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Spells Known
Cantrips (at-will): minor illusion,
vicious mockery
1st-level spells: charm person,
comprehend languages, faerie fire,
healing word
2nd-level spells: crown of madness,
enhance ability
Equipment
Rapier, studded leather, hand crossbow
with 20 bolts, entertainer’s pack, shawm,
money (12 gp)
Character Name Actions
Half-elf Medium humanoid (half-elf), neutral
Attack. You can attack when you take
this action, using the following:
Bard 4 good
Rapier. Melee Weapon Attack: +5 to
“It seems I struck a chord. Ha! I Armor Class 15 hit, reach 5 ft., one target.
love that one.” Hit Points 31 (Hit Dice 4d8) Hit: 1d8 + 3 piercing damage.
Hand crossbow. Ranged Weapon
The life of a vagabond is the Speed 30 ft. Attack: +5 to hit, range 30/120 ft., one
only life you’ve ever known, and
target. Hit: 1d6 + 3 piercing damage.
your various talents have rarely failed to STR DEX CON
provide you a warm bed and a hot supper. 8 (-1) 16 (+3) 14 (+2)
But mere survival is not enough anymore. Bonus Actions
INT WIS CHA
You have discovered the hidden magic of Bardic Inspiration. Add a d6 to a
12 (+1) 10 (0) 18 (+4)
words and music, and it is time for you creature’s ability check, attack roll, or
to weave yourself into the stories told saving throw.
in hushed tones over steaming drinks, Proficiencies (+2 proficiency bonus)
inspiring wonder in their listeners. Saving Throws Dex +5, Cha +6; Reactions
advantage on saves against
being charmed. Cutting Words. Use bardic inspiration
Background (Entertainer) Skills Arcana +3, Athletics +1, die to subtract from a creature’s attack
You have been the center of attention Acrobatics +5, Deception +8, roll, ability check, or damage roll.
since before you could walk, and once History +3, Insight +4, Perception
you learned to sing and play, you never Options
+2, Performance +6, Persuasion +6,
surrendered the spotlight again. And who Fey Ancestry. Half-elf trait
deserves it more than you?
Sleight of Hand +5
By Popular Demand. You can always Armor Light. Spellcasting. Bard feature.
Weapons Simple weapons, hand Spell Save DC: 14
find a place to perform. You receive Spell Attack Modifier: +6
free lodging and food of a modest or crossbows, longswords, rapiers,
shortswords. Spell Slots: 1st-level (4), 2nd-level (3)
comfortable standard as long as you
Tools Disguise kit, drum, flute, lute, Jack of All Trades. Bard feature.
perform each night. When strangers
shawm
recognize you in a town where you
Senses Darkvision, Passive Song of Rest. Bard feature.
have performed, they typically take a
liking to you. Perception 12
Faction. You are a member of the Languages Common, Elvish, Halfling.
Harpers, a clandestine organization who
work against tyranny through the sharing To cast a spell, you must expend a slot You can use this feature 4 times. You
of information and lore. of the spell’s level or higher. You regain regain any expended uses when you
Personality Trait. You change your all expended spell slots when you finish finish a long rest.
mood or your mind as quickly as you a long rest. Jack of All Trades. You can add half
change key in a song. You can use a musical instrument as a your proficiency bonus, rounded down, to
Ideal. When you perform, you make the spellcasting focus for your bard spells. any ability check you make that doesn’t
world better than it was. You can cast any bard spell you know already include your proficiency bonus.
Bond. You will do anything to prove as a ritual if that spell has the ritual tag. Song of Rest. You can use soothing
yourself superior to your hated rival. Spell Save DC: 14 music or oration to help revitalize
Flaw. You’re a sucker for a pretty face. Spell Attack Modifier: +6 your wounded allies. If you or any
Spell Slots: 1st-level (4), 2nd-level (3) friendly creatures who can hear your
Bardic Inspiration. You may use a performance regain hit points at the end
Half-elf Traits bonus action on your turn to choose of a short rest, each of those creatures
Fey Ancestry. You have advantage on one creature other than yourself regains an extra 1d6 hit points.
saving throws against being charmed, within 60 feet of you who can hear
and magic can’t put you to sleep. you. That creature gains one Bardic Bard College: College of
Darkvision. You can see in dim light Inspiration die, a d6. Lore
within 60 feet of you as if it were bright Once within the next 10 minutes, Cutting Words. When a creature that you
light, and in darkness as if it were dim the creature can roll the die and add can see within 60 feet of you makes an
light. You can’t discern color in darkness, the number rolled to one ability check, attack roll, an ability check, or a damage
only shades of gray. attack roll, or saving throw it makes. The roll, you can use your reaction to expend
creature can wait until after it rolls the one of your uses of Bardic Inspiration,
Bard Features d20 before deciding to use the Bardic rolling a Bardic Inspiration die and
Inspiration die, but must decide before subtracting the number rolled from the
Spellcasting Abiiity. You have the the DM says whether the roll succeeds or creature’s roll. You can choose to use this
ability to cast spells. Charisma is your fails. Once the Bardic Inspiration die is feature after the creature makes its roll,
spellcasting ability for your bard spells. rolled, it is lost. A creature can have only but before the DM determines whether
You use your Charisma whenever a spell one Bardic Inspiration die at a time. the attack roll or ability check succeeds
refers to your spellcasting ability.
or fails, or before the creature deals
its damage. The creature is immune
if it can’t hear you or if it’s immune to
being charmed.
Spells Known
Cantrips (at-will): mending, minor
illusion, vicious mockery
1st-level spells: charm person,
comprehend languages, faerie fire,
healing word
2nd-level spells: crown of madness,
enhance ability, invisibility
Equipment
Rapier, studded leather, hand crossbow
with 20 bolts, entertainer’s pack, shawm,
money (12 gp)
Character Name Actions
Half-elf Medium humanoid (half-elf), neutral
Attack. You can attack when you take
this action, using the following:
Bard 5 good
Rapier. Melee Weapon Attack: +6 to
hit, reach 5 ft., one target.
“It seems I struck a chord. Ha! I Armor Class 15 Hit: 1d8 + 3 piercing damage.
love that one.” Hit Points 38 (Hit Dice 5d8) Hand crossbow. Ranged Weapon
The life of a vagabond is the Speed 30 ft. Attack: +6 to hit, range 30/120
only life you’ve ever known, and ft., one target. Hit: 1d6 + 3
your various talents have rarely failed to STR DEX CON piercing damage.
provide you a warm bed and a hot supper. 8 (-1) 16 (+3) 14 (+2)
But mere survival is not enough anymore.
You have discovered the hidden magic of INT WIS CHA Bonus Actions
12 (+1) 10 (0) 18 (+4)
words and music, and it is time for you Bardic Inspiration. Add a d8 to a
to weave yourself into the stories told creature’s ability check, attack roll, or
in hushed tones over steaming drinks, Proficiencies (+3 proficiency bonus)
saving throw.
inspiring wonder in their listeners. Saving Throws Dex +6, Cha +7;
advantage on saves against Reactions
being charmed.
Background (Entertainer) Skills Arcana +4, Athletics +2,
Cutting Words. Use bardic inspiration
You have been the center of attention die to subtract from a creature’s attack
Acrobatics +6, Deception +10, roll, ability check, or damage roll.
since before you could walk, and once History +4, Insight +6, Perception
you learned to sing and play, you never
surrendered the spotlight again. And who
+3, Performance +7, Persuasion +7, Options
deserves it more than you?
Sleight of Hand +6 Fey Ancestry. Half-elf trait
By Popular Demand. You can always Armor Light.
Weapons Simple weapons, hand Spellcasting. Bard feature.
find a place to perform. You receive Spell Save DC: 15
free lodging and food of a modest or crossbows, longswords, rapiers,
shortswords. Spell Attack Modifier: +7
comfortable standard as long as you Spell Slots: 1st-level (4), 2nd-level (3),
Tools Disguise kit, drum, flute, lute,
perform each night. When strangers 3rd-level (2)
shawm
recognize you in a town where you
Senses Darkvision, Passive Jack of All Trades. Bard feature.
have performed, they typically take a
liking to you. Perception 13
Song of Rest. Bard feature.
Faction. You are a member of the Languages Common, Elvish, Halfling.
Harpers, a clandestine organization who
work against tyranny through the sharing To cast a spell, you must expend a slot You can use this feature 4 times. You
of information and lore. of the spell’s level or higher. You regain regain any expended uses when you
Personality Trait. You change your all expended spell slots when you finish finish a short or long rest.
mood or your mind as quickly as you a long rest. Jack of All Trades. You can add half
change key in a song. You can use a musical instrument as a your proficiency bonus, rounded down, to
Ideal. When you perform, you make the spellcasting focus for your bard spells. any ability check you make that doesn’t
world better than it was. You can cast any bard spell you know already include your proficiency bonus.
Bond. You will do anything to prove as a ritual if that spell has the ritual tag. Song of Rest. You can use soothing
yourself superior to your hated rival. Spell Save DC: 15 music or oration to help revitalize
Flaw. You’re a sucker for a pretty face. Spell Attack Modifier: +7 your wounded allies. If you or any
Spell Slots: 1st-level (4), 2nd-level (3), friendly creatures who can hear your
3rd-level (2) performance regain hit points at the end
Half-elf Traits Bardic Inspiration. You may use a of a short rest, each of those creatures
Fey Ancestry. You have advantage on bonus action on your turn to choose regains an extra 1d6 hit points.
saving throws against being charmed, one creature other than yourself
and magic can’t put you to sleep. within 60 feet of you who can hear Bard College: College of
Darkvision. You can see in dim light you. That creature gains one Bardic Lore
within 60 feet of you as if it were bright Inspiration die, a d8. Cutting Words. When a creature that you
light, and in darkness as if it were dim Once within the next 10 minutes, can see within 60 feet of you makes an
light. You can’t discern color in darkness, the creature can roll the die and add attack roll, an ability check, or a damage
only shades of gray. the number rolled to one ability check, roll, you can use your reaction to expend
attack roll, or saving throw it makes. The one of your uses of Bardic Inspiration,
Bard Features creature can wait until after it rolls the rolling a Bardic Inspiration die and
d20 before deciding to use the Bardic subtracting the number rolled from the
Spellcasting Abiiity. You have the Inspiration die, but must decide before creature’s roll. You can choose to use this
ability to cast spells. Charisma is your the DM says whether the roll succeeds or feature after the creature makes its roll,
spellcasting ability for your bard spells. fails. Once the Bardic Inspiration die is but before the DM determines whether
You use your Charisma whenever a spell rolled, it is lost. A creature can have only the attack roll or ability check succeeds
refers to your spellcasting ability. one Bardic Inspiration die at a time. or fails, or before the creature deals
its damage. The creature is immune
if it can’t hear you or if it’s immune to
being charmed.
Spells Known
Cantrips (at-will): mending, minor
illusion, vicious mockery
1st-level spells: charm person, faerie fire,
healing word
2nd-level spells: crown of madness,
enhance ability, invisibility
3rd-level spells: dispel magic, tongues
Equipment
Rapier, studded leather, hand crossbow
with 20 bolts, set of fine clothes (10),
entertainer’s pack, lute, shawm, potion
of healing (2), carriage, draft horse (2),
money (62 gp)
Character Name Actions
Half-elf Medium humanoid (half-elf), neutral
Attack. You can attack when you take
this action, using the following:
Bard 6 good
Rapier. Melee Weapon Attack: +6 to
hit, reach 5 ft., one target.
“It seems I struck a chord. Ha! I Armor Class 15 Hit: 1d8 + 3 piercing damage.
love that one.” Hit Points 45 (Hit Dice 6d8) Hand crossbow. Ranged Weapon
The life of a vagabond is the Speed 30 ft. Attack: +6 to hit, range 30/120
only life you’ve ever known, and ft., one target. Hit: 1d6 + 3
your various talents have rarely failed to STR DEX CON piercing damage.
provide you a warm bed and a hot supper. 8 (-1) 16 (+3) 14 (+2)
But mere survival is not enough anymore. Countercharm. Perform to grant
INT WIS CHA yourself and friendly creatures
You have discovered the hidden magic of
12 (+1) 10 (0) 18 (+4) advantage against fear and charm.
words and music, and it is time for you
to weave yourself into the stories told
in hushed tones over steaming drinks, Proficiencies (+3 proficiency bonus) Bonus Actions
inspiring wonder in their listeners. Saving Throws Dex +6, Cha +7; Bardic Inspiration. Add a d8 to a
advantage on saves against creature’s ability check, attack roll, or
being charmed.
Background (Entertainer) Skills Arcana +4, Athletics +2,
saving throw.
You have been the center of attention Acrobatics +6, Deception +10, Reactions
since before you could walk, and once History +4, Insight +6, Perception
you learned to sing and play, you never Cutting Words. Use bardic inspiration
+3, Performance +7, Persuasion +7, die to subtract from a creature’s attack
surrendered the spotlight again. And who
deserves it more than you?
Sleight of Hand +6 roll, ability check, or damage roll.
By Popular Demand. You can always Armor Light.
find a place to perform. You receive Weapons Simple weapons, hand Options
free lodging and food of a modest or crossbows, longswords, rapiers, Fey Ancestry. Half-elf trait
comfortable standard as long as you
shortswords.
Tools Disguise kit, drum, flute, lute, Spellcasting. Bard feature.
perform each night. When strangers Spell Save DC: 15
shawm
recognize you in a town where you Spell Attack Modifier: +7
have performed, they typically take a
Senses Darkvision, Passive
Spell Slots: 1st-level (4), 2nd-level (3),
liking to you. Perception 13 3rd-level (3)
Faction. You are a member of the Languages Common, Elvish, Halfling.
Harpers, a clandestine organization who Jack of All Trades. Bard feature.
work against tyranny through the sharing Song of Rest. Bard feature.
of information and lore.
Personality Trait. You change your To cast a spell, you must expend a slot rolled, it is lost. A creature can have only
mood or your mind as quickly as you of the spell’s level or higher. You regain one Bardic Inspiration die at a time.
change key in a song. all expended spell slots when you finish You can use this feature 4 times. You
Ideal. When you perform, you make the a long rest. regain any expended uses when you
world better than it was. You can use a musical instrument as a finish a short or long rest.
Bond. You will do anything to prove spellcasting focus for your bard spells. Jack of All Trades. You can add half
yourself superior to your hated rival. You can cast any bard spell you know your proficiency bonus, rounded down, to
Flaw. You’re a sucker for a pretty face. as a ritual if that spell has the ritual tag. any ability check you make that doesn’t
Spell Save DC: 15 already include your proficiency bonus.
Half-elf Traits Spell Attack Modifier: +7 Song of Rest. You can use soothing
Spell Slots: 1st-level (4), 2nd-level (3), music or oration to help revitalize
Fey Ancestry. You have advantage on
3rd-level (3) your wounded allies. If you or any
saving throws against being charmed,
Bardic Inspiration. You may use a friendly creatures who can hear your
and magic can’t put you to sleep.
bonus action on your turn to choose performance regain hit points at the end
Darkvision. You can see in dim light
one creature other than yourself of a short rest, each of those creatures
within 60 feet of you as if it were bright
within 60 feet of you who can hear regains an extra 1d6 hit points.
light, and in darkness as if it were dim
you. That creature gains one Bardic Countercharm. You can use musical
light. You can’t discern color in darkness,
Inspiration die, a d8. notes or words of power to disrupt
only shades of gray.
Once within the next 10 minutes, mind-influencing effects. As an action,
the creature can roll the die and add you can start a performance that lasts
Bard Features the number rolled to one ability check, until the end of your next turn. During
Spellcasting Abiiity. You have the attack roll, or saving throw it makes. The that time, you and any friendly creatures
ability to cast spells. Charisma is your creature can wait until after it rolls the within 30 feet of you have advantage on
spellcasting ability for your bard spells. d20 before deciding to use the Bardic saving throws against being frightened or
You use your Charisma whenever a spell Inspiration die, but must decide before charmed. A creature must be able to hear
refers to your spellcasting ability. the DM says whether the roll succeeds or you to gain this benefit. The performance
fails. Once the Bardic Inspiration die is ends early if you are incapacitated or
silenced or if you voluntarily end it (no
action required).
Spells Known
Cantrips (at-will): mending, minor
illusion, vicious mockery
1st-level spells: charm person, faerie fire,
healing word, hunter’s mark
2nd-level spells: crown of madness,
enhance ability, invisibility
3rd-level spells: dispel magic, major
image, mass healing word, tongues
Equipment
Rapier, studded leather, hand crossbow
with 20 bolts, set of fine clothes (10),
entertainer’s pack, lute, shawm, potion
of healing (2), carriage, draft horse (2),
money (62 gp)
Character Name Actions
Half-elf Medium humanoid (half-elf), neutral
Attack. You can attack when you take
this action, using the following:
Bard 7 good
Rapier. Melee Weapon Attack: +6 to
hit, reach 5 ft., one target.
“It seems I struck a chord. Ha! I Armor Class 15 Hit: 1d8 + 3 piercing damage.
love that one.” Hit Points 52 (Hit Dice 7d8) Hand crossbow. Ranged Weapon
The life of a vagabond is the Speed 30 ft. Attack: +6 to hit, range 30/120
only life you’ve ever known, and ft., one target. Hit: 1d6 + 3
your various talents have rarely failed to STR DEX CON piercing damage.
provide you a warm bed and a hot supper. 8 (-1) 16 (+3) 14 (+2)
But mere survival is not enough anymore. Countercharm. Perform to grant
INT WIS CHA yourself and friendly creatures
You have discovered the hidden magic of
12 (+1) 10 (0) 18 (+4) advantage against fear and charm.
words and music, and it is time for you
to weave yourself into the stories told
in hushed tones over steaming drinks, Proficiencies (+3 proficiency bonus) Bonus Actions
inspiring wonder in their listeners. Saving Throws Dex +6, Cha +7; Bardic Inspiration. Add a d8 to a
advantage on saves against creature’s ability check, attack roll, or
being charmed.
Background (Entertainer) Skills Arcana +4, Athletics +2,
saving throw.
You have been the center of attention Acrobatics +6, Deception +10, Reactions
since before you could walk, and once History +4, Insight +6, Perception
you learned to sing and play, you never Cutting Words. Use bardic inspiration
+3, Performance +7, Persuasion +7, die to subtract from a creature’s attack
surrendered the spotlight again. And who
deserves it more than you?
Sleight of Hand +6 roll, ability check, or damage roll.
By Popular Demand. You can always Armor Light.
find a place to perform. You receive Weapons Simple weapons, hand Options
free lodging and food of a modest or crossbows, longswords, rapiers, Fey Ancestry. Half-elf trait
comfortable standard as long as you
shortswords.
Tools Disguise kit, drum, flute, lute, Spellcasting. Bard feature.
perform each night. When strangers Spell Save DC: 15
shawm
recognize you in a town where you Spell Attack Modifier: +7
have performed, they typically take a
Senses Darkvision, Passive
Spell Slots: 1st-level (4), 2nd-level (3),
liking to you. Perception 13 3rd-level (3), 4th-level (1)
Faction. You are a member of the Languages Common, Elvish, Halfling.
Harpers, a clandestine organization who Jack of All Trades. Bard feature.
work against tyranny through the sharing Song of Rest. Bard feature.
of information and lore.
Personality Trait. You change your To cast a spell, you must expend a slot rolled, it is lost. A creature can have only
mood or your mind as quickly as you of the spell’s level or higher. You regain one Bardic Inspiration die at a time.
change key in a song. all expended spell slots when you finish You can use this feature 4 times. You
Ideal. When you perform, you make the a long rest. regain any expended uses when you
world better than it was. You can use a musical instrument as a finish a short or long rest.
Bond. You will do anything to prove spellcasting focus for your bard spells. Jack of All Trades. You can add half
yourself superior to your hated rival. You can cast any bard spell you know your proficiency bonus, rounded down, to
Flaw. You’re a sucker for a pretty face. as a ritual if that spell has the ritual tag. any ability check you make that doesn’t
Spell Save DC: 15 already include your proficiency bonus.
Half-elf Traits Spell Attack Modifier: +7 Song of Rest. You can use soothing
Spell Slots: 1st-level (4), 2nd-level (3), music or oration to help revitalize
Fey Ancestry. You have advantage on
3rd-level (3), 4th-level (1) your wounded allies. If you or any
saving throws against being charmed,
Bardic Inspiration. You may use a friendly creatures who can hear your
and magic can’t put you to sleep.
bonus action on your turn to choose performance regain hit points at the end
Darkvision. You can see in dim light
one creature other than yourself of a short rest, each of those creatures
within 60 feet of you as if it were bright
within 60 feet of you who can hear regains an extra 1d6 hit points.
light, and in darkness as if it were dim
you. That creature gains one Bardic Countercharm. You can use musical
light. You can’t discern color in darkness,
Inspiration die, a d8. notes or words of power to disrupt
only shades of gray.
Once within the next 10 minutes, mind-influencing effects. As an action,
the creature can roll the die and add you can start a performance that lasts
Bard Features the number rolled to one ability check, until the end of your next turn. During
Spellcasting Abiiity. You have the attack roll, or saving throw it makes. The that time, you and any friendly creatures
ability to cast spells. Charisma is your creature can wait until after it rolls the within 30 feet of you have advantage on
spellcasting ability for your bard spells. d20 before deciding to use the Bardic saving throws against being frightened or
You use your Charisma whenever a spell Inspiration die, but must decide before charmed. A creature must be able to hear
refers to your spellcasting ability. the DM says whether the roll succeeds or you to gain this benefit. The performance
fails. Once the Bardic Inspiration die is ends early if you are incapacitated or
silenced or if you voluntarily end it (no
action required).
Spells Known
Cantrips (at-will): mending, minor
illusion, vicious mockery
1st-level spells: charm person, faerie fire,
healing word, hunter’s mark
2nd-level spells: crown of madness,
enhance ability, invisibility
3rd-level spells: dispel magic, major
image, mass healing word, tongues
4th-level spells: dimension door
Equipment
Rapier, studded leather, hand crossbow
with 20 bolts, set of fine clothes (10),
entertainer’s pack, lute, shawm, potion
of healing (2), carriage, draft horse (2),
money (62 gp)
Character Name Actions
Half-elf Medium humanoid (half-elf), neutral
Attack. You can attack when you take
this action, using the following:
Bard 8 good
Rapier. Melee Weapon Attack: +7 to
hit, reach 5 ft., one target.
“It seems I struck a chord. Ha! I Armor Class 16 Hit: 1d8 + 4 piercing damage.
love that one.” Hit Points 59 (Hit Dice 8d8) Hand crossbow. Ranged Weapon
The life of a vagabond is the Speed 30 ft. Attack: +7 to hit, range 30/120 ft., one
only life you’ve ever known, and target. Hit: 1d6 + 4 piercing damage.
your various talents have rarely failed to STR DEX CON
provide you a warm bed and a hot supper. 8 (-1) 18 (+4) 14 (+2) Countercharm. Perform to grant
But mere survival is not enough anymore. yourself and friendly creatures
INT WIS CHA advantage against fear and charm.
You have discovered the hidden magic of
12 (+1) 10 (0) 18 (+4)
words and music, and it is time for you
to weave yourself into the stories told Bonus Actions
in hushed tones over steaming drinks, Proficiencies (+3 proficiency bonus)
Bardic Inspiration. Add a d8 to a
inspiring wonder in their listeners. Saving Throws Dex +7, Cha +7;
creature’s ability check, attack roll, or
advantage on saves against
saving throw.
being charmed.
Background (Entertainer) Skills Arcana +4, Athletics +2, Reactions
You have been the center of attention Acrobatics +7, Deception +10,
since before you could walk, and once Cutting Words. Use bardic inspiration
History +4, Insight +6, Perception die to subtract from a creature’s attack
you learned to sing and play, you never
+3, Performance +7, Persuasion +7, roll, ability check, or damage roll.
surrendered the spotlight again. And who
deserves it more than you?
Sleight of Hand +7
By Popular Demand. You can always Armor Light. Options
find a place to perform. You receive Weapons Simple weapons, hand Fey Ancestry. Half-elf trait
free lodging and food of a modest or crossbows, longswords, rapiers,
comfortable standard as long as you
shortswords. Spellcasting. Bard feature.
Tools Disguise kit, drum, flute, lute, Spell Save DC: 15
perform each night. When strangers Spell Attack Modifier: +7
shawm
recognize you in a town where you Spell Slots: 1st-level (4), 2nd-level (3),
have performed, they typically take a
Senses Darkvision, Passive
3rd-level (3), 4th-level (2)
liking to you. Perception 13
Faction. You are a member of the Languages Common, Elvish, Halfling. Jack of All Trades. Bard feature.
Harpers, a clandestine organization who Song of Rest. Bard feature.
work against tyranny through the sharing
of information and lore.
Personality Trait. You change your To cast a spell, you must expend a slot rolled, it is lost. A creature can have only
mood or your mind as quickly as you of the spell’s level or higher. You regain one Bardic Inspiration die at a time.
change key in a song. all expended spell slots when you finish You can use this feature 4 times. You
Ideal. When you perform, you make the a long rest. regain any expended uses when you
world better than it was. You can use a musical instrument as a finish a short or long rest.
Bond. You will do anything to prove spellcasting focus for your bard spells. Jack of All Trades. You can add half
yourself superior to your hated rival. You can cast any bard spell you know your proficiency bonus, rounded down, to
Flaw. You’re a sucker for a pretty face. as a ritual if that spell has the ritual tag. any ability check you make that doesn’t
Spell Save DC: 15 already include your proficiency bonus.
Half-elf Traits Spell Attack Modifier: +7 Song of Rest. You can use soothing
Spell Slots: 1st-level (4), 2nd-level (3), music or oration to help revitalize
Fey Ancestry. You have advantage on
3rd-level (3), 4th-level (2) your wounded allies. If you or any
saving throws against being charmed,
Bardic Inspiration. You may use a friendly creatures who can hear your
and magic can’t put you to sleep.
bonus action on your turn to choose performance regain hit points at the end
Darkvision. You can see in dim light
one creature other than yourself of a short rest, each of those creatures
within 60 feet of you as if it were bright
within 60 feet of you who can hear regains an extra 1d6 hit points.
light, and in darkness as if it were dim
you. That creature gains one Bardic Countercharm. You can use musical
light. You can’t discern color in darkness,
Inspiration die, a d8. notes or words of power to disrupt
only shades of gray.
Once within the next 10 minutes, mind-influencing effects. As an action,
the creature can roll the die and add you can start a performance that lasts
Bard Features the number rolled to one ability check, until the end of your next turn. During
Spellcasting Abiiity. You have the attack roll, or saving throw it makes. The that time, you and any friendly creatures
ability to cast spells. Charisma is your creature can wait until after it rolls the within 30 feet of you have advantage on
spellcasting ability for your bard spells. d20 before deciding to use the Bardic saving throws against being frightened or
You use your Charisma whenever a spell Inspiration die, but must decide before charmed. A creature must be able to hear
refers to your spellcasting ability. the DM says whether the roll succeeds or you to gain this benefit. The performance
fails. Once the Bardic Inspiration die is ends early if you are incapacitated or
silenced or if you voluntarily end it (no
action required).
Spells Known
Cantrips (at-will): mending, minor
illusion, vicious mockery
1st-level spells: charm person, faerie fire,
healing word, hunter’s mark
2nd-level spells: crown of madness,
enhance ability, invisibility
3rd-level spells: dispel magic, major
image, mass healing word, tongues
4th-level spells: dimension door, greater
invisibility
Equipment
Rapier, studded leather, hand crossbow
with 20 bolts, set of fine clothes (10),
entertainer’s pack, lute, shawm, potion
of healing (2), carriage, draft horse (2),
money (62 gp)
Rapier. Melee Weapon Attack: +8 to
Character Name hit, reach 5 ft., one target.
Half-elf Medium humanoid (half-elf), neutral Hit: 1d8 + 4 piercing damage.
Spells Known
Cantrips (at-will): mending, minor
illusion, vicious mockery
1st-level spells: charm person, faerie fire,
healing word, hunter’s mark
2nd-level spells: crown of madness,
enhance ability
3rd-level spells: dispel magic, major
image, mass healing word, tongues
4th-level spells: dimension door, greater
invisibility
5th-level spells: raise dead,
teleportation circle
Equipment
Rapier, studded leather, hand crossbow
with 20 bolts, set of fine clothes (10),
entertainer’s pack, lute, shawm, potion
of healing (2), carriage, draft horse (2),
money (62 gp)
Rapier. Melee Weapon Attack: +8 to
Character Name hit, reach 5 ft., one target.
Half-elf Medium humanoid (half-elf), neutral Hit: 1d8 + 4 piercing damage.
Spells Known
Cantrips (at-will): mending, minor
illusion, vicious mockery
1st-level spells: charm person, faerie fire,
healing word, hunter’s mark
2nd-level spells: crown of madness,
enhance ability
3rd-level spells: dispel magic, major
image, mass healing word, tongues
4th-level spells: dimension door, greater
invisibility
5th-level spells: banishing smite, conjure
volley, legend lore, mass cure wounds,
raise dead, teleportation circle
Equipment
Rapier, studded leather, hand crossbow
with 20 bolts, set of fine clothes (10),
entertainer’s pack, lute, shawm, potion
of healing (2), carriage, draft horse (2),
money (62 gp)