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SORCERER

HEIRLOOMS

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Contents
Common............................................................................................................................ 3
Stone of Seeming Power
Book of Explanation
Uncommon........................................................................................................................ 3
Adaptive Charm
Sustaining Brooch
Prowess
Crown of the Analyzer
Goggles of Morphing
Rare.................................................................................................................................. 4
Elevated Belt
Nimble Slippers
Vigil Crossbow
Very Rare.......................................................................................................................... 5
Ancestor’s Memoir
Balanced Reflection
Starknife of the Confluence
Legendary......................................................................................................................... 5
The Sorcerer’s Vestment
Endless Pocket Watch

Sorcerer Heirlooms The items range from common to legendary and


should be applicable to all levels of play. Each of the
Sorcerers have a relationship with magic unlike items are aimed to improve on Metamagic and Font
any other spellcaster. Magic runs through their blood of Magic features, from small flourishes to powerful
and makes up their being, it wasn’t studied or a dark tools that alter play dramatically.
bargain that made them magical; they are magical by If there is something that you feel was left out
their very being. However, being born with innate or that you were happy to see included be sure to
magic carries its own set of unique problems for all let us know! We love to hear from the community
the benefits it provides. Sometimes sorcerers need a about our content and where we can go with it.
little help to control their spells and to bring out all of Be sure to tweet us (@failflail) or message us on
the magic housed in their veins. reddit (u/ flailsnailsmail). Follow us on Instagram
Each of these sorcerer items are designed to (flailsnailsmail) for artwork and work in progress
enhance the basic features all sorcerers have available, pictures every day. Thanks for reading!
primarily the way a sorcerer manipulates their spells.
Such items may be a family heirloom, a relic from a
previous sorcerer or a strange gift by a hooded figure
who wishes to offer some guidance to a sorcerer.

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Common
Stone of Seeming Power Book of Explanation
Wondrous item. Common. Wondrous item. Common (requires attunement).
Inexperienced sorcerers assume this stone will grant This book explains the study of magic by other
them limitless power. When you spend a minimum spellcasters. Choose a class: bard, cleric, druid or
of 1 sorcery point, you can cause your eyes to glow a wizard. You learn one 1st level spell of your choice
color of your choice and your skin sheds bright light from that class’s list. The spell counts as a sorcerer
out to 5ft. spell for you, and does not count against your number
of spells known.

Crown of the Analyzer

Prowess

Uncommon
Adaptive Charm Crown of the Analyzer
Wondrous item. Uncommon. Wondrous item. Uncommon (requires attunement).
A small ruby rests as the centerpiece of this necklace. This headpiece gives you the knowledge and nature of
Each day at dawn, you can learn 2 cantrips from the spells foreign to you. You have advantage on check to
sorcerer spell list. These cantrips do not count against recognize spells. As a reaction, which you take when
your number of cantrips known. you see a creature within 60ft of you casting a spell,
you can duplicate the spell if it is of a level you can
Sustaining Brooch cast. When you duplicate a spell, you spend a number
Wondrous item. Uncommon. of sorcery points equal to 1 + the spell’s level and
chose a new target for the duplicated spell. The spell
Topaz and onyx surround the golden star pattern at
and the duplication happen simultaneously. You can’t
the center of this brooch. You regain 2 hit points for
use this ability again until the next dawn.
each sorcery point you spend while you are wearing
this brooch. Goggles of Morphing
Prowess Wondrous item. Uncommon (requires attunement).
Weapon (quarterstaff). Uncommon (requires These goggles allow a sorcerer to see the weave of
attunement). magic. You can change one choice of your Metamagic
This ornamental staff refuses to attune to a creature options when you finish a long rest. In addition,
that has attuned to it before. This quarterstaff grants you add the following Metamagic option to the list:
a +1 bonus to your spell attack rolls and sorcerer spell Stretch Spell. When you cast a spell with an area, you
save DC. Additionally, you can choose 1 additional can spend 1 sorcery point to increase the area of that
Metamagic option of your choice. spell by 5ft.

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Nimble Slippers

Rare
Elevated Belt
Wondrous item. Rare (requires attunement).
Gold trim adorns this royally purple belt. Once per
turn when you use your Metamagic, you can spend an
additional 1 sorcery point to increase your spell save
DC by a number equal to your Constitution modifier.
Nimble Slippers
Wondrous item. Rare (requires attunement).
These boots activate from the inner magic of a
sorcerer. When you use your Metamagic, your speed
increases by 10ft and you can use a bonus action to
take the Dash or Disengage action until the start of
your next turn.
Vigil Crossbow
Weapon (light crossbow). Rare (requires
attunement).
When you enter combat this crossbow marks all
enemy spellcasters. This light crossbow grants a +1
bonus to attack and damage rolls made with it. While
you hold it, you gain a +1 bonus to spell attack rolls.
When a creature within 80ft of you casts a spell, you
can use your reaction to make an attack against that
creature. On a hit you can spend 3 sorcery points The Sorcerer’s Vestment
to force the creature to make a Constitution saving
throw against your spell save DC as if concentrating
on a spell. On a failure the spell is lost.

Starknife of the Confluence

Vigil Crossbow

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Very Rare Starknife of the Confluence
Ancestor’s Memoir Weapon (dagger). Very rare (requires attunement).
Wondrous item. Very rare (requires attunement). Each point of this starknife represents a domain
of magic. Each day at dawn, you can gain access
This tome holds special information about your to all the spells located under one of the domains
bloodline magic. When you create spell slots using in the Confluence Spells table. When you use your
your Font of Magic you can use the Creating Spell Metamagic on a spell from the list, roll a 1d6. On a
Slots table shown below. roll of 4, 5, or 6, you regain 1 sorcery point.
Creating Spell Slots Confluence Spells
Spell Slot Level Sorcery Point Cost Domain Spells (Level, Location)
1st 1
Arcane Magic Missile (1st, PHB)
2nd 2 Dispel Magic (3th, PHB)
3rd 4 Animate Objects (5th, PHB)
4th 5 Reverse Gravity (7th, PHB)
5th 6 Divine Bless (1st, PHB)
Spirit Guardians (3th, PHB)
Balanced Reflection Greater Restoration (5th, PHB)
Divine Word (7th, PHB)
Wondrous item. Very rare (requires attunement).
Eldritch Arms of Hadar (1st, PHB)
This compact mirror can balance easily even on the Animate Dead (3th, PHB)
tip of a needle point. After you spend a sorcery point, Dance Macabre (5th, XGtE)
if you have half (rounded up) of your total sorcery Power Word Pain (7th, XGtE)
point pool remaining your AC increases by 2 and you Nature Entangle (1st, PHB)
gain advantage on Dexterity saving throws until the Call Lightning (3th, PHB)
start of your next turn. If you have less than half of Wrath of Nature (5th, XGtE)
your total sorcery point pool remaining your speed Regenerate (7th, PHB)
increases by 10ft for 1 minute and you can use the
firebolt cantrip as a bonus action until the start of
your next turn.

Ancestor’s Memoir
Legendary
The Sorcerer’s Vestment
Endless Pocket Watch
Wondrous item. Legendary (requires attunement)
Wondrous item. Legendary (requires attunement).
This robe calls for a sorcerer to display their complete
Every tick of this pocket watch pulls against the
superiority over other spellcasters. Your Metamagic
natural order of spells. You gain a +2 bonus to spell
gains the following modified benefit: You can use up
attack rolls. In addition, you gain access to the
to two Metamagic options on a spell when you cast
Metamagic: Quickened Spell. You can spend 1 sorcery
it. Once per turn, when you use Metamagic you can
point to use Quickened Spell instead of 2. When you
increase the spell save DC or spell attack roll of that
activate the pocket watch with a bonus action, you
spell by 3.
can restore your sorcery points equal to half your
In addition, you can use an action to activate the
level. Once you use this feature you cannot do so
robe for 1 minute. While activate, you gain access to
again until the next dawn.
all Metamagic options.
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