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Do violent video games cause behavior problems?

Today's generations are different from past generations? Given this question, we

could respond in an affirmative or negative manner depending also, on what the difference

is based on. If we refer to the way of dressing, we could say that our generations live the

new fashion imputed in many occasions by singers, actors and athletes. Regarding the

quality of education received, obviously, we can say that with the rise of technology and

resources, modern education is better for information that can be obtained by clicking on a

computer, and so, in other topics we can mention the positive and the negative of each

generation. However, what happens in the behavior of modern generations? Has this

behavior been affected by some external factor? Today we see how this behavior is

influenced by an external factor called video games, which greatly contribute to the current

generations becoming more violent. But we must be clear when talking about behavior

change influenced by video games, we can find video games, sports, questions, which help

not only the acquisition of knowledge but also entertainment to combat work stress,

educational stress. However, there are also highly violent video games that largely

contribute to behavioral problems, especially in adolescents, who suffer changes not only

physical but also, psychological. Now, do violent video games cause violent problems? In

some cases, young people has been influenced for that kind of game causing even the

separation of parents, the murder of people, even the suicide of people who have fun with

this type of games.


A. Meta-analytic reviews reveal a small but noticeable association between playing

violent video games and aggressive reactions. (Weder, Ritterfeld, Mathiak)

One of the flaws in this statement is due to the type of experiment used. A magnetic

resonance, in which the participants are observed in the aftermath of the game, cannot

diagnose a highly positive outcome in terms of behavior change, that is, behavioral

problems that are adopted when exposed to this type of games. The result of the resonance

shows little relationship between behavioral changes associated with video games, however

another is the reality, and our generation shows more aggressiveness by the influence of not

only weapons, but also the vocabulary that includes this type of games. Vocabulary, which

is adopted and becomes everyday language.

News shows that this change in behavior is due to the time spent practicing this type

of activity. A traditional game where only a rope is used to jump or a tongue twisting that

allows language fluency does not generate the change of behavior of adolescents, who in

their majority have access to this type of games. Therefore, the longer a person or better a

teenager is exposed to this type of activities, the more chances there are that their behavior

changes and adopt an aggressive one.

B. “I has never been convinced by the critiques that have disparaged purported ties

between gaming and aggression. I just kept reading, over and over again, [these] criticisms

of the literature and going, ‘that’s just not true.” (Hull).


Of course between the game and violence there is no relationship, but you have to

understand the difference of times, a couple of decades ago when even the boom in

technology did not have the success that these days has, you could not talk about a change

in behavior associated with video games, because at that time they did not exist as they

currently are, where we can find a great variety, including those of a violent nature.

A game of Mario Bros and his faithful friend Luigi in their hands never saw them a

long-range weapon, so to speak of a violent tendency or change of behavior to play

Nintendo, the game fulfilled for the time is absurd. Behavioral changes were more likely to

be reflected in family abuse, both physical and verbal, which resulted in adolescents

responding in the same way they were treated.

C. “Violent video games might not be bad for you” Connolly (2018)

It is obvious that the objective of a videogame is not to change the behavior of a

person, but with ease today we see that people are guided by this type of activity, even the

so-called social challenges play a very important role in this change. However, spending

too much time in this activity causes a negative effect on adolescents, each day they are

isolated from family and society, they become solitary beings, and the worrying in violent

beings, who adopt an aggressive personality, both the treatment own as the others, clearly

act, speak and dress like the protagonists of violent video games, because the hidden

message that this type of games brings is to defeat all enemies.


The enemies that have to be overcome in reality relate them to the family, simply

because the ideology of the game does not allow itself to be defeated. It is said that the

family becomes the first enemy, because when they limit the time of use of the video game

consoles, for the adolescents it is a war that starts, and as in any war, there must always be a

winner. The adolescents will let another one win the battle, it is there where the changes of

behavior begin to make their appearances, precisely because of the control that the parents

do to avoid that their children use their free time in another type of more productive

activity.

In conclusion, forbidden to play violent video games is not the only solution to

avoid behavior change in young people. Even the studies show that are not a noticeable

association with aggressive reactions, or a researches who have not been convinced on

gaming can increase the aggressive. What is god or bad for a person not depend the activity

they do, it depends on how immersed in a state of depression persecution or mistreatment is

a person who forces her to take that kind of behavior. Finally, a behavior change can be

accompanied by several aspects, we can mention family, work, etc., and if we add violent

video games to that abuse, obviously the adolescents will change their behavior. They will

look for the defensive way, because the defense strategy is learned from the video games to

be able to survive an attack, that for this case we can say that this attack comes from the

family, to try to correct a type of person who isolates himself from society.

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