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{"name":"Satyr","size":"medium","type":"Fey","tag":"","alignment":"chaotic

neutral","hitDice":7,"armorName":"leather
armor","shieldBonus":0,"natArmorBonus":11,"otherArmorDesc":"14 (leather
armor)","speed":40,"burrowSpeed":0,"climbSpeed":0,"flySpeed":0,"hover":false,"swimS
peed":0,"customHP":false,"customSpeed":false,"hpText":"7","speedDesc":"40
ft.","strPoints":12,"dexPoints":16,"conPoints":11,"intPoints":12,"wisPoints":10,"ch
aPoints":14,"blindsight":0,"blind":false,"darkvision":0,"tremorsense":0,"truesight"
:0,"telepathy":0,"cr":"1/2","customCr":"1/2 (100
XP)","customProf":2,"isLegendary":false,"legendariesDescription":"The satyr can
take 3 legendary actions, choosing from the options below. Only one legendary
action option can be used at a time and only at the end of another creature's turn.
The satyr regains spent legendary actions at the start of its
turn.","isLair":false,"lairDescription":"When fighting inside its lair, the satyr
can invoke the ambient magic to take lair actions. On initiative count 20 (losing
initiative ties), the satyr can take one lair action to cause one of the following
effects:","lairDescriptionEnd":"The satyr can't repeat an effect until they have
all been used, and it can't use the same effect two rounds in a
row.","isMythic":false,"mythicDescription":"If the satyr's mythic trait is active,
it can use the options below as legendary actions for 1 hour after using {Some
Ability}.","isRegional":false,"regionalDescription":"The region containing the
satyr's lair is warped by the creature's presence, which creates one or more of the
following effects:","regionalDescriptionEnd":"If the satyr dies, the first two
effects fade over the course of 3d10 days.","properties":[],"abilities":
[{"name":"Magic Resistance","desc":"The satyr has advantage on saving throws
against spells and other magical effects."}],"actions":
[{"name":"Ram","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target.
_Hit:_ 6 (2d4 + 1) bludgeoning damage."},{"name":"Shortsword","desc":"_Melee Weapon
Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6 + 3) piercing damage."},
{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +5 to hit, range 80/320 ft., one
target. _Hit:_ 6 (1d6 + 3) piercing damage."},{"name":"Variant:
Panpipes","desc":"Gentle Lullaby. The creature falls asleep and is unconscious for
1 minute. The effect ends if the creature takes damage or if someone takes an
action to shake the creature awake."}],"bonusActions":[],"reactions":
[],"legendaries":[],"mythics":[],"lairs":[],"regionals":[],"sthrows":[],"skills":
[{"name":"perception","stat":"wis"},{"name":"performance","stat":"cha","note":"
(ex)"},{"name":"stealth","stat":"dex"}],"damagetypes":[],"specialdamage":
[],"conditions":[],"languages":[{"name":"Common","speaks":true},
{"name":"Elvish","speaks":true},
{"name":"Sylvan","speaks":true}],"understandsBut":"","shortName":"","pluralName":""
,"doubleColumns":false,"separationPoint":2,"damage":[]}

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