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{
//
// BASIC OPTIONS
//
//*********************************************************
// PLEASE READ THIS BEFORE CHANGING VALUES!!
// [sbodenbender] Make sure any convar_defaults match the
// convar values in config.360.cfg
//*********************************************************
"Brightness"
{
"name" "#GameUI_Brightness"
"convar" "mat_monitorgamma"
"priority" "0100"
"type" "slider"
"minvalue" "1.8"
"maxvalue" "2.6"
"incvalue" "-1.0"
"leftmin" "0"
"sliderhome" "prev"
"systemvalue" "1"
}
"TV Mode"
{
"name" "#GameUI_DisplayMode"
"convar" "mat_monitorgamma_tv_enabled"
"priority" "0200"
"type" "choice"
"choices"
{
"#GameUI_DisplayTV" "1"
"#GameUI_DisplayMonitor" "0"
}
"systemvalue" "1"
}
"Game Volume"
{
"name" "#SFUI_Settings_Master_Volume"
"convar" "volume"
"priority" "0400"
"type" "slider"
"minvalue" "0.0"
"maxvalue" "1.0"
"sliderhome" "max"
"systemvalue" "1"
}
"Music Volume"
{
"name" "#SFUI_Settings_Music_Volume"
"convar" "snd_musicvolume_fixed"
"priority" "0450"
"type" "slider"
"minvalue" "0.0"
"maxvalue" "1.0"
"sliderhome" "max"
"systemvalue" "1"
}
"Hud Scale"
{
"name" "#SFUI_Settings_HUDScaling"
"convar" "play_distance"
"priority" "0475"
"type" "choice"
"choices"
{
"#SFUI_Settings_HUDScaleMed" "1"
"#SFUI_Settings_HUDScaleLarge" "2"
}
"systemvalue" "1"
}
"Crosshair Color"
{
"name" "#GameUI_CrosshairColor"
"convar" "cl_crosshaircolor"
"priority" "0510"
"type" "choice"
"choices"
{
// These values are bound to the names of the various crosshairs
in sfhudreticle.fla.
// For example:
// "#GameUI_ColorYellow" "2"
// Would be associated with
// Crosshair2 in sfhudreticle.fla
"#GameUI_ColorGreen" "1"
"#GameUI_ColorYellow" "2"
"#GameUI_ColorBlue" "3"
"#GameUI_ColorLtBlue" "4"
}
}
"Crosshair Behavior"
{
"name" "#GameUI_CrosshairBehavior"
"convar" "cl_dynamiccrosshair"
"priority" "0520"
"type" "choice"
"choices"
{
"#GameUI_CrosshairBehaviorStatic" "0"
"#GameUI_CrosshairBehaviorDynamic" "1"
}
}