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2.2 Actor Tracking
1.1 Material
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1.2 Material Instance
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This is only accessible from the Modes
panel if you're in Placement mode.
You then only need to apply a Decal Material, which is
really just a regular Material that has had its Material
Domain property set to Deferred Decal in the
Material's Details panel.
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Decals/index.html 1/3
22/4/2017 Decals | Unreal Engine
2.2 Actor Tracking
2.3 Blueprint Interface
<
2.4 Door With Trigger
2.5 Child Blueprints
1.1 HUD Example
Blueprint Splines Content Examples
Geometry Editing Content Examples
Cloth Content Examples
Decals
1.1 Basic Decal
1.2 Decal Blend Modes
1.3 Masked Decal
1.4 Projection on Multiple Surfaces
1.5 Receives Decals Off
1.6 Sort Order
1.7 Animated Decal Material
Destructibles Content Examples
As you move through the level, you will see a series of
Dynamic Scene Shadows
labeled plinths or displays. On each display is a number
Effects Content Examples
and short description, which corresponds to a section
Using Content Examples
within this document. By crossreferencing what you
Import Options Content Examples
see in the level with what you read here in the docs, you
Landscapes Content Examples
can quickly gain an understanding of how each
Level Design Content Examples
example was created. For more information on how to
Lighting Content Examples
use this example level, please see our documentation
1.1 Material
over Using Content Examples .
1.2 Material Instance
Some of the examples you see in the level
may require you to Play (AltP) or Simulate
(AltS) in order to see the full nature of the
effect. In such cases, the display plinth will
instruct you to do so. However, feel free to
play the game in the Editor at any time and
freely wander through the exhibits!
Examples
1.2 Decal
1.1 Basic Blend
Decal Modes
1.4
1.3 Projection
Masked on Multiple
Decal Surfaces
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Decals/index.html 2/3
22/4/2017 Decals | Unreal Engine
2.2 Actor Tracking
2.3 Blueprint Interface
<
2.4 Door With Trigger
2.5 Child Blueprints 1.5
1.1 HUD Example
Receives 1.6 Sort
Decals Off Order
Blueprint Splines Content Examples
Geometry Editing Content Examples
Cloth Content Examples
Decals
1.7
1.1 Basic Decal Animated
Decal
1.2 Decal Blend Modes
Material
1.3 Masked Decal
1.4 Projection on Multiple Surfaces
1.5 Receives Decals Off
1.6 Sort Order
1.7 Animated Decal Material
Destructibles Content Examples © 20042017, Epic Games, Inc. All rights reserved. Unreal and its logo are Epic's
Dynamic Scene Shadows trademarks or registered trademarks in the US and elsewhere.
Effects Content Examples TERMS OF USE | PRIVACY POLICY
Using Content Examples
Import Options Content Examples
Landscapes Content Examples
Level Design Content Examples
Lighting Content Examples
1.1 Material
1.2 Material Instance
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Decals/index.html 3/3