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ABSTRACT
Also known as virtual worlds, the 3D Internet is a powerful new way for you to
reach consumers, business customers, co-workers, partners, and students. It
combines the immediacy of television, the versatile content of the Web, and the
relationship-building strengths of social networking sites like Face book . Yet
unlike the passive experience of television, the 3D Internet is inherently
interactive and engaging. Virtual worlds provide immersive 3D experiences
that replicate (and in some cases exceed) real life.
People who take part in virtual worlds stay online longer with a heightened level
of interest. To take advantage of that interest, diverse businesses and
organizations have claimed an early stake in this fast-growing market. They
include technology leaders such as IBM, Microsoft, and Cisco, companies such
as BMW, Toyota , Circuit City , Coca Cola, and Calvin Klein, and scores of
universities, including Harvard, Stanford and Penn State .
The World Wide Web, which has started as a document bank, is rapidly
transforming to a full fledged virtual environment that facilitates services,
interaction, and communication.
Under this light, the Semantic Web and Web 2.0 movements can be seen as
intermediate steps of a natural evolution towards a new paradigm, the 3D
Internet.
Here we going to Present How to Implement 3D internet against 2D
Technology and present 3D methodologies
2. INTRODUCTION
The success of 3D communities and mapping applications, combined with the
falling costs of producing 3D environments, are leading some analysts to
predict that a dramatic shift is taking place in the way people see and navigate
the Internet. The appeal of 3D worlds to consumers and vendors lies in the level
of immersion that the programs offers. The experience of interacting with
another character in a 3D environment, as opposed to a screen name or a flat
image, adds new appeal to the act of socializing on the Internet. Advertisements
in Microsoft's Virtual Earth 3D mapping application are placed as billboards
and signs on top of buildings, blending in with the application's urban
landscapes.
The Internet is evolving to become the de-facto cyberspace or virtual
environment facilitating communication, business, and entertainment on a
global scale. On the other hand, metaverses or virtual worlds such as Second
Life (SL) or World of Warcraft (WoW) are much younger when com- pared to
other Web technologies. Today, the success and momentum of virtual worlds
are undeniable. We envision a 3D Internet which will be to 2D graphical user
interface (GUI) and Web of today what 2D GUI and World Wide Web (WWW)
were to command line interface (CLI) and gopher two decades ago. While the
concept seems incremental in the sense that it merely adds 3D graphics to the
current Web, it is in fact revolutionary for it provides a complete virtual
environment that facilitates services, interaction, and communication. From
this perspective, the 3D Internet can be seen as the evolutionary end point of
ongoing efforts.
Such as Web 2.0 and Semantic Web. Our objective in this paper is to define the
3D Internet concept and discuss why it is a goal worth pursuing, what it does
entail, and how one can realize it. Along with its enormous potential the 3D
Internet also opens many research challenges in order to become a reality.
Metaverses have recently caught the attention of gaming, advertisement, 3D
design, and performing arts communities among others. However, it is difficult
to claim that the same level of interest has been raised in the areas of
networking, machine learning, and distributed computing. Without overcoming
these engineering challenges and making a business case to stakeholders the
3D Internet is destined to be an academic exercise and remain in the realm of
science fiction; a fate experienced by many initially promising concepts such
as artificial intelligence or virtual reality.
3 What is 3D Internet?
3D Internets an interactive virtual environment for services, interaction, and
communication.
The Internet is evolving to become the de-facto cyberspace or virtual
environment facilitating communication ,business, and entertainment on a
global scale.
A typical 2D website is an extremely abstract entity and consists of nothing but
a bunch of documents and pictures.
Within the website, at every level of the interaction, the developers have to
provide the user immediate navigational help. Otherwise, the user would get
lost sooner or later.
3D internet is actually a much better alternative way of organizing data which
everybody knows and uses.
3D Internet are combination of two powerful forces i.e. INTERNET & 3D
GRAPHICS. As a result, 3D Internet is interactive , real time 3D Graphic
delivered over the web. 3D Internet uses flexible architecture, open protocol
and provides 3D Internet surfing experience.
4. Why 3D Internet now?
One of the often heard arguments against the 3D Internet is in the form of the
question ―why do we need it? ||For most of its users the Internet is a familiar,
comfortable medium where we communicate with each other, get our news,
shop, pay our bills, and more.
From this perspective what we have, i.e. the 2D version, seems ―sufficient‖
and the 3D Internet is yet another fad. However, if we stop and think about the
nature of the Internet for a moment we realize that it is nothing but a virtual
environment (cyberspace) where people and organizations interact with each
other and ex- change information. Once this fact is well understood, the
question can be turned on its head and becomes ―why do we restrict ourselves
to 2D pages and hyperlinks for all these activities?‖
Unfortunately, the Internet as we know is organized as a flat abstract mesh of
intercon- nected hierarchical documents. A typical 2D website is an extremely
abstract entity and consists of nothing but a bunch of documents and pictures.
Within the website, at every level of the interaction, the developers have to pro-
vide the user immediate navigational help. Otherwise, the user would get lost
sooner or later. Since this is a very ab- stract environment, there is no
5. EVOLUION OF 3D INTERNET
Web 1.0 :
In Web 1.0, a small number of writers created Web pages for a large number
of readers. As a result, people could get information by going directly to the
source: Adobe. comfor graphic design issues, Microsoft.com for Windows
issues, and CNN.com for news.
Web 2.0 :
People publish content that other people can consume, companies build
platforms that let people publish content for other people (e.g. Flickr, YouTube,
Adsense, Wikipedia, Blogger, MySpace, RSS, Digg). Web 2.0 sites often
feature a rich, user friendly interface based on Ajax, Open Laszlo, Flex 3 or
similar rich media. Web
Web 3.0 :
With Web 3.0 applications we will see the data being integrated and applying
it into innovative ways that were never possible before.
Imagine taking things from Amazon, integrating it with data from Google and
then building a site that would define your shopping experience based on a
combination of Google Trends and New Products.
Another major leap in the Web 3.0 is the introduction of the 3D Internet into
the web, hence these would replace the existing Web Pages with the Web
Places.
6. IMPLEMENTATION
How is 3d internet implemented?
Using available virtual platform.
By using artificial intelligence.
By using eyewear like Google Glass.
Using sensors and holographic image projection.
Networking and Distributed Computing
The conventional web caching approaches will not be adequate for the needs of
the 3D Internet environment consisting of 3D worlds, which may be hosted on
different servers.
One challenge stems from the fact that avatars contain significantly more
information about the user who is visiting a 3D world than cookies do about a
2D web site visitor. As avatars move between worlds, caching will be needed
in server-to-server interactions to enable fast and responsive transition between
worlds. They have code that defines how they react to certain inputs, and they
have a partly autonomous behaviour. Thus, when an avatar and its companions
move to a world, the world server (or servers) needs to execute the
corresponding code. This raises a number of interesting research problems: how
can we safely run potentially untrusted code (for instance, when the virtual
companions are user-generated and custom built)? || Platforms will be needed
that allow the dynamic deployment of potentially untrusted computation at
globally dispersed servers, in a fast, secure and accountable manner.
Security and Trust
There is an array of alternatives for enabling the seamless and transparent
authentication of users, avatars, and other objects in the 3D Internet world. The
Single Sign On concept envisages users logging in only once, for example on a
web page of an on-line service, and visiting further services or web-based
applications without the need to log in again. The user can thus experience an
unhindered, seamless usage of services. The key concept behind Single Sign
On is federation, denoting the establishment of common references between
accounts or identities in different repositories or services. Microsoft Passport1
as well as several other systems have been developed based on this concept.
Earlier on, role based access control (RBAC) had been devised to allow
authentication not based on user identities, but rather based on the class (or
classes) they belong to. The studies are closer to the 3D Internet paradigm as
they focus on challenges imposed by applying RBAC to open, large- scale
systems.
Intelligent Environments
Emerging fields such as ubiquitous computing and ambient intelligence draw
heavily from adaptive and intelligent algorithms. They are concerned with
computing and net- working technology that is unobtrusively embedded in the
everyday environment of human users. The emphasis is on user-friendliness,
efficient and distributed services support, user empowerment, and support for
human interactions. All this assumes a shift away from desktop or portable
computers to a variety of devices accessible via intelligent inter- faces. The 3D
Internet, which is a virtual ubiquitous computing environment, provides the
perfect tested for developing these ideas and emulating them in realistic 3D set-
tings with real
Intelligent Services
In the case of the 3D Internet, the concept of intelligent environments naturally
extends to underlying communication protocols and enabling services as well
as to user centred services. Given its inherent P2P nature, the 3D Internet can
make use of paradigms such as intelligent routing where mechanisms being
aware of the network topology and information structure allow for flexible and
context-dependent distribution of traffic. As in the real world, one could think
of adaptive algorithms that control traffic flow depending on the time of day,
user behaviour patterns, or a variety of global and local events. Since the 3D
Internet provides an environment that closely resembles the physical world, it
calls for intelligent interfaces that extend the conventional desktop metaphors
such as menus and sliders. This may include speech- and gesture recognition,
but also implies interaction with virtual objects and tools inspired by things
existing in the real world. Learning and ambient intelligence on this level will
then have to be concerned with typical usage patterns, anticipations of user
activities, and convincing simulations. In terms of user centred services, it is
not hard to imagine applications of machine learning that would facilitate social
interaction of users as well as increase usability of core functionalities of the
virtual environments on the 3D Internet.
Intelligent Agents and Rendering
In order to increase the users ‘acceptance of services like the ones just
mentioned, they will not just have to be personalized but also be presented and
accessible in a way users will consider natural. This leads to the problem of
modelling artificial agents and avatars that act life-like and show a behaviour
that would be considered natural and human-like. First attempts in this direction
have already been made in the context of computer games. Here, ma- chine
learning has been shown to provide an auspicious avenue. The network traffic
generated by a group of people playing a multiplayer game contains all the data
necessary to describe their activities in the virtual game world. Statistical
analysis of this traffic and a derivation of a generative model therefrom allows
for implementing agents that are perceived to act more human-like.
Corresponding approaches can be applied to improve on the quality of virtual
clerks and information personnel.
TECHNICAL ASPECTS
SPEED
Not many countries in the world are in as state to fulfill the internet speeds
required for implementing 3D internet. Introduction of 3G technology can solve
this problem.
HARDWARE
With the inclusion of 3D internet there would be difficulty in viewing 3D
objects in 2D display devices. Use of 3D googles and vision stations can solve
this problem
Web 3.0
VRML ( Virtual Reality Modeling Language)
Blaxun server
Java Applet
HTTP ( allows HTML files, scripts, etc.. To be added and transmitted)
3D INTERNET CHALLENGES
Advertisers, marketers and organizations have yet to capitalize on the vast
potential of the 3D Internet. Factors inhibiting the commercial usability of
virtual worlds include:
The limited effectiveness of traditional media techniques such as fixed-location
billboards when applied to virtual worlds. In the 3D Internet, participants have
complete control over where they go and what they do — and can move their
avatars instantly through virtual space. What is required is a means for making
content readily available to people not only at specific points, but throughout
virtual worlds.
Lack of an effective way for enabling people in virtual worlds to encounter
commercial content that enhances their virtual experience. Because participants
have a choice in whether to interact with an offering, it is essential that it be
viewed as relevant and valuable to their particular goals in the 3D Internet.
An inconsistent means for enabling in-world participants to easily interact with
and access video, rich multimedia, and Web content.
Platform Performance
FP intensive client/server
Constant bandwidth Low latency
Simulation Services
Dense avtar scaling
Diverse client types
Unified graphics/physics
User Created Content
Portability across worlds
Easy-to-use tools
Realistic rendering
Ecosystem
Stimulation standards 3D browser standards
Identity with anonymity
APPLICATION
E-commerce
Product visualization, 3D virtual shops, Interactive demos, 3D ―banner ads
Training
Web-based training using interactive 3D
Games
Multi-player, fully 3D
Entertainment
Streaming 3D animation (much lower bandwidth than video, can run full
screen, can have interactivity)
Social interaction
3D chat spaces
Education
Virtual ―field trips, Distance education as well as on-campus, Virtual
experiments for physical sciences, Historical recreation for social sciences, 3D
data visualization for various fields
Google's new three dimensional virtual reality :
Anyone putting on "the Googles" - as the insiders call them - will be immersed
in a three dimensional "stereo-vision" virtual reality called 3dLife. 3dLife is a
pun referring to the three dimensional nature of the interface, but also a
reference to the increasingly popular Second Life virtual reality.
The "home page" of 3dLife is called "the Library", a virtual room with virtual
books categorized according to the Dewey system. Each book presents a
knowledge resource within 3dLife or on the regular World Wide Web. If you
pick the book for Pandia, Google will open the Pandia Web site within the
frame of a virtual painting hanging on the wall in the virtual library. However,
Google admits that many users may find this too complicated.
Google Goggles
M.M. Institute of Computer Technology &Business Management,
Maharishi Markandeshwar University, Mullana (Ambala) Page | 14
3D INTERNET 1313706
3D MOUSE
Hands on: Exit Reality:
The idea behind Exit Reality is that when browsing the web in the old-n-busted
2D version you're undoubtedly using now, you can hit a button to magically
transform the site into a 3D environment that you can walk around in and
virtually socialize with other users visiting the same site. This shares many of
the same goals as Google's Lively (which, so far, doesn't seem so lively), though
Exit Reality is admittedly attempting a few other tricks.
3D SHOPPING SITE
Exit Reality is designed to offer different kinds of 3D environments that center
around spacious rooms that users can explore and customize, but it can also
turn some sites like Flickr into virtual museums, hanging photos on virtual
walls and halls. Strangely, it's treating Ars Technical as an image gallery and
presenting it as a malformed 3D gallery .
3D SHOPPING SITE
http://vimeo.com/designingdigitally/3dvctfeatures
www.google.com
www.3dconnexion.com
www.seminarsonly.com
www.i3dnow.com
http://www.wikipedia.org/