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WeaponData
{
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#HL2_SMG1"
"viewmodel" "models/weapons/w_suitcase_passenger.mdl"
"playermodel" "models/weapons/w_suitcase_passenger.mdl"
"anim_prefix" "smg2"
"bucket" "2"
"bucket_position" "0"
"clip_size" "-1"
"clip2_size" "-1"
"default_clip" "-1"
"default_clip2" "-1"
"primary_ammo" "None"
"secondary_ammo" "None"
"weight" "0"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max
16 "single_shot" sounds)
SoundData
{
}