You are on page 1of 3

DRUID CLASS DECK

GRONK ROLES
MALE ELF DRUID You may choose one of these roles after completing Adventure 3.

SKILLS GRONK (WOODWOSE)


STRENGTH d6 □+1 □+2 □+3 □+4 The woodwose is more than just a green man. He can become one with the land to
MELEE: STRENGTH +2 create surprising effects.
DEXTERITY d8 □+1 □+2
CONSTITUTION d6 □+1 □+2 □+3
POWERS
INTELLIGENCE d4 □+1 □+2 HAND SIZE 4 □5 □6
WISDOM d10 □+1 □+2 PROFICIENT WITH Light Armors □ Weapons
DIVINE: WISDOM +1 You may discard a card to roll d10 (□ d12) instead of your Strength or Constitution die
SURVIVAL: WISDOM +2 for any check; you may recharge that card instead of discarding it if the check is against
CHARISMA d8 □+1 □+2 a card that has the Animal or Plant trait. You may bury (□ or discard) an additional card
to add another 1d8.
POWERS When you acquire or defeat a card that has the Animal or Plant (□ or Aberration or Fey)
HAND SIZE 4 □5 trait, you may recharge a card from your discard pile.
PROFICIENT WITH Light Armors □ Weapons □ When you play a blessing on any Wisdom check, you may recharge it (□ or shuffle it
You may discard a card to roll d10 (□ d12) instead of your Strength or Constitution die for into your deck) instead of discarding it.
any check; you may recharge that card instead of discarding it if the check is against a card □ When you play an ally (□ or a weapon) for its power, you may recharge it instead
that has the Animal or Plant trait. You may bury an additional card to add another 1d8. of discarding it.
When you acquire or defeat a card that has the Animal or Plant (□ or Aberration or Fey) □ When you rebuild your character deck after a scenario, you may treat each ally that
trait, you may recharge a card from your discard pile. has the Animal trait as either an armor or an item (□ or a blessing).

CARDS LIST FAVORED CARD TYPE: NONE GRONK (FERAL SHIFTER)


WEAPON 2 3 4 Need a bear, a tree, or a squid? This shifter has the right form for the job.
SPELL 3 4
ARMOR 1 2 3 POWERS
HAND SIZE 4 □5 □6
ITEM 1 2
PROFICIENT WITH Light Armors □ Weapons
ALLY 4 5 6
You may discard a card to roll d10 (□ d12) instead of your Strength or Constitution die
BLESSING 4 5 6 for any check; you may recharge (□ or reveal) that card instead of discarding it if the
Gronk knows his name is unusual for an elf, but when a talking tree gives you a name, it’s check is against a card that has the Animal or Plant trait (□ or if the discarded card is a
sometimes best to listen. The Mierani Forest in northwestern Varisia is not only a home for blessing). You may bury an additional card to add another 1d8.
many elves, but also many pines and redwoods. By exploring ways to shift his form, Gronk When you acquire or defeat a card that has the Animal or Plant (□ or Aberration or Fey)
trait, you may recharge a card from your discard pile.
learned to commune with his forest brethren. As he grew older, he found his connection to
the trees and creatures of his home wood strengthening. When his friends came to him with □ When you reset your hand at the end of the turn, you may recharge a random card
dire warnings and portents, Gronk ventured out into the barren lands on a mission he still from your discard pile.
refuses to explain. □ You may bury a card to shuffle 1d4+2 (□ 1d4+4) cards from your discard pile into your deck.
□ After you resolve an encounter, you may immediately discard (□ or recharge) a card
to move.
© 2015 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Rogier van de Beek.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
LINI ROLES
DRUID CLASS DECK

FEMALE GNOME DRUID


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d4 □+1 LINI (PACK LORD)
DEXTERITY d6 □+1 □+2 Everything is cool when you’re part of a team.
CONSTITUTION d6 □+1 □+2 □+3
INTELLIGENCE d8 □+1 □+2 □+3 POWERS
KNOWLEDGE: INTELLIGENCE +2 HAND SIZE 5 □6 □7
WISDOM d10 □+1 □+2 □+3 PROFICIENT WITH □ Light Armors
DIVINE: WISDOM +2 At the start (□ or end) of your turn, you may exchange a card in your hand for an ally
SURVIVAL: WISDOM +3 that has the Animal trait in your discard pile.
CHARISMA d8 □+1 □+2 □+3 For your combat check, you may display an ally that has the Animal trait to use
your Survival skill + 1d6 (□ 2d6) (□ 3d6). If you succeed at the check, recharge the
POWERS displayed card; otherwise, bury (□ or discard) it.
HAND SIZE 5 □6 □ If a card that has the Animal trait is played on your check, blessings played on that
PROFICIENT WITH □ Light Armors check may add d12 instead of the normal die.
At the start (□ or end) of your turn, you may exchange a card in your hand for an ally that □ You gain the skill Perception: Wisdom +2.
has the Animal trait in your discard pile. □ When a character at your location encounters a card that has the Animal trait, you
For your combat check, you may display an ally that has the Animal trait to use your may recharge (□ or reveal) a card to allow that character to evade the encounter
Survival skill + 1d6. If you succeed at the check, recharge the displayed card; otherwise, (□ and you may immediately encounter the card.)
bury (□ or discard) it.

CARDS LIST FAVORED CARD TYPE: ALLY LINI (MENHIR SAVANT)


These savants understand and control the fundamental mysteries of places.
WEAPON — 1
SPELL 4 5 6 POWERS
ARMOR 1 2 HAND SIZE 5 □6 □7
ITEM 2 3 PROFICIENT WITH □ Light Armors
ALLY 5 6 7 8 At the start (□ or end) of your turn, you may exchange a card in your hand for an ally
that has the Animal trait in your discard pile.
BLESSING 3 4 5 For your combat check, you may display an ally that has the Animal trait to use your
Survival skill + 1d6 (□+2) (□+4). If you succeed at the check, recharge the displayed
Lini has always had a way with wild creatures. More than once her enclave was threatened card; otherwise, bury (□ or discard) it.
by some great beast, yet each time she soothed it and sent it on its way. As an adult, she When a character attempts a check to close your location, add 2 (□ 4).
chose to leave her druidic fellows behind and explore and help protect the wild places of the □ When you are at a closed location, instead of the first exploration of your turn, you
may recharge a spell to allow each other character to recharge a random card from
world. Since then, Lini has collected more than a dozen sticks, one from each of the forests his discard pile.
she has visited. These sticks are a road map of her experiences, and each holds a wealth of □ At the end of your turn, if you are at a closed location, you may move to another
memories for her. closed location.
□ At the start of your turn, if you are at a closed location, you may examine the top
card of your deck, then recharge it or put it into your hand.
□ When you are at a closed location, reduce damage dealt to you to 0.
© 2015 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Wayne Reynolds.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
MAZNAR ROLES
DRUID CLASS DECK

MALE DWARF DRUID


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d8 □+1 □+2 □+3 MAZNAR (FOREST FRIEND)
DEXTERITY d4 □+1 When you’re a friend to the forest, the forest can be a useful friend to you.
CONSTITUTION d8 □+1 □+2 □+3
FORTITUDE: CONSTITUTION +1 POWERS
INTELLIGENCE d6 □+1 □+2 HAND SIZE 6 □7
WISDOM d10 □+1 □+2 □+3 □+4 PROFICIENT WITH Light Armors □ Weapons
DIVINE: WISDOM +3 Instead of the first exploration of your turn, you may bury (□ or discard) a card that has
SURVIVAL: WISDOM +2 the Divine trait to choose a character at your location and shuffle 1d4 (□+1) (□+2) random
CHARISMA d6 □+1 □+2 cards from her discard pile into her deck.
You may reveal an ally that has the Animal trait to add 1d4 (□+1) to any check by a
character at your location.
POWERS You may discard a spell to search your deck (□ or your discard pile) for an ally that has
HAND SIZE 6 □7 the Animal trait and put it in your hand.
PROFICIENT WITH Light Armors □ Weapons □ At the start of your turn, each character may recharge (□ or reveal) a card that has
Instead of the first exploration of your turn, you may bury a card that has the Divine trait to choose a the Animal trait to draw a card. (□ If at least one other character does so, you may
character at your location and shuffle 1d4 (□+1) random cards from her discard pile into her deck. examine the top card of your location deck.)
You may reveal an ally that has the Animal trait to add 1d4 to any check by a character at your location. □ When you would fail a check to acquire or defeat a card that has the Animal or Plant
You may discard a spell to search your deck (□ or your discard pile) for an ally that has the trait, you may recharge a card to evade the encounter. (□ If the recharged card has
Animal trait and put it in your hand. the Animal, Divine, or Plant trait, you may immediately explore again.)

CARDS LIST FAVORED CARD TYPE: BLESSING MAZNAR (GREEN FAITH ACOLYTE)
WEAPON 1 2
Those who follow the old ways expel abominations with a single thought.
SPELL 4 5 6 7
ARMOR 1 2 POWERS
HAND SIZE 6 □7 □8
ITEM 1 2
PROFICIENT WITH Light Armors □ Weapons
ALLY 3 4 5
Instead of the first exploration of your turn, you may bury a card that has the Divine
BLESSING 5 6 7 trait to choose a character at your location and shuffle 1d4 (□+1) (□+2) random cards
Many dwarves think of themselves as keeping to the old ways. Maznar knows better. He was from her discard pile into her deck.
born of the earth, and he will return to the earth when his time among the living ends. When You may reveal an ally that has the Animal trait to add 1d4 to any check by a character
his jeering brothers, full of lust for gold and treasure, banished him from his family home, at your location.
Maznar wandered the wild places and found solace there. For as long as earth and sky remain, You may discard a spell to search your deck (□ or your discard pile) for an ally that has
the Animal trait and put it in your hand.
Maznar’s faith will sustain him, and his forest friends will nourish and defend him. He can do
no less in return. □ Add 2 (□ 4) to your check to recharge a spell.
□ When you defeat a bane that has the Animal, Fey, or Plant trait, you may recharge a
random card from your discard pile.
□ Reduce Poison damage dealt to you to 0.
□ Add 1d6 (□ 2d6) to your check against a bane that has the Aberration or Undead trait.
© 2015 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Mariusz Gandzel.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.

You might also like