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{"name":"Chuul","size":"large","type":"Aberration","tag":"","alignment":"chaotic

evil","hitDice":11,"armorName":"natural
armor","shieldBonus":0,"natArmorBonus":6,"otherArmorDesc":"16 (natural
armor)","speed":30,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimS
peed":30,"customHP":false,"customSpeed":false,"hpText":"11","speedDesc":"30 ft.,
swim 30
ft.","strPoints":19,"dexPoints":10,"conPoints":16,"intPoints":5,"wisPoints":11,"cha
Points":5,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":0,"truesight":
0,"telepathy":0,"cr":"4","customCr":"4 (1,100
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The chuul can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The chuul regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the chuul
can invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the chuul can take one lair action to cause one of the following
effects:","lairDescriptionEnd":"The chuul can't repeat an effect until they have
all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the chuul's mythic trait is active,
it can use the options below as legendary actions for 1 hour after using {Some
Ability}.","isRegional":false,"regionalDescription":"The region containing the
chuul's lair is warped by the creature's presence, which creates one or more of the
following effects:","regionalDescriptionEnd":"If the chuul dies, the first two
effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Amphibious","desc":"The chuul can breathe air and water."},{"name":"Sense
Magic","desc":"The chuul senses magic within 120 feet of it at will. This trait
otherwise works like the detect magic spell but isn't itself magical."}],"actions":
[{"name":"Multiattack","desc":"The chuul makes two pincer attacks. If the chuul is
grappling a creature, the chuul can also use its tentacles once."},
{"name":"Pincer","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one
target. _Hit:_ 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC
14) if it is a Large or smaller creature and the chuul doesn't have two other
creatures grappled."},{"name":"Tentacles","desc":"One creature grappled by the
chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1
minute. Until this poison ends, the target is paralyzed. The target can repeat the
saving throw at the end of each of its turns, ending the effect on itself on a
success."}],"bonusActions":[],"reactions":[],"legendaries":[],"mythics":[],"lairs":
[],"regionals":[],"sthrows":[],"skills":[{"name":"perception","stat":"wis","note":"
(ex)"}],"damagetypes":[{"name":"poison","note":"
(Immune)","type":"i"}],"specialdamage":[],"conditions":
[{"name":"poisoned"}],"languages":[{"name":"Deep
Speech","speaks":false}],"understandsBut":"can't
speak","shortName":"","pluralName":"","doubleColumns":true,"separationPoint":2,"dam
age":[]}

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