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"GameInfo"

{
game "Counter-Strike Source"
title "COUNTER-STRIKE'"
title2 "source"
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
advcrosshair 3
bots 1
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0

FileSystem
{
SteamAppId 240 // This will mount all the
GCFs we need (240=CS:S, 220=HL2).

//
// Setup engine search paths.
//
// If a search path contains "_english", and the current language is
not english, then
// another search path will be inserted above the english one by
replacing "_english" with
// the appropriate language.
//
// To debug how the engine has parsed this file, type "path" at the
console.
//
// Search paths are relative to the base directory, which is where
hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// |all_source_engine_paths| points at the directory cintaining HL2
shared content.
//
SearchPaths
{

// First, mount all user customizations. This will search for


VPKs and subfolders
// and mount them in alphabetical order. The easiest way to
distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod,
just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod cstrike/custom/*

// We search VPK files before ordinary folders, because most


files will be found in
// VPK and we can avoid making thousands of file system calls to
attempt to open files
// in folders where they don't exist. (Searching a VPK is much
faster than making an operating
// system call.)
game+mod cstrike/cstrike_english.vpk
game+mod cstrike/cstrike_pak.vpk

game |all_source_engine_paths|
hl2/hl2_textures.vpk
game |all_source_engine_paths|
hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|
hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk

platform |all_source_engine_paths|
platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing


the gameinfo.txt file
// as the first "mod" search path (after any user
customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.

// Add the cstrike directory as a game search path. This is also


where where writes
// to the "game" path go.
game+game_write cstrike

// Where the game's binaries are


gamebin cstrike/bin

// Last, mount in shared HL2 loose files


game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

// Random files downloaded from gameservers go into a seperate


directory, so
// that it's easy to keep those files segregated from the
official game files
// or customizations intentially installed by the user.
//
// This directory is searched LAST. If you visit a server and
download
// a custom model, etc, we don't want that file to override the
default
// game file indefinitely (after you have left the server).
Servers CAN have
// custom content that overrides the default game files, it just
needs to be
// packed up in the .bsp file so that it will be mounted as a map
search pack.
// The map search pack is mounted at the top of the search path
list,
// but only while you are connected that server and on that map.
game+download cstrike/download
}
}
}

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