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A dying art - using pointers

Pointers in the World of Object Orientation


In the past, especially in languages, pointers were a critical aspect of the language. They allowed direct access to memory, enabling
complex data structures to be built and navigated.

However, with the advent of Object Orientation, things have changed somewhat. For example, the TStringList class allows a list of
strings to be built without the user needing to manage the storage. And hence, removing the need to use pointers to do this.

Additionally, the Pascal language has also evolved to avoid dynamic storage management by coders - for example with the advent of
dynamic arrays. You can now simply code a SetLength call to set or increase the size of such an array as your program runs.

However, there are still some situations where pointers are valid in Delphi.

What are pointers?


Pointers are a special type of variable. Like a meta-variable. They can point to other variables, or to memory. You might use a
record pointer, for example, to point to a block of memory where you have stored lots of record data. You would then use the
pointer just as if it were a record variable. We'll see how below.

When calling Windows APIs (Application Programmer Interfaces), we are obliged to use pointers.

Types of pointers
Delphi provides a number of typed pointer types, such as PChar, and PExtended, along with a generic, 'point to anything' type -
the Pointer type.

The nice thing about the typed pointers is that they work sensibly with the Inc and Dec functions. Incrementing an PInt64 pointer
will add SizeOf(Int64) bytes to the pointer address so that it points to the next Int64 variable in memory.

The Pointer type is a dangerous one - it falls foul of Delphi's normally tight type handling. Use it with care, or you will end up
addressing the wrong memory.

A simple example using PChar


The PChar type can be used to scan along a string :
var
myString : string;
myCharPtr : PChar;
i : Integer;

begin
// Create a string of Char's
myString := 'Hello World';

// Point to the first character in the string


i := 1;
myCharPtr := Addr(myString[i]);

// Display all characters in the string


while i <= Length(myString) do
begin
ShowMessage(myCharPtr^); // Display the string characters one by one
Inc(i);
Inc(myCharPtr);
end;
end;
There are two things to note here. First the use of Addr function to get the address of the string. You could equally use
the @ operator. Pointers always work with addresses - the address of a variable here, or a block of acquired memory. Here we point
the PChar value to the first character in the string.

Secondly, now that we have a pointer, we use the ^ character at the end of the pointer name to refer to what the pointer points to.
In this case, a character.

A PChar^ will always give us a character. A PInt64^, for example, will give us an Int64 value. This is where the typing comes in.

Record pointers
You can define a pointer to any data type using a different technique:

var
myRecordPtr : ^TMyRecord;
Here, the ^ symbol is used to dereference the type - we are saying that we do not have a TMyRecord type, but a pointer to one.
Note that this is a prefix use of ^.

Let us create a full record example :

type
TMyRecord = Record
name : String[20];
age : Integer;
end;

var
myRecord : TMyRecord;
myRecordPtr : ^TMyRecord;

begin
myRecord.name := 'Fred Bloggs';
myRecord.age := 23;

myRecordPtr := @myRecord;

ShowMessage(myRecordptr.name); // Displays 'Fred Bloggs'


end;
When we simpy refer to the record field name, without a ^, Delphi is in fact adding one for us - it recognises what we are doing, and
helps us make for more readable code.

A full memory handling example


In this example, we'll build a new class that is a limited number list equivalent to the TStringList class. This class will allow you to
keep adding numbers to a list of numbers.

The class uses pointers to help store the numbers in a block of memory, reallocating this block when it is all used up.

First off, we will look at the constructor :

var
msCount : Integer; // Count of numbers in the list
maxCount : Integer; // Maximum numbers that can fit into current storage
memStart : Pointer; // Start of the memory holding the list
nextSlot : PInt64; // Points to the next free slot in memory

const
ALLOCATE_SIZE = 20; // How many numbers to store in first memory block

// Constructor - initialise everything


constructor TNumberList.Create;
begin
msCount := 0; // No numbers in the list yet

// Allocate space for a limited number of numbers


GetMem(memStart, ALLOCATE_SIZE * SizeOf(Int64));
// Indicate how many numbers that we can add before acquiring more memory
maxCount := ALLOCATE_SIZE;

// And point to the next free memory slot - the first!


nextSlot := memStart;
end;
The role of the constructor is to initialise the class. The key part of this is to allocate a block of memory that can hold 20 numbers.
We'll use Int64 numbers (for some reason, Delphi does not provide an Integer pointer).

The GetMem call allocates storage of the desired size, setting the memStart generalised Pointer variable to the starting address of
the memory allocated. Note that GetMem insists on a Pointer variable.

We'll add a routine to add a value to the memory :

// Add a number to the list


procedure TNumberList.Add(const number : Int64);
begin
// Store the number at the next slot in our memory block
nextSlot^ := number;

// And update things to suit


Inc(msCount);
Inc(nextSlot);
end;
The passed number is stored in the next Int64 slot in our memory block, and this nextSlot pointer incremented. Note that this
adds SizeOf(Int64) bytes to the address value in this pointer, because the Inc call knows the type of this pointer.

And here is a routine for retrieving a value :

// Get the number at the index position (starting at 0)


function TNumberList.GetValue(index : Integer): Int64;
var
numberPtr : PInt64;
begin
// Simply get the value at the given Int64 index position
numberPtr := memStart;
Inc(numberPtr, index); // Point to the index'th Int64 number in storage
Result := numberPtr^; // And get the Int64 number it points to
end;
Here we use Inc to add index Int64 size bytes to the start of memory to get to the slot of the required memory.

However, we have not yet covered the situation where the memory we allocate is all used up. We will extend the Add routine to do
just this :

// Add a number to the list


procedure TNumberList.Add(const number : Int64);
var
newMemoryStart : Pointer;
oldPtr, newPtr : PInt64;
i : Integer;
begin
// if we do not have enough space to add the number, then get more space!
if msCount = maxCount then
begin
// First allocate a bigger memory space
GetMem(newMemoryStart, (maxCount + ALLOCATE_SIZE) * SizeOf(Int64));

// Copy the data from the old memory here


oldPtr := memStart;
newPtr := newMemoryStart;
for i := 1 to maxCount do
begin
// Copy one number at a time
newPtr^ := oldPtr^;
Inc(oldPtr);
Inc(newPtr);
end;

// Free the old memory


FreeMem(memStart);

// And now refer to the new memory


memStart := newMemoryStart;
nextSlot := memStart;
Inc(nextSlot, maxCount);
Inc(maxCount, ALLOCATE_SIZE);
end;

// Now we can safely add the number to the list


nextSlot^ := number;

// And update things to suit


Inc(msCount);
Inc(nextSlot);
end;
Here we abandon our old memory block (Delphi cannot let us extend the size of it), and create a bigger one. Having allocated it, we
must copy the old memory contents to it. Here we see a new concept - assigning the value referred by one pointer to the contents
of memory pointed to by another. Delphi knows to copy the whole Int64 value rather than just one byte because these are PInt64
pointers.

Below is the full code of the class :

unit NumberList;

interface

type
TNumberList = class

private
msCount : Integer; // Count of numbers in the list
maxCount : Integer; // Maximum numbers that can fit into current storage
memStart : Pointer; // Start of the memory holding the list
nextSlot : PInt64; // Points to the next free slot in memory

function GetValue(index : Integer) : Int64;

public
property Items[index : Integer] : Int64
read GetValue; default; // Default means we can use the list[i]

published
constructor Create;
destructor Destroy; override;
procedure Add(const number : Int64);

property Count : Integer


read msCount;
end;

implementation

const
ALLOCATE_SIZE = 20; // How many numbers to store in first memory block

// Constructor - initialise everything


constructor TNumberList.Create;
begin
msCount := 0; // No numbers in the list yet

// Allocate space for a limited number of numbers


GetMem(memStart, ALLOCATE_SIZE * SizeOf(Int64));

// Indicate how many numbers that we can add before acquiring more memory
maxCount := ALLOCATE_SIZE;
// And point to the next free memory slot - the first!
nextSlot := memStart;
end;

// Destructor - release storage obtained


destructor TNumberList.Destroy;
begin
// Free the allocated memory
FreeMem(memStart);

// Call TObject destructor


inherited;
end;

// Add a number to the list


procedure TNumberList.Add(const number : Int64);
var
newMemoryStart : Pointer;
oldPtr, newPtr : PInt64;
i : Integer;
begin
// if we do not have enough space to add the number, then get more space!
if msCount = maxCount then
begin
// First allocate a bigger memory space
GetMem(newMemoryStart, (maxCount + ALLOCATE_SIZE) * SizeOf(Int64));

// Copy the data from the old memory here


oldPtr := memStart;
newPtr := newMemoryStart;
for i := 1 to maxCount do
begin
// Copy one number at a time
newPtr^ := oldPtr^;
Inc(oldPtr);
Inc(newPtr);
end;
// Free the old memory
FreeMem(memStart);

// And now refer to the new memory


memStart := newMemoryStart;
nextSlot := memStart;
Inc(nextSlot, maxCount);
Inc(maxCount, ALLOCATE_SIZE);
end;

// Now we can safely add the number to the list


nextSlot^ := number;

// And update things to suit


Inc(msCount);
Inc(nextSlot);
end;

// Get the number at the index position (starting at 0)


function TNumberList.GetValue(index : Integer): Int64;
var
numberPtr : PInt64;
begin
// Simply get the value at the given Int64 index position
numberPtr := memStart;
Inc(numberPtr, index); // Point to the index'th Int64 number in storage
Result := numberPtr^; // And get the Int64 number it points to
end;

end.
And here is how the code could be used :

var
list : TNumberList;
value : Int64;
i : Integer;
begin
// Create a number list object
list := TNumberList.Create;

// Add the first 30 even numbers to the list, each doubled in size
for i := 0 to 29 do
list.Add(i * 2);

// Get the 22nd value = 44 (22 * 2)


value := list[22];
ShowMessage('22nd value = '+IntToStr(value));
end;

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