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{
"MaxPlayerSpeed" "260"
"WeaponType" "SniperRifle"
"FullAuto" 0
"WeaponPrice" "2750"
"WeaponArmorRatio" "1.7"
"CrosshairMinDistance" "5"
"CrosshairDeltaDistance" "3"
"Team" "ANY"
"BuiltRightHanded" "1"
"PlayerAnimationExtension" "scout"
"MuzzleFlashScale" "1.1"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "3"
"Damage" "75"
"Range" "8192"
"RangeModifier" "0.98"
"Bullets" "1"
"CycleTime" "1.25"
"AccuracyDivisor" "-1"
"AccuracyOffset" "0"
"MaxInaccuracy" "0"
"TimeToIdle" "1.8"
"IdleInterval" "60"
"SpreadAlt" 0.00030
"InaccuracyCrouchAlt" 0.00300
"InaccuracyStandAlt" 0.00400
"InaccuracyJumpAlt" 0.38195
"InaccuracyLandAlt" 0.03819
"InaccuracyLadderAlt" 0.09549
"InaccuracyFireAlt" 0.06667
"InaccuracyMoveAlt" 0.19097
"RecoveryTimeCrouch" 0.17681
"RecoveryTimeStand" 0.24753
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "10"
"primary_ammo" "BULLET_PLAYER_762MM"
"secondary_ammo" "None"
"weight" "30"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_Scout.Single"
special3 Default.Zoom
}