The document summarizes the stat block for a generic bandit. It provides details on the bandit's name, size, type, alignment, hit dice, armor, speeds, ability scores, skills, weapons, and damage. The bandit has average ability scores and can attack with a scimitar or light crossbow.
The document summarizes the stat block for a generic bandit. It provides details on the bandit's name, size, type, alignment, hit dice, armor, speeds, ability scores, skills, weapons, and damage. The bandit has average ability scores and can attack with a scimitar or light crossbow.
The document summarizes the stat block for a generic bandit. It provides details on the bandit's name, size, type, alignment, hit dice, armor, speeds, ability scores, skills, weapons, and damage. The bandit has average ability scores and can attack with a scimitar or light crossbow.
armor","shieldBonus":0,"natArmorBonus":5,"otherArmorDesc":"12 (leather armor)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimS peed":0,"customHP":false,"customSpeed":false,"hpText":"2","speedDesc":"30 ft.","strPoints":11,"dexPoints":12,"conPoints":12,"intPoints":10,"wisPoints":10,"ch aPoints":10,"blindsight":0,"blind":false,"darkvision":0,"tremorsense":0,"truesight" :0,"telepathy":0,"cr":"1/8","customCr":"1/8 (25 XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The bandit can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bandit regains spent legendary actions at the start of its turn.","isLair":false,"lairDescription":"When fighting inside its lair, the bandit can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the bandit can take one lair action to cause one of the following effects:","lairDescriptionEnd":"The bandit can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.","isMythic":false,"mythicDescription":"If the bandit's mythic trait is active, it can use the options below as legendary actions for 1 hour after using {Some Ability}.","isRegional":false,"regionalDescription":"The region containing the bandit's lair is warped by the creature's presence, which creates one or more of the following effects:","regionalDescriptionEnd":"If the bandit dies, the first two effects fade over the course of 3d10 days.","properties":[],"abilities": [],"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6 + 1) slashing damage."},{"name":"Light Crossbow","desc":"_Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8 + 1) piercing damage."}],"bonusActions":[],"reactions": [],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills": [],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":[{"name":"any one language (usually Common)","speaks":true}],"understandsBut":"","shortName":"","pluralName":"","double Columns":false,"separationPoint":0,"damage":[]}