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Unwelcome Need

Cost Harm Spillover Reduced Effect Bad positioning New threat


Revelation Equipment

Find general region Target is aware of Target is protected


Time1 Unwanted collateral Separated from group
Exhaustion of target your presence, by something/one It’s up high
Hunt Ammo damage (bystanders,
Find associates of someone is hunting
Exposed to
Hunter becomes the (Climbing Gear)
allies, ext’) threats/out of cover
target instead you too hunted

Partial information
Start DEMONIC
Time Exhaustion Target notices and The weak point Target is a ghost, you Target don’t like the
INTEREST clock as It’s tiny (Tinkering
Study Coin Confusion And Be suspicious/ require some are on a new time way you look at it
a demon take notice Tools)
Madness hostile stupid-dangerous frame, and draw a pistol
of your research.
maneuvers to exploit

Accidental damage
Target notices and You find a weakness
(fall of a roof you've
becomes suspicious/ (e.g. sleeping guard)
watched from) Someone else is Need a reference
hostile but there’s a Someone is watching Found more enemies,
Survey Time (Fill a clock) Retaliation (the
Target notices secondary obstacle
surveying too, your
you watch people hiding
(Documents/Blueprin
enemy see you source has leaked ts)
security hole and (e.g. they have a
looking and they’ve
closes it guard dog)
got guns)

The lock is trapped Everything is on fire Can’t see (Dark-sight


Burns It breaks afterward
Lose/damage tool Will work one time A secondary alarm Alarm goes off! now goggles/Lantern)
Acid burns It’s obviously
Tinker Time
Blind tampered with
Half done will go off in a few The engines explode Eldritch power Squeaky/Noisy
moments. Less source break free (Burglary
Poisoned It will be noisy
moments now.... gear/Silence vial)

Squeaky/Noisy
Time (Fencing) Stabbed, (Pickpocket) Take They notice (Pickpocket) It’s not (Fencing) Thrown off A guard saw you do
Finesse Seen (Heat cost) Slashed something extra something there roof it
(Burglary
gear/Silence vial)

Bitten by rabid They notice


Trapped (can’t leave Stirred a ghost
Time [insert animal] something (go from It’s a long distance or
Leave evidence without being Stirred a guard
Prowl Alarm clock is Broken limb (after
behind
oblivious to There’s a trap
noticed) Stirred a grandma
a big drop (Climbing/
ticking falling off temporary suspicion) Burglary Gear)
Lost
something) Too slow

Target immune to
your weapon, you’ll
Unwanted collateral
Lose weapon HARM! Winded or wounded, It was a distraction to Separated There’s more of them have to switch to
Skirmish Weapon damaged
damage (bystanders,
not out get at ally Off guard incoming! something ‘more
allies, ect.)
effective or
improvise.

Noise alerted guards


Burn Need a tool
Lose/damage Everything is on fire Safecracking is
Wreck ANYTHING
Blind Spillover wreckage Not broken enough It was load-bearing
now disturbed by the
(Demolition
Ugly scar tools/Large Weapon)
owner’s dog

1
Always remember to tick unwanted clocks when Time is chosen
Unwelcome Need
Cost Harm Spillover Reduced Effect Bad positioning New threat
Revelation Equipment

Almost anything:
[someone nice] is You must open
Electrocuted Ghost is Interference in the
Coin (expensive Disturb nearby [dead\demon\wanting yourself to the
Cursed uncooperative Ghosts, Enemy ghost field (Arcane
Attune incense or
Shoul is marked
arcane or sparkcraft
Ghost-field echoes
to murder you] ghost-field to do it
whisper, Wards Implements/Spiritban
something) stuff [something spooky] You need to tune out
Madness are faint e Charm)
is [nearby\on you\in your physical body
you]

Obeying but
Bad reputation Now everyone hates Someone that refuse Scary weapon
Start a new clock uncooperative Slightly
Coin, Gun wound (for your guts to listen A symbol of
Command Heat (bragging) commanding in a
“Sudden but Want something in misinterpreted intent
Obvious target for Someone that will authority (real or
inevitable betrayal” return or target
battle) the enemy sniper hold a grudge fake)

Need invitation
Stuck chumming
(Documents/Subterfu
Target reports the Doesn’t know, but Target is an with target
Drinks/treats ge supplies)
interaction later knows who to ask informant Humiliated / Rumors Someone else gets
Consort Bribes Drunk/Hangover
Party gets out of Target only knows Target knows false spread angry
Look too suspicious
(Subterfuge
hand rumors rumors They like you too
supplies/Disguise
much
Kit/Fine clothes)

Target has Look too suspicious


conflicting prior (Subterfuge
Target only agrees to commitment supplies/Disguise
Bribe Humiliate Target gets in trouble Humiliated / Rumors
part of request Target needs Someone else gets Kit/Fine clothes)
Sway Promise of future Punched in the face Target reports the
Target needs another’s approval
spread
angry Target too sober to
favor Shaken resolve interaction later You get angry
assurance/proof Asking the wrong buy it (Drugs,
person, but they Whisky)
know who to ask

Ghost
Friends/contacts Sudden but inevitable Rival
Time The thing is not done Separated Ghosts in the way
Punched under suspicion betrayal Guards
Coin The thing is done, Lost (Spiritbane
General Favors
Shot Tick a clock, any
but not the way you
Ally is a close friend
Stuck
Someone from a
charm/Arcane
Horrified clock of someone you faction the crew has
Items hoped it would Implements)
fucked with negative reputation
with

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