EDWARD MARLOFOREWORD
The title of this book is, I think, appropriate and will be ap~
pPreciated by anyone who has done card magic. [ myself know from ex—
perience, when doing a seemingly impossible trick for the layman, he
will invariably say: “Let's see the deck." Evenamong magicians there
is a desire to insepect the deck ofa brother magician. If such,inspec-
tion is not granted, the spectators smile, and as the smile widens,
the performer loses prestige.
Let's assume the performer has nerve and does, hand over the stripper
deck. Let's also assume the performer's deck is so finely cut that even
should the layman reverse the card, he would not feel the projection.
Even with all this luck, the performer is still not safe from the
spectator suggesting that hedoa few tricks withthe spectator's deck.
You say you are ready to accept such a challenge. All right, but re~
member this. The tricks you do with his deck must be better than the
ones you did with your own deck.
If you fail to achieve this result, you will hear remarks to the
effect that youdon't seem todoas well with the borrowed deck as with
your own, Such remarks help neither your confidence nor reputation.
ence the spectators find out you are using tricked cards you no
longer get credit ~ the cards do. This is true even though there may
be a bit of brain work or sleight of hand involved. The following in-
cident will give you an example of what I mean.
Atarecent magic gathering, inalittle room, were gathered a few
magicians, discussing effects they had seen the professionals do. As
usual, the most prominent subject was card tricks. Cne magician ex—
plained aneffect hehadseen, The effect sounded very good, because it
seemed impossible. Someone suggestedatrick deck wasused. The other
fellow said he doubted this, and then someone else asked whom he had
seen dothetrick. He mentionedaman who isnoted for his use of trick
cards, Everyone laughed and said: "Now we know it was a trick deck,"
Now get this. he may not have usedatrick deck in this case but
because he isnoted for doing so, noone will believe otherwise. There~
fore, all. his miracles are passed off withashrug of the shoulders and
the summing up: "Oh, trick decks
Which brings meto this, All you fellows who are still young enough
to change your ways -- how about climbing aboard the new band wagon.
Let's do tricks with borrowed decks, even though it will eliminate more
than half the card tricks inexistence. Let's do the best card tricks
only, disregarding complicated mathematical locations, even though this
will eliminate more than half of the impromptu card tricks. Finally,
let's do only the card tricks that appeal to the layman and we will
have the finest bunch of card tricks you ever dreamed existed.
The effects in this book are card tricks thatIuse. Everyone of
them has been performed many times for laymen and found to appeal to
them, I demonstrated these effects for Ireland, and Frances Ireland
said: “I don't like card tricks but I must admit I enjoyed watching
those." Well, if a woman likes ‘em, what more do you want?
EDDIE MARLO4s
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6.
40.
44.
42.
Ade
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LET'S SEE THE DECK
by Edw. Marlo
CONTENTS
Marlo's Count Down Flourish
Age Old Card Control
Imitation of Scarne
One Hand Reverse
Handling Improved
Third Rosini
Aces in Reverse
Hotel Mystery
Annemann's Aces Disregarded
Nu Presentation
Flying Reverse
Psychological Cut
Blindfold Poker Deal
Gardner-Marlo Poker Routine
Illustrated by Dan O'Brien, Chicago.
Published by
L. L. IRELAND
Chicago, Iil. 1942MARLO'S COUNT DOWN FLOURISH
Many times an effect is en—
hanced because the performer
has put insome little bit of
business that is out of the
ordinary. This out of the
ordinary way of handling the
cards, in counting them off,
will get you immediate atten—
tion. It is used when asking
a spectator to remember a
card andtonote its position
from the top. It is also used in a spelling trick, the
flourish in this case being done on the selected card
only, as the last letter is reached. I make good use of
it inGardner's Triple Spell, from his Twelve Tricks With
a Borrowed Deck.
— FIG.2
Sa
4
“1
Wye
To do the flourish, you hold the deck in the left
hand as for dealing. Deal the top card off, andtake it
by the ends between the second finger and thumb of the
right hand, as shown in Figure 4.
Don't move the right hand too far away fromtheleft
hand. The right hand is held a little above the left,
which is holding the cards. Release the card, letting
it strike the left fingers which hit thecard on its left
side, thus making it turn over face up on the table as
shown in Figure 2.The cards must be held about eight inches above the
table to allow for this pretty turnover. By holding the
cards about a foot and a half above the table, the card
will make a complete turn, thus starting face down and
ending up face down. The flourish is not difficult and
does give the impression that you know how to handle
cards.
AGE OLD CARD CONTROL
The principle behind this control is old Lut some—
how it has been overlooked. The things you can do with
it are impossible otherwise. It can be applied to a
borrowed deck immediately upon receiving same. By this
time you may have guessed that it isasort of key card.
Yes, itis, but what a key card. It can belocated fast—
er than any short or bent corner card. It can be held
as a key card in the course of ariffle shuffle or over—
hand shuffle, yet it is not a permanent key card because
at any time the spectator wishes to examine the deck all
you have to do istoriffle shuffle again and it’s gone.
Can you get rid of ashort card or a bent corner card as
fast?
For further possibilities, you can have the spec—
tator select a card. Then once you have made his card
into a key, hehimself can shuffle the cards. Upon get-—
ting them back a simple cut puts his card back on top
faster than is possible with any other typeof key card.
By now, I hope I've sold you on the idea. Here it is.
Upon receiving the deck, hold it in the right hand
from above, while the left hand is held below the deck.
With the left fingers bend the bottom card along its
length so that theorposite sides of the card meet, but
do not crack the card. See Figure 3. This will give
you a card that will seemtostick out like asore thumb.
However, by cutting the card to the center of the deck
and giving it a couple of end riffle shuffles [this is
important) the card will be just right.To locate the card you hold the deck in the left
hand and riffle the cards downward with the left thumb.
This will make it stand out. See Figure 4.
CRIMPED CARD
FIG4
Once the card has been spotted, youcancut it either
to top or bottom of the pack. Cutting the deck at the
sides brings it to the top while cutting at the ends
sends it to the bottom. Keepafirm pressure with thumb
on top of key when it is on top. To keep the key card
intact in the course of riffleshuffles, youmust riffle
by the ends. To lose it, you simple riffle shuffle by
the sides and it's gone. When you read the next trick,
you will find another amazing possibility with this key
card.
IMITATION OF SCARNE
Every time Scarne did anything marvelous with the
pasteboards it was bound to be mentioned in Max Holden's
column in "Genii". Cne of these was the apparently im—
possible feat of having three cards selected, returned
to the pack, then shuffled. The cards were riffled and
then John Scarne would dig his thumb into the deck and
flip out a selected card, followed quickly by two more.
Never Paving seen the trick worke2, ormet Mr. Scarne, I
evolved the following way of arriving at the same effect.
To begin with you make a key card as explained.
Bring the key tothe top. This you do while the specta-—
tors are looking at their three cards, which were freely
selected previous to the making of the key card.Take the first selected card on top of the key card
and cut both of themtothe center. Indulge in a series
of fast overhand cuts to make it appear that you are
shuffling. Finally end up with key and selected card
in the center of pack. Riffle the deck at sides to
cause it to open or split apart at the key. (See Figure
4). Insert second card above key. At this stage you
must again indulge in overhand cuts, but if that isnot
sufficiently convincing spring the cards from hand to
hand. You can spring the cards from hand to hand, prov—
ing you are not controlling anything, and yet the key
will remain a key. For the last card, riffle the sides
again to find the key. Cut the deck and have the third
card replaced on top of it. Keep a firm pressure, with
thumb, on top of key card at this point so they do not
notice its bent oondition.
With all three cards in the center of the deck,
spring the cards from handto hand. Riffle the sides to
key. Ask forthe name of the last (third) card selected.
Dig in with the thumb and flip the card out of the cen-
ter of the deck to the top, faceup. Figure 5 shows the
action as it looks just before completion. Study it.
Cnce the card is ali the way out, it will almost auto-
maticaliy fall face up on top of the deck.
tion of super control. If you wish
you may even substitute Aces and show
how you can get one whenever you wish.
oe 5 Suitable for agambling line of patter.
L
tn Your audience will like this demonstra-—
ey rH
ONE HAND REVERSE
In the Encyclopedia of Card Tricks there is an ef—
fect wherein a card was selected, returned to the deck
and shuffled. The deck was placed behind the back. Using
one hand only the performer caused the selected card to
reverse itself in the deck. The deck, of course, was
shown to face all one way before the card was replaced.
6.
It was replaced facing the same way as the others, yet
the miracle was accomplished.
The secret of the above was to previously reverse a
card at the bottom of the deck. The selected card was
Placedontop. The deck was cut sothat the reversed card
came above the top one. Behind the back aone hand pass
was made. The “gag" was that the pack would automatically
break at the reversed pasteboard, sendingit back to the
bottom, The bottom card was righted and the top one was
Teversed. A one handed pass was again made to bring the
selected card to the center. Finish.
And finish for you, too, when it didn't work that
way. You had no way of telling positively that the re-
versed card didn't land on the bottom, so you sometimes
had to take a chance, with disastrous results. My im
proved method requires no reversing of cards at the bot—
tom. Itissure fire. Youare positive when you reverse
the selected card.
Begin by bending the bottom cardasin "Age Old Card
Control". Have selected card replaced on top. Run
through pack to show cards face all one way. Cut the
deck, burying the selected card. Hold the deck to show
no finger breaks of any kind. Spring the cards once or
twice to again call attentiontothe fact that they face
the same way. Place the pack behind the back and riffle
the sides of the deck, as already explained. The one hand
cut is used nowand the key will landontop. To further
make sure it is ontop the thumb presses down lightly on
the top card. You will immediately recognize by touch
alone, the bent card. It is this point that makes it a
handred percent foolproof. If you feel no such card at
the top you cut again until you do. d
With the key on top it is only necessary to reverse
the second card from the top which is the selected one.
To do this the easiest way shove over the tor key card
and reverse it. Next shove over the two top cards and
reverse them. This will cause the key card toland face
down again while bringing the chosen cardtothe top re—
versed. Finish by bringing cardtocenter. With one hand
you have apparently givena demonstration of super-skill.HANDLING IMPROVED
The performer removes the four aces from the deck.
He places the deck face up and cuts it into four equal
packets. Each ace is placed face up on the face up
packets. The packets are assembled thus losing and sep—
arating the aces. A few cuts are made. The top and
bottom cards are shown to be other than aces. A fancy
one hand throw cut from the middle is now made. The cut
portion's top card is shown to be an ace. This is re-
peated successfullyy twice more. However, the fourt
time an indifferent cardis thrown up. Taking the value
of this card, performer counts down that many cards in
the packet and turnsupan ace. An apparent failure has
been turned into @ surprising climax.
To whom the credit for this effect belongs, Idonot
know. However, Ido know that the handling was such that
even amongexperts it was obvious that there was aclumsi-
ness and hesitation which detracted fromtheeffect. It
was evident the aces were being controlled. The follow-
ing method eliminates finger and thumb breaks.
Begin by making sure the bottom three cards are not
aces. Then bend the three bottom cards as already ex—
plained. Turn thee deck faceupand remove the four aces,
but without showing them. Place them face down on the
table. You must now cut off a quarter of the deck and
place it onthe first face down ace. In cutting off the
packet, you slip one of the bottom bent cards to the
bottom of this packet. This move, hard to explain, is
shown in Figure 6. The fingers of the right hand are
moved out of the way to show what happens. This is not
done in actual practice.
Serre
2
= CARDS
FIG6 lps \ awd
aN FIG.7After cutting off the small packet it is placed and
spread over the face down ace at the same time saying:
"I am spreading the cards over the ace so that no one
will be able to see it." The real purpose is to hide
the key card because it has a tendency to spring away
from the table and anyone sitting could see this. This
is repeated with two more aces. The last packet is
spread face up before yourself. Locate a four ot other
small card and cut it to second fromthetop. Count over
four cards, startingat the four. Pick up the uncovered
ace, showit, andsay: *Showing you this ace proves that
the other three cards are aces also." Place thisace in
the fifth position, counting fromthe four. [See Figure
7). Close up the packet. Pick up one of the packets on
the table.
Square up the packet and show ace on the bottom.
Place this packet ontop of the one inyour hand. Square
the cards all around, thenspring them. Cut the key card
to the topas you already know how to do. After the cut
show the bottom card, saying: "When I cut the cards there
should be no ace on the bottom and no ace on top." As
you show the top card exert a pressure with the left
thumb, as you turn the card face up, to take out the
bend which is no longer needed. Repeat the exact pro-
cedure with the two remaining ace packets.
If you have done everything correctly so far, you
should have ontop of the pack first anindifferent card,
then an ace, indifferent card, ace, indifferent card,
ace, indifferent card, the four or other value, three
indifferent cards, last, ace.
You are now ready to disclose the aces inanamazing
way by apparently throwing out a bunch of cards fromthe
center. To do this, the pack must be held as shown in
Figure 6.
Note where the pressure is applied. Study it care—
fully. The throw is made but the top card is held back
by the fingers as shown in Figure 8. Study it carefully.
You will note that the whole packet containing all the
aces is thrown out. The indifferent card between eachace is taken cate of after each throw out. It also helps
to show noace on topor bottom just before the throw cut.
The packet whichremains inyour hand hasnoaces. There-
fore after showing an ace on topof the packet thrown on
the table, you replace that packet on top of the one in
your hand, thus keeping the aces on top for the next
disclosure.
ACE
PACKE T.
ev
ele
FIG.8 R_ PRESSURE APPLIED
AT ENDS OF PACKET
BY THUMB AND FINGER
You will find this effect goes ever wonderfully
with any audience, as the one hand cutting of aces is
really something to watch.
THIRD ROSINI
An effect, supposedly performed by Rosini and wit-
nessed by a friend of mine, was as follows:
Five cards were laid downina row whilea spectator
was asked to think of one while the performer's back was
turned. This done, the five cards were assembled and
placed under the spectator's hand. Now white the cards
were so tightly held the thought of card was commanded
to vanish. Upon counting the cards only four were left,
the thought of card being gone. Mr. Rosini then fanned
through the deck to show the selected card reversed in
the deck.
After only hearing of the above effect I devised
many methods of arrivinaat the same effect. At first I
40depended upon psychology. When it did work, all that was
necessary was to palm off the second card from the end,
giving the spectator only four. After being embarrassed
too many times, I tried a double-barreled solution. It
was to bend the five cards. Then after the spectator
peeked at one, that one was straightened. It was again
only necessary to palm it. However, sometimes the
spectator picked the cards up by the ends, which did'nt
take the bend out of them.
The following method, which I am about to disclose
is one hundred percent sure. The effect works every
time. There isaswitch of cards, yes, but it is one of
the subtilest switches in existence.
Begin by having the deck shuffled. Takingit back,
you fan the faces of the cards toward yourself. You ap-
parently pick out five cards at random, which you lay
face down. However, you really pick the cards in suit
rotation, i.e. clubs, hearts, spades, diamonds, clubs.
You now pick up the five cards in that order and bend
them at the sides just as if you were doing the Three
Card Monte.
Place the five cards face down in a row and ask a
spectator to look at one by taking it up by the ends,
explaining the reason you bent the cards isso that they
will be easy topick up. Demonstrate by picking one up,
the first one on your left, rememberingit yourself. The
reason for this is. that there are two club cards among
the five. Therefore, you must remember one of them.
—
2 CARDS FACE TO Seti
Ee FACE
<— 4 cARDS %
rio 9 FACE UP FIG. ONS |
Have aspectator lookat one card. This is important
for the finish. While your back is turned, youmust have
the spectator concentrate onthe card forawhile to give
a4you time to do the following preparation. Bring, on top
of the deck, two cards face to face and reverse four
cards, under them at the same time bending these four
cards on their sides, so as to resemble those on the
table. When you are through you should have on top of
the deck two cards facé to face and four bent cards face
up under these, as shown in Figure 9. Keep the deck in
hand as for dealing.
Turn around, pick up the five cards, off the table,
in order, clubs, hearts, spades, diamonds, clubs. The
club card you remembered is the top one. Place these
five cards face uponthe deck. You now apparently turn
the five cards face down, but in reality you turn over
the whole packet that includes also the arranged cards
as in Figure 10. This brings the four previously reversed
cardstothe top. The switch has already been made. All
that remains is to pick up the four cards by their ends,
the bend making this easy as shown in Figure 44.«
Place these four cards under the
spectator's palm. While heis thus
engaged, ask him what card heis
thinking of. During this time you
must right the one reversed card.
You do this by cutting the cards in
a sort of overhand shuffle. You
spot the reversed card and run to
it, then after righting it, place
it and all the cards above it, to
the bottom. This brings the five
possible cards to the top.
Ask the person for the name of the selected card.
Should he name the club card you know you have it on top.
Should he name any other, youknowing the order, shuffle
off the cards sothat the cardof the suit he names lands
on top. During this time you are telling him you will
cause his cardtovanish. After card is on top, drop the
hand holding the deck to the side. Ask him to lift his
hand and count the cards. He finds only four. In the
meantime you have reversed his card face up on top of the
deck. Bring the deck with the faces upsothey do not see
the top card face up. Cut the deck casually as you ask
42him to turn the four cards on the table face up to make
sure the cardis gone. All that remains isto finish the
effect. Try it once and you will be amazed at the effect
it has on the audience. They can't figure out how you
could possibly make their card vanish when you didn't
even know till they had their hand over the cards. But
we know, don't we?
A OK OK OK O*
ACES IN REVERSE
Most four ace effects usually start out with four
packets, each one containing an ace. The aces are then
magically assembled inachosen heap. For those who are
tired of this version we give our routine. The four aces
are placed under a spectator's hand. They are made to
vanish and appear one on each packet of a pack of cards
which had previously been cut by the audience into four
piles.
Begin by taking out the four aces and placing them
face down on the table so as to arouse suspicion that
they might not be aces. Ask the audience tolook at them.
While they aresodoing reverse the four top cards. This
is very easily done by retaining a little finger break
above the four bottom cards after theaces have been re—
moved. Hold the deck face up between both hands. The
right hand holds the deck from above. With the little
finger in between the four cards and the deck you will
find it an easy matter to separate the cards sothat they
fall face down on the left fingers. Dropthedeck flush
on these cards, but again retainalittle finger break so
that you may bend the cards as already shown in Figure 9.
Turn the deck face up towards yourself, sothat the
top reversed cards now face you. Pick up the ace of
spades and bending it, like the four cards secretly re—
versed, layit face up on top of these cards. Bring the
deck down now to show the ace of spades face up on top(really
five cards). In picking up the other aces bend them in
the opposite direction and place them also face up onthe
43deck. You now apparently turn the four aces face down.
In reality you turn all eight cards face down as already
shown in Figure 410. Pick up the cards by the ends and
because of the bend the four indifferent cards, plus
the ace of spades at the face, will come with it. {See
Figure 44). Place this packet off to one side after
casually flashing the ace at the face.
The following isan improvement ofanold trick. It
first appeared inaa publication edited by Vernon Lux,
called the Dragon. It later appeared in Hugard's Expert
Card Technique without credit tothe original source. We
use it here to make a fitting climax to the trick.
You remember you have an ace and four indifferent
cards to one side of the table. This leaves three aces
on top. False shuffle the cards leaving them on top.
Have a spectator cut the pack into four equal packets.
The packet with the three aces should be the last one in
the row of four.
Pick up the first packet, starting at the point
where there are no aces, and place three cards from the
top to the bottom. Follow by placing the next three
cards one on top of each of the other three packets.
In.other words, you deal a card on the second packet, a
card onthe third packet andacard on the fourth packet,
which has the aces. Pick up the second packet and re—
peat the procedure. Place three cards fromtop to bottom,
then deal thenext three cards one ontop of the remaining
three packets. Do this with the remaining two, the ace
packet being treated last. You should now have anace on
top of packets one, twoand three. The fourth packet has
no ace on top of it because it is still among the five
cards onthe table. As thedeals were all made face down
the audience does not suspect the aces are ontop of the
three piles.
To get the ace of spades, fourth ace, ontop of the
last packet, you pick up the five cards face down by the
ends, with the right hand. Turn over the packet, show
the ace at the face and say: “who will hold these aces
for mez" Soon as someone answers turn the packet face
down again. With the left fingers you push the ace,
44which is at the bottom, into the palm of the right hand
while the left hand then takes the four indifferent cards
and places them face down under aspectator's hand. With
ace in the palm reach for the fourth packet, deposit the
ace on top of it, pick it up to square it. Place it down
and repeat the squaring up with the remaining three pack—
ets. This is just in case they saw you add something to
the fourth packet, they see youadd nothingtothe others.
The final effect will then throw them completely off the
track.
Finish by picking up the four cards from under the
spectator's hand. Top the top card of each packet with
these four. Turn them over to show they are no longer
the aces. Very slowly turn up the top card of each
packet to reveal the four aces. Climay
ek kkk
THE HOTEL MYSTERY
This effect is the kind that lends itself beauti-
fully to a story and your version of the story may be
more or less spicy depending on the kind of audience
you have.
The trick involves the four queens, who for your
story may or may not be ladies. Also the four kings,
who may or may not be gentlemen. The deck of cards is
the hotel, with fifty-two rooms. The four ladies rent
a room, as do the four gentlemen. Then as sometimes
happens even in good hotels, the folks don't seem to
stay where they belong. However, this is a misapprehen-
sion, because at the enc of the trick the ladies are
found.-in their room, and the gentlemen in theirs. Let
your conscience be your guide in filling in the details
between the lines of this story.
This effect was shown to me by Martin Gardner. A
similar effect also appeared inan issue of the Jinx #74,
Page 496. However, it depended on a bottom change. It
used aces and kings and was submitted by Henry Christ.
You will find that the handling to followis much better
for close work, there being no chance of detection.
45For this effect remove the four queens, (torepresent
women) plus the four kings, (to represent men). If you
intend todo Annemann's Aces, included in this book, you
must arrange them inacertain order. This is done open—
ly. The queens are arranged, from face to back, club.
heart, spade, diamond. The kings are arranged, from face
to back, club, diamond, spade, heart.
Place the queens on top of the deck. Pick up the
kings and place them on topof the queens but keep a fin—
ger break, withthe little or fourth finger, under the top
three kings. Ask audience what's ontop. They say: "Men".
You agree, at the same time shoving over the three top
cards, as one, into the right hand, ccunting one. The
next three are counted off one on top of ancther. In
other words youcount off thecards reversing their order
as you do so.
You can show a king at the face of the packet. To
show the queens still on top of the deck, which is held
in the left hand, you push over the top card with the
left thumb and with the packet of cards, held in the
right hand, youlever the top card of the deck soa queen
falls face up on top. Next push forward this face up
card, and the one beneath it, levering them both so that
the queen face up becomes face down, thus bringing into
view the second queen. Now turn this single queen face
down. You have demonstrated that the queens are still on
top of the pack. These moves are also important in set—
ting you for “Annemann's Aces".
Replace the cards in the right hand on top of the
deck. For the following, in order tomake things clearer,
mark your table into places, one, two and three.
Into place one deal four cards face down one at a
time, thus reversing their order again. Show the last
card dealt-a king. You have apparently dealt the four
kings. In reality you have two kings and two queens. In
space number twodeal the next four cards, facedown, one
at atime, again reversing their order. Show the last one
dealt. It isaqueen. You have apparently dealt down the
four queens but actually two queens and two kings.
Pick up two queens together fromspace two. Here you
16might mention that these two women rentedaroom for them
selves. Show themand place them in space three. Pick up
two kings together from space one and place themunder the
two cards at space two, at which point you could say that
these twomen joined the two women just referredto. Pla—
cing the two kings from space one under the two cards at
space twois important toAnnemann's Aces. The remaining
two cards at space onedonot show, but place them on top
of the two cards at space three. Here youcould explain
that these two men joined these two women.
Finish theeffect by turning over the four cards to-
gether and do the same with the other four. The queens
will be together andsowill the kings. (For your story:
of course everything is C.K. because there are four men
in one room and four women inthe other). Both the Queen
and king packets will be ina club—heart—spadediamond or—
der reading from face toback. This is the way you want
them in case you want to go into “Annemann's Aces".
x oe OK OK OK
ANNEMANN'S ACES DISREGARDED
This effect appeared inSreater Magic (J.N.Hilliard)
on page 365, under the title Annemann's Aces. The reader
will no doubt wonder why I have re-titled it as I have.
Well, I had sent acard to Ted Annemann explaining to him
that I had amethod whereby his classic could be done im-
promptu and eliminatealot of the double lifts. I never
received an answer. Therefore the title.
In that effect, kings and queens were required to be
stacked. Inthis routine there isno preparation provided
the Hotel Mystery isdone first. The effect in brief is
that aces change places with four indifferent cards.
The four indifferent cards become kings. The aces are
changed, one at a time, to queens. The aces are then
made to come back, the cards being shownall in suit order
at the finish.
After the Hotel Mystery you have the kings and queens
on the table inclub, heart, spade, diamond order. Place
47the face up kings ontop of the face up queens. Put the
eight cards onthe bottom of thedeck. The king of clubs
should be the bottom card. Givea false shuffle retaining
the bottomeight cards. You are nowall set forthe effect.
Begin by removing the four aces.
> Give them toaspectator and ask him
fae ») to place face up on the table, the
SF] ace of clubs. You now apparently
NSS deal three cards, face down, in front
as FIGI2 of thisace of clubs but actually you
deal four, the bottom card of the
four being the king to match the ace. To do this study
figure 412 where twocards, the top one and the bottom one
are pulled off as one card. Follow this by two single
ones off the top, oneon the other. This move is one you
must learn to do as it is used throughout the routine
whenever you apparently deal off three cards.
Next have the spectator place the ace of hearts face
up. As you deal four cards as three, youtake the king of
hearts fromthe bottom. Do this with the spade ace, then
finally the diamond ace.
At this stage you have four aces face up, with a
packet of four cards under each. The bottom card of each
packet is a king and matches in suit the ace above it.
Take the aces and place themonthe bottomof each packet.
To prove, without saying so, that youuseonly three cards
and anace, pickup the ace of clubs pile. Hold the pack-
et face down in the left hand. Deal off the first card,
take it at the ends between second finger and thumb of
right hand. Show its face and name it. Drop it face
down to one side. Show the next two in the same manner.
The last two cards you take as one, showing the ace of
clubs. Drop it onthe other three cards, then you appar
ently deal off theace, face down, in its former position.
What youreally have dealt isaking. To prove con-
clusively that you have actually dealt the ace you pick
up the remaining cards of the packet. Turn it face up.
Show the first card and place it down, to one side, face
up. Show the second card and place faceupon tor of the
first. The last two cards hold as one, placing it face
up on the other two. Leave this packet for a moment. f
48Study the above moves again so that they will be
clear. Repeat the same procedure on the remaining three
ace packets. Place all the face up cards into one pile.
You now havea packet of cards face up on the table.
Pick them up and place them face down on the pack. Deal
four hands in regular poker style, putting each hand di-
rectly below the four supposed aces. Theaces will land
in the third hand. Forcethis hand by asking for a num
ber between one and four. They can only choose two or
three. If two is chosen, count from the right hand end.
If three is chosen, count from the left hand end.
Pick up all thecards except the ace packet and place
on top of deck. Deal the ace packet below the supposed
aces (really kings). Deal aces from right toleft so that
the suit order will be the same as the kings.
Crder the cards tochange. Turn over the aces only,
then have aspectator turn over the top four. The kings
will beasurprise to them as they never were seen among
the cards called and shown.
Again deal three cardsin front of each ace, start-
ing with the ace of clubs. However, you slip the queen
fromthe bottom each time on the first count just as you
did before {figure 42). The handling of the packets is
slightly different at this stage.
Pick up the first packet, which has the queen of
clubs at bottom, and transfer one card from topto bottom.
This brings queen of clubs second from bottom. Pick up
the ace of clubs and placeit second from topin the pack-—
et. The packet of course isheld face down all this time
and in the following moves.
Tomake the ace disappear and queen appear, show the
top card, calling it. Place it face down on top of the
deck, Pull out and show the bottom card. Place it face
down on deck. Take the two top cards as one. Show it
Flacing face down on the deck. Snapthe last card, turn
it over. It is a queen.
You will find it an easy matter to doadouble lift
49with only three cards in your hand, by simply peeling off
the bottomone. The above moves are repeated with the re—
maining aces. All cards that are shown are placed face
down on top of the deck.
With the kings and queens on the table you are ready
to bring back the aces. Deal out the cards as before,
only this time, before you do so, add two cards from
bottom of deck to the top. The aces will again land in
the third hand. Force them as you did before. Deal the
ace packet fromleft toright this time. Asyou turn over
each ace call attentiontothe fact that thecards are in
suit order i.e. clubs under clubs, hearts under hearts,
etc.
I am sure you will find this a worthwhile table
routine. Please don’t use it inanight club and expect
it togo over. It is too long. However for parlor work
you can ask fornothing better. Your audience will never
know youareusing the king's and queens fromthe previous
trick - I know!
xk OK Ok
NU PRESENTATION
Avery popular item among the magicians at
the present time is the jumping card. In
effect a selected card jumps a foot into
~-! FIG 13 the air. Norubber bands. It is usedasa
gag itemby BobHummer. Cther magis present
it as if areel were being used. Still oth—-
ers just present it. The effect is im
promptu. The following presentation I con-
sider the best.
pee
Hl
Z
1
5 First let us explain howtomake the card
jump. Hold the deck of cards inthe left
hand, inanupright position, faceof cards
toward audience. The top card is then
swung out at the bottom, but is held buckled
and in place by the second finger of the
left hand at the bottom and thumb at top
20as shown in figure 43. Now by applying pressure with this
second finger, at the same time sliding back the left thumb,
the card is made to shoot up into the air.
There is only one thing wrong withthat presentation
and that is that the jumping card has no background so
that it never seems to jump as high as it really does.
Now try it this way.
You are sitting at abar. There are persons on your
left andon your right. Have the oneonyour right select
acard. Controlitto the tope Holdthe deck in the left
hand as shownin figurei3. With the right hand cover the
whole side of the deck so that fingers are on one side,
thumb on the other. Inthis position you can maneuver the
top card into position for jumping, withthe right fingers
and thumb.
Now quickly turnleft hand down sothat buckled card
is underneath and cards are face up. Immediately start
handing the deck to the person on your left, saying:
“Will you please hold the deck?" As he reaches for it,
you release the card. (The deck is held so that the
second left finger, whichis buckling the card, rests on
the bar also. This brings the cards close to the bar).
Releasing the card, youwill findit has asurface or back-—
ground on whichit will keep travelling up and away from
the pack.
Instead of dwindling down, it will come to rest at
a point that seems impossible to have been accomplished
without throwing the card, yet there has been no visible
movement of the left hand.
Cnacloth covered table you wili have toraise your
hand higher than ona polished bar or table top, so that
the card does not engage theclothtoosoon. Practice it
on clothsothat youwill not encounter difficulty should
you do it on such a surface.
eee HK
FLYING REVERSE
This isaquickie, soI'll explain it in a hurry. A
card is made to travel from one half of the pack to the
24other half. It is found tohave done so at the same time
reversing itself.
Have acard selected and controlitto the top. Cut
the deck into two halves, one in each hand. Have the
spectator choose one. Make sure he gets the half that
does not contain his card. The half that contains his
card isin the left hand. After forcing him to your way
of thinking place the cards inthe right hand face up on
top of the left hand packet. The cards are now back to
back. Runthrough the faceup half slowly, asking him to
ascertain whether his card is in that half. When you
finish he will say that he hasn't seen his card. Just
then you close up the cards, at the same time stealing
the top card, selected card, with those face up cards you
have just fanned through. Place this packet face up on
the table. The selected card is underneath already re—
versed.
You now say: "Well, then the card must be in this
half. I am going to make it travel from this half into
the other half". Snap your fingers. “It is accomplished,
but the hardest part is to put it back where it was".
Snap your fingers.
Pick upthe half on the tabletoshow the card isn't
there. However, before you evendoso the audience will
laugh. At this point casually cut the cards tobring re-
versed cardtocenter. Offer to repeat the effect, only
this time not only will you make the card fly from one
half to the other, but you will cause it to sommersault
through the air and land face upinthe other half. This
you prove to have happened.
For patter on the serious side, you can tell them
about the refugee who travelled from one continent tothe
other, so that he may show his face again without fear.
kok kk Ok
PSYCHOLOGICAL OUT
The darn thing would have been a miracle if he had
stopped but hedidn't. It was apsychological trick that
works nine times out of ten. This must have been the
tenth time. What didyou do about it? Here's what we do.
22After selected card is returned control it so that
it is tenth from the top. Give deck to spectator. The
idea of course is that he should psychologically stop at
the tenth card. If he isa slow dealer, ask him to deal
the cards. Then when he reaches the seventh one, tell
him: “Stopanywhere". If he stopsat the ninth or tenth,
you have a miracle.
If he is a fast dealer, ask him to deal the cards
and when he reaches the fifth card, tell himtostop any-
where. Who knows. You may have a miracle.
If you are not sure of your ability to judge speeds
just inform the spectator from the very start to deal
slowly, thentell him to stop anywhere as he reaches the
seventh card.
But what happens if he passes that card up. Well,
we use a bit of mathematics that will work up to twenty
cards. If he deals, say sixteen cards, you add the two
digits of this number, in this case one and six, which
is seven. You then deal back, one at @ time, that many
cards ontothe pack. This will causethetenth, selected
card, to land back on top of the pack. This will work up
to number nineteen. Yousimply addthetwo digits of the
number of cards dealt. Cneand four are five, deal five
cards back, it will work.
In case hedeals less, say eight cards, tell him to
deal as many more cards ashehas already dealt, in this
case eight. This will bring the number of cards uf to
sixteen, where you can utilize -the above principle.
I know that the above is not perfect but it does
stay along the lines it started-—— that is, as a dealing
effect. I saw one card expert end an obvious dealing
effect as a reversed card trick. This may be an out,
but it rattles your audience, and you, too.
BLINDFOLD POKER DEAL
In Colon, Michigan, September, 1944, I saw Dr. Jacob
Daley do the following effect:
23A deck of cards was borrowed (my own, by the way) and
shuffled by another spectator. The cards were never handl—
ed by Daley. Next five poker hands were dealt out face
down. Four spectators were asked tostep up and each se—
lect a hand. Previous to all this Dr. Daley was blind-
folded witha handkerchief. Eachassisting spectator was
then asked to spread the five cards out while they were
still face down. Cne at a time they were requested to
peek at one of the five cards and then close up their
hand.
After the above action was completed, Dr. Daley,
for the first time picked up the deck. Each hand was
returned separately to the pack which was subjected to
a series of cuts after each hand was replaced.
Dr. Daley then dealt out five hands of poker. He
asked each of the four spectators topick up their hands.
He then asked themif any one of thehands contained their
card. The answer was no. He then pulled out one card
from among his five and asked the first spectator what his
card was. Theman named it and Dr. Daley showed him that
that was the card he had just pulled fromhishand. This
remarkable result was repeated with the remaining three
spectators.
The first time lever heard of a similar effect was
one described as having been done by Nate Leipzig. How—
ever, that depended uponasecond deal and was not suit—
able for the average magician. Mr. Daley obviously did
not use that method. I was intrigued with it enough so
that I tried out various ideas and finally arrived at
what I thought was the solution of the Daley method. I
spoke to him about it at the time, and fully explained
my method. He volubly denied that he used any such meth-
od. ThereforeI need not feel that I am giving away an-
other man's secrets whenI explain here the systemI have
been using.
First let us get rid of the blindfold secret. If
you have ever played "Blind Man's Bluff“ youknowitis an
easy matter to see from under it. That takes care of
that.
I omit the blindfold because I perform for company
that wants their tricks in a fast manner. Whenever you
24suggest blindfolding yourself, they say: "Never mind the
blindfold. Just turn your back or leave the room".
Have five hands dealt out. Four persons each select
a hand while you keep the fifth one. Have the persons
spread their five cards out asshown in figure 144. Have
the first personon your left peek atone card. Casually
note the position of the card he looked at and also how
many cards are above it in that samehand. For example, he
looked at the third card (always count fromthe bottom to
the top to get correct position. This applies in every case,
no matter whether the cards are spread fromright to left or
left toright). If he looked at the third card youmust re-
member that twocards are above it. Remember number two.
When the second spectator peeks, we will assumeit is
at the second card. You must now add two, the number a—
bove the first card, sothat you remember the total of the
cards between the two peeked-at cards. In this case you
remember three. See figure 14.
: 5 TH. FIG. (4
When the third spectator looks ata card you remember
also the number of cards between the second and third
cards. In this case, according to figure 44, you remem—
ber six. So far you have three and six.
Whenthe fourth spectator looks at his card, remember
the number of cards between the third and fourth cards.
In this case it is four. (Figure 14). So far you have
numbers three, six and four.
Cn the last hand you must also remember how many
cards are above the last peeked at card. [In this case
it isone. (Figure 44). You now have the numbers three,
six, four and one. Remember them likea telephone number.
25You must make use of akey number. In this case when
dealing five hands, it is always four. Ask for the first
spectator to place his hand on top of the deck. When he
has placedit recall your first number- three. Your key
number is four. This means you must add one card on top
of thehand before asking for the second. You do this by
cutting thecards so that one cardisadded to the top on
the final cut. All previous cuts of course are false.
The second spectator placeshiscards on top of the
pack. Recall your second number, inthis case six. Your
key is four. Therefore in order for that card to fall to
your hand you must lose two cards in cutting (four from
six are two).
The thirdman replaces cards. Third number recalled
is four. Your key is four, so you do not have to add or
subtract anythingatall, but just indulge ina few false
cuts ending with the stack on top.
The fourth person replaces cards. Fourth number re-
called is one. Key number is four. You add three cards
to top of packetin cutting.
The fifth hand you just place on top. Give a few
false cuts, followed by a few false shuffles. Deal out
five hands of cards, one atatime. The top card of your
packet, as it lies face down, will, be the first person's
card, starting from the left, followed in order by the
second, third, and fourth spectator's cards. All that
remains is to disclose them.
The above effect isncet difficult as farassleights
are concerned, but it does takealittle concentrating and
study so that you will not get mixed up. However the
oftener you do it the easier it will become. Cnce mas—-
tered, you have an effect to be proud of.
ek Ok * *
GARDNER-MARLO POKER ROUTIVYE
A couple of years agoMartinSardner andI were ina
restaurant in Chicago discussing magic effects. Among
them were various piker deals and stacks. It was quite
by accident that we stumbled on to the idea of stacking
certain cards while apparently explainingtothe audience
how gamblers operate. We decided todo something with it,
but never did. Finally this last year I went to work on
it and developed the following routine and presentation.
26“Away with these hanky panky tricks of mine. I'm
going to show you something with meat on it. Everyone is
interested in how to win at cards, especially poker. I
shall begin by removing four cards-— these kings will do
-— and explaining to you how a gambler cheats".
The four kings we place on the bottom of the deck.
Cf course the gambler, to get them there, picks them up
fromthediscard in the course of the game. He now deals
out five hands of poker and strange as it may seem, he
always deals the first round of cards fairly. However,
on the second time around he starts to cheat by dealing
himself aking from the bottom." There is no exhibition
cf skill here. The card is merely drawn from under the
pack and dealt face down.
"He continues doing this until all hands are dealt.
cf course he now has the four kings andisable to bet the
limit. That is the way people would have you believe a
gambler cheats. However this isnot thecase. You see, to
learn to do a good bottom deal requires about ten years
practice and gamblers, being naturally lazy, aren't going
tosit around practicing just sothey can start making some
money in ten years. They cheat the easiest way possible and
this by stacking. Any person of average intelligence can
learn to stack adeck of cards inside of an hour. I am now
going to show you howa gambler would stack tthe four kings.
There — all finished shufflingand dealing. Here inmy hand
are the four kings". Turns hand over but finds aces instead.
"Well, well, Icertainly did better than I expected.
As the four kings are still in the deck I will deal out
five hands of poker, dealing the kings into any hand you
desire. The fourth hand, you say? C.K. Watch! "(Deal
out five hands turning every fourth card face up).
"There you are, my friends. The kings in the fourth
hand. Did I hear someone invite me for a game of stud?"
Todothe above take out the four kings. In taking
out the four kings you also secretly locate the aces and
bring them to the top of the pack. Throw the kings on
the table face up. Place the four kings on the bettom.
You will now deal out five cards of poker fairly from the
top. Cn the second round you deal the first four from
the top and the king from the bottom to yourself. (See
patter) There is no skill used in this bottom deal be-
cause you are showing them how to cheat. Complete the
27deal. Pick up the other four hands, one on top of the
other and place on top of the deck. Turn over your
hand of five, displaying the kings.
Because of the above demonstration you have set your—
self for the second phase. Pick up the kings and the ex-—
tra card. Place all five cards on top of the deck. The
four kings must be uppermost. Cffer to stack the kings
but really do a false shuffle, so as not to mix the top
twenty-five cards. Deal out five hands again. Pick up
the other four first, placingontop of the deck, before
disclosing the ace surprise.
The above surprise has also set you for the final
phase. The kings are now distributed every fifth card.
All that remains to be done is to ask spectator into
which handof five he would like tohave the kings dealt.
If he says fifth hand, deal out asis. If he says fourth,
lose one card from top. Two cards for third hand, three
cards for fourth hand, four cards for first hand. Take
your bow and the audience will applaud. If they don't-——
give up card magic.
And In Conclusion:
I always like to say something at the end of every
book. Most books end with a trick and it makes me feel
as if the author suddenly became tired and just stopped.
I want you to knowIam not tired and expect tohave more
books for you in the future.
One final point of interest is that many performers
claimthat one difficulty indoing tricks with a borrowed
deck is that such decks are usually soiled, worn-out and
sticky. I must agree with them. However, you can often
get a fresh deck by doing a trick or two with the deck
handed you, then remarking that youcould show them some
even more interesting tricks if you had a crisper or
stiffer deck. Don't be ashamed to admit that it is easier
to handle anew deck thananold one. Really, the host or
hostess ought tobe alittle ashamee of handing youa deck
that their childordog has played with or gnawed. Anyone
who plays cards knows the advantage of a fresh deck, so you
are merely pointing out a fact by your remark.
Another way around it is to carry a new deck with
youe After having it opened, and going through some a~
mazing card effects, I would suggest giving the deck away
with the remark: “Here a magic deck for you. In case
you find out howIdid those tricks tonight I wish you'd
tell me. Then will you and I have fun.*
Eddie Marlo
28