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{"name":"Phase

Spider","size":"large","type":"Monstrosity","tag":"","alignment":"unaligned","hitDi
ce":5,"armorName":"natural
armor","shieldBonus":0,"natArmorBonus":1,"otherArmorDesc":"13 (natural
armor)","speed":30,"burrowSpeed":0,"climbSpeed":30,"flySpeed":0,"hover":false,"swim
Speed":0,"customHP":false,"customSpeed":false,"hpText":"5","speedDesc":"30 ft.,
climb 30
ft.","strPoints":15,"dexPoints":15,"conPoints":12,"intPoints":6,"wisPoints":10,"cha
Points":6,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":
0,"telepathy":0,"cr":"3","customCr":"3 (700
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The phase spider
can take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The phase spider regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the phase
spider can invoke the ambient magic to take lair actions. On initiative count 20
(losing initiative ties), the phase spider can take one lair action to cause one of
the following effects:","lairDescriptionEnd":"The phase spider can't repeat an
effect until they have all been used, and it can't use the same effect two rounds
in a row.","isMythic":false,"mythicDescription":"If the phase spider's mythic trait
is active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the phase spider's lair is warped by the creature's presence, which creates one or
more of the following effects:","regionalDescriptionEnd":"If the phase spider dies,
the first two effects fade over the course of 3d10 days.","properties":
[],"abilities":[{"name":"Ethereal Jaunt","desc":"As a bonus action, the spider can
magically shift from the Material Plane to the Ethereal Plane, or vice versa."},
{"name":"Spider Climb","desc":"The spider can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check."},{"name":"Web
Walker","desc":"The spider ignores movement restrictions caused by
webbing."}],"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit,
reach 5 ft., one creature. _Hit:_ 7 (1d10 + 2) piercing damage, and the target must
make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed
save, or half as much damage on a successful one. If the poison damage reduces the
target to 0 hit points, the target is stable but poisoned for 1 hour, even after
regaining hit points, and is paralyzed while poisoned in this
way."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":
[],"regionals":[],"sthrows":[],"skills":[{"name":"stealth","stat":"dex","note":"
(ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":
[],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":false,"separa
tionPoint":1,"damage":[]}

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