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// Citizen package.

Not really a weapon, just needs to be a visible model for


citizens to open.

WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_SMG1"
"viewmodel" "models/weapons/w_suitcase_passenger.mdl"
"playermodel" "models/weapons/w_suitcase_passenger.mdl"
"anim_prefix" "smg2"
"bucket" "2"
"bucket_position" "0"

"clip_size" "-1"
"clip2_size" "-1"

"default_clip" "-1"
"default_clip2" "-1"

"primary_ammo" "None"
"secondary_ammo" "None"

"weight" "0"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
}

// Weapon Sprite data is loaded by the Client DLL.


TextureData
{
"weapon"
{
"file" "sprites/w_icons1"
"x" "128"
"y" "128"
"width" "128"
"height" "64"
}
"weapon_s"
{
"file" "sprites/w_icons1b"
"x" "128"
"y" "128"
"width" "128"
"height" "64"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

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