The assassin is a medium sized humanoid with 12 hit dice and proficiency in stealth, acrobatics, deception, and perception skills. It can deal additional poison damage with its shortsword and light crossbow attacks using its sneak attack feature. It has advantage on attacks against surprised opponents and evades damage from dexterity saving throws.
The assassin is a medium sized humanoid with 12 hit dice and proficiency in stealth, acrobatics, deception, and perception skills. It can deal additional poison damage with its shortsword and light crossbow attacks using its sneak attack feature. It has advantage on attacks against surprised opponents and evades damage from dexterity saving throws.
The assassin is a medium sized humanoid with 12 hit dice and proficiency in stealth, acrobatics, deception, and perception skills. It can deal additional poison damage with its shortsword and light crossbow attacks using its sneak attack feature. It has advantage on attacks against surprised opponents and evades damage from dexterity saving throws.
leather","shieldBonus":0,"natArmorBonus":12,"otherArmorDesc":"15 (studded leather)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swi mSpeed":0,"customHP":false,"customSpeed":false,"hpText":"12","speedDesc":"30 ft.","strPoints":11,"dexPoints":16,"conPoints":14,"intPoints":13,"wisPoints":11,"ch aPoints":10,"blindsight":0,"blind":false,"darkvision":0,"tremorsense":0,"truesight" :0,"telepathy":0,"cr":"8","customCr":"8 (3,900 XP)","customProf":3,"isLegendary":false,"legendariesDescription":"The assassin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The assassin regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the assassin can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the assassin can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The assassin can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the assassin's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the assassin's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the assassin dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities": [{"name":"Assassinate","desc":"During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit."}, {"name":"Evasion","desc":"If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Sneak Attack (1/Turn)","desc":"The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll."}],"actions":[{"name":"Multiattack","desc":"The assassin makes two shortsword attacks."},{"name":"Shortsword","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Light Crossbow","desc":"_Ranged Weapon Attack:_ +6 to hit, range 80/320 ft., one target. _Hit:_ 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs": [],"regionals":[],"sthrows":[{"name":"dex","order":1}, {"name":"int","order":3}],"skills":[{"name":"acrobatics","stat":"dex"}, {"name":"deception","stat":"cha"},{"name":"perception","stat":"wis"}, {"name":"stealth","stat":"dex","note":" (ex)"}],"damagetypes": [{"name":"poison","note":" (Resistant)","type":"r"}],"specialdamage": [],"conditions":[],"languages":[{"name":"Thieves' cant plus any two languages","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","doub leColumns":true,"separationPoint":2,"damage":[]}