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<GamerProfile>

<SoundProfile MusicEnabled="1" MasterVolume="100" Language="english"


OutOfFocus="0" />
<ProfileSpecificGameProfile Sensitivity="1" Invert_x="0" Invert_y="0"
Invert_y_Flying="1" Swap_Triggers="0" Flip_Triggers="0" InvertSticks="0"
DefaultFlickFireDirection_y="0" ControllerLayout="0" UseMouseSmooth="0"
WeaponWheelHold="1" Smoothness="1" Smoothness_Ironsight="1" HelpCrosshair="1"
Gamepad_vibration="1" UseRoadSignHilight="1" SubtitlesLanguage="english"
TaggingEnabled="1" MeleeAssistEnabled="1" StoryRecapsEnabled="1"
ImmersiveReticleEnabled="0" WikiUpdatedEnabled="0" CollectibleUpdatedEnabled="1"
TutorialUpdatedEnabled="1" CraftingTipsEnabled="1" OwlCountdownIconEnabled="1"
CompanionIndicatorEnabled="1" ColdBarEnabled="1" InteractionPromptsEnabled="1"
DisplayXPEnabled="1" DetectionIndicatorEnabled="1" HitIndicatorEnabled="1"
ExplosiveIndicatorEnabled="1" MapIndicatorEnabled="1" HealthIndicatorEnabled="1"
CrouchIndicatorEnabled="1" KarmaIndicatorEnabled="0" AmmoIndicatorEnabled="1"
MinimapOpacity="2" HostileIcon="1" LootReadoutEnabled="1"
CoopPartnerIndicatorEnabled="0" HudIndicatorsEnabled="1" DisableLootAnimations="1"
EnableHighLighting="1" CameraTagging="1" CoopFriendlyFire="0"
ObjectiveStayOnScreen="0" PlayerTrailEnabled="1" ControlPromptsEnabled="1"
HunterVisionDuration="0" ShouldShowTU3Warning="1" HasSeenPrimalMode="0"
Autosave="1" Machete="0" UseAimingHelpers="1" DrivingAssistEnabled="1"
IronsightToggleMode="0" ShowPVPTips="0" ShowPVPTimer="1" ShowPVPScorebar="1"
ShowPVPPlayerTags="1" ShowPVPObituaryMessages="1" ShowPVPNotifications="1"
ShowPVPMasterVoiceToggle="1" ShowPVPFactionPowerUpIcons="1" ShowPVPPlayerNames="1"
PlayPVPIntroVideo="1" HasVisitedCoopMenu="0" SelectedLanguage="english"
Coop_Friends_Only="0" DrivingAutoAimEnabled="1" TouchPadEnabled="1"
HasOpenedStash="0" EyeTrackerEnabled="1" EyeTrackerLookEnabled="1"
EyeTrackerLookAngleLimitX="45" EyeTrackerLookAngleLimitY="45"
EyeTrackerAutoPauseEnabled="1" EyeTrackerAutoPauseDelaySeconds="1"
EyeTrackerWeaponSelectionEnabled="1" EyeTrackerAimByClosingLeftEyeEnabled="0"
EyeTrackerAimByClosingRightEyeEnabled="0" EyeTrackerDofEnabled="0"
MouseAcceleration="1" MouseAccelerationOn="0" MouseInvert_y="0"
MouseLookSensitivity="1" RunToggle="0" CrouchToggle="1" TooltipsEnabled="1"
BenchmarkStarted="1" MouseDeadZoneEnabled="1" HDTexturesOptionSeen="0"
Mouse_Invert_y_Flying="0" DiedInPermaDeath="0">
<FireConfig QualitySetting="VeryHigh" />
<CompressedClasses />
<Statistics>
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
</Statistics>
</ProfileSpecificGameProfile>
<RenderProfile GPU="0" MainMonitor="0" Version="1" MultimonitorMode="2"
MotionBlur="0" Quality="low" QualityEditor="editor" WidescreenLetterbox="0"
UseWidescreenFOV="1" FOV="75" ViewCenterOffsetX="0" ViewCenterOffsetY="0" VSync="1"
VSyncMode="1" VSyncWindow="0" HDTexturesEnabled="0" DisableLoadingMip0="0"
GPUMaxBufferedFrames="0" ShowFPS="0" Brightness="1" Contrast="1"
CalibrationScreensShown="0" GammaRamp="1" AllowAsynchShaderLoading="1"
SafeFrameAreaWidth="0.85" SafeFrameAreaHeight="0.85">
<VideoMode adapterIndex="0" displayIndex="0" windowMode="0"
width="1920" height="1080" refreshRateNumerator="60" refreshRateDenominator="1" />
<CustomQuality />
<Water>
<quality
id="low"
DisableSplinesInReflection="0"
ReflectionMaxDistanceScaleModifier="1.0"
WaterReflectionCoverRatioThreshold="0.005"
WaterReflectionQuality="0"
WaterRefraction="0"
ReflectionTextureSizeX="64"
ReflectionTextureSizeY="64"
OceanRealReflection="0"
DisableWater="0"
NumWaterReflectionPlanes="0" />
</Water>

<Geometry>
<quality
DetailDistanceScaleModifier="4.0"
KillLodScale="10.0"
LodScale="10.0"
ClustersLodScale="1.0"
ClustersMaxCountMultiplier="1"
RealTreesLodScale="4.0"
RealTreeCapsMaxDistance="100.0f"
RealTreeOcclusionMeshNearDistanceScale="10.0f"
RealTreeOcclusionMeshFarDistanceScale="25.0f"
RealTreeOcclusionMeshNearScale="1.0f"
RealTreeOcclusionMeshFarScale="1.0f"
ClusterZoomFactorScale="1.0"
SceneObjectDepthPassMinSize="0.085"
RealtreeReflectionMinLODLeaf="3"
RealtreeReflectionMinLODTrunk="4"
RealTreeLeafMinSize="0.02"
RealTreeHLeafMinSize="0.015"
RealTreeNodeMinSize="0.002"
ClusterObjectMinSize="0.02"
SceneObjectMinSize="0.01"
RealTreeMinSizeShadowScale="5.0"
ClusterObjectMinSizeShadowScale="5.0"
SceneObjectMinSizeShadowScale="5.0"
MaxDecalCount="1"
MaxDecalCountPerType="1"
DisableGraphicObjectInstancing="1"
MinZoomFactor="0.0"
id="low" />
</Geometry>

<Shadow>
<quality
id="low"
SunShadowFadeRange="3"
SunShadowRange0="2"
SunShadowRange1="7"
SunShadowRange2="20"
DisableShadowNightRange="0"
SunShadowNightRange="10"
ShadowMapSize="8"
CascadedShadowMapSize="128"
RainShadowMapSize="16"
SoftShadows="0"
Use16BitFormat="0"
DisableShadow="1"
SunShadowSnap="1"
DisableShadowGeneration="0"
DisableShadowGenTerrain="0"
ForceLeafSingleSlice="0"
DepthBiasCSM0="0.00075"
DepthBiasCSM1="0.00075"
DepthBiasCSM2="0.00075"
SlopeScaleDepthBiasCSM0="2"
SlopeScaleDepthBiasCSM1="2"
SlopeScaleDepthBiasCSM2="2"
SpotDepthBias="0.005"
SpotSlopeScaleDepthBias="20"
RainDepthBias="-0.002"
SpotsCastShadows="0"
ReflectionShadowZBias="1.0f" />
</Shadow>

<Texture>
<quality
id="low"
TextureFilteringQuality="10"/>
</Texture>

<Environment>
<quality
id="low"
DisableSky="1"
RainNumSplashesPerSecond="25"
ParticleUniformFogRangeThreshold="0.2"
DisableGodRayCloudMasking="1"
HighResCinematicParticles="0" />
</Environment>

<Vegetation>
<quality
id="low"
RealTreeCsmExcludeMask="0"
ClusterCsmExcludeMask="0"
UsePixelLeafNormals="0"
UseRealTreeHD="0"
UseNextGenLighting="0"/>
</Vegetation>

<Terrain>
<quality
id="low"
TerrainLodScale="1.5"
TerrainDetailViewDistance="200"
TerrainDetailBlendViewDistance="64"
TerrainComputeMaxErrorLODs="1"
TerrainAffectedByMuzzleFlash="1"
TerrainMaxErrorTolerance="0.025f"
TerrainToTextureNormalStart="200.0f"
TerrainToTextureNormalTransitionRange="75.0f"
VistaTransitionStart="200.0f"
VistaTransitionSpan="31.0f"
/>
</Terrain>

<TextureResolution>
<quality
id="low"
SkipMips="1"
AlwaysMip0Loading="0"
/>
</TextureResolution>

<Ambient>
<quality
id="low"
MaxHemiMapDistance="160"
DisableSectorAmbient="0"
ShadowMapSize="256"
SectorCountX="12"
SectorCountY="12"
SectorTextureSize="48"
BlurQuality="0"
ShadowQuality="0"
SSAOLevel="1"
SSAOMaxDistance="30"
/>
</Ambient>
<DeferredAmbient>
<quality
id="low"
Enable="1"
NumTexelsPerEdgeXY="32"
NumTexelsPerEdgeZ="1"
TessellationXY="8"
TessellationZ="8"
EnableDeferredReflectedAmbient="0"
/>
</DeferredAmbient>

<Lighting>
<quality
id="low"
HighQuality="0"
/>
</Lighting>

<DepthPass>
<quality
id="low"
DepthPassMode="full"
DepthPassPartial="100"
DepthPassNoPixel="1"
DepthPassXenonAuto="0"
/>
</DepthPass>

<DeferredShadows>
<quality
id="low"
EnableDeferredShadows="1"
BlurKernelSize="0.0"
/>
</DeferredShadows>
</RenderProfile>
<NetworkProfile VoiceChatEnabled="1"
CustomMapMaxUploadRateInBitsOnline="10240000" OnlineEnginePort="9000"
OnlineServicePort="9001" FileTransferHostPort="9002" FileTransferClientPort="9003"
LanHostBroadcastPort="9004" LanClientBroadcastPort="9005" ScanFreePorts="1"
ScanPortRange="1000" ScanPortStart="9000" SessionProvider=""
MaxUploadInbpsOnline="10240000">
<Accounts />
</NetworkProfile>
<GameProfile />
<EngineProfile>
<PhysicConfig QualitySetting="VeryHigh" />
<QcConfig GatherFPS="1" GatherAICnt="1" GatherDialogs="0"
IsQcTester="0" />
<InputConfig />
<ZoneConfig />
</EngineProfile>
</GamerProfile>

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