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Challenges

-first waking
- humanity checks
- description of Hobos, of how secreat sub-basement looks
- corpse of non-woken vampire

- What happened to the town?


- Seperation of Vampire and Mortal
- time difference increasing sense of distance from humanity (roll?self
control?)

- How to feed?
-Feeding mechanic
- where? how? leave witnesses? leave bodies?
- Extended scene (Contact - finding, Hunt - moving to easy feeding positin,
Defeat - feeding)
- Herd / Domain background, meaning/earning

- Where to live?
- difficulties of a Vampire life
- Haven dots, camarilla sanctuary rules/princedom
- storytelling importance vs mechanics

- Mortal wealth and influence?


- do they want/need it? how do they plan to get it?

- Who is in charge?

Neutral encounters
- suspicious normals
- changelings etc
-winter asked Sasha (russian jewish mouse autumn) to watch apt building
for who shows up to try now missing car, follow. dont look them in the eyes, dont
get bit. run away if noticed.

Hostile encounters

- European Vamps
-community college crafts & culture fair
-jeffff burning (random) names into (random) wood, offering free as
performance art. (repurposed covered up sign from your name on grain of rice stand)
-living in motel, manager mesmerized that room is closed for renovation.
[under bed, in closet, in bathroom]
-socially overbear other vampires and try to stake claim to princedom. if
pushed back, send humans after them (nearby, mesmer human to report crime against
them, ghoul low level sheriff to keep eye on events)
- Hunters(amateur)
-find dead, drained animals. partial remains from scavengers
-setup hunting cameras in often used spots.
-try using cross/garlic/holy water but no true faith
-(base on lost boys pair)
- Werewolfs
Difficulties
Three Trivial (scanning a small crowd
for a familiar face)
Four Easy (following a trail of blood)
Five Straightforward (seducing some
one who�s already �in the mood�)
Six Standard (firing a gun)
Seven Challenging (locating where
those agonized whispers are
coming from)
Eight Difficult (convincing a cop that
this isn�t your cocaine)
Nine Extremely difficult (walking a
tightrope)

Degrees of Success
One Success Marginal (getting a
broken refrigerator to
keep running until the
repairman arrives)
Two Successes Moderate (making a
handicraft that�s ugly but
useful)
Three Complete (fixing
something so that it�s
good as new)
Four Exceptional (increasing
your car�s efficiency in
the process of repairing
it)
Five or More Phenomenal (creating a
masterwork)

Frenzy Difficulties pdf 307

Old Guard:
Biker Vamp - Brujah biker passing time as big dog in little pond. 'retired' [harold
davis] 5,9 built, blond/graying beard. dresses like biker.
Waystation Vamp - Nosferatu watching the town and serving as a waypoint for
travelling nos elsewhere.

Outsiders:
effite(fake) art snob - Toreadore [Hans]
Beta Ventrue - Ventrue [Joseph] [Dominate 3, Fort 3, potence 1]
Novelist Toreador - Toreadore [Frieda]

motivations/fears
OG - peaceful life,
O - establish foothold, learn what happened tremere, eliminate competition

Outsiders - Living in motel for now, going to purchase gallery in refurbished


riverfront with basement.

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