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{"name":"Bulette","size":"large","type":"Monstrosity","tag":"","alignment":"unalign

ed","hitDice":9,"armorName":"natural
armor","shieldBonus":0,"natArmorBonus":7,"otherArmorDesc":"17 (natural
armor)","speed":40,"burrowSpeed":40,"climbSpeed":0,"flySpeed":0,"hover":false,"swim
Speed":0,"customHP":false,"customSpeed":false,"hpText":"9","speedDesc":"40 ft.,
burrow 40
ft.","strPoints":19,"dexPoints":11,"conPoints":21,"intPoints":2,"wisPoints":10,"cha
Points":5,"blindsight":0,"blind":false,"darkvision":60,"tremorsense":60,"truesight"
:0,"telepathy":0,"cr":"5","customCr":"5 (1,800
XP)","customProf":3,"isLegendary":false,"legendariesDescription":"The bulette can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The bulette regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the bulette
can invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the bulette can take one lair action to cause one of the
following effects:","lairDescriptionEnd":"The bulette can't repeat an effect until
they have all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the bulette's mythic trait is
active, it can use the options below as legendary actions for 1 hour after using
{Some Ability}.","isRegional":false,"regionalDescription":"The region containing
the bulette's lair is warped by the creature's presence, which creates one or more
of the following effects:","regionalDescriptionEnd":"If the bulette dies, the first
two effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Standing Leap","desc":"The bulette's long jump is up to 30 ft. and its
high jump is up to 15 ft., with or without a running start."}],"actions":
[{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target.
_Hit:_ 30 (4d12 + 4) piercing damage."},{"name":"Deadly Leap","desc":"If the
bulette jumps at least 15 ft. as part of its movement, it can then use this action
to land on its ft. in a space that contains one or more other creatures. Each of
those creatures must succeed on a DC 16 Strength or Dexterity saving throw
(target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus
14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half
the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space
into an unoccupied space of the creature's choice. If no unoccupied space is within
range, the creature instead falls prone in the bulette's space."}],"bonusActions":
[],"reactions":[],"legendaries":[],"mythics":[],"lairs":[],"regionals":
[],"sthrows":[],"skills":[{"name":"perception","stat":"wis","note":"
(ex)"}],"damagetypes":[],"specialdamage":[],"conditions":[],"languages":
[],"understandsBut":"","shortName":"","pluralName":"","doubleColumns":true,"separat
ionPoint":1,"damage":[]}

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