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Argumentative Essay Final Test
Argumentative Essay Final Test
Today's generations are different from past generations? Given this question, we
could respond in an affirmative or negative manner depending also, on what the difference
is based on. If we refer to the way of dressing, we could say that our generations live the
new fashion imputed in many occasions by singers, actors and athletes. Regarding the
quality of education received, obviously, we can say that with the rise of technology and
resources, modern education is better for information that can be obtained by clicking on a
computer, and so, in other topics we can mention the positive and the negative of each
generation. However, what happens in the behavior of modern generations? Has this
behavior been affected by some external factor? Today we see how this behavior is
influenced by an external factor called video games, which greatly contribute to the current
generations becoming more violent. But we must be clear when talking about behavior
change influenced by video games, we can find video games, sports, questions, which help
not only the acquisition of knowledge but also entertainment to combat work stress,
educational stress. However, there are also highly violent video games that largely
contribute to behavioral problems, especially in adolescents, who suffer changes not only
physical but also, psychological. Now, do violent video games cause violent problems? In
some cases, young people has been influenced for that kind of game causing even the
separation of parents, the murder of people, even the suicide of people who have fun with
One of the flaws in this statement is due to the type of experiment used. A magnetic
resonance, in which the participants are observed in the aftermath of the game, cannot
diagnose a highly positive outcome in terms of behavior change, that is, behavioral
problems that are adopted when exposed to this type of games. The result of the resonance
shows little relationship between behavioral changes associated with video games, however
another is the reality, and our generation shows more aggressiveness by the influence of not
only weapons, but also the vocabulary that includes this type of games. Vocabulary, which
News shows that this change in behavior is due to the time spent practicing this type
of activity. A traditional game where only a rope is used to jump or a tongue twisting that
allows language fluency does not generate the change of behavior of adolescents, who in
their majority have access to this type of games. Therefore, the longer a person or better a
teenager is exposed to this type of activities, the more chances there are that their behavior
B. “I has never been convinced by the critiques that have disparaged purported ties
between gaming and aggression. I just kept reading, over and over again, [these] criticisms
understand the difference of times, a couple of decades ago when even the boom in
technology did not have the success that these days has, you could not talk about a change
in behavior associated with video games, because at that time they did not exist as they
currently are, where we can find a great variety, including those of a violent nature.
A game of Mario Bros and his faithful friend Luigi in their hands never saw them a
Nintendo, the game fulfilled for the time is absurd. Behavioral changes were more likely to
be reflected in family abuse, both physical and verbal, which resulted in adolescents
C. “Violent video games might not be bad for you” Connolly (2018)
person, but with ease today we see that people are guided by this type of activity, even the
so-called social challenges play a very important role in this change. However, spending
too much time in this activity causes a negative effect on adolescents, each day they are
isolated from family and society, they become solitary beings, and the worrying in violent
beings, who adopt an aggressive personality, both the treatment own as the others, clearly
act, speak and dress like the protagonists of violent video games, because the hidden
because the ideology of the game does not allow itself to be defeated. It is said that the
family becomes the first enemy, because when they limit the time of use of the video game
consoles, for the adolescents it is a war that starts, and as in any war, there must always be a
winner. The adolescents will let another one win the battle, it is there where the changes of
behavior begin to make their appearances, precisely because of the control that the parents
do to avoid that their children use their free time in another type of more productive
activity.
In conclusion, forbidden to play violent video games is not the only solution to
avoid behavior change in young people. Even the studies show that are not a noticeable
association with aggressive reactions, or a researches who have not been convinced on
gaming can increase the aggressive. What is god or bad for a person not depend the activity
a person who forces her to take that kind of behavior. Finally, a behavior change can be
accompanied by several aspects, we can mention family, work, etc., and if we add violent
video games to that abuse, obviously the adolescents will change their behavior. They will
look for the defensive way, because the defense strategy is learned from the video games to
be able to survive an attack, that for this case we can say that this attack comes from the
family, to try to correct a type of person who isolates himself from society.