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Order Cleric - 4 Sailor

Zale CLASS & LEVEL BACKGROUND PLAYER NAME

Water Genasi Lawful Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

18 -1 30 I am tolerant of other faiths and


STRENGTH

+2 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
respect the worship of other gods.

14 PERSONALITY TRAITS

Hit Point Maximum


1 Strength

35/35
DEXTERITY Faith. I trust that my deity will guide my actions, I
-1 Dexterity
have faith that if I work hard, things will go well. (
-1 3

0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

8 ● 5 Wisdom
● 3 Charisma Everything I do is for the common
CONSTITUTION SAVING THROWS people.
+3
TEMPORARY HIT POINTS BONDS

-1 Acrobatics (Dex) Total SUCCESSES


My piety sometimes leads me to blindly
16 3 Animal Handling (Wis)
4d8 FAILURES
trust those that profess faith in my god.
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 2 Athletics (Str)

0 1

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Acid Resistance: Exactly what it says on the tin
Mace 4 1d6+2
10 ● 5 Insight (Wis) Amphibious: You can breathe air and water.

● 3 Intimidation (Cha) Swim: You have a swimming speed of 30 feet.

WISDOM 0 Investigation (Int) Call to the Wave: You know the shape water cantrip. When you reach 3rd

+3
3 Medicine (Wis) level, you can cast the create or destroy water spell as a 2nd-level spell
once with this trait, and you regain the ability to cast it this way when you
0 Nature (Int) finish a long rest. Constitution is your spellcasting ability for these spells.

● 5 Perception (Wis) Channel Divinity:


16 Turn Undead
1 Performance (Cha) As an action, you present your holy symbol and speak a prayer censuring
the undead. Each undead that can see or hear you within 30 feet of you
● 3 Persuasion (Cha)
CHARISMA must make a Wisdom saving throw. If the creature fails its saving throw, it
is turned for 1 minute or until it takes any damage.
2 Religion (Int)
+1

-1 Sleight of Hand (Dex) A turned creature must spend its turns trying to move as far away from
you as it can, and it can't willingly move to a space within 30 feet of you. lt
-1 Stealth (Dex) also can't take reactions. For its action, it can use only the Dash action or
13 3 Survival (Wis)
try to escape from an effect that prevents it from moving. If there's
nowhere to move, the creature can use the Dodge action.

Order's Demand
SKILLS ATTACKS & SPELLCASTING
As an action, you present your holy symbol, and each creature of your
choice that can see or hear you within 30 feet of you must succeed on a
Wisdom saving throw or be charmed by you until the end of your next turn
15 PASSIVE WISDOM (PERCEPTION) or until the charmed creature takes any damage. You can also cause any
CP Shield of the charmed creatures to drop what they are holding when they fail the
saving throw.
Holy Symbol Voice of Authority:
Mace
SP
Shields Starting at 1st level, you can invoke the power of law to drive an ally to
attack. If you cast a spell with a spell slot of 1st level or higher and target

Medium Armor EP Chain mail an ally with the spell, that ally can use their reaction immediately after the
spell to make one weapon attack against a creature of your choice that

Light Armor Priest's Pack you can see.

Light Crossbow
If the spell targets more than one ally, you choose the ally who can make
Heavy Armor GP
the attack.

Simple Weapons Bolts x20 Heavy Armor Master:


PP -Increase your Strength by 1, to a maximum of 20.
- When wearing heavy armor, bludgeoning, slashing and piercing damage
you take from non-magical weapons is reduced by 3

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 6'1 150 lbs
Zale
AGE HEIGHT WEIGHT

Blue silvery blue semi translucent blue and white


CHARACTER NAME EYES SKIN HAIR

Follower of Tyr NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Can Prepare 7 spells

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
WIS 15 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light
Guidance
Shape Water
Sacred Flame
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Command

Heroism

4
● Guiding Bolt

● Cure Wounds

Inflict Wounds
SPELLS KNOWN

● Shield of Faith

2 3
● Hold Person

● Zone of Truth

Spiritual Weapon

5
● Prayer of Healing

Create or Destroy Water



9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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