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ANDRES BONIFACIO COLLEGE

College Park, Dipolog City, 7100

SHS Department

March 2020

PHYSICAL EDUCATION
NARRATIVE REPORT

Submitted by:

WASHRIEN S. AQUINO

BILL DOMINIQUE A. BULJATIN

STEM E – 12

Submitted to:

MR. ARNIE MANLUZA


GO
BOARD GAME

Alternative Titles:  baduk, i-go, patok, wei-ch’i, weiqi

Go, (Japanese), also called I-go, Chinese (Pinyin) Weiqi or (Wade-Giles romanization) Wei-ch’i,


Korean Baduk or Pa-tok, board game for two players. Of East Asian origin, it is popular
in China, Korea, and especially Japan, the country with which it is most closely identified.

Go, probably the world’s oldest board game, is thought to have originated in China some
4,000 years ago. According to some sources, this date is as early as 2356 BCE, but it is more
likely to have been in the 2nd millennium BCE. The game was probably taken to Japan about
500 CE, and it became popular during the Heian period (794–1185). The modern game began to
emerge in Japan with the subsequent rise of the warrior (samurai) class. It was given special
status there during the Tokugawa period (1603–1867), when four highly competitive go schools
were set up and supported by the government and go playing was thus established as a
profession. The game became highly popular in Japan in the first half of the 20th century; it was
also played in China and Korea, and its following grew there in the latter decades of the
century. Play spread worldwide after World War II.

Traditionally, go is played with 181 black and 180 white   go-ishi (flat, round pieces called
stones) on a square wooden board (goban) checkered by 19 vertical lines and 19 horizontal
lines to form 361 intersections; more recently, it has been played electronically
on computers and on the Internet. Each player in turn (black moves first) places a stone on the
point of intersection of any two lines, after which that stone cannot be moved. Players try to
conquer territory by completely enclosing vacant points with boundaries made of their own
stones. Two or more stones are “connected” if they are adjacent to each other on the same
horizontal or vertical line, as are the white stones in group e in the figure. A stone or a group of
stones belonging to one player can be captured and removed from the board if it can be
completely enclosed by his opponent’s stones, as white is by black in groups a, f, and g and
prospectively in groups b and e in the figure. A stone or group of stones is “live” (not captured)
as long as it is connected to a vacant intersection, as are the black stones in groups  c and d and
the white stones in b and e. A stone cannot be placed on a point completely surrounded by
enemy stones unless it makes a capture by so doing, as white does in group c. Groups of stones
are in effect invulnerable if they contain an “eye,” which consists of two or more vacant points
arranged such that the opposing player cannot place his stone on one of the points without
that stone’s itself being captured. The black stones in group d possess such an eye. The black
stones in group c in the figure, however, do not possess an eye, and a white stone placed on
the indicated point would result in the complete enclosure and thus the capture of the black
stone group. A player’s final score is his number of walled-in points less the number of his
stones lost by capture.

Go demands great skill, strategy, and subtlety and is capable of infinite variety, yet the rules
and pieces are so simple that children can play. Special handicap rules allow players of unequal
skill to play together. Aspiring professionals typically begin apprenticeships at a young age and
train for years. A Japanese Go Association, founded in 1924, supervises tournaments and rules
and ranks players, both professional and amateur. The European Go Federation was founded in
1950, and other regional and national organizations subsequently appeared. The first annual
world go championship was held in 1979, and in 1982 an International Go Federation was
established in Tokyo.
SIPA
RECREATIONAL GAME

Understanding Sipa

Sipa, which literally means “to kick,” is simple. The objective is to keep the "pato" in the air as long as
the player can without using any other body part aside from the legs. The player kicks the ball in such a
way that the opponent will have a difficult time returning it. The last kick usually requires a certain
height or distance from the player. Points are also counted against a player or team. Simpler rules are
used during street play. In these games, the players may tweak the rules depending on what they have
agreed upon. For example, some street plays of sipa have no definite court size and number of players.

Sipa and Sepak Takraw

It is a common misconception that sepak takraw is the same as sipa. In some instances, sepak takraw is
used synonymously with sipa since the 2 games actually have very similar rules and regulations. Though
closely related, in terms of its origins and dynamics, the 2 sports are actually distinct. The biggest
difference, perhaps, is that sipa was our actual national sport while sepak takraw is a similar sport
played mostly in Malaysia, Thailand, and other neighboring countries. A sepak game also would require
teams of 3 to play it while sipa is more flexible in terms of the number of players and the scoring system.
Sepak has been called kick volleyball because its rules are similar to the latter except that players use
their heads, legs and feet, instead of their hands.

This sport is internationally renowned with organizations like


the International Sepak Takraw Federation governing it.
Many countries have sepak takraw teams competing in
tournaments worldwide. The King’s Cup World
Championships for sepak takraw are also held in Thailand
annually.

Changing Sports

When former President Gloria Macapagal-Arroyo approved


Republic Act 9850 -- an Act declaring arnis as the national
martial art and sport of the Philippines on Dec 11, 2009 --
many people reacted negatively, questioning the change.

Sipa had occupied a place in the subconscious of Filipinos as a people, that it has become the
automatic answer whenever Pinoys enumerate the national symbols. It’s one thing, however, to know
the national game and it’s another thing to practice it. Did Filipinos really know sipa? Was sipa the
national game in practice or was it just something Pinoys knew at the back of their minds? Perhaps,
this is one of the reasons why sipa was replaced by arnis. Elementary schools taught students that sipa is
the national sport but it stopped at that. More schools include arnis in their curricula; hence, more
students familiarized themselves with arnis more than sipa. Another possible reason for the change is
that arnis generates more interest than sipa. The country has arnis grandmasters, and numerous arnis
schools and clubs across the country. The Philippines has very few for sipa -- if there at all -- and most of
them practice sepak takraw. Being a martial art, arnis breeds more competition among individuals.
This is a big factor especially for a country that is fond of contact sports like boxing.

Need To Get the Rattan Ball Rolling

Sepak takraw has been a regular sport in the Asian Games and the Southeast Asian Games. The national
sepak takraw team -- yes, there is one -- competes in these international games. Although training
almost under anonymity, the team trains hard to bag awards in international competitions. Sipa and
sepak takraw are 2 sport events that are played in the Palarong Pambansa 2012. Elementary and high
school students from the different regions of the Philippines will compete in these 2 team events come
May 6-12. The inclusion of the 2 sports in the nationwide games means that despite the change of
national sports, a bright future is possible for sipa and sepak takraw. Hopefully, the  Filipino youth will
continue to see the value of traditional Filipino games so that sipa will not be forgotten. Hopefully too,
Pinoys excel at what was once hailed as the country's national sport.

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