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FLENTA ROLES

FIGHTER CLASS DECK

FEMALE HALFLING FIGHTER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d10 □+1 □+2 □+3 □+4 FLENTA (ARCANE PRETENDER)
MELEE: STRENGTH +2 These fighters fool others into believing they’ve seen powerful spellcasting.
DEXTERITY d6 □+1 □+2 POWERS
ACROBATICS: DEXTERITY +2 HAND SIZE 5 □6 □7 □8
CONSTITUTION d6 □+1 □+2 □+3 PROFICIENT WITH Light Armors □ Heavy Armors Weapons
INTELLIGENCE d8 □+1 □+2 □+3
After you play a spell that has the Arcane trait for its power, draw a random spell from the
KNOWLEDGE: INTELLIGENCE +2 box that does not have an adventure deck number and has the Arcane trait and recharge it.
WISDOM d6 □+1 When you would discard a weapon for its power, you may recharge it instead.
CHARISMA d6 □+1 □+2 □ For your combat check that has the Attack trait, you may use the skill Arcane:
Intelligence +2.
POWERS □ After you reset your hand, you may discard 1 weapon or spell from your hand then
HAND SIZE 5 □6 □7 draw 1 weapon from your discard pile.
PROFICIENT WITH Light Armors □ Heavy Armors Weapons □ You may recharge a spell (□ or an item that has the Magic trait) to add 1 plus its
After you play a spell that has the Arcane trait for its power, draw a random spell from the adventure deck number, if any, to your combat (□ or non-combat) check.
box that does not have an adventure deck number and has the Arcane trait and recharge it. □ You automatically succeed at your check to recharge (□ or acquire) an item that has
When you would discard a weapon for its power, you may recharge it instead. the Magic trait.
□ For your combat check that has the Attack trait, you may use the skill Arcane: □ When you play a blessing to add to an Intelligence check, you may add a d12 instead
Intelligence +2. of the normal die.

CARDS LIST FAVORED CARD TYPE: WEAPON OR SPELL FLENTA (MARTIAL ADEPT)
WEAPON 4 5 6 A touch of magic makes even the lowliest fighters great.
SPELL 3 4 5
POWERS
ARMOR 1 2 HAND SIZE 5 □6 □7
ITEM 3 4 5 PROFICIENT WITH Light Armors □ Heavy Armors Weapons
ALLY 1 2 3 After you play a spell that has the Arcane trait for its power, draw a random spell from
BLESSING 3 4 the box that does not have an adventure deck number and has the Arcane trait and
recharge it.
Flenta always wanted to be a wizard. She studied, memorized, and practiced, but she still When you would discard a weapon for its power, you may recharge it (□ or shuffle it
couldn’t cast spells. Now she passes herself off as a fighter with sorcerous skills, pretending to into your deck) instead.
cast spells while activating magic items and performing sleight of hand. True wizards might □ For your combat check that has the Attack trait, you may use the skill Arcane:
thumb their noses at her methods, but she gets the job done. Deep down, Flenta hopes to Intelligence +2.
unlock the magical potential she’s sure she possesses, whatever it takes. □ Add 1d4 (□+1) (□+2) to a combat check by a character at your location.
□ Add 2 (□ 4) to your check to recharge (□ or acquire) a boon that has the Magic trait.
□ When you play a blessing to add to a Strength check, you may add a d12 instead of the
normal die.

© 2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Jorge Fares.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
TONTELIZI ROLES
FIGHTER CLASS DECK

MALE GNOME FIGHTER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d8 □+1 □+2 □+3 □+4 TONTELIZI (HALBERDIER)
MELEE: STRENGTH +3 Give these gnomes a polearm and a place to stand, and they can move the earth.
DEXTERITY d6 □+1 □+2
CONSTITUTION d8 □+1 □+2 □+3 □+4 POWERS
INTELLIGENCE d4 □+1 HAND SIZE 4 □5 □6
WISDOM d8 □+1 □+2 PROFICIENT WITH Light Armors Heavy Armors Weapons
SURVIVAL: WISDOM +1
Add 1d4 (□+1) (□+2) to a combat check by another character at your location.
CHARISMA d8 □+1 □+2
DIPLOMACY: CHARISMA +2 When you would discard a weapon that has the Polearm trait for its power, you may
recharge it instead (□ and add 1 die to your check).
POWERS □ You may recharge a weapon to add 1d4 (□+1) (□+2) to a combat check by a
HAND SIZE 4 □5 □6 character at another location.
PROFICIENT WITH Light Armors Heavy Armors Weapons □ If a power allows you to reroll dice on your check, you may add 1d4 (□ 2d4) to the
Add 1d4 (□+1) to a combat check by another character at your location. new result.
When you would discard a weapon that has the Polearm trait for its power, you may □ Reduce Combat damage dealt to (□ you or) another character at your location by 1.
recharge it instead (□ and add 1 die to your check).

CARDS LIST FAVORED CARD TYPE: WEAPON TONTELIZI (LEGBREAKER)


WEAPON 5 6 7 8
When they’re on your side, these warriors are great friends to have. When you cross them...
SPELL —
ARMOR 3 4 5 POWERS
HAND SIZE 4 □5 □6
ITEM 2 3 4
ALLY 2 3 PROFICIENT WITH Light Armors Heavy Armors Weapons
BLESSING 3 4 5 Add 1d4 (□+1) (□+2) to a combat check by another character at your location.
Tontelizi cannot keep spells in his deck between scenarios. When you would discard a weapon that has the Polearm trait for its power, you may
recharge it instead (□ and add 1 die to your check).
Tontelizi’s rough-and-tumble past began with a stint as an enforcer in his family’s shady
□ When you defeat a monster, you may recharge an ally from your discard pile; if
business. Because of his short stature, some mocked him with the nickname “Legbreaker.”
the ally has an adventure deck number, it must be lower than that of the currrent
They soon found their ability to walk severely compromised. After the health of the family
scenario.
patriarch failed, all other aspirants to the status of crime lord mysteriously fell from contention.
Now in semi-retirement, Tontelizi brings his special skills to the world of adventure. Woe betide □ When you would fail a check to acquire an ally, you may bury a card to succeed.
those who cross him. □ At the start of your turn, you may bury (□ or discard) an ally to draw 3 cards.
□ You may discard an ally to add 1 die to your check to defeat a monster (□ or barrier)
(□ or to close a location).

© 2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Jorge Fares.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
VALEROS ROLES
FIGHTER CLASS DECK

MALE HUMAN FIGHTER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d10 □+1 □+2 □+3 □+4 VALEROS (DAREDEVIL)
MELEE: STRENGTH +3 When daredevils come to battle, they throw themselves directly in a monster’s path.
DEXTERITY d6 □+1 □+2 You’ll have to scramble to get your licks in.
CONSTITUTION d8 □+1 □+2 □+3
FORTITUDE: CONSTITUTION +1 POWERS
INTELLIGENCE d6 □+1 HAND SIZE 4 □5 □6
WISDOM d4 □+1 □+2 PROFICIENT WITH Light Armors Heavy Armors Weapons
CHARISMA d8 □+1 □+2 □+3
Reveal an ally from your hand to add 1d6 (□+1) (□+2) (□+3) to a combat check by
DIPLOMACY: CHARISMA +3
another character at your location.
POWERS When you would discard a weapon (□ or armor) for its power, you may recharge it
HAND SIZE 4 □5 (□ or shuffle it into your deck) instead.
PROFICIENT WITH Light Armors Heavy Armors Weapons □ When another character at your location is dealt damage, you may reduce that
Reveal an ally from your hand to add 1d6 (□+1) (□+2) to a combat check by another damage by 1 (□ 2).
character at your location. □ When another character at your location encounters a monster, you may bury a card.
When you would discard a weapon for its power, you may recharge it (□ or shuffle it into That character evades the monster; you encounter it instead.
your deck) instead.
□ When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal
CARDS LIST FAVORED CARD TYPE: WEAPON OR ALLY die (□ and you may recharge the blessing instead of discarding it).
WEAPON 5 6 7 8
SPELL — VALEROS (LIBERATOR)
ARMOR 2 3 4 Should the innocent be restrained, the liberators’ will shall conquer.
ITEM 2 3 4
POWERS
ALLY 3 4 5
HAND SIZE 4 □5 □6
BLESSING 3 4
PROFICIENT WITH Light Armors Heavy Armors Weapons
Valeros cannot keep spells in his deck between scenarios.
Reveal an ally from your hand to add 1d6 (□+1) (□+2) (□+3) to a combat check by
Valeros is a good-hearted former mercenary whose longing for adventure convinced him to another character at your location.
flee an arranged betrothal to a farmer’s daughter. He trained himself in swordplay and spent When you would discard a weapon for its power, you may recharge it (□ or shuffle it
many years as a mercenary, but now he fights for those in need. Though noble of heart and into your deck) instead.
fiercely loyal, Valeros hides such sentiments under a jaded and crass demeanor, frequently
□ You may discard a weapon (□ or armor) to recharge a random ally from your discard pile.
observing that there’s nothing better than “an evening of hard drinking and soft company.”
□ Before you are dealt damage, you may display 1 (□ 2) (□ any number of) allies;
after you are dealt damage, return them to your hand.
□ After you banish an ally, bury a random ally from the box.

© 2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Wayne Reynolds.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.
VIKA ROLES
FIGHTER CLASS DECK

FEMALE HALF-ELF FIGHTER


You may choose one of these roles after completing Adventure 3.

SKILLS
STRENGTH d10 □+1 □+2 □+3 □+4 VIKA (BLACKSMITH)
CRAFT: STRENGTH +1 Blacksmiths are your source for weapons and armor. They also know how to wield what
MELEE: STRENGTH +2 they create.
DEXTERITY d6 □+1 □+2
DISABLE: DEXTERITY +2 POWERS
CONSTITUTION d10 □+1 □+2 □+3 □+4 HAND SIZE 4 □5 □6
FORTITUDE: CONSTITUTION +1 PROFICIENT WITH Light Armors Heavy Armors Weapons
INTELLIGENCE d4 □+1
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat
WISDOM d8 □+1 □+2 □+3
check by another character at your location. (□ You may draw a card.)
CHARISMA d4 □+1
When you would discard a weapon (□ or armor) for its power, you may recharge it
POWERS (□ or another card of the same type in your discard pile) instead.
HAND SIZE 4 □5 □ When you would bury an armor or weapon, you may discard it instead.
PROFICIENT WITH Light Armors Heavy Armors Weapons
□ Add 2 to any check to acquire a weapon or armor by (□ you or) another character
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check at your location.
by another character at your location.
□ Reveal an armor to reduce all damage dealt to you by 1 (□ 2).
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.

CARDS LIST FAVORED CARD TYPE: WEAPON VIKA (PULVERIZER)


WEAPON 5 6 7 8
Should a mighty wall stand in these fighters’ way, it will crumble before them... along
SPELL — 1 with anything else that stands there.
ARMOR 2 3 4
POWERS
ITEM 3 4
HAND SIZE 4 □5 □6 □7
ALLY 2 3 4
PROFICIENT WITH Light Armors Heavy Armors Weapons
BLESSING 3 4
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat
Apprenticed to a blacksmith growing up in Greengold, Vika quit her trade for the life of an check by (□ you or) another character at your location. (□ You may draw a card.)
adventurer. After a cache of tomes taught her how to smelt steel and cast magic, she found When you would discard a weapon (□ or armor) for its power, you may recharge
that a hammer is just as effective at forging a sword as it is at forging a crevasse in an orc’s it instead.
skull. She hopes to retire to her shop when her adventuring days are done. Until then, the
□ Add 2 (□ 4) to your check to acquire a weapon.
sound of metal on metal rings out through the dungeons she explores.
□ You automatically succeed at your check to close an empty location.
□ When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may
recharge a card to use your Strength or Melee skill in place of any listed skill for
your check.

© 2014 Paizo Inc. Permission granted to photocopy for personal use only.
Paizo, Paizo Inc., the Paizo golem logo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Pathfinder Adventure Card Game is a trademark of Paizo Inc.
Illustration by Jason Rainville.
Visit paizo.com/PACG to learn more about the Pathfinder Adventure Card Game.

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