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1–4 Players • 90–120 Minutes • Ages 9+

Prototype
Rulebook
Text and images
subject to change.
Components Long ago, the mighty sorcerer-king Azkol build a tower at the center
of the four kingdoms. Within, Azkol became attached to power.
His apprentice, the sorceress Hekyth, stole his treasures and fled the
4 citadels 4 sanctuaries tower, sealing up many of its entrances. Years went by and the tower
crumbled, and Azkol with it. Since then, it has been a home to many
a foul creature. But a new adversary has taken residence. The seals
have begun to break. We must work together to put an end to it.
4 bazaars 4 villages
16 buildings

1 game board

Overview
1 tower 4 hero figures
D
CROWN OF COMMAND

CROWN OF COMMAN
CROWN OF COMMAND
CROWN OF COMMAND

CROWN OF COMMAND
ORPHANED SCION START OF TURN VIRTUES CORRUPTION
BANNER
Gain 1 .
START WITH: 8 2

REST OF TURN IN ANY ORDER FRONT


MOVE 3
Spend 1 to double your move.

HEROIC ACTION CHOOSE ONE

NEROUS
Return to Dark Tower is a cooperative game. The players, guided by
BATTLE
Battle a foe on your space.
GE
STARTING y remove
If you don’t retreat, gain 2 .

you ma e
Cleanse, of the sam
CLEANSE

When you m a building om.


Remove all skulls from your space.
Gain 2 .

GLEB the Outlaw King ZE D ll fro kingd


one sku another
ORGANI
QUEST

an ally of the four kingdoms, must work together to defeat the


Complete a quest. Gain 2 .
typ e in
When you reinforce in a village, When you reinforce in a village, STARTING y battle
you ma When you reinforce in a village,
If you end your Battle, ace.
When you s in your sp
REINFORCE
When you reinforce in a village,When you reinforce in a village,
gain an extra for each gain an extra for each CHOOSE ONE WHILE AT A BUILDING
. 2
st one foe
gain an extra for each
turn in a mountain all foe
for each gain an extra feat at lea
gain an extra for each CITADEL Free: Gain
virtue current
youmonth.
equal to the
have. virtue you have.

adversary in the tower. The players win or lose together.


virtue you have.
virtue you have.
5 : Gain 1 virtue. space, gain 6 . if you de ED
Gain 2 PREPAR
virtue you have. Free: Gain 2 potions.
SANCTUARY

card
5 : Remove corruption.
STARTING

Gain 1 Advantage
VILLAGE
Free: Gain 6
1 : Gain 12
.
.
Gain 1 Advantage ALLY Gain 1 Advantage
may dis
battle, you or losses.
Gain 1 Advantage Free: Gain 1 gear.
olving a warri
Gain 1 Advantage vs. HUMANOID foes vs. HUMANOID foes When res m to ignore 6
BAZAAR
Gain 1 Advantage 2 : Gain 1 treasure.
vs. HUMANOID foes
CRAFTY
vs. MAGIC foes

vs. HUMANOID foes vs. HUMANOID foes you one ite


STARTING which OGRE MORMO EMPRESS OF SHADES
y turn in instead of
d of an
At the en may spend 2 MELEE
40 skulls 4 hero boards
Gain 2 Advantages

4 hero bases XX treasure cards


wer. HUMANOID UNDEAD STEALTH MAGIC UNDEAD STEALTH
vs. HUMANOID foes Quest,
you in the To
a skull
dropping3 BL 3ESSED 5
s.
in all battle
vantage

WINNING THE GAME  LOSING THE GAME 


Ga in 1 Ad

   
ING
INSPIR
POTION OF ILLUSION

LONGSWORDS
POTION OF ILLUSION
4
e, gain
LONGSWORDS
POTION OF ILLUSION

Reinforc ).
LONGSWORDS

reinforce
When you your normal
LONGSWORDS
POTION OF ILLUSION

LONGSWORDS
POTION OF ILLUSION

XYR the Oracle addition


to
(in TE
RESOLU
When you spend
for a glyph, e or mo
emerge
re skulls kingdom,
nt
When on r in your curre to the pool.
Towe t skull
The players win the game by accessing the tower The players immediately lose when any one of
gain one influence. LESS from the
RELENT
and defeating the adversary within. the following situations occurs:
the firs
y return
you ma
ALLY not spen
d spirit
You do le your move.
to doub
Discard to move any D
Discard to move any foe up to spaces. Gain 1 Advantage INFUSE
Discard to move any foe up to spaces. vs. MELEE foes
Gain 1 Advantage s.
foe up to spaces. Gain 1 Advantage BRIGANDS WIDOWMADE ASSASSIN or effect BANE OF OMENS
Discard to move any Discard to move any m foes

→→ Any hero would gain their third corruption.


Gain 1 Advantage vs. MAGIC foes fro
Gain 1 Advantage vs. MELEE foes lose
INTED HUMANOID
foe up to 2 spaces. foe up to spaces. Gain 1 Advantage vs. MELEE foes do not

Access the Tower


vs. MELEE foes NO
MELEE BEAST You STEALTH MAGIC STEALTH HUMANOID
vs. MELEE foes AN
tion of
use a po
When you tead remove
1 skull 2 3 5
ion, ins om.
purificat m each kingd
fro
BOUNTI
FU L
→→ A skull must be dropped in the tower.
HUMANOID

XX potion cards XX gear cards XX companion cards XX foe cards At the start of the game, one of the allies
STEALTH

STEALTH
UNDEAD

n1 .
tion, gai

but there are none available


MAGIC
MELEE

MELEE
BEAST

BEAST

use a po
LUCKY When you

in the four kingdoms will give you detailed


HEKYTH the Sorceress may
ttle, you
win a ba asure de
ck
EMPRESS OF SHADES SHADOW WOLVES OGRE DRAGON When you card of the tre irit.
In battle, you may

→→ The sixth month has ended.


take the
top g 2 sp
of gainin
5 3 3
instructions on how to gain access to the tower.
spend 1 to instead
ORABLE
gain 1 Advantage DISHON
as often as you like. mastery,
tions of of 2.
ALLY use a po tead

If you succeed, the adversary appears.


OUS When youadvantages ins
AUDACI gain 5
HUMANOID

HUMANOID

se
uld cau
glyph wo instead.
STEALTH

STEALTH

STEALTH
UNDEAD

When a

Some objectives have effects that can cause


gain 1
pay ,
MAGIC

MAGIC
MELEE

1 Advantage
Gain STARTING
BEAST

STARTING
you to
vs. MAGIC foes ORGANIZED GENEROUS
When you Battle, you may battle When you Cleanse, you may remove

the players to lose the game in other ways.


MORMO BANE OF OMENS BRIGANDS WIDOWMADE
all foes in your ASSASSIN
space. one skull from a building of the same

Defeat the Adversary


type in another kingdom.
3 5 2 Gain 2
3
if you defeat at least one foe.

Pay attention to any loss conditions unique


To defeat the adversary, you must face them
STARTING STARTING
CRAFTY PREPARED

XX warrior tokens XX spirit tokens XX foe tokens


At the end of any turn in which you
Quest, you may spend 2 instead of
When resolving a battle, you may discard

XX virtue tiles
one item to ignore 6 warrior losses. to the objective for your game.
in battle. The app will give you detailed
dropping a skull in the Tower.

Quest markers - punchboard standee


Quest markers - punchboard standee
INSPIRING BLESSED
Gain 1 Advantage in all battles.
instructions on how to battle the adversary
chosen for your game.
When you Reinforce, gain 4
(in addition to your normal reinforce).
ALLY QUEST

QUEST

QUEST
ALLY QUEST

ALLY QUEST

ADVERSARY QUEST

ADVERSARY QUEST

QUEST
QUEST

ADVERSARY QUEST

ADVERSARY QUEST

QUEST

QUEST
QUEST
QUEST
QUEST

ALLY

ALLY

GUARDIAN’S
ALLY

RELENTLESS RESOLUTE
GUARDIAN’S

ADVERSARY
GUARDIAN’S
ALLY
ADVERSARY
GUARDIAN’S
ALLY

You do not spend spirit


to double your move.
When one or more skulls emerge
from the Tower in your current kingdom,
you may return the first skull to the pool.
The ally and the adversary vary from game to
game. They can be chosen by the players or
selected randomly at the start of the game.
ANNOINTED INFUSED
When you use a potion of
purification, instead remove 1 skull You do not lose from foes or effects.
from each kingdom.

8 corruption tiles 3 quest markers XX special tokens XX special cards


LUCKY BOUNTIFUL
When you win a battle, you may
take the top card of the treasure deck When you use a potion, gain 1 .
instead of gaining 2 spirit.

AUDACIOUS DISHONORABLE

When a glyph would cause When you use a potions of mastery,


you to pay , gain 1 instead. gain 5 advantages instead of 2.
CROWN OF COMMAND
Setting Up the Game Board When you reinforce in a village,
gain an extra 2

Gain 1 Advantage
vs. HUMANOID foes
for each
virtue you have.

Setting Up the Heroes


Decide which player will play as which hero. You can assign them

LONGSWORDS
POTION OF ILLUSION
randomly or have each player choose which hero they want to be.
3. 8. Discard to move any
5. Each player then carries out these steps:
foe up to 2 spaces. Gain 1 Advantage
vs. MELEE foes

CROWN OF COMMAND
1. Take your hero board and place it in front 4. Take five virtue tiles and place them in
When you reinforce in a village,
gain an extra 2 for each of you. the labeled spaces on your hero board: ORPHANED SCION BRUTAL WARLORD
GENEROUS ORGANIZED
virtue you have.

the virtue for your home kingdom (begins


ORPHANED SCION BRUTAL WARLORD

5 GENEROUS 5 ORGANIZED
Gain 1 Advantage
vs. HUMANOID foes
2. Snap the matching-colored hero base ontoWhen
5
When you
SWIFT
SWIFT
you Cleanse, you may remove
Cleanse, you may remove
5 When RESOURCEFUL
When
RESOURCEFUL
you
you
Battle, you may battle
Battle, youspace.
may battle
one
your hero figure. Place your hero figure onYou
skull
one skull
type
Youmay
from
from
in
maymove
a building
a building
another
move from
fromone face
of the
of the
kingdom.
onebuilding up),
same
same
buildingto
to the starting
Gain
virtue
all foes in yourfor
all foes
if you
2theend
in your
defeat
space. your hero
at least one
type in another kingdom. At
At the
Gain 2 end of
ofthe
the month
month gain
gain
if you defeat at least 12 foe.
12
one ..
foe.
the game board, in the space that contains
another
anotherforforone
(begins
onemove.
move.
face up), and the other virtues for
ORPHANED SCIONthe citadel VIRTUES CORRUPTION

LONGSWORDS
POTION OF ILLUSION
START OF TURN
in yourGENEROUS
home kingdom. STARTINGORGANIZED your hero (begin face down). ORPHANED SCION BRUTAL WARLORD
RELIC HUNTER SPYMASTER
5 5 PREPARED CRAFTY
GLEB the Outlaw King

6.
ORGANI BANNER ZED
RELIC HUNTER SPYMASTER
If you end your
When you Cleanse, you may remove 5
5
STARTING
STARTING
STARTING PREPARED
When you Battle, you may battle 5
5
STARTING
STARTING CRAFTY
3. Collect the resources and items listed on
STARTING STARTING
turn in a mountain
space, gain 6 .
Gainone ORGANIZED
.Whefrom
1 skull n youa Battl CHAMPION
CHAMPION GEN
GENEROUS
all foes
OF
OF THE
THE
ERO NORTH
NORTH
US AtCHAMPION
CHAMPION OF
OFTHE
the end of any turn THE
in whichEAST
EAST
you
START WITH: 8 2 may battle e, you
building of the same When resolving a in your
battle, space.
you may discard At theyou
Quest, endmay
of any turn2in which
spend youof
instead
ALLY allanother
foes your When resolving a battle, you may discard
typeyou
When in Battle,inyou
kingdom.
spac
may e.
battle one
Gain
WhenWhe
2item
Gain
Gain nif
you
22 you
to
you ignore
Clea
defeat
Cleanse,
Advantages
Advantages 6you
nse,warrior
at
in
in least
may losses.
one
remove
mountains.
mountains.
you foe. ve Quest, you
Gainmay
Gain spendin 2thein
22aAdvantages
Advantages instead
in hills. of
hills.
your hero board asifyour starting
at least one foe. inventory.
may dropping skull Tower.
Discard to move any
foe up to 2 spaces. Gain 1 Advantage
Gain 2all foes one item tol from
ignore 6 warrior remo
losses.
you defeat
in your space. oneone skul a building dropping a skull in the Tower.
vs. MELEE foes

Gain 2 Advantages
skull from a building of the same
of the same
type in another
1. 2.
vs. HUMANOID foes
Gain 2 if ANY
you defeat type in another kingdom.
kingdom.
REST OF TURN IN ORDERat least one foe. ORPHANED SCION BRUTAL WARLORD
GENEROUS ORPHANED SCION ORGANIZED BRUTAL WARLORD

5 5 GENEROUS 5
5
ORGANIZED
RELIC HUNTER SWIFT
SWIFT
When you Cleanse, you may remove When RESOURCEFUL
RESOURCEFUL
you Battle, you may battle SPYMASTER
PREPARED CRAFTY
2.
STARTING When you Cleanse, you may remove Whenallyou Battle,
foes youspace.
in your may battle
one skull from a building of the same BRUTAL WARLORD BRUTAL WARLORD
5 MOVE 3 5 BLESSED INSPIRING
one skull from a building of the same all foes in your space.
CRAFTY
You type
Youmay in
maymove another
move from kingdom.
fromone
onebuilding
buildingto
to
FRONT Gain if you
2theend defeat at least one .BRUTAL
12 foe. WARLORD BRUTAL WARLORD

ORPHANED SCION 5 At the end ofBLESSED 5 INSPIRING


XYR the Oracle type in another kingdom. At
Atthe
Gain 2 end of
ofthe
if you themonth
month
defeat gain
gain
at least 12
one .
foe.
another
anotherforforone
onemove.
move.
STARTI
VIRTUES CORRUPTION
NG
any turn in which you
When you spend
STARTING
ORPHANED SCION WhenAt
Spend 1 resolving
thetoendCRAFTY
a
double
START OF battle,
your
TURN you may
move. discard START OF VIRTUES 5 TURNCHAMPION
STARTING
STARTING
STARTING
CHAMPION PREOF
OF
PREPARED
CORRUPTION PAR THE
THE ED SOUTH
SOUTH 5
STARTING
STARTING
CHAMPION
CHAMPION OF
OFTHE
THEWESTWEST

CROWN OF COMMAND
for a glyph,
of any GENEROUS
turn in STARTINGORGANIZED whic Quest,Gainyou
h you may spendin
1 Advantage
ORPHANED SCION
2 all instead
battles. of BRUTAL WARLORD
When you Reinforce, gain 4
Gain 1 Advantage
5 a skull inin allTower.
battles.
RELIC HUNTER SPYMASTER
gain one influence.
one
Queitem 5 BANNER
to ignore 6 warrior
ORGANIZED losses. 5 PREPARED CRAFTY
When you Reinforce, gain 4
st, you
RELIC HUNTER SPYMASTER

may Whenspen 5 STARTING PREPARED


dropping the
CRAFTY
(in addition to your normal reinforce).
youad in2 which
you Cleanse, you may remove
inste 5 5
When you Battle, you may battle
BANNER
STARTING
STARTING STARTING
STARTING

At the end of any turn youad of


STARTING STARTING
ALLY .When ORGANIZED CHAMPION
CHAMPION OF
GENEROUSOF
GENER
WheGain
GainTHE
THE
22lving NORTH
NORTH
CHAMPION
CHAMPIONOF
Advantages
Advantages
OUS OFTHE
in
in THEEAST
EAST
deserts.
deserts. At the end of any turn in which you
Gain
Gain22to
Advantages
Advantages in
inforests.
forests.
When n
Gain 1 skull
reso (in addition your normal reinforce).
7.
one from Battle,
building ofmay
you the same all foes a in your you
space. At theyou
endmay
of any turn2in which youof
dropping When When resolving battle, may discard
a battle,
3.
START WITH: 8 2 battle
resolving a battle, you may discard
Quest, you mayaspend
Quest, spend instead
skul
typeyou
in
lBattle,
in
allanother
foes in your
2 the
kingdom.
you
Towe
space.
instead
may battle
r. of
When
one
Gain
When
resolving
When
2item
Gain
Gain 22if
you you
to
you
a battle,
ignore
Cleanse,
defeat
Cleanse, 6in
ignore 6you
Advantages
Advantages at
you may
warrior
least
may
inyou one
remove
mountains.
mountains.
may you
discard
losses.
foe.
remove may disca Quest, you
Gainmay
rd
Gain
dropping spendin 2thein
22aAdvantages
Advantages
skull instead
in hills. of
hills.
Tower.
Gain 2all foes
if you defeat
in your space. at least one foe.
one item
oneone skull
skull
to
from from
Gain 1
warrior
a building
a building
losses.
.
of the same one
one item
item toto ignore
ignore 66warrior
dropping a skull in the Tower.
losses.
of the same
warrior losses.
HEROIC ACTION
type in another
Gain 1 Advantage
vs. MAGIC foes
START WITH: 8 2 dropping aTURN
skull in
CHOOSE
REST OF the Tower.
ONE Gain 2 if ANY
IN you defeat
ORDERat least one foe.
type in another kingdom.
kingdom.

RELIC HUNTER SPYMASTER


STARTING PREPARED CRAFTY BRUTAL WARLORD BRUTAL WARLORD
5 MOVE 3 CRAFTY 5STARTING
5
BLESSED BRUTAL WARLORD

5
INSPIRING BRUTAL WARLORD

At the end ofBLESSED INSPIRING


BATTLE
When you reinforce in a village,
any turn in which you
gain an extra 2 for each
STARTING
WhenAt
Spend 1 resolving
thetoendCRAFTY
a battle,
double your you 5 Quest,
STARTING
STARTING
STARTING
BRUTAL WARLORD
may discard
move. CHAMPION
CHAMPION OF
OFTHE
PREPA
PREPARED THE
2RED SOUTH
SOUTH 5
STARTING
STARTING
CHAMPION
CHAMPIONOF
OFTHE
THEWEST
WEST BRUTAL WARLORD
BLESSED INSPIRING
of any turn
which in Gainyou may spend
1 Advantage in all instead
battles. of
When you Reinforce, gain 4
OGRE MORMO EMPRESS OF SHADES you Gain 1 Advantage
one itemyou
to ignore 6 warrior losses. a skull ininthe
allTower.
battles.
virtue you have. Quest, When you Reinforce, gain 4 ORPHANED SCION BRUTAL WARLORD
5
dropping

5
At the end ofmay
anyspend (in addition to your normal reinforce).
Battle a foe on your
INS space.
PIR
turn in2 which
dropping a skull in the
instead
you of
REST OF TURN
Gain
WhenGain
resolving
When resolving RESOLUTE
22Advantages
Advantages in
indeserts.
Gain
(in addition
a battle,
a battle, you
deserts.
Gain22to
Advantages
Advantages
may discard
in
your normalinforests.
forests.
reinforce).
ORPHANED SCION RELENTLESS BRUTAL WARLORD
droppingING
MELEE HUMANOID UNDEAD STEALTH MAGIC UNDEAD STEALTH
IN ANY ORDER you may discard

5 5
Tower. of
RESOLUTE RELENTLESS
Quest, you may spend 2 instead one item
one item toto ignore
ignore 66 warrior losses.
warrior
3 3 5 Gain 1 Advantage HEROIC ACTION a skull in the Tower. losses.

5 5
CHOOSE ONE
vs. HUMANOID foes If you don’t retreat,
Gain 1 Advantage gain 2 .
in all battles. When SIEGE-KHAN
SIEGE-KHAN
youBLE
Reinforce, gain 4 HEALER
HEALER
HEKYTH the Sorceress INSPIRING
BATTLE BLESSED BRUTAL WARLORD When one BLESSED
or more SSE skullsD emerge
BRUTAL WARLORD

You do not spend spirit


When 5you
BattleRein 5
INSPIRING When one or more skulls emerge
RESOLUTE (in addition
from to your normal
ORPHANED SCION

the Tower reinforce).


RELENTLESS
BRUTAL WARLORD

force 5 in yourRELENTLESS
current kingdom,
a foe on your space.
INSPIR
gain,in2gain You do not your
spend spirit
ORPHANED SCION BRUTAL WARLORD
ING
In battle, you may
4 5 RESOLUTE
spend 1 to
CLEANSE
If you don’t
(in addition to your normGain 1retreat,
INSPIRING Advantage .
all battles. 5 When
When
MOVE 3may
from the
Special
Special
SIEGE-KHAN
oneSIEGE-KHAN
you BLESSE
BLESSED
or
you Tower5 in
Action:
Action:
Gain your
Place
Place
11Advantage
Reinforce,
more skulls
Gainreturn
Dgain
Adva
the aacurrent
4
ebattlement
emerge
ntag
first in
inall
skull kingdom,
battlement token
battles.
allto
token
thees.
pool.
HEALER
HEALER When to
Whenyouyoudouble
cleanse,
cleanse,youmove.
youmay
mayremove
remove

CROWN OF COMMAND

CROWN OF COMMAND

CROWN OF COMMAND
gain 1 Advantage
When you al reinf
Reinforce, gain
When you Reinforce,
4 orce). gain
(in addition to your normal 4
(inWhen
from oneto
addition
the Tower or
in more
your
your skulls
normal
current emerge
reinforce).
kingdom, battl You do not spend spirit
You do not spend spirit to double your move.
as often as you like. CLEANSE When you Reinforce, gain reinforce
4
from
you the
Special
Special
may Tower
Action:
Action:
Gain
Gain in
you
in
your
Place
Place
11Advantage
returnAdvantag
the maycurrent
inyour
your
first return space
current
aacurrent
ebattlementthe
space
battlement
in
inall
skull fiplague
kingdom,
thetoken
token
When
rst
Whenyou
battles.
allto pool.
battles. ifif
to
you
to skull
ititdoesn’t
double
doesn’t
your
cleanse,
cleanse,
double
you
you
to
move.
may
thehave
have
mayremove
your move.
remove
pool.
one.
one. one
oneplague
plaguetoken
tokenfrom
fromyour
yourcurrent
current
ALLY Remove all skulls
(in addition to from
your your space.
normal reinforce).
Remove all skulls
(in addition tofrom your space.
your normal reinforce).
). you
in
inyour
your
Spend 1
maycurrent
return space
current the
space
to double your
first
ififitskull to the
itdoesn’t
doesn’t have
have
one
move.
pool.
one.
one.
oneplague token
tokenfrom
fromyour
yourcurrent
current
Gain 2 .
IfIfall
allare
areon
onthe
IfIfall
theboard,
allare
board,you
areon
onthe
youmay
theboard,
board,
mayrelocate
relocateone.
kingdom
you
one.
youmay
kingdominstead
insteadof
may
ofremoving
relocate
relocate
removingany
anyskulls.
skulls.
one.
one. kingdom
kingdominstead
insteadof
ofremoving
removinganyanyskulls.
skulls.
Gain 2 .

LONGSWORDS
POTION OF ILLUSION
1.
ORPHANED SCION BRUTAL WARLORD
QUEST RESOLUTE RELENTLESS ORPHANED SCION ORPHANED SCION
Gain 1 Advantage
vs. MAGIC foes 5 Complete
RELEN
TLESS 5
5
INFUSED
INFUSED
ORPHANED SCION

5
ANNOINTED
ANNOINTED
ORPHANED SCION

Whenaone
quest. Gain
or more 2 . emerge
skulls
RELENTLESS 5
ORPHANED SCION You doRESOL
SMUGGLER
SMUGGLER
not spend
RESOLUTE UTEspirit 5 PURIFIED
PURIFIED
When you use a potion of BRUTAL WARLORD
QUEST RESOLUTE
from the Tower
You doinnot
your current kingdom,
you may return the fispend spirit
HEROIC ACTION
YouWhen to double
do not lose your
frommove.foes or effects. RELENTLESS
CHOOSE
When you use a potion of
purification, instead remove 1 skull ORPHANED SCION
ONE ORPHANED SCION
5 5
rst skull to the pool.
INFUSED ANNOINTED
When
When one
you
you buy
buy
or aafrom
treasure,
or more treasure,
foesyou
you may
may purification,
to double You do not
When lose
one more skulls
skulls or eff
emerge ects. from instead remove 1 skull
REL You do not your emerge
ENT spendmove.
spirit each kingdom. ORPHANED SCION ORPHANED SCION
to LES
from the
2 S. emerge
Tower

5 5
return
return
theany
any remaining
remaining treasures
treasures in
inthe
the This
This counts
countsas
as22virtues.
virtues.
INFUSED ANNOINTED
When you reinforce in a village, When you reinforce in a village, When you reinforce in a village, from Tower in
inyour
yourcurrent
current kingdom,
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Complete
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BRIGANDS WIDOWMADE ASSASSIN BANE OF OMENS REINFORCE youmay
market
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5 5
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thepool.
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to

RES
SMUGGLER
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notOLU PURIFIED
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virtue you have. virtue you have. virtue you have.

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CHOOSE ONE WHILE AT A BUILDING
When you use a potion of
MELEE HUMANOID BEAST STEALTH MAGIC STEALTH HUMANOID

2 3 5 from the Tower in your current INFUSED kingdom,


ORPHANED SCION
ANNOINTED
ORPHANED SCION

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not lose from foes or effects.
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Whe 5
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INFUSED
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ortake
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e.of1ofskull When youcard a battle, you

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return
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r intake the
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Widowmade
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REINFORCE SANCTUARY from each kingdom.
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rst the
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CHOOSE ONE WHILE AT ABOUNTIFUL
5 VILLAGE BUILDING
LUCKY
1 : Gain 12 .
Free: Gain 6 . RELIC HUNTER

5 CLEANSE
LUCKY
DISHONORABLE
RELIC HUNTER
SPYMASTER
SPYMASTER AUDACIOUS
RELIC HUNTER
RELIC HUNTER
Example Home Kingdom
5 WhenDISHONORABLE 5 AUDACIOUS
5 you win a battle, you may
5 your space.
Remove all skulls from Citadel
STARTING
STARTING
STARTING
STARTING
BOUNT
SNOWPROOF
SNOWPROOF URBAN
URBAN
LONGSWORDS

LONGSWORDS

LONGSWORDS
POTION OF ILLUSION

POTION OF ILLUSION

POTION OF ILLUSION
When LUCKY ORPHANED SCION take the top card of the treasure deck
IFUL
BOUNTIFUL ORPHANED SCION
Gain 1 Advantage INFUSED BAZAAR
Whenyouyouwin
use aabattle,
Free: potion,
Gain 1you
take the top card of the
gain
gear.
may 1 . When you use a potions of mastery,
When you use
ofagaining
potions 2of mastery, ANNOINTED
When a glyph would cause
When a glyph would cause RELIC HUNTER RELIC HUNTER
5 52 .
instead spirit. Gain
GainAdvantages
Advantages equal
equal
1 totothe
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skulls
Free: Gain equal to the BOUNTIFUL LUCKY
When you2 win: Gain treasure
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vs. MAGIC foes ANN OIN TED
instead a battle,
of gaining 2 spirit.
may gain
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on , gain
onyour
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building.
building. RELIC HUNTER RELIC HUNTER

5 5
Youyou
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ectedby
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BOUNTIFUL LUCKY
take the top card of the treasure deck When use
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use potion, gain
gain 1 1. .
current month.
5 5
instead of gaining 2 spirit.
When you use a potion of
CITADELWhe ANNOINTED INFUSED
WIDOWMAKER
WIDOWMAKER When you IMMUNE
IMMUNE
purification,INFUSED
5. Sort the gear cards into six face-up stacks,
win a battle, you may
1. Place the game board in the center of the n you
You do not lose use a potio
from foes or effects. instead remove 1 skull
SPYMASTER RELIC HUNTER

AUDACIOUSn of
DISHONORABLE
purification,55inste : Gain
ad 1 virtue. 5 QUEST
AUDACIOUS
When you
Gain
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use a potion, gain
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vs. . When
take youcard
the top win of
a battle, you may
the treasure deck
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a potion
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use a potions
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of mastery, DISHO NORAB
DISHONORABLE
When a glyph wouldLEcause When you use a potion, gain 1 . take the top card of the treasure deck
Complete a quest. Assassins
Gain 2 and.andthe Wheninstead
When you of
youuse gaining
useyour 2 spirit.
yourbanner
banner ability,
ability,
with all copies of a single card in each
When
from each gain 5aadvantages
glyph would instead
cause of 2.
When you use a potions Widowmade
you to pay , gain 1
Widowmade
instead.
Assassins theBane
Baneof ofOmens.
Omens.
table, with one kingdom facing each player.
you toking You
dom of mastery,do not lose instead of gaining 2 spirit.

Setting Up the App


Discard to move any Discard to move any Discard to move any
purification, instead
Free:
pay
Gain remove
When a, gain
glyph .instead.
1 would
1 skull
cause
You do not lose from
from foes
foes or effects.
to pay ,2 potions.
Gain 1 Advantage Gain 1 Advantage Gain 1 Advantage When you use a potionsof mastery,
or
foe up to 2 spaces. foe up to 2 spaces. foe up to 2 spaces.
vs. MELEE foes vs. MELEE foes vs. MELEE foes
you gain 1 instead. gaingain
5 advantag es instead
5 advantages instead
of 2.of 2. effects. you
youmay
mayalso
alsoremove
removeaaspore
sporetoken.
token.
SANCTUARYfrom each kingdom.
5 : Remove corruption.
2. Place the tower in the center of the stack. Free: Gain 6 . RELIC HUNTER RELIC HUNTER
BOUNTIFUL REINFORCE LUCKY SPYMASTER RELIC HUNTER

6. Shuffle the potion cards into a single face- 5 VILLAGE LUC 5 DISHONORABLE AUDACIOUS
game board. Orient the tower so that the 1 : KY
Gain 12 . SPYMASTER RELIC HUNTER

5
CHOOSE
5 ONE WHILE
When DISHONORABLE
AT A
you
BOU
BUILDING
win a battle, you may 5
5
STARTING
STARTING
STARTING
STARTING
AUDACIOUS
Whe
Whenn you
youwinLUCKY
use SNOWPROOF
SNOWPROOF
NTI
take the topBOUNTIFUL
ofFUL
URBAN
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aabattl
Free: potion, gain 1
Gain 1 gear. . card the treasure deck
down deck. Gain 1 Advantage e, you may When you use a potions of mastery, When a glyph would cause
side marked “north” is facing the north You will need the official Return
BAZAAR
take the top card of the
treas When you
Free:use
instead ofagaining
Gain potions2of
equal mastery,
to the2.
spirit. When
Gain
Gain a glyph
Advantages
Advantages would
equal
equal
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Dark Tower
When you2 win: Gain ure
1 treasure.
a battle, you deck
may gain 5 advantages instead of you to pay , gain instead.
vs. MAGIC foes inste ad of gain
take the top card ing 2 spiri
of the treasure
gain
CITADEL Whe nYou
You
When
5 advantages
current
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are
are
you
month.
uneff
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use
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aected
ected
a potio
use n, by
byglaciers.
potion, glaciers.
gain
gain 1 1. .
you to pay
on , gain
onyour
your 1 instead.
building.
building.
kingdom. Make sure that all 12 seals are in 7. Shuffle the treasure cards into a single instead of gaining 2 spirit.
game app downloaded on one device. 5 : Gain 1 virtue.

place, covering the top 12 of the 16 portals. face-down deck. Reveal the top three cards DISHONORABLE
SPYMASTER
SANCTUARY
Free: Gain 2 potions.
AUDACIOUS
RELIC HUNTER

5 AUDACIOUS 5 5 : Remove corruption.


3. Organize the skulls, warriors, spirit , foes, from the deck and place them in a face-up Launch the app on Whe your device and press “start
When you AUDACIOUS DIS HO NOR
DISHONORABLE
When aGain
glyph
use a potions of mastery,
Free: 6 ABL
would
. Ecause
gainn5aadvantages
glyph would
instead
cause of 2. VILLAGE you to pay , gain 1 instead.
and all special cards and tokens into piles market next to the deck. new game.” Make sure
you to pay , gain 1
Whenthat
a glyphtheinste
would tower
ad.
cause is turned gain
Whe n 1 : Gain 12 .
you
When youuse a potio
use a potions of mastery,
ns of mastery,
5 adva
gain ntag es
you to pay , gain 1 instead. Free: Gain 1 gear. ad of 2.of 2.
5 advantages instead
inste
by type. Keep the companion cards and foe Gain 1 Advantage
8. Shuffle the corruption tiles into a single on, then follow the on-screen prompts to sync
vs. MAGIC foes
BAZAAR
2 : Gain 1 treasure.

cards nearby, too. face-down stack. your device to the tower. It will have you select
4. Place the 16 buildings in the labeled an ally and an adversary, spawn foes, and tell
building sites on the game board. Place one you your objective to access the tower.
skull from the supply on each citadel and
sanctuary (but none on the villages and The app will reveal who the start player will be.
bazaars). When you are ready to begin the game, press
“begin game” in the app.
Concepts to Know

Unique banner ability


ORPHANED SCION BRUTAL WARLORD
GENEROUS ORPHANED SCION ORGANIZED BRUTAL WARLORD

5
5
GENEROUS 5
5
ORGANIZED
SWIFT
When you Cleanse, you may remove When RESOURCEFUL
you Battle, you may battle
When you Cleanse, you may remove Whenallyou Battle, youspace.
may battle

CORRUPTIONS 
one skull from a building of the same foes in your
one skull
typefrom
You may move
a building
in another
from one
of the same
kingdom.
building to
type in another kingdom.
another for one move.
Gain 2
At the
Gain
all foes in your space.
2 end
if you defeat
of the
if you defeat
at least
month gainone
at least 12 foe.
one .
foe.  
ORPHANED SCION START OF TURN
GENEROUS
ORPHANED SCION
VIRTUES
ORGANIZED
BRUTAL WARLORD
RELIC HUNTER
CORRUPTION
SPYMASTER During the game, you might gain corruptions,
5 BANNER 5
5
PREPARED
PREPARED
RELIC HUNTER

5
CRAFTY
CRAFTY
SPYMASTER

5 5
weakening your hero. You gain a corruption when:
STARTING When you Cleanse, you may remove STARTING
STARTING When you Battle, you may battle STARTING
CHAMPION OF THE NORTH AtCHAMPION OF THE EAST
Unique starting START WITH: 8 2
Gainone
1 skull
. ORGANIZED
from
typeyou
a building of the same
in another kingdom.
When resolving
When resolving
GENEROUS
all foes a in your you
battle,
a battle,
space.
may discard
you may discard
the end of any turn
At theyou
Quest,
Quest,
endmay
of any
you may
spend
spend
in which
turn2in which
you
youof
instead
When Battle, you may battle one
Gain
When2item
2 if
you to
youignore
defeat
Cleanse, 6in
ignore 6you
warrior losses.
atmountains.
least one
may removefoe. in 2thein
instead
hills. of
resources all foes in your space.
Gain
one item Advantages
to warrior losses.
one skull from a building of the same
Gain
dropping2 aAdvantages
skull Tower.
dropping a skull in the Tower.
type in another kingdom.

WARRIORS 
Gain 2
REST OF TURN if ANY
you defeat
ORDERat least one foe.

 
IN

PREPARED
RELIC HUNTER
CRAFTY
SPYMASTER
BRUTAL WARLORD BRUTAL WARLORD
→→ you are required to lose a resource or item that you
5 MOVE 3 5
5
BLESSED BRUTAL WARLORD

5
INSPIRING BRUTAL WARLORD

At the end ofBLESSED INSPIRING


STARTING
When1 resolving
Spend CRAFTY
a battle,
to double youryou may discard
move.
one item to ignore 6 warrior losses.
5
STARTING
STARTING
CHAMPION
Quest,
Gainyou
Gain
may
any turn in which you
OF THE
PREPARED
spend
1 Advantage
1 Advantage
dropping
SOUTH
2 all instead
in
a skull ininthe
battles.
allTower.
battles.
of
5
STARTING
CHAMPION OF THE WEST
When you Reinforce, gain 4
When you Reinforce, gain 4
do not have Warriors are used in battle and may also be used
At the end of any turn in which you (in addition to your normal reinforce).
Gain 2 Advantages in deserts. Gain 2 to
(in addition Advantages in forests.
your normal reinforce).
→→ a building in your home kingdom is destroyed
When resolving a battle, you may discard
to complete quests and for other effects.
Quest, you may spend 2 instead of
one item to ignore 6 warrior losses.
HEROIC ACTION
droppingCHOOSE
a skull in the Tower.
ONE

BATTLE BLESSED
BRUTAL WARLORD
INSPIRING
BRUTAL WARLORD
ORPHANED SCION BRUTAL WARLORD
5 Battle a foe on your space. 5
5
RESOLUTE
RESOLUTE
ORPHANED SCION

5
RELENTLESS
RELENTLESS
BRUTAL WARLORD

HEROES  You can gain warriors by reinforcing in a village,


If you don’t
Gain 1retreat, gainin2 all battles.
. 5 5
  If you are forced to lose something from an action
Advantage
INSPIRING When
When SIEGE-KHAN
you
one Reinforce,
BLESSED
or more skulls gain 4
emerge HEALER
(inWhen oneto
addition or more
your skulls
normal emerge
reinforce). You do not spend spirit
from the Tower in your current kingdom, You do not your
spend spirit
from the
Special Tower
Action: in your
Place a current
battlement kingdom, to double
cleanse, youmove.
CLEANSE you mayGain 1 Advantage
return the first in all to
skull thetoken
battles.
pool. When you may remove

defeating certain foes, completing quests, and


When you Reinforce, gain 4 to double your move.
or event but do not have enough, you lose as much
you
in maycurrent
your return space
the first
if itskull to the
doesn’t pool.
have one. one plague token from your current
Remove all skulls
(in addition tofrom your space.
your normal reinforce). If all are on the board, you may relocate one. kingdom instead of removing any skulls.
Each hero has their Gain 2 .

QUEST RESOLUTE
ORPHANED SCION
RELENTLESS
BRUTAL WARLORD
of the cost as you have and then gain a corruption. more. When you gain warriors, take them from
own player board.
ORPHANED SCION ORPHANED SCION
5 5
5
INFUSED
INFUSED
ORPHANED SCION

5
ANNOINTED
ANNOINTED
ORPHANED SCION
Complete
Whenaone
quest. Gainskulls
or more 2
RELENTLESS
from the Tower
. emerge
in your current kingdom,
5 You doSMUGGLER
not spend spirit
RESOLUTE 5 PURIFIED
When you use a potion of For example, if an event requires you to lose 2 spirit the supply and add them to your inventory.
The boards are unique. you may return the first skull to the pool. You do not
YouWhen
to double
do not
When
lose
you buy
lose
one
your
frommove.
a from
foes or effects.
treasure,
or more foesyou
skulls may
or eff
emergeects.
purifiWhen
cation,you
purification,
use a remove
instead
from instead
potion of
1 skull
remove 1 skull
and you only have 1, you would lose your 1 spirit and
You do not spend spirit each kingdom.
return
from theany remaining
Tower in your treasures in the
current kingdom, This
fromcounts as 2 virtues.
each kingdom.
to double your move.
REINFORCE market
you mayto return
the bottom
the fiof
rstthe treasure
skull deck.
to the pool.
CHOOSE ONE WHILE AT A BUILDING

INFUSED
ORPHANED SCION
ANNOINTED
ORPHANED SCION
RELIC HUNTER RELIC HUNTER
gain a corruption. You only gain one corruption per When you lose or spend them, return them to
5 Free: Gain equal to the 5 BOUNTIFUL LUCKY
the supply. If you run out of tokens, use a proxy;
RELIC HUNTER RELIC HUNTER

CITADEL
current month.
ANNOINTED
You do not lose from foes or effects.
5
5
BOUNTIFUL
When you use a potion of
WIDOWMAKER
purification,INFUSED
When you
instead remove 1 skull
use a potion, gain
5
5
When
LUCKY
When you IMMUNE
win a battle, you may
youcard
win of
a battle, you may
action or event.
5 : Gain 1 virtue. vs. 1 . take the top the treasure deck
When you use a potion of
purification, instead
Gainremove 1 skull
Gain
from
When you 2each
use Advantages
kingdom.
a potion, gain 1 .
Widowmade Assassins and the Bane of Omens.
take the
When
top card
instead of the treasure
of gaining
you use 2 spirit.
your banner
deck
ability,
instead of gaining 2 spirit. warriors are an unlimited resource.
Unique starting Free:
SANCTUARYfrom each kingdom.
2 potions.
5 : Remove corruption.
You do not lose from foes or effects. you may also remove a spore token.

advantage Free: Gain 6 .


BOUNTIFUL
RELIC HUNTER
LUCKY
RELIC HUNTER
SPYMASTER RELIC HUNTER
5 VILLAGE 1 : Gain 12 . 5
5
DISHONORABLE SPYMASTER

5
AUDACIOUS RELIC HUNTER

WhenDISHONORABLE
you win a battle, you may AUDACIOUS
When you use LUCKY
a potion,
Free: gain 1 .
Gain 1 gear.
5 take theyou
SNOWPROOF
topBOUNTIFUL
card of the treasure deck
5
STARTING
STARTING
URBAN
Gain 1 Advantage BAZAAR
When
When you
use
use
instead
gain
a potions
ofagaining
potions
5 advantages
of mastery,
2of
insteadmastery,
spirit.
of 2.
When a glyph would cause
When
Gain
you a glyph
Advantages
to pay would
1 tocause
equal
, gain the skulls
instead.
When you2 win: Gain 1 treasure.
a battle, you may
vs. MAGIC foes take the top card of the treasure deck
gain 5 advantages instead of 2.
You are
When youuneff
use aected by glaciers.
potion, gain 1 .
you to pay , gain
on your 1 instead.
building.
instead of gaining 2 spirit.

SPYMASTER RELIC HUNTER


DISHONORABLE AUDACIOUS
5 5
BRUTAL WARLORD START OF TURN
Unique reinforceWhen
Citadel
When you AUDACIOUS
VIRTUES use a potions of mastery,
gain 5 advantages instead of 2.
ability
a glyph would cause
CORRUPTION DISHONORABLE
When a glyph would cause
you to pay , gain 1 instead.
Three face-down virtues
When you use a potions of mastery,
BANNER you to pay , gain 1 instead. gain 5 advantages instead of 2.
Move one foe up to 2 spaces.
START WITH: 20 1 leather armor

REST OF TURN IN ANY ORDER

SPIRIT 
MOVE 3
ADVANTAGES 
  Spend 1 to double your move.
VIRTUES 
  SWIFT

You may move from one building to


RESOURCEFUL
 
Advantages represent skill orHEROIC
knowledge,
ACTION
such as CHOOSE ONE
During the game, you might also gain virtues,
another for one move. At the end of the month gain 12 .
Spirit is used in a number of ways, including
BATTLE When you gain a corruption, draw the top enhancing actions and effects, completing
against a particular type of foe or in a particular
Battle a foe on your space. strengthening your hero. You start with two
If you don’t retreat, gain 2 .
corruption token from the stack and place it on your quests, gaining virtues, and more.
terrain. Players start with one advantage, listed on virtues: 1) the kingdom virtue for CHAMPION
your home
STARTING STARTING
OF THE NORTH CHAMPION OF THE EAST
Gain 2 hero board. You can only have two corruptions. If
CLEANSE
their hero board, and can gain more in the game. kingdom and 2) your hero’s starting virtue.
Remove all skulls from your space. Gain 2 Advantages in mountains. Advantages in hills.

you would gain a third, the party loses the game!


Gain 2 .

QUEST You can gain spirit through heroic actions.


Complete a quest. Gain 2 .

Advantages are used when you Battle or Quest.ORGANIZED When you gain spirit, take it from the supply.
You can remove a corruption by reinforcing in a
STARTING STARTING STARTING STARTING
GENEROUS CHAMPION OF THE SOUTH CHAMPION OF THE WEST
Advantages may be for a specificREINFORCE
situation WhenallyoufoesBattle, you may battle When you Cleanse, you may remove
in your space.
CHOOSE ONE WHILE AT A BUILDING one skull from a building of the same
Gain 2 Advantages in deserts.
sanctuary and spending 5 spirit.
Gain 2 Advantages in forests.

When you spend or lose spirit, return it to the


(e.g., undead foes) or can be general, which
Gainmay
2 if you defeat at least one foe.
Free: Take 2 battle
type in another kingdom.

be applied to any situation. CITADEL


advantage tokens.
supply. If you run out of tokens, use a proxy;
5 : Gain 1 virtue. Starting virtue example Kingdom virtue example
SANCTUARY
STARTING
Free: Gain 2 potions. CRAFTY
STARTING
PREPARED SIEGE-KHAN HEALER spirit is an unlimited resource.
5 : Remove Atcorruption.
the end of any turn in which you
You can gain one of your other hero virtues by
When resolving a battle, you may discard Special Action: Place a battlement token When you cleanse, you may remove
Free: GainQuest,
6 . you may spend 2 instead of
one item to ignore 6 warrior losses. in your current space if it doesn’t have one. one plague token from your current
VILLAGE dropping a skull in the Tower. If all are on the board, you may relocate one. kingdom instead of removing any skulls.
1 : Gain 12 .

Gain 1 Advantage BAZAAR


Free: Gain 1 gear. reinforcing in a citadel and spending 5 spirit.
vs. MELEE foes General Advantage
2 : Gain 1 treasure.
When youBLESSED do, turn that virtue face up on your
INSPIRING SMUGGLER PURIFIED

When you Reinforce, gain 4


hero board, gaining
Gain 1 Advantage in all battles. the benefit of
Whenthat virtue
you buy a treasure, you may
return any remaining treasures in the This counts as 2 virtues. Sanctuary
(in addition to your normal reinforce).
for the rest of the game. market to the bottom of the treasure deck.

RELENTLESS RESOLUTE WIDOWMAKER IMMUNE


When one or more skulls emerge Gain 2 Advantages vs.
You do not spend spirit Widowmade Assassins and the Bane of Omens. When you use your banner ability,
from the Tower in your current kingdom,
to double your move. you may also remove a spore token.
you may return the first skull to the pool.

STARTING
STARTING
ANNOINTED INFUSED SNOWPROOF URBAN
If you end your
turn in a mountain
space, gain 6 .

ALLY

Concepts to Know
Gain 2 Advantages
vs. HUMANOID foes

KINGDOMS 
  ALLIES AND COMPANIONS 
   XYR the Oracle
The game board is divided into four kingdoms, Allies are powerful figures from around the four
separated by rivers. Each kingdom is then further kingdoms who want to help the heroes. Some allies When you spend
for a glyph,
divided into 15 individual spaces. will join a hero as a companion when you complete the gain w Ki
Outlaone ng
influence.
GLEB

COMMAND
a quest. When this happens, take the ally and If you end yo
ur
The kingdom that faces you (the player) is your home ALLY
place it in front of you, making them a companion. turn in a mou
ntain
.
kingdom, which is where your hero begins the game. Companions offer unique abilities, including special space, gain 6

In games with fewer than four players, kingdoms events the app will notify you of.

CROWN OF
that are not home kingdoms are dormant kingdoms. Gain 1 Advantage

ALLY
vs. MAGIC foes

When a game effect refers to your current kingdom, Gain 2 Advant


ages
D foes
it means the kingdom that your hero is currently vs. HUMANOI
When you rei
located in, which might not be your home kingdom. nforce in a vil
gain an extra
2
lage,
for each

ND
virtue you ha
ve.

F COMMA
CROWN OF COMMAND
TERRAIN TYPES 
Gain 1 Adva
   vs. HUMANOI
ntage
D foes
HEKYTH the Sorceress
The game board has six different types of terrain:
O racle you may
In battle,
ITEMS 
XYR the spend

CROWN O
grasslands, mountains, deserts, hills, forests, and   1 to
When you sp
end
gain 1 Advantage
lakes. Each space has one terrain type, which is There are three types of items: yp h,
like. gear, and ence.
potions, fo r a gl
as often as you
indicated by both the color of that space and the icon gain one influ
ALLY reinforce in
a village, treasures. Most items are gained by reinforcing at a
printed in that space. When you for each building but some are obtained by defeating foes or

ILLUSION
2
gain an extra
Desert Hills Lake virtu e yo u have.
by completing a quest. Items can only be used on
In each kingdom, there is one type of terrain which ALLY

DS
When you reinforce in a village,
your turn. Gain 1 Advantage

LONGSWOR
is more common in that kingdom than in any other gain an extra 2 for each
Gain 1 Adv
antage vs. MAGIC foes
age
virtue you have.
U M A NOID foes Gain 1 Advant

POTION OF
kingdom: mountains (north kingdom) deserts vs . H
When you gain potions, draw them from the AGIC foes
vs. Mtop
(south kingdom), hills (east kingdom), and forests of the potion deck. When you gain a gear, take
Gain 1 Advantage
(west kingdom). vs. HUMANOID foes whichever one you want from the market.
Forest Mountains Grasslands
Each hero begins the game with a virtue that gives Discard to mo
ve any Treasure Treasures appear in a row; the visible treasures are
foe up to 2 sp
them two extra advantages while they are in aces.
the only ones that can be obtained by reinforcing.

RDS
the type of terrain that is more common in their Gain 1 Adva
ntage When a treasure is removed from the row, either
vs. MELEE foe
home kingdom. s
because someone buys it or from Soanother
rceress effect,

LONGSWO
HEKYTH the

N
F ILLUSIO
Gear slide the remaining treasures to the right and flip themay
In battle, you

LONGSWORDS
POTION OF ILLUSION

top card of the treasure deck face up in the leftmost


spen d 1 to
vantage
TOKENS 
   space to refill the market. ga in 1 Ad
you like.
as often as

POTION O
Some quests will place tokens on the board. These
Heroes can carry any number of gear or potion cards
are usually locations but may be effects or hazards.
There are a fixed number of tokens in the game Y Gaonly
ALLbut four
in 1 Advant
age treasures. If you ever gain another
es
. MELEE fo
treasure, you may choose one to discard. Discarded
vs
age
so you cannot take more if all are in play. Tokens Discard to
move any Gain 1 Advant
foe up to 2
spaces. items are placed at the bottom of their decks (potions and
vs. MAG IC foes
returned to the supply may be used again.
Discard to move any
treasures) or back on their pile (gear).
foe up to 2 spaces. Gain 1 Advantage
Potion vs. MELEE foes
Concepts to Know

BUILDINGS 
   GLYPH PENALTIES 
  
There are four types of buildings: citadels, sanctuaries, villages, As the seals on the tower break, glyphs will be revealed.
and bazaars. Each kingdom has one building of each type at the Each revealed glyph will face one of the four kingdoms.
start of the game. These buildings are placed in preset building The glyphs might appear and disappear throughout
sites on the game board. the game, and which kingdoms they are facing might
NT change as the tower rotates.
While you are in a space with a building, you can reinforce to Village Sanctuary
Banner Battle Cleanse
gain a specific benefit, which varies based on the type of building. When a glyph is facing your home kingdom, you will need
When you do, you can either gain the primary benefit for free to pay 1 spirit to use the ability/action that matches the
or spend spirit to gain the secondary benefit instead. These glyph (as shown on your hero board). This is required;
buildings will fill with skulls that emerge from the tower, making if you do not pay the extra cost, you cannot take
them more costly to reinforce there. that action.

Certain game effects, such as skulls and events, can destroy You are affected by a glyph penalty for as long as the Quest Reinforce
buildings. When a building is destroyed, it is removed from Bazaar Citadel glyph is facing your home kingdom, regardless of which
the game board. It can no longer be used to reinforce. The hero kingdom your hero is currently located in.
whose homeOGRE
kingdom the building was MORMO EMPRESS OF SHADES
in gains a corruption.
MELEE HUMANOID UNDEAD STEALTH MAGIC UNDEAD STEALTH

3 3 5

FOES 
   TRADING BETWEEN PLAYERS 
  
The tower awakens foul beasts and figures of low Foe Traits Once per turn, if you are in the same space as another
character. The app will tell you when and where foes player, and they agree to it, you may trade warriors, spirit,
Humanoid
appear, when they activate, and what they do. They will and items with each other. You may not trade virtues or
threaten the kingdoms until they are dealt with. Beast corruptions.
Undead
Most foes have a card with their relevant information. Trades do not have to be 1:1 transactions, and it is allowed
The front of the card shows the foe’s traits (such as Melee for one player to give something to another player without
“melee” or “beast”). It also shows the foe’s level, which receiving anything in return (or vice versa).
Stealth
determines the number of BANE targets you will select when
UNDEAD
STEALTH

BRIGANDS WIDOWMADE ASSASSIN OF OMENS


HUMANOID
STEALTH

you battle them. This information is also on the battle Magic


BEAST

MELEE HUMANOID BEAST STEALTH MAGIC STEALTH HUMANOID


MELEE

screen of the app for that foe.


EMPR ESS OFWhen a new type of foe
2 3 5
SHADES MELEE
MAGIC
BEAST

SHADOW WO
5
spawns for the first time, place the matching foe card
LVES
OGRE
3 DRAGON
near the game board for reference. 3
4

Sometimes, events say that a type of foe grows in power.


HUMANOID
UNDEAD
STEALTH
MAGIC

STEALTH

HUMANOID

That makes the foe harder to battle, causing greater


MELEE

STEALTH

losses. You can overcome that additional


MORMO
danger BA
byNE OF OM
MAGIC
BEAST

3 ENS
having additional advantages. 5
BRIGANDS
WIDOWMAD
E ASSASSIN
2
3
Sometimes, a quest will spawn a special foe that you
need to battle. These don’t have a foe card but all their
information is on the token.
Sequence of Play Start of Turn
The game is played in a series of rounds, known When the current month ends, the app will In this step, you may use your banner ability If you have other abilities or
as months. The game will end in a loss at the reveal the outcome of any current quests that once. Using your banner ability is optional; you effects which occur “at the
end of six months. The start player takes the first the heroes failed to complete during the month. are not required to do so. However, this is your start of your turn,” you may
turn of the first month, then players take turns Read this outcome out loud and carry out any only chance to use your banner ability; you carry those out before and/
in clockwise order from there. instructions indicated by the app. cannot use it in a later step of the turn. or after using your banner
ability; you decide the order.
The number of individual turns in each month Your banner ability, which is unique to your
is determined randomly by the app, but the hero, is listed on your hero board.
average is eight turns per month. You can gauge Relic Hunter
roughly how many turns are left in the month by
the tower lights; the faster they pulse, the closer Brutal Warlord Gain 1 potion.
you are to the end of the month. After a certain Draw the top card from the potion deck.
Gain 4   .
number of turns, the app will inform you that
Take 4 warriors from the supply.
the current month has ended.
Spymaster
At the start of the month, a new quest from your When the next month begins, play resumes with Take the standard reinforcement
Orphaned Scion
ally and a new quest to thwart the adversary the turn of the player who is next in clockwise of the building you are in.
will be available. Players should read those and order from the player who took the final turn of Gain 1   . You still pay spirit if the building
place markers on the board to note where the the previous month. Take 1 spirit from the supply. has skulls.
quests are.

Individual Turns Middle of Turn


In this step, you may move your hero, take You can even split up your movement, using
This is a cooperative game, so it’s a good idea to discuss your plans a heroic action , and reinforce in a building . some of it before and/or after the other parts
with the other players and coordinate your actions with one another. These three parts are all optional, and you of this step.
But the final word for any decisions that you make on your turn decide the sequence in which they occur.
is yours and yours alone.

MOVE YOUR HERO 


  
When it is your turn, perform these three steps
You may move your hero a number of spaces With each space of movement you use, you
in order:
up to your move value. Your base move value can move from your current space to an
is listed on your hero board. There are some adjacent space. Spaces on the game board are
1. Start of Turn: You may use your banner
game effects that can modify your move adjacent to each other if they share a narrow
ability.
value. You can also spend one spirit to double black border (land) or thick blue border
2. Middle of Turn: You may move, take a your move value for one turn. (water).
heroic action, and reinforce.
3. End of Turn: You must drop a skull into Determine your move value before you start Leaving a space occupied by foes uses two
the tower. moving. This includes deciding whether spaces of movement (instead of the usual
to spend one spirit to double your move one). This does not scale with the number
value. After you have started moving, if you of foes; as long as there is at least one foe
encounter any effects that would modify your present, the cost of leaving that space is two
move value, those do not go effect until your spaces of movement.
current turn is over.
RELIC HUNTER START OF TURN VIRTUES CORRUPTION
Move Your Hero, cont. BANNER
Gain 1 potion.
START WITH: 10 1 2 potions

REST OF TURN IN ANY ORDER BATTLE 


  
Example: You (Relic Hunter) are Choose a foe in your space and Battle Cards
MOVE 3
at Peaks of the Djinn. Your move Spend 1 to double your move. battle it, using the app. Each foe has a deck of about 8 battle cards
value for this turn is three. First, and each of these cards has a power from -3
HEROIC ACTION
you use one space of movement CHOOSE ONE
Each foe has a level (the number (punishing) to +3 (rewarding). At the start of the
BATTLE
to move across the river to the Battle a foe on your space. of battle cards you’ll draw), two game, all foes’ cards have a power of 0.
If you don’t retreat, gain 2 .
adjacent Dragontooth Lake. or three traits, and a unique series of battle

HUMANOID
STEALTH

STEALTH
UNDEAD

MAGIC
MELEE

MELEE
BEAST

BEAST
EMPRESS OF SHADES SHADOW WOLVES OGRE DRAGON

CLEANSE
5 3 3 4

Then you move from there to Remove all skulls from your space. cards. When you battle, the app will shuffle that When you use an advantage, you improve a card

HUMANOID

HUMANOID
STEALTH

STEALTH

STEALTH
UNDEAD

MAGIC

MAGIC
MELEE

BEAST
Greater Tombstones. Because Gain 2 .
foe’s cards. You select a number of cards equal
MORMO BANE OF OMENS BRIGANDS WIDOWMADE ASSASSIN

3 5 2 3

to its next higher number, which makes the card

UNDEAD
STEALTH
QUEST

HUMANOID
Dragontooth Lake is occupied by

STEALTH
to the foe’s level. The selected cards show the

BEAST
Complete a quest. Gain 2 .
better. When foes get stronger, all of their cards

MELEE
EMPRESS OF
SHADES

MELEE
MAGIC
BEAST
brigands, leaving that space uses 5
SHADOW WO

3
LVES
OGRE
DRAGON
results (usually negative) you will suffer at the go to the next lower number, which makes them
3
both of your remaining spaces of REINFORCE
4
end of the battle. As foes grow in power, the worse.
movement.

HUMANOID
UNDEAD
STEALTH
results become worse.
CHOOSE ONE WHILE AT A BUILDING

MAGIC

STEALTH

HUMANOID
Free: Shuffle 5 potions of

MELEE

STEALTH
MORMO
your choosing back into
Some cards contain the phrase “the foe

MAGIC
BEAST
BANE OF OME
CITADEL the deck. Gain 2 potions. 3 NS
BRIGANDS
5 WIDOWMADE
2
escapes!”. This means that the foe was not
ASSASSIN

Advantages
5 : Gain 1 virtue.
3
Free: Gain 2 potions.
SANCTUARY
5 : Remove corruption. defeated.
Free: Gain 6 .
Using advantages is how you minimize the
VILLAGE 1 : Gain 12 .
losses from battle. You might have advantages
Gain 1 Advantage Free: Gain 1 gear. Sometimes, usually with adversaries, a battle
when battling certain foes in certain locations or
TAKE A HEROIC ACTION 
  
BAZAAR
2 : Gain 1 treasure.
vs. STEALTH foes card will be removed from its deck after combat,
other circumstances. You can gain advantages
meaning you won’t see that card again.
from your hero board, items, virtues, and
There are three different heroic actions: Each time you successfully perform a heroic other effects. Often, these advantages will be
cleanse, battle, and quest . You may only take action, you gain two spirit. This is the main way against certain types of foes, such as melee or
one of these heroic actions per turn. If you are to gain spirit in the game! humanoid, but some are generic and can be
in a space occupied by one or more foes, you used against all foes.
cannot cleanse or quest; you can only battle.
Add up all the advantages you get for a
particular battle. After you reveal cards, you
may use any advantages you have to improve the
CLEANSE 
   results. If you have more than one advantage,
This action allows you to cleanse a building. In After you spend advantages, the battle is over:
you may improve the same card multiple
order to take this action, you must be in a space times or can improve multiple cards in any
that contains a building, and that building must →→ Resolve the effects on the cards. (Often, this
combination equal to your total number of
have at least one skull on it. Remove all of the skulls means losing resources, but occasionally
advantages. Items that must be discarded to give
from that building and return them to the supply. you will gain benefits if you had enough
you additional advantages can be used after you
advantages.)
spend advantages from your equipment and
Example: You (Orphaned Scion) are in Hissing Groves, abilities. →→ If you cannot pay for all your losses from the
which is where the west kingdom’s citadel is located. battle, lose all that you have and gain one
The citadel is still standing, but there are three skulls If you improve a card above “no losses”, you corruption.
West Kingdom
on it — it’s dangerously close to being destroyed. You will gain a benefit. You will have to decide how →→ Unless you picked a card that reads “the foe
decide to cleanse the building as your heroic action for you want to spread your advantages out over escapes!”, you have defeated the foe. Remove the
the turn and return those three skulls to the supply. the various targets, such as reducing the losses foe from the board and gain 2 spirit in addition
Because the Orphaned Scion has a virtue that lets on several targets or spending them all on one to any rewards indicated.
them remove one skull from a building of the same
type in a different kingdom, you remove a skull from a
+ target to get a benefit. →→ If you found a card that reads “the foe escapes!”
the foe remains on the board, and you do not
Citadel in the eastern kingdom. Then, because this is a gain any spirit.
East Kingdom
heroic action, you gain 2 spirit.
MOVE 3
Spend 1 to double your move.

HEROIC ACTION CHOOSE ONE

BATTLE
Battle a foe on your space.
If you don’t retreat, gain 2 .

CLEANSE
Remove all skulls from your space.
Gain 2 .

QUEST  REINFORCE IN A BUILDING 


QUEST
      Complete a quest. Gain 2 .

This action allows you to complete a quest. In Dungeons You may reinforce once per turn if you are in
REINFORCE
order to take this action, you must meet all of Some quests will put dungeon tokens on the a space that contains a building. When you CHOOSE ONE WHILE AT A BUILDING

the requirements for one of the active quests. map. Exploring a dungeon takes a quest action. reinforce, you gain a specific effect, which varies Free: Take 2 battle
advantage tokens.
Quests might require you to be in a certain Each dungeon has one trait where you may use based on the type of building. You may either CITADEL
5 : Gain 1 virtue.
space, spend certain resources, have defeated advantages (shrines use Magic advantages, for gain the standard effect for free or spend spirit Free: Gain 2 potions.
SANCTUARY
certain foes, etc. example). to gain the upgraded effect instead. 5 : Remove corruption.

Free: Gain 6 .
VILLAGE
1 : Gain 12 .

When you complete a quest, indicate within You complete a dungeon by finding its goal card, If you wish to reinforce in a building that has Gain 1 Advantage BAZAAR
Free: Gain 1 gear.
2 : Gain 1 treasure.

+
vs. MELEE foes
the app that you have done so. The app will in which case you collect 2 spirit, as well as any one or more skulls on it, you must first pay an
reveal the outcome of the completed quest; read rewards listed on the goal card. Some dungeons extra cost of spirit equal to the number of skulls
this outcome to the entire party out loud and might require you to complete quests or have on that building. If you cannot pay this extra
gain any rewards indicated by the app. Remove items before you can complete its goal. In this cost, then you cannot reinforce in that building.
that quest marker from the game board (if case you won’t be able to complete the dungeon 2 Skulls on Citadel +2 Spirit Cost
applicable). until you have the prerequisites, although you Example: You (Brutal Warlord) want to reinforce while
can still explore it. you are in a space with a citadel. But the citadel has
Completing the quest given by your ally two skulls on it, so you have to pay an extra cost of
offers various benefits that will help the party Dungeons look like battle screens with the two spirit. This leaves you without enough spirit for
complete the objective, while completing following differences: the upgraded effect, so you gain the standard effect
adversary quests disrupts the plans of the instead. Your citadel ability means that you may move
adversary in various ways. →→ You use advantages and resolve the effects of up to three foes two spaces each
a room before moving to the next (not after
Example: TBD you choose all your cards). The number of
advantages you have is for the whole dungeon,
not each room. When you resolve a room, it is
‘cleared’.
→→ You can only move to an adjacent room after
clearing your current one.
→→ After clearing a room, you may choose to leave
the dungeon instead of exploring a new room, Building Standard Effect Upgraded Effect
in which case you will not get 2 spirit for the
Quest action. Use the citadel ability of your
Spend 5 spirit to gain a virtue.
hero. Each hero has a unique
Citadel citadel ability, which is listed on
Choose one of your inactive virtues and flip
If a hero returns to the same dungeon later, all it face up. That virtue is now active.
the rooms cleared in previous quests in that their hero board.
dungeon are still cleared. Gain 2 potions. Draw two cards Spend 5 spirit to remove a corruption.
Sanctuary from the potion deck and add Choose one of your corruptions and return
them to your inventory. it to the bottom of the corruption stack.

Village Gain 6 warriors. Spend 1 spirit to gain 12 warriors.

Gain a gear. Choose one card Spend 2 spirit to gain a treasure. Choose one
Bazaar from the gear stacks and add it card from the treasure market and add it to
to your inventory. your inventory.
End of Turn
EVENTS 
  

HUMANOID

MAGIC
When an event triggers, the app will alert you. Read

MELEE
BEAST
MELEE
STEALTH
STEALTH

BEAST
UNDEAD
the event out loud and follow the instructions for
DRAG
At the end of your turn, you must take one skull from the supply

HUMANOID
OGRE 4

STEALTH

STEALTH
UNDEAD
LVES
SHADOW WO 3

MAGIC
MELEE

MELEE
BEAST

BEAST
and drop it into the tower. This might cause skulls to emerge, resolving the event. EMPRESS OF
SHADES
3
EMPRESS OF SHADES 5
SHADOW WOLVES OGRE DRAGON
events to trigger, or the tower to stir. Place any skulls that have 5 3 3 4

HUMANOID
HUMANOID
emerged before you resolve any events or tower stirrings. →→ Some events will cause foes to spawn on the game

MELEE
STEALTH
STEALTH
UNDEAD
board, move about, or otherwise interact with the

MAGIC
HUMANOID

HUMANOID
BRIGANDS
ENS

STEALTH

STEALTH

STEALTH
UNDEAD
BANE OF OM 2
game in some way. When a new type of foe spawns,

MAGIC

MAGIC
MELEE

BEAST
MORMO
5
3
place the matching foe card next to the game board MORMO BANE OF OMENS BRIGANDS WIDOWMADE ASSAS

EMERGING SKULLS 
   for reference.
3 5 2 3

When a skull emerges from the tower, it will from the game board and return those four →→ Some events will cause heroes to lose resources,
emerge from one of the four sides. The skull skulls to the supply. The player whose home lose items, or otherwise experience setbacks in
must be placed on a building in the kingdom kingdom that building was in gains a corruption some way. When an event causes a hero to lose
where it emerged (even if it rolls into another (unless it is a dormant kingdom, in which case resources or items and they do not have enough to
kingdom or off the board). If it is another hero’s no one gains a corruption). lose, they lose as much as they can and then gain a
kingdom, that hero decides where to place Example: The app tells you to spawn two
corruption. shadow wolf packs, one in Greenbridge (north
the skull. If it is your kingdom or a dormant The heroes are allowed to place the fourth
→→ Some events will cause a companion or adversary kingdom) and the other in the Lower Ice Fangs
kingdom, you decide where to place the skull. skull on a building, which will cause it to be
to do something. These events often require the use (north kingdom). Place one shadow wolf pack in
destroyed, even if there are other buildings in
of specific tokens and markers. each of these spaces.
Each building can only hold up to three skulls. that kingdom where the skull could be placed
If a fourth skull would be placed on a building, instead.
that building is destroyed. Remove that building
TOWER STIRRINGS 
  
When the tower stirs, the app will alert you. The
tower might rotate and a seal on the tower might
break as part of the stirring.
Example: You (Spymaster) drop a skull into the tower. x1
One skull emerges from the tower into the north →→ Sometimes the tower will rotate when the tower
kingdom, which is the Relic Hunter’s home kingdom. stirs. When this happens, glyphs might appear or
But all of the buildings in that kingdom are full. disappear and skulls might emerge from the tower.
The Relic Hunter decides to place the skull on the →→ Sometimes a seal will break when the tower stirs.
sanctuary. Since that would be the building’s The lights on the tower will indicate which seal
fourth skull, the building is destroyed! has been broken. Remove that seal from the tower.
The Relic Hunter gains a corruption. When this happens, a glyph might appear or skulls
Sanctuary might emerge from the tower.

If any skulls emerge from the tower as the result of


the tower stirring, place those skulls on buildings
+ in the kingdoms where they emerged. Example: The app tells you that a seal has
broken. The lights on the tower indicate that it
If any glyphs appear as the result of the tower is a seal on the south side of the tower. When
stirring, the corresponding glyph penalty affects that seal is removed, three skulls emerge from
the player whose home kingdom is on that side of the tower into the south kingdom, which is the
the tower. Brutal Warlord’s home kingdom. The Brutal
Warlord decides where to place those skulls on
the buildings in the south kingdom.
Troubleshooting the Tower Exploring the App

DETAILED APP SET UP STEPS 
  
1. Choose an ally and an adversary. You can
make these decisions as a group or press
HANDLE “random” to have the app decide randomly.
WITH CARE—
2. Input which kingdom is the home
DO NOT
Powering on the Tower SHAKE
kingdom of each hero, based on the seating
arrangement. If you are playing with fewer
than four players, mark dormant kingdoms
as “X” to indicate that no heroes come from
those kingdoms.
3. Place the indicated foes in the indicated
spaces on the game board. Place the
matching foe cards near the game board
for reference.
4. Read the description and requirements for
Installing & Removing Doors How to Remove Skulls the objective out loud. Place the objective
marker in the space where the objective
can be completed (if applicable).
5. Read the descriptions and requirements
for the first month’s quests out loud. Place
the quest markers in the spaces where the
quests can be completed (if applicable).
6. Drop skulls into the tower. If any skulls
emerge from the tower, place them on
buildings in the kingdoms where they
emerged.

Use and Care When Not in Use If Your Tower Jams


Allies Adversaries

UNDER UNDER
CONSTRUCTION CONSTRUCTION
Appendix of Virtues and Corruptions
BRUTAL WARLORD ORPHANED SCION
Brutal: Any permanent advantages you have reset at Generous: If no other building with the same name
the start of each battle. All temporary ones, such as has any skulls, this virtue has no effect.
from a potion, are lost at the end of a battle. Anointed : No further notes.
Blessed: These advantages cannot be used when Infused : You may still spend spirit but never lose it
you quest. involuntarily.
Inspiring: These 6 warriors are free and you don’t Resolute: If skulls fall from multiple levels when the
need to pay extra spirit for skulls on your building tower drums are rotating, you only get to return one
(other than what you paid to use the reinforce in the skull, even though they came from different openings.
first place). You must use a valid reinforce to get these
warriors.
RELIC HUNTER
Relentless: You cannot spend spirit to triple or
quadruple your move. Prepared : The item can be a potion, gear, or treasure.
You may only discard one item per battle.
Audacious: The item can be a potion, gear, or
SPYMASTER treasure. You ignore all glyphs facing you during
Crafty: You ignore the skull for purposes of paying the turn in which you discard the item.
spirit to reinforce. You do not ignore the skull for other Bountiful : Gain the spirit after resolving the effects
effects. of the potion.
Dishonorable: No further notes. Lucky: No further notes.
Swift : You may spend the spirit you gain from
performing that quest action.
Resourceful : No further notes.

Acknowledgments
Game Design: Rob Daviau, Isaac Childres, Manufacturing Consultant: Andrew Sung
Noah Cohen, Justin Jacobson, Brian Neff Board and Additional Illustration: Garrett Kaida
Lead Tower Development: Tim Burrell-Saward Tower Design: Tim Burrell-Saward, Jason Taylor
Electrical Engineering: Charlie Bruce Design and Engineering Support: Joana Miranda,
Lead Illustration: Qistina Khalida Ian Goode, Matt Batchelor, Gerard Moore,
Concept Art: JJ Ariosa, Garrett Kaida Sam Costidell, Daniel Newton
Logo Design: Jason Taylor 3D Modeling: Hakan Diniz, Chad Hoverter
Graphic Design: Lindsay Daviau, Jason Taylor Miniature Modeling: Punga Miniatures
Production Management: Lindsay Daviau UI Design: Sam Ballard
Project Management: Suzanne Sheldon, Rob Daviau, Editing: Dustin Schwartz
Tim Burrell-Saward Rules Layout: Jason D. Kingsley
App Development: Björn Elíeser Jónsson,
Porcelain Fortress

©2020 Restoration Games, LLC. Return to Dark Tower, Restoration Games, the Restoration Games logo, the “Every Game Deserves Another Turn” tagline, and all associated trade
dress are trademarks of Restoration Games, LLC. Restoration Games, LLC is located at 12717 W SUNRISE BLVD #244, SUNRISE, FL 33323. Actual components may vary from those
shown. Made in China. THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE BY PERSONS SIX YEARS OF AGE OR YOUNGER.

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