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{"name":"Elephant","size":"huge","type":"Beast","tag":"","alignment":"unaligned","h

itDice":8,"armorName":"natural
armor","shieldBonus":0,"natArmorBonus":3,"otherArmorDesc":"12 (natural
armor)","speed":40,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimS
peed":0,"customHP":false,"customSpeed":false,"hpText":"8","speedDesc":"40
ft.","strPoints":22,"dexPoints":9,"conPoints":17,"intPoints":3,"wisPoints":11,"chaP
oints":6,"blindsight":0,"blind":false,"darkvision":0,"tremorsense":0,"truesight":0,
"telepathy":0,"cr":"4","customCr":"4 (1,100
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The elephant can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The elephant regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the
elephant can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the elephant can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The elephant can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the elephant's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the elephant's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the elephant dies, the
first two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Trampling Charge","desc":"If the elephant moves at least 20 ft. straight
toward a creature and then hits it with a gore attack on the same turn, that target
must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is
prone, the elephant can make one stomp attack against it as a bonus
action."}],"actions":[{"name":"Gore","desc":"_Melee Weapon Attack:_ +8 to hit,
reach 5 ft., one target. _Hit:_ 19 (3d8 + 6) piercing damage."},
{"name":"Stomp","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one prone
creature. _Hit:_ 22 (3d10 + 6) bludgeoning damage."}],"bonusActions":
[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":
[],"sthrows":[],"skills":[],"damagetypes":[],"specialdamage":[],"conditions":
[],"languages":
[],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":true,"separat
ionPoint":1,"damage":[]}

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