons are treated as infantry squads when determining target prionty (CROSSFIRE 6.3.1) Terrain and Map Notes Being a collection of short notes describing just wi you're looking at on our game maps. Terrain Key ‘These maps were drawn with one-foot gridines and are to scale. The four by four Ponyri map, for example, can be directly transferred to the gaming table using four inch ‘square building modules and one foot square map grids. ‘The terrain kay found elsewhere in this section clearly iden tiles the various types of terrain discussed, Buildings Unless noted otherwise in a given scenario, contiguous Clusters of three or more buildings constitute building com plexes, The schoo! in Ponyri (Scenario 6) is a building com plex. So, however, is the Station, because the Scenario itis Special Rules say tis, Builsings on gray backgrounds are two-story. The school in Ponyr is, because it has a shaded background, a ‘wo story bulding, We represented buildings in two ways, with and without backgrounds. Those with backgrounds, ‘such as those in Font, were sl uo using square bases and treated as sec. fors/clusters of buildings. Other buildings, e.g., on Scottish Corridor (Scenario 12), stand alone — in a more rural setting this simply looked nicer. Either way works, however ~ you can Set up any of the urban scenarios using whatever build: ings you have on-hand, ural Features We took a few liberties with the basic CROSSFIRE te rain types with our scenarios, but were sure to fully describe the few changes we made each time they occurred in a sce- nario. Fock Fields and Boulder Fields function exactly tke rough and wooded terrain, respectively. 0 why did we put {ham on tho maps? Wo did t because they look good and ‘add. atmosphere to the scenaries using’ them, Cassino Massit (Scenario 8) and Monte Aituzz0 (Scenario 14) just wouldn't portray the mountains of central Raly it we used generic rough and wooded terrain features. (Our Orchards function as either wooded or rough terrain, depending on whether they're in season or out of season: We included them instead of generic woods and rough ter- rain because orchards represent cultivated trees, look bet ter that way on the map, and would have been unbearably complicated otherwise to exolain. We can now simply state that the orchards are "in" or ‘out’ of season and have the fol lowing characteristics. Our Fields also may be in or out of season. We allow LOS through out-of-season fields instead of just re-desig- nating them as rough terrain because the fields, which did ‘not offer overhead protection when they were growing, cer- tainly would not offer that protection after they'd been cut (Ghat is, as rough terrain does)! This is actually a functional addition to the variety of terrain types in CROSSFIRE. Contour Lines You've probably noticed that our maps have ‘contour ines on them. Wy? The ‘main reason is that they look good, both on the maps and on the game table. IY your terrain system or your inctina- tions ‘end themselves to using contour lines in your games, they add eye-pleasir variety “and depth’ tothe tabletop_an Fields iop require only three notes in order to be | 2% incorporated into game play: 1. Astand that is at a given contour level, or height, can see over hedges and ‘resis at lower levels, as well as see into depressions (CROSSFIRE 4.4) at lower levels. Hedges stil provide cover, against fire rom a higher contour, to stands behind land adjacent to them, but crests do not. Orchard Rough 2. Contour lines do not biock LOS in any way except whan the LOS crosses two contour lines whose “Teath’ face way from one another, 6g, 3 across the saddle inthe north east comer of the Scottish Corridor map. 3 Direct fire from a higher contour does not count as ‘overhead fire, $0 fields stil provide cover against such fre HY you don't ike, or if your terrain system does not lend itself easily to using contour lines, simply ignore them. Be Careful not to ignore any ciffs, though. In cases where a pair ‘of contour lines did block LOS, just place a crest on the game board, between, and running paralel to, the orginal Offending contour lines, to keep the LOS blocked, Whether or not you use contour lines in your games, thor prosence on the maps should avo, you 8 geal Appreciation of the lay of your balilfields. Incidentally, the Monte Altuzz0 map in this book only retains about 30 per ‘cent of the contours originally appearing on the play test tabletop! Depressions (Our main concession to simplicity in our scenario design was to keep terrain features eithor inside or outside of a depression. This simplifies LOS issues immensely. The only terrain features that, when placed inside depressions, do block ground-level LOS, are wooded areas. In keeping with our treatment of contours and crest lines, we also allow stands that touch the top of a depression to See into the Gepressin in the same way a stand ona hil Man-made Features Bridges block LOS regardless of how the LOS crosses the bridge, We treat the crown of the bridge as a crest (see ‘Special Rule 2, Crests) running at right angles to the trafic lanes. Roads ~ why? We like them. Occasionally, too, offroad movement is so bog-prone that roads, even though they don't speed movement up, are preferred because at least vehicles don’t normally bog down on them. Terrain Key 8 Rock Field ‘Thom Thicket CD poutor Fett [if] uttng 1 story QJ water BB autang, singe F contour tine Se xe E ow \ > E crest Se Wal Poland 29 June 1947 Green Hell, The Forest of Bialowieza Historical Situation During the drive on Minsk and Smolensk, Garman grenades ofthe 78th Ian Dison enourerad a hoagepsge of Soviet aps, cng the dismounted remnants of he Ath Armore Division, nthe wigin forest ot Blower, easter Polen. Alter two days, the 215th lfetty Fegiment lred te forest of Sovets, hough at some oss to therselves. German Play ‘agin scenario with intatve) Forees Available ‘ements of 2nd Ba, 215th ltantry Regiment, 78th infantry Ouon| 2nd Company (Regia), wth 106 (42) 2HMGs 1F0 for SOmm Mora, offtoad, wth 12 missions 1 FO for 81mm Mortar, offocard, with 12 missions {3 Rifle Platcons, each wi 40 (61) $ 3 file Squads {Fst Platoon PC (+2) Deploy Deploys second. Eres trom west man edge Objective imate Soviets white minimzing thelr own losses, WR seers er Forces Available Rumnanls of th Armored Dison formed int itary ous (Seer) 31d Prowsonal Company, ith count Hass 103 Snipers, acd for pre gama 2SMG Pltoons, each wat Pot 3 MG Squads 2 Rie Poors, each wih POU 4 ite Squats 1 Bunker with 2 squad capacty 4 Provides +7 for Close Combat but aot for Fang Deployment Deploys rst hidden, in any woods t least one foo rom the west board tie. No more than hwo squads or HMGs may be placed pr terrain fa- {ure Commanders donot count agains hist. Objective il Germans Victory Conditions The Soviets win if they kil seven German stands, including squads, HG, and the CC The Gerrans win they kl or demcraize 10 ofthe Sov ‘Squads or His. Hrnetner side win, the scenaro's a daw. Scenario Special Rules {Soviet HMGs may fie, or move, but not bth, during single native Sova stands may not move o (obousi!) fre unl they nave LOS to ‘ne or more German sands «This scearia is ideal as an itradutory sla soenario, 1) German forces move onto the game board normaly 2) tgnore ine Soviet order of bate and dispense with tne Soviet player, instad perrating Sovetfores from te along chart with the ra ot 3 ted oe,& whe ie, and a ack ie each time the Gerrans eer sue ‘xssflyreconnote by We, or enter, a woods tran feature. Corsut the following chan matching the tree die ots, by caer, on 2 singe row of ‘he char. The “Fores Preset” calm inlctes what Soviet stands are ‘Men placed in the woods terrain feature, For example, allo Reds, White Aan ick2 incase presence anode ne woods tern Red Die__White 0 Black Die__ Forces Present m2 Wa a Tone a4 1-5 1-5 1 Squad a4 1-5 8 4 Squad, 1 PO(+tHt 3-4 6 1-5 sms 3-4 6 6 1 HMG, 1 Pots) 5-6 14 1-4 2 Squads 5-6 1-4 5-6 2 Squats, PC(t}¢ 5-6 5-6 1-4 1 Squad, 1 HMG 5-6 5-6 5-6 Savas, 1 MG, Peete + Provides «1 for close combat but at for rain, ‘Do tis any one ar each woods terrain feature? Nota too, thal2 detected Soviet stand may move int a woods tran fae ‘ura iat hast been Fad or entered by German stand and which may contain adoional,higgen Sot stanas as ceterminadby the ebove char. If you're concerned about Company Commanders, cast two more doe suming then for a otal of 1 for he leader to De a CCC) ‘3 Sovtt stands wil not attempt to cose wh the enemy, but wil use tel ovement conduct etre wives diecy.anay fra the nearest ‘German stands whenever they have a covered eteat out tothe nt ran feature, eventaly making thi way of-oard. 4) Soviet stands without covered retreat outs wil conduct fire combat i have targets, fring at the'r best target tist, hen thir second best, to, to maxme te engh oftheir innate phase. 5) The Si sides conducts moves, tan re combat. and tay. ay emg 6) Al/Sovet stands are Green you wish, instead atow adi rl foreach ‘group of Soviet stands encoumered, with 4-on the Ge indicating Green Sands and on the ce indicating thal they are Regul 7) The soltare scenario ends when the German payer has lost 7 stands OF nas destroyed ta Sowa Squads or FMS, he former being a German ‘win and the ta, 2 Sovtet win. £8) A Soviet stand, once its been placed onthe game boar, wil reactive ‘ea al ei tarpets, Notes ‘This is abasic gar and- destroy scenario that wil tach wo players the mechanics of CROSSFIRE Played solar, tis 2 basic amin seenario forthe German player, Te softare variant, especialy iat representative of fovestighting on the East Front Breakout at the Hinge, Yelinia Salient Historical Situation in muy, 144, Gudeans YM Pang Cape at one rad fo Hote Avan arterial ter erfnr, a was Contre cn fringe it nots tert Wine Svet Stock! at Soles fe noth stan exatd southern act ‘af spot ho ces corer te Gran my Foret teh oases Sap) tah i nh ee Bases an Gaerne. On 80 hon Gees Cops seed tthe salen ele ne enhaed Wt Bret Capa hee Qui he German ft Inoty Repeat saad te fry Re'Sovet aa ty Seite Att te tal Sc tne eget fai Bute sto bos ware ct ofan surtuded Bre to ‘break out, the following morning the two battakons attacked and over ‘hand ine Sova ln Carine Gy stuns oer oreo ‘Ss got i apt Litiat, orc hn he ‘eons ea oa Paaert Daring th et math, he BEd ato eds Fs argh bacebeng ares Rg German Player (Begins scenario with init) Forces Available 1st Bataion, 4850 Infantry Regiment, 26rd Dison Batalion HO (Regular, wth: 180 (42) 14g 1 FO for 105mm Howtzer, of boar, 10 missions ‘at Company (Regula, wth 100 (42) se ‘ATR assign toa Fie Squad) 1 50mm Mortar, onboard, 6 missions 3 Ril Platoons, each with 1G (ot) $ 2 Rite Squads + First Platoon PC (2) 2nd Company (Regular), wth: 106 (+2) 1 HM ‘ATR (assign toa Rie Squad) 2 Ril Platoons, each with 1PC(41) 2 Rite Squads 1 Rte Platoon wth: 1PC (+1) 1 Rie Squad {3x8 Company (Regula, wth 106 (+1) 1M ‘ATR (assign toa Ril Squad) + Re toon, with 1 PC (+2) 23 fille Squads 1 Rte Piatoon, with 1 (41) 2 Rie Squads lo Deploys second, by ig norte game board edge tive 3 Ale Squads (hit 3:1 FDfor 81mm Morar, offboar, 12 missions Chit 4:2 Snipers oe placed mien onthe ame board any- where ou of Geman LOS hits: 27-26 tanks Ones: 1 BF-7 tanks + Provides +1 for clase combat but nat fo ralyng Each time eeintorcoments are received, ol one de, with indicating thee entry trom the west game board edge, a 2~ inciating entry trom the South game boaré edge, and indicating entry tom the eas. Neat one chts ann is nat put bak he container Objective ‘ Prevent te Germans from ening the southern game boar ede, inf Ing as many casualties 2s possibe Victory Conditions ‘he victor is determined oy comparing victory point toast scenarios end, The German player recewes 1 vtory poin (VP) for every squad, ere Fide 08 Rh tata gte Bonu ee She Seta ‘tragedy Pr Pi enea eta eet oan ters etc WR Severe Naan etalon u Forces Available Scenario Special Rules Elements of the 148th ntanty Division with amor support 1 Re Company (Regul), wth seo (nt 1H 1 50mm Mortar, onboard and dict ir ony, 12 misions 203 Snipes, diced fr pre-game 3 ile Ptoos, each wth 1 Powerit 3 ite Squads 4 Provides +1 for cose combat but not or alyig. Deployment ‘Setup first hidden anywhere south of tne AA. Reinforcements Stari wi te 2nd Seta pase Sovel pae rans act {trom a previously numbered set of chits numbered from t to 12) trom @ Container at the start of he iniative phase {t chit 12 is drawn, no more chts are drawn forthe remainder of the game, atthe start ofeach Soviet initative phase ltchits 7~11 are drawn, no reinforcements ariv. hts += 6 are drawn, the folowing reinforcements ave, depending on ‘ne cit rau: Chit: 1 ile Patoon (Regular, with TCL) 3 ile Sauads (hit 2:1 ie Platoon (Regular wit: 1 potent 1 S0mm Morr, onboard and orect tre ony, izimissions {The German HMGs are low on ammunition. Hf triples re roled by 2 German MG dunng. any arect fie attack, te HMG is ou of ammuntion. Convert the HAG toa Rt Squad with oly free. The ‘Squad sul conducts Close Combat as a Weapons Crew 'b. German inact fre weapons, oter than the 106mm ater, have no ‘smoke avalable othe Special le §Boanng Dour zo to veils moving in woded or {eager ees atic dom wt mae nes eran features ona rol of 1 on on ce, un-bog on a roll of 4s, and become Dermanert mire ona roo 1. 4. Attn pognning of each German itatve pas, the German player wi roll two de, summing thi results. On ol of 2 ot 12, the Germars Facere asiogle ground support a sore tha! inatve phase wn 5 allack dice and 2k potential of 2 squads. The sore may attack any Soviet stands that have boen revealed on the game board. Aner des grating a target stand, the German player als One de. Ona result ‘2 the Gorman squad, HG, CC. or BO doses Tote original get ISmitakenlyatactedOinerwise the stack scared cut nermaly Fils are in season and block LOS, 1. The fence onthe game board are pled ral wih stone foundations and function exact a wals do, 9. Special Rule 6, Direct Fre Mortars, is in use forthe 50mm mortars. oe thal tne German mortar may fi oth crect and nctect, while the Soviet 50mm moras may only congue dict te. Assult on Tula, on the road to Moscow Historical Situation yao 14 nga ot Geran RY Crs ad paced {2h 3 ries of Tia, 108 mls south of oseou, Seong ie wus {pene Sot outers fane and wooly Grey threaten soon, Sth {fe Sovet and German high comands knew ta, Bac roads made worse by the continua ams, however hag so slowed bah sises movements hat tHeony troops n pace to aun he assault on Tl, oto deand ere the itary ate bn October 25, then. German Landses tam te bate ar Groans tay gen wet vy te rt rom the paras Facng them wre uma of the 158 RV fepiment, a prewar unt Teady: and wilting to" combat wih Grossdesciah The German managed to czy te bulkngs inte noua ete te coe 9 bute fo cree ok wor Sate ace {froughout he next dy ged ie ground. eer athe brik works OF {reer ay November ne Geman aa gone over toe Sele Signaling forthe goura fo eae 0 hy coud use ne mga ita to bg up supies snd resume te arse German Play (Begins scenario wih iniative) Forces Available ‘Bements of Ts Bataion, Grestdeutschland infantry Regent ‘st Bn HO (Regu), wt: 186 (42) 1 SMG Squad 1 F0 for 81mm Mort, offooard, 7 missions 1 FO for Heay Antitery,oftoard, 3 misions ‘2nd Co (veteran, wth 1G (42) (2LT Von Oppen commanding) 1 HMG ‘Rite Platoon, each wth: 10 (41) 2 ile Squads ‘st, th Co (MG) (Regular, attached to 2nd Co), with 10 (+1) 2 Mus Sr Co (Regu, wit 100 (2) 1 HMC 1 Somm Mortar, onbeard, 9 missions 3 Ail Platoons, each wih: 10 (61), 2 Rifle Squads # Fst Platoon PC (+2) 1 Detachment from 35th Panzer Regiment (Regular) 3Plly Deployment Depo: second, The 2nd company sas in the woods orth and wet at fe 88. Th company sats te woods south and wes the 3-0 Objective ‘Occupy the indstil estate andthe rick works, Soviet Player Forces Available ements of ne 156m NKVD Regiment, win rtachments| ‘1st Go (Regula), with 100 (+1) rd 4 Sripers 2 Antilank Riles (assigned to ile Squads) 2 Rie Patoons, each wi APC (oth 3 Rie Squads 1/8MG Platoon, with TPC (NIE 3 SMG Squads 1 Attached AA Platoon from the 73nd Antircraft Regiment 1 PC (othe 285mm ABs 2 entrenchments 1 tached Regimental MG Pltoon TPO UNE 2 HGS + Provides +1 for lose Gombat but ot fr alin, Deploynnet nF, Deploys first. Te ie company stars in bulicings. One platoon may start In he Sunken oad. The ARGS stat Ine entienchments not Bulings, teas ofthe Housing Estate-Bick Works road. Snipers stat anyuere out ‘Sie the German deployment area. AN stands slang in buldings and the Sipers begin scenario migden. The AA guns, deployed m woods, sar ine scenario hidden. . Objecti Hola housing estat and brick works. Vietory Conditions If Germans have troops in bath the brick wars and inthe indus hous- ‘ng complex al scenario’ en, they wi, Ht they hve traps in nether the Soviets win. Any ober rest 2 dam. Scenario Special Rules |. The wood ple may not be moved over and blocks all LOS crossing it . Specs Rule 6, Direct Fire Mortars, i in use fr the SOmm moras. Special Rule 4, The Moving loc, isin use. Te scenario starts a 1300, and ends at 1700. The clock advances a hal an Hour onthe rl of 5+ ‘on one cea he end ofeach Sovet iia pase, 6. Movement across either he ant-tank ditch or the sunken road fs done Inthe steps, Le. 2 stand moves up tothe atch dutng ore action, lenters (tant) or crosses (veces) ft Curng the next action, and fs dung fe thir action © Special Rule 8, Bogging Down, applies to vices attempting to cross ie at-tank dcr te sunk road Vehices bog down wien cross ing on a rl of 4 on one ce, un-bog ona rol of 6, and become pet- manent stuck onal o f. The sunken road and the antitank ditch provide cover to occupying Infantry or weapons crews tom the front and rear, but not from te ses of from overhead fe, 12 82Sq0 No 4, The M1839 nasa 45 degree are af te and may rotate degrees per ation, exact as does a tank turret (CAOSSFIRE 112), 1h. The feds around Tula are out of season, They function as normal ‘GHOSSFIRE tlds except tat ey donot ack LOS. Notes ‘This safety stralghtforwaré combined arms assaut on a but-up area Hlstricay, the nt was & har fought afar, wth much cose Comba! i the housing ett, repeat ly tars te Garman, alow he Soe! play 'oeer an vera single buldng secor to a bunker or alow the NKVD Rifles and ‘Sis to be uporadad to Veteran It repeated play Yavors the Sov, replace the Woops of te 138IN NKVD wih (nse ofthe Tle Workers Fepimnt they were there to) wth Green morale The 86mm AA gun statistics ook suspiciously ke thse ofthe German ‘Fak 36 88mm gun because atthe close range porayed in CROSSFIRE. ‘here vas ite to choose between them, a they were both large caliber ‘crcitom- mounted guns wih an effective HE round, 1) v1 90 Battle for the Highway, Spasskaya Polist Historical Situation During March 1942, the Soviet 2nd Shock Army’ offensive to reach Leningrad ad reached midway between Nowgarad ana Chudovo, forming 4 westward-poking salient just beyond the village of Spasskaya Polis. At {his amt the Sov Tron ines were less than klometer distant from ‘heir main supply hn, wen ran along a highway. The tran i his area conssted of dense spruce forests, swamgs, and tararack bogs. The German commander, sensing oppotunty, situfaneously atacked both Sow ans, the SS Police Division advancing from the noth andthe Sth Infantry Dion from te south or the net several weeks, oats raped _along the wal ofthe salen. The suppy Ine was cut 3nd reopened mar tines ane advances were measured i meters. Fal. on Ap, The Pole Diision, advancing ona narrow trot. overwhelmed the battered Sovet 374tn Intanty ‘Dvsion and permanentiy cut the supp tne. Enoveled were 11 inlanry and 3 cavary vsong, and other assorted le: fags Sov i aed trek utah Seva bn ot Ma ard ‘016 June the Sovat Sth and 2nd Shock Armies launched simultaneous ‘ounieratacs fo open the pocket. The Germans aunchedaspong tack ‘wih the Bavarian Rife Corps tat sipped the Sovetofenie wath ile ‘al. The pocket colapsd on 28 June etng the Gerrans 20,000 Svit prisoners we German Pla} (Begins sceraio wih iiiatve) Forces Available ‘Composite Batalon of he SS Poze Dvsion Battalion HO (Veteran, with 180 02) 1SMG squad 11F0 for 8mm Mortar, ofhoar, 12 missions 2HMG ‘st Company (Veteran, wih 100 42) 2HMG +150 mm Mora, onboard and direct fre only, 10 missions 1 Ale Platoon, wth: 10 (42) 2 file Squads 2 Ril Platoon, each wih: 1 (+4) 3 Ale Squads 2nd Company (Veteran, wth 100 42) 2HMG 150 mm Mora, onboard and direct fie only, 10 missions 1 Rte Platoon wth: 17 (42) 3 Rifle Squads 2 Rifle Platoons, each with: 16 (41) 2 rite Squads {310 Company (Veteran, wih: 100 (42) 2HMG 150 mm Morar, onboard and iret fie only, 10 missions 1 Rl Platoon with: 1 PC (42) 23 file Squads 2 fl Ptatoons, each wit: +P (+1) 2 ile Savads Deployment Deploys second, entering rt gare board edge Objective Ext south game board eye, destoying as many Sov stands as poss- ~ Soviet Play Forces Available Fernans ofthe 374th infantry OWson Bataion #0 (Regula, wth 180 (1) “commis (+2) HM 2F0s for 82mm Mortars offoard, 6 missions each 208 Snipers, dice for pre-game ‘st Company (Regula. with Tec (ent THM 2.SUG Platoons, each with 1 OG} 3.SMG Squads 2nd Company (Regular), with 1c (ets sag 3 Ril Platoons, each wit: TPG ote 4 Rie Squads + Provides +1 for hse combat but not for alvin, Deployment Deploys st, ridden, south ot ine A Objective Stop Germans from extng the south game boars edge. Victory Conditions The scenario ends when onesie or the cer has accrued enough vtory ahs VPs) tg wi TeGenan payer ws escenario when eas 18 VPs. The Soveel player wns the scent when he accrues 20 VPs. Players acquire ¥ VP for each squad, HM, CC, or BC they destoy. Ao, he Gaman er acaures 1 VP Yor ach squad or MG he tes ftom the south gam board edge Scenario Special Rules 2 Soviet HGS and al onboard orars may fe or move dry a fave pase, bt ot both ‘ 0. The aes and pens nthe ga oar are oxen and are eed as Charter Pavgno oct pi Thy 6d Carmo Ou to deep sou, stants may na ext nd emer train atures he Sama ath 4 Th Gommisar moves and paricates combat a, 00. may ‘Rack gr Jac fe fo gr om ay Sov 8C GC, or PE tay tne ang the scar The Conse’ prones #2 rear nace Comba n wneh ke msohes and grows © aly most when ‘ln any Sot Sandy ower gay ator ‘rohan ie taing sana ota eco onemorae sep wis, le. & ined Stan Becomes suppressed anda sopressed Sand Deda is The Soi MGs ae ow on ammuntn rps re oe ya SO turing any rect re tac, at ou fama ‘Tom Convert the a ta ie Sud wth ony 2 re die The seas $l condts Close Combat Weapons Ce 1. Soviet moras tv no smoke rounds 4: Specal ue 6, Det Fre Maras. sn us fhe Som mortar Notes In case you wondered, the highway lis about 1° off the south game Dard edge. ‘Te Commissar proves a handy sioner forthe Soviets but may, tray atlempt is faied badly enough, tart making examples ofthe tops. The Island, Stalingrad Suburbs lugusi Historical Situation ‘nme morning of 23 huqust, Rube RV Pacer Corps broke ou fom {S orpehead onthe Don During the drve across ie plait 3h fanr Grazn qucy aan are Vln an te stores by 100, The Sr Motored Dion nab fo fen pace wih ihe Panos, ta, by dsk fale etaen Kime bein, ad the Mctoreed Gian had ale sl ura bend These Sons {ermed nedgengs forthe night planning on wai i morgan then king back op wth the Teh Para’ Orig ear te along Trang hoeve te Sovet 33h Gusts Dion unched ourtea- tec ages! he 1d Meta Saison 24 Abus the Soviet atacs sd may denote per’ oft gon, One 2th the Sh Guards aaced te Sr Motor ae at Sever pots, ‘ough most tacks ere coname. At ne pemt lang the ine, Red by {wo Surman gacerrnadercompanes, te Save iar, th amar Spor, achieved a breakthrough, though i'ma te onan by re fag Pam tere dy seater Set eather, butts aac vas rover up Oy det ne val arty Thee dys ir one 2 Sovet Gone ero un fg Bek ‘Sana. XW Pant Cogs canal oe, lg he Torte pce around Gy secing Slings ga he Vag. eB Russian Pl (Begins scenario with initiative) Forces Available ‘Assault elements of the 36% Guards Dwsion| ‘ataion HO (Regular, with 10 (ht 2 HMG 20 for 8mm Mora, offboad, 12 missions ‘st ile Gamay (Regular, with 106 (ht 1G “ATR (assign toa lle Squad) 150mm Morar, onboard and direct Se ony, 12 missions 2 Rill Patons, each wit: TPC UNE ‘3 Rie Squads 1 Ril Platoon, with TPC Kot 4 Rie Squads 2nd Rifle Compay (Regul), wth 100 (o 1M 1 ATR (assign toa Rife Squad) 150mm Mert, onbeard and ett tre ony, 12 missions 2 Rifle latcons, each wih 1 PC ANE 3 Rie Squads 1 Rite Platoon, wth: 1 PCC) 4 ile Squads 2 Tank Patoons (Regular), each with 3TH 4 Provides «1 for close combat but nt fr rating, Deployment Deploys second, entering north eae ot game board Objective Ext units of south edge of game board and infictcasuaes on the Germans, while conserving the Sowet amor, BB German Player Forces Available Kamplgruppe of 3 Motorized Division 1 Motorized infantry Company (Regus) wit: 100 (42) 1M 10341 Snipers, ied for pre-game 1 ATR (asign to Rite squad) 1 £0 for 75mm Infantry Gun, ofoard, 20 missions 1 FO for Bimm Mortar, cffboard, 8 missions 1 Rite Platoon wth: 170 (42) 3 ile Squads 2 file Patons, each wit: 1PO (+1) 2 ile Squads 1 MotoriedInantry Company (regular), with 106 42) 1 ATR (assign to tle Squad) 1AM 1 F0 for 81mm Mort, ofooard, 8 missions 1 ile Platoon with 10 (12) 3 Rite Squads 1 Ril Platoon, wth: 1G (+1) 2 Rie Squads 1 Ant tank Paton (Regular) 40 (41) {3 Pak38 SOmm Anttank Guns Deployment Set up fist, south of ie A-A. Two Fife Platoon and two ofthe Pak 385| ‘may deploy hen Reinforcements ‘810820 One Tank Patoon (Regul), with 1 Pekpw v2 2 Pakpwit ‘This platoon enters from the south game board ede. Objective c Prevent ary Soviet forces ftom leaving the south game board edge Victory Conditions ‘At scenario’ en, tly victory poins (VPs) foreach sie to oetermine ths sera wie The Sh ayers 1 VP ee German sauad, HG, CC. aniank gun or Panzer desitoyed and 2 VPs for every Soviet sauad, HG. CO, ard venicle at exis the south game Doar dg, The Garman payor eey Sov Sun, FM, C, (0: BC, and 2 VPs for every SovelAFY destroyed. The scenario ends Immediately when eer side has 20 VPs worth of casuates, t which tie VPs are ‘ale Scenario Special Rules 2. Sovet Tank Pltoons are subec ote same command control mave- Ment constraints 2s Sot infantry, 1, he Tank Platoon must nae a ‘Cand al tanks in the platoon must have LOS tothe PC a both the sat and end ofeach move action AL th sat ofthe game, the Sovet ave Sey tes wich akin ac) oe as tei he vehicle cestoyed, remaining platoon tanks must move out of tne German forces LOS while elahing LOS to each other, Anew PC Is assined from the survwors). This the ony action the surg tanks may perform during er illative phases untl they ave anew PG, On following iniatve phases they behave normally. anes retet- Ing dve to is cause may active fie otc ule 4. The Moving Cc sn us. Te sero stars at 'and ends 21200, The cock aovaees1/3d ofan Rou on + ‘on one tthe end ofeach German miave phase, Special Rule 2, Crests, i in use. Fields are in season and block line of sight. The regard terran features represent brush and bramble and ae treated ist tie normal fel terrain aus, ‘The German HMGs are low on ammunition Wipes ae roid by 2 San id cing ary rat ee tak HG Oo amin ‘ion. Convert the HMG to 3 Ae Sauad with only 2 fre dice. The ‘Suad sil conducts Close Cormbat a: a Weapons Craw 1. Special Rule 6, Direct Fire Moras, isin se forthe Sram mortars, Battle for Ponyri > North of Kursk Historical Situation Fal Ztagele-Operavon Ctadl-was to regan te inate for tre Geman forces the East by destroying te immense Soviet concentration inthe Kursk salen AS prt of Amy Group Cente, Models sth Army was fo ‘eush the nin lank of the Kursk saint, driving south to Kursk, toni up wan Hath 4 Panza! yan Kes Amy Deachgat er Sting atiwart te sth Ary route of mat "43 mies forth 36 of Pon, whose chet significance ay nthe fact hat noresouh ral and eam hunications le ran through mwas te scene ot the bale fr Kursk, the mal Ore-Ku {Later known as the “Stalingrad of Kursk Por ‘tense urban ‘infantry combat during the couse ‘The Bate for Por tok place ver several days staring on 8 July, whet elements of the German 282nd infantry Division seed Ie note part often: pers of he Sv 13m i epe it fetie Souther par ot Ponya The inting continue nearest un July ‘he Germang finaly took contol ofthe commencing heights of Hil 253, just east o the vitage Pony marked the high point of sth Army's advance on Kursk te fh ing, nto which both sides continualy fd rsh troops, fale to dislodge {he Sov res rom te southern part ofthe vie. “the German forces: [ater wtharew mth face ot pew Sow attacks urher noth, Ba German Pls (eins scanario with initve) Forces Available Elements of 38 Baan, 07th fry Reimer, 22nd at Ov ‘2 HO (Regt, wah: 186 (42) 1 SMG Squad 1 FO or 8imm Morar, offoard, 12 missions 2 Soipes 1s Co (Regul, wh 106 (2) 1 FO or Btu Mora, ofboar, 8 missions 2H 1 it Ptoon, wit 10 (2) 2 Fite Squads 2 ite Pltons, ach with TFC et) 3 ie Squads 2nd Co (Regul, wit 106 (42) 1 FO or 81mm Morar, ofr, Omissions 2HMG 1 ite Platoon wt 1G (42) ‘3 Rite Squads 2 Ril Platoons, each with: 1 PG (+1) 2 Rie Souads Deployment Deploys second, north ofthe mam east-west oad in any un-Sowie occur er enire, tho copay on ache a he ens riers deploy hidden In any un-Sovet orcuped train feature north of ‘he man east west road Objective (lar Pony of Soviet forces. m= Player Forces Available Ebments of 1st Bataon,10TSt Rie Regiment, 307th Rie OWsion ‘st Bn HO (Regula), wth: 186 (on)t 24S 20s for Bimm Mortars, offoar, 7 and 8 missions 1 FO for 120mm Mortar, ofboard, 9 mission, 3 Snipers 491 Go (Regula), wth: Voc (tit 1 MS 150mm Most, ofboard, 12 missions {Ril Platons, each 1c KeA}t 3 Ril Squads 2nd Co (Regular, with VOC HH} sug 1 50mm Mortar, fare, 12 missions 1 Ril Platoon wth TPC (st) 4 Rite Squacs 2 Rite Patoons, each wih 1 PC UtYt 23 Ale Souads 4 Provides +1 for lose combat bu ot for raving, Deployme Deploys fst in any bulging south ofthe rain gast-mst road, with ‘one company on each sie ofthe embaniment. One platoon trom one ‘tthe compznes may deploy singe comiguous bloc of Dulangs Ih fant adacent to the main east-west oad. Sripers depioy idaen, anyahere onboard oan Hold Pony Victory Conditions ‘ue to the inconcisiveness of the historical engagement, tis scaario i won basea on poms. Each buiding section worth 1 VF Each two story bung Secton 's worn 2 VE. Tne congo ends when one sie or ie ther fas lst two thrds of Hs squas, FMS, onboard mortars, and BCs. ihe sie rggerng, with losses the end ofthe scenario fas 31 or more VPs, has aecomplished caw ihe ote side has: 31, VPs nat sles airargoal wn, $3 VP, deceive wi a0 38 VPS, an coveruheling win, Scenario Special Rules ‘The raivay embankment blocks ground-level LOS. Stands occupying the 2nd sory ofa bullng may see stan n 2nd stoi of buidings across ‘he embankment there ae no oter tran features blocking thei LOS. Units crass the embankment as itt wer 2 wall or hedge. Tats, they ‘ave up fo he embankment dung one ation cross onthe xt ‘con, fen continue movement nota on the tid action €: I Garman ploy na Soviet nips the ser imme es st She sad ears cen th era etre, pphng resus mai, ana en emored tom pay 4: opposing snipers aeceplayes wn he sane tern feature, ‘nla te oon atl neo ether steps ore Wen hat ‘ppers,h awsnoer may atmo op the soo Each {re rls one he Wp de wine. ha hone wins, Fe on- Sas ns aack nomad ne oer sper wisn spe tack Secs ineter een, Btn tigers are femored fa py. &. Th fel around Pony arin sezon and fron anormal Frost a| 1. Tho Staton i a two-story building complex Notes ‘This is Pony in ierocosm,thastratig the savagery of urban fighting. There is no clock runing: the Ctl wil end ony when onesie or he cater ts wel and soundly beaten nthe actual bat, st about the time {he scenano end, another baton or more of oops woul Be fed In ‘he o bln sides to continue the ght The raway embankment was an added pus toa gare bke CROSSFIRE because treaty dvd the game ‘oar Up into twa two-player games tat were relatively independent of ‘ne anther ‘A somewhat onger and more convoluted game can be playa by having al stands n buildings start the scenario den. ite Sovet player fleets to plac stags north of the main east-west oad, hose stands do rot stat he searario hidden For vately, ie the German player a platoon of Assault Engineers, tached {6 One ofthe fatty companies. Also ge the Sowet player he ‘oie of ier 2 Fortication Package ofa clvet running under the ralroad embankment, located within two fet of the south edge ofthe Bou thal unos a esa tunna (vanced epg 3, Bosse) « " Roadblock on Highway 120, Near Vallelunga,Northern Sicily Historical Situation By the mig of July all of southern Sich was in Alla hands, Aner the fal ot ‘arignto on the south coast, the Alles ‘med north tsp the island. At tis pol, he alian forces in the west began {o widraw to new delensve pstbons mn northeast Sci. The Malan Y2in Corps Dagan the march east 1 Neola to new aston: in te Elna Line. The U.S. sional Corps Drove to Paleo while the 2nd Corps acvanced up Highway 124, {Wining easton he north coast on Haha 113 and on highway 120 in the inter, pursuing te Adsta and Asie Drsions ithe way. Raggruppmento Mobile Ovest {Wobie' Group West) was tasked wih tio Ceca e me he parang Aner vrs. The at ion fore, antes atnoe batons (Supe Hct a eos be ceo ne prs ngapng ns tuner Short acing pirsied with varg Segre enhubasm Tis erga ‘eh esas necomple dean £1 rppo Mole "K wat pial ese Store the od of he month he alan 12 ins fat lan ts pace moreoress Ia, tenor a he Ea he ih agape ode Ov ak lage aetayes peg WE Anoviean Prayer (Begins scenario with intiative), Forces Available Shia con oe 2 HO (Gen, we 18 (0) es © Compay, wt (0) rg 1 Fotorgonm Moras Soa esos 2 ie Pats. each wi PC (ett 2 ie Saute F company wt CC (+0) ae 1 FO for mm Morty, off oer, T2missions ‘3 Rifle Plataons, each with: Po(otit 3 Rie Squads 1 attached Tank Platoon, with ‘3 MAAS Shermans + Provides +1 for rlvng but not or close combat. VPs Reason Con't “1 arian sua HMG, vc, gun, CC destroyed orca 1 Pes sma 05, or Cnt 2 mt the game bar se -2 Per U.S. AFV moved of the north edge ofthe game board, at scar pleas wis. loyment [nessa US yew era's Deploy sean, ar south bar ee. nan Odjective Scenario Special Rules ‘vance of he noth Doar edge, avin unezesaryeasales. ¥ Nalian Player Forces Available ‘Eements of Gruppe Mobilo A, Rapgruppamento Mobile Ovest {rd Company, 448i Mobile Coastal Batallon (Green) 106 (40) 2 MG 1 Sniper 1 FO for 81mm Mortar, offocard, 7 missions ‘3 Rite Patoons, each wit TPC UAE 3 File Squads 1 Attached ntantry Gun Section 165mm 16 1 Platoon attached trom 1st Company, 13314 AT Battalion 2 Semovent 40 47132 1 Roadblock, 2 sections bated wie 4 Provides +1 fr rlvng but not for close combat, 2 The ranch isang obstacie 1 AVE Wat crossed ona of dn tba Tats the APV aes vp fe radblok dung one a= {he pasts a eros ding the Seed tate Pek, fondue mover dung the ted ntave pase Fai {03 he roacock ose tena, Suess emoves he ook. Speck Aue 5, 809909 Cow's in use, APS wil op down he a no oh Gwar fos, boggy on Sand becoring permarendy mired on ¢—Semavente L40 47.42 sass: Ce) m1 2 Bn Sad to 4 any He tacks maybe made agit he Samavantes 38 Site (Ct gu tog-tpfeascanne spect foes NOt sit ROSSFRE ms precer alan stands ay suede dring te ina phase 0 ereny Sauats, His, Cbs, or Bc, tt a6 m te Ravan sade LOS. The Ses nase te ihan payer he abe tough # does cou ioe orto port aatemnaton Special ule 4, The Mowing ck isin use, The soma bg 3h ees at 140, or wea von eon hasbeen gg Shot steoes ar an houren he ch von one eat en ofeach alan tate pase Te ts and vo or) nso a in uasn and {imc too’ CROSSE Neds an noods respecte The fou smal buildings othe sx onboar) have a apa ny one said or HS inst that Deployment Notes ‘Depo fist anyare corto ne A, orn any Teraneature on or ‘It peat play vos the American loo much, replace the Ma Shermans rom tine ea a si Sate Objective Hold te roadblock for teee Pours, en retreat of the north edge a the ‘ame board Minimize casuals, Victory Conditions ‘The scenario ends in an itaan win ithe U.S frees lose 15 squads, HNGs,CCs, Tanks, or BCs. Otherwise, the scenario ends when ll aa forces have either ftreatd of the orth edge ofthe game beard or Rave Dean captured or destroyed. the sooaro ends inthe manner award the "alan player victory points so: Ps Reason 1 Per S. squad, HMG, CC, or 8C destroyed 2 PerUS.AFY destroyed. 1. Per tala intative phase completes. 1 Per alan squad, HG, veice, gun, or CC moved off the hort edge of he gare board during te st two hours. 2 Per alan squad, HMG, vehicle, gun, or CC moved otf the nor edge of the game board durin the third Rout. Haan squads, HGS, and CC are allowed to surrender because its the Malan player ead the scenario. This pevers the Amerean payer rom eel a sad ott 1 heey Ie Scenario Qo we fcocing the remaining U:& tres of the noth nd tte game bord Shrvenderng dos, however, cost the Malan pkyer vtory pois, 30't must be dor wih cae Dung Farm, Arnzio, Italy ey Historical Situation (n the evening of february 3rd, a week and a alae he Arco landings, Group Glaser of Schiemm’s ist Parachute Corps, containing nine intanty batons, atacked the northern end of "The Thunb salen {he Bh perma scaled ue supe, Detnang re Ta was ‘the Sed Brigade ofthe Srsh First Intartry Dvion Aer an inal barrage, {te Germs, on fai ground, tac an inated te Bish es. Dorers of bails erupted cross the rdge tops and ravines that i right, the bates becoming so chaotic and conuses that on the Bits am, Companies XCar Oo he Sn Beaton, Goren Mpa _were wiped out and never heard from again, Company 8 and elements of {he 45th Royal Tank Regiment grove back the Germans to he ron and {el bak oan tan pi farm nlcknared Dung Farm y he Brtsh During ‘4 February 1944 th mami othe Ath, Company Bol he Gordons and Company O of fhe fst Bataion, insh Guards vere the. ony troops Wet siancing' between the German ade eviction he 3 rade r rman assaults The Two compa is held unt reinforced lar nthe day. nthe Gordon's ragimenial history. Dung Farm was chi ‘ened "Hortor arm’. Thi brigade sustained over "400 casualties and The Thum geased to x. THs tut was uta prelude of what was to coms. ww German Player (Gens scenario with intiatve) Forces Available ‘2nd Batabon, 146 Infanry Regiment, 65th infantry Basin fataion HO (Regular), wih 186 (42) 1 SMG Squad 1001 Snipers, diced for pre-game 4th Company (Regular, wth: 166 42) sg 1 FO for 120mm Mort, offovard, 8 1F0 for 81mm Mora, ofooard, 10 missions 2 Platoons, each with 10 (+1) 2 Rite Squads 1 Platoon wth: 10 (12) 3 Rite Squads Sth Company (Regular, wt 106 (+2) + HM 1 FO for 81mm Morty, offoard, 10 2 Platons, each wih: 10 (+1) 3 Ril Squats 1 Platoon, wth: 1 (12) 2 Re Squads ‘6th Company (Regular), with: 100 (42) 1HMe 1 FO for 120mm Mort, offboaro, 8 missions 2 Platoons, each wih: 106 (+1) 2 ile Squads 1 Platoon, wt: 1PC (42) 23 file Squads 1 attached Assaut Gun Platoon (Regular, with: 3.STU6 lg Deplo, Deploys Second in the ravine along the north edge of he game board Objective Destroy the Bish and et unis of he south edge a he game boas =. British Player Forces Available olding Elements of 3d Brigade, tt Dnsion Company 8,6 Gordon Highlanders (Veteran, wi 400 41) 9M 1 IAT aig tale Squad) ‘ite Patons, each with 1PC (1) 2 ile Squads Company 0 ssh Guards (Vt, wt: 106 (1) THM. 4 Som Morar, on board, 12 misions 1 FO tor Heavy ates ofoard, 6 missions + PAT (assign oa ite Squad 2 itl Patons, each with 1PO (4) ‘ie Squads 1 Rite Patoon wit: 1 PC (Ht) 2 ie Squads 1 tached br An Tank Gun 2 Bunkers 4 Sectons of Barbed We 203 Snipes, ces for pre-game Deployment Deploys fst on gate board south ot in AA. Depoy snipers ater deter: ‘mining ther quart, anyarere south of and ot of LOS ofthe German eployment ravine. Deploy bunker nidden, Objectives Preven any Garman breakthrough. Victory Conditions 1 scenario nd award each side icy pis a low, he sie wih ‘the higher total winning: ue es ‘Reason 1 Parenemy Squad, HMS, 6, BC or gun crow destroyed 2 Perenemy AFV destroyed 2 Per Squad, HMG, C0, or 8C extng south edge of game board {German ony) Scenario Special Rules 4 Due tote heavy ran and deep mud present on te bate, stands ‘ay tt ext and entertain features the Same an. Special Rule, Boging Down, in use AFYS wil Bog down whenowr ‘ow ofoad ona flat 1'on enw de, urbogong 09s, and tedomeg permanant she on a — © Special Rule 4. The Moving Cock. i in use. The scenario star's at 0590 ‘and ends at 140 or when the Germans have lost 25 oF more Squads, ‘ils, Cds, or Bt, or StuGs, whichever happens frst. The, dock advances hall an hour onthe rit of B+ none deat te end of each Bt ative phase. 6. The Gordons’ HMG js low on ammunition, ities are roed by the MG during any duet fre atack. the HMG 's out of ammuntion Convert the HG to a File Squad with ony 2 fe de. The squad si ‘conducts Close Combat as @ Weapons Cre. The Thom Hedges (the thicker ofthe two Nedge types onthe map) are ‘teaed a5 normal nedges except tat stands attempting to cross th ‘ust make a rally ie rol a5 is Gone when crossing barbed ure (CROSSFIRE 102). Ths vols made with a 1 moder because he ‘homs are not quite a bad as barbed wie. {Thorn Thicets are treated 3s norma rough tran features except thet stands atemoting to move them must make arly de rll as done \whon crossing barbed wire (CROSSFIRE 10.2) Th role made wth 3 ‘Hmodier because the thorns are not qute as bad 25 barbed wire 1. The walled cemetary the od¢-ookingbulding nea the wes! edge ofthe ‘map) i teaed 35 2 normal bulding with acapaty of two squads. The orchards ae out of season and donot block LOS; teat them exactly lke rough train features, | Special Rule 2 Crests, i in use |. The fences onthe game board ar al barbed wie ‘Prot fo the British set up, the German player determines now many Spers he fhas and deploys them anywhere onthe game board, Aer the Bish set, any German Sniper nthe same rain elu as a Bh sland ebnina [Lt opposing snipers are deployed within the same terrain featur, el ‘ote own unt one or theater attempts to re, Wen tat happens, {he oter sniper may attempt fo stop the shooter. Each sniper rolls a. de ng We soo we, conde tack hotmaly the other sniper wins, no sniper attack occurs. In eter ‘ven, Doh snipers are remove fm play. Cassino Massif, Points 706 and 601, near Cassino, Italy T February 1944 Historical Situation inte ls ot sees! onary atu eared ap Geman Soler romstoig troops ro ther Gus ne dees eae bry oh Acre nee hay On as Sere tact German poten ex Css, Ag “ews ty wee npn ne ora toman eee oun nena, & {uring maventt wore ig he Anes dion aos ghey 8 ang Geman Ins of ormanesin an oem» Geran ees Hom Eau aac pmo nay he Bran Sta tse eumers of he eens tn yan ene seated ‘at inty Oso, eget of eu Paneer iron fee nas ope OTe a pa oi eo te 35 Sth ty apart scan sci et 7 Sn Mate alae Geman econ at Sea Bate fe Rin Foergerae Bw song” wo btsion of tw S63 Panaergrenadiet Regiment and headquarters elements to defend the thee ports. Fort the Aneeate one 3 Feu ar ante meng hth, he ean rd Baten, 38h Regier Ths reine’: 7 Conny. detrdeg te spre 0 net "ns eget Coney, res Pai 01, was foraa to reve nha aco! te ovetuhelming Aenean fre 8 on, Aeron duane lodge on Pot 1, Amos [ete te Gomane ‘rigged, nosy costae reap Ai elt an contin ia ru ctr een Sando poston at Prt Tey aust Sune: fhe Soman aut En Une rote lowed Salon beste Gee Bick The Amerzu ofletve nas oe yf Ta, ante tempt Break ety Ue engin re American Play (Gains scenario with intave) Forces Available ements of rd Battalion, 361st Regiment, 34h infantry Dsion ‘ataon HO (Average), with: 18 (40) 1 SMG Squad 2HMGs 1 FO for 81mm mortar, ofocard, 8 missions "Company (reer, with 1C0 (40) vas 1 FO for 60mm mortar, ofocar, 10 missions 4 Ril Platoon wth TPC (tt 3 ile Squads 2 Rit Platoons, each with 1 PC (tt 2 ile Squads H Company (Regular, wth 1€0 (+0) 1M. 1 F0 for 6Omm moray, oooard, 8 missions 1 Re Platoon wth: 1 PC CHI} 3 ie Squads 2 Rifle Platons, each wit: oral 2 ile Squads + Provides +1 for rallying but not fr cose combat. ent Deploy secon, itn one foot of he eas ifm not bave the gh gourd around ne bard ep. Te Btn jit 706. "= Reintorcements 11800: G Company (Regula), wit: V0 (40) AMG 1F0 for 69mm mona, ofooard, 6 misions ‘3 Rite Patons, each wih 4 PC (oA) 2 te Squads + Provides +1 fo rallying but not or close combat. Reinforcements enter on east game board edge It Germans have stands in tho high ground around Point 708 before 1800, 6 Company aves farlar on a fll of Son one de, rolled atthe sit of each American intatve phase Objective Gain ang maintain a loagment on Point 601 by cusk, while etaningcon- tro of Point 705 EQ. German rroyer Forces Available 7 Company (Veteran, 3613 Repent, 90h Panaegrenair Dvisin, wth 166 (42) 14M 1 F0 fo: 81mm mortar, offoear, 12 missions 1 Rte patoon, wit: 1 (62) 2 Rifle Squads 1 if paton, wi 1PC (+t) 2 ile Squads 1 Rite platoo, with: 1G (41) + Rite Squad 1 Bunker 2 Mines 3 Buea Wire sections 203 Snipes, diced for pre-game Deployment Deploys fst, hidden, including bunker, on western haf of game board Snipers may‘dpley i foot further east lines may nat be placed on hgh ‘tcund around Point 60+ Reinforcements ‘At 1200. Batialon HO (ewan, wih 180 (2) 1 SMG Squad 1 FO for 120mm Morar, bar, Smisions 1 AMG platoon wth 1G (1) HGS fh Company (eteran, ith 160 (2) ha 4 FO for 81mm Mora, otoad, 10 missions ile Poors, each wits YPC (IM $a patoon has PC (2) 2 Re Squads At 1230; 9m Company (veteran), wh 10042) HG 1 FO for Bt Marta four 8 missions 5 Pe tatoos, each wth 1PC (+1 Htplatoon nas P (+2) 2 ite Squads Reinforcement enter at west gare boar ede Objective Hold the high ground at Point 604. If possible, counteratack and capture ‘he hign ground around Point 706 beter dusk Victory Conditions Iie tg Ripe EN eure Up a rtenpeal ea Boneotis tein een SABOELSLIR San SpnsRara Scenario Special Rules {Special Fle 3, Cis, isn se. Ove to he stganess of the cfs, stands {alto ascandivescena act on a2-on one Ge, becoming pied On 8 ‘falar to cross act aces he Inatve Special Rule 4 The Moving Coc. isn we. The sconario starsat 0600 ‘nd ends at 1800; The clock advances hal an hour on S+ on one de, role atthe end of eacs American inatve phase © Boulder fieds, consisting of age ples of big rocks and debris, are teat: ‘ed as woads they prove cover tom al fe and block LOS 4 Rock tls, consisting of lesser piles of rocks and debris are treated as ‘ough lrrain~ the provide cover from al fre but donot block LOS. Special Rule 2, Crests, sin use. {Thorn Thicket ae rated 2s normal rough train features except that sands attempting to move them must make arly de rol as is done ‘hen crossing barbed wire (CROSSFIRE rule 102}. Ths fl s made with 2'+1 moar because he Morr ar no que as bad as Darbed wire 910 Cassino Masi, the feld train features represen ough brush as, brambles ec, 1, they prove cover gas act ean ad lock LOS, Notes Summits were of crcl impotane dung the carraig, and ais andes ‘sere measured by them, Casuals sestad tbe of secondary mporanes land were Npealy gute high = not justin tems of ead, ut aso in wounded =e ote ose nature ofthe fgting around Cassna, Players may note high draw percentage afte afew games, bot ie Americans an The ‘Germans ose This reflects he rustatng tau ofthis sad camgagn Reconnaissance Before Potecorvo, Pontecorvo, Italy ay Historical Situation ‘Wat the fa of Cassino to Britsh 4 Division and of the morasery sell {the Poish Corps, the fst prase of Operaton Diadem = tne dive on Fome ~ was compute. The second phase the setae ofthe ier Une of German defensive works, saw the fst (Cinaclan) Corps attacking up the Lin Vatey in an attempt fo cack the extension ofthe Hier Line running ‘fom SantOivle southwest fo the sea tne Senger Line. Less forte nan ‘he Hier Line, the Senger Line was nonetheless occupied by seasoned German troops in good defensive train and would prove 2 formidable stack. Sil smaring trom aspoing attack by grenaciers of te German Som PanzerGrenagier vison whe crossing te Forme AquNO Two ‘days cate, elemerts of te tn Canadian Highlanders probed the north ‘end ofthe Senger Line's outer works, preparing the way forthe coming The Canadians conducted a successulreconnassance and retumed to ter es, Ou he expec tack Sn ae aco arte ou ue to cicurstanoes completely outs. ‘st Ovision’s contol, in that ime, of course, troop dispositions along tis part of the Hier Une caigad Sramaicaly,targey Invading he resus of the Teconnal- ‘sree -. Canadian Player (Begins pame with intatv). Forces Available Flements ofthe 48th Canadian Highanders, 1st Brigade, 1st (Canadian) Division ‘Ao (Regular), with 160 (+1) 1 F0 for2" Mortar, cfooard, 12 missions 1 FO for 3" Mortar, offboard,2srnoke missions +g 3 Rie Platoons, each wth 10 (41) 3 Ale Squads Deployment Deploys second, entering from the east board edge Objective Locate German postions quicly, and wih as few casualties as possible gw German Player Forces Available eens oe 200m PareGrenager Regiment, 9m ParzerGeneer son ‘2nd Co (Regu, with 106 (92) 2HMGs 1 FO for 81mm Morar, offboard, 8 missions 103 Snipers (Cast 103 ice beore game to etrmine number) {3 Grenadier Piatoons, each wi 10 (+1) 2 file Squads + Fotiiation Package (per CROSSFIRE, page 34) 5 Entrenchments| Deployment Deploys ist, niden, in any train features onboard that do not touch east board edge Objective Infictcasuttes on the Canadians while denying them information about ‘the German poston and minimizing their own casts, Victory Conditions ‘The Canadian payer aerues victory pols (VPs) a flow: Ws Reason 1 Each squad, CO, oF MG at safely ets te east board edge by games end. 2 Each Geiman postion - building or emplacement ~ success fully observed 2 Fach Germat stand, Including commanders and FOs, cestoyed, 1 Each ull hour before noon that the game ends. ‘8 game’ end (ither at oon or when the Canasians withdra from the ume Table), Toa the Canada's VPs and evauate wctory as folows: ves Reason «tt Decisive German Victory 1-15 (German Vitory 16-20 ‘canadan Vetory >20 Decisve Canadian Victory ‘Scenario Special Rules ‘Canadian observation ofa German position — bulging or emplacement i accomplished by oecopying the postion or by having line of ‘Sight ste postion atthe end ofthe Canadien iniatve, aer having ‘uocessfllyreconned iby fire (REF ~ CROSSFIRE rule 6.7) or having {aken te from that positon. Kidgen postions, thir occupants ¢0 ‘ot engage te Canadians in combat, then, must be spotted by ABF Io beebserved Canadian 76mm mortar smoke missions, i they donot arve, are not wastes, La, ey do Not recuce the number of avalable misions By ‘ne, But may Be re-folles for Gunng alate inate. ©: Special Rule 4, The moving cock, iin use. The scenaro begins a 060 and ends at noon. The cote advinges a at an hour on aol of 4s on ‘ne dat the end of each German mite prase The ls and orchards in this scenario are in season and function as rotmal CROSSFIRE felds and woods, respecte Notes Unit identities below te regimental lve are uncertain: tis scenario rep- resents atypical mfatry reconnaissance. teen igs seer to fv oes ote aa he et point evels Bt, ut be conservative, de othe low force Breakout from Mogilev, Mogilev, Byelorussia une Historical Situation Five days alter the start of Operation Barat the Sovet 238% and 133th Fille Divisions were across the rip: Aver and on the mach south tothe fester Platz of Mogiev. Remnars ofthe German 12th infantry Dusion, ug into Mogievs outst, repared to fight othe end. A veleran unt, the 12h knew that by noling the ld wooden cy at al costs, was ‘doomed. One bataion, the 1st Batalon ofthe 27th Fuses, commanced by Major Ler, esobeyed tha Faster Patz Commanders orders and indo pendently staged a breaout fo the west, ying to extricate something from what was certain fo bea German defeat. As twilght felon the 27, {emm and his bation stuck out agaist te Soviet troops, knowing tel ‘only Nope for survival was fo break trough the Sovet encirclement and feath Bereina, some 30 kiomeies to the wes, and even now on the ‘German front ine. ‘Major Lamm’ troops evertualy made their way to Berna, on the the Berean, fighting most ofthe way. and destroying several Soviet tanks ttatd made te way behind Moe By 2200 hrs, only Moglevs canter was in German hands ~ after tat contact was lost completly a cy fel othe Sovelassauk during the right German Player (@egins scenario wit intatve) Forces Available ‘st Bata, 27th Fuses, 12h Infantry Dion: + Bataion #0 (Regula), wt: 180 (2) 1 SMG Sauad ‘st Company (Regular, wth 100 42) 2HMGs 1 ile Platoon (Veteran, with 16 (42) 3 Ril Squats" 1 Re Platoon (Regul), vet: 1 (+1) 3 Rt Squads* + Ril Platoon (Regula), wih 17 (+1) 2 Rifle Squads 2nd Company (Regular, with: 160 (42) 1AM: ‘3 ile Patoons, each wit: 10441} ‘Pile Squads 1 squad rom each Rite Patoon is equipped with ater Panzrtusts Deployment Deploys second on or east of ine AA. Reintorcements ‘Arting on or ater the German third ntiatve phase ‘31a Company (agua), with: 160 (+1) 1HMS 2 Rite Platoons (Regular)* +P (+1) 3 file Squads 1 Rte Piatoons (Green) 1PC (+1) 4 file Squads * 1 squad rom each asterske Rll Platoon Is equipped with ater Pangorauts Objective Ext as many stands ~of any type ~as possible trom the west edge of the game board We sees 1 Forces Available 2nd Batalon, 880% Pte Regiment, 238th Rte Division: + Bataion HO, wit: 18 (+1) 1 NKUD SMG Squad (Veteran, subject to ‘command control as German). 2 Rie Companies (Regula) ach wth: 100 (+t) 1 Sniper 1 HME 1 FO for 82mm Mort, ffboard, with 8 missions. 83 Rl Pltoons, each with TPC (st)t 23 Rifle Sauads + Provides +1 for close combat but nt fr ralling. Deployment Fores deploy in any train feature on or west of line B-, Reinforcements ach time the Soviet side loses an aggregate of tree SMG, Rill, or HMG ‘Squads, hay may eect to request rtforcements at eStart of br next Intiave phase by casting two de, onthe flowing table: Dice Rasun Reinforcement 2 3134765 3 120mm Mortar FE, spotale by BC. 4 Veteran SMG Platoon 5-9 1 Regula Rifle Platoon 10 1 Veteran SMG Platoon 1 1 Heavy Artery FFE, spftable bythe BC ra 2suisis Each time a reinforcements received, cast one die for it enty game ‘oardedge, west of ine B-8, what cr 2 indicating the north edge, 23, 4-015 Indcating the west eoge, and 26 indicating the south edge. Cast another de as well, win at Or indcating tat the Soviet payer com- ander shouldbe relieved and shot fr mcampatence. Objective ‘Stop the German forces from breaking out. Victory Conditions ‘The scenario ends wien the German player has lost 30 stands, or when ‘he German slayer saysithas ended, whichever happens fst Victory is Steriod by Ron tty Sands be German far aaa i ge oe ‘west edge of the table. Soviet victory is maded by what parton ofthe Soule force was latin defeating the Germans. ‘verwtelning German Vitry 30+ stands et he west came boars 6g Substatve Gorman Vetory 23+ stands ext he west game boars ede ‘Margvl German Victory 16 tans et he west game boars ee Magical Sot Vetory Germans fail Substantive Soviet Vietory Germans fal, Soviets lose < het stands ‘uerelming Soviet Vetory Germans fl, Soviets Ise < ther stands Scenario Special Rules 4 Mortars are absent from the German, O08 tecause they ran out of anmuniton, At scenanos start, the German overall commander wil Indicate the selected terain features. All stands (ncudng hidcen ‘funds ana ropes) each he erin eles wi! madly bo ‘ataced by an tm mortar Ne attack as he Geran mortars exoend ‘hei lst fous, The German 3 Company incldes mortar crews. Special Fle 5. Bogging Down, is in use. AFVS wil bog down whenever they move in woods on 4-on one die, unbogging on a5, and becon- Ing permanently stuck on a1 Special Rule 1, Night Fighting, may bein use. See the nots, teow. Notes Weve payed this scenario several mes, under aeenteandtions, and amet he conclusion tat we had no conclusions about it You may lt fae he igh ing Ua nal abo, tu you co, ee LONG game. Its recommended that you douse Hose rules, you g0 all the way and deploy 1/3 of each sides stands hidden at scenarios start. ‘This sess to reflect ether side's hiding of troops the Germans were advancing cut of Mog and the Sova ita = than ti 0 flec the (general ack o information each sde would havea ight. Moraso than In many of the scenarios in this book, is important, whan Satting up Mogies, to ensure thet LOSs ae kept shod. We used smal than‘oma terrain features to minimize Ou LOSS. Scottish Corridor, Gravas, France 28 Sine 1944 Historical Situation . On J. Zr ay f Operation Epa fod Aa Hgpandars Sar athe ih Seaush Dwen wer ores o aan sou thar a Dung avis bn ses oe ‘eslance and cape bie ove te Ota, dosent woh unig er ap aden, he kes ented ante ge ees ig her apd vac, te Aes cate crs {helen fate op sae ve) ear Gres. Te companes acy sguasoao lam ob ah Cong ste ipa Berne copyedit gn tad ay a sr ge fternoon,avance elements othe 10m 8S Panzer Union, st and ferret oor ck campy Og the Aris el te te oanst repeated aac. B Companys a Inde Wl Mee, ed Sever! cures agate 7h SS pantera gsing valde od ar dey tt one SA Gemat Poer ian ana Pa, tn a pst Atal 8 Conzay eet ude oe ol res wie evanger at ie soe bata. costo bah ge thay The 15 Sonat Gn ede tear est i Be te remainder of the T1th Armored Divison consoled the cordor. The (Germans continue oatack'na pom aston not inficingSeous losses, but Operation Epsom had fae. German Player (apis scenario wth ntatve) Forces Available Kamptoruppe ofthe Y0!n $5 Panzer vision 1 Motorized infantry Company (Veteran, with: rival Number 1-3 16 (+2) 1M 1 FO for Bimm Mortar, ofooard, 12 missions 1 Rite Platoon wt 4 (12) 3 ile Squads 2 Ril Patons, each wit: 1PC (+1) 2 Rite Squads 1 Motori Infantry Company (Veteran, with Arrival Number 4 100 (42) rd 170 or Bimm Mortar, offooard, 12 missions 1 Rte Platoon wth: 196 (42) 3 Rie Squads 1 Re Platoon, wit: 126 (+1) Rie Squads 1 Rte Platoon with: 1 (+1) 2 ile Squads 2P2wn 129 Deployment Deploys second, entering south map edge a flows. At the start ofthe ‘vst German nla prase the German payer ols two cice. Each de ral ‘eoresens teeny number, appenced To te German forces avaiable above, andthe corresponding force(s) enters the game oad from Me South wg, The resto te German forces avaNabe enter ply a random ‘order (numbered chis work wel), one force per German inaive phase, ‘nul al Rave entered Objective Capture the te orchards marke with °C British Player Forces Available Elements ofthe 2nd Argyle Highlanders, 15th Sotish infantry Drsion| Company (Veteran, with: 10 (+2) MAL Wiliam Mc Ewe 1M 10 81mm Mortar, offooar, 12 missions 1 Br AT Gun 3 Snipers 3 Rite Pltoons, each vith 1PG (+1) 3 ile Squads Artival Number 5 ‘Artival Number 8 loyment Deploys fist hidden, on the game board north fie AA Objective Hold the three orchards marked with O°s. Vietory Conditions ‘he German player wins if i forces occupy te ee orchards at se ‘os ena. he Sera ends auomaaly a German es tthe Germans acrue 1 casual points (CPs), Each lost squad, HMG, or OC |S worth 1 GP whl each lst APVis worth 2 CPs. Scenario Special Rules 2: Special Ful The Mou ik suse Te cao stat 100 38 ets 300 The gts atances hal an fu on Son ede th rdf ac ith te pase 2. Ales ne gue tar a Bo:ae ad ae nga eis The sno oa "larry movement in roof the sure aa i cones oven afte ahd ty move ie tumcen os ovr oe ve an. erst uty second move alan dee fam ears dng Tr 2)afvs may ony ener oe te sunken 0 3 ends nay tot iomaoin wh SARs ut 2-1 seaty when end in cose combat wien he snr ae 4 Dict fre dad agdst Aen he suka rad ae mate ia the APS tea aa ess aac om To Bega 5) The stn ot provides dec recover om fea ata, Dut ot rom aah po ow thera. 6: lgs on the game Bor ae ates as Busters The psu econ he ae board are Barbed Wine {Th ort af tis are season ans Back 0S, hefner ing {da woods ane tassel 6: The Bish AT gun as, at sera’ stat, 1 eo pre-game) $pecl AP rounds tatprtate ih eer cil lS, Sogn Down, isn use and aps nics ate ‘ipo mow am hossed evan eae ees Bog shen 0 movg chara oon oe de, ug ona rt of 4s, and became Bermatenty suck on ott Notes ‘This scenario, while not age, tds o be prety tense. The random German entry order is an altel o recreate the disorganized, piecemeal alte of fhe German attacas an 28 June At he convention at whic tis Scenario was played, a Scotish FIAT id manage to knockout he Pz V ‘as rambled across the game board The farmhouse ae earh-andstone Norman farmhouses soi things which sy they all ated a bunkers h Bocage, St Andre de !’Epine y Historical Situation ‘es ez county ly ares rch of he US, Fie: Amy font Gn thet fight to brea out from the eachs ster the Normandy invasion. ‘Neat eompartmentalng te bated nto smal kl zones, the bocage alowed te defending Germans to delay the Armenican avance all ut ot ‘oporton tothe cefenders siz and strength. n response tot, he 2th Division studied the hedgerows and came up wih new combined-ams ‘tsp em. A rf hare deg Sb he 2116 Intnty Regiment was Ordered to atack and clear St. Andre de TEpine, then advance westward, clearing the rd 2 4 loon and hie hubs hedgers ‘Tha 2/6, special trained nthe new ant-hedgerow tacts, was organ: ‘zeta two-cornpany Taskforce rlaforces ith Shermans front te ‘arn Tank Batalon and Engineers rom te 1218 Enger Batallon. The Inia atack was Nard gong and was met with st Geman resistance. AS the ay wore on and suctasshe German postions were over-fun of ‘bypassed the defenses altreo and inal colased st beore noon, up: faring the German main ine of resistance, allowing the 176th to advance ‘on an seize Martine by night. we Mawrean Pn (Gepins scenario with ntti) Forces Available ‘lemons of 2 Bataton, 116th Infarry Regiment ‘ACompany (Green, with 106 (+0) 1 HM 1 FO for 6omm Mort, ofooard, with 12 missions {3 ffl Platons, each with: TPC (NIE 3 Rie Squads 4 Attached Tank Paton from B Co, 747th Tank Bo (Regul, whe MAAS Sherman {Sequined wi Cun Heagerow Cuter) 1 Attached Engiraer Piston from 8 Co, 121st Engr Bn (gular, wth 196 (+1) 3 Assault Engineer Squads {Provides 1 for rallying but nt fo close combat 35 faras Marine The erie ment Deploys second, entering gare board rom north edge Objective (ear road south to, and ineuding, rosroads of tng less than 50% cesites. Suppressed Stands count as casuals, WE Geran Payor Forces Available [Baments of 2nd Company, 4th Grenacer Regiment 2nd Company (Regular, with Gop 2M 3 Snipers all Geran LOS vie PCS, ad the FD donot 1 FO for 81mm Moray, offooara, 8 missions 2 ie Patoons, each wih Po (st) 2 fle Squads wit ater Pancertausis 1 Attached Anita Seton (Regus), wit: 1PC(+1) 2 Pak 40 ATG ‘2 Minefield Sections, 3 Barbed Wire Sections Deployment Depiog rst nigée,aryhere on or south of ne AA. Barbed wire and ‘inet ae delojed anyunere onthe game board Objective : Maina contol of rosso by reatng LOS wo eosroads or he toad ruin south to them Victory Conditions ‘The side meeting ts objective win. Scenario Special Rules 2 ight neat ee TE ome 1a etree ger mat rapes neereraee ie Ze «een yy of 2 oaounaeames Seon Sai a errstecuencwnksmanreom eee ‘side of a hedge from the fie). span om Notes This scenario wel represents the compartmentalze nature of hedgerow flgting.Indvidua ces of Gemans are very difcut to elminae, but {ere arent many of ham, so tey can be bypassed. The Shermans must ‘be used incase eaoperaton wit ht supporting infarry or he Paks and ances asy ter The Engrs wer aed a5 er assailengnees because they were zine unt that had recved adction- 4 speci raring in hedgerow clearing and infantry assaut tactics as part ‘ofthe 28 Dwislen’s traning program. Fo" aarger somarc, double all fovces and give each side a bataion headquarters ofa BC and an StS stand. the American forces seem Wan alr. we 2sSumed that a ‘heavy bommaramen reduced German fares to the ive nthe scenario, {ating arly (or mortar support inthe Bocage wes avays icky due 10 ‘the very limited hes of sghtand the result high potential or tienly fre casuals, sot was used ess than R might otherwise have ben, Historical Situation _ (During the battle forthe Gath Line the American 85th Infantry Dision was ordered to capture hel Gogo Passa part ofthe dive on Prenzola Facing the 85th was the German th Falsenrmager Division, Rebut wth replacements and sill under strength, the 4th defended the high ports 4und el Gogo Pass. LTC Jackson's 1st attain, S38 Regiment was ‘ven the ask of capturing Monte Altzz, th peak closest othe pass On 3'Septamber. A Company advanced, intial hidden by th ety morning mists, Alter mists burneg away, the cmmpay came unde and was pened By wel eced mana aa arin rr he rend he On the maring of 14 Septamber, CAPY Peapod’ 8 Company was ordered to form to height ofA Company Due to garbled communion and Ihe lack of aca guide, 8 Company wound up instead Several hundred yards to A Companys let on the westside of a ridge near Akwzo. During the ‘morning, & Company receved sporadic smal arms fire oiing te pos tine whe in radio contact wah tt Bataion HO. During ths course tthe ay, B Compary repulsed thvee German alacks. Taking beavy casualies ‘om the determines pararcopers, the beleaguered company requested arly super Uae cat 8 Comzany a he ged te ‘ain, LIC Jackson orderec smoke toe ved north of where B Company shouldbe, on the oir se of Mare Atuz. By goo fortune, te smoke landed just non of B Companys postion, inthe midst of the fourth German attack ofthe cay Caling for repeated FES, the fie landed on and Inflicted neavy easuaties on the attacking Germans, ending any further ‘tacks forthe day. That right, 8 Companys survivors were pled fom the ine. On 18 September, the fcr was quel and on the succeeding two dys ‘Amaican fores captured both Azo andi logo German Player WS} American Player (Gens cana witha) ee iain Forces Available ‘Compost Bataion a the Ath Fascrirmjager Dion ‘6m Company (Regua, wt 160 42) HM 1 F0 for 81mm mortar, offbcard, 8 missions, no Smoke $3 Fallschrmager Platoon, each with B Company (Veteran) 1st Battalion, 838th lta r 8, Company, (Veteran, infantry Regt. 85th nf 166 (0) HM 11 FO and 6omm Mortar, on boar, 12 missions ‘3 Rifle Patoons, each wi: 16 (N)$ Ril Squads 16 (iit ¢ Provies + fraying ut rot fr se combat 2 Rie Squats 4 1s Patoons PC (2) Deployment soyment Sets fist anys att oe oat rom Gg of ge bor én Depioys second, entering trom any game board edge Ateast of he ‘Objective tle reocene must ett fame nr geo yng re Sure, Reinforcements Victory Conditions Ac YOO Batalon HO Repl), wt ‘he German player wins by cestying a fh Arran ie Saad aa 180 (2) Ire site by sebnags en Te Areean pay wipe by haa + Fie 1 SM squat Seat oad) Se nat at a seta nd. Aly tse attr rea ra I te Geman per lnes 18 0 more iad 1 FO for 81mm mort, offocard, 8 missions Tih Company (Regul, with: 100(42) THM 1 Falscirmiage Paton, wih: 1PC (42) 3 Rie Squads 2 Falschimjager Platoon, each wth 1 (+4) 2 Rie Squads ‘A.1100: 8th Company (Regular, wth: 16061) HM 1 Falschijager Platoon wth 1PC (42) 3 Rie Squads 2 Falschijager Platoon, each wth 10 (+1) 2 ile Souads Reinforcements enter atthe times specitea trom any game board eooe, lest of ne 2rentorng companies enteng Yom he north game ard edge. Objective Destroy he Amerean company FHM, or Ccs, te soenario ands immedlatly and victory is etraned. Scenario Speciat Rules 2: Special Rule, Cts, isn use. Due othe staepness of the ifs raund te Altuzz, stands fal fo ascenddestend a cff ona 2- on one de, becoming pind on a Faure to cross act loses the inate Starting with the 1000 Intative phase, at the beginning of each ‘American inate phase, ol a6 on one die for B Company fo Ma Spotted a smoke round from cff-boad. On te following American itlatve pase, ne American G¢ stand may cal fre for an of-board ‘smm howizer battery wih 12 misions. The CC stand: may act father as an FO or perftm his normal utes, But not both, during 8 ‘gen American iniatve phase. German reinforcements enter rom {he south or west game board edges, any further spoting round Sging rots ae made witha! Meee, S+0n Oe cto spat Special Rule 4, The Moving Clock, is in use. The scenario starsat 0800 and ends at 1800, The cock advances hall an hour on 8+ none de, Tole atthe end ofeach Arercaniniatve phase 4. Boulder tas, consisting of age pls ot big rocks and debris, ae tet. (d-as woods ~ they protde cove from all ire and block LOS. €- Rook ids, consisting of essa piles of rocks and ders, are treated as ough ferain~ they prove cover tom al fe bu donot block LOS. Notes ‘8 Company inspired by ts stnct or se-preservation, fought an extra sia wc ay ey ae cone eras oh eae ‘The German forcas are missing some of thas MG and FO assets because these troops were commited to protecting bunkers ané othe important forts eure Sng te Goh Line eer, Monte Aue 9 fecruca. And couldn't be spared for the counterattack. “his Scenario is hard-ought, especialy for he Americans! There simply are tl enough voops og around the of Sear ary anes, Deadman’s Moor, Huertgen Forest Historical Situation end ies Sena IRTP patra seeal miner aera gai reas Gag tuner Set Una cre emits 6 ground mn tne cenval Hucrgen, and sets! the German 363 Eivine came cocrenoee cone radu mat vara heres sitietecipe lta arora she ties ora eat ees ocr ieriaioaiie pena cers rang ieegmiace tes te por tonsa rortmeren erormpemms yon OmER marae isk German Pia (Bees Sena wehbe Forces Available Kamplgrupee, 353 Infantry Dison Bn HO (Regul, with: 8 (+t) 1 SMG Squad 1 FO for Btmm Mortar, ofboard, 6 missions 1 F0 fo 81mm Mart, offoard, 7 missions 1st le Company (Green, with: 0 (st) 1 HM 3 Ril Platoors, each wi: Po (st) 2 Rie Squads ‘2nd Engineer Company (Regular) 6 (41) 1M ‘3 Assault Engineer Platoon, each wih PC (st) 2 Assault Engineer Squads 5 tle Company (Green), wth coin) 1 Hu 1 FO for 90 25 pdr bys, ofeoa, 3 and 4 mission, respective. 8 Co Regular), with: 105 (+1) MAJ Rose 1 2° Morar, onboard, 8 missions 24MG 2 PIA (assigned to squads) 83 Ril Platoons, each wit: 1PC (+1) 3 ile Squads Co (Regu) wth 100 (+1) MAJ Chater 12 Mortar, onboard, 9 missions 2G 2 PIAS (assigned to squats) 3 Rifle Platoons, each with 1 PC (1) 3 Ale Stuads (Co (Requa). Reinforcement - ee deployment, below, 106 (+1) MAJ Thompson 12° Mortar, onboard, 9 missions 2HNG 2 Pits (assigned to squads) ‘3 Rie Patoons, each wh: 10 (+1) 3 ile Squads Deployment Deploys second B Compan deploys ane nor and asf Dorey anys anor sath andes ohn te Br ne one rt ne, Conan © ei fam ano the eas gre baba ee Objective “ake the Hotel Brita wg Forces Available Fegimertl HO, 10T9t infantry Regiment, 7th Division RC (+1) COL Reiharct 1/SMG Piatoon (Veteran), wth 10 (+1) 3 SMG Squads 1G Patoon (Regular). with 16 (+1) sHMGs 1 il Platoon (Green, wih: 10 (42) 3 Ale Squads 1 ak 38 Quad 20mm AA Gun and Grew 1 entrenchment 10341 Snipers, toed for pre-game Deployment Deploys fist. The HakV 38 deploys in the enrencunent on the root of| German Player hel tani Te Rand SG Pan dp aa wt Noel Al crs depay ayes outset Brisk Gopiyment set. At $end nSuigs except Fa 38 depy heden. Objective Hold the Hote! Britain Victory Conditions the Germans stl ave stands inthe teat scenarios end they win, ‘Otherwise the Brtish win, Scenario Special Rules 4 Special Rule 6, Direct Fire Mortars, is in use for the British 50mm mortars ' Bish ater tas short whenever exact two ones are riled on the fre dice. The German player selects which Brits stand wil beh, rom ‘the nearest group of British stands tothe Hote «Special Rule 4, The moving clock, in use, The scenario begin at 0420 sat 1200, The clock advances anal an hour on he fl of 4s on ‘ne dea the ond ofeach German native pase, 4, Special ule 1, Night Fighting, sin use. Dawn is at 0690. «The are around the docks andthe hotel was flooded due bath tothe efforts ofthe Germans and to earlier British bombing ras before the Royals ataced, so al movement ouside bulings or rubble and not on ‘he ise on which the hotel sts is aden wale. Units so moving may ol both ext ne eran feature and ener anaes tran feature nthe same acto, {Flak 38 Quad 20mm AA Gun Statistics: Arm Ace Pan’ HEREFF HO 02 BRSQd No The Fak 36 has 0.360 degre fed of te. PiATs may be used against soft targets. They fe with thee tre dee (betore maditicaton fr cover, ec), may fire once per intaive phase, and fein adn to ane separate trom the owing squad's irepow- {Fale To suppressor kil uth PIAT te cows cause loss of the inte 1 Not that the robe train features, per CROSSFIRE, are rough train features Notes Some ier was taken wth ial troop dispositions inthe interests ot 2 Dlayable game. For thse incines, require al German troops 1 deploy in fron the hotel or the west-most row of bulding Blocks and deploy the Brus © company on-base nr O Caran, sum and east Tine ‘As MIEN Mauiton nate in his book (see bibliography) had this attack nat Succeeded, it might wel fave bean considered completely impracticable ‘The Germans were wel errenched ang the local dong rendered aseaut ‘movement almost impossible. In the atal bate, the British ad M-23 weasels moving abou behind the nes racoverng the wounded and deliv= fring ammuniton, a5 tase were the only vehicles avalable that cou brave te ods. it was only by several lucky breaks and trough some very ard fighting that things went aswell as they i. ‘The German 70th Ovsion had been formed ony weeks carer trom num- be oftcal security baalons and had spent the time since thet formation ‘on Wilcheren awaling the expacted Canadian and Brits attack. Their Combat performance was quit vail, individual ltoons fighting tothe fend while ters surrendered immadziely For play balance increase (or ‘ecrease) the morale grades of any of the German platoons. Adtional, ‘ne may ad additonal fe Plloons tothe German order bate. Aternate Statistics forthe FakV 38 are to allow itt fire asa super HIG wih Shit ice anda 45 degree arco fire, changed by pivoting. Germans in the Woods! Weiler, Belgium jecember Historical Situation German Player arly on the second day of the German Ardennes Ofenive, he (Begins scenario with initatve) American 1100 Infant Regiment was under heavy ateck all fiong i's 10 mie. delensive sector by what seemed 10 be the Forces Available fntre ‘German Amy." Arley support was avaiable but adie, as gunners fought for theif guns ‘against marauding forman’ infantry. Ramforcemonts. wate ii and ammunition ‘Scarce, asthe weight 0! our German divaons stuck the regment inthe Sout end 9! the sector Company rot the 140m avated tho next atch on As postions at Woe’. The, Garman 29m ful Regirer bagi poting te War tegen sound awn, attempting 10 erie que rican ong soi ard earue er are “i be ies As. Amereah uaés and platoons spoted the advancing Germans, @ gene" itight brokp out hat astegtroughout te day By the evening of 17 December Weller was overrun by the: Germans, tough a Yew members of | Company managed 10 {gh Int, way ou 2 a rly point a komen west of own st Platoon ‘called a final concentration of arilery fie aon ran ot and was i ‘Quickly overrunning the American lines instead’ lost a ‘valuable ‘day fighting for Water, ‘2nd Battalion, 3th Fusiliers, 26tn Volksgrenadir Division Bn HO (Green), wth 1 BC (+4) 1 SMG Squad 1 Hus. 1 FO for 81mm Mortar, offboar, ‘te missions 1 FO for 120mm Morar, ofboard, 10 missions 8 Companies (Green), each with: ec (sty 1HMG 2 SMG Platoons, each wi Po (st) 3 SMG Squads 1 Rille Platoon, with: PC (+t) 3 Rifle Squads 1 Attached StuG Il Platoon (Regula, with 3 SUG Nice Deployment 1s eocond, One company err, nthe depression, rom the Deploy sand ay not eave te aw ont Arsencan ‘ier two companies and ne baaon 10 per ineve pas, on any German mabe pase {otowing fhe one in which the Germane were eer fst ed on of fat moved sands off the: west game board edge, Whenever occur frst Objective ‘Move off the wos! edge of tho game board as quickly as possible ‘and destroy Americans. ‘American Player Forces Available Elements of Srd Bn, 110th Infantry Regiment, 28th Infantry Division | Compary (Green), with 1.CC (+}¢ (CPT MeCutchan) Has 1 Sniper 2 FOs for 81mm Mortars, deployed in Weilr, TR missions 11 FO for 60mm Mortar, deployed in Weilor, Ye issions| 1 FO for Heavy Antlory,offoard, 2 missions 3 Rife Patoons, each with 1/PO (+1}¢ (UTs Fishor and Jenkins) ‘3 Rife Squads + Adthoe Platoon, (Admin and services personnel), with: 1 PC (40) 3 Rille Squads 1 Attached Antitank Platoon, with: 1 PC (+1) 257mm ATGS + Provides +1 fr rallying but not for close comb. Beptoyment ‘One rie platoon, the mortar sections, and the adhoc Pialoon depioy m Weer. A single entrenchment may be placed Snyahere west and north of the road. The antlark guns may Soploy in Wesler oF the entrenchment, rot necessary togotnet fre sands may deploy anya wee of ine AAA ands may move untl Germans afe spotted Victory Conditions ‘The scenario ends when the Germans have accrued 20 points oF akausk, whchever happens isl The Germans gan 2 pont fr ‘each stan (Germ 'HNGs, GCs or the BC) to'oxh te \west edge of ie game board and for each American squad, MG, ‘SC, mortar, o antank gun destroyed. They lose a pont for each Stand lost. I the Germans accrue 20 pois with two ofthe fr ‘ations (companies or Battalion HQ) Not commited tha i, stil ‘offooara), they've done extremely wel. they do so with one com pany sil not commited, neyo done OK” they are forced to Gomi a of ther forces. n order to sccrue 20. points, the ‘Amencans have done OK. Ifthe Germans simply carro! do, he ang have dane extiemaly waif the scenario ends at dusk ‘wih 90 other conclusion, the Americans have done OK. Scenario Special Rules 2 Special Rule 3, Cts isin use Special Rule 4, the Moving Cnck, in use. The scenario Bogie ati an ene when consione are met ost idk The dock advances hall nour ona oh of 4eon ore st the end of each Amertan ibalve phase. Dusk wat 1715. «Special Fue 5, Bogging Down, sin use. Vehicles are subject to mb rua whonovr they amet to move Woods or acres he Stream, bogging down on a 4 on one de, unbogging on 26, and Becoming permanent med on 2 4. Te Seldssround Welter are out of season. They function as houmal CROSSFIRE telds excep! st they do at back COS. Notes The victory conditions dopond on how, many companies the Gormans are forced to deploy Decause, during the course of the Dat, the 299th Fusilers wore asked for suppor by the sister battalions to thelr nortn-support they couldnt ford to give, due 10 the spitied American defense to. their front. Had dhe’ 2/38th Fst’ tack gone beter, hey man have been abe 1 rode tat supert a we a bing abe advance fre na Water ‘as i San cs a [rrecar arnt resupey whic natorcaly i are. temtr the game board from the west expe at noon. This consid ofthe fst Platoon, B Company. 7o7th Tank Baton, with te ans Shermans” ie oplon is used, ve the 38th Fusions Fite Squads lates Panzoraust ‘Tho scenario may aso be balanced the Germans a sec- ang paloon ond StuG lie, h taker oanang souson mis Stotance so simpy have the players Sich sdb3 Sadzot, Sadzot, Belgium IN a 28 December 1944 Historical Situation _ Te Bate of he Bulge vas tt Im is seer. wesk when Congr, Mora utaton as orto tear poate fast of Arena state to Roses armored Ou. Tey ter fan nk pale ot eta reac ase od AW gage te tran, tt Or Shines day, the ash os {epee on i rom in Saat Sou be omy beter {Em ten anptape a, ak pons. Kaoap Key Srenng though foes and icy net WA aches Se ors sas ie en pong fe 2h ung Se doen st belt him co eget Goma ftv e wlan Aer ort a cae ee, Coma stoyed he Sadi anon Staten men tom 8 Company forme, eng mo te woe ‘he arrens. Town Ned en eno les ae wate ed ard fondo) Paastorenasins sensed fell snopes sigs {escape te eet nh OV Ihe tie Aten S088 Purch itety Baton nat of fre bgt. tee he uns ot ote’ Unde” eres toma Peierls rome ties ctor Tomer de Fanon ue lots ye Ek denopr (1) por tet Te Al Toma te the eriracsr, medley copa thane oh. yr es ned ee ak Start it wi the Rane be" The tOe, te imines “hey German posto a te ier ‘cape edge ow by oe Gein sng Grr estes. byenary Patra stew aaa The nortan ‘shoulder of the Buige had held. GERMAN PLAYER Forces Available KG Krag, 25th $§ Panzergrenadier Regi, 2nd'88 Panze Owison KG HO (Veteran), wth 1 BC (42) AL Horst Krag 1.96 Squad Teh Company (Veteran), wit 10042) nd 1 Panuseveck (assign to Rit Saud) + Rite iaton, wt 1P0 (42) 3 Rite Squads 2 ie Patoos, each wt 1Po (41) 2 Rie Sauacs fh Company (Regu), wh: +00 42) td 1 Panzerstreck (assign to ite Sua) 1 Rte Paton, wt: 1PC (12) 2 Rite Squads 1 Rte Paton, wt: 1PO(s) Rie Squads + Rit Paton, wt: 1 Po () 2 Rite Squads fn Company Regia), wi 1b 42) HN 1 Panerscveck (assign ta Rite Saad) ‘ile Patoons, each wt: TPC (tit 2 Rie Squads #151 Paton PC (02) ach platoon has oe ltr Pancras. Deployment Deploys st Two suas must be paced in ech bling in Sato, o in neh a, Ne. The Babee he German foe eis Nae, ilectme old Sadat ‘American Player (@eains scenario wit intiaive) Forces Available Elements ofthe 609t Parachute nfatry Baton Bataion HO (Veteran, wth 1 Bo(et) MAL Tomasik 1 SMG Squad ‘NCompany (Veteran), it cos) 1 M6 Squad 1 FO for 60mm Mortar, otfoar, 12 missions 1H + Rite Paton, each wih 1Po (41) 2 ie Squads 2 Ril Platoons, wih 1PC(+1) 3 ile Squads ‘8 Company (veteran), wt 100 (+4) 19M Squad 1 FO for 60mm Mortar, offoar, 12 missions 1H 2 file latons, each wih 1PC (+1) 2 Rite Squads 1 Rite Platoons, wth: 1G (01) * 3 ile Squads 2 Altached Tank Destroyer Piatoons (Regul, each with 3010 Tank Destroyers Deployment Depiogs second, ertrng the game board ortho ne 8-8 Objective Take Saszot Victory Conditions To win te scenario the American player must occupy at last four Du ings in Sadzt atthe end ofan American itive phase and sur less than 20 casuaty points. tese conations are not ma, the German play- er win. As before, a squad, HMG, CC, or BC is worth one casualty poi ‘An APY worth to casualty points Scenario Special Rules 4. Te vice and tank park block LOS and provide caver to their occur pants rom al fie, Special Rule, Crests, is in use €. Feds and orchards are out of season and do not back LOS. As nated ‘elsewhere fls provige cover against rect fire only andthe orchards ae treated as rough train, 4. The M10 TDs were armed ony with armor piercing rounds. Ther main guns sufer a -1 fre die penaty when concucnng direct fe against buiings anda -2 ie de penalty aginst other targets (to minimum, of couse of 2 fe dice), The mortar pls function as entrenchments Notes Due to thei rapid advance and the lousy terrain, the Germans had no ind- rect re capably inthe bate, which esuted int bing a close-in infantry fight Adionally, the surrounding area was so rugged and wooded tat ‘aused communication problems forthe Germans, which hindered thir 2 requesting reinforcements. Battle for Hardt, Hardt, Germany Historical Situation ir he Rabe eesorgs on 29 san, he feria $40 tnany usr eeu ft cela wnt! 20 date, ae fea Brats had ated ei he age fer Savaceg tote rest age, tr Sabataton 30 tnt Repent counted is dered verre sa ‘Sayan ot the. Geman ah Flscarmger Son! tte approaces fine age ne fen th te Goan Sane met Binet sctaned hay aca he ray ur elt Wor seule. Geran trace got Gn he Gea ah Bes Goent ne deion as ocon et 3 Sherritt Conga nie abies of Seared ame apo d forewing eee) gn nt Sint he Anstey ane ots feed esses butn ety argon, sn of Shears Hay ae {piste ee ey Cran pit scape ap fom k Cay au trend Eye macnng 2 sims ad aug pr Neat sige tera Riera De Stiicaeat reece by screen German Ermot eee seta tv al 0 fener any bap tne ore ea Skint. tn eh ary Ovo wschee or Mach, American Player (Gegins scenario win inttive) Forces Available Eleaf Staon 5d ny Reimer, ath intany 1 Company (Regula), with: 166 (40) 1 FO for 6omm Mortr, offcard, 12 missions 2 Patoons, each wit: TPC AE 3 ile Squads 1 Piatoon with 1 PO (ott 2 ile Squads Company (Regula, with 16C (40) 1M 1F0 for 6omm Mort, offoard, 12 missions ‘3 Paton, each with: 1G (tht 2 Rile Squads ¢ Provides 1 fr ralling but nat for close combat. Deployment Deploys second wh Company ereig the west gare Dard edge north ot pont sd Can etry ts we une bar wage so 3 post Reinforcements Staring at 1000, te folowing tank platoon wil enter from the west game board edge on 21 on ore de, rod atthe sar of each American itive Bhat. 1 ae oI se roto ate pase ur he an Diatoom aves. Tank Platoon (Green), wih: 34 Shermans Dagger eran ae Batahon HO (Regular), wih 18 (40) 19M stand 2M 1 F0 for 8tmm Mort, offooard, 12 missions Objective Capture Hart ‘amptoruppe of ath Falscirmager Division 1 Fallschirmjager Company (Veteran, wit 106 (42) D341 Snipers, diced for pre-game HNC 1 FO for 81mm Mortar, ofoa, 8 missions 1 F0 for 120mm Mortar, offoar, 4 re missions 1 Pancershreck assign toa ile Squad) 1031 Pancerfausts, diced for pre-game (asion to Rifle Savats) 1 Fallschirmjager Platoon, with 10 (42) 1 Ale Squad 1/9MG Squad 2 Falschimiager Patoons, each wih 10 (1) 1 Ale Souad Deployment Set up ist, aden on playing ares, east fine C- Objective Hold Hara. Victory Conditions ‘The player wins who contros fou ofthe Seven bulking terrain teatres at ‘seaman’ end. The scenario ends automaticaly n an American win the Germans accrue 14 casualty points (CPs) and ina German win i the ‘Americans accrue 7 CPs, Each lst savad, HG, or CC is worth 1 CP while each lost AFV worth 2 CPs Scenario Special Rules 4 Speial Rule 4 The Moving Clock Is in use. The sonario starts at 0600, and ends at 1600. The clock advances an nour ona $+ on one ce, rolled at tha end ofeach German Initatve Phase Special Rule 5, Bogging Down, is in use and apples to vehicles ‘tlempiing to move anywhere ofroad. Vehicles tog down when so ‘moving on a roll of 1 on one de, un-bop on a rl of &s, and become permanent stuck on a al ott. ‘Any terrain features andthe gaps between tain features ang the east fege ofthe game board are subject to reactive fe rom 1 SW lg hidden along a tree fned road 500 meters of-board. This vehicle may fre and be fred upon with an accuracy penalty of -1. The oss ofthe ‘Stu lg does ot count towards Garman CPs, 4. The German player may secret cesignate one buldng terrain feature as fried an treat ta a bunker. Fields and orchards ae natin season and do nt tock LOS. The former do provide cover for creck fire combat andthe later, fra ir (wet as tough terrain) {The pasture fences areal barbed wie fences. 4. The Asylum is a two-sectr bulling complex Notes ‘The moving clock advances in hourly increments to recreate the fact tha both sides fought cautiously in this bate The Americans werent interested in taking too mary casuates because Hard coud nave been bypassed. The Germans, small in numbers, wanted to obey orders, but simply cid not want to dra fe. Debacle at Hitdorf, Hitdorf, Germany Historical Situation Short ater the encrelement ofthe Rutt on 1 Apr and te Bloody bates toe arm, Geman Ary roup 8 srgpe eae ram ae pos ‘ong the pocket to compensate for he Reawy asses to tne Fh Panzer ‘amy positoned there Along the wes ideo he pocket, css the Fina, Gerows 15th Corps continued assessing the Garman srengih, the we hidden and emplaced Germans doing ite Yo atactattertion to them saves Casuafes, so a, were ow. Along the 82nd AlrorneOvision rn, ‘ore aggresive patroi were sent across the Rhine wih inconclusive ‘esuts. At 0230 on 6 Api A Company, So4th Regiment, padded overs Objectives to determine German stenath in the area 2n6 to capture the "ao rt & short ume et, thngs Spf go wrong. Ge of he platoons became separated and another one stumbled into 2 mined The Separated elements finaly artved at Hitor at about the same time and yeruelne he om gion Th prope ada! stared too In'vhen they were attacked by elements of te 2nd Volksgrenadier and 1th Panzer Divisions. Thromng the paratroopers out ofthe own ater 2 stubborn struggle, te Germans ther sapped a tne edge ot town. Late ‘he Germans, enforced, attacked again, Two olatgos of A Company were ‘overwhelmed, the survivors retreating back tothe beach, The pusu Gaynan wee couteatared by Company who hed pada Sse (430. The Germans were town back n contusion, losing 2 tank To 2 Gammon Bomb. Both garatroop companies e-crossec te Rin to the west bank inthe misty dawn hours. German Player {Gooissconai with ntti) Forces Available Kampigruppe of the 2nd Volsgrenadier Dision 1 Volksgerader Infantry Company (Green, with 166 (+1) HM 1 FO for 81mm Mort, coca, 8 missions 1M Paton, wt: 16 (+4) 2 SMG Squads 1 ite Piatoon, wit: 126 (+1) 3 ile Squads 1 le Patoon, vith 126 (+1) 2 Rifle Squads + tached Tank Platoon (Repu), wit: 2 Pakpw IN Deployment Dl tcondetig gare board on re ete ery BOR AB (orb, specties pre-game, Reinforcements ‘8.0320: 1 Panzergrenadier Company (Regula), th 166 42) HG 1 F0 for 81mm Mortar, offoard, 8 missions ‘3 Rie Patoons, each wit tren 2 Rie Squads + st Platoon has PC (+2) 1 tached Tank Platoon (Regular), with: Pry ‘810400: 1 Panzergrenadier Cormpany (Regula, wth 106 (+1) 1s 1 FO for 120mm Mota, otboar, 4 missions 1 Sokte 2519 Hatrack (75mm infantry Gun) ‘3 Rifle Platoon, each wt: 1PC (+1) 2 pile Squads einorcements -specited pre-game. Objective Fecapture Mido and dive the paratroopers into the Rhine. Wy American Player Forces Available A Company, 504th Regiment, 82nd Airborne Division (Veteran), with: VOC (+1) 1 Rite Sq 1 Or Sonm Mota fod 12 isos 1 bazooka fasion Ft Suze) 108 Sipe, die fr ope 2 ie ators, ah wi APC (+t) 3 ile Sats ‘Speci Deduet 13 ie Squads, dee or pre-game ‘See Scenario Special Fs pe lay Br te a a a ei Rasa eaten ti tenement eh game board on one the three entry plats A, 8, oF ae pinned, Sriprs may deploy anywhere on the game board at last one {oot rom any game board edge. Reinforcements 4 880 | Company, SOA Regime, 2rd Atare Dison (eran), 4 Coie) 1 Rifle Sauad 1 HM 1 60mm Mortar and FO, on board, 12 missions 1 Bazooka (assign toa Rie Savad) 1 FO for 105mm Battery, ofboard, 10 misions ‘3 fit Platoons, each wit: 196 (a1) 3 ite Squads Reinforcements arive anywhere on the Rhine beac. Objective Hola Hitdort Victory Conditions Who occupies al the buildings of Mort at scerarigs end, win. the German player loses more than 20 squads, Hs, COs. or AFVs or the Ameren player more than 16, the game I over and Me Vetry 8 aard- dt the opposing player. ‘Scenario Special Rules | 108 (Gioed for pre-game) Rifle Squads from each American company uipped wit extra anank genades and close asaut APs wit moder tf American stands have LOS toa German enry pont athe time when a German remforcement is scheduled fo are there, tat revorce- ‘ment at te German players option, may delay an inte phase Bore entering, Special Rul 4, The Moving Clock, isin use. The scenario stars at 1300 and ends at 0600. The Cock avences ofan hour on S+ on one ‘he voed at the end at each American nave 4. Fits are out of season and do not bck LOS, proving cove rom dict ony. The speckled ares between the Rhine an the crests running paral to 1s te bet 1 Special Rule 5, Bogging Down, apples to vehicles attempting to move in woods or beach or atempting to cross a stream, Vehicles op cow ‘hen crossing ona rol of on ane die. un-bop ona rl of, and become permanent stuck on a al off 1. Special Rule 2, Crests, is in use Notes We did use Special Rule 1, Night Fighting, when playing this scenario use the bate seers fv been fought On 2 cuar night. Fora inger ‘ne might incorporate tis ul, asurtig dawn to Occur On oF aftr Race for the Reichstag, Berlin, Germany Soviet PlayerB | * | Gate | Deployment|Zone Historical Situation ‘The war was ing lost. Hier was dead and his Neiq Admiral Doon, contnied the fight only to alow as many slders and cians as possible {o escape from te euches of te avenging Red Army Te usans ware prepared otk th ht othe heart of the ska remains ofthe Thrd Reh, tie Reichstag in Beri. With the Pariament buldngs in sight, company commanders vied forthe anor of plating the Sov fag on is root. In this final Russian assaut small pockets of German detenders. were encountered. Frightened, fanatical, 2 abandoned, these sods of te Fated pares to make ter ast mo Brandenbur Soviet Player A | Deplayment|Zone by Chris Leach ~ BO Apr 1945 Special Note Tis scenario is more a com- peition ‘between two "Soviet fetamry companies than its. a Dae against the Germans-who wi ese Forces Available Agvances elements of e 150% *Sieran VolnteerRile Dhision ‘Conary (Regu saree) Bie we 1 Coys) THM 36 Sues Sac a wn ec ts 2 tors, xh wt 1 P0() 1 te Soa 306 Sais Deployment Fores. poy second int the prope obo Sovet Gelaymert, Zor. ening the fe pare baud om tha geome Reinfrcments Each Soviet layer may eave, at Se saa oy ove ite ha $US Sse {re Sve op othe gine oa erween te aporopateSouet ig epo oeodie er Scenario Special Rule , each ‘Soviet player may also replace his Rife Company with a fresh fle ‘Gompary an untied numberof mes, Objective ‘Be he fst to pant the Red Fag atop the Reichstag! ga German Player Forces Available Fernnants ofthe Bein Garson Strasstruppen (Regul), inclaing 7 Erzatsgruppen, each with: 2 SMG Squads 3 Erzatsgruppen, each wih 1 Ril Squad +96 Squad 2 rzatsgruppen each wih 1 Rte Squad 1 HM 30 Dummy Counters Reicstag Garrison Regula), with 2 ile Squads 2 SMG Squads 2HMGs 6 Dummy Counters ‘Al Steet Troops have later Panzertasten, Deployment Strassiruppen are represented, by 12 numbered counters, each Fepresentng. one Ersatrpruppe. Paced fcr down, they” ae randomly ‘Giided into two groups of six and wach med randomly wth 18 of the flurmy courers: One group of 21 counters s place, one to train ‘feature, on each terrain feature on each ice of fine A, but nt inthe Feitsiag or Brancenburg Gate The Reichstag Garrison i ropresontes by sic numbered counter, each representing one stand. These are deployed, along wit te sb dummy ‘couriers, by the German player anywhere nthe Reichstag, Reintorcements “Tere ar no ritorcements, These ae the last defenders ofthe Reich! Objective Nake the Inevitable Soviet victory 25 costly as posible. Victory Conditions “The Sowet player to ist secure the third Hoo ofthe Reichstag wis. Scenario Special Rules 4. The player intatve shits inthe folowing sequence: Soviet Player A Soviet Playa 8, and German Prayer A the end ofeach German intetve hase, te Soviet olayers each cast one de to see who Is Sowel Payer ‘for inate purposes, high de winning. (OF Svit Interest The game beard Is divided into two combat zones by line AA. One Savi player deploys to one side oft ne, te othr to ne oer se Savi ayes a Tt ave he Stands aos te RA de any fxrcumstances, though they may fre across the ine at wil Line A ‘doesnot extend ito the Rethstag, ©. Before moving onto the gare board, each Soviet payer may conduct ‘one FB per itatve phase, with upto Ive squads pareipang, rom Imei deployment zones. .€iher Soviet player may replace his infantry company during his Intiave pase 1) Tis the nt action that payer may tke during hist phase. 2) Fs, the Soviet payer removes of is stands, oer han the ISU 4825 preset) trom the game board, fly recnstttng the company fis obloymertauhe 43 Second, te Soviet player declares the path sah platoon wil race ‘Toms Gsioynnt oe 0 eran eres on oro 4) The Geman player may decare an LOS to the Soult plato, stopping Ws ovement 5) he LOS is declared toa tern eat, he Soi platoon wl stop Imovere nthe ope ut shor of te tran etre, aerate, he Soviet platoon tps movemant whee tis 6) Tis conues unt te Sovet player nas reteploed is ere compan. A Sov! player has seared he tid for ofthe Rlchstag it be has Gleared the thd too an there ae na German courte or squads femalning on ee of he es two for Terain Notes ‘Terai features al ave apaciies of tree squas or HGS. 6 Vehicles may nat ener buling train etre. They may cross rubble Salis, ovng up othe spl dung one nitaive phase and procec Sosa ent eave Be re Al seven of the building clusters (ncucing the Rechsteg and the Brandenburg Gal) ae cesiered io be buldng complees Aajring rubble spi Rowever, re consceea to be terran teatues. itera etures beck LOS, except at ube sls and weeks donot Bloc LS ean rom bing. (ES too am abuiding ca be aced ver one rubble spl or pce |. Note thatthe ule pis, ar CROSSFIRE, ae rough teri tres ‘The Brandenburg, Gate may not be oEcupied. simpy provides a mmasshe (OS boc pes sin 0 (tGerman interest 1 Srassrupgen remain native, eae nt under the German payers ‘aril unable race LOS to Sot stands at which ime the Geran Baer may elect tc reveal thor wert (inding utr hs st was {het Once revedea, Geman sands cone unde the cota fe German playe. 1m. The Reichstag Garson begins the soaaio under German pleer oni cours are evedd tere when they move O16 German counters, both dummy and rea, ae abays revealed when Sovet wands stay RE tem owen Soe ans eer her tara etre Peculartes othe elt The tuo wings ofthe Reichstag are wo stores tal andthe center Sections thee stores a Noma inary RFs tre agit the Atay andes normaly, declaring which wing and wich ors the ere «ISU 152 fre ees ony tobe declare agaist a wing of he Recto. The German payer determines whieh sOlad(} a7 casuals, "ger of oo Bury cole, usb, yb a casual. + German stands may notre panzertausten from win he Reichstag, Notes This scenaro fs somewhat ferent from the others inthis Book in thatthe “aca players are onthe same side. The German payer is essai a pawn of ta referee. I tac, fa reteree is hard to come. by (and Tey ‘sometimes are), the Geran player can rancomlycistrbute the German {orcas without a umpire It you vary the numberof terrain features, remember to keep the number in ach Soviet player zone equal inorder to retain scerarotalance Remember, fo, tale the number of dummy courte o aw every terrain ative fo have a courtr(aummy otra! ‘The Dummy counters are use to speed pay as with tem, there’ 10 aed for recorded deployment. Te lmitations on Soviet of-boars BF manly dives each Soviet payer the incetve to get on with the attack. -Bocauge Ihe doesn, Soviet payer wil. HIT THE DIRT en Toles ee eee tee eee ene mn ae Pee eee are er er oa fighting, ond eyén o re¢onnaissonce in force. These Scenarios aren't een eee ean ote ec Cay cane ee ecg ode ager thn ee ens fa platoon hen it sume info o CROSSFIRE dhs fo Ua Hitthe Dif isfesigned for use withth® popular CROSSFIRE tle but iseoslyedapted to any set of lures ls that uses thom gory 0s the bc orgarizatin afl the squod os the smalls ro Speciables cover such topics os nigh Fighting, new trcin tnd the moving clock’, « simple way to measure the passage of ee eka SO eee ten mag OAMARU ke Ue) com) Dee od Cie te eee Ts German infantry dhtempts to escape encivclement during on Peta Assault on Tula The NKVD foces down the Grossdeutschlond south of Moscow Pea Oa cad The 55 Police Division seals the fate of the 2nd Shock Army POR ChT A Soviet coumtealtack on the eve of Stalingrad COCs aa} The Stolingrad of Kursk Cer mer cee eee Med Front; The Soft Underbelly of Europe 1943-44 LOCC ae ent a) Gruppo Mobild A ties to stop the US 157th Infontry POO) Ce PCM Ce eT Oe Ua aay Conadian Highlanders probe the Senger Line PTC es cy Follschirmjogers besiege 0 lst American company AL RRC MK 2D Per ket eg Pe Meo y em a on the Odon cere A combined-arms attck inthe hedgerows of Normandy Peru Confused infantry combat io the Huertgenwold Cee Cite} The Germon 1019th Iafontry Regiments lost stond eee OR COT Fl eC A ae Dra ated Perea} Tee ec ony Bottle of the Bulge Cea ee German deloyig action on the road to the Rhine PEE and ee | CCCs OS Cr) oy

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