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<GamerProfile UnlimitedAmmo="0">

<SoundProfile
MusicEnabled="1"
MasterVolume="100"
Language="english" />

<ProfileSpecificGameProfile
Sensitivity="0.998"
MouseAcceleration="0"
MouseAccelerationOn="0"
MouseInvert_y="0"
MouseInvert_y_Flying="0"
MouseLookSensitivity="1.76428"
Invert_x="0" Invert_y="0"
Invert_y_Flying="1"
Swap_Triggers="0"
Flip_Triggers="0"
InvertSticks="0"
DefaultFlickFireDirection_y="0"
ControllerLayoutVehicle="0"
ControllerLayoutBuzzer="0"
UseMouseSmooth="0"
Smoothness="1"
Smoothness_Ironsight="1"
HelpCrosshair="0"
Gamepad_vibration="1"
UseRoadSignHilight="1"
SubtitlesLanguage="invalid_language"
TaggingEnabled="1"
WikiUpdatedEnabled="0"
CollectibleUpdatedEnabled="1"
TutorialUpdatedEnabled="1"
ObjectiveReminderEnabled="1"
CraftingTipsEnabled="1"
DisplayXPEnabled="1"
DetectionIndicatorEnabled="1"
HitIndicatorEnabled="1"
ExplosiveIndicatorEnabled="1"
MapIndicatorEnabled="1"
HealthIndicatorEnabled="1"
CrouchIndicatorEnabled="1"
KarmaIndicatorEnabled="1"
AmmoIndicatorEnabled="1"
MinimapOpacity="1"
LootReadoutEnabled="1"
CoopPartnerIndicatorEnabled="1"
HudIndicatorsEnabled="1"
DisableLootAnimations="0"
DisableHighLighting="0"
CameraTagging="1"
CoopFriendlyFire="0"
UseAmbx="0"
GamepadFeedbackLayout="0"
InteractionHUDFeedbacksEnabled="1"
Autosave="1"
Machete="0"
DrivingAssistEnabled="1"
DifficultyLevel="1"
IronsightToggleMode="0"
ShowPVPTips="1"
ShowPVPTimer="1"
ShowPVPScorebar="1"
ShowPVPPlayerTags="1"
ShowPVPObituaryMessages="1"
ShowPVPNotifications="1"
ShowPVPMasterVoiceToggle="1"
ShowPVPFactionPowerUpIcons="1"
ShowPVPPlayerNames="1"
PlayPVPIntroVideo="1"
HasVisitedCoopMenu="0"

SelectedLanguage="english"
Coop_Friends_Only="0"
DrivingAutoAimEnabled="1">

<FireConfig QualitySetting="Ultra" />


<CompressedClasses />
<Statistics>
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
<Stat Value="0" />
</Statistics>
</ProfileSpecificGameProfile>
<RenderProfile
GameDepthOfField="1"
CloudShadows="1"
AntiAliasingMode="5"
UseTrippleBuffering="0"
VSyncMode="0"
UseMotionBlur="0"
SSAOLevel="3"
EnableNvidiaPCSS="0"
GodRaysLevel="2"
FurLevel="2"
TreeTessellationLevel="2"
Version="1"
AlphaToCoverage="0"
ResolutionX="1920"
ResolutionY="1080"
Quality="custom"
QualityEditor="editor_pc"
Fullscreen="1"
Borderless="0"
UseD3D11="1"
D3D11MultithreadedRendering="1"
WidescreenLetterbox="0"
UseWidescreenFOV="1"
FOVScaleFactor="0.997408"
AspectRatio="4"
VSync="0"
VSyncWindow="0"
RefreshRate="60"
DisableLoadingMip0="0"
GPUMaxBufferedFrames="5"
ShowFPS="0"
Brightness="1.00"
Contrast="1"
CalibrationScreensShown="0"
GammaRamp="1"
AllowAsynchShaderLoading="1"
SafeFrameAreaWidth="0.85"
SafeFrameAreaHeight="0.85">
<CustomQuality>
<quality
ResolutionX="1920"
ResolutionY="1080"
OtherQuality="ultrahigh"
EnvironmentQuality="ultrahigh"
AntiPortalQuality="ultrahigh"
PortalQuality="ultrahigh"
PostFxQuality="ultrahigh"
TextureQuality="ultrahigh"
TextureResolutionQuality="ultrahigh"
WaterQuality="ultrahigh"
DepthPassQuality="ultrahigh"
VegetationQuality="ultrahigh"
TerrainQuality="ultrahigh"
GeometryQuality="ultrahigh"
AmbientQuality="ultrahigh"
DeferredAmbientQuality="ultrahigh"
LightingQuality="ultrahigh"
ShadowQuality="ultrahigh"
ShadowCinematicQuality="ultrahigh"
EditorQuality="ultrahigh"
SDSM="1"
Hdr="1"
HdrFP32="1"
ReflectionHdr="1"
EnableVertexBinding="1"
id="custom" />
</CustomQuality>
<Environment>
<quality RainNumSplashesPerSecond="60" id="high" />
</Environment>

<Post>
<quality
SSAOMaxDistance="1000"
id="ultrahigh" />
</Post>

<Water>
<quality
WaterRefraction="1"
ReflectionTextureSizeX="1024"
ReflectionTextureSizeY="1024"
ProtoDisplacement="1"
OceanRealReflection="1"
NumWaterReflectionPlanes="6"
id="ultrahigh" />
</Water>
<Vegetation>
<quality
UseRealTreeHD="1"
UsePixelLeafNormals="1"
id="ultrahigh" />
</Vegetation>

<Terrain>
<quality
TerrainLodScale="0.1"
TerrainDetailViewDistance="8192"
TerrainDetailBlendViewDistance="2048"
id="ultrahigh" />
</Terrain>

<Geometry>
<quality KillLodScale="0.3"
LodScale="0.3"
RealTreesLodScale="0.3"
RealTreesVistaMinViewDistanceScale="0.3"
ClustersLodScale="0.3"
TerrainLodScale="0.3"
MaxDecalCount="400"
MaxDecalCountPerType="100"
id="ultrahigh" />
</Geometry>

<Ambient>
<quality
ShadowMapSize="1024"
SectorTextureSize="512"
id="ultrahigh" />
</Ambient>

<Shadow>
<quality
ShadowMapSize="1024"
CascadedShadowMapSize="1024"
RainShadowMapSize="1024"
SoftShadows="1"
DisableShadow="0"
DisableShadowGeneration="0"
DisableShadowGenTerrain="0"
SpotsCastShadows="1"
id="ultrahigh" />
</Shadow>

<DeferredShadows>
<quality
EnableDeferredShadows="1"
id="ultrahigh" />
</DeferredShadows>

<TextureResolution>
<quality
SkipMips="0"
AlwaysMip0Loading="0"
id="ultrahigh" />
</TextureResolution>
</RenderProfile>

<NetworkProfile
VoiceChatEnabled="0"
CustomMapMaxUploadRateInBitsOnline="10240000"
OnlineEnginePort="9000"
OnlineServicePort="9001"
FileTransferHostPort="9002"
FileTransferClientPort="9003"
LanHostBroadcastPort="9004"
LanClientBroadcastPort="9005"
ScanFreePorts="1"
ScanPortRange="1000"
ScanPortStart="9000"
SessionProvider=""
MaxUploadInbpsOnline="10240000">
<Accounts />
</NetworkProfile>
<GameProfile />
<RealTreeProfile Quality="Ultra" />
<EngineProfile>
<PhysicConfig QualitySetting="VeryHigh" />
<QcConfig GatherFPS="1" GatherAICnt="1" GatherDialogs="0"
IsQcTester="0" />
<InputConfig />
<ZoneConfig />
</EngineProfile>
</GamerProfile>

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